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WL is a powerful and flexible, yet experimental scripting language for templating with first-class support for HTML.
## Features
1. *Zero dependencies* - It only uses pure C and the standard library
2. *Single-file implementation* - Everything is inside `wl.c` and `wl.h`
3. *HTML-first design* - Native HTML syntax with embedded scripting
4. *Complete scripting language* - Variables, functions, loops, conditional branches, arrays, maps. We've got it all!
5. Built-in XSS protection - `escape()` function to sanitize dynamic HTML
6. *No I/O or dynamic allocations* - Any I/O or memory management is left to the user
7. *Include system* - Modular template composition over multiple files
1. **Zero dependencies** - It only uses pure C and the standard library
2. **Single-file implementation** - Everything is inside `wl.c` and `wl.h`
3. **HTML-first design** - Native HTML syntax with embedded scripting
4. **Complete scripting language** - Variables, functions, loops, conditional branches, arrays, maps. We've got it all!
5. **Built-in XSS protection** - `escape()` function to sanitize dynamic HTML
6. **No I/O or dynamic allocations** - Any I/O or memory management is left to the user
7. **Include system** - Modular template composition over multiple files
## Language
@@ -439,3 +439,7 @@ If the program performs call to an external function, the VM will return a resul
The parent program can then get the number of arguments using the `wl_arg_count` function and `wl_push_arg` to set the top of the VM stack to the argument with the specified index. The argument can then be read using one of the `wl_pop_*` functions.
The caller then needs to push the return value of the call on top of the stack using one of the `wl_push_*` functions.
## Building
To build WL with your program, just drop the `wl.c` and `wl.h` files in your own source tree and compile them as any other file.
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# Expressions
A WL file is a sequence of statements. One type of statement is expressions:
```
1 + 2
```
All expressions statements are evaluated and written to output.
## Supported Types
WL supports these type of values:
1. None: A value which is only equal to itself
2. Booleans
3. Integers: Equivalent to `int64_t` in C
4. Floats: Equivalent to `double` in C
5. Strings: Sequence of bytes
6. Arrays: Etherogeneous sequences of values
7. Maps: Associations between arbitrary key-value paris
This is how the literals are used:
```
none
true
false
"I'm a string"
'I'm a string too!'
[1, 2, 3]
+{ "I'm the first key": 1, "I'm the second key": 2 }
```
## Unary Operators
The supported unary operators are
1. `+`: Allowed on any type and returns the operand unchanged
2. `-`: Negates an integer or float value
3. `len`: Returns the number of items stored into an array or the number of key-value pairs in a map
## Binary Operators
The supported binary operators are
1. `+`: Sums two numeric values. If a float value is involved, the result is a float too.
1. `-`: Subtracts two numeric values. If a float value is involved, the result is a float too.
1. `*`: Multiplies two numeric values. If a float value is involved, the result is a float too.
1. `/`: Divides two numeric values. If a float value is involved, the result is a float too.
1. `%`: Returns the division's remainder. The operands must be integers.
1. `==`: Returns `true` if the operands are the same, else returns `false`.
1. `!=`: Returns `true` if the operands are different, else returns `false`
1. `<`: Returns `true` if the first operand is lower than the second one, else returns `false`. The operands must be numeric.
1. `>`: Returns `true` if the first operand is greater than the second one, else returns `false`. The operands must be numeric.
Note that there are no implicit conversions, so for instance the integer `1` is different from the floating point `1.0`.
## Escaping Characters In String Literals
String literals can only contain printable ASCII characters (codepoints 32 to 127). Any other byte value must be escaped.
You can use `\n`, `\t`, `\r` to represent the line feed, horizontal tab, and carriage return characters.
Since single `'` or double `"` quotes are used as string delimiters, you must escape any quote that's part of the value using a backslash: `\'`, `\"`.
If a string contains a backslash, the backslash itself must be escaped `\\`.
Any byte value can be encoded using the `\x` notation
```
"This byte \xFF is not valid ASCII"
```
It allows to encode any byte value with its uppercase or lowercase hexadecimal representation. There must always be two hex digits, even if the high bits are zero.
## Variables & Scopes
You can bind expression results to variables
```
let a = 1+2
```
This will bind the result of the expression to the name "a". Variable names can contain digits, letters, and underscores, but the first character can't be a digit. When an expression is bound to a variable, it is not written to output.
You can later reuse the bound value by its variable name
```
a + 3
```
This will output `6`.
You can't declare two variables with the same time. The following is invalid:
```
let a = 1
let a = 2
```
You can reuse the same variable name by declaring a new scope:
```
let a = 1
{
let a = 2
a
}
```
Grouping statements into scopes this way allows one to reuse variable names. Whenever a variable is referenced, the one in the nearest scope is used. So the previous example will output `2`.
# If-else statements
You can optionally run some code based on an expression result using if-else statements:
```
if 1 > 2: {
"First branch taken"
} else {
"Second branch taken"
}
```
As usual, you can omit the else branch
```
if 1 > 2: {
"Branch taken"
}
```
If the branch only contains one statement, you can omit the curly braces
```
if 1 > 2:
"First branch taken"
else
"Second branch taken"
```
A consequence of this is that you can chain if-else statements
```
let a = 4
if a == 1: {
"a is 1"
} else if a == 2: {
"a is 2"
} else if a == 3: {
"a is 3"
} else {
"a is something else"
}
```
# While statements
You can loop while a certain condition is true using a while statement
```
let i = 0
while i < 3: {
"i="
i
"\n"
i = i+1
}
```
Which will print:
```
i=0
i=1
i=2
```
# For statements
You can iterate over the items of an array using the for statement
```
for item in ["A", "B", "C"]: {
item
}
```
This will print
```
ABC
```
By adding a second iteration variable, you will be able to read the current index