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# The Noja language
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## Table of contents
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## Introduction
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This language was written as a personal study of how interpreters
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and compilers work. For this reason, the language is very basic.
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One of the main inspirations was the CPython's source code since
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it's extremely readable and has a very simple and clean architecture.
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This file was intended for people who already program in other
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high level languages (such as Python, Javascript, Ruby) and don't
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need to be introduced to basic programming concepts (variables,
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expressions and branches). This way, there is more space for the
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comparison of the language's features with the mainstream languages.
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## Implementation overview
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The interpreter works by compiling the provided source to a bytecode
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format and executing it. The bytecode is very high level since it
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does things like:
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- explicitly referring to variables by name.
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- treating values as atomic things: from the perspective of the
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bytecode, a list and an integer occupy the same space on the
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stack, which is 1.
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- referring to instructions by their index.
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For example, by compiling the following snippet
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```py
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define = true;
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if define:
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a = 33;
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print(a, '\n');
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```
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one would obtain the following bytecode:
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```
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0: PUSHTRU
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1: ASS "define"
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2: POP 1
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3: PUSHVAR "define"
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4: JUMPIFNOTANDPOP 8
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5: PUSHINT 33
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6: ASS "a"
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7: POP 1
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8: PUSHSTR "\n"
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9: PUSHVAR "a"
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10: PUSHVAR "print"
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11: CALL 2
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12: POP 1
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13: RETURN
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```
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as you can see, there are instructions like ASS and PUSHVAR that
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assign to and read from variables by specifying names, and jumps
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that refer to other points of the "executable" by specifying indices
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(like JUMPIFNOTANDPOP) instead of raw addresses.
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All values (objects) are allocated on a garbage-collected heap.
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For this reason all variables are simply references to these objects.
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The garbage collection algorithm is a copy-and-compact one. It
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behaves as a bump-pointer allocator until there is space left,
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and when space runs out, it creates a new heap, copies all of the
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alive object into it, calls the destructors of the dead objects
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and frees the old one.
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## The first program
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The sintax is similar to Python's but is more C-like. A Noja script
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is a list of statements that can be of multiple kinds:
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- function declaractions
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- expressions
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- if-else branches
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- while loops
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- do-while loops
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- return statements
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- composit statements
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In general, unless it's inside strings, whitespace is ignored and
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comments start with the # character.
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The most basic yet interesting program is:
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```py
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print('Hello, world!\n');
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```
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as in other languages, this kind of statement is an expression.
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Expression statements require a ';' to determine their end.
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The print function can take any number of arguments of any type
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and doesn't add any spaces or newlines to the output.
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```py
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print(1, 2, 3, '\n');
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```
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## Expressions
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You can set variables without declaring them first by using the
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assignment operator:
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```py
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a = 5;
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```
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which is similar to Python's assignment, but is a little different.
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In this language, assignments are considered as expressions, in fact
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you can do things like
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```py
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a = (b = 1) + 1;
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```
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The value resulting from an assignment is the assigned value.
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After this expression, b's value is 1 and a's value is 2.
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```py
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print('b = ', b, '\n'); # b = 1
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print('a = ', a, '\n'); # a = 2
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```
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all of the basic arithmetic operators are available:
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```py
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x = 1 + 1;
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y = 1 - 2;
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z = 3 * 2;
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w = 10 / 3;
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print('x = ', x, '\n'); # x = 2
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print('y = ', y, '\n'); # y = -1
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print('z = ', z, '\n'); # z = 6
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print('w = ', w, '\n'); # w = 3
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```
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Note how the division returns the rounded down version of the result.
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This is because the division was performed on integers. By making one
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of the operands a floating point value, also a floating point result
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is returned:
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```py
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w = 10 / 3.0;
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print('w = ', w, '\n');
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```
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Arithmetic operators are only available for numeric types of objects.
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If you try to apply them on other kinds of types, you get a runtime
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error:
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```py
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(Uncomment the following line and run this file to get the error)
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# p = 5 + 'hello';
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```
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And relational operators are also available:
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```py
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print(1 < 2, '\n'); # true
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print(1 > 2, '\n'); # false
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print(1 >= 0, '\n'); # true
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print(1 <= 0, '\n'); # false
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print(1 == 5, '\n'); # false
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print(6 == 6, '\n'); # true
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print(1 != 5, '\n'); # true
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print(6 != 6, '\n'); # false
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```
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The equal and not equal operators are available on every type of object,
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while the others are only available for numeric types.
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### Booleans
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TODO
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### None
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TODO
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## Branches
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It's possible to make the execution of a statement optional, based on the
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result of an expression. Like in other languages, you do this using if-else
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statements:
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```py
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if 1 < 2:
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print('Took the branch!\n'); # This is executed!
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if 1 > 2:
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print('Didn\'t take the branch\n'); # This isn't!
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```
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or you can specify an alternative branch, which is executed when the
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condition isn't true:
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```py
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if 1 > 2:
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print('Not executed..\n');
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else
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print('Executed!\n');
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```
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You can have multiple statements inside a branch by having them inside a
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compound statement. Compound statements are statement lists wrapped inside
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curly brackets, like this:
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```py
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{ print('Hello from a '); print('compound statement!\n'); }
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```
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This way they count as one statement.
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```py
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if 1 == 1:
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{
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print('Executed\n');
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print('Also executed\n');
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}
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```
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Variables defined inside an if-else statement's branch are defined
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in the parent's context. This implies that variables may or may not
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be defined when you access them, based on which branch is taken.
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```py
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a = 1;
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if a < 2:
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x = 100;
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```
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Now x is defined, but if "a" were to be higher or equal to 2, it
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wouldn't be defined and the runtime would return an error.
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@@ -1,7 +1,7 @@
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# ------------------------------------------------------------------------- #
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# --- Functions ----------------------------------------------------------- #
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#
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# Functions can be defined using the following syntax:
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fun say_hello_to(name)
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@@ -54,10 +54,10 @@ test_func = 5;
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# test_func();
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#
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# ------------------------------------------------------------------------- #
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# --- Returns ------------------------------------------------------------- #
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#
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# Functions can return values exactly like in other languages:
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fun multiply(x, y)
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@@ -69,7 +69,6 @@ r = multiply(p, q);
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print(p, ' * ', q, ' = ', r, '\n');
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#
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# ------------------------------------------------------------------------- #
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# --- Scopes -------------------------------------------------------------- #
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#
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@@ -111,6 +110,5 @@ print = get_print_back();
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print('Hei! Print is back!\n');
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#
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# ------------------------------------------------------------------------- #
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# ------------------------------------------------------------------------- #
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