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Noja/src/lib/objects/heap.c
T

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14 KiB
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/* +--------------------------------------------------------------------------+
** | _ _ _ |
** | | \ | | (_) |
** | | \| | ___ _ __ _ |
** | | . ` |/ _ \| |/ _` | |
** | | |\ | (_) | | (_| | |
** | |_| \_|\___/| |\__,_| |
** | _/ | |
** | |__/ |
** +--------------------------------------------------------------------------+
** | Copyright (c) 2022 Francesco Cozzuto <francesco.cozzuto@gmail.com> |
** +--------------------------------------------------------------------------+
** | This file is part of The Noja Interpreter. |
** | |
** | The Noja Interpreter is free software: you can redistribute it and/or |
** | modify it under the terms of the GNU General Public License as published |
** | by the Free Software Foundation, either version 3 of the License, or (at |
** | your option) any later version. |
** | |
** | The Noja Interpreter is distributed in the hope that it will be useful, |
** | but WITHOUT ANY WARRANTY; without even the implied warranty of |
** | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General |
** | Public License for more details. |
** | |
** | You should have received a copy of the GNU General Public License along |
** | with The Noja Interpreter. If not, see <http://www.gnu.org/licenses/>. |
** +--------------------------------------------------------------------------+
** | |
** | WHAT IS THIS FILE? |
** | This is the implementation of the "Heap", an object that provides the |
** | rest of the program with memory and manages it by claiming it back |
** | implicitly when it's not in use anymore. To determine which memory is |
** | used or not, the heap system must be aware of the object graph. This is |
** | the reason why the Heap is tightly coupled to the object model. |
** | |
** | HOW DOES IT WORK? |
** | The collection algorithm is move-and-compact. The allocator is a |
** | bump-pointer allocator. When the base pool of memory is filled up, |
** | further allocations are forwarded to the stdlib's malloc, but are kept |
** | track of by putting them in a linked list. When the language's runtime |
** | system decides to free up some memory, a new heap is allocated and the |
** | live objects are moved to it, then the old heap is freed. The references |
** | between live objects are updated when moving them. Some objects implement|
** | destructors that must be called when a new heap is allocated and they're |
** | not moved to it. An auxiliary list of allocated objects with destructors |
** | is stored alongside the heap. When the live objects are moved and the |
** | ones to be destroyed are left in the old one, the list of objects with |
** | destructors is iterated over and the objects in it that weren't moved are|
** | destroied and removed from the list. This approach becomes linearly |
** | slower with the number of allocated objects with destructors, but it's |
** | assumed that not many of them implement them. |
** | If during a collection the new memory pool is filled up, then an error is|
** | thrown to the parent system. |
** | |
** | HOW ARE POINTERS UPDATED? |
** | Basically, when an object is moved from the old to the new heap, the |
** | location of the object in the old heap is overwritten with a placeholder |
** | object that holds the new location. Then all of its references are |
** | iterated over and if they refer to placeholders they're updated with the |
** | new location of the object. If the references don't refer to placeholder |
** | objects, then the referred objects are moved too. This is a recursive |
** | process that, when applied to the root object of the program, moves all |
** | reachable objects to the new heap and updates the pointers. The |
** | complexity of this algorithm is proportional to the number of live |
** | objects. |
** | |
** | WHAT IS A