115 lines
4.4 KiB
C
115 lines
4.4 KiB
C
#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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/* === INTRODUCTION ===
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* This is the implementation of a general purpose allocator that uses
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* the "buddy system". It uses a pool of memory specified by the user
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* and allows allocations up to a specified threshold.
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*
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* === THE BUDDY SYSTEM ===
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* The buddy system is an allocator that puts memory regions available
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* for allocation in buckets based on their size. Each bucket contains
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* regions of a different power of 2. When the user request the allocation
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* of a region of a given length, the allocator looks for an unused
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* region from the appropriate bucket (the one containing the smallest
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* regions that aren't smaller of the requested size) and returns it.
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* If the bucket is empty, the allocator gets one from the list of larger
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* blocks and splits it. One half is returned to the user and the other
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* is put in the bucket. These two blocks that were split from one larger
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* block are called "buddies". When deallocating a block, the allocator
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* checks if its "buddy" is currently used. If it's not, it merges the
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* buddies and puts the larger block in the bucket. If the buddy is used,
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* only the region provided by the user is put in the bucket. This mechanism
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* is recursive, so if two buddies of size N can be merged, the allocator
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* now looks for the buddy of size 2N and so on until either a buddy is
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* in use or it got to the largest block possible. The same goes for the
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* allocation code.
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*/
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/*
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* This is the minimum and maximum block size. The allocator uses free
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* lists to keep track of unused blocks, so a block must be at least
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* the size of a pointer. We assume a pointer is 8 bytes long, so the
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* minimum value must be greater or equal to 3 (log2(8) = 3).
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*
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* For the maximum value there is really no downside in making it big,
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* except for the fact that the pool provided by the user should at
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* least be that big.
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*/
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#define BUDDY_ALLOC_MAX_BLOCK_LOG2 13
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#define BUDDY_ALLOC_MIN_BLOCK_LOG2 3
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_Static_assert(BUDDY_ALLOC_MIN_BLOCK_LOG2 <= BUDDY_ALLOC_MAX_BLOCK_LOG2);
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_Static_assert(BUDDY_ALLOC_MIN_BLOCK_LOG2 > 2);
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#define BUDDY_ALLOC_NUM_LISTS (BUDDY_ALLOC_MAX_BLOCK_LOG2 - BUDDY_ALLOC_MIN_BLOCK_LOG2 + 1)
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#define BUDDY_ALLOC_MAX_BLOCK_SIZE (1U << BUDDY_ALLOC_MAX_BLOCK_LOG2)
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#define BUDDY_ALLOC_MIN_BLOCK_SIZE (1U << BUDDY_ALLOC_MIN_BLOCK_LOG2)
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/*
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* To keep track of the allocation state of a page,
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* we need one bit for each possible block that can
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* be made out of it. For instance, if the page can
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* only be allocated in its entirety, 1 bit is required.
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* If the blocks halfs can be allocated too, 3 bits
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* are required: 1 for the page, 1 for the frist half
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* and 1 for the second half. Allowing the allocation
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* of page quarters requires 4 more bits, for a total
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* of 7. In general, if we allow splitting a page N
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* times (N=0 means only the entire page can be allocated),
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* then 2^(N+1)-1 bits are necessary.
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*/
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#define BUDDY_ALLOC_BITS_PER_PAGE ((1U << (BUDDY_ALLOC_NUM_LISTS)) - 1)
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#define BUDDY_ALLOC_WORDS_PER_PAGE ((BUDDY_ALLOC_BITS_PER_PAGE + 31) / 32)
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struct page_info {
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uint32_t bits[BUDDY_ALLOC_WORDS_PER_PAGE];
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};
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struct buddy_alloc {
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void *base;
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size_t size;
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void *lists[BUDDY_ALLOC_NUM_LISTS];
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struct page_info *info;
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int num_info;
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};
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/*
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* Initialize the allocator.
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*
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* The allocator will use as allocation memory the [size]
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* bytes as position [base]. If the memory pool isn't
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* aligned to BUDDY_ALLOC_MAX_BLOCK_SIZE, the first bytes
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* are discarded.
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*
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* The user needs to provide the allocator with an array
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* of [struct page_info] with a capacity equal to the number
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* of (aligned) BUDDY_ALLOC_MAX_BLOCK_SIZE blocks in the
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* pool. If less page_info structs are provided than necessary
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* for the pool, the exceeding portion of the pool is
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* discarded.
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*/
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struct buddy_alloc buddy_startup(char *base, size_t size, struct page_info *page_info, int num_page_info);
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/*
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* Deinitialize the allocator.
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*/
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void buddy_cleanup(struct buddy_alloc *alloc);
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/*
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* Allocate a memory region of size [len]. If allocation
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* fails, NULL is returned.
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*/
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void *buddy_malloc(struct buddy_alloc *alloc, size_t len);
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/*
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* Deallocate a memory region allocated using [buddy_malloc].
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* The [len] argument must be the same value passed when
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* allocating.
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*/
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void buddy_free(struct buddy_alloc *alloc, size_t len, void *ptr);
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bool buddy_owned(struct buddy_alloc *alloc, void *ptr);
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bool buddy_allocated(struct buddy_alloc *alloc, void *ptr, size_t len); |