Add timeout parameter to metadata_server and chunk_server init/step functions
Unified the function signatures across all process types (metadata server, chunk server, and simulation client) to accept an int *timeout parameter. This provides consistency in the simulation framework and allows all process types to control their wakeup times. **Changes:** **Headers (metadata_server.h, chunk_server.h):** - Updated metadata_server_init() to accept int *timeout parameter - Updated metadata_server_step() to accept int *timeout parameter - Updated chunk_server_init() to accept int *timeout parameter - Updated chunk_server_step() to accept int *timeout parameter **Implementations (metadata_server.c, chunk_server.c):** - Modified init functions to set *timeout = -1 (no timeout needed) - Modified step functions to set *timeout = -1 (no timeout needed) - Both server types currently don't require periodic wakeups, but the parameter allows for future timeout-based behavior **System Integration (system.c):** - Updated spawn_simulated_process() to declare timeout variable once and pass it to all process init functions uniformly - Updated update_simulation() to declare timeout variable once and pass it to all process step functions uniformly - Simplified control flow by removing special case for client timeout handling - now all process types use the same timeout logic - Consolidated timeout-to-wakeup_time conversion after switch statements **Benefits:** - Consistent API across all process types - Cleaner code with reduced duplication - Future-proof for server timeout requirements - All processes now managed uniformly by simulation framework The simulation continues to run correctly with all process types handling timeout parameter appropriately.
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@@ -35,8 +35,8 @@ typedef struct {
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PendingDownloadList pending_download_list;
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} ChunkServer;
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int chunk_server_init(ChunkServer *state, int argc, char **argv, void **contexts, struct pollfd *polled);
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int chunk_server_init(ChunkServer *state, int argc, char **argv, void **contexts, struct pollfd *polled, int *timeout);
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int chunk_server_free(ChunkServer *state);
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int chunk_server_step(ChunkServer *state, void **contexts, struct pollfd *polled, int num_polled);
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int chunk_server_step(ChunkServer *state, void **contexts, struct pollfd *polled, int num_polled, int *timeout);
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#endif // CHUNK_SERVER_INCLUDED
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