BUMP-POINTER ALLOCATOR? |
** | A bump-pointer allocator is a minimal memory management system. A |
** | contiguous pool of memory is allocated. On a higher level, allocations |
** | are stacked one after another until the pool is all used up. This is done|
** | by having a pointer that points to the first free buffer of the pool. |
** | Initially, it points to the first byte of the pool. When N bytes are |
** | requested, the value of the pointer is given to the caller and then it's |
** | incremented by the allocated amount. When the pool has less free memory |
** | than what is requested, the allocation fails. |
** +--------------------------------------------------------------------------+
*/
#include <stdint.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include "objects.h"
#if USING_VALGRIND
#include <valgrind/memcheck.h>
#endif
typedef struct OflowAlloc OflowAlloc;
struct OflowAlloc {
OflowAlloc *prev;
char body[];
};
typedef struct {
Object *object;
_Bool (*destructor)(Object*, Error*);
} PendingDestruct;
struct xHeap {
int objcount;
int size;
int used;
int total;
void *body;
OflowAlloc *oflow;
PendingDestruct *pend;
int pend_size, pend_used;
_Bool collecting;
_Bool collection_failed;
int movedcount;
void *old_body;
int old_used;
int old_total;
OflowAlloc *old_oflow;
Error *error;
};
Heap *Heap_New(int size)
{
if(size < 0)
size = 65536;
Heap *heap = malloc(sizeof(Heap));
if(heap == NULL)
return NULL;
heap->objcount = 0;
heap->total = 0;
heap->size = size;
heap->used = 0;
heap->body = malloc(size);
heap->pend = NULL;
heap->pend_size = 0;
heap->pend_used = 0;
heap->oflow = 0;
heap->collecting = 0;
if(heap->body == NULL)
{
free(heap);
return NULL;
}
#if USING_VALGRIND
VALGRIND_CREATE_MEMPOOL(heap, 0, 0);
#endif
return heap;
}
void Heap_Free(Heap *heap)
{
#if USING_VALGRIND
VALGRIND_DESTROY_MEMPOOL(heap);
#endif
Error error;
Error_Init(&error);
for(int i = 0; i < heap->pend_used; i += 1)
{
heap->pend[i].destructor(heap->pend[i].object, &error);
if(error.occurred)
{
// Errors occurred! We can't do anything about
// it now though.
Error_Free(&error);
Error_Init(&error);
}
}
while(heap->oflow)
{
OflowAlloc *prev = heap->oflow->prev;
free(heap->oflow);
heap->oflow = prev;
}
free(heap->pend);
free(heap->body);
free(heap);
}
void *Heap_GetPointer(Heap *heap)
{
return heap->body;
}
unsigned int Heap_GetSize(Heap *heap)
{
return heap->size;
}
unsigned int Heap_GetObjectCount(Heap *heap)
{
return heap->objcount;
}
float Heap_GetUsagePercentage(Heap *heap)
{
return 100.0 * heap->total / heap->size;
}
void *Heap_Malloc(Heap *heap, TypeObject *type, Error *err)
{
_Bool requires_destruct = type->free != NULL;
if(requires_destruct)
{
// This type of object requires
// a destructor to be called.
if(heap->pend == NULL)
{
int n = 8;
heap->pend = malloc(n * sizeof(PendingDestruct));
if(heap->pend == NULL)
{
Error_Report(err, 1, "No memory");
return NULL;
}
heap->pend_used = 0;
heap->pend_size = n;
}
else if(heap->pend_size == heap->pend_used)
{
int factor = 2;
void *new_pend = realloc(heap->pend, factor * heap->pend_size * sizeof(PendingDestruct));
if(new_pend == NULL)
{
Error_Report(err, 1, "No memory");
return NULL;
}
heap->pend = new_pend;
heap->pend_size *= factor;
}
assert(heap->pend_size > heap->pend_used);
}
int size = type->size;
if(size < (int) sizeof(MovedObject))
size = sizeof(MovedObject);
void *addr = Heap_RawMalloc(heap, type->size, err);
if(addr == NULL)
return NULL;
Object *obj = addr;
obj->type = type;
obj->flags = 0;
if(type->init && !type->init(obj, err))
return NULL;
obj->type = type;
obj->flags = 0;
if(requires_destruct)
heap->pend[heap->pend_used++] = (PendingDestruct) { .object = obj, .destructor = obj->type->free };
heap->objcount += 1;
return (Object*) addr;
}
void *Heap_RawMalloc(Heap *heap, int size, Error *err)
{
assert(err);
assert(heap);
assert(size > -1);
void *addr;
int padding = heap->used;
if(heap->used & 7)
heap->used = (heap->used & ~7) + 8;
padding = heap->used - padding;
if(heap->used + size > heap->size)
