commit ddd25a798e8e4d3353f190029a254d09b4b4b848 Author: Francesco Cozzuto Date: Mon Sep 16 13:13:56 2024 +0200 first commit diff --git a/3p/glad/include/KHR/khrplatform.h b/3p/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..473cef7 --- /dev/null +++ b/3p/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ \ No newline at end of file diff --git a/3p/glad/include/glad/glad.h b/3p/glad/include/glad/glad.h new file mode 100644 index 0000000..fb925cc --- /dev/null +++ b/3p/glad/include/glad/glad.h @@ -0,0 +1,3232 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Mon Jun 3 08:39:59 2024. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.3 + Profile: core + Extensions: + GL_AMD_debug_output + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_AMD_debug_output" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3&extensions=GL_AMD_debug_output +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STACK_OVERFLOW 0x0503 +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +#endif +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +GLAPI int GLAD_GL_VERSION_4_1; +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); +GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); +GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); +GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +#endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +GLAPI int GLAD_GL_VERSION_4_2; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +#endif +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +GLAPI int GLAD_GL_VERSION_4_3; +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +#endif +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +GLAPI int GLAD_GL_AMD_debug_output; +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; +#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; +#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; +#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLenum *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; +#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD +#endif + +#ifdef __cplusplus +} +#endif + +#endif \ No newline at end of file diff --git a/3p/glad/src/glad.c b/3p/glad/src/glad.c new file mode 100644 index 0000000..f5d803d --- /dev/null +++ b/3p/glad/src/glad.c @@ -0,0 +1,1557 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Mon Jun 3 08:39:59 2024. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.3 + Profile: core + Extensions: + GL_AMD_debug_output + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_AMD_debug_output" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3&extensions=GL_AMD_debug_output +*/ + +#include +#include +#include +#include + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + void (* tmp)(void); + tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +int GLAD_GL_AMD_debug_output = 0; +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_VERSION_4_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_VERSION_4_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static void load_GL_VERSION_4_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_2) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_VERSION_4_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_3) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); +} +static void load_GL_AMD_debug_output(GLADloadproc load) { + if(!GLAD_GL_AMD_debug_output) return; + glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD"); + glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD"); + glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD"); + glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output"); + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) { + max_loaded_major = 4; + max_loaded_minor = 3; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + load_GL_VERSION_4_0(load); + load_GL_VERSION_4_1(load); + load_GL_VERSION_4_2(load); + load_GL_VERSION_4_3(load); + + if (!find_extensionsGL()) return 0; + load_GL_AMD_debug_output(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} diff --git a/3p/glfw-3.4.bin.WIN64/LICENSE.md b/3p/glfw-3.4.bin.WIN64/LICENSE.md new file mode 100644 index 0000000..7494a3f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/LICENSE.md @@ -0,0 +1,23 @@ +Copyright (c) 2002-2006 Marcus Geelnard + +Copyright (c) 2006-2019 Camilla Löwy + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would + be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source + distribution. + diff --git a/3p/glfw-3.4.bin.WIN64/README.md b/3p/glfw-3.4.bin.WIN64/README.md new file mode 100644 index 0000000..cf305f9 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/README.md @@ -0,0 +1,70 @@ +# GLFW binaries for 64-bit Windows + +This archive contains documentation, headers, pre-compiled static libraries, +import libraries and DLLs for GLFW 3.4. + +Binaries for the following compilers are included + + - Visual C++ 2022 (built with 17.9.0) + - Visual C++ 2019 (built with 16.11.34) + - Visual C++ 2017 (built with 15.9.60) + - Visual C++ 2015 (built with 14.0.25431.01) + - Visual C++ 2013 (built with 12.0.40629.00) + - MinGW-w64 (built with 13.2.0-win32-dwarf-msvcrt) + + +## Binaries for Visual C++ + +All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but +this is not supported by Visual C++ 2019. This support has been deprecated by +Microsoft and GLFW will also drop support for Windows XP in a future release. + +### GLFW as a DLL + +To use GLFW as a DLL, link against the `glfw3dll.lib` file for your +environment. This will add a load time dependency on `glfw3.dll`. The +remaining files in the same directory are not needed. + +This DLL is built in release mode for the Multithreaded DLL runtime library. + +There is also a GLFW DLL and import library pair in the `lib-static-ucrt` +directory. These are built with Visual C++ 2019 and the static Multithreaded +runtime library. + +### GLFW as a static library + +To use GLFW as a static library, link against `glfw3.lib` if your application +is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is +using the static Multithreaded runtime library. The remaining files in the same +directory are not needed. + +The static libraries are built in release mode and do not contain debug +information but can still be linked with the debug versions of the runtime +library. + + +## Binaries for MinGW-w64 + +### GLFW as a DLL + +To use GLFW as a DLL, link against the `libglfw3dll.a` file for your +environment. This will add a load time dependency on `glfw3.dll`. The +remaining files in the same directory are not needed. + +The DLLs are built in release mode. + +The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW +DLL and import library in the `lib-static-ucrt` directory that is built with +Visual C++ 2019 and statically linked against the UCRT. + +All DLLs in this archive provide the same ABI and can be used as drop-in +replacements for one another, as long as the C runtime library they depend on is +available. + +### GLFW as a static library + +To use GLFW as a static library, link against the `libglfw3.a` file for your +environment. The other files in the same directory are not needed. + +The library is built in release mode and do not contain debug information. + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/bc_s.png b/3p/glfw-3.4.bin.WIN64/docs/html/bc_s.png new file mode 100644 index 0000000..224b29a Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/bc_s.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/bc_sd.png b/3p/glfw-3.4.bin.WIN64/docs/html/bc_sd.png new file mode 100644 index 0000000..31ca888 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/bc_sd.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/build_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/build_8md.html new file mode 100644 index 0000000..96bb364 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/build_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: build.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
build.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/build_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/build_guide.html new file mode 100644 index 0000000..1d60eb8 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/build_guide.html @@ -0,0 +1,217 @@ + + + + + + + +GLFW: Building applications + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Building applications
+
+
+ +

This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the introductory tutorial. For information on how to compile the GLFW library itself, see Compiling GLFW.

+

This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment.

+

+Including the GLFW header file

+

You should include the GLFW header in the source files where you use OpenGL or GLFW.

+
#include <GLFW/glfw3.h>
+
The header of the GLFW 3 API.
+

This header defines all the constants and declares all the types and function prototypes of the GLFW API. By default, it also includes the OpenGL header from your development environment. See option macros below for how to select OpenGL ES headers and more.

+

The GLFW header also defines any platform-specific macros needed by your OpenGL header, so that it can be included without needing any window system headers.

+

It does this only when needed, so if window system headers are included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. windows.h cannot cope if any Win32 symbols have already been defined.

+

In other words:

+
    +
  • Use the GLFW header to include OpenGL or OpenGL ES headers portably
  • +
  • Do not include window system headers unless you will use those APIs directly
  • +
  • If you do need such headers, include them before the GLFW header
  • +
+

If you are using an OpenGL extension loading library such as glad, the extension loader header should be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL ES header or extension loader header included before it and will then disable the inclusion of the default OpenGL header. Most extension loaders also define macros that disable similar headers below it.

+
#include <glad/gl.h>
+
#include <GLFW/glfw3.h>
+

Both of these mechanisms depend on the extension loader header defining a known macro. If yours doesn't or you don't know which one your users will pick, the GLFW_INCLUDE_NONE macro will explicitly prevent the GLFW header from including the OpenGL header. This will also allow you to include the two headers in any order.

+
#define GLFW_INCLUDE_NONE
+
#include <GLFW/glfw3.h>
+
#include <glad/gl.h>
+

+GLFW header option macros

+

These macros may be defined before the inclusion of the GLFW header and affect its behavior.

+

GLFW_DLL is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL.

+

The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time.

+
Note
GLFW does not provide any of the API headers mentioned below. They are provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK, and most of them can be downloaded from the Khronos Registry.
+

GLFW_INCLUDE_GLCOREARB makes the GLFW header include the modern GL/glcorearb.h header (OpenGL/gl3.h on macOS) instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES1 makes the GLFW header include the OpenGL ES 1.x GLES/gl.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES2 makes the GLFW header include the OpenGL ES 2.0 GLES2/gl2.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES3 makes the GLFW header include the OpenGL ES 3.0 GLES3/gl3.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES31 makes the GLFW header include the OpenGL ES 3.1 GLES3/gl31.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES32 makes the GLFW header include the OpenGL ES 3.2 GLES3/gl32.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_NONE makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library.

+

If none of the above inclusion macros are defined, the standard OpenGL GL/gl.h header (OpenGL/gl.h on macOS) is included, unless GLFW detects the inclusion guards of any OpenGL, OpenGL ES or extension loader header it knows about.

+

The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros.

+

GLFW_INCLUDE_VULKAN makes the GLFW header include the Vulkan vulkan/vulkan.h header in addition to any selected OpenGL or OpenGL ES header.

+

GLFW_INCLUDE_GLEXT makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header.

+

GLFW_INCLUDE_GLU makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code.

+
Note
None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources.
+

+Link with the right libraries

+

GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries.

+

On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below.

+

A good general introduction to linking is Beginner's Guide to Linkers by David Drysdale.

+

+With Visual C++ and GLFW binaries

+

If you are using a downloaded binary archive, first make sure you have the archive matching the architecture you are building for (32-bit or 64-bit), or you will get link errors. Also make sure you are using the binaries for your version of Visual C++ or you may get other link errors.

+

There are two version of the static GLFW library in the binary archive, because it needs to use the same base run-time library variant as the rest of your executable.

+

One is named glfw3.lib and is for projects with the Runtime Library project option set to Multi-threaded DLL or Multi-threaded Debug DLL. The other is named glfw3_mt.lib and is for projects with Runtime Library set to Multi-threaded or Multi-threaded Debug. To use the static GLFW library you will need to add path/to/glfw3.lib or path/to/glfw3_mt.lib to the Additional Dependencies project option.

+

If you compiled a GLFW static library yourself then there will only be one, named glfw3.lib, and you have to make sure the run-time library variant matches.

+

The DLL version of the GLFW library is named glfw3.dll, but you will be linking against the glfw3dll.lib link library. To use the DLL you will need to add path/to/glfw3dll.lib to the Additional Dependencies project option. All of its dependencies are already listed there by default, but when building with the DLL version of GLFW, you also need to define the GLFW_DLL. This can be done either in the Preprocessor Definitions project option or by defining it in your source code before including the GLFW header.

+
#define GLFW_DLL
+
#include <GLFW/glfw3.h>
+

All link-time dependencies for GLFW are already listed in the Additional Dependencies option by default.

+

+With MinGW-w64 and GLFW binaries

+

This is intended for building a program from the command-line or by writing a makefile, on Windows with MinGW-w64 and GLFW binaries. These can be from a downloaded and extracted binary archive or by compiling GLFW yourself. The paths below assume a binary archive is used.

+

If you are using a downloaded binary archive, first make sure you have the archive matching the architecture you are building for (32-bit or 64-bit) or you will get link errors.

+

Note that the order of source files and libraries matter for GCC. Dependencies must be listed after the files that depend on them. Any source files that depend on GLFW must be listed before the GLFW library. GLFW in turn depends on gdi32 and must be listed before it.

+

If you are using the static version of the GLFW library, which is named libglfw3.a, do:

+
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
+

If you are using the DLL version of the GLFW library, which is named glfw3.dll, you will need to use the libglfw3dll.a link library.

+
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
+

The resulting executable will need to find glfw3.dll to run, typically by keeping both files in the same directory.

+

When you are building with the DLL version of GLFW, you will also need to define the GLFW_DLL macro. This can be done in your source files, as long as it done before including the GLFW header:

+
#define GLFW_DLL
+
#include <GLFW/glfw3.h>
+

It can also be done on the command-line:

+
gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
+

+With CMake and GLFW source

+

This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see With CMake and installed GLFW binaries.

+

With a few changes to your CMakeLists.txt you can have the GLFW source tree built along with your application.

+

Add the root directory of the GLFW source tree to your project. This will add the glfw target to your project.

+
add_subdirectory(path/to/glfw)
+

Once GLFW has been added, link your application against the glfw target. This adds the GLFW library and its link-time dependencies as it is currently configured, the include directory for the GLFW header and, when applicable, the GLFW_DLL macro.

+
target_link_libraries(myapp glfw)
+

Note that the glfw target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, use the OpenGL CMake package.

+
find_package(OpenGL REQUIRED)
+

If OpenGL is found, the OpenGL::GL target is added to your project, containing library and include directory paths. Link against this like any other library.

+
target_link_libraries(myapp OpenGL::GL)
+

For a minimal example of a program and GLFW sources built with CMake, see the GLFW CMake Starter on GitHub.

+

+With CMake and installed GLFW binaries

+

This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see With CMake and GLFW source.

+

With a few changes to your CMakeLists.txt you can locate the package and target files generated when GLFW is installed.

+
find_package(glfw3 3.4 REQUIRED)
+

Once GLFW has been added to the project, link against it with the glfw target. This adds the GLFW library and its link-time dependencies, the include directory for the GLFW header and, when applicable, the GLFW_DLL macro.

+
target_link_libraries(myapp glfw)
+

Note that the glfw target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, use the OpenGL CMake package.

+
find_package(OpenGL REQUIRED)
+

If OpenGL is found, the OpenGL::GL target is added to your project, containing library and include directory paths. Link against this like any other library.

+
target_link_libraries(myapp OpenGL::GL)
+

+With pkg-config and GLFW binaries on Unix

+

This is intended for building a program from the command-line or by writing a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.

+

GLFW supports pkg-config, and the glfw3.pc pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically.

+

A typical compile and link command-line when using the static version of the GLFW library may look like this:

+
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
+

If you are using the shared version of the GLFW library, omit the --static flag.

+
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+

You can also use the glfw3.pc file without installing it first, by using the PKG_CONFIG_PATH environment variable.

+
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+

The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, you should add the gl pkg-config package.

+
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
+

+With Xcode on macOS

+

If you are using the dynamic library version of GLFW, add it to the project dependencies.

+

If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies. They can all be found in /System/Library/Frameworks.

+

+With command-line or makefile on macOS

+

It is recommended that you use pkg-config when using installed GLFW binaries from the command line on macOS. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the -l and -framework switches.

+

If you are using the dynamic GLFW library, which is named libglfw.3.dylib, do:

+
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
+

If you are using the static library, named libglfw3.a, substitute -lglfw3 for -lglfw.

+

Note that you do not add the .framework extension to a framework when linking against it from the command-line.

+
Note
Your machine may have libGL.*.dylib style OpenGL library, but that is for the X Window System and will not work with the macOS native version of GLFW.
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/closed.png b/3p/glfw-3.4.bin.WIN64/docs/html/closed.png new file mode 100644 index 0000000..98cc2c9 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/closed.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/compat_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/compat_8md.html new file mode 100644 index 0000000..07d3526 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/compat_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: compat.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
compat.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/compat_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/compat_guide.html new file mode 100644 index 0000000..3e66b51 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/compat_guide.html @@ -0,0 +1,156 @@ + + + + + + + +GLFW: Standards conformance + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Standards conformance
+
+
+ +

This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines.

+

The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change.

+

+X11 extensions, protocols and IPC standards

+

As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the Inter-Client Communication Conventions Manual (ICCCM) and Extended Window Manager Hints (EWMH) standards.

+

GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. If the running window manager does not support this property, the GLFW_DECORATED hint will have no effect.

+

GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.

+

GLFW uses the EWMH _NET_WM_PING protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.

+

GLFW uses the EWMH _NET_WM_STATE_FULLSCREEN window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard.

+

GLFW uses the EWMH _NET_WM_BYPASS_COMPOSITOR window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows.

+

GLFW uses the clipboard manager protocol to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.

+

GLFW uses the X drag-and-drop protocol to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work.

+

GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported.

+

GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function.

+

GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used.

+

GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion when the cursor is disabled. If the running X server does not support this extension, regular accelerated mouse motion will be used.

+

GLFW uses both the XRender extension and the compositing manager to support transparent window framebuffers. If the running X server does not support this extension or there is no running compositing manager, the GLFW_TRANSPARENT_FRAMEBUFFER framebuffer hint will have no effect.

+

GLFW uses both the Xcursor extension and the freedesktop cursor conventions to provide an expanded set of standard cursor shapes. If the running X server does not support this extension or the current cursor theme does not support the conventions, the GLFW_RESIZE_NWSE_CURSOR, GLFW_RESIZE_NESW_CURSOR and GLFW_NOT_ALLOWED_CURSOR shapes will not be available and other shapes may use legacy images.

+

+Wayland protocols and IPC standards

+

As GLFW uses libwayland directly, without any intervening toolkit library, it has sole responsibility for interacting well with every compositor in use on Unix-like systems. Most of the features are provided by the core protocol, while cursor support is provided by the libwayland-cursor helper library, EGL integration by libwayland-egl, and keyboard handling by libxkbcommon. In addition, GLFW uses some additional Wayland protocols to implement certain features if the compositor supports them.

+

GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier versions are not supported.

+

GLFW uses the xdg-shell protocol to provide better window management. This protocol is mandatory for GLFW to display a window.

+

GLFW uses the relative-pointer-unstable-v1 protocol alongside the pointer-constraints-unstable-v1 protocol to implement disabled cursor. If the running compositor does not support both of these protocols, disabling the cursor will have no effect.

+

GLFW uses the idle-inhibit-unstable-v1 protocol to prohibit the screensaver from starting. If the running compositor does not support this protocol, the screensaver may start even for full screen windows.

+

GLFW uses the libdecor library for window decorations, where available. This in turn provides good quality client-side decorations (drawn by the application) on desktop systems that do not support server-side decorations (drawn by the window manager). On systems that do not provide either libdecor or xdg-decoration, very basic window decorations are provided. These do not include the window title or any caption buttons.

+

GLFW uses the xdg-decoration-unstable-v1 protocol to request decorations to be drawn around its windows. This protocol is part of wayland-protocols 1.15, and mandatory at build time. If the running compositor does not support this protocol, a very simple frame will be drawn by GLFW itself, using the viewporter protocol alongside subsurfaces. If the running compositor does not support these protocols either, no decorations will be drawn around windows.

+

GLFW uses the xdg-activation-v1 protocol to implement window focus and attention requests. If the running compositor does not support this protocol, window focus and attention requests do nothing.

+

GLFW uses the fractional-scale-v1 protocol to implement fine-grained framebuffer scaling. If the running compositor does not support this protocol, the GLFW_SCALE_FRAMEBUFFER window hint will only be able to scale the framebuffer by integer scales. This will typically be the smallest integer not less than the actual scale.

+

+GLX extensions

+

The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.

+

GLFW uses the GLX 1.3 GLXFBConfig functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, glfwInit will fail.

+

GLFW uses the GLX_MESA_swap_control, GLX_EXT_swap_control and GLX_SGI_swap_control extensions to provide vertical retrace synchronization (or vsync), in that order of preference. When none of these extensions are available, calling glfwSwapInterval will have no effect.

+

GLFW uses the GLX_ARB_multisample extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the GLFW_SAMPLES hint will have no effect.

+

GLFW uses the GLX_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_CONTEXT_DEBUG hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to GLFW_TRUE will cause glfwCreateWindow to fail.

+

GLFW uses the GLX_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but GLFW_OPENGL_ANY_PROFILE, or setting GLFW_CLIENT_API to anything but GLFW_OPENGL_API or GLFW_NO_API will cause glfwCreateWindow to fail.

+

GLFW uses the GLX_ARB_context_flush_control extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the GLFW_CONTEXT_RELEASE_BEHAVIOR hint will have no effect and the context will always be flushed when released.

+

GLFW uses the GLX_ARB_framebuffer_sRGB and GLX_EXT_framebuffer_sRGB extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the GLFW_SRGB_CAPABLE hint will have no effect.

+

+WGL extensions

+

The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.

+

GLFW uses either the WGL_EXT_extension_string or the WGL_ARB_extension_string extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.

+

GLFW uses the WGL_EXT_swap_control extension to provide vertical retrace synchronization (or vsync). Where this extension is unavailable, calling glfwSwapInterval will have no effect.

+

GLFW uses the WGL_ARB_pixel_format and WGL_ARB_multisample extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the GLFW_SAMPLES hint will have no effect.

+

GLFW uses the WGL_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_CONTEXT_DEBUG hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to GLFW_TRUE will cause glfwCreateWindow to fail.

+

GLFW uses the WGL_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but GLFW_OPENGL_ANY_PROFILE will cause glfwCreateWindow to fail.

+

GLFW uses the WGL_ARB_context_flush_control extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the GLFW_CONTEXT_RELEASE_BEHAVIOR hint will have no effect and the context will always be flushed when released.

+

GLFW uses the WGL_ARB_framebuffer_sRGB and WGL_EXT_framebuffer_sRGB extensions to provide support for sRGB framebuffers. When both of these extensions are unavailable, the GLFW_SRGB_CAPABLE hint will have no effect.

+

+OpenGL on macOS

+

Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.

+

Because of this, on OS X 10.7 and later, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will cause glfwCreateWindow to fail if given version 3.0 or 3.1. The GLFW_OPENGL_PROFILE hint must be set to GLFW_OPENGL_CORE_PROFILE when creating OpenGL 3.2 and later contexts. The GLFW_CONTEXT_DEBUG and GLFW_CONTEXT_NO_ERROR hints are ignored.

+

Also, on Mac OS X 10.6 and below, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 2.1, setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to a non-default value will cause glfwCreateWindow to fail and the GLFW_CONTEXT_DEBUG hint is ignored.

+

+Vulkan loader and API

+

By default, GLFW uses the standard system-wide Vulkan loader to access the Vulkan API on all platforms except macOS. This is installed by both graphics drivers and Vulkan SDKs. If either the loader or at least one minimally functional ICD is missing, glfwVulkanSupported will return GLFW_FALSE and all other Vulkan-related functions will fail with an GLFW_API_UNAVAILABLE error.

+

+Vulkan WSI extensions

+

The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms.

+

GLFW uses the VK_KHR_surface and VK_KHR_win32_surface extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and either the VK_MVK_macos_surface or VK_EXT_metal_surface extensions to create surfaces on macOS. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and either the VK_KHR_xlib_surface or VK_KHR_xcb_surface extensions to create surfaces on X11. If VK_KHR_surface or both VK_KHR_xlib_surface and VK_KHR_xcb_surface are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and VK_KHR_wayland_surface extensions to create surfaces on Wayland. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/compile_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/compile_8md.html new file mode 100644 index 0000000..274fa30 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/compile_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: compile.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
compile.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/compile_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/compile_guide.html new file mode 100644 index 0000000..7203730 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/compile_guide.html @@ -0,0 +1,219 @@ + + + + + + + +GLFW: Compiling GLFW + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Compiling GLFW
+
+
+ +

This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see Building applications.

