240 lines
4.9 KiB
C
240 lines
4.9 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "heap_reconst.h"
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typedef struct {
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Object *parent;
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void *addr;
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int size;
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} Extension;
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typedef struct {
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Object **objs;
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Extension *exts;
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int ext_size, ext_used;
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int obj_size, obj_used;
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} ReconstructionState;
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static _Bool append_ext(ReconstructionState *state, Extension ext)
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{
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if(state->exts == NULL)
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{
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int n = 8;
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state->exts = malloc(n * sizeof(Extension));
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if(state->exts == NULL)
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return 0;
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state->ext_size = n;
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state->ext_used = 0;
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}
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else if(state->ext_size == state->ext_used)
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{
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int factor = 2;
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Extension *temp = realloc(state->exts, factor * state->ext_size * sizeof(Extension));
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if(temp == NULL)
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return 0;
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state->exts = temp;
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state->ext_size *= factor;
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}
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state->exts[state->ext_used++] = ext;
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return 1;
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}
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static _Bool contains_ext(ReconstructionState *state, void *addr)
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{
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for(int i = 0; i < state->ext_used; i += 1)
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if(state->exts[i].addr == addr)
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return 1;
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return 0;
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}
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static void exension_walker(void **addr, unsigned int size, void *userp)
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{
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ReconstructionState *state = userp;
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if(contains_ext(state, *addr))
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return;
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if(!append_ext(state, (Extension) { .addr = *addr, .size = size, .parent = NULL }))
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{
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assert(0);
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}
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}
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static _Bool append_obj(ReconstructionState *state, Object *obj)
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{
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if(state->objs == NULL)
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{
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int n = 8;
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state->objs = malloc(n * sizeof(Object*));
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if(state->objs == NULL)
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return 0;
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state->obj_size = n;
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state->obj_used = 0;
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}
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else if(state->obj_size == state->obj_used)
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{
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int factor = 2;
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Object **temp = realloc(state->objs, factor * state->obj_size * sizeof(Extension));
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if(temp == NULL)
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return 0;
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state->objs = temp;
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state->obj_size *= factor;
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}
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state->objs[state->obj_used++] = obj;
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return 1;
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}
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static _Bool contains_obj(ReconstructionState *state, Object *obj)
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{
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for(int i = 0; i < state->obj_used; i += 1)
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if(state->objs[i] == obj)
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return 1;
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return 0;
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}
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static void object_walker(Object **referer, void *userp)
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{
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ReconstructionState *state = userp;
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Object *obj = *referer;
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if(obj == NULL)
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return;
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if(!contains_obj(state, obj))
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{
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// Object wasn't already encountered.
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// Store it at index `left`.
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if(!append_obj(state, obj))
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{
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assert(0);
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}
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// Walk over its extensions.
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{
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Object_WalkExtensions(obj, exension_walker, userp);
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if(state->ext_used > 0)
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{
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int i = state->ext_used-1;
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while(i >= 0 && state->exts[i].parent == NULL)
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{
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state->exts[i].parent = obj;
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i -= 1;
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}
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}
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}
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// Walk over its children.
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Object_WalkReferences(obj, object_walker, state);
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}
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else
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{
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// Object was already encountered and
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// it's pointer is stored at index `index`.
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}
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}
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static int chunk_order(const void *p1, const void *p2)
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{
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const MemoryChunk
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*c1 = p1,
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*c2 = p2;
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intptr_t l = (intptr_t) c1->addr;
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intptr_t r = (intptr_t) c2->addr;
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return (l > r) - (l < r);
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}
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ReconstructedHeap *reconstruct_heap(Runtime *runtime)
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{
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ReconstructionState state;
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state.exts = NULL;
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state.ext_used = 0;
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state.ext_size = 0;
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state.objs = NULL;
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state.obj_used = 0;
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state.obj_size = 0;
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Object *builtins = Runtime_GetBuiltins(runtime);
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if(builtins != NULL)
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{
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object_walker(&builtins, &state);
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Object_WalkReferences(builtins, object_walker, &state);
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}
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CallStackScanner *scanner = CallStackScanner_New(runtime);
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assert(scanner != NULL);
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Object *locals, *closure;
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while(CallStackScanner_Next(&scanner, &locals, &closure, NULL, NULL))
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{
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if(locals != NULL)
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{
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object_walker(&locals, &state);
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Object_WalkReferences(locals, object_walker, &state);
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}
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if(closure != NULL)
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{
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object_walker(&closure, &state);
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Object_WalkReferences(closure, object_walker, &state);
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}
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}
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ReconstructedHeap *recheap = malloc(sizeof(ReconstructedHeap) + (state.obj_used + state.ext_used) * sizeof(MemoryChunk));
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if(recheap == NULL)
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{
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free(state.objs);
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free(state.exts);
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return NULL;
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}
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recheap->count = state.obj_used + state.ext_used;
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Heap *heap = Runtime_GetHeap(runtime);
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char *heap_addr = Heap_GetPointer(heap);
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unsigned int heap_size = Heap_GetSize(heap);
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for(int i = 0; i < state.obj_used; i += 1)
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{
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recheap->chunks[i] = (MemoryChunk) {
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.in_pool = (heap_addr <= (char*) state.objs[i] && (char*) state.objs[i] < heap_addr + heap_size),
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.parent = NULL,
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.addr = state.objs[i],
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.size = state.objs[i]->type->size,
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};
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}
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for(int i = 0; i < state.ext_used; i += 1)
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{
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recheap->chunks[state.obj_used + i] = (MemoryChunk) {
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.in_pool = (heap_addr <= (char*) state.exts[i].addr && (char*) state.exts[i].addr < heap_addr + heap_size),
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.parent = state.exts[i].parent,
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.addr = state.exts[i].addr,
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.size = state.exts[i].size,
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};
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}
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qsort(recheap->chunks, recheap->count, sizeof(MemoryChunk), chunk_order);
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free(state.objs);
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free(state.exts);
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return recheap;
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} |