Files
Thesis_Code/vsr/main.c
T
2026-02-19 15:28:06 +01:00

281 lines
7.2 KiB
C

#ifdef MAIN_SIMULATION
#define QUAKEY_ENABLE_MOCKS
#include <signal.h>
#include <stdint.h>
#include <quakey.h>
#include <assert.h>
#include "node.h"
#include "client.h"
static volatile int simulation_running = 1;
static void sigint_handler(int sig)
{
(void)sig;
simulation_running = 0;
}
int main(int argc, char **argv)
{
signal(SIGINT, sigint_handler);
QuakeyUInt64 seed = 1;
QuakeyUInt64 time_limit_ns = 0; // 0 means no limit
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--seed") == 0 && i + 1 < argc) {
seed = strtoull(argv[++i], NULL, 10);
} else if (strcmp(argv[i], "--time") == 0 && i + 1 < argc) {
time_limit_ns = strtoull(argv[++i], NULL, 10) * 1000000000ULL;
}
}
Quakey *quakey;
int ret = quakey_init(&quakey, seed);
if (ret < 0)
return -1;
QuakeyNode cli_1;
QuakeyNode cli_2;
QuakeyNode node_1;
QuakeyNode node_2;
QuakeyNode node_3;
// Client 1
{
QuakeySpawn config = {
.name = "rndcli1",
.state_size = sizeof(ClientState),
.init_func = client_init,
.tick_func = client_tick,
.free_func = client_free,
.addrs = (char*[]) { "127.0.0.2" },
.num_addrs = 1,
.disk_size = 10<<20,
.platform = QUAKEY_LINUX,
};
cli_1 = quakey_spawn(quakey, config, "cli --server 127.0.0.4:8080 --server 127.0.0.5:8080 --server 127.0.0.6:8080");
}
// Client 2
{
QuakeySpawn config = {
.name = "rndcli2",
.state_size = sizeof(ClientState),
.init_func = client_init,
.tick_func = client_tick,
.free_func = client_free,
.addrs = (char*[]) { "127.0.0.3" },
.num_addrs = 1,
.disk_size = 10<<20,
.platform = QUAKEY_LINUX,
};
cli_2 = quakey_spawn(quakey, config, "cli --server 127.0.0.4:8080 --server 127.0.0.5:8080 --server 127.0.0.6:8080");
}
// Node 1
{
QuakeySpawn config = {
.name = "node1",
.state_size = sizeof(NodeState),
.init_func = node_init,
.tick_func = node_tick,
.free_func = node_free,
.addrs = (char*[]) { "127.0.0.4" },
.num_addrs = 1,
.disk_size = 10<<20,
.platform = QUAKEY_LINUX,
};
node_1 = quakey_spawn(quakey, config, "nd --addr 127.0.0.4:8080 --peer 127.0.0.5:8080 --peer 127.0.0.6:8080");
}
// Node 2
{
QuakeySpawn config = {
.name = "node2",
.state_size = sizeof(NodeState),
.init_func = node_init,
.tick_func = node_tick,
.free_func = node_free,
.addrs = (char*[]) { "127.0.0.5" },
.num_addrs = 1,
.disk_size = 10<<20,
.platform = QUAKEY_LINUX,
};
node_2 = quakey_spawn(quakey, config, "nd --peer 127.0.0.4:8080 --addr 127.0.0.5:8080 --peer 127.0.0.6:8080");
}
// Node 3
{
QuakeySpawn config = {
.name = "node3",
.state_size = sizeof(NodeState),
.init_func = node_init,
.tick_func = node_tick,
.free_func = node_free,
.addrs = (char*[]) { "127.0.0.6" },
.num_addrs = 1,
.disk_size = 10<<20,
.platform = QUAKEY_LINUX,
};
node_3 = quakey_spawn(quakey, config, "nd --peer 127.0.0.4:8080 --peer 127.0.0.5:8080 --addr 127.0.0.6:8080");
}
// Limit crashes to 1 node at a time (within fault tolerance of f=1).
// This is dynamically adjusted below: crashes are disabled while
// any node is still recovering.
quakey_set_max_crashes(quakey, 1);
quakey_network_partitioning(quakey, true);
InvariantChecker invariant_checker;
invariant_checker_init(&invariant_checker);
while (simulation_running && (time_limit_ns == 0 || quakey_current_time(quakey) < time_limit_ns)) {
quakey_schedule_one(quakey);
NodeState *arr[] = {
quakey_node_state(node_1),
quakey_node_state(node_2),
quakey_node_state(node_3),
};
invariant_checker_run(&invariant_checker, arr, sizeof(arr)/sizeof(arr[0]));
// VR-Revisited Section 8.2: "a replica is considered failed
// until it has recovered its state." Disable crashes while
// any node is recovering to avoid exceeding f simultaneous
// failures (dead + recovering).
bool any_recovering = false;
for (int i = 0; i < 3; i++) {
if (arr[i] && arr[i]->status == STATUS_RECOVERY)
any_recovering = true;
}
quakey_set_max_crashes(quakey, any_recovering ? 0 : 1);
}
invariant_checker_free(&invariant_checker);
quakey_free(quakey);
return 0;
}
#endif // MAIN_SIMULATION
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
#ifdef MAIN_CLIENT
#include <poll.h>
#include "client.h"
#define POLL_CAPACITY 1024
int main(int argc, char **argv)
{
int ret;
ClientState state;
void* poll_ctxs[POLL_CAPACITY];
struct pollfd poll_array[POLL_CAPACITY];
int poll_count;
int poll_timeout;
ret = client_init(
&state,
argc,
argv,
poll_ctxs,
poll_array,
POLL_CAPACITY,
&poll_count,
&poll_timeout
);
if (ret < 0)
return -1;
for (;;) {
#ifdef _WIN32
WSAPoll(poll_array, poll_count, poll_timeout);
#else
poll(poll_array, poll_count, poll_timeout);
#endif
ret = client_tick(
&state,
poll_ctxs,
poll_array,
POLL_CAPACITY,
&poll_count,
&poll_timeout
);
if (ret < 0)
return -1;
}
client_free(&state);
return 0;
}
#endif // MAIN_CLIENT
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
#ifdef MAIN_SERVER
#include <poll.h>
#include "node.h"
#define POLL_CAPACITY 1024
int main(int argc, char **argv)
{
int ret;
NodeState state;
void* poll_ctxs[POLL_CAPACITY];
struct pollfd poll_array[POLL_CAPACITY];
int poll_count;
int poll_timeout;
ret = node_init(
&state,
argc,
argv,
poll_ctxs,
poll_array,
POLL_CAPACITY,
&poll_count,
&poll_timeout
);
if (ret < 0)
return -1;
for (;;) {
#ifdef _WIN32
WSAPoll(poll_array, poll_count, poll_timeout);
#else
poll(poll_array, poll_count, poll_timeout);
#endif
ret = node_tick(
&state,
poll_ctxs,
poll_array,
POLL_CAPACITY,
&poll_count,
&poll_timeout
);
if (ret < 0)
return -1;
}
node_free(&state);
return 0;
}
#endif // MAIN_SERVER