#include #include "../utils/defs.h" #include "objects.h" typedef struct { Object base; int mapper_size, count; int *mapper; Object **keys; Object **vals; } MapObject; static Object *select(Object *self, Object *key, Heap *heap, Error *err); static _Bool insert(Object *self, Object *key, Object *val, Heap *heap, Error *err); static int count(Object *self); static const Type t_map = { .base = (Object) { .type = &t_type, .flags = Object_STATIC }, .name = "map", .size = sizeof (MapObject), .select = select, .insert = insert, .count = count, }; static inline int calc_capacity(int mapper_size) { return mapper_size * 2.0 / 3.0; } Object *Object_NewMap(int num, Heap *heap, Error *error) { // Handle default args. if(num < 0) num = 0; // Calculate initial mapper size. int mapper_size, capacity; { mapper_size = 8; while(calc_capacity(mapper_size) < num) mapper_size <<= 1; capacity = calc_capacity(mapper_size); } // Make the thing. MapObject *obj = (MapObject*) Heap_Malloc(heap, &t_map, error); { if(obj == 0) return 0; obj->mapper_size = mapper_size; obj->count = 0; obj->mapper = Heap_RawMalloc(heap, sizeof(int) * capacity, error); obj->keys = Heap_RawMalloc(heap, sizeof(Object*) * capacity, error); obj->vals = Heap_RawMalloc(heap, sizeof(Object*) * capacity, error); if(obj->mapper == NULL || obj->keys == NULL || obj->vals == NULL) return NULL; } for(int i = 0; i < mapper_size; i += 1) obj->mapper[i] = -1; return (Object*) obj; } static Object *select(Object *self, Object *key, Heap *heap, Error *error) { assert(self != NULL); assert(self->type == &t_map); assert(key != NULL); assert(heap != NULL); assert(error != NULL); MapObject *map = (MapObject*) self; int mask = map->mapper_size - 1; int hash = Object_Hash(key, error); int pert = hash; if(error->occurred) // No hash function. return 0; int i = hash & mask; while(1) { int k = map->mapper[i]; if(k == -1) { // Empty slot. // This key is not present. return NULL; } else { // Found an item. // Is it the right one? assert(k >= 0); if(Object_Compare(key, map->keys[k], error)) // Found it! return map->vals[k]; if(error->occurred) // Key doesn't implement compare. return 0; // Not the one we wanted. } pert >>= 5; i = (i * 5 + pert + 1) & mask; } UNREACHABLE; return NULL; } static _Bool grow(MapObject *map, Heap *heap, Error *error) { assert(map != NULL); int new_mapper_size = map->mapper_size << 1; int new_capacity = calc_capacity(new_mapper_size); int *mapper = Heap_RawMalloc(heap, sizeof(int) * new_mapper_size, error); Object **keys = Heap_RawMalloc(heap, sizeof(Object*) * new_capacity, error); Object **vals = Heap_RawMalloc(heap, sizeof(Object*) * new_capacity, error); if(mapper == NULL || keys == NULL || vals == NULL) return 0; for(int i = 0; i < map->count; i += 1) { keys[i] = map->keys[i]; vals[i] = map->vals[i]; } for(int i = 0; i < new_mapper_size; i += 1) mapper[i] = -1; // Rehash everything. for(int i = 0; i < map->count; i += 1) { // This won't trigger an error because the key // surely has a hash method since we already // hashed it once. int hash = Object_Hash(keys[i], error); assert(error->occurred == 0); int mask = new_mapper_size - 1; int pert = hash; int j = hash & mask; while(1) { if(mapper[j] == -1) { // No collision. // Insert here. mapper[j] = i; break; } // Collided. Find a new place. pert >>= 5; j = (j * 5 + pert + 1) & mask; } } // Done. map->mapper = mapper; map->mapper_size = new_mapper_size; map->keys = keys; map->vals = vals; return 1; } static _Bool insert(Object *self, Object *key, Object *val, Heap *heap, Error *error) { assert(error != NULL); assert(key != NULL); assert(val != NULL); assert(heap != NULL); assert(self != NULL); assert(self->type == &t_map); MapObject *map = (MapObject*) self; if(map->count == calc_capacity(map->mapper_size)) if(!grow(map, heap, error)) return 0; int mask = map->mapper_size - 1; int hash = Object_Hash(key, error); int pert = hash; if(error->occurred) // No hash function. return 0; int i = hash & mask; while(1) { int k = map->mapper[i]; if(k == -1) { // Empty slot. We can insert it here. Object *key_copy = Object_Copy(key, heap, error); if(key_copy == NULL) return NULL; map->mapper[i] = map->count; map->keys[map->count] = key_copy; map->vals[map->count] = val; map->count += 1; return 1; } else { assert(k >= 0); if(Object_Compare(key, map->keys[k], error)) { // Already inserted. // Overwrite the value. map->vals[k] = val; return 1; } if(error->occurred) // Key doesn't implement compare. return 0; // Collision. } pert >>= 5; i = (i * 5 + pert + 1) & mask; } UNREACHABLE; return 0; } static int count(Object *self) { MapObject *map = (MapObject*) self; return map->count; }