compatibility.hpp
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#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/quaternion.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_compatibility extension included")
#endif
#if GLM_COMPILER & GLM_COMPILER_VC
# include <cfloat>
#elif GLM_COMPILER & GLM_COMPILER_GCC
# include <cmath>
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
# undef isfinite
# endif
#endif//GLM_COMPILER
namespace glm
{
template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);}
template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));}
template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);}
template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);}
template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);
template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x);
template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x);
template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x);
template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x);
typedef bool bool1;
typedef tvec2<bool, highp> bool2;
typedef tvec3<bool, highp> bool3;
typedef tvec4<bool, highp> bool4;
typedef bool bool1x1;
typedef tmat2x2<bool, highp> bool2x2;
typedef tmat2x3<bool, highp> bool2x3;
typedef tmat2x4<bool, highp> bool2x4;
typedef tmat3x2<bool, highp> bool3x2;
typedef tmat3x3<bool, highp> bool3x3;
typedef tmat3x4<bool, highp> bool3x4;
typedef tmat4x2<bool, highp> bool4x2;
typedef tmat4x3<bool, highp> bool4x3;
typedef tmat4x4<bool, highp> bool4x4;
typedef int int1;
typedef tvec2<int, highp> int2;
typedef tvec3<int, highp> int3;
typedef tvec4<int, highp> int4;
typedef int int1x1;
typedef tmat2x2<int, highp> int2x2;
typedef tmat2x3<int, highp> int2x3;
typedef tmat2x4<int, highp> int2x4;
typedef tmat3x2<int, highp> int3x2;
typedef tmat3x3<int, highp> int3x3;
typedef tmat3x4<int, highp> int3x4;
typedef tmat4x2<int, highp> int4x2;
typedef tmat4x3<int, highp> int4x3;
typedef tmat4x4<int, highp> int4x4;
typedef float float1;
typedef tvec2<float, highp> float2;
typedef tvec3<float, highp> float3;
typedef tvec4<float, highp> float4;
typedef float float1x1;
typedef tmat2x2<float, highp> float2x2;
typedef tmat2x3<float, highp> float2x3;
typedef tmat2x4<float, highp> float2x4;
typedef tmat3x2<float, highp> float3x2;
typedef tmat3x3<float, highp> float3x3;
typedef tmat3x4<float, highp> float3x4;
typedef tmat4x2<float, highp> float4x2;
typedef tmat4x3<float, highp> float4x3;
typedef tmat4x4<float, highp> float4x4;
typedef double double1;
typedef tvec2<double, highp> double2;
typedef tvec3<double, highp> double3;
typedef tvec4<double, highp> double4;
typedef double double1x1;
typedef tmat2x2<double, highp> double2x2;
typedef tmat2x3<double, highp> double2x3;
typedef tmat2x4<double, highp> double2x4;
typedef tmat3x2<double, highp> double3x2;
typedef tmat3x3<double, highp> double3x3;
typedef tmat3x4<double, highp> double3x4;
typedef tmat4x2<double, highp> double4x2;
typedef tmat4x3<double, highp> double4x3;
typedef tmat4x4<double, highp> double4x4;
}//namespace glm
#include "compatibility.inl"
glm::int1x1
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:84
glm::bool3x3
tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:73
glm::float3x3
tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:105
glm::int2x4
tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:87
glm::float2x4
tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:103
glm::float4x3
tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:108
glm::double1
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:111
glm::double2x2
tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:117
glm::double3x4
tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:122
glm::int2x2
tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:85
glm::int2
tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:80
glm::double3
tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:113
glm::lerp
GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
Definition: compatibility.hpp:45
glm::int3x3
tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:89
glm::double3x3
tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:121
glm::bool2x3
tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:70
glm::bool4x4
tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:77
glm::bool4x3
tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:76
glm::float2x2
tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:101
glm::saturate
GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
Definition: compatibility.hpp:50
glm::bool2
tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:64
glm::isfinite
GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
glm::float4
tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:98
glm::float4x4
tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:109
glm::float4x2
tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:107
glm::float1
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:95
glm
Definition: _noise.hpp:11
glm::float3x2
tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:104
glm::double4x2
tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:123
glm::double4x3
tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:124
glm::double1x1
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:116
glm::int4x2
tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:91
glm::int4
tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:82
glm::bool3
tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:65
glm::mix
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
glm::atan
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)
Arc tangent.
glm::int3x2
tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:88
glm::double3x2
tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:120
glm::atan2
GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
Definition: compatibility.hpp:55
glm::double4
tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:114
glm::bool4x2
tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:75
glm::double2x4
tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:119
glm::int4x3
tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:92
glm::double2x3
tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:118
glm::float2x3
tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:102
glm::int3x4
tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:90
glm::bool2x4
tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:71
glm::int4x4
tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:93
glm::int1
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:79
glm::float2
tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:96
glm::bool2x2
tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:69
glm::bool4
tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:66
glm::double4x4
tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:125
glm::bool1
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:63
glm::bool3x4
tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:74
glm::bool3x2
tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:72
glm::float3x4
tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:106
glm::int2x3
tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:86
glm::float3
tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:97
glm::clamp
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
glm::int3
tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:81
glm::float1x1
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:100
glm::double2
tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:112
glm::bool1x1
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:68