mat4x4.hpp
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#pragma once
#include "detail/type_mat4x4.hpp"
namespace glm
{
typedef tmat4x4<float, lowp> lowp_mat4;
typedef tmat4x4<float, mediump> mediump_mat4;
typedef tmat4x4<float, highp> highp_mat4;
typedef tmat4x4<float, lowp> lowp_mat4x4;
typedef tmat4x4<float, mediump> mediump_mat4x4;
typedef tmat4x4<float, highp> highp_mat4x4;
}//namespace glm
glm::mediump_mat4x4
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:318
glm::lowp_mat4x4
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:311
type_mat4x4.hpp
GLM Core
glm::highp_mat4
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:304
glm
Definition: _noise.hpp:11
glm::lowp_mat4
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:290
glm::highp_mat4x4
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:325
glm::mediump_mat4
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:297