+

GLFW uses some C99 features and does not support Visual Studio 2012 and earlier.

+

+Using CMake

+

GLFW behaves like most other libraries that use CMake so this guide mostly describes the standard configure, generate and compile sequence. If you are already familiar with this from other projects, you may want to focus on the Installing dependencies and CMake options sections for GLFW-specific information.

+

GLFW uses CMake to generate project files or makefiles for your chosen development environment. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW library.

+

If you are on Windows and macOS you can download CMake from their site.

+

If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have a package system like Fink, MacPorts or Homebrew, you can install its CMake package.

+

CMake is a complex tool and this guide will only show a few of the possible ways to set up and compile GLFW. The CMake project has their own much more detailed CMake user guide that includes everything in this guide not specific to GLFW. It may be a useful companion to this one.

+

+Installing dependencies

+

The C/C++ development environments in Visual Studio, Xcode and MinGW come with all necessary dependencies for compiling GLFW, but on Unix-like systems like Linux and FreeBSD you will need a few extra packages.

+

+Dependencies for Wayland and X11

+

By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like systems (except macOS). To disable one or both of these, set the GLFW_BUILD_WAYLAND or GLFW_BUILD_X11 CMake options in the next step when generating build files.

+

To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon development packages installed. On some systems a few other packages are also required. None of the development packages above are needed to build or run programs that use an already compiled GLFW library.

+

On Debian and derivatives like Ubuntu and Linux Mint you will need the libwayland-dev and libxkbcommon-dev packages to compile for Wayland and the xorg-dev meta-package to compile for X11. These will pull in all other dependencies.

+
sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
+

On Fedora and derivatives like Red Hat you will need the wayland-devel and libxkbcommon-devel packages to compile for Wayland and the libXcursor-devel, libXi-devel, libXinerama-devel and libXrandr-devel packages to compile for X11. These will pull in all other dependencies.

+
sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
+

On FreeBSD you will need the wayland, libxkbcommon and evdev-proto packages to compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if you have an X server running you should have the headers as well. If not, install the xorgproto package to compile for X11.

+
pkg install wayland libxkbcommon evdev-proto xorgproto
+

On Cygwin Wayland is not supported but you will need the libXcursor-devel, libXi-devel, libXinerama-devel, libXrandr-devel and libXrender-devel packages to compile for X11. These can be found in the Libs section of the GUI installer and will pull in all other dependencies.

+

Once you have the required dependencies, move on to Generating build files with CMake.

+

+Generating build files with CMake

+

Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs two paths for this:

+
    +
  • the path to the root directory of the GLFW source tree (not its src subdirectory)
  • +
  • the path to the directory where the generated build files and compiled binaries will be placed
  • +
+

If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.

+

Out-of-tree builds are recommended as they avoid cluttering up the source tree. They also allow you to have several build directories for different configurations all using the same source tree.

+

A common pattern when building a single configuration is to have a build directory named build in the root of the source tree.

+

+Generating with the CMake GUI

+

Start the CMake GUI and set the paths to the source and build directories described above. Then press Configure and Generate.

+

If you wish change any CMake variables in the list, press Configure and then Generate to have the new values take effect. The variable list will be populated after the first configure step.

+

By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than macOS. To disable support for one or both of these, set the GLFW_BUILD_WAYLAND and/or GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the new value as described above.

+

Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library.

+

+Generating with command-line CMake

+

To make a build directory, pass the source and build directories to the cmake command. These can be relative or absolute paths. The build directory is created if it doesn't already exist.

+
cmake -S path/to/glfw -B path/to/build
+

It is common to name the build directory build and place it in the root of the source tree when only planning to build a single configuration.

+
cd path/to/glfw
+
cmake -S . -B build
+

Without other flags these will generate Visual Studio project files on Windows and makefiles on other platforms. You can choose other targets using the -G flag.

+
cmake -S path/to/glfw -B path/to/build -G Xcode
+

By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than macOS. To disable support for one or both of these, set the GLFW_BUILD_WAYLAND and/or GLFW_BUILD_X11 CMake option.

+
cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
+

Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library.

+

+Compiling the library

+

You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files as you would with any other project.

+

With Visual Studio open GLFW.sln and use the Build menu. With Xcode open GLFW.xcodeproj and use the Project menu.

+

With Linux, macOS and other forms of Unix, run make.

+
cd path/to/build
+
make
+

With MinGW, it is mingw32-make.

+
cd path/to/build
+
mingw32-make
+

Any CMake build directory can also be built with the cmake command and the --build flag.

+
cmake --build path/to/build
+

This will run the platform specific build tool the directory was generated for.

+

Once the GLFW library is compiled you are ready to build your application, linking it to the GLFW library. See Building applications for more information.

+

+CMake options

+

The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no GLFW_ prefix.

+

If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the ccmake ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate cmake-curses-gui package.

+

Finally, if you don't want to use any GUI, you can set options from the cmake command-line with the -D flag.

+
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
+

+Shared CMake options

+

BUILD_SHARED_LIBS determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. This is disabled by default, producing a static GLFW library. This variable has no GLFW_ prefix because it is defined by CMake. If you want to change the library only for GLFW when it is part of a larger project, see GLFW_LIBRARY_TYPE.

+

GLFW_LIBRARY_TYPE allows you to override BUILD_SHARED_LIBS only for GLFW, without affecting other libraries in a larger project. When set, the value of this option must be a valid CMake library type. Set it to STATIC to build GLFW as a static library, SHARED to build it as a shared library / dynamic library / DLL, or OBJECT to make GLFW a CMake object library.

+

GLFW_BUILD_EXAMPLES determines whether the GLFW examples are built along with the library. This is enabled by default unless GLFW is being built as a subproject of a larger CMake project.

+

GLFW_BUILD_TESTS determines whether the GLFW test programs are built along with the library. This is enabled by default unless GLFW is being built as a subproject of a larger CMake project.

+

GLFW_BUILD_DOCS determines whether the GLFW documentation is built along with the library. This is enabled by default if Doxygen is found by CMake during configuration.

+

+Win32 specific CMake options

+

GLFW_BUILD_WIN32 determines whether to include support for Win32 when compiling the library. This option is only available when compiling for Windows. This is enabled by default.

+

USE_MSVC_RUNTIME_LIBRARY_DLL determines whether to use the DLL version or the static library version of the Visual C++ runtime library. When enabled, the DLL version of the Visual C++ library is used. This is enabled by default.

+

On CMake 3.15 and later you can set the standard CMake CMAKE_MSVC_RUNTIME_LIBRARY variable instead of this GLFW-specific option.

+

GLFW_USE_HYBRID_HPG determines whether to export the NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. This is disabled by default, letting the operating system and driver decide.

+

+macOS specific CMake options

+

GLFW_BUILD_COCOA determines whether to include support for Cocoa when compiling the library. This option is only available when compiling for macOS. This is enabled by default.

+

+Unix-like system specific CMake options

+

GLFW_BUILD_WAYLAND determines whether to include support for Wayland when compiling the library. This option is only available when compiling for Linux and other Unix-like systems other than macOS. This is enabled by default.

+

GLFW_BUILD_X11 determines whether to include support for X11 when compiling the library. This option is only available when compiling for Linux and other Unix-like systems other than macOS. This is enabled by default.

+

+Cross-compilation with CMake and MinGW

+

Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the mingw64-i686-gcc and mingw64-x86_64-gcc packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the mingw-w64 package for both.

+

GLFW has CMake toolchain files in the CMake subdirectory that set up cross-compilation of Windows binaries. To use these files you set the CMAKE_TOOLCHAIN_FILE CMake variable with the -D flag add an option when configuring and generating the build files.

+
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
+

The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the correct invocation would be:

+
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
+

The path to the toolchain file is relative to the path to the GLFW source tree passed to the -S flag, not to the current directory.

+

For more details see the CMake toolchain guide.

+

+Compiling GLFW manually

+

If you wish to compile GLFW without its CMake build environment then you will have to do at least some platform-detection yourself. There are preprocessor macros for enabling support for the platforms (window systems) available. There are also optional, platform-specific macros for various features.

+

When building, GLFW will expect the necessary configuration macros to be defined on the command-line. The GLFW CMake files set these as private compile definitions on the GLFW target but if you compile the GLFW sources manually you will need to define them yourself.

+

The window system is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:

+
    +
  • _GLFW_COCOA to use the Cocoa frameworks
  • +
  • _GLFW_WIN32 to use the Win32 API
  • +
  • _GLFW_WAYLAND to use the Wayland protocol
  • +
  • _GLFW_X11 to use the X Window System
  • +
+

The _GLFW_WAYLAND and _GLFW_X11 macros may be combined and produces a library that attempts to detect the appropriate platform at initialization.

+

If you are building GLFW as a shared library / dynamic library / DLL then you must also define _GLFW_BUILD_DLL. Otherwise, you must not define it.

+

If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 or GLESv2 library, you can override the default names by defining those you need of _GLFW_VULKAN_LIBRARY, _GLFW_EGL_LIBRARY, _GLFW_GLX_LIBRARY, _GLFW_OSMESA_LIBRARY, _GLFW_OPENGL_LIBRARY, _GLFW_GLESV1_LIBRARY and _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.

+
Note
None of the GLFW header option macros may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources.
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/context_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/context_8md.html new file mode 100644 index 0000000..4a45ae0 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/context_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: context.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
context.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/context_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/context_guide.html new file mode 100644 index 0000000..d7ba16c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/context_guide.html @@ -0,0 +1,258 @@ + + + + + + + +GLFW: Context guide + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Context guide
+
+
+ +

This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the Context reference. There are also guides for the other areas of the GLFW API.

+ +

+Context objects

+

A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with glfwCreateWindow and destroyed with glfwDestroyWindow or glfwTerminate. See Window creation for more information.

+

As the window and context are inseparably linked, the window object also serves as the context handle.

+

To test the creation of various kinds of contexts and see their properties, run the glfwinfo test program.

+
Note
Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API. For more information, see the Vulkan guide.
+

+Context creation hints

+

There are a number of hints, specified using glfwWindowHint, related to what kind of context is created. See context related hints in the window guide.

+

+Context object sharing

+

When creating a window and its OpenGL or OpenGL ES context with glfwCreateWindow, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with.

+
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
+
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+

Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.

+

See the relevant chapter of the OpenGL or OpenGL ES reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named Shared Objects and Multiple Contexts.

+

GLFW comes with a bare-bones object sharing example program called sharing.

+

+Offscreen contexts

+

GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the GLFW_VISIBLE window hint.

+
+
+
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
+
#define GLFW_FALSE
Zero.
Definition glfw3.h:321
+
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
+
#define GLFW_VISIBLE
Window visibility window hint and attribute.
Definition glfw3.h:876
+

The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts.

+

You should still process events as long as you have at least one window, even if none of them are visible.

+

+Windows without contexts

+

You can disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API.

+

Windows without contexts should not be passed to glfwMakeContextCurrent or glfwSwapBuffers. Doing this generates a GLFW_NO_WINDOW_CONTEXT error.

+

+Current context

+

Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time.

+

When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.

+

The context of a window is made current with glfwMakeContextCurrent.

+
+
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
+

The window of the current context is returned by glfwGetCurrentContext.

+
+
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
+

The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a GLFW_NO_CURRENT_CONTEXT error.

+ +

+Buffer swapping

+

See Buffer swapping in the window guide.

+

+OpenGL and OpenGL ES extensions

+

One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete.

+

An extension is defined by:

+
    +
  • An extension name (e.g. GL_ARB_gl_spirv)
  • +
  • New OpenGL tokens (e.g. GL_SPIR_V_BINARY_ARB)
  • +
  • New OpenGL functions (e.g. glSpecializeShaderARB)
  • +
+

Note the ARB affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like NV for Nvidia and AMD for, well, AMD. Any group may also use the generic EXT affix. Lists of extensions, together with their specifications, can be found at the OpenGL Registry and OpenGL ES Registry.

+

+Loading extension with a loader library

+

An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is glad and there are several others.

+

The following example will use glad but all extension loader libraries work similarly.

+

First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the output directory.

+
python main.py --generator c --no-loader --out-path output
+

The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details.

+

Add the generated output/src/glad.c, output/include/glad/glad.h and output/include/KHR/khrplatform.h files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.

+
#include <glad/glad.h>
+
#include <GLFW/glfw3.h>
+
The header of the GLFW 3 API.
+

Finally, you need to initialize glad once you have a suitable current context.

+
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
+
if (!window)
+
{
+
...
+
}
+
+ +
+
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
+

Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated. After that, you are ready to start rendering.

+

You can specify a minimum required OpenGL or OpenGL ES version with context hints. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with context attributes, or you can check whether a specific version is supported by the current context with the GLAD_GL_VERSION_x_x booleans.

+
if (GLAD_GL_VERSION_3_2)
+
{
+
// Call OpenGL 3.2+ specific code
+
}
+

To check whether a specific extension is supported, use the GLAD_GL_xxx booleans.

+
if (GLAD_GL_ARB_gl_spirv)
+
{
+
// Use GL_ARB_gl_spirv
+
}
+

+Loading extensions manually

+

Do not use this technique unless it is absolutely necessary. An extension loader library will save you a ton of tedious, repetitive, error prone work.

+

To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides glfwExtensionSupported and glfwGetProcAddress for manual loading of extensions and new API functions.

+

This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header.

+

+The glext.h header

+

The glext.h extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the OpenGL Registry. There are also extension headers for the various versions of OpenGL ES at the OpenGL ES Registry. It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use.

+

The header defines function pointer types for all functions of all extensions it supports. These have names like PFNGLSPECIALIZESHADERARBPROC (for glSpecializeShaderARB), i.e. the name is made uppercase and PFN (pointer to function) and PROC (procedure) are added to the ends.

+

To include the extension header, define GLFW_INCLUDE_GLEXT before including the GLFW header.

+
#define GLFW_INCLUDE_GLEXT
+
#include <GLFW/glfw3.h>
+

+Checking for extensions

+

A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with glfwExtensionSupported.

+
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+
{
+
// The extension is supported by the current context
+
}
+
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
+

The argument is a null terminated ASCII string with the extension name. If the extension is supported, glfwExtensionSupported returns GLFW_TRUE, otherwise it returns GLFW_FALSE.

+

+Fetching function pointers

+

Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with glfwGetProcAddress.

+
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
+

In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.

+

Now that all the pieces have been introduced, here is what they might look like when used together.

+
#define GLFW_INCLUDE_GLEXT
+
#include <GLFW/glfw3.h>
+
+
#define glSpecializeShaderARB pfnSpecializeShaderARB
+
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
+
+
// Flag indicating whether the extension is supported
+
int has_ARB_gl_spirv = 0;
+
+
void load_extensions(void)
+
{
+
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+
{
+
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
+
glfwGetProcAddress("glSpecializeShaderARB");
+
has_ARB_gl_spirv = 1;
+
}
+
}
+
+
void some_function(void)
+
{
+
if (has_ARB_gl_spirv)
+
{
+
// Now the extension function can be called as usual
+
glSpecializeShaderARB(...);
+
}
+
}
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/deprecated.html b/3p/glfw-3.4.bin.WIN64/docs/html/deprecated.html new file mode 100644 index 0000000..bc0603c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/deprecated.html @@ -0,0 +1,88 @@ + + + + + + + +GLFW: Deprecated List + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Deprecated List
+
+
+
+
Global GLFWcharmodsfun )(GLFWwindow *window, unsigned int codepoint, int mods)
+
Scheduled for removal in version 4.0.
+
Global glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
+
Scheduled for removal in version 4.0.
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html b/3p/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html new file mode 100644 index 0000000..26931ee --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html @@ -0,0 +1,93 @@ + + + + + + + +GLFW: glfw-3.4 Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
glfw-3.4 Directory Reference
+
+
+ + + + + + +

+Directories

 docs
 
 include
 
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html b/3p/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html new file mode 100644 index 0000000..252c680 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html @@ -0,0 +1,95 @@ + + + + + + + +GLFW: GLFW Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
GLFW Directory Reference
+
+
+ + + + + + + + +

+Files

 glfw3.h
 The header of the GLFW 3 API.
 
 glfw3native.h
 The header of the native access functions.
 
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html b/3p/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html new file mode 100644 index 0000000..4e07125 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html @@ -0,0 +1,85 @@ + + + + + + + +GLFW: docs Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
docs Directory Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html b/3p/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html new file mode 100644 index 0000000..583557a --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html @@ -0,0 +1,91 @@ + + + + + + + +GLFW: include Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
include Directory Reference
+
+
+ + + + +

