12 lines
175 B
GLSL
12 lines
175 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec2 TexCoords;
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uniform sampler2D tex;
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void main()
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{
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vec3 color = texture(tex, TexCoords).rgb;
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FragColor = vec4(color, 1.0);
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}
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