Add WL_STR to define WL_String objects from string literals
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@@ -1,6 +1,8 @@
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#include <stdint.h>
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#include <stdbool.h>
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#define WL_STR(X) ((WL_String) { (X), (int) sizeof(X)-1 })
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typedef struct WL_Runtime WL_Runtime;
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typedef struct WL_Compiler WL_Compiler;
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@@ -45,16 +47,85 @@ typedef struct {
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WL_String str;
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} WL_EvalResult;
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// Creates a compilation unit for a program
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// The provided arena (which can't be NULL) is
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// used for all memory allocations until a
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// program is produced or an error occurs.
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// If not enough memory is provided, NULL is
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// returned.
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WL_Compiler *wl_compiler_init(WL_Arena *arena);
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// Adds a file to the current compilation unit
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// and returns
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//
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// WL_ADD_ERROR if an error occurred
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//
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// WL_ADD_AGAIN if the file included a different
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// file that also needs to be added to the unit,
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// in which case the file name is in the "path"
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// field of the return value.
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//
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// WL_ADD_LINK all sources were processed and
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// the unit is ready for linking
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WL_AddResult wl_compiler_add(WL_Compiler *compiler, WL_String path, WL_String content);
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// Links a compilation unit producing an executable.
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// The output program is just an array of bytes
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// allocated using the compiler's arena memory and
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// may be written to disk or any other external system
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// for caching.
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//
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// On error, -1 is returned and the error text can
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// be retrieved using wl_compiler_error. On success,
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// 0 is returned.
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int wl_compiler_link(WL_Compiler *compiler, WL_Program *program);
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// Returns the null-terminated error string for a
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// compilation unit that failed.
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WL_String wl_compiler_error(WL_Compiler *compiler);
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// Serializes the AST of the source parsed in this
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// compilation unit by writing the string to the
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// rovided buffer and returning the number of bytes
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// written to it.
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//
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// If the provided buffer is too small, the function
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// fills it up and returns the number of bytes that
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// would have been written if the buffer was large
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// enough. On error, -1 is returned.
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int wl_dump_ast(WL_Compiler *compiler, char *dst, int cap);
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// Writes the bytecode of a program to stdout as a
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// human-readable string.
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void wl_dump_program(WL_Program program);
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// Creates an evaluation context for a bytecode program
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// All memory used while running the program will be
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// allocated from the provided arena.
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//
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// If not enough memory was provided or the program is
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// invalid, NULL is returned.
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WL_Runtime *wl_runtime_init(WL_Arena *arena, WL_Program program);
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// Run the program associated to this runtime until an
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// event happens. The event may be one of:
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//
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// WL_EVAL_DONE if execution is complete
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//
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// WL_EVAL_ERROR if execution failed
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//
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// WL_EVAL_OUTPUT if data is available for output,
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// in which case the field "str" points to it
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//
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// WL_EVAL_SYSVAR if the program requested the value
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// of an external symbol.
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//
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// WL_EVAL_SYSCALL
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//
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WL_EvalResult wl_runtime_eval(WL_Runtime *rt);
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WL_String wl_runtime_error(WL_Runtime *rt);
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void wl_runtime_dump(WL_Runtime *rt);
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bool wl_streq (WL_String a, char *b, int blen);
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