Add licenses to shaders

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2024-10-10 12:41:11 +02:00
parent ccc541ca16
commit ab6bddbafd
3 changed files with 37 additions and 1 deletions
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@@ -25,4 +25,4 @@ You should use a number of threads equal to the number of CPU cores. The `--init
![scene 2](assets/screenshot_3.png)
# License
The ray tracer itself (main.c and camera.c) are MIT licensed. Everything else (other than 3p code) is released in the public domain.
The ray tracer itself (main.c, camera.c, and shaders) are MIT licensed. Everything else (other than 3p code) is released in the public domain.