+Directories

 GLFW
 
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/doc.svg b/3p/glfw-3.4.bin.WIN64/docs/html/doc.svg new file mode 100644 index 0000000..0b928a5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/doc.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/docd.svg b/3p/glfw-3.4.bin.WIN64/docs/html/docd.svg new file mode 100644 index 0000000..ac18b27 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/docd.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/doxygen.css b/3p/glfw-3.4.bin.WIN64/docs/html/doxygen.css new file mode 100644 index 0000000..8cff99e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/doxygen.css @@ -0,0 +1,1685 @@ +/* The standard CSS for doxygen 1.9.8*/ + +body { + background-color: white; + color: black; +} + +body, table, div, p, dl { + font-weight: 400; + font-size: 14px; + font-family: Roboto,sans-serif; + line-height: 22px; +} + +/* @group Heading Levels */ + +.title { + font-weight: 400; + font-size: 14px; + font-family: Roboto,sans-serif; + line-height: 28px; + font-size: 150%; + font-weight: bold; + margin: 10px 2px; +} + +h1.groupheader { + font-size: 150%; +} + +h2.groupheader { + border-bottom: 1px solid #879ECB; + color: #354C7B; + font-size: 150%; + font-weight: normal; + margin-top: 1.75em; + padding-top: 8px; + padding-bottom: 4px; + width: 100%; +} + +h3.groupheader { + font-size: 100%; +} + +h1, h2, h3, h4, h5, h6 { + -webkit-transition: text-shadow 0.5s linear; + -moz-transition: text-shadow 0.5s linear; + -ms-transition: text-shadow 0.5s linear; + -o-transition: text-shadow 0.5s linear; + transition: text-shadow 0.5s linear; + margin-right: 15px; +} + +h1.glow, h2.glow, h3.glow, h4.glow, h5.glow, h6.glow { + text-shadow: 0 0 15px cyan; +} + +dt { + font-weight: bold; +} + +p.startli, p.startdd { + margin-top: 2px; +} + +th p.starttd, th p.intertd, th p.endtd { + font-size: 100%; + font-weight: 700; +} + +p.starttd { + margin-top: 0px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +p.interli { +} + +p.interdd { +} + +p.intertd { +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.navtab { + padding-right: 15px; + text-align: right; + line-height: 110%; +} + +div.navtab table { + border-spacing: 0; +} + +td.navtab { + padding-right: 6px; + padding-left: 6px; +} + +td.navtabHL { + background-image: url('tab_a.png'); + background-repeat:repeat-x; + padding-right: 6px; + padding-left: 6px; +} + +td.navtabHL a, td.navtabHL a:visited { + color: white; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); +} + +a.navtab { + font-weight: bold; +} + +div.qindex{ + text-align: center; + width: 100%; + line-height: 140%; + font-size: 130%; + color: #A0A0A0; +} + +#main-menu a:focus { + outline: auto; + z-index: 10; + position: relative; +} + +dt.alphachar{ + font-size: 180%; + font-weight: bold; +} + +.alphachar a{ + color: black; +} + +.alphachar a:hover, .alphachar a:visited{ + text-decoration: none; +} + +.classindex dl { + padding: 25px; + column-count:1 +} + +.classindex dd { + display:inline-block; + margin-left: 50px; + width: 90%; + line-height: 1.15em; +} + +.classindex dl.even { + background-color: white; +} + +.classindex dl.odd { + background-color: #F8F9FC; +} + +@media(min-width: 1120px) { + .classindex dl { + column-count:2 + } +} + +@media(min-width: 1320px) { + .classindex dl { + column-count:3 + } +} + + +/* @group Link Styling */ + +a { + color: #3D578C; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #4665A2; +} + +a:hover { + text-decoration: underline; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code, a.code:visited, a.line, a.line:visited { + color: #4665A2; +} + +a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited { + color: #4665A2; +} + +a.code.hl_class { /* style for links to class names in code snippets */ } +a.code.hl_struct { /* style for links to struct names in code snippets */ } +a.code.hl_union { /* style for links to union names in code snippets */ } +a.code.hl_interface { /* style for links to interface names in code snippets */ } +a.code.hl_protocol { /* style for links to protocol names in code snippets */ } +a.code.hl_category { /* style for links to category names in code snippets */ } +a.code.hl_exception { /* style for links to exception names in code snippets */ } +a.code.hl_service { /* style for links to service names in code snippets */ } +a.code.hl_singleton { /* style for links to singleton names in code snippets */ } +a.code.hl_concept { /* style for links to concept names in code snippets */ } +a.code.hl_namespace { /* style for links to namespace names in code snippets */ } +a.code.hl_package { /* style for links to package names in code snippets */ } +a.code.hl_define { /* style for links to macro names in code snippets */ } +a.code.hl_function { /* style for links to function names in code snippets */ } +a.code.hl_variable { /* style for links to variable names in code snippets */ } +a.code.hl_typedef { /* style for links to typedef names in code snippets */ } +a.code.hl_enumvalue { /* style for links to enum value names in code snippets */ } +a.code.hl_enumeration { /* style for links to enumeration names in code snippets */ } +a.code.hl_signal { /* style for links to Qt signal names in code snippets */ } +a.code.hl_slot { /* style for links to Qt slot names in code snippets */ } +a.code.hl_friend { /* style for links to friend names in code snippets */ } +a.code.hl_dcop { /* style for links to KDE3 DCOP names in code snippets */ } +a.code.hl_property { /* style for links to property names in code snippets */ } +a.code.hl_event { /* style for links to event names in code snippets */ } +a.code.hl_sequence { /* style for links to sequence names in code snippets */ } +a.code.hl_dictionary { /* style for links to dictionary names in code snippets */ } + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +ul { + overflow: visible; +} + +ul.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; + column-count: 3; + list-style-type: none; +} + +#side-nav ul { + overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */ +} + +#main-nav ul { + overflow: visible; /* reset ul rule for the navigation bar drop down lists */ +} + +.fragment { + text-align: left; + direction: ltr; + overflow-x: auto; /*Fixed: fragment lines overlap floating elements*/ + overflow-y: hidden; +} + +pre.fragment { + border: 1px solid #C4CFE5; + background-color: #FBFCFD; + color: black; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + font-size: 105%; +} + +div.fragment { + padding: 0 0 1px 0; /*Fixed: last line underline overlap border*/ + margin: 4px 8px 4px 2px; + color: black; + background-color: #FBFCFD; + border: 1px solid #C4CFE5; +} + +div.line { + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + font-size: 13px; + min-height: 13px; + line-height: 1.2; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + text-indent: -53px; + padding-left: 53px; + padding-bottom: 0px; + margin: 0px; + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +div.line:after { + content:"\000A"; + white-space: pre; +} + +div.line.glow { + background-color: cyan; + box-shadow: 0 0 10px cyan; +} + +span.fold { + margin-left: 5px; + margin-right: 1px; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; + display: inline-block; + width: 12px; + height: 12px; + background-repeat:no-repeat; + background-position:center; +} + +span.lineno { + padding-right: 4px; + margin-right: 9px; + text-align: right; + border-right: 2px solid #00FF00; + color: black; + background-color: #E8E8E8; + white-space: pre; +} +span.lineno a, span.lineno a:visited { + color: #4665A2; + background-color: #D8D8D8; +} + +span.lineno a:hover { + color: #4665A2; + background-color: #C8C8C8; +} + +.lineno { + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +div.classindex ul { + list-style: none; + padding-left: 0; +} + +div.classindex span.ai { + display: inline-block; +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + color: black; + margin: 0; +} + +div.contents { + margin-top: 10px; + margin-left: 12px; + margin-right: 8px; +} + +p.formulaDsp { + text-align: center; +} + +img.dark-mode-visible { + display: none; +} +img.light-mode-visible { + display: none; +} + +img.formulaDsp { + +} + +img.formulaInl, img.inline { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + text-align: right; + padding-right: 12px; +} + +img.footer { + border: 0px; + vertical-align: middle; + width: 104px; +} + +.compoundTemplParams { + color: #4665A2; + font-size: 80%; + line-height: 120%; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000; +} + +span.keywordtype { + color: #604020; +} + +span.keywordflow { + color: #E08000; +} + +span.comment { + color: #800000; +} + +span.preprocessor { + color: #806020; +} + +span.stringliteral { + color: #002080; +} + +span.charliteral { + color: #008080; +} + +span.xmlcdata { + color: black; +} + +span.vhdldigit { + color: #FF00FF; +} + +span.vhdlchar { + color: #000000; +} + +span.vhdlkeyword { + color: #700070; +} + +span.vhdllogic { + color: #FF0000; +} + +blockquote { + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #2D4068; +} + +th.dirtab { + background-color: #374F7F; + color: #FFFFFF; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + height: 1px; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + box-shadow: 0 0 15px cyan; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #F9FAFC; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #DEE4F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight, .memTemplItemRight { + width: 100%; +} + +.memTemplParams { + color: #4665A2; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtitle { + padding: 8px; + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + border-top-right-radius: 4px; + border-top-left-radius: 4px; + margin-bottom: -1px; + background-image: url('nav_f.png'); + background-repeat: repeat-x; + background-color: #E2E8F2; + line-height: 1.25; + font-weight: 300; + float:left; +} + +.permalink +{ + font-size: 65%; + display: inline-block; + vertical-align: middle; +} + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; + -webkit-transition: box-shadow 0.5s linear; + -moz-transition: box-shadow 0.5s linear; + -ms-transition: box-shadow 0.5s linear; + -o-transition: box-shadow 0.5s linear; + transition: box-shadow 0.5s linear; + display: table !important; + width: 100%; +} + +.memitem.glow { + box-shadow: 0 0 15px cyan; +} + +.memname { + font-weight: 400; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 0px 6px 0px; + color: #253555; + font-weight: bold; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + background-color: #DFE5F1; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 4px; +} + +.overload { + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + font-size: 65%; +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 10px 2px 10px; + border-top-width: 0; + background-image:url('nav_g.png'); + background-repeat:repeat-x; + background-color: white; + /* opera specific markup */ + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype, .tparams .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir, .tparams .paramdir { + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view inside a (index) page */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #9CAFD4; + border-bottom: 1px solid #9CAFD4; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding-right: 6px; + padding-top: 3px; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + border-left: 1px solid rgba(0,0,0,0.05); +} + +.directory tr.odd { + padding-left: 6px; + background-color: #F8F9FC; +} + +.directory tr.even { + padding-left: 6px; + background-color: white; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #3D578C; +} + +.arrow { + color: #9CAFD4; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + cursor: pointer; + font-size: 80%; + display: inline-block; + width: 16px; + height: 22px; +} + +.icon { + font-family: Arial,Helvetica; + line-height: normal; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #728DC1; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderopen.svg'); + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderclosed.svg'); + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('doc.svg'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable caption { + caption-side: top; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + border-radius: 4px; + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fieldname { + padding-top: 3px; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; +} + +.fieldtable td.fielddoc p:first-child { + margin-top: 0px; +} + +.fieldtable td.fielddoc p:last-child { + margin-bottom: 2px; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image: url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + font-weight: 400; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + background-image: url('tab_b.png'); + background-repeat:repeat-x; + background-position: 0 -5px; + height:30px; + line-height:30px; + color:#283A5D; + border:solid 1px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color: #364D7C; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #283A5D; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + text-decoration: none; +} + +.navpath li.navelem a:hover +{ + color: white; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color: #2A3D61; + font-size: 8pt; +} + + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +table.classindex +{ + margin: 10px; + white-space: nowrap; + margin-left: 3%; + margin-right: 3%; + width: 94%; + border: 0; + border-spacing: 0; + padding: 0; +} + +div.ingroups +{ + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-image: url('nav_h.png'); + background-repeat:repeat-x; + background-color: #F9FAFC; + margin: 0px; + border-bottom: 1px solid #C4CFE5; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + +.PageDocRTL-title div.headertitle { + text-align: right; + direction: rtl; +} + +dl { + padding: 0 0 0 0; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug, dl.examples */ +dl.section { + margin-left: 0px; + padding-left: 0px; +} + +dl.note { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #00D000; +} + +dl.deprecated { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #505050; +} + +dl.todo { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #00C0E0; +} + +dl.test { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #3030E0; +} + +dl.bug { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectrow +{ + height: 56px; +} + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectalign +{ + vertical-align: middle; + padding-left: 0.5em; +} + +#projectname +{ + font-size: 200%; + font-family: Tahoma,Arial,sans-serif; + margin: 0px; + padding: 2px 0px; +} + +#projectbrief +{ + font-size: 90%; + font-family: Tahoma,Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font-size: 50%; + font-family: 50% Tahoma,Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; + background-color: white; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.plantumlgraph +{ + text-align: center; +} + +.diagraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; + text-align:right; + width:52px; +} + +dl.citelist dd { + margin:2px 0 2px 72px; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 8px 10px 10px; + width: 200px; +} + +div.toc li { + background: url("data:image/svg+xml;utf8,&%238595;") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,'DejaVu Sans',Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Verdana,'DejaVu Sans',Geneva,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 15px; +} + +div.toc li.level4 { + margin-left: 15px; +} + +span.emoji { + /* font family used at the site: https://unicode.org/emoji/charts/full-emoji-list.html + * font-family: "Noto Color Emoji", "Apple Color Emoji", "Segoe UI Emoji", Times, Symbola, Aegyptus, Code2000, Code2001, Code2002, Musica, serif, LastResort; + */ +} + +span.obfuscator { + display: none; +} + +.inherit_header { + font-weight: bold; + color: gray; + cursor: pointer; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.inherit_header td { + padding: 6px 0px 2px 5px; +} + +.inherit { + display: none; +} + +tr.heading h2 { + margin-top: 12px; + margin-bottom: 4px; +} + +/* tooltip related style info */ + +.ttc { + position: absolute; + display: none; +} + +#powerTip { + cursor: default; + /*white-space: nowrap;*/ + color: black; + background-color: white; + border: 1px solid gray; + border-radius: 4px 4px 4px 4px; + box-shadow: 1px 1px 7px gray; + display: none; + font-size: smaller; + max-width: 80%; + opacity: 0.9; + padding: 1ex 1em 1em; + position: absolute; + z-index: 2147483647; +} + +#powerTip div.ttdoc { + color: grey; + font-style: italic; +} + +#powerTip div.ttname a { + font-weight: bold; +} + +#powerTip a { + color: #4665A2; +} + +#powerTip div.ttname { + font-weight: bold; +} + +#powerTip div.ttdeci { + color: #006318; +} + +#powerTip div { + margin: 0px; + padding: 0px; + font-size: 12px; + font-family: Roboto,sans-serif; + line-height: 16px; +} + +#powerTip:before, #powerTip:after { + content: ""; + position: absolute; + margin: 0px; +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.s:after, #powerTip.s:before, +#powerTip.w:after, #powerTip.w:before, +#powerTip.e:after, #powerTip.e:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.nw:after, #powerTip.nw:before, +#powerTip.sw:after, #powerTip.sw:before { + border: solid transparent; + content: " "; + height: 0; + width: 0; + position: absolute; +} + +#powerTip.n:after, #powerTip.s:after, +#powerTip.w:after, #powerTip.e:after, +#powerTip.nw:after, #powerTip.ne:after, +#powerTip.sw:after, #powerTip.se:after { + border-color: rgba(255, 255, 255, 0); +} + +#powerTip.n:before, #powerTip.s:before, +#powerTip.w:before, #powerTip.e:before, +#powerTip.nw:before, #powerTip.ne:before, +#powerTip.sw:before, #powerTip.se:before { + border-color: rgba(128, 128, 128, 0); +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.nw:after, #powerTip.nw:before { + top: 100%; +} + +#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { + border-top-color: white; + border-width: 10px; + margin: 0px -10px; +} +#powerTip.n:before, #powerTip.ne:before, #powerTip.nw:before { + border-top-color: gray; + border-width: 11px; + margin: 0px -11px; +} +#powerTip.n:after, #powerTip.n:before { + left: 50%; +} + +#powerTip.nw:after, #powerTip.nw:before { + right: 14px; +} + +#powerTip.ne:after, #powerTip.ne:before { + left: 14px; +} + +#powerTip.s:after, #powerTip.s:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.sw:after, #powerTip.sw:before { + bottom: 100%; +} + +#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { + border-bottom-color: white; + border-width: 10px; + margin: 0px -10px; +} + +#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { + border-bottom-color: gray; + border-width: 11px; + margin: 0px -11px; +} + +#powerTip.s:after, #powerTip.s:before { + left: 50%; +} + +#powerTip.sw:after, #powerTip.sw:before { + right: 14px; +} + +#powerTip.se:after, #powerTip.se:before { + left: 14px; +} + +#powerTip.e:after, #powerTip.e:before { + left: 100%; +} +#powerTip.e:after { + border-left-color: gray; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.e:before { + border-left-color: gray; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#powerTip.w:after, #powerTip.w:before { + right: 100%; +} +#powerTip.w:after { + border-right-color: gray; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.w:before { + border-right-color: gray; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +@media print +{ + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + #doc-content + { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } +} + +/* @group Markdown */ + +table.markdownTable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.markdownTable td, table.markdownTable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.markdownTable tr { +} + +th.markdownTableHeadLeft, th.markdownTableHeadRight, th.markdownTableHeadCenter, th.markdownTableHeadNone { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +th.markdownTableHeadLeft, td.markdownTableBodyLeft { + text-align: left +} + +th.markdownTableHeadRight, td.markdownTableBodyRight { + text-align: right +} + +th.markdownTableHeadCenter, td.markdownTableBodyCenter { + text-align: center +} + +tt, code, kbd, samp +{ + display: inline-block; +} +/* @end */ + +u { + text-decoration: underline; +} + +details>summary { + list-style-type: none; +} + +details > summary::-webkit-details-marker { + display: none; +} + +details>summary::before { + content: "\25ba"; + padding-right:4px; + font-size: 80%; +} + +details[open]>summary::before { + content: "\25bc"; + padding-right:4px; + font-size: 80%; +} + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/doxygen.svg b/3p/glfw-3.4.bin.WIN64/docs/html/doxygen.svg new file mode 100644 index 0000000..79a7635 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/doxygen.svg @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/dynsections.js b/3p/glfw-3.4.bin.WIN64/docs/html/dynsections.js new file mode 100644 index 0000000..ee3f142 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/dynsections.js @@ -0,0 +1,192 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function toggleVisibility(linkObj) +{ + var base = $(linkObj).attr('id'); + var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); + $('table.directory tr'). + removeClass('odd').filter(':visible:odd').addClass('odd'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (l'); + // add vertical lines to other rows + $('span[class=lineno]').not(':eq(0)').append(''); + // add toggle controls to lines with fold divs + $('div[class=foldopen]').each(function() { + // extract specific id to use + var id = $(this).attr('id').replace('foldopen',''); + // extract start and end foldable fragment attributes + var start = $(this).attr('data-start'); + var end = $(this).attr('data-end'); + // replace normal fold span with controls for the first line of a foldable fragment + $(this).find('span[class=fold]:first').replaceWith(''); + // append div for folded (closed) representation + $(this).after(''); + // extract the first line from the "open" section to represent closed content + var line = $(this).children().first().clone(); + // remove any glow that might still be active on the original line + $(line).removeClass('glow'); + if (start) { + // if line already ends with a start marker (e.g. trailing {), remove it + $(line).html($(line).html().replace(new RegExp('\\s*'+start+'\\s*$','g'),'')); + } + // replace minus with plus symbol + $(line).find('span[class=fold]').css('background-image',plusImg[relPath]); + // append ellipsis + $(line).append(' '+start+''+end); + // insert constructed line into closed div + $('#foldclosed'+id).html(line); + }); +} + +/* @license-end */ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/extra.css b/3p/glfw-3.4.bin.WIN64/docs/html/extra.css new file mode 100644 index 0000000..7eb7e9d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/extra.css @@ -0,0 +1,2 @@ +.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover{background:none;text-shadow:none}.sm-dox a span.sub-arrow{border-color:#f2f2f2 transparent transparent transparent}.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow{border-color:#f60 transparent transparent transparent}.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow{border-color:transparent transparent transparent #f60}.sm-dox ul a:hover{background:#666;text-shadow:none}.sm-dox ul.sm-nowrap a{color:#4d4d4d;text-shadow:none}#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code{background:none}#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator{border:none}#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span{text-shadow:none}.memdoc,dl.reflist dd{box-shadow:none}div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code{padding:0}#nav-path,.directory .levels,span.lineno{display:none}html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven{background:#f2f2f2}body{color:#4d4d4d}div.title{font-size:170%;margin:1em 0 0.5em 0}h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em{color:#1a1a1a;border-bottom:none}h1{padding-top:0.5em;font-size:150%}h2{padding-top:0.5em;margin-bottom:0;font-size:130%}h3{padding-top:0.5em;margin-bottom:0;font-size:110%}.glfwheader{font-size:16px;min-height:64px;max-width:920px;padding:0 32px;margin:0 auto;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:flex-start;align-items:center;align-content:stretch}#glfwhome{line-height:64px;padding-right:48px;color:#666;font-size:2.5em;background:url("https://www.glfw.org/css/arrow.png") no-repeat right}.glfwnavbar{list-style-type:none;margin:0 0 0 auto;float:right}#glfwhome,.glfwnavbar li{float:left}.glfwnavbar a,.glfwnavbar a:visited{line-height:64px;margin-left:2em;display:block;color:#666}.glfwnavbar{padding-left:0}#glfwhome,.glfwnavbar a,.glfwnavbar a:visited{transition:.35s ease}#titlearea,.footer{color:#666}address.footer{text-align:center;padding:2em;margin-top:3em}#top{background:#666}#main-nav{max-width:960px;margin:0 auto;font-size:13px}#main-menu{max-width:920px;margin:0 auto;font-size:13px}.memtitle{display:none}.memproto,.memname{font-weight:bold;text-shadow:none}#main-menu{min-height:36px;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:flex-start;align-items:center;align-content:stretch}#main-menu a:focus{outline-style:none}#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li{color:#f2f2f2}#main-menu li ul.sm-nowrap li a{color:#4d4d4d}#main-menu li ul.sm-nowrap li a:hover{color:#f60}#main-menu>li:last-child{margin:0 0 0 auto}.contents{min-height:590px}div.contents,div.header{max-width:920px;margin:0 auto;padding:0 32px;background:#fff none}table.doxtable th,table.markdownTable th,dl.reflist dt{background:linear-gradient(to bottom, #ffa733 0%, #f60 100%);box-shadow:inset 0 0 32px #f60;text-shadow:0 -1px 1px #b34700;text-align:left;color:#fff}dl.reflist dt a.el{color:#f60;padding:.2em;border-radius:4px;background-color:#ffe0cc}div.toc{float:right;width:35%}@media screen and (max-width: 600px){div.toc{float:none;width:inherit;margin:0}}div.toc h3{font-size:1.17em}div.toc ul{padding-left:1.5em}div.toc li{font-size:1em;padding-left:0;list-style-type:disc}div.toc li.level2,div.toc li.level3{margin-left:0.5em}div.toc,.memproto,div.qindex,div.ah{background:linear-gradient(to bottom, #f2f2f2 0%, #e6e6e6 100%);box-shadow:inset 0 0 32px #e6e6e6;text-shadow:0 1px 1px #fff;color:#1a1a1a;border:2px solid #e6e6e6;border-radius:4px}.paramname{color:#803300}dl.reflist dt{border:2px solid #f60;border-top-left-radius:4px;border-top-right-radius:4px;border-bottom:none}dl.reflist dd{border:2px solid #f60;border-bottom-right-radius:4px;border-bottom-left-radius:4px;border-top:none}table.doxtable,table.markdownTable{border-collapse:inherit;border-spacing:0;border:2px solid #f60;border-radius:4px}a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover{color:#f60;text-decoration:none}div.directory{border-collapse:inherit;border-spacing:0;border:2px solid #f60;border-radius:4px}hr,.memSeparator{height:2px;background:linear-gradient(to right, #f2f2f2 0%, #d9d9d9 50%, #f2f2f2 100%)}dl.note,dl.pre,dl.post,dl.invariant{background:linear-gradient(to bottom, #ddfad1 0%, #cbf7ba 100%);box-shadow:inset 0 0 32px #baf5a3;color:#1e5309;border:2px solid #afe699}dl.warning,dl.attention{background:linear-gradient(to bottom, #fae8d1 0%, #f7ddba 100%);box-shadow:inset 0 0 32px #f5d1a3;color:#533309;border:2px solid #e6c499}dl.deprecated,dl.bug{background:linear-gradient(to bottom, #fad1e3 0%, #f7bad6 100%);box-shadow:inset 0 0 32px #f5a3c8;color:#53092a;border:2px solid #e699bb}dl.todo,dl.test{background:linear-gradient(to bottom, #d1ecfa 0%, #bae3f7 100%);box-shadow:inset 0 0 32px #a3daf5;color:#093a53;border:2px solid #99cce6}dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test{border-radius:4px;padding:1em;text-shadow:0 1px 1px #fff;margin:1em 0}.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited{color:inherit}div.line{line-height:inherit}div.fragment,pre.fragment{background:#f2f2f2;border-radius:4px;border:none;padding:1em;overflow:auto;border-left:4px solid #ccc;margin:1em 0}.lineno a,.lineno a:visited,.line,pre.fragment{color:#4d4d4d}span.preprocessor,span.comment{color:#007899}a.code,a.code:visited{color:#e64500}span.keyword,span.keywordtype,span.keywordflow{color:#404040;font-weight:bold}span.stringliteral{color:#360099}code{padding:.1em;border-radius:4px} +/*# sourceMappingURL=extra.css.map */ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/files.html b/3p/glfw-3.4.bin.WIN64/docs/html/files.html new file mode 100644 index 0000000..462fb37 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/files.html @@ -0,0 +1,91 @@ + + + + + + + +GLFW: Files + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
Files
+
+
+
Here is a list of all files with brief descriptions:
+
[detail level 1234]
+ + + + + + +
  glfw-3.4
 docs
  include
  GLFW
 glfw3.hThe header of the GLFW 3 API
 glfw3native.hThe header of the native access functions
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg b/3p/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg new file mode 100644 index 0000000..b04bed2 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg @@ -0,0 +1,11 @@ + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg b/3p/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg new file mode 100644 index 0000000..52f0166 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg @@ -0,0 +1,11 @@ + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/folderopen.svg b/3p/glfw-3.4.bin.WIN64/docs/html/folderopen.svg new file mode 100644 index 0000000..f6896dd --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/folderopen.svg @@ -0,0 +1,17 @@ + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/folderopend.svg b/3p/glfw-3.4.bin.WIN64/docs/html/folderopend.svg new file mode 100644 index 0000000..2d1f06e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/folderopend.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html new file mode 100644 index 0000000..bca1323 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html @@ -0,0 +1,1910 @@ + + + + + + + +GLFW: glfw3.h File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+ +
glfw3.h File Reference
+
+
+

Description

+

This is the header file of the GLFW 3 API. It defines all its types and declares all its functions.

+

For more information about how to use this file, see Including the GLFW header file.

+
+

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_APIENTRY_DEFINED
 
#define GLFW_TRUE   1
 One.
 
#define GLFW_FALSE   0
 Zero.
 
#define GLFW_HAT_CENTERED   0
 
#define GLFW_HAT_UP   1
 
#define GLFW_HAT_RIGHT   2
 
#define GLFW_HAT_DOWN   4
 
#define GLFW_HAT_LEFT   8
 
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
 
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
 
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
 
#define GLFW_KEY_UNKNOWN   -1
 
#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down.
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down.
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down.
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down.
 
#define GLFW_MOD_CAPS_LOCK   0x0010
 If this bit is set the Caps Lock key is enabled.
 
#define GLFW_MOD_NUM_LOCK   0x0020
 If this bit is set the Num Lock key is enabled.
 
#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
#define GLFW_GAMEPAD_BUTTON_A   0
 
#define GLFW_GAMEPAD_BUTTON_B   1
 
#define GLFW_GAMEPAD_BUTTON_X   2
 
#define GLFW_GAMEPAD_BUTTON_Y   3
 
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
 
#define GLFW_GAMEPAD_BUTTON_BACK   6
 
#define GLFW_GAMEPAD_BUTTON_START   7
 
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
 
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
 
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
 
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
 
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
 
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
 
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
 
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
 
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
 
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
 
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
 
#define GLFW_GAMEPAD_AXIS_LEFT_X   0
 
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
 
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
 
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
 
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
 
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
 
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
 
#define GLFW_NO_ERROR   0
 No error has occurred.
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized.
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread.
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the arguments to the function was an invalid enum value.
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the arguments to the function was an invalid value.
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed.
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested API on the system.
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested OpenGL or OpenGL ES version is not available.
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories.
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The requested format is not supported or available.
 
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
 The specified window does not have an OpenGL or OpenGL ES context.
 
#define GLFW_CURSOR_UNAVAILABLE   0x0001000B
 The specified cursor shape is not available.
 
#define GLFW_FEATURE_UNAVAILABLE   0x0001000C
 The requested feature is not provided by the platform.
 
#define GLFW_FEATURE_UNIMPLEMENTED   0x0001000D
 The requested feature is not implemented for the platform.
 
#define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
 Platform unavailable or no matching platform was found.
 
#define GLFW_FOCUSED   0x00020001
 Input focus window hint and attribute.
 