{
if(heap->collecting)
{
Error_Report(err, 1, "Out of heap");
return NULL;
}
OflowAlloc *oflow = malloc(sizeof(OflowAlloc) + size);
if(oflow == 0)
return 0;
oflow->prev = heap->oflow;
heap->oflow = oflow;
addr = oflow->body;
}
else
{
assert(heap->used + size <= heap->size);
addr = heap->body + heap->used;
heap->used += size;
}
heap->total += size + padding;
assert(((intptr_t) addr) % 8 == 0);
#if USING_VALGRIND
VALGRIND_MEMPOOL_ALLOC(heap, addr, size);
#endif
return addr;
}
_Bool Heap_StartCollection(Heap *heap, Error *error)
{
assert(heap->collecting == 0);
void *new_body = malloc(heap->size);
if(new_body == NULL)
{
Error_Report(error, 1, "No memory");
return 0;
}
heap->old_body = heap->body;
heap->old_used = heap->used;
heap->old_total = heap->total;
heap->old_oflow = heap->oflow;
heap->total = 0;
heap->body = new_body;
heap->used = 0;
heap->oflow = NULL;
heap->collecting = 1;
heap->collection_failed = 0;
heap->movedcount = 0;
heap->error = error;
return 1;
}
_Bool Heap_StopCollection(Heap *heap)
{
assert(heap->collecting == 1);
if(heap->collection_failed)
{
free(heap->old_body);
return 0;
}
/* Call destructors here */
{
int i = 0;
while(i < heap->pend_used)
{
Object *obj = heap->pend[i].object;
if(obj->flags & Object_MOVED)
{
heap->pend[i].object = ((MovedObject*) heap->pend[i].object)->new_location;
i += 1;
}
else
{
// We need to call the destructor.
heap->pend[i].destructor(obj, heap->error);
if(heap->error->occurred)
return 0; // There will be leaks.
heap->pend[i] = heap->pend[heap->pend_used-1];
heap->pend_used -= 1;
}
}
if(heap->pend_size / 2 > heap->pend_used)
{
// Downsize
void *temp = realloc(heap->pend, heap->pend_size / 2 * sizeof(PendingDestruct));
if(temp != NULL)
{
heap->pend = temp;
heap->pend_size /= 2;
}
}
}
while(heap->old_oflow)
{
OflowAlloc *prev = heap->old_oflow->prev;
free(heap->old_oflow);
heap->old_oflow = prev;
}
free(heap->old_body);
heap->collecting = 0;
heap->objcount = heap->movedcount;
return 1;
}
void Heap_CollectExtension(void **referer, unsigned int size, void *userp)
{
Heap *heap = userp;
assert(referer != NULL);
assert(heap->collecting);
void *old_location = *referer;
if(heap->collection_failed || old_location == NULL)
return;
void *new_location = Heap_RawMalloc(heap, size, heap->error);
if(new_location == NULL)
{
heap->collection_failed = 1;
return;
}
memcpy(new_location, old_location, size);
*referer = new_location;
}
void Heap_CollectReference(Object **referer, void *userp)
{
Heap *heap = userp;
assert(referer != NULL);
assert(heap->collecting);
Object *old_location = *referer;
if(heap->collection_failed || old_location == NULL)
return;
if(old_location->flags & Object_MOVED)
// The object was already moved.
*referer = ((MovedObject*) old_location)->new_location;
else
{
Object *new_location;
// This object wasn't moved to
// the new heap yet.
if(old_location->flags & Object_STATIC)
// The object doesn't need to be moved
// since it was statically allocated.
new_location = old_location;
else
{
// Get some information.
TypeObject *type = old_location->type;
int size = type->size;
// Copy the object to a new location.
{
new_location = Heap_RawMalloc(heap, size, heap->error);
if(new_location == NULL)
{
heap->collection_failed = 1;
return;
}
memcpy(new_location, old_location, size);
}
// Set the old location as moved and
// leave the reference to the new
// location.
{
old_location->flags |= Object_MOVED;
assert((int) sizeof(MovedObject) <= size);
((MovedObject*) old_location)->new_location = new_location;
}
heap->movedcount += 1;
}
// Collect the reference to the type.
if((Object*) new_location->type != new_location)
Heap_CollectReference((Object**) &new_location->type, heap);
// Collect all of the references to
// extensions allocate using the GC'd
// heap.
Object_WalkExtensions(new_location,
Heap_CollectExtension, heap);
// Now collect all of the children.
Object_WalkReferences(new_location,
Heap_CollectReference, heap);
// Update the referer
*referer = new_location;
}
}