Files
Noja/src/libnoja/runtime/o_nfunc.c
T

170 lines
5.7 KiB
C

/* +--------------------------------------------------------------------------+
** | _ _ _ |
** | | \ | | (_) |
** | | \| | ___ _ __ _ |
** | | . ` |/ _ \| |/ _` | |
** | | |\ | (_) | | (_| | |
** | |_| \_|\___/| |\__,_| |
** | _/ | |
** | |__/ |
** +--------------------------------------------------------------------------+
** | Copyright (c) 2022 Francesco Cozzuto <francesco.cozzuto@gmail.com> |
** +--------------------------------------------------------------------------+
** | This file is part of The Noja Interpreter. |
** | |
** | The Noja Interpreter is free software: you can redistribute it and/or |
** | modify it under the terms of the GNU General Public License as published |
** | by the Free Software Foundation, either version 3 of the License, or (at |
** | your option) any later version. |
** | |
** | The Noja Interpreter is distributed in the hope that it will be useful, |
** | but WITHOUT ANY WARRANTY; without even the implied warranty of |
** | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General |
** | Public License for more details. |
** | |
** | You should have received a copy of the GNU General Public License along |
** | with The Noja Interpreter. If not, see <http://www.gnu.org/licenses/>. |
** +--------------------------------------------------------------------------+
*/
/*
* WHAT IS THIS FILE?
* This file implements an object that makes it possible
* to call native functions from within noja code.
*
*/
#include <assert.h>
#include <stdlib.h>
#include "../utils/defs.h"
#include "../objects/objects.h"
#include "runtime.h"
typedef struct {
Object base;
Runtime *runtime;
int (*callback)(Runtime *runtime, Object **argv, unsigned int argc, Object **rets, unsigned int maxretc, Error *error);
int argc;
} NativeFunctionObject;
static int call(Object *self, Object **argv, unsigned int argc, Object **rets, unsigned int maxretc, Heap *heap, Error *error)
{
assert(self != NULL);
assert(heap != NULL);
assert(error != NULL);
NativeFunctionObject *func = (NativeFunctionObject*) self;
// If the function isn't variadic, make sure
// the right amount of arguments is provided.
Object **argv2;
int argc2;
int expected_argc = func->argc;
if(expected_argc < 0 || expected_argc == (int) argc)
{
// The function is variadic or the right
// amount of arguments was provided.
argv2 = argv;
argc2 = argc;
}
else if(expected_argc < (int) argc)
{
// Nothing to be done. By using
// the right argc the additional
// arguments are ignored implicitly.
argv2 = argv;
argc2 = expected_argc;
}
else if(expected_argc > (int) argc)
{
// Some arguments are missing.
argv2 = malloc(sizeof(Object*) * expected_argc);
argc2 = expected_argc;
if(argv2 == NULL)
{
Error_Report(error, 1, "No memory");
return -1;
}
// Copy the provided arguments.
for(int i = 0; i < (int) argc; i += 1)
argv2[i] = argv[i];
// Set the unspecified arguments to none.
for(int i = argc; i < expected_argc; i += 1)
{
argv2[i] = Object_NewNone(heap, error);
if(argv2[i] == NULL)
{
free(argv2);
return -1;
}
}
}
else UNREACHABLE;
assert(func->callback != NULL);
int retc = func->callback(func->runtime, argv2, argc2, rets, maxretc, error);
// NOTE: Since the callback may have executed some bytecode, a GC
// cycle may have been triggered, therefore we must assume
// every object reference that was locally saved is invalidated
// from here (the returned object is good tho).
if(argv2 != argv)
free(argv2);
return retc;
}
static TypeObject t_nfunc = {
.base = (Object) { .type = &t_type, .flags = Object_STATIC },
.name = "native function",
.size = sizeof (NativeFunctionObject),
.call = call,
};
/* Symbol: Object_FromNativeFunction
*
* Creates an object from a function pointer.
*
* Args:
* - runtime: The reference to an instanciated Runtime. This must be
* provided so that the callback can also access it.
*
* - callback: The native function to be executed when this object
* is called.
*
* - argc: The number of arguments the function expects. If -1 is
* provided, then the function is considered to be variadic.
*
* - heap: The heap that will be used to allocate the object.
* It can't be NULL.
*
* - error: Output parameter where error information is stored.
* It can't be NULL.
*
* Returns:
* The newly created object. If an error occurred, NULL is returned
* and information about the error is stored in the [error] argument.
*/
Object *Object_FromNativeFunction(Runtime *runtime, int (*callback)(Runtime*, Object**, unsigned int, Object**, unsigned int, Error*), int argc, Heap *heap, Error *error)
{
assert(callback != NULL);
NativeFunctionObject *func = (NativeFunctionObject*) Heap_Malloc(heap, &t_nfunc, error);
if(func == NULL)
return NULL;
func->runtime = runtime;
func->callback = callback;
func->argc = argc;
return (Object*) func;
}