#define GLFW_ICONIFIED   0x00020002
 Window iconification window attribute.
 
#define GLFW_RESIZABLE   0x00020003
 Window resize-ability window hint and attribute.
 
#define GLFW_VISIBLE   0x00020004
 Window visibility window hint and attribute.
 
#define GLFW_DECORATED   0x00020005
 Window decoration window hint and attribute.
 
#define GLFW_AUTO_ICONIFY   0x00020006
 Window auto-iconification window hint and attribute.
 
#define GLFW_FLOATING   0x00020007
 Window decoration window hint and attribute.
 
#define GLFW_MAXIMIZED   0x00020008
 Window maximization window hint and attribute.
 
#define GLFW_CENTER_CURSOR   0x00020009
 Cursor centering window hint.
 
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
 Window framebuffer transparency hint and attribute.
 
#define GLFW_HOVERED   0x0002000B
 Mouse cursor hover window attribute.
 
#define GLFW_FOCUS_ON_SHOW   0x0002000C
 Input focus on calling show window hint and attribute.
 
#define GLFW_MOUSE_PASSTHROUGH   0x0002000D
 Mouse input transparency window hint and attribute.
 
#define GLFW_POSITION_X   0x0002000E
 Initial position x-coordinate window hint.
 
#define GLFW_POSITION_Y   0x0002000F
 Initial position y-coordinate window hint.
 
#define GLFW_RED_BITS   0x00021001
 Framebuffer bit depth hint.
 
#define GLFW_GREEN_BITS   0x00021002
 Framebuffer bit depth hint.
 
#define GLFW_BLUE_BITS   0x00021003
 Framebuffer bit depth hint.
 
#define GLFW_ALPHA_BITS   0x00021004
 Framebuffer bit depth hint.
 
#define GLFW_DEPTH_BITS   0x00021005
 Framebuffer bit depth hint.
 
#define GLFW_STENCIL_BITS   0x00021006
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 Framebuffer bit depth hint.
 
#define GLFW_AUX_BUFFERS   0x0002100B
 Framebuffer auxiliary buffer hint.
 
#define GLFW_STEREO   0x0002100C
 OpenGL stereoscopic rendering hint.
 
#define GLFW_SAMPLES   0x0002100D
 Framebuffer MSAA samples hint.
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 Framebuffer sRGB hint.
 
#define GLFW_REFRESH_RATE   0x0002100F
 Monitor refresh rate hint.
 
#define GLFW_DOUBLEBUFFER   0x00021010
 Framebuffer double buffering hint and attribute.
 
#define GLFW_CLIENT_API   0x00022001
 Context client API hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 Context client API major version hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 Context client API minor version hint and attribute.
 
#define GLFW_CONTEXT_REVISION   0x00022004
 Context client API revision number attribute.
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 Context robustness hint and attribute.
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 OpenGL forward-compatibility hint and attribute.
 
#define GLFW_CONTEXT_DEBUG   0x00022007
 Debug mode context hint and attribute.
 
#define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
 Legacy name for compatibility.
 
#define GLFW_OPENGL_PROFILE   0x00022008
 OpenGL profile hint and attribute.
 
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
 Context flush-on-release hint and attribute.
 
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
 Context error suppression hint and attribute.
 
#define GLFW_CONTEXT_CREATION_API   0x0002200B
 Context creation API hint and attribute.
 
#define GLFW_SCALE_TO_MONITOR   0x0002200C
 Window content area scaling window window hint.
 
#define GLFW_SCALE_FRAMEBUFFER   0x0002200D
 Window framebuffer scaling window hint.
 
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
 Legacy name for compatibility.
 
#define GLFW_COCOA_FRAME_NAME   0x00023002
 macOS specific window hint.
 
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
 macOS specific window hint.
 
#define GLFW_X11_CLASS_NAME   0x00024001
 X11 specific window hint.
 
#define GLFW_X11_INSTANCE_NAME   0x00024002
 X11 specific window hint.
 
#define GLFW_WIN32_KEYBOARD_MENU   0x00025001
 
#define GLFW_WIN32_SHOWDEFAULT   0x00025002
 Win32 specific window hint.
 
#define GLFW_WAYLAND_APP_ID   0x00026001
 Wayland specific window hint.
 
#define GLFW_NO_API   0
 
#define GLFW_OPENGL_API   0x00030001
 
#define GLFW_OPENGL_ES_API   0x00030002
 
#define GLFW_NO_ROBUSTNESS   0
 
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
 
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
 
#define GLFW_OPENGL_ANY_PROFILE   0
 
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
 
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
 
#define GLFW_CURSOR   0x00033001
 
#define GLFW_STICKY_KEYS   0x00033002
 
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
 
#define GLFW_LOCK_KEY_MODS   0x00033004
 
#define GLFW_RAW_MOUSE_MOTION   0x00033005
 
#define GLFW_CURSOR_NORMAL   0x00034001
 
#define GLFW_CURSOR_HIDDEN   0x00034002
 
#define GLFW_CURSOR_DISABLED   0x00034003
 
#define GLFW_CURSOR_CAPTURED   0x00034004
 
#define GLFW_ANY_RELEASE_BEHAVIOR   0
 
#define GLFW_RELEASE_BEHAVIOR_FLUSH   0x00035001
 
#define GLFW_RELEASE_BEHAVIOR_NONE   0x00035002
 
#define GLFW_NATIVE_CONTEXT_API   0x00036001
 
#define GLFW_EGL_CONTEXT_API   0x00036002
 
#define GLFW_OSMESA_CONTEXT_API   0x00036003
 
#define GLFW_ANGLE_PLATFORM_TYPE_NONE   0x00037001
 
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL   0x00037002
 
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES   0x00037003
 
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9   0x00037004
 
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005
 
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN   0x00037007
 
#define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
 
#define GLFW_WAYLAND_PREFER_LIBDECOR   0x00038001
 
#define GLFW_WAYLAND_DISABLE_LIBDECOR   0x00038002
 
#define GLFW_ANY_POSITION   0x80000000
 
#define GLFW_ARROW_CURSOR   0x00036001
 The regular arrow cursor shape.
 
#define GLFW_IBEAM_CURSOR   0x00036002
 The text input I-beam cursor shape.
 
#define GLFW_CROSSHAIR_CURSOR   0x00036003
 The crosshair cursor shape.
 
#define GLFW_POINTING_HAND_CURSOR   0x00036004
 The pointing hand cursor shape.
 
#define GLFW_RESIZE_EW_CURSOR   0x00036005
 The horizontal resize/move arrow shape.
 
#define GLFW_RESIZE_NS_CURSOR   0x00036006
 The vertical resize/move arrow shape.
 
#define GLFW_RESIZE_NWSE_CURSOR   0x00036007
 The top-left to bottom-right diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_NESW_CURSOR   0x00036008
 The top-right to bottom-left diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_ALL_CURSOR   0x00036009
 The omni-directional resize/move cursor shape.
 
#define GLFW_NOT_ALLOWED_CURSOR   0x0003600A
 The operation-not-allowed shape.
 
#define GLFW_HRESIZE_CURSOR   GLFW_RESIZE_EW_CURSOR
 Legacy name for compatibility.
 
#define GLFW_VRESIZE_CURSOR   GLFW_RESIZE_NS_CURSOR
 Legacy name for compatibility.
 
#define GLFW_HAND_CURSOR   GLFW_POINTING_HAND_CURSOR
 Legacy name for compatibility.
 
#define GLFW_CONNECTED   0x00040001
 
#define GLFW_DISCONNECTED   0x00040002
 
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
 Joystick hat buttons init hint.
 
#define GLFW_ANGLE_PLATFORM_TYPE   0x00050002
 ANGLE rendering backend init hint.
 
#define GLFW_PLATFORM   0x00050003
 Platform selection init hint.
 
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
 macOS specific init hint.
 
#define GLFW_COCOA_MENUBAR   0x00051002
 macOS specific init hint.
 
#define GLFW_X11_XCB_VULKAN_SURFACE   0x00052001
 X11 specific init hint.
 
#define GLFW_WAYLAND_LIBDECOR   0x00053001
 Wayland specific init hint.
 
#define GLFW_ANY_PLATFORM   0x00060000
 Hint value that enables automatic platform selection.
 
#define GLFW_PLATFORM_WIN32   0x00060001
 
#define GLFW_PLATFORM_COCOA   0x00060002
 
#define GLFW_PLATFORM_WAYLAND   0x00060003
 
#define GLFW_PLATFORM_X11   0x00060004
 
#define GLFW_PLATFORM_NULL   0x00060005
 
#define GLFW_DONT_CARE   -1
 
#define GLAPIENTRY   APIENTRY
 
#define GLFW_GLAPIENTRY_DEFINED
 
GLFW version macros
#define GLFW_VERSION_MAJOR   3
 The major version number of the GLFW header.
 
#define GLFW_VERSION_MINOR   4
 The minor version number of the GLFW header.
 
#define GLFW_VERSION_REVISION   0
 The revision number of the GLFW header.
 
Key and button actions
#define GLFW_RELEASE   0
 The key or mouse button was released.
 
#define GLFW_PRESS   1
 The key or mouse button was pressed.
 
#define GLFW_REPEAT   2
 The key was held down until it repeated.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef void(* GLFWglproc) (void)
 Client API function pointer type.
 
typedef void(* GLFWvkproc) (void)
 Vulkan API function pointer type.
 
typedef struct GLFWmonitor GLFWmonitor
 Opaque monitor object.
 
typedef struct GLFWwindow GLFWwindow
 Opaque window object.
 
typedef struct GLFWcursor GLFWcursor
 Opaque cursor object.
 
typedef void *(* GLFWallocatefun) (size_t size, void *user)
 The function pointer type for memory allocation callbacks.
 
typedef void *(* GLFWreallocatefun) (void *block, size_t size, void *user)
 The function pointer type for memory reallocation callbacks.
 
typedef void(* GLFWdeallocatefun) (void *block, void *user)
 The function pointer type for memory deallocation callbacks.
 
typedef void(* GLFWerrorfun) (int error_code, const char *description)
 The function pointer type for error callbacks.
 
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
 The function pointer type for window position callbacks.
 
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for window size callbacks.
 
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
 The function pointer type for window close callbacks.
 
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
 The function pointer type for window content refresh callbacks.
 
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
 The function pointer type for window focus callbacks.
 
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
 The function pointer type for window iconify callbacks.
 
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
 The function pointer type for window maximize callbacks.
 
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for framebuffer size callbacks.
 
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
 The function pointer type for window content scale callbacks.
 
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
 The function pointer type for mouse button callbacks.
 
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
 The function pointer type for cursor position callbacks.
 
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
 The function pointer type for cursor enter/leave callbacks.
 
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
 The function pointer type for scroll callbacks.
 
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
 The function pointer type for keyboard key callbacks.
 
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
 The function pointer type for Unicode character callbacks.
 
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
 The function pointer type for Unicode character with modifiers callbacks.
 
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
 The function pointer type for path drop callbacks.
 
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
 The function pointer type for monitor configuration callbacks.
 
typedef void(* GLFWjoystickfun) (int jid, int event)
 The function pointer type for joystick configuration callbacks.
 
typedef struct GLFWvidmode GLFWvidmode
 Video mode type.
 
typedef struct GLFWgammaramp GLFWgammaramp
 Gamma ramp.
 
typedef struct GLFWimage GLFWimage
 Image data.
 
typedef struct GLFWgamepadstate GLFWgamepadstate
 Gamepad input state.
 
typedef struct GLFWallocator GLFWallocator
 Custom heap memory allocator.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwInit (void)
 Initializes the GLFW library.
 
void glfwTerminate (void)
 Terminates the GLFW library.
 
void glfwInitHint (int hint, int value)
 Sets the specified init hint to the desired value.
 
void glfwInitAllocator (const GLFWallocator *allocator)
 Sets the init allocator to the desired value.
 
void glfwInitVulkanLoader (PFN_vkGetInstanceProcAddr loader)
 Sets the desired Vulkan vkGetInstanceProcAddr function.
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library.
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration.
 
int glfwGetError (const char **description)
 Returns and clears the last error for the calling thread.
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
 Sets the error callback.
 
int glfwGetPlatform (void)
 Returns the currently selected platform.
 
int glfwPlatformSupported (int platform)
 Returns whether the library includes support for the specified platform.
 
GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors.
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor.
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen.
 
void glfwGetMonitorWorkarea (GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
 Retrieves the work area of the monitor.
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *widthMM, int *heightMM)
 Returns the physical size of the monitor.
 
void glfwGetMonitorContentScale (GLFWmonitor *monitor, float *xscale, float *yscale)
 Retrieves the content scale for the specified monitor.
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor.
 
void glfwSetMonitorUserPointer (GLFWmonitor *monitor, void *pointer)
 Sets the user pointer of the specified monitor.
 
void * glfwGetMonitorUserPointer (GLFWmonitor *monitor)
 Returns the user pointer of the specified monitor.
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
 Sets the monitor configuration callback.
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor.
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor.
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor.
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Returns the current gamma ramp for the specified monitor.
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor.
 
void glfwDefaultWindowHints (void)
 Resets all window hints to their default values.
 
void glfwWindowHint (int hint, int value)
 Sets the specified window hint to the desired value.
 
void glfwWindowHintString (int hint, const char *value)
 Sets the specified window hint to the desired value.
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context.
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context.
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window.
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window.
 
const char * glfwGetWindowTitle (GLFWwindow *window)
 Returns the title of the specified window.
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window.
 
void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images)
 Sets the icon for the specified window.
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the content area of the specified window.
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the content area of the specified window.
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the content area of the specified window.
 
void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
 Sets the size limits of the specified window.
 
void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom)
 Sets the aspect ratio of the specified window.
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the content area of the specified window.
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window.
 
void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom)
 Retrieves the size of the frame of the window.
 
void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale)
 Retrieves the content scale for the specified window.
 
float glfwGetWindowOpacity (GLFWwindow *window)
 Returns the opacity of the whole window.
 
void glfwSetWindowOpacity (GLFWwindow *window, float opacity)
 Sets the opacity of the whole window.
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window.
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window.
 
void glfwMaximizeWindow (GLFWwindow *window)
 Maximizes the specified window.
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible.
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window.
 
void glfwFocusWindow (GLFWwindow *window)
 Brings the specified window to front and sets input focus.
 
void glfwRequestWindowAttention (GLFWwindow *window)
 Requests user attention to the specified window.
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode.
 
void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
 Sets the mode, monitor, video mode and placement of a window.
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window.
 
void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value)
 Sets an attribute of the specified window.
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window.
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window.
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback)
 Sets the position callback for the specified window.
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback)
 Sets the size callback for the specified window.
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback)
 Sets the close callback for the specified window.
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback)
 Sets the refresh callback for the specified window.
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback)
 Sets the focus callback for the specified window.
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback)
 Sets the iconify callback for the specified window.
 
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback)
 Sets the maximize callback for the specified window.
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback)
 Sets the framebuffer resize callback for the specified window.
 
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback)
 Sets the window content scale callback for the specified window.
 
void glfwPollEvents (void)
 Processes all pending events.
 
void glfwWaitEvents (void)
 Waits until events are queued and processes them.
 
void glfwWaitEventsTimeout (double timeout)
 Waits with timeout until events are queued and processes them.
 
void glfwPostEmptyEvent (void)
 Posts an empty event to the event queue.
 
int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window.
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window.
 
int glfwRawMouseMotionSupported (void)
 Returns whether raw mouse motion is supported.
 
const char * glfwGetKeyName (int key, int scancode)
 Returns the layout-specific name of the specified printable key.
 
int glfwGetKeyScancode (int key)
 Returns the platform-specific scancode of the specified key.
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window.
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window.
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the position of the cursor relative to the content area of the window.
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the content area of the window.
 
GLFWcursorglfwCreateCursor (const GLFWimage *image, int xhot, int yhot)
 Creates a custom cursor.
 
GLFWcursorglfwCreateStandardCursor (int shape)
 Creates a cursor with a standard shape.
 
void glfwDestroyCursor (GLFWcursor *cursor)
 Destroys a cursor.
 
void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor)
 Sets the cursor for the window.
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback)
 Sets the key callback.
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback)
 Sets the Unicode character callback.
 
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
 Sets the Unicode character with modifiers callback.
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback)
 Sets the mouse button callback.
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback)
 Sets the cursor position callback.
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback)
 Sets the cursor enter/leave callback.
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback)
 Sets the scroll callback.
 
GLFWdropfun glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback)
 Sets the path drop callback.
 
int glfwJoystickPresent (int jid)
 Returns whether the specified joystick is present.
 
const float * glfwGetJoystickAxes (int jid, int *count)
 Returns the values of all axes of the specified joystick.
 
const unsigned char * glfwGetJoystickButtons (int jid, int *count)
 Returns the state of all buttons of the specified joystick.
 
const unsigned char * glfwGetJoystickHats (int jid, int *count)
 Returns the state of all hats of the specified joystick.
 
const char * glfwGetJoystickName (int jid)
 Returns the name of the specified joystick.
 
const char * glfwGetJoystickGUID (int jid)
 Returns the SDL compatible GUID of the specified joystick.
 
void glfwSetJoystickUserPointer (int jid, void *pointer)
 Sets the user pointer of the specified joystick.
 
void * glfwGetJoystickUserPointer (int jid)
 Returns the user pointer of the specified joystick.
 
int glfwJoystickIsGamepad (int jid)
 Returns whether the specified joystick has a gamepad mapping.
 
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
 Sets the joystick configuration callback.
 
int glfwUpdateGamepadMappings (const char *string)
 Adds the specified SDL_GameControllerDB gamepad mappings.
 
const char * glfwGetGamepadName (int jid)
 Returns the human-readable gamepad name for the specified joystick.
 
int glfwGetGamepadState (int jid, GLFWgamepadstate *state)
 Retrieves the state of the specified joystick remapped as a gamepad.
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string.
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Returns the contents of the clipboard as a string.
 
double glfwGetTime (void)
 Returns the GLFW time.
 
void glfwSetTime (double time)
 Sets the GLFW time.
 
uint64_t glfwGetTimerValue (void)
 Returns the current value of the raw timer.
 
uint64_t glfwGetTimerFrequency (void)
 Returns the frequency, in Hz, of the raw timer.
 
void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread.
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread.
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window.
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context.
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available.
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context.
 
int glfwVulkanSupported (void)
 Returns whether the Vulkan loader and an ICD have been found.
 
const char ** glfwGetRequiredInstanceExtensions (uint32_t *count)
 Returns the Vulkan instance extensions required by GLFW.
 
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance, const char *procname)
 Returns the address of the specified Vulkan instance function.
 
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
 Returns whether the specified queue family can present images.
 
VkResult glfwCreateWindowSurface (VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
 Creates a Vulkan surface for the specified window.
 
+

Macro Definition Documentation

+ +

◆ GLFW_APIENTRY_DEFINED

+ +
+
+ + + + +
#define GLFW_APIENTRY_DEFINED
+
+ +
+
+ +

◆ GLFW_NO_API

+ +
+
+ + + + +
#define GLFW_NO_API   0
+
+ +
+
+ +

◆ GLFW_OPENGL_API

+ +
+
+ + + + +
#define GLFW_OPENGL_API   0x00030001
+
+ +
+
+ +

◆ GLFW_OPENGL_ES_API

+ +
+
+ + + + +
#define GLFW_OPENGL_ES_API   0x00030002
+
+ +
+
+ +

◆ GLFW_NO_ROBUSTNESS

+ +
+
+ + + + +
#define GLFW_NO_ROBUSTNESS   0
+
+ +
+
+ +

◆ GLFW_NO_RESET_NOTIFICATION

+ +
+
+ + + + +
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
+
+ +
+
+ +

◆ GLFW_LOSE_CONTEXT_ON_RESET

+ +
+
+ + + + +
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
+
+ +
+
+ +

◆ GLFW_OPENGL_ANY_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_ANY_PROFILE   0
+
+ +
+
+ +

◆ GLFW_OPENGL_CORE_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
+
+ +
+
+ +

◆ GLFW_OPENGL_COMPAT_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
+
+ +
+
+ +

◆ GLFW_CURSOR

+ +
+
+ + + + +
#define GLFW_CURSOR   0x00033001
+
+ +
+
+ +

◆ GLFW_STICKY_KEYS

+ +
+
+ + + + +
#define GLFW_STICKY_KEYS   0x00033002
+
+ +
+
+ +

◆ GLFW_STICKY_MOUSE_BUTTONS

+ +
+
+ + + + +
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
+
+ +
+
+ +

◆ GLFW_LOCK_KEY_MODS

+ +
+
+ + + + +
#define GLFW_LOCK_KEY_MODS   0x00033004
+
+ +
+
+ +

◆ GLFW_RAW_MOUSE_MOTION

+ +
+
+ + + + +
#define GLFW_RAW_MOUSE_MOTION   0x00033005
+
+ +
+
+ +

◆ GLFW_CURSOR_NORMAL

+ +
+
+ + + + +
#define GLFW_CURSOR_NORMAL   0x00034001
+
+ +
+
+ +

◆ GLFW_CURSOR_HIDDEN

+ +
+
+ + + + +
#define GLFW_CURSOR_HIDDEN   0x00034002
+
+ +
+
+ +

◆ GLFW_CURSOR_DISABLED

+ +
+
+ + + + +
#define GLFW_CURSOR_DISABLED   0x00034003
+
+ +
+
+ +

◆ GLFW_CURSOR_CAPTURED

+ +
+
+ + + + +
#define GLFW_CURSOR_CAPTURED   0x00034004
+
+ +
+
+ +

◆ GLFW_ANY_RELEASE_BEHAVIOR

+ +
+
+ + + + +
#define GLFW_ANY_RELEASE_BEHAVIOR   0
+
+ +
+
+ +

◆ GLFW_RELEASE_BEHAVIOR_FLUSH

+ +
+
+ + + + +
#define GLFW_RELEASE_BEHAVIOR_FLUSH   0x00035001
+
+ +
+
+ +

◆ GLFW_RELEASE_BEHAVIOR_NONE

+ +
+
+ + + + +
#define GLFW_RELEASE_BEHAVIOR_NONE   0x00035002
+
+ +
+
+ +

◆ GLFW_NATIVE_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_NATIVE_CONTEXT_API   0x00036001
+
+ +
+
+ +

◆ GLFW_EGL_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_EGL_CONTEXT_API   0x00036002
+
+ +
+
+ +

◆ GLFW_OSMESA_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_OSMESA_CONTEXT_API   0x00036003
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_NONE

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_NONE   0x00037001
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_OPENGL

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL   0x00037002
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_OPENGLES

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES   0x00037003
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_D3D9

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9   0x00037004
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_D3D11

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_VULKAN

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN   0x00037007
+
+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE_METAL

