diff --git a/README.md b/README.md index f2e6469..96ab05f 100644 --- a/README.md +++ b/README.md @@ -3,11 +3,15 @@ This is the implementation of the ray tracing algorithm on the CPU ![scene 0](assets/screenshot_0.png) # Build -The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3. After that you can build the program doing - +The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3: +``` +sudo apt install libglfw3-dev +``` +After that you can build the program: ``` make ``` +The executable you need to run is `ray_trace.exe`. # Usage You need to run the renderer from the command line providing it the proper arguments: