
#source

    fun X() {
        "Hello, world!";
        return false;
    }

#bytecode
    
    PUSHFUN fun, 0;
    ASS "X";
    POP 1;
    JUMP end;
fun:
    PUSHSTR "Hello, world!";
    POP 1;
    PUSHFLS;
    RETURN 1;
    RETURN 0;
end:
    RETURN 0;