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
+
+ +
+
+ +

◆ GLFW_WAYLAND_PREFER_LIBDECOR

+ +
+
+ + + + +
#define GLFW_WAYLAND_PREFER_LIBDECOR   0x00038001
+
+ +
+
+ +

◆ GLFW_WAYLAND_DISABLE_LIBDECOR

+ +
+
+ + + + +
#define GLFW_WAYLAND_DISABLE_LIBDECOR   0x00038002
+
+ +
+
+ +

◆ GLFW_ANY_POSITION

+ +
+
+ + + + +
#define GLFW_ANY_POSITION   0x80000000
+
+ +
+
+ +

◆ GLFW_CONNECTED

+ +
+
+ + + + +
#define GLFW_CONNECTED   0x00040001
+
+ +
+
+ +

◆ GLFW_DISCONNECTED

+ +
+
+ + + + +
#define GLFW_DISCONNECTED   0x00040002
+
+ +
+
+ +

◆ GLFW_DONT_CARE

+ +
+
+ + + + +
#define GLFW_DONT_CARE   -1
+
+ +
+
+ +

◆ GLAPIENTRY

+ +
+
+ + + + +
#define GLAPIENTRY   APIENTRY
+
+ +
+
+ +

◆ GLFW_GLAPIENTRY_DEFINED

+ +
+
+ + + + +
#define GLFW_GLAPIENTRY_DEFINED
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html new file mode 100644 index 0000000..9af3200 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html @@ -0,0 +1,1260 @@ + + + + + + + +GLFW: glfw3.h Source File + + + + + + + + + + +
+ + + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
glfw3.h
+
+
+Go to the documentation of this file.
1/*************************************************************************
+
2 * GLFW 3.4 - www.glfw.org
+
3 * A library for OpenGL, window and input
+
4 *------------------------------------------------------------------------
+
5 * Copyright (c) 2002-2006 Marcus Geelnard
+
6 * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+
7 *
+
8 * This software is provided 'as-is', without any express or implied
+
9 * warranty. In no event will the authors be held liable for any damages
+
10 * arising from the use of this software.
+
11 *
+
12 * Permission is granted to anyone to use this software for any purpose,
+
13 * including commercial applications, and to alter it and redistribute it
+
14 * freely, subject to the following restrictions:
+
15 *
+
16 * 1. The origin of this software must not be misrepresented; you must not
+
17 * claim that you wrote the original software. If you use this software
+
18 * in a product, an acknowledgment in the product documentation would
+
19 * be appreciated but is not required.
+
20 *
+
21 * 2. Altered source versions must be plainly marked as such, and must not
+
22 * be misrepresented as being the original software.
+
23 *
+
24 * 3. This notice may not be removed or altered from any source
+
25 * distribution.
+
26 *
+
27 *************************************************************************/
+
28
+
29#ifndef _glfw3_h_
+
30#define _glfw3_h_
+
31
+
32#ifdef __cplusplus
+
33extern "C" {
+
34#endif
+
35
+
36
+
37/*************************************************************************
+
38 * Doxygen documentation
+
39 *************************************************************************/
+
40
+
89/*************************************************************************
+
90 * Compiler- and platform-specific preprocessor work
+
91 *************************************************************************/
+
92
+
93/* If we are we on Windows, we want a single define for it.
+
94 */
+
95#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+
96 #define _WIN32
+
97#endif /* _WIN32 */
+
98
+
99/* Include because most Windows GLU headers need wchar_t and
+
100 * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+
101 * Include it unconditionally to avoid surprising side-effects.
+
102 */
+
103#include <stddef.h>
+
104
+
105/* Include because it is needed by Vulkan and related functions.
+
106 * Include it unconditionally to avoid surprising side-effects.
+
107 */
+
108#include <stdint.h>
+
109
+
110#if defined(GLFW_INCLUDE_VULKAN)
+
111 #include <vulkan/vulkan.h>
+
112#endif /* Vulkan header */
+
113
+
114/* The Vulkan header may have indirectly included windows.h (because of
+
115 * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
+
116 */
+
117
+
118/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+
119 * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
+
120 */
+
121#if !defined(APIENTRY)
+
122 #if defined(_WIN32)
+
123 #define APIENTRY __stdcall
+
124 #else
+
125 #define APIENTRY
+
126 #endif
+
127 #define GLFW_APIENTRY_DEFINED
+
128#endif /* APIENTRY */
+
129
+
130/* Some Windows OpenGL headers need this.
+
131 */
+
132#if !defined(WINGDIAPI) && defined(_WIN32)
+
133 #define WINGDIAPI __declspec(dllimport)
+
134 #define GLFW_WINGDIAPI_DEFINED
+
135#endif /* WINGDIAPI */
+
136
+
137/* Some Windows GLU headers need this.
+
138 */
+
139#if !defined(CALLBACK) && defined(_WIN32)
+
140 #define CALLBACK __stdcall
+
141 #define GLFW_CALLBACK_DEFINED
+
142#endif /* CALLBACK */
+
143
+
144/* Include the chosen OpenGL or OpenGL ES headers.
+
145 */
+
146#if defined(GLFW_INCLUDE_ES1)
+
147
+
148 #include <GLES/gl.h>
+
149 #if defined(GLFW_INCLUDE_GLEXT)
+
150 #include <GLES/glext.h>
+
151 #endif
+
152
+
153#elif defined(GLFW_INCLUDE_ES2)
+
154
+
155 #include <GLES2/gl2.h>
+
156 #if defined(GLFW_INCLUDE_GLEXT)
+
157 #include <GLES2/gl2ext.h>
+
158 #endif
+
159
+
160#elif defined(GLFW_INCLUDE_ES3)
+
161
+
162 #include <GLES3/gl3.h>
+
163 #if defined(GLFW_INCLUDE_GLEXT)
+
164 #include <GLES2/gl2ext.h>
+
165 #endif
+
166
+
167#elif defined(GLFW_INCLUDE_ES31)
+
168
+
169 #include <GLES3/gl31.h>
+
170 #if defined(GLFW_INCLUDE_GLEXT)
+
171 #include <GLES2/gl2ext.h>
+
172 #endif
+
173
+
174#elif defined(GLFW_INCLUDE_ES32)
+
175
+
176 #include <GLES3/gl32.h>
+
177 #if defined(GLFW_INCLUDE_GLEXT)
+
178 #include <GLES2/gl2ext.h>
+
179 #endif
+
180
+
181#elif defined(GLFW_INCLUDE_GLCOREARB)
+
182
+
183 #if defined(__APPLE__)
+
184
+
185 #include <OpenGL/gl3.h>
+
186 #if defined(GLFW_INCLUDE_GLEXT)
+
187 #include <OpenGL/gl3ext.h>
+
188 #endif /*GLFW_INCLUDE_GLEXT*/
+
189
+
190 #else /*__APPLE__*/
+
191
+
192 #include <GL/glcorearb.h>
+
193 #if defined(GLFW_INCLUDE_GLEXT)
+
194 #include <GL/glext.h>
+
195 #endif
+
196
+
197 #endif /*__APPLE__*/
+
198
+
199#elif defined(GLFW_INCLUDE_GLU)
+
200
+
201 #if defined(__APPLE__)
+
202
+
203 #if defined(GLFW_INCLUDE_GLU)
+
204 #include <OpenGL/glu.h>
+
205 #endif
+
206
+
207 #else /*__APPLE__*/
+
208
+
209 #if defined(GLFW_INCLUDE_GLU)
+
210 #include <GL/glu.h>
+
211 #endif
+
212
+
213 #endif /*__APPLE__*/
+
214
+
215#elif !defined(GLFW_INCLUDE_NONE) && \
+
216 !defined(__gl_h_) && \
+
217 !defined(__gles1_gl_h_) && \
+
218 !defined(__gles2_gl2_h_) && \
+
219 !defined(__gles2_gl3_h_) && \
+
220 !defined(__gles2_gl31_h_) && \
+
221 !defined(__gles2_gl32_h_) && \
+
222 !defined(__gl_glcorearb_h_) && \
+
223 !defined(__gl2_h_) /*legacy*/ && \
+
224 !defined(__gl3_h_) /*legacy*/ && \
+
225 !defined(__gl31_h_) /*legacy*/ && \
+
226 !defined(__gl32_h_) /*legacy*/ && \
+
227 !defined(__glcorearb_h_) /*legacy*/ && \
+
228 !defined(__GL_H__) /*non-standard*/ && \
+
229 !defined(__gltypes_h_) /*non-standard*/ && \
+
230 !defined(__glee_h_) /*non-standard*/
+
231
+
232 #if defined(__APPLE__)
+
233
+
234 #if !defined(GLFW_INCLUDE_GLEXT)
+
235 #define GL_GLEXT_LEGACY
+
236 #endif
+
237 #include <OpenGL/gl.h>
+
238
+
239 #else /*__APPLE__*/
+
240
+
241 #include <GL/gl.h>
+
242 #if defined(GLFW_INCLUDE_GLEXT)
+
243 #include <GL/glext.h>
+
244 #endif
+
245
+
246 #endif /*__APPLE__*/
+
247
+
248#endif /* OpenGL and OpenGL ES headers */
+
249
+
250#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+
251 /* GLFW_DLL must be defined by applications that are linking against the DLL
+
252 * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
+
253 * configuration header when compiling the DLL version of the library.
+
254 */
+
255 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+
256#endif
+
257
+
258/* GLFWAPI is used to declare public API functions for export
+
259 * from the DLL / shared library / dynamic library.
+
260 */
+
261#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+
262 /* We are building GLFW as a Win32 DLL */
+
263 #define GLFWAPI __declspec(dllexport)
+
264#elif defined(_WIN32) && defined(GLFW_DLL)
+
265 /* We are calling a GLFW Win32 DLL */
+
266 #define GLFWAPI __declspec(dllimport)
+
267#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+
268 /* We are building GLFW as a Unix shared library */
+
269 #define GLFWAPI __attribute__((visibility("default")))
+
270#else
+
271 #define GLFWAPI
+
272#endif
+
273
+
274
+
275/*************************************************************************
+
276 * GLFW API tokens
+
277 *************************************************************************/
+
278
+
287#define GLFW_VERSION_MAJOR 3
+
294#define GLFW_VERSION_MINOR 4
+
301#define GLFW_VERSION_REVISION 0
+
312#define GLFW_TRUE 1
+
321#define GLFW_FALSE 0
+
322
+
331#define GLFW_RELEASE 0
+
338#define GLFW_PRESS 1
+
345#define GLFW_REPEAT 2
+
355#define GLFW_HAT_CENTERED 0
+
356#define GLFW_HAT_UP 1
+
357#define GLFW_HAT_RIGHT 2
+
358#define GLFW_HAT_DOWN 4
+
359#define GLFW_HAT_LEFT 8
+
360#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+
361#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+
362#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
+
363#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+
364
+
367#define GLFW_KEY_UNKNOWN -1
+
368
+
395/* Printable keys */
+
396#define GLFW_KEY_SPACE 32
+
397#define GLFW_KEY_APOSTROPHE 39 /* ' */
+
398#define GLFW_KEY_COMMA 44 /* , */
+
399#define GLFW_KEY_MINUS 45 /* - */
+
400#define GLFW_KEY_PERIOD 46 /* . */
+
401#define GLFW_KEY_SLASH 47 /* / */
+
402#define GLFW_KEY_0 48
+
403#define GLFW_KEY_1 49
+
404#define GLFW_KEY_2 50
+
405#define GLFW_KEY_3 51
+
406#define GLFW_KEY_4 52
+
407#define GLFW_KEY_5 53
+
408#define GLFW_KEY_6 54
+
409#define GLFW_KEY_7 55
+
410#define GLFW_KEY_8 56
+
411#define GLFW_KEY_9 57
+
412#define GLFW_KEY_SEMICOLON 59 /* ; */
+
413#define GLFW_KEY_EQUAL 61 /* = */
+
414#define GLFW_KEY_A 65
+
415#define GLFW_KEY_B 66
+
416#define GLFW_KEY_C 67
+
417#define GLFW_KEY_D 68
+
418#define GLFW_KEY_E 69
+
419#define GLFW_KEY_F 70
+
420#define GLFW_KEY_G 71
+
421#define GLFW_KEY_H 72
+
422#define GLFW_KEY_I 73
+
423#define GLFW_KEY_J 74
+
424#define GLFW_KEY_K 75
+
425#define GLFW_KEY_L 76
+
426#define GLFW_KEY_M 77
+
427#define GLFW_KEY_N 78
+
428#define GLFW_KEY_O 79
+
429#define GLFW_KEY_P 80
+
430#define GLFW_KEY_Q 81
+
431#define GLFW_KEY_R 82
+
432#define GLFW_KEY_S 83
+
433#define GLFW_KEY_T 84
+
434#define GLFW_KEY_U 85
+
435#define GLFW_KEY_V 86
+
436#define GLFW_KEY_W 87
+
437#define GLFW_KEY_X 88
+
438#define GLFW_KEY_Y 89
+
439#define GLFW_KEY_Z 90
+
440#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+
441#define GLFW_KEY_BACKSLASH 92 /* \ */
+
442#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+
443#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+
444#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+
445#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
446
+
447/* Function keys */
+
448#define GLFW_KEY_ESCAPE 256
+
449#define GLFW_KEY_ENTER 257
+
450#define GLFW_KEY_TAB 258
+
451#define GLFW_KEY_BACKSPACE 259
+
452#define GLFW_KEY_INSERT 260
+
453#define GLFW_KEY_DELETE 261
+
454#define GLFW_KEY_RIGHT 262
+
455#define GLFW_KEY_LEFT 263
+
456#define GLFW_KEY_DOWN 264
+
457#define GLFW_KEY_UP 265
+
458#define GLFW_KEY_PAGE_UP 266
+
459#define GLFW_KEY_PAGE_DOWN 267
+
460#define GLFW_KEY_HOME 268
+
461#define GLFW_KEY_END 269
+
462#define GLFW_KEY_CAPS_LOCK 280
+
463#define GLFW_KEY_SCROLL_LOCK 281
+
464#define GLFW_KEY_NUM_LOCK 282
+
465#define GLFW_KEY_PRINT_SCREEN 283
+
466#define GLFW_KEY_PAUSE 284
+
467#define GLFW_KEY_F1 290
+
468#define GLFW_KEY_F2 291
+
469#define GLFW_KEY_F3 292
+
470#define GLFW_KEY_F4 293
+
471#define GLFW_KEY_F5 294
+
472#define GLFW_KEY_F6 295
+
473#define GLFW_KEY_F7 296
+
474#define GLFW_KEY_F8 297
+
475#define GLFW_KEY_F9 298
+
476#define GLFW_KEY_F10 299
+
477#define GLFW_KEY_F11 300
+
478#define GLFW_KEY_F12 301
+
479#define GLFW_KEY_F13 302
+
480#define GLFW_KEY_F14 303
+
481#define GLFW_KEY_F15 304
+
482#define GLFW_KEY_F16 305
+
483#define GLFW_KEY_F17 306
+
484#define GLFW_KEY_F18 307
+
485#define GLFW_KEY_F19 308
+
486#define GLFW_KEY_F20 309
+
487#define GLFW_KEY_F21 310
+
488#define GLFW_KEY_F22 311
+
489#define GLFW_KEY_F23 312
+
490#define GLFW_KEY_F24 313
+
491#define GLFW_KEY_F25 314
+
492#define GLFW_KEY_KP_0 320
+
493#define GLFW_KEY_KP_1 321
+
494#define GLFW_KEY_KP_2 322
+
495#define GLFW_KEY_KP_3 323
+
496#define GLFW_KEY_KP_4 324
+
497#define GLFW_KEY_KP_5 325
+
498#define GLFW_KEY_KP_6 326
+
499#define GLFW_KEY_KP_7 327
+
500#define GLFW_KEY_KP_8 328
+
501#define GLFW_KEY_KP_9 329
+
502#define GLFW_KEY_KP_DECIMAL 330
+
503#define GLFW_KEY_KP_DIVIDE 331
+
504#define GLFW_KEY_KP_MULTIPLY 332
+
505#define GLFW_KEY_KP_SUBTRACT 333
+
506#define GLFW_KEY_KP_ADD 334
+
507#define GLFW_KEY_KP_ENTER 335
+
508#define GLFW_KEY_KP_EQUAL 336
+
509#define GLFW_KEY_LEFT_SHIFT 340
+
510#define GLFW_KEY_LEFT_CONTROL 341
+
511#define GLFW_KEY_LEFT_ALT 342
+
512#define GLFW_KEY_LEFT_SUPER 343
+
513#define GLFW_KEY_RIGHT_SHIFT 344
+
514#define GLFW_KEY_RIGHT_CONTROL 345
+
515#define GLFW_KEY_RIGHT_ALT 346
+
516#define GLFW_KEY_RIGHT_SUPER 347
+
517#define GLFW_KEY_MENU 348
+
518
+
519#define GLFW_KEY_LAST GLFW_KEY_MENU
+
520
+
535#define GLFW_MOD_SHIFT 0x0001
+
540#define GLFW_MOD_CONTROL 0x0002
+
545#define GLFW_MOD_ALT 0x0004
+
550#define GLFW_MOD_SUPER 0x0008
+
556#define GLFW_MOD_CAPS_LOCK 0x0010
+
562#define GLFW_MOD_NUM_LOCK 0x0020
+
563
+
573#define GLFW_MOUSE_BUTTON_1 0
+
574#define GLFW_MOUSE_BUTTON_2 1
+
575#define GLFW_MOUSE_BUTTON_3 2
+
576#define GLFW_MOUSE_BUTTON_4 3
+
577#define GLFW_MOUSE_BUTTON_5 4
+
578#define GLFW_MOUSE_BUTTON_6 5
+
579#define GLFW_MOUSE_BUTTON_7 6
+
580#define GLFW_MOUSE_BUTTON_8 7
+
581#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+
582#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+
583#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+
584#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+
594#define GLFW_JOYSTICK_1 0
+
595#define GLFW_JOYSTICK_2 1
+
596#define GLFW_JOYSTICK_3 2
+
597#define GLFW_JOYSTICK_4 3
+
598#define GLFW_JOYSTICK_5 4
+
599#define GLFW_JOYSTICK_6 5
+
600#define GLFW_JOYSTICK_7 6
+
601#define GLFW_JOYSTICK_8 7
+
602#define GLFW_JOYSTICK_9 8
+
603#define GLFW_JOYSTICK_10 9
+
604#define GLFW_JOYSTICK_11 10
+
605#define GLFW_JOYSTICK_12 11
+
606#define GLFW_JOYSTICK_13 12
+
607#define GLFW_JOYSTICK_14 13
+
608#define GLFW_JOYSTICK_15 14
+
609#define GLFW_JOYSTICK_16 15
+
610#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+
620#define GLFW_GAMEPAD_BUTTON_A 0
+
621#define GLFW_GAMEPAD_BUTTON_B 1
+
622#define GLFW_GAMEPAD_BUTTON_X 2
+
623#define GLFW_GAMEPAD_BUTTON_Y 3
+
624#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
+
625#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
+
626#define GLFW_GAMEPAD_BUTTON_BACK 6
+
627#define GLFW_GAMEPAD_BUTTON_START 7
+
628#define GLFW_GAMEPAD_BUTTON_GUIDE 8
+
629#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
+
630#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
+
631#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
+
632#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
+
633#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
+
634#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
+
635#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
636
+
637#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
+
638#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
+
639#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
+
640#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
+
650#define GLFW_GAMEPAD_AXIS_LEFT_X 0
+
651#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
+
652#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
+
653#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
+
654#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
+
655#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+
656#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+
672#define GLFW_NO_ERROR 0
+
681#define GLFW_NOT_INITIALIZED 0x00010001
+
691#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+
699#define GLFW_INVALID_ENUM 0x00010003
+
710#define GLFW_INVALID_VALUE 0x00010004
+
718#define GLFW_OUT_OF_MEMORY 0x00010005
+
734#define GLFW_API_UNAVAILABLE 0x00010006
+
751#define GLFW_VERSION_UNAVAILABLE 0x00010007
+
762#define GLFW_PLATFORM_ERROR 0x00010008
+
781#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+
789#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
+
800#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
+
814#define GLFW_FEATURE_UNAVAILABLE 0x0001000C
+
827#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
+
849#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E
+
859#define GLFW_FOCUSED 0x00020001
+
864#define GLFW_ICONIFIED 0x00020002
+
870#define GLFW_RESIZABLE 0x00020003
+
876#define GLFW_VISIBLE 0x00020004
+
882#define GLFW_DECORATED 0x00020005
+
888#define GLFW_AUTO_ICONIFY 0x00020006
+
894#define GLFW_FLOATING 0x00020007
+
900#define GLFW_MAXIMIZED 0x00020008
+
905#define GLFW_CENTER_CURSOR 0x00020009
+
912#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+
917#define GLFW_HOVERED 0x0002000B
+
923#define GLFW_FOCUS_ON_SHOW 0x0002000C
+
924
+
930#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
+
931
+
936#define GLFW_POSITION_X 0x0002000E
+
937
+
942#define GLFW_POSITION_Y 0x0002000F
+
943
+
948#define GLFW_RED_BITS 0x00021001
+
953#define GLFW_GREEN_BITS 0x00021002
+
958#define GLFW_BLUE_BITS 0x00021003
+
963#define GLFW_ALPHA_BITS 0x00021004
+
968#define GLFW_DEPTH_BITS 0x00021005
+
973#define GLFW_STENCIL_BITS 0x00021006
+
978#define GLFW_ACCUM_RED_BITS 0x00021007
+
983#define GLFW_ACCUM_GREEN_BITS 0x00021008
+
988#define GLFW_ACCUM_BLUE_BITS 0x00021009
+
993#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+
998#define GLFW_AUX_BUFFERS 0x0002100B
+
1003#define GLFW_STEREO 0x0002100C
+
1008#define GLFW_SAMPLES 0x0002100D
+
1013#define GLFW_SRGB_CAPABLE 0x0002100E
+
1018#define GLFW_REFRESH_RATE 0x0002100F
+
1024#define GLFW_DOUBLEBUFFER 0x00021010
+
1025
+
1031#define GLFW_CLIENT_API 0x00022001
+
1037#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+
1043#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+
1049#define GLFW_CONTEXT_REVISION 0x00022004
+
1055#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+
1061#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+
1067#define GLFW_CONTEXT_DEBUG 0x00022007
+
1072#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
+
1078#define GLFW_OPENGL_PROFILE 0x00022008
+
1084#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+
1090#define GLFW_CONTEXT_NO_ERROR 0x0002200A
+
1096#define GLFW_CONTEXT_CREATION_API 0x0002200B
+
1100#define GLFW_SCALE_TO_MONITOR 0x0002200C
+
1104#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
+
1111#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+
1115#define GLFW_COCOA_FRAME_NAME 0x00023002
+
1119#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+
1123#define GLFW_X11_CLASS_NAME 0x00024001
+
1127#define GLFW_X11_INSTANCE_NAME 0x00024002
+
1128#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
+
1131#define GLFW_WIN32_SHOWDEFAULT 0x00025002
+
1137#define GLFW_WAYLAND_APP_ID 0x00026001
+
1140#define GLFW_NO_API 0
+
1141#define GLFW_OPENGL_API 0x00030001
+
1142#define GLFW_OPENGL_ES_API 0x00030002
+
1143
+
1144#define GLFW_NO_ROBUSTNESS 0
+
1145#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+
1146#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
1147
+
1148#define GLFW_OPENGL_ANY_PROFILE 0
+
1149#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+
1150#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
1151
+
1152#define GLFW_CURSOR 0x00033001
+
1153#define GLFW_STICKY_KEYS 0x00033002
+
1154#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+
1155#define GLFW_LOCK_KEY_MODS 0x00033004
+
1156#define GLFW_RAW_MOUSE_MOTION 0x00033005
+
1157
+
1158#define GLFW_CURSOR_NORMAL 0x00034001
+
1159#define GLFW_CURSOR_HIDDEN 0x00034002
+
1160#define GLFW_CURSOR_DISABLED 0x00034003
+
1161#define GLFW_CURSOR_CAPTURED 0x00034004
+
1162
+
1163#define GLFW_ANY_RELEASE_BEHAVIOR 0
+
1164#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+
1165#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
+
1166
+
1167#define GLFW_NATIVE_CONTEXT_API 0x00036001
+
1168#define GLFW_EGL_CONTEXT_API 0x00036002
+
1169#define GLFW_OSMESA_CONTEXT_API 0x00036003
+
1170
+
1171#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
+
1172#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
+
1173#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
+
1174#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
+
1175#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
+
1176#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
+
1177#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
+
1178
+
1179#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001
+
1180#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002
+
1181
+
1182#define GLFW_ANY_POSITION 0x80000000
+
1183
+
1197#define GLFW_ARROW_CURSOR 0x00036001
+
1202#define GLFW_IBEAM_CURSOR 0x00036002
+
1207#define GLFW_CROSSHAIR_CURSOR 0x00036003
+
1212#define GLFW_POINTING_HAND_CURSOR 0x00036004
+
1218#define GLFW_RESIZE_EW_CURSOR 0x00036005
+
1224#define GLFW_RESIZE_NS_CURSOR 0x00036006
+
1239#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
+
1254#define GLFW_RESIZE_NESW_CURSOR 0x00036008
+
1260#define GLFW_RESIZE_ALL_CURSOR 0x00036009
+
1272#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
+
1277#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
+
1282#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
+
1287#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
+
1290#define GLFW_CONNECTED 0x00040001
+
1291#define GLFW_DISCONNECTED 0x00040002
+
1292
+
1299#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
+
1304#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
+
1309#define GLFW_PLATFORM 0x00050003
+
1314#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
+
1319#define GLFW_COCOA_MENUBAR 0x00051002
+
1324#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
+
1329#define GLFW_WAYLAND_LIBDECOR 0x00053001
+
1338#define GLFW_ANY_PLATFORM 0x00060000
+
1339#define GLFW_PLATFORM_WIN32 0x00060001
+
1340#define GLFW_PLATFORM_COCOA 0x00060002
+
1341#define GLFW_PLATFORM_WAYLAND 0x00060003
+
1342#define GLFW_PLATFORM_X11 0x00060004
+
1343#define GLFW_PLATFORM_NULL 0x00060005
+
1346#define GLFW_DONT_CARE -1
+
1347
+
1348
+
1349/*************************************************************************
+
1350 * GLFW API types
+
1351 *************************************************************************/
+
1352
+
1365typedef void (*GLFWglproc)(void);
+
1366
+
1379typedef void (*GLFWvkproc)(void);
+
1380
+ +
1392
+
1403typedef struct GLFWwindow GLFWwindow;
+
1404
+
1415typedef struct GLFWcursor GLFWcursor;
+
1416
+
1468typedef void* (* GLFWallocatefun)(size_t size, void* user);
+
1469
+
1524typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
+
1525
+
1566typedef void (* GLFWdeallocatefun)(void* block, void* user);
+
1567
+
1590typedef void (* GLFWerrorfun)(int error_code, const char* description);
+
1591
+
1613typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
+
1614
+
1635typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
+
1636
+
1655typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
+
1656
+
1675typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
+
1676
+
1696typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
+
1697
+
1717typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
+
1718
+
1738typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
+
1739
+
1759typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
+
1760
+
1780typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
+
1781
+
1806typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
+
1807
+
1829typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
+
1830
+
1850typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
+
1851
+
1871typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
+
1872
+
1897typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
+
1898
+
1918typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
+
1919
+
1945typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
+
1946
+
1969typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
