Files
cozisnews/WL.h
T
2025-08-08 20:47:01 +02:00

94 lines
2.6 KiB
C

#ifndef WL_AMALGAMATION
#define WL_AMALGAMATION
// This file was generated automatically. Do not modify directly!
////////////////////////////////////////////////////////////////////////////////////////
// src/compile.h
////////////////////////////////////////////////////////////////////////////////////////
#ifndef WL_PUBLIC_INCLUDED
#define WL_PUBLIC_INCLUDED
#ifndef WL_AMALGAMATION
#include "includes.h"
#endif
typedef struct WL_State WL_State;
typedef struct {
char *ptr;
int len;
} WL_String;
typedef struct {
char *ptr;
int len;
} WL_Program;
typedef enum {
WL_DONE,
WL_ERROR,
WL_VAR,
WL_CALL,
WL_OUTPUT,
} WL_ResultType;
typedef struct {
WL_ResultType type;
WL_String str;
} WL_Result;
typedef struct {
char *ptr;
int len;
int cur;
} WL_Arena;
typedef struct WL_Compiler WL_Compiler;
typedef enum {
WL_COMPILE_RESULT_DONE,
WL_COMPILE_RESULT_FILE,
WL_COMPILE_RESULT_ERROR,
} WL_CompileResultType;
typedef struct {
WL_CompileResultType type;
WL_Program program;
WL_String path;
} WL_CompileResult;
WL_Compiler* WL_Compiler_init (WL_Arena *arena);
void WL_Compiler_free (WL_Compiler *compiler);
WL_CompileResult WL_compile (WL_Compiler *compiler, WL_String file, WL_String content);
WL_State* WL_State_init (WL_Arena *a, WL_Program p, char *err, int errmax);
void WL_State_free (WL_State *state);
void WL_State_trace (WL_State *state, int trace);
WL_Result WL_eval (WL_State *state);
void WL_dump_program(WL_Program program);
int WL_streq (WL_String a, char *b, int blen);
int WL_peeknone (WL_State *state, int off);
int WL_peekint (WL_State *state, int off, long long *x);
int WL_peekfloat (WL_State *state, int off, float *x);
int WL_peekstr (WL_State *state, int off, WL_String *str);
int WL_popnone (WL_State *state);
int WL_popint (WL_State *state, long long *x);
int WL_popfloat (WL_State *state, float *x);
int WL_popstr (WL_State *state, WL_String *str);
int WL_popany (WL_State *state);
void WL_select (WL_State *state);
void WL_pushnone (WL_State *state);
void WL_pushint (WL_State *state, long long x);
void WL_pushfloat (WL_State *state, float x);
void WL_pushstr (WL_State *state, WL_String str);
void WL_pusharray (WL_State *state, int cap);
void WL_pushmap (WL_State *state, int cap);
void WL_insert (WL_State *state);
void WL_append (WL_State *state);
#endif // WL_PUBLIC_INCLUDED
#endif // WL_AMALGAMATION