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2024-08-22 14:06:11 +02:00
commit 830cc47cf4
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#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 light_space_matrix;
uniform mat4 model;
void main()
{
gl_Position = light_space_matrix * model * vec4(aPos, 1.0);
}