+
1970
+
1990typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
+
1991
+
2011typedef void (* GLFWjoystickfun)(int jid, int event);
+
2012
+
+
2026typedef struct GLFWvidmode
+
2027{
+ + + + + + + +
+
2047
+
+
2060typedef struct GLFWgammaramp
+
2061{
+
2064 unsigned short* red;
+
2067 unsigned short* green;
+
2070 unsigned short* blue;
+
2073 unsigned int size;
+ +
+
2075
+
+
2089typedef struct GLFWimage
+
2090{
+ + +
2099 unsigned char* pixels;
+ +
+
2101
+
+
2113typedef struct GLFWgamepadstate
+
2114{
+
2118 unsigned char buttons[15];
+
2122 float axes[6];
+ +
+
2124
+ +
2156
+
2157
+
2158/*************************************************************************
+
2159 * GLFW API functions
+
2160 *************************************************************************/
+
2161
+
2220GLFWAPI int glfwInit(void);
+
2221
+
2254GLFWAPI void glfwTerminate(void);
+
2255
+
2286GLFWAPI void glfwInitHint(int hint, int value);
+
2287
+
2317GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
+
2318
+
2319#if defined(VK_VERSION_1_0)
+
2320
+
2363GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
+
2364
+
2365#endif /*VK_VERSION_1_0*/
+
2366
+
2392GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
2393
+
2426GLFWAPI const char* glfwGetVersionString(void);
+
2427
+
2457GLFWAPI int glfwGetError(const char** description);
+
2458
+ +
2504
+
2524GLFWAPI int glfwGetPlatform(void);
+
2525
+
2548GLFWAPI int glfwPlatformSupported(int platform);
+
2549
+
2577GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
2578
+ +
2602
+
2626GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
2627
+
2657GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
2658
+
2692GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
2693
+
2727GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
2728
+
2753GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
2754
+
2779GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
2780
+ +
2804
+ +
2834
+
2867GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
2868
+ +
2896
+
2928GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
2929
+ +
2959
+
2999GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
3000
+
3018GLFWAPI void glfwDefaultWindowHints(void);
+
3019
+
3053GLFWAPI void glfwWindowHint(int hint, int value);
+
3054
+
3091GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
3092
+
3235GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
3236
+
3264GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
3265
+ +
3285
+
3306GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
3307
+
3338GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
+
3339
+
3364GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
3365
+
3413GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
3414
+
3445GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
3446
+
3480GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
3481
+
3510GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
3511
+
3553GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
3554
+
3596GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
3597
+
3634GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
3635
+
3663GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
3664
+
3700GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
3701
+
3733GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
3734
+
3760GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
3761
+
3792GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
3793
+
3824GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
3825
+
3851GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
3852
+
3876GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
3877
+
3908GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
3909
+
3930GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
3931
+
3969GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
3970
+ +
3997
+ +
4019
+
4074GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
4075
+
4111GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
4112
+
4153GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
4154
+
4176GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
4177
+ +
4198
+ +
4233
+ +
4265
+ +
4305
+ +
4341
+ +
4376
+ +
4406
+ +
4436
+ +
4466
+ +
4497
+
4534GLFWAPI void glfwPollEvents(void);
+
4535
+
4579GLFWAPI void glfwWaitEvents(void);
+
4580
+
4628GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
4629
+
4648GLFWAPI void glfwPostEmptyEvent(void);
+
4649
+
4673GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
4674
+
4738GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
4739
+ +
4768
+
4835GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
4836
+
4862GLFWAPI int glfwGetKeyScancode(int key);
+
4863
+
4901GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
4902
+
4930GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
4931
+
4968GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
4969
+
5008GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
5009
+
5046GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
5047
+ +
5095
+
5121GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
5122
+
5148GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
5149
+ +
5199
+ +
5242
+ +
5284
+ +
5321
+ +
5353
+ +
5384
+ +
5418
+ +
5453
+
5476GLFWAPI int glfwJoystickPresent(int jid);
+
5477
+
5509GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
5510
+
5550GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
5551
+
5607GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
5608
+
5638GLFWAPI const char* glfwGetJoystickName(int jid);
+
5639
+
5679GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
5680
+
5705GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
5706
+
5729GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
5730
+
5757GLFWAPI int glfwJoystickIsGamepad(int jid);
+
5758
+ +
5794
+
5827GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
5828
+
5859GLFWAPI const char* glfwGetGamepadName(int jid);
+
5860
+
5897GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
5898
+
5927GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
5928
+
5962GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
5963
+
5992GLFWAPI double glfwGetTime(void);
+
5993
+
6022GLFWAPI void glfwSetTime(double time);
+
6023
+
6044GLFWAPI uint64_t glfwGetTimerValue(void);
+
6045
+
6064GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
6065
+ +
6110
+ +
6131
+
6164GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
6165
+
6210GLFWAPI void glfwSwapInterval(int interval);
+
6211
+
6248GLFWAPI int glfwExtensionSupported(const char* extension);
+
6249
+
6290GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
6291
+
6316GLFWAPI int glfwVulkanSupported(void);
+
6317
+
6360GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
6361
+
6362#if defined(VK_VERSION_1_0)
+
6363
+
6403GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
6404
+
6440GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
6441
+
6510GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
6511
+
6512#endif /*VK_VERSION_1_0*/
+
6513
+
6514
+
6515/*************************************************************************
+
6516 * Global definition cleanup
+
6517 *************************************************************************/
+
6518
+
6519/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
6520
+
6521#ifdef GLFW_WINGDIAPI_DEFINED
+
6522 #undef WINGDIAPI
+
6523 #undef GLFW_WINGDIAPI_DEFINED
+
6524#endif
+
6525
+
6526#ifdef GLFW_CALLBACK_DEFINED
+
6527 #undef CALLBACK
+
6528 #undef GLFW_CALLBACK_DEFINED
+
6529#endif
+
6530
+
6531/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+
6532 * defined by some gl.h variants (OpenBSD) so define it after if needed.
+
6533 */
+
6534#ifndef GLAPIENTRY
+
6535 #define GLAPIENTRY APIENTRY
+
6536 #define GLFW_GLAPIENTRY_DEFINED
+
6537#endif
+
6538
+
6539/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
6540
+
6541
+
6542#ifdef __cplusplus
+
6543}
+
6544#endif
+
6545
+
6546#endif /* _glfw3_h_ */
+
6547
+
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
+
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
+
void(* GLFWglproc)(void)
Client API function pointer type.
Definition glfw3.h:1365
+
void glfwSwapInterval(int interval)
Sets the swap interval for the current context.
+
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
+
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
+
const char * glfwGetVersionString(void)
Returns a string describing the compile-time configuration.
+
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
+
int glfwInit(void)
Initializes the GLFW library.
+
void *(* GLFWreallocatefun)(void *block, size_t size, void *user)
The function pointer type for memory reallocation callbacks.
Definition glfw3.h:1524
+
void *(* GLFWallocatefun)(size_t size, void *user)
The function pointer type for memory allocation callbacks.
Definition glfw3.h:1468
+
int glfwGetPlatform(void)
Returns the currently selected platform.
+
void(* GLFWdeallocatefun)(void *block, void *user)
The function pointer type for memory deallocation callbacks.
Definition glfw3.h:1566
+
void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
Sets the desired Vulkan vkGetInstanceProcAddr function.
+
void(* GLFWerrorfun)(int error_code, const char *description)
The function pointer type for error callbacks.
Definition glfw3.h:1590
+
int glfwPlatformSupported(int platform)
Returns whether the library includes support for the specified platform.
+
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
+
void glfwInitAllocator(const GLFWallocator *allocator)
Sets the init allocator to the desired value.
+
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
+
void glfwTerminate(void)
Terminates the GLFW library.
+
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
+
void(* GLFWmousebuttonfun)(GLFWwindow *window, int button, int action, int mods)
The function pointer type for mouse button callbacks.
Definition glfw3.h:1806
+
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
+
void glfwSetCursorPos(GLFWwindow *window, double xpos, double ypos)
Sets the position of the cursor, relative to the content area of the window.
+
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
+
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
+
GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *window, GLFWcharmodsfun callback)
Sets the Unicode character with modifiers callback.
+
void * glfwGetJoystickUserPointer(int jid)
Returns the user pointer of the specified joystick.
+
void(* GLFWcharfun)(GLFWwindow *window, unsigned int codepoint)
The function pointer type for Unicode character callbacks.
Definition glfw3.h:1918
+
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
+
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
+
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
+
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
+
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
+
void(* GLFWkeyfun)(GLFWwindow *window, int key, int scancode, int action, int mods)
The function pointer type for keyboard key callbacks.
Definition glfw3.h:1897
+
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
+
const char * glfwGetJoystickGUID(int jid)
Returns the SDL compatible GUID of the specified joystick.
+
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
+
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
+
void glfwSetJoystickUserPointer(int jid, void *pointer)
Sets the user pointer of the specified joystick.
+
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
+
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
+
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition glfw3.h:1415
+
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
+
void(* GLFWjoystickfun)(int jid, int event)
The function pointer type for joystick configuration callbacks.
Definition glfw3.h:2011
+
double glfwGetTime(void)
Returns the GLFW time.
+
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
+
void(* GLFWcursorenterfun)(GLFWwindow *window, int entered)
The function pointer type for cursor enter/leave callbacks.
Definition glfw3.h:1850
+
void(* GLFWdropfun)(GLFWwindow *window, int path_count, const char *paths[])
The function pointer type for path drop callbacks.
Definition glfw3.h:1969
+
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
+
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
+
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
+
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
+
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
+
void(* GLFWcharmodsfun)(GLFWwindow *window, unsigned int codepoint, int mods)
The function pointer type for Unicode character with modifiers callbacks.
Definition glfw3.h:1945
+
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
+
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
+
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
+
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
+
void(* GLFWcursorposfun)(GLFWwindow *window, double xpos, double ypos)
The function pointer type for cursor position callbacks.
Definition glfw3.h:1829
+
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
+
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
+
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
+
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
+
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
+
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
+
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
+
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
+
void glfwSetTime(double time)
Sets the GLFW time.
+
int glfwGetInputMode(GLFWwindow *window, int mode)
Returns the value of an input option for the specified window.
+
void(* GLFWscrollfun)(GLFWwindow *window, double xoffset, double yoffset)
The function pointer type for scroll callbacks.
Definition glfw3.h:1871
+
void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
Returns the position of the monitor's viewport on the virtual screen.
+
void * glfwGetMonitorUserPointer(GLFWmonitor *monitor)
Returns the user pointer of the specified monitor.
+
void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
Sets the current gamma ramp for the specified monitor.
+
void glfwSetGamma(GLFWmonitor *monitor, float gamma)
Generates a gamma ramp and sets it for the specified monitor.
+
void glfwSetMonitorUserPointer(GLFWmonitor *monitor, void *pointer)
Sets the user pointer of the specified monitor.
+
GLFWmonitor ** glfwGetMonitors(int *count)
Returns the currently connected monitors.
+
void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
Retrieves the work area of the monitor.
+
const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
Returns the current gamma ramp for the specified monitor.
+
const char * glfwGetMonitorName(GLFWmonitor *monitor)
Returns the name of the specified monitor.
+
void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
Returns the physical size of the monitor.
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1391
+
void(* GLFWmonitorfun)(GLFWmonitor *monitor, int event)
The function pointer type for monitor configuration callbacks.
Definition glfw3.h:1990
+
GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
Sets the monitor configuration callback.
+
const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
Returns the current mode of the specified monitor.
+
GLFWmonitor * glfwGetPrimaryMonitor(void)
Returns the primary monitor.
+
const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
Returns the available video modes for the specified monitor.
+
void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
Retrieves the content scale for the specified monitor.
+
VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
Creates a Vulkan surface for the specified window.
+
int glfwVulkanSupported(void)
Returns whether the Vulkan loader and an ICD have been found.
+
void(* GLFWvkproc)(void)
Vulkan API function pointer type.
Definition glfw3.h:1379
+
const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
Returns the Vulkan instance extensions required by GLFW.
+
GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
Returns the address of the specified Vulkan instance function.
+
int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
Returns whether the specified queue family can present images.
+
GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
Sets the position callback for the specified window.
+
void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the framebuffer of the specified window.
+
void glfwSwapBuffers(GLFWwindow *window)
Swaps the front and back buffers of the specified window.
+
void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
Retrieves the size of the frame of the window.
+
void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
Sets the position of the content area of the specified window.
+
void glfwIconifyWindow(GLFWwindow *window)
Iconifies the specified window.
+
GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
Sets the refresh callback for the specified window.
+
int glfwWindowShouldClose(GLFWwindow *window)
Checks the close flag of the specified window.
+
void glfwRequestWindowAttention(GLFWwindow *window)
Requests user attention to the specified window.
+
void(* GLFWwindowmaximizefun)(GLFWwindow *window, int maximized)
The function pointer type for window maximize callbacks.
Definition glfw3.h:1738
+
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
+
void(* GLFWwindowiconifyfun)(GLFWwindow *window, int iconified)
The function pointer type for window iconify callbacks.
Definition glfw3.h:1717
+
void glfwSetWindowSize(GLFWwindow *window, int width, int height)
Sets the size of the content area of the specified window.
+
void glfwPollEvents(void)
Processes all pending events.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
void glfwSetWindowUserPointer(GLFWwindow *window, void *pointer)
Sets the user pointer of the specified window.
+
void glfwMaximizeWindow(GLFWwindow *window)
Maximizes the specified window.
+
void(* GLFWwindowrefreshfun)(GLFWwindow *window)
The function pointer type for window content refresh callbacks.
Definition glfw3.h:1675
+
void glfwHideWindow(GLFWwindow *window)
Hides the specified window.
+
void glfwSetWindowShouldClose(GLFWwindow *window, int value)
Sets the close flag of the specified window.
+
GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
Returns the monitor that the window uses for full screen mode.
+
void glfwRestoreWindow(GLFWwindow *window)
Restores the specified window.
+
void glfwWaitEvents(void)
Waits until events are queued and processes them.
+
void glfwSetWindowTitle(GLFWwindow *window, const char *title)
Sets the title of the specified window.
+
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
+
void glfwShowWindow(GLFWwindow *window)
Makes the specified window visible.
+
void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
Sets the aspect ratio of the specified window.
+
void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
Retrieves the position of the content area of the specified window.
+
void(* GLFWwindowcontentscalefun)(GLFWwindow *window, float xscale, float yscale)
The function pointer type for window content scale callbacks.
Definition glfw3.h:1780
+
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
+
void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
Sets the mode, monitor, video mode and placement of a window.
+
void glfwFocusWindow(GLFWwindow *window)
Brings the specified window to front and sets input focus.
+
void glfwWindowHintString(int hint, const char *value)
Sets the specified window hint to the desired value.
+
void glfwDefaultWindowHints(void)
Resets all window hints to their default values.
+
GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
Sets the framebuffer resize callback for the specified window.
+
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
+
void(* GLFWwindowfocusfun)(GLFWwindow *window, int focused)
The function pointer type for window focus callbacks.
Definition glfw3.h:1696
+
void(* GLFWwindowposfun)(GLFWwindow *window, int xpos, int ypos)
The function pointer type for window position callbacks.
Definition glfw3.h:1613
+
void(* GLFWwindowclosefun)(GLFWwindow *window)
The function pointer type for window close callbacks.
Definition glfw3.h:1655
+
GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
Sets the focus callback for the specified window.
+
void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
Sets the size limits of the specified window.
+
void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
Sets the opacity of the whole window.
+
const char * glfwGetWindowTitle(GLFWwindow *window)
Returns the title of the specified window.
+
GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
Sets the iconify callback for the specified window.
+
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
Sets the maximize callback for the specified window.
+
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
+
void glfwDestroyWindow(GLFWwindow *window)
Destroys the specified window and its context.
+
void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
Sets an attribute of the specified window.
+
float glfwGetWindowOpacity(GLFWwindow *window)
Returns the opacity of the whole window.
+
GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
Sets the size callback for the specified window.
+
GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
Sets the close callback for the specified window.
+
void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
Sets the icon for the specified window.
+
void(* GLFWframebuffersizefun)(GLFWwindow *window, int width, int height)
The function pointer type for framebuffer size callbacks.
Definition glfw3.h:1759
+
void * glfwGetWindowUserPointer(GLFWwindow *window)
Returns the user pointer of the specified window.
+
void(* GLFWwindowsizefun)(GLFWwindow *window, int width, int height)
The function pointer type for window size callbacks.
Definition glfw3.h:1635
+
void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the content area of the specified window.
+
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
Sets the window content scale callback for the specified window.
+
void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
Retrieves the content scale for the specified window.
+
Custom heap memory allocator.
Definition glfw3.h:2138
+
GLFWallocatefun allocate
Definition glfw3.h:2142
+
GLFWdeallocatefun deallocate
Definition glfw3.h:2150
+
GLFWreallocatefun reallocate
Definition glfw3.h:2146
+
void * user
Definition glfw3.h:2154
+
Gamepad input state.
Definition glfw3.h:2114
+
unsigned char buttons[15]
Definition glfw3.h:2118
+
float axes[6]
Definition glfw3.h:2122
+
Gamma ramp.
Definition glfw3.h:2061
+
unsigned short * red
Definition glfw3.h:2064
+
unsigned short * blue
Definition glfw3.h:2070
+
unsigned int size
Definition glfw3.h:2073
+
unsigned short * green
Definition glfw3.h:2067
+
Image data.
Definition glfw3.h:2090
+
int height
Definition glfw3.h:2096
+
unsigned char * pixels
Definition glfw3.h:2099
+
int width
Definition glfw3.h:2093
+
Video mode type.
Definition glfw3.h:2027
+
int greenBits
Definition glfw3.h:2039
+
int redBits
Definition glfw3.h:2036
+
int width
Definition glfw3.h:2030
+
int refreshRate
Definition glfw3.h:2045
+
int height
Definition glfw3.h:2033
+
int blueBits
Definition glfw3.h:2042
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html new file mode 100644 index 0000000..eb555d7 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html @@ -0,0 +1,170 @@ + + + + + + + +GLFW: glfw3native.h File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+ +
glfw3native.h File Reference
+
+
+

Description

+

This is the header file of the native access functions. See Native access for more information.

+
+

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

const char * glfwGetWin32Adapter (GLFWmonitor *monitor)
 Returns the adapter device name of the specified monitor.
 
const char * glfwGetWin32Monitor (GLFWmonitor *monitor)
 Returns the display device name of the specified monitor.
 
HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window.
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window.
 
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitor *monitor)
 Returns the CGDirectDisplayID of the specified monitor.
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window.
 
id glfwGetCocoaView (GLFWwindow *window)
 Returns the NSView of the specified window.
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window.
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW.
 
RRCrtc glfwGetX11Adapter (GLFWmonitor *monitor)
 Returns the RRCrtc of the specified monitor.
 
RROutput glfwGetX11Monitor (GLFWmonitor *monitor)
 Returns the RROutput of the specified monitor.
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window.
 
void glfwSetX11SelectionString (const char *string)
 Sets the current primary selection to the specified string.
 
const char * glfwGetX11SelectionString (void)
 Returns the contents of the current primary selection as a string.
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window.
 
GLXWindow glfwGetGLXWindow (GLFWwindow *window)
 Returns the GLXWindow of the specified window.
 
struct wl_display * glfwGetWaylandDisplay (void)
 Returns the struct wl_display* used by GLFW.
 
struct wl_output * glfwGetWaylandMonitor (GLFWmonitor *monitor)
 Returns the struct wl_output* of the specified monitor.
 
struct wl_surface * glfwGetWaylandWindow (GLFWwindow *window)
 Returns the main struct wl_surface* of the specified window.
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW.
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window.
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window.
 
int glfwGetOSMesaColorBuffer (GLFWwindow *window, int *width, int *height, int *format, void **buffer)
 Retrieves the color buffer associated with the specified window.
 
int glfwGetOSMesaDepthBuffer (GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
 Retrieves the depth buffer associated with the specified window.
 
OSMesaContext glfwGetOSMesaContext (GLFWwindow *window)
 Returns the OSMesaContext of the specified window.
 
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html new file mode 100644 index 0000000..4077989 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html @@ -0,0 +1,306 @@ + + + + + + + +GLFW: glfw3native.h Source File + + + + + + + + + + +
+ + + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+
+
glfw3native.h
+
+
+Go to the documentation of this file.
1/*************************************************************************
+
2 * GLFW 3.4 - www.glfw.org
+
3 * A library for OpenGL, window and input
+
4 *------------------------------------------------------------------------
+
5 * Copyright (c) 2002-2006 Marcus Geelnard
+
6 * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+
7 *
+
8 * This software is provided 'as-is', without any express or implied
+
9 * warranty. In no event will the authors be held liable for any damages
+
10 * arising from the use of this software.
+
11 *
+
12 * Permission is granted to anyone to use this software for any purpose,
+
13 * including commercial applications, and to alter it and redistribute it
+
14 * freely, subject to the following restrictions:
+
15 *
+
16 * 1. The origin of this software must not be misrepresented; you must not
+
17 * claim that you wrote the original software. If you use this software
+
18 * in a product, an acknowledgment in the product documentation would
+
19 * be appreciated but is not required.
+
20 *
+
21 * 2. Altered source versions must be plainly marked as such, and must not
+
22 * be misrepresented as being the original software.
+
23 *
+
24 * 3. This notice may not be removed or altered from any source
+
25 * distribution.
+
26 *
+
27 *************************************************************************/
+
28
+
29#ifndef _glfw3_native_h_
+
30#define _glfw3_native_h_
+
31
+
32#ifdef __cplusplus
+
33extern "C" {
+
34#endif
+
35
+
36
+
37/*************************************************************************
+
38 * Doxygen documentation
+
39 *************************************************************************/
+
40
+
90/*************************************************************************
+
91 * System headers and types
+
92 *************************************************************************/
+
93
+
94#if !defined(GLFW_NATIVE_INCLUDE_NONE)
+
95
+
96 #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
+
97 /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+
98 * example to allow applications to correctly declare a GL_KHR_debug callback)
+
99 * but windows.h assumes no one will define APIENTRY before it does
+
100 */
+
101 #if defined(GLFW_APIENTRY_DEFINED)
+
102 #undef APIENTRY
+
103 #undef GLFW_APIENTRY_DEFINED
+
104 #endif
+
105 #include <windows.h>
+
106 #endif
+
107
+
108 #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
+
109 #if defined(__OBJC__)
+
110 #import <Cocoa/Cocoa.h>
+
111 #else
+
112 #include <ApplicationServices/ApplicationServices.h>
+
113 #include <objc/objc.h>
+
114 #endif
+
115 #endif
+
116
+
117 #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
+
118 #include <X11/Xlib.h>
+
119 #include <X11/extensions/Xrandr.h>
+
120 #endif
+
121
+
122 #if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+
123 #include <wayland-client.h>
+
124 #endif
+
125
+
126 #if defined(GLFW_EXPOSE_NATIVE_WGL)
+
127 /* WGL is declared by windows.h */
+
128 #endif
+
129 #if defined(GLFW_EXPOSE_NATIVE_NSGL)
+
130 /* NSGL is declared by Cocoa.h */
+
131 #endif
+
132 #if defined(GLFW_EXPOSE_NATIVE_GLX)
+
133 /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+
134 * default it also acts as an OpenGL header
+
135 * However, glx.h will include gl.h, which will define it unconditionally
+
136 */
+
137 #if defined(GLFW_GLAPIENTRY_DEFINED)
+
138 #undef GLAPIENTRY
+
139 #undef GLFW_GLAPIENTRY_DEFINED
+
140 #endif
+
141 #include <GL/glx.h>
+
142 #endif
+
143 #if defined(GLFW_EXPOSE_NATIVE_EGL)
+
144 #include <EGL/egl.h>
+
145 #endif
+
146 #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+
147 /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+
148 * default it also acts as an OpenGL header
+
149 * However, osmesa.h will include gl.h, which will define it unconditionally
+
150 */
+
151 #if defined(GLFW_GLAPIENTRY_DEFINED)
+
152 #undef GLAPIENTRY
+
153 #undef GLFW_GLAPIENTRY_DEFINED
+
154 #endif
+
155 #include <GL/osmesa.h>
+
156 #endif
+
157
+
158#endif /*GLFW_NATIVE_INCLUDE_NONE*/
+
159
+
160
+
161/*************************************************************************
+
162 * Functions
+
163 *************************************************************************/
+
164
+
165#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+
182GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
183
+
200GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
201
+
225GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+
226#endif
+
227
+
228#if defined(GLFW_EXPOSE_NATIVE_WGL)
+
252GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+
253#endif
+
254
+
255#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+
271GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
272
+
288GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+
289
+
305GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
+
306#endif
+
307
+
308#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+
324GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+
325#endif
+
326
+
327#if defined(GLFW_EXPOSE_NATIVE_X11)
+
343GLFWAPI Display* glfwGetX11Display(void);
+
344
+
360GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
361
+
377GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
378
+
394GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
395
+
416GLFWAPI void glfwSetX11SelectionString(const char* string);
+
417
+
444GLFWAPI const char* glfwGetX11SelectionString(void);
+
445#endif
+
446
+
447#if defined(GLFW_EXPOSE_NATIVE_GLX)
+
463GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
464
+
480GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+
481#endif
+
482
+
483#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+
499GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
500
+
516GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
517
+
533GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+
534#endif
+
535
+
536#if defined(GLFW_EXPOSE_NATIVE_EGL)
+
554GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
555
+
571GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
572
+
588GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+
589#endif
+
590
+
591#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+
614GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
615
+
638GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
639
+
655GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+
656#endif
+
657
+
658#ifdef __cplusplus
+
659}
+
660#endif
+
661
+
662#endif /* _glfw3_native_h_ */
+
663
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1391
+
RRCrtc glfwGetX11Adapter(GLFWmonitor *monitor)
Returns the RRCrtc of the specified monitor.
+
EGLDisplay glfwGetEGLDisplay(void)
Returns the EGLDisplay used by GLFW.
+
GLXWindow glfwGetGLXWindow(GLFWwindow *window)
Returns the GLXWindow of the specified window.
+
EGLSurface glfwGetEGLSurface(GLFWwindow *window)
Returns the EGLSurface of the specified window.
+
int glfwGetOSMesaColorBuffer(GLFWwindow *window, int *width, int *height, int *format, void **buffer)
Retrieves the color buffer associated with the specified window.
+
struct wl_output * glfwGetWaylandMonitor(GLFWmonitor *monitor)
Returns the struct wl_output* of the specified monitor.
+
id glfwGetNSGLContext(GLFWwindow *window)
Returns the NSOpenGLContext of the specified window.
+
void glfwSetX11SelectionString(const char *string)
Sets the current primary selection to the specified string.
+
struct wl_surface * glfwGetWaylandWindow(GLFWwindow *window)
Returns the main struct wl_surface* of the specified window.
+
GLXContext glfwGetGLXContext(GLFWwindow *window)
Returns the GLXContext of the specified window.
+
EGLContext glfwGetEGLContext(GLFWwindow *window)
Returns the EGLContext of the specified window.
+
int glfwGetOSMesaDepthBuffer(GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
Retrieves the depth buffer associated with the specified window.
+
Display * glfwGetX11Display(void)
Returns the Display used by GLFW.
+
id glfwGetCocoaView(GLFWwindow *window)
Returns the NSView of the specified window.
+
Window glfwGetX11Window(GLFWwindow *window)
Returns the Window of the specified window.
+
OSMesaContext glfwGetOSMesaContext(GLFWwindow *window)
Returns the OSMesaContext of the specified window.
+
RROutput glfwGetX11Monitor(GLFWmonitor *monitor)
Returns the RROutput of the specified monitor.
+
id glfwGetCocoaWindow(GLFWwindow *window)
Returns the NSWindow of the specified window.
+
const char * glfwGetWin32Monitor(GLFWmonitor *monitor)
Returns the display device name of the specified monitor.
+
struct wl_display * glfwGetWaylandDisplay(void)
Returns the struct wl_display* used by GLFW.
+
const char * glfwGetWin32Adapter(GLFWmonitor *monitor)
Returns the adapter device name of the specified monitor.
+
HGLRC glfwGetWGLContext(GLFWwindow *window)
Returns the HGLRC of the specified window.
+
const char * glfwGetX11SelectionString(void)
Returns the contents of the current primary selection as a string.
+
CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor *monitor)
Returns the CGDirectDisplayID of the specified monitor.
+
HWND glfwGetWin32Window(GLFWwindow *window)
Returns the HWND of the specified window.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__buttons.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__buttons.html new file mode 100644 index 0000000..efa3a35 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__buttons.html @@ -0,0 +1,282 @@ + + + + + + + +GLFW: Mouse buttons + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Mouse buttons
+
+
+

Description

+

See mouse button input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
+

Macro Definition Documentation

+ +

◆ GLFW_MOUSE_BUTTON_1

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_1   0
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_2

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_2   1
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_3

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_3   2
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_4

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_4   3
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_5

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_5   4
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_6

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_6   5
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_7

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_7   6
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_8

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_8   7
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_LAST

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_LEFT

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_RIGHT

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_MIDDLE

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__context.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__context.html new file mode 100644 index 0000000..bbe33e4 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__context.html @@ -0,0 +1,304 @@ + + + + + + + +GLFW: Context reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Context reference
+
+
+

Description

+

This is the reference documentation for OpenGL and OpenGL ES context related functions. For more task-oriented information, see the Context guide.

+ + + + + +

+Typedefs

typedef void(* GLFWglproc) (void)
 Client API function pointer type.
 
+ + + + + + + + + + + + + + + + +

+Functions

void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread.
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread.
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context.
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available.
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context.
 
+

Typedef Documentation

+ +

◆ GLFWglproc

+ +
+
+ + + + +
typedef void(* GLFWglproc) (void)
+
+

Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.

+
See also
OpenGL and OpenGL ES extensions
+
+glfwGetProcAddress
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwMakeContextCurrent()

+ +
+
+ + + + + + + + +
void glfwMakeContextCurrent (GLFWwindowwindow)
+
+

This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. It can also detach the current context from the calling thread without making a new one current by passing in NULL.

+

A context must only be made current on a single thread at a time and each thread can have only a single current context at a time. Making a context current detaches any previously current context on the calling thread.

+

When moving a context between threads, you must detach it (make it non-current) on the old thread before making it current on the new one.

+

By default, making a context non-current implicitly forces a pipeline flush. On machines that support GL_KHR_context_flush_control, you can control whether a context performs this flush by setting the GLFW_CONTEXT_RELEASE_BEHAVIOR hint.

+

The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.

+
Parameters
+ + +
[in]windowThe window whose context to make current, or NULL to detach the current context.
+
+
+
Remarks
If the previously current context was created via a different context creation API than the one passed to this function, GLFW will still detach the previous one from its API before making the new one current.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Current context
+
+glfwGetCurrentContext
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCurrentContext()

+ +
+
+ + + + + + + + +
GLFWwindow * glfwGetCurrentContext (void )
+
+

This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.

+
Returns
The window whose context is current, or NULL if no window's context is current.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Current context
+
+glfwMakeContextCurrent
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSwapInterval()

+ +
+
+ + + + + + + + +
void glfwSwapInterval (int interval)
+
+

This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time glfwSwapBuffers was called before swapping the buffers and returning. This is sometimes called vertical synchronization, vertical retrace synchronization or just vsync.

+

A context that supports either of the WGL_EXT_swap_control_tear and GLX_EXT_swap_control_tear extensions also accepts negative swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. You can check for these extensions with glfwExtensionSupported.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.

+
Parameters
+ + +
[in]intervalThe minimum number of screen updates to wait for until the buffers are swapped by glfwSwapBuffers.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
This function is not called during context creation, leaving the swap interval set to whatever is the default for that API. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value.
+
+Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.
+
Thread safety
This function may be called from any thread.
+
See also
Buffer swapping
+
+glfwSwapBuffers
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwExtensionSupported()

+ +
+
+ + + + + + + + +
int glfwExtensionSupported (const char * extension)
+
+

This function returns whether the specified API extension is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.

+

This function does not apply to Vulkan. If you are using Vulkan, see glfwGetRequiredInstanceExtensions, vkEnumerateInstanceExtensionProperties and vkEnumerateDeviceExtensionProperties instead.

+
Parameters
+ + +
[in]extensionThe ASCII encoded name of the extension.
+
+
+
Returns
GLFW_TRUE if the extension is available, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
OpenGL and OpenGL ES extensions
+
+glfwGetProcAddress
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwGetProcAddress()

+ +
+
+ + + + + + + + +
GLFWglproc glfwGetProcAddress (const char * procname)
+
+

This function returns the address of the specified OpenGL or OpenGL ES core or extension function, if it is supported by the current context.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see glfwGetInstanceProcAddress, vkGetInstanceProcAddr and vkGetDeviceProcAddr instead.

+
Parameters
+ + +
[in]procnameThe ASCII encoded name of the function.
+
+
+
Returns
The address of the function, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
The address of a given function is not guaranteed to be the same between contexts.
+
+This function may return a non-NULL address despite the associated version or extension not being available. Always check the context version or extension string first.
+
Pointer lifetime
The returned function pointer is valid until the context is destroyed or the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
OpenGL and OpenGL ES extensions
+
+glfwExtensionSupported
+
Since
Added in version 1.0.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__errors.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__errors.html new file mode 100644 index 0000000..3f1b5d6 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__errors.html @@ -0,0 +1,384 @@ + + + + + + + +GLFW: Error codes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ + +
+

Description

+

See error handling for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_NO_ERROR   0
 No error has occurred.
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized.
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread.
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the arguments to the function was an invalid enum value.
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the arguments to the function was an invalid value.
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed.
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested API on the system.
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested OpenGL or OpenGL ES version is not available.
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories.
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The requested format is not supported or available.
 
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
 The specified window does not have an OpenGL or OpenGL ES context.
 
#define GLFW_CURSOR_UNAVAILABLE   0x0001000B
 The specified cursor shape is not available.
 
#define GLFW_FEATURE_UNAVAILABLE   0x0001000C
 The requested feature is not provided by the platform.
 
#define GLFW_FEATURE_UNIMPLEMENTED   0x0001000D
 The requested feature is not implemented for the platform.
 
#define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
 Platform unavailable or no matching platform was found.
 
+

Macro Definition Documentation

+ +

◆ GLFW_NO_ERROR

+ +
+
+ + + + +
#define GLFW_NO_ERROR   0
+
+

No error has occurred.

+
Analysis
Yay.
+ +
+
+ +

◆ GLFW_NOT_INITIALIZED

+ +
+
+ + + + +
#define GLFW_NOT_INITIALIZED   0x00010001
+
+

This occurs if a GLFW function was called that must not be called unless the library is initialized.

+
Analysis
Application programmer error. Initialize GLFW before calling any function that requires initialization.
+ +
+
+ +

◆ GLFW_NO_CURRENT_CONTEXT

+ +
+
+ + + + +
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
+
+

This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread. One such function is glfwSwapInterval.

+
Analysis
Application programmer error. Ensure a context is current before calling functions that require a current context.
+ +
+
+ +

◆ GLFW_INVALID_ENUM

+ +
+
+ + + + +
#define GLFW_INVALID_ENUM   0x00010003
+
+

One of the arguments to the function was an invalid enum value, for example requesting GLFW_RED_BITS with glfwGetWindowAttrib.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_INVALID_VALUE

+ +
+
+ + + + +
#define GLFW_INVALID_VALUE   0x00010004
+
+

One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7.

+

Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a GLFW_VERSION_UNAVAILABLE error.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_OUT_OF_MEMORY

+ +
+
+ + + + +
#define GLFW_OUT_OF_MEMORY   0x00010005
+
+

A memory allocation failed.

+
Analysis
A bug in GLFW or the underlying operating system. Report the bug to our issue tracker.
+ +
+
+ +

◆ GLFW_API_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_API_UNAVAILABLE   0x00010006
+
+

GLFW could not find support for the requested API on the system.

+
Analysis
The installed graphics driver does not support the requested API, or does not support it via the chosen context creation API. Below are a few examples.
+
Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
+ +
+
+ +

◆ GLFW_VERSION_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_VERSION_UNAVAILABLE   0x00010007
+
+

The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.

+
Analysis
The machine does not support your requirements. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.
+
Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with this error and not GLFW_INVALID_VALUE, because GLFW cannot know what future versions will exist.
+ +
+
+ +

◆ GLFW_PLATFORM_ERROR

+ +
+
+ + + + +
#define GLFW_PLATFORM_ERROR   0x00010008
+
+

A platform-specific error occurred that does not match any of the more specific categories.

+
Analysis
A bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. Report the issue to our issue tracker.
+ +
+
+ +

◆ GLFW_FORMAT_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
+
+

If emitted during window creation, the requested pixel format is not supported.

+

If emitted when querying the clipboard, the contents of the clipboard could not be converted to the requested format.

+
Analysis
If emitted during window creation, one or more hard constraints did not match any of the available pixel formats. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.
+
If emitted when querying the clipboard, ignore the error or report it to the user, as appropriate.
+ +
+
+ +

◆ GLFW_NO_WINDOW_CONTEXT

+ +
+
+ + + + +
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
+
+

A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_CURSOR_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_CURSOR_UNAVAILABLE   0x0001000B
+
+

The specified standard cursor shape is not available, either because the current platform cursor theme does not provide it or because it is not available on the platform.

+
Analysis
Platform or system settings limitation. Pick another standard cursor shape or create a custom cursor.
+ +
+
+ +

◆ GLFW_FEATURE_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_FEATURE_UNAVAILABLE   0x0001000C
+
+

The requested feature is not provided by the platform, so GLFW is unable to implement it. The documentation for each function notes if it could emit this error.

+
Analysis
Platform or platform version limitation. The error can be ignored unless the feature is critical to the application.
+
A function call that emits this error has no effect other than the error and updating any existing out parameters.
+ +
+
+ +

◆ GLFW_FEATURE_UNIMPLEMENTED

+ +
+
+ + + + +
#define GLFW_FEATURE_UNIMPLEMENTED   0x0001000D
+
+

The requested feature has not yet been implemented in GLFW for this platform.

+
Analysis
An incomplete implementation of GLFW for this platform, hopefully fixed in a future release. The error can be ignored unless the feature is critical to the application.
+
A function call that emits this error has no effect other than the error and updating any existing out parameters.
+ +
+
+ +

◆ GLFW_PLATFORM_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
+
+

If emitted during initialization, no matching platform was found. If the GLFW_PLATFORM init hint was set to GLFW_ANY_PLATFORM, GLFW could not detect any of the platforms supported by this library binary, except for the Null platform. If the init hint was set to a specific platform, it is either not supported by this library binary or GLFW was not able to detect it.

+

If emitted by a native access function, GLFW was initialized for a different platform than the function is for.

+
Analysis
Failure to detect any platform usually only happens on non-macOS Unix systems, either when no window system is running or the program was run from a terminal that does not have the necessary environment variables. Fall back to a different platform if possible or notify the user that no usable platform was detected.
+

Failure to detect a specific platform may have the same cause as above or be because support for that platform was not compiled in. Call glfwPlatformSupported to check whether a specific platform is supported by a library binary.

+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html new file mode 100644 index 0000000..dafbf6c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html @@ -0,0 +1,202 @@ + + + + + + + +GLFW: Gamepad axes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Gamepad axes
+
+
+

Description

+

See Gamepad input for how these are used.

+ + + + + + + + + + + + + + + + +

+Macros

#define GLFW_GAMEPAD_AXIS_LEFT_X   0
 
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
 
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
 
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
 
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
 
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
 
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
 
+

Macro Definition Documentation

+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_X   0
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_TRIGGER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LAST

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html new file mode 100644 index 0000000..c5e01c0 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html @@ -0,0 +1,410 @@ + + + + + + + +GLFW: Gamepad buttons + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Gamepad buttons
+
+
+

Description

+

See Gamepad input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_GAMEPAD_BUTTON_A   0
 
#define GLFW_GAMEPAD_BUTTON_B   1
 
#define GLFW_GAMEPAD_BUTTON_X   2
 
#define GLFW_GAMEPAD_BUTTON_Y   3
 
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
 
#define GLFW_GAMEPAD_BUTTON_BACK   6
 
#define GLFW_GAMEPAD_BUTTON_START   7
 
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
 
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
 
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
 
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
 
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
 
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
 
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
 
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
 
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
 
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
 
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
 
+

Macro Definition Documentation

+ +

◆ GLFW_GAMEPAD_BUTTON_A

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_A   0
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_B

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_B   1
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_X   2
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_Y   3
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_BACK

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_BACK   6
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_START

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_START   7
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_GUIDE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LEFT_THUMB

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_UP

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_DOWN

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_LEFT

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LAST

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_CROSS

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_CIRCLE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_SQUARE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_TRIANGLE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html new file mode 100644 index 0000000..bbee7aa --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html @@ -0,0 +1,234 @@ + + + + + + + +GLFW: Joystick hat states + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Joystick hat states
+
+
+

Description

+

See joystick hat input for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_HAT_CENTERED   0
 
#define GLFW_HAT_UP   1
 
#define GLFW_HAT_RIGHT   2
 
#define GLFW_HAT_DOWN   4
 
#define GLFW_HAT_LEFT   8
 
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
 
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
 
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
 
+

Macro Definition Documentation

+ +

◆ GLFW_HAT_CENTERED

+ +
+
+ + + + +
#define GLFW_HAT_CENTERED   0
+
+ +
+
+ +

◆ GLFW_HAT_UP

+ +
+
+ + + + +
#define GLFW_HAT_UP   1
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT   2
+
+ +
+
+ +

◆ GLFW_HAT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_DOWN   4
+
+ +
+
+ +

◆ GLFW_HAT_LEFT

+ +
+
+ + + + +
#define GLFW_HAT_LEFT   8
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT_UP

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+
+ +
+
+ +

◆ GLFW_HAT_LEFT_UP

+ +
+
+ + + + +
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
+
+ +
+
+ +

◆ GLFW_HAT_LEFT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__init.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__init.html new file mode 100644 index 0000000..f910fb7 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__init.html @@ -0,0 +1,1015 @@ + + + + + + + +GLFW: Initialization, version and error reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Initialization, version and error reference
+
+
+

Description

+

This is the reference documentation for initialization and termination of the library, version management and error handling. For more task-oriented information, see the Introduction to the API.

