file_truncate had a stub `return -1` on Windows, causing all
chunk_store_write calls to fail (every PUT returned TRANSFER_FAILED).
Implement it using SetFilePointer + SetEndOfFile.
Add mock_SetEndOfFile and mock_GetFileAttributesA to Quakey so the
simulation can exercise the Windows code paths against the mock
filesystem. Without these, SetEndOfFile was unmocked (link error) and
GetFileAttributesA called the real Win32 API on mock paths, making
chunk_store_exists always return false.
Verified: seeds 1-100 pass with 2000s simulation time.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Four bugs caused data mismatches between PUT and GET operations:
1. chunk_store_exists() used file_open (O_CREAT) to check if a chunk
file exists, which created empty files as a side effect. Servers
would then read from these empty files and return uninitialized
heap memory as chunk data. Fixed by using file_exists (access())
instead.
2. Server's process_fetch_chunk checked `ret < 0` after
chunk_store_read, missing the EOF case (ret == 0) from empty
files. Changed to `ret <= 0`.
3. begin_transfers() == 0 was used as a completion check in both
STEP_FETCH_CHUNK and STEP_STORE_CHUNK, but returning 0 only means
"no new transfers started", not "all done". With concurrent chunk
transfers, this caused premature completion, leaving in-flight
transfers to hit UNREACHABLE. Fixed by using
all_chunk_transfers_completed() instead.
4. choose_store_locations_for_chunk() returned [0, 1] for ALL chunks
regardless of index, while GET fetches chunk i from servers
(i+j) % num_servers. This made some chunks unreachable. Fixed by
using (chunk_idx + j) % num_servers for store locations.
Also added SO_REUSEADDR to the server listen socket so restarting
the cluster doesn't fail with "Couldn't setup TCP listener", and
added a note on mock_access about the simulation mismatch.
https://claude.ai/code/session_01JniNxxDP4NbsDXNGmGNG7H
Two changes to improve code coverage in deterministic simulation testing:
1. Add 3 chunk servers (was 1) to match the replication factor
- This enables testing of chunk replication and chunk-to-chunk
server communication code paths in chunk_server.c
- Covers: process_chunk_server_download_*, start_download,
download_targets_* functions
2. Fix Quakey bug where events targeting a closed descriptor caused
assertion failures
- Added remove_events_targeting_desc() to clean up DISCONNECT and
DATA events when a descriptor is freed
- Modified desc_free() to accept Sim pointer and call cleanup
- This was exposed by running multiple chunk servers which create
more connection activity
Three related issues were causing the simulation to get stuck:
1. Network events (connect, disconnect, send_data) were scheduled with
relative times instead of absolute times, causing events to be
scheduled in the past once simulation time exceeded 10-100ms.
2. When DATA events couldn't be fully consumed (receiver buffer full),
they stayed at their original time, preventing time from advancing.
Now they are rescheduled to current_time + 10ms.
3. When poll_timeout was 0, WAKEUP events were created at current_time,
causing an infinite loop where time never advanced. Now timeout=0
sets timedout immediately without creating an event.