Files
2024-10-15 18:56:25 +02:00

11 lines
186 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 light_space_matrix;
uniform mat4 model;
void main()
{
gl_Position = light_space_matrix * model * vec4(aPos, 1.0);
}