Reorganize files and remove unused code
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#include <stdint.h>
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#include "vector.h"
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typedef struct {
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uint8_t *data[6];
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int w, h, chan;
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} Cubemap;
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typedef enum {
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CF_FRONT,
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CF_BACK,
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CF_LEFT,
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CF_RIGHT,
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CF_TOP,
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CF_BOTTOM,
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} CubeFace;
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enum {
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EVENT_EMPTY = 0,
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EVENT_CLOSE,
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EVENT_PRESS_SPACE,
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EVENT_PRESS_ESC,
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EVENT_PRESS_W,
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EVENT_PRESS_A,
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EVENT_PRESS_S,
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EVENT_PRESS_D,
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EVENT_AGAIN_SPACE,
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EVENT_AGAIN_ESC,
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EVENT_AGAIN_W,
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EVENT_AGAIN_A,
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EVENT_AGAIN_S,
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EVENT_AGAIN_D,
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EVENT_MOVE_MOUSE,
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};
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int pop_event(double *mouse_x, double *mouse_y);
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void startup_window_and_opengl_context_or_exit(int window_w, int window_h, const char *title);
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void cleanup_window_and_opengl_context(void);
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int get_screen_w(void);
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int get_screen_h(void);
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void move_frame_to_the_gpu(int w, int h, Vector3 *data);
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void draw_frame(void);
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void load_cubemap(Cubemap *c, const char *files[6]);
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void free_cubemap(Cubemap *c);
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Vector3 sample_cubemap(Cubemap *c, Vector3 dir);
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