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# cHTTP
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cHTTP is an HTTP **client and server** library for C with minimal dependencies and **distributed as a single chttp.c** file.
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## Getting Started
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The library is distributed in a single amalgamated `chttp.c` file or as a static library, so you can:
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1) Download `chttp.c` and `chttp.h` from the repository (no need to close the project)
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2) or clone the project and build the static library my running
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```
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make libchttp.a
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```
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If you used the amalgamated files, this are the flags required to build a project with cHTTP:
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```bash
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# Linux (no HTTPS)
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gcc your_app.c chttp.c
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# Windows (no HTTPS)
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gcc your_app.c chttp.c -lws2_32
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# Linux (with HTTPS)
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gcc your_app.c chttp.c -DHTTPS_ENABLED -lssl -lcrypto
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# Windows (with HTTPS)
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gcc your_app.c chttp.c -DHTTPS_ENABLED -lssl -lcrypto -lws2_32
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```
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Ff you are using the static library, instead if adding `chttp.c`, you will need to add the `-lchttp` flag.
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## Features & Limitations
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* HTTP 1.1 client and server
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cHTTP officially supports Linux and Windows.
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## HTTPS support
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Currently, HTTPS is implemented using OpenSSL which comes preinstalled on Linux but not Windows. It must be enabled by passing the `-DHTTPS_ENABLED` flag to gcc when building.
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Currently, HTTPS is implemented using OpenSSL which comes preinstalled on Linux but not Windows. It must be enabled by passing the `-DHTTPS_ENABLED` flag to gcc when building your program:
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## Scalability
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cHTTP is designed to reach moderate scale to allow a compact and easy to work with implementation. The non-blocking I/O is based on `poll()` which I would say works up to about 500 concurrent connections. If you have more than that, you should consider APIs like epoll, io_uring,
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and I/O completion ports. If you do go that route, you can still reuse the cHTTP I/O independant core (see HTTP_Engine) to handle the HTTP protocol for you, both for client and server.
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and I/O completion ports. If you do go that route, you can still reuse the cHTTP I/O independent core (see HTTP_Engine) to handle the HTTP protocol for you, both for client and server.
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