Files
PBR-Demo/assets/shaders/rect_fragment.glsl
T
2024-10-15 18:56:25 +02:00

13 lines
174 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D tex;
void main()
{
vec3 color = texture(tex, TexCoords).rgb;
FragColor = vec4(color, 1.0);
}