+ + + + + +

+Modules

 Error codes
 Error codes.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_TRUE   1
 One.
 
#define GLFW_FALSE   0
 Zero.
 
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
 Joystick hat buttons init hint.
 
#define GLFW_ANGLE_PLATFORM_TYPE   0x00050002
 ANGLE rendering backend init hint.
 
#define GLFW_PLATFORM   0x00050003
 Platform selection init hint.
 
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
 macOS specific init hint.
 
#define GLFW_COCOA_MENUBAR   0x00051002
 macOS specific init hint.
 
#define GLFW_X11_XCB_VULKAN_SURFACE   0x00052001
 X11 specific init hint.
 
#define GLFW_WAYLAND_LIBDECOR   0x00053001
 Wayland specific init hint.
 
#define GLFW_ANY_PLATFORM   0x00060000
 Hint value that enables automatic platform selection.
 
#define GLFW_PLATFORM_WIN32   0x00060001
 
#define GLFW_PLATFORM_COCOA   0x00060002
 
#define GLFW_PLATFORM_WAYLAND   0x00060003
 
#define GLFW_PLATFORM_X11   0x00060004
 
#define GLFW_PLATFORM_NULL   0x00060005
 
+ + + + + + + + + + + + + + + + +

+Typedefs

typedef void *(* GLFWallocatefun) (size_t size, void *user)
 The function pointer type for memory allocation callbacks.
 
typedef void *(* GLFWreallocatefun) (void *block, size_t size, void *user)
 The function pointer type for memory reallocation callbacks.
 
typedef void(* GLFWdeallocatefun) (void *block, void *user)
 The function pointer type for memory deallocation callbacks.
 
typedef void(* GLFWerrorfun) (int error_code, const char *description)
 The function pointer type for error callbacks.
 
typedef struct GLFWallocator GLFWallocator
 Custom heap memory allocator.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwInit (void)
 Initializes the GLFW library.
 
void glfwTerminate (void)
 Terminates the GLFW library.
 
void glfwInitHint (int hint, int value)
 Sets the specified init hint to the desired value.
 
void glfwInitAllocator (const GLFWallocator *allocator)
 Sets the init allocator to the desired value.
 
void glfwInitVulkanLoader (PFN_vkGetInstanceProcAddr loader)
 Sets the desired Vulkan vkGetInstanceProcAddr function.
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library.
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration.
 
int glfwGetError (const char **description)
 Returns and clears the last error for the calling thread.
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
 Sets the error callback.
 
int glfwGetPlatform (void)
 Returns the currently selected platform.
 
int glfwPlatformSupported (int platform)
 Returns whether the library includes support for the specified platform.
 
+

Macro Definition Documentation

+ +

◆ GLFW_VERSION_MAJOR

+ +
+
+ + + + +
#define GLFW_VERSION_MAJOR   3
+
+

The major version number of the GLFW header. This is incremented when the API is changed in non-compatible ways.

+ +
+
+ +

◆ GLFW_VERSION_MINOR

+ +
+
+ + + + +
#define GLFW_VERSION_MINOR   4
+
+

The minor version number of the GLFW header. This is incremented when features are added to the API but it remains backward-compatible.

+ +
+
+ +

◆ GLFW_VERSION_REVISION

+ +
+
+ + + + +
#define GLFW_VERSION_REVISION   0
+
+

The revision number of the GLFW header. This is incremented when a bug fix release is made that does not contain any API changes.

+ +
+
+ +

◆ GLFW_TRUE

+ +
+
+ + + + +
#define GLFW_TRUE   1
+
+

This is only semantic sugar for the number 1. You can instead use 1 or true or _True or GL_TRUE or VK_TRUE or anything else that is equal to one.

+ +
+
+ +

◆ GLFW_FALSE

+ +
+
+ + + + +
#define GLFW_FALSE   0
+
+

This is only semantic sugar for the number 0. You can instead use 0 or false or _False or GL_FALSE or VK_FALSE or anything else that is equal to zero.

+ +
+
+ +

◆ GLFW_JOYSTICK_HAT_BUTTONS

+ +
+
+ + + + +
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
+
+

Joystick hat buttons init hint.

+ +
+
+ +

◆ GLFW_ANGLE_PLATFORM_TYPE

+ +
+
+ + + + +
#define GLFW_ANGLE_PLATFORM_TYPE   0x00050002
+
+

ANGLE rendering backend init hint.

+ +
+
+ +

◆ GLFW_PLATFORM

+ +
+
+ + + + +
#define GLFW_PLATFORM   0x00050003
+
+

Platform selection init hint.

+ +
+
+ +

◆ GLFW_COCOA_CHDIR_RESOURCES

+ +
+
+ + + + +
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
+
+

macOS specific init hint.

+ +
+
+ +

◆ GLFW_COCOA_MENUBAR

+ +
+
+ + + + +
#define GLFW_COCOA_MENUBAR   0x00051002
+
+

macOS specific init hint.

+ +
+
+ +

◆ GLFW_X11_XCB_VULKAN_SURFACE

+ +
+
+ + + + +
#define GLFW_X11_XCB_VULKAN_SURFACE   0x00052001
+
+

X11 specific init hint.

+ +
+
+ +

◆ GLFW_WAYLAND_LIBDECOR

+ +
+
+ + + + +
#define GLFW_WAYLAND_LIBDECOR   0x00053001
+
+

Wayland specific init hint.

+ +
+
+ +

◆ GLFW_ANY_PLATFORM

+ +
+
+ + + + +
#define GLFW_ANY_PLATFORM   0x00060000
+
+

Hint value for GLFW_PLATFORM that enables automatic platform selection.

+ +
+
+ +

◆ GLFW_PLATFORM_WIN32

+ +
+
+ + + + +
#define GLFW_PLATFORM_WIN32   0x00060001
+
+ +
+
+ +

◆ GLFW_PLATFORM_COCOA

+ +
+
+ + + + +
#define GLFW_PLATFORM_COCOA   0x00060002
+
+ +
+
+ +

◆ GLFW_PLATFORM_WAYLAND

+ +
+
+ + + + +
#define GLFW_PLATFORM_WAYLAND   0x00060003
+
+ +
+
+ +

◆ GLFW_PLATFORM_X11

+ +
+
+ + + + +
#define GLFW_PLATFORM_X11   0x00060004
+
+ +
+
+ +

◆ GLFW_PLATFORM_NULL

+ +
+
+ + + + +
#define GLFW_PLATFORM_NULL   0x00060005
+
+ +
+
+

Typedef Documentation

+ +

◆ GLFWallocatefun

+ +
+
+ + + + +
typedef void *(* GLFWallocatefun) (size_t size, void *user)
+
+

This is the function pointer type for memory allocation callbacks. A memory allocation callback function has the following signature:

void* function_name(size_t size, void* user)
+

This function must return either a memory block at least size bytes long, or NULL if allocation failed. Note that not all parts of GLFW handle allocation failures gracefully yet.

+

This function must support being called during glfwInit but before the library is flagged as initialized, as well as during glfwTerminate after the library is no longer flagged as initialized.

+

Any memory allocated via this function will be deallocated via the same allocator during library termination or earlier.

+

Any memory allocated via this function must be suitably aligned for any object type. If you are using C99 or earlier, this alignment is platform-dependent but will be the same as what malloc provides. If you are using C11 or later, this is the value of alignof(max_align_t).

+

The size will always be greater than zero. Allocations of size zero are filtered out before reaching the custom allocator.

+

If this function returns NULL, GLFW will emit GLFW_OUT_OF_MEMORY.

+

This function must not call any GLFW function.

+
Parameters
+ + + +
[in]sizeThe minimum size, in bytes, of the memory block.
[in]userThe user-defined pointer from the allocator.
+
+
+
Returns
The address of the newly allocated memory block, or NULL if an error occurred.
+
Pointer lifetime
The returned memory block must be valid at least until it is deallocated.
+
Reentrancy
This function should not call any GLFW function.
+
Thread safety
This function must support being called from any thread that calls GLFW functions.
+
See also
Custom heap memory allocator
+
+GLFWallocator
+
Since
Added in version 3.4.
+ +
+
+ +

◆ GLFWreallocatefun

+ +
+
+ + + + +
typedef void *(* GLFWreallocatefun) (void *block, size_t size, void *user)
+
+

This is the function pointer type for memory reallocation callbacks. A memory reallocation callback function has the following signature:

void* function_name(void* block, size_t size, void* user)
+

This function must return a memory block at least size bytes long, or NULL if allocation failed. Note that not all parts of GLFW handle allocation failures gracefully yet.

+

This function must support being called during glfwInit but before the library is flagged as initialized, as well as during glfwTerminate after the library is no longer flagged as initialized.

+

Any memory allocated via this function will be deallocated via the same allocator during library termination or earlier.

+

Any memory allocated via this function must be suitably aligned for any object type. If you are using C99 or earlier, this alignment is platform-dependent but will be the same as what realloc provides. If you are using C11 or later, this is the value of alignof(max_align_t).

+

The block address will never be NULL and the size will always be greater than zero. Reallocations of a block to size zero are converted into deallocations before reaching the custom allocator. Reallocations of NULL to a non-zero size are converted into regular allocations before reaching the custom allocator.

+

If this function returns NULL, GLFW will emit GLFW_OUT_OF_MEMORY.

+

This function must not call any GLFW function.

+
Parameters
+ + + + +
[in]blockThe address of the memory block to reallocate.
[in]sizeThe new minimum size, in bytes, of the memory block.
[in]userThe user-defined pointer from the allocator.
+
+
+
Returns
The address of the newly allocated or resized memory block, or NULL if an error occurred.
+
Pointer lifetime
The returned memory block must be valid at least until it is deallocated.
+
Reentrancy
This function should not call any GLFW function.
+
Thread safety
This function must support being called from any thread that calls GLFW functions.
+
See also
Custom heap memory allocator
+
+GLFWallocator
+
Since
Added in version 3.4.
+ +
+
+ +

◆ GLFWdeallocatefun

+ +
+
+ + + + +
typedef void(* GLFWdeallocatefun) (void *block, void *user)
+
+

This is the function pointer type for memory deallocation callbacks. A memory deallocation callback function has the following signature:

void function_name(void* block, void* user)
+

This function may deallocate the specified memory block. This memory block will have been allocated with the same allocator.

+

This function must support being called during glfwInit but before the library is flagged as initialized, as well as during glfwTerminate after the library is no longer flagged as initialized.

+

The block address will never be NULL. Deallocations of NULL are filtered out before reaching the custom allocator.

+

If this function returns NULL, GLFW will emit GLFW_OUT_OF_MEMORY.

+

This function must not call any GLFW function.

+
Parameters
+ + + +
[in]blockThe address of the memory block to deallocate.
[in]userThe user-defined pointer from the allocator.
+
+
+
Pointer lifetime
The specified memory block will not be accessed by GLFW after this function is called.
+
Reentrancy
This function should not call any GLFW function.
+
Thread safety
This function must support being called from any thread that calls GLFW functions.
+
See also
Custom heap memory allocator
+
+GLFWallocator
+
Since
Added in version 3.4.
+ +
+
+ +

◆ GLFWerrorfun

+ +
+
+ + + + +
typedef void(* GLFWerrorfun) (int error_code, const char *description)
+
+

This is the function pointer type for error callbacks. An error callback function has the following signature:

void callback_name(int error_code, const char* description)
+
Parameters
+ + + +
[in]error_codeAn error code. Future releases may add more error codes.
[in]descriptionA UTF-8 encoded string describing the error.
+
+
+
Pointer lifetime
The error description string is valid until the callback function returns.
+
See also
Error handling
+
+glfwSetErrorCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWallocator

+ +
+
+ + + + +
typedef struct GLFWallocator GLFWallocator
+
+

This describes a custom heap memory allocator for GLFW. To set an allocator, pass it to glfwInitAllocator before initializing the library.

+
See also
Custom heap memory allocator
+
+glfwInitAllocator
+
Since
Added in version 3.4.
+ +
+
+

Function Documentation

+ +

◆ glfwInit()

+ +
+
+ + + + + + + + +
int glfwInit (void )
+
+

This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before an application terminates GLFW should be terminated in order to free any resources allocated during or after initialization.

+

If this function fails, it calls glfwTerminate before returning. If it succeeds, you should call glfwTerminate before the application exits.

+

Additional calls to this function after successful initialization but before termination will return GLFW_TRUE immediately.

+

The GLFW_PLATFORM init hint controls which platforms are considered during initialization. This also depends on which platforms the library was compiled to support.

+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_PLATFORM_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: This function will change the current directory of the application to the Contents/Resources subdirectory of the application's bundle, if present. This can be disabled with the GLFW_COCOA_CHDIR_RESOURCES init hint.
+
+macOS: This function will create the main menu and dock icon for the application. If GLFW finds a MainMenu.nib it is loaded and assumed to contain a menu bar. Otherwise a minimal menu bar is created manually with common commands like Hide, Quit and About. The About entry opens a minimal about dialog with information from the application's bundle. The menu bar and dock icon can be disabled entirely with the GLFW_COCOA_MENUBAR init hint.
+
+Wayland, X11: If the library was compiled with support for both Wayland and X11, and the GLFW_PLATFORM init hint is set to GLFW_ANY_PLATFORM, the XDG_SESSION_TYPE environment variable affects which platform is picked. If the environment variable is not set, or is set to something other than wayland or x11, the regular detection mechanism will be used instead.
+
+X11: This function will set the LC_CTYPE category of the application locale according to the current environment if that category is still "C". This is because the "C" locale breaks Unicode text input.
+
Thread safety
This function must only be called from the main thread.
+
See also
Initialization and termination
+
+glfwInitHint
+
+glfwInitAllocator
+
+glfwTerminate
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwTerminate()

+ +
+
+ + + + + + + + +
void glfwTerminate (void )
+
+

This function destroys all remaining windows and cursors, restores any modified gamma ramps and frees any other allocated resources. Once this function is called, you must again call glfwInit successfully before you will be able to use most GLFW functions.

+

If GLFW has been successfully initialized, this function should be called before the application exits. If initialization fails, there is no need to call this function, as it is called by glfwInit before it returns failure.

+

This function has no effect if GLFW is not initialized.

+
Errors
Possible errors include GLFW_PLATFORM_ERROR.
+
Remarks
This function may be called before glfwInit.
+
Warning
The contexts of any remaining windows must not be current on any other thread when this function is called.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Initialization and termination
+
+glfwInit
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwInitHint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwInitHint (int hint,
int value 
)
+
+

This function sets hints for the next initialization of GLFW.

+

The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe init hint to set.
[in]valueThe new value of the init hint.
+
+
+
Errors
Possible errors include GLFW_INVALID_ENUM and GLFW_INVALID_VALUE.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
init_hints
+
+glfwInit
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwInitAllocator()

+ +
+
+ + + + + + + + +
void glfwInitAllocator (const GLFWallocatorallocator)
+
+

To use the default allocator, call this function with a NULL argument.

+

If you specify an allocator struct, every member must be a valid function pointer. If any member is NULL, this function will emit GLFW_INVALID_VALUE and the init allocator will be unchanged.

+

The functions in the allocator must fulfil a number of requirements. See the documentation for GLFWallocatefun, GLFWreallocatefun and GLFWdeallocatefun for details.

+
Parameters
+ + +
[in]allocatorThe allocator to use at the next initialization, or NULL to use the default one.
+
+
+
Errors
Possible errors include GLFW_INVALID_VALUE.
+
Pointer lifetime
The specified allocator is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Custom heap memory allocator
+
+glfwInit
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwInitVulkanLoader()

+ +
+
+ + + + + + + + +
void glfwInitVulkanLoader (PFN_vkGetInstanceProcAddr loader)
+
+

This function sets the vkGetInstanceProcAddr function that GLFW will use for all Vulkan related entry point queries.

+

This feature is mostly useful on macOS, if your copy of the Vulkan loader is in a location where GLFW cannot find it through dynamic loading, or if you are still using the static library version of the loader.

+

If set to NULL, GLFW will try to load the Vulkan loader dynamically by its standard name and get this function from there. This is the default behavior.

+

The standard name of the loader is vulkan-1.dll on Windows, libvulkan.so.1 on Linux and other Unix-like systems and libvulkan.1.dylib on macOS. If your code is also loading it via these names then you probably don't need to use this function.

+

The function address you set is never reset by GLFW, but it only takes effect during initialization. Once GLFW has been initialized, any updates will be ignored until the library is terminated and initialized again.

+
Parameters
+ + +
[in]loaderThe address of the function to use, or NULL.
+
+
+
Loader function signature
PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
+
For more information about this function, see the Vulkan Registry.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
Finding the Vulkan loader
+
+glfwInit
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwGetVersion()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetVersion (int * major,
int * minor,
int * rev 
)
+
+

This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.

+

Any or all of the version arguments may be NULL.

+
Parameters
+ + + + +
[out]majorWhere to store the major version number, or NULL.
[out]minorWhere to store the minor version number, or NULL.
[out]revWhere to store the revision number, or NULL.
+
+
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Version management
+
+glfwGetVersionString
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwGetVersionString()

+ +
+
+ + + + + + + + +
const char * glfwGetVersionString (void )
+
+

This function returns the compile-time generated version string of the GLFW library binary. It describes the version, platforms, compiler and any platform or operating system specific compile-time options. It should not be confused with the OpenGL or OpenGL ES version string, queried with glGetString.

+

Do not use the version string to parse the GLFW library version. The glfwGetVersion function provides the version of the running library binary in numerical format.

+

Do not use the version string to parse what platforms are supported. The glfwPlatformSupported function lets you query platform support.

+
Returns
The ASCII encoded GLFW version string.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Pointer lifetime
The returned string is static and compile-time generated.
+
Thread safety
This function may be called from any thread.
+
See also
Version management
+
+glfwGetVersion
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetError()

+ +
+
+ + + + + + + + +
int glfwGetError (const char ** description)
+
+

This function returns and clears the error code of the last error that occurred on the calling thread, and optionally a UTF-8 encoded human-readable description of it. If no error has occurred since the last call, it returns GLFW_NO_ERROR (zero) and the description pointer is set to NULL.

+
Parameters
+ + +
[in]descriptionWhere to store the error description pointer, or NULL.
+
+
+
Returns
The last error code for the calling thread, or GLFW_NO_ERROR (zero).
+
Errors
None.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the next error occurs or the library is terminated.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Error handling
+
+glfwSetErrorCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetErrorCallback()

+ +
+
+ + + + + + + + +
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
+
+

This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.

+

The error code is set before the callback is called. Calling glfwGetError from the error callback will return the same value as the error code argument.

+

The error callback is called on the thread where the error occurred. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.

+

Because the description string may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after the callback returns, you need to make a copy.

+

Once set, the error callback remains set even after the library has been terminated.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set.
+
Callback signature
void callback_name(int error_code, const char* description)
+
For more information about the callback parameters, see the callback pointer type.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
Error handling
+
+glfwGetError
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetPlatform()

+ +
+
+ + + + + + + + +
int glfwGetPlatform (void )
+
+

This function returns the platform that was selected during initialization. The returned value will be one of GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 or GLFW_PLATFORM_NULL.

+
Returns
The currently selected platform, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Runtime platform selection
+
+glfwPlatformSupported
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwPlatformSupported()

+ +
+
+ + + + + + + + +
int glfwPlatformSupported (int platform)
+
+

This function returns whether the library was compiled with support for the specified platform. The platform must be one of GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 or GLFW_PLATFORM_NULL.

+
Parameters
+ + +
[in]platformThe platform to query.
+
+
+
Returns
GLFW_TRUE if the platform is supported, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_INVALID_ENUM.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Runtime platform selection
+
+glfwGetPlatform
+
Since
Added in version 3.4.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__input.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__input.html new file mode 100644 index 0000000..14d44ba --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__input.html @@ -0,0 +1,2285 @@ + + + + + + + +GLFW: Input reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Input reference
+
+
+

Description

+

This is the reference documentation for input related functions and types. For more task-oriented information, see the Input guide.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 Gamepad axes
 Gamepad axes.
 
 Gamepad buttons
 Gamepad buttons.
 
 Joystick hat states
 Joystick hat states.
 
 Joysticks
 Joystick IDs.
 
 Keyboard key tokens
 Keyboard key tokens.
 
 Modifier key flags
 Modifier key flags.
 
 Mouse buttons
 Mouse button IDs.
 
 Standard cursor shapes
 Standard system cursor shapes.
 
+ + + +

+Macros

#define GLFW_KEY_UNKNOWN   -1
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWcursor GLFWcursor
 Opaque cursor object.
 
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
 The function pointer type for mouse button callbacks.
 
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
 The function pointer type for cursor position callbacks.
 
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
 The function pointer type for cursor enter/leave callbacks.
 
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
 The function pointer type for scroll callbacks.
 
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
 The function pointer type for keyboard key callbacks.
 
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
 The function pointer type for Unicode character callbacks.
 
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
 The function pointer type for Unicode character with modifiers callbacks.
 
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
 The function pointer type for path drop callbacks.
 
typedef void(* GLFWjoystickfun) (int jid, int event)
 The function pointer type for joystick configuration callbacks.
 
typedef struct GLFWgamepadstate GLFWgamepadstate
 Gamepad input state.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window.
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window.
 
int glfwRawMouseMotionSupported (void)
 Returns whether raw mouse motion is supported.
 
const char * glfwGetKeyName (int key, int scancode)
 Returns the layout-specific name of the specified printable key.
 
int glfwGetKeyScancode (int key)
 Returns the platform-specific scancode of the specified key.
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window.
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window.
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the position of the cursor relative to the content area of the window.
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the content area of the window.
 
GLFWcursorglfwCreateCursor (const GLFWimage *image, int xhot, int yhot)
 Creates a custom cursor.
 
GLFWcursorglfwCreateStandardCursor (int shape)
 Creates a cursor with a standard shape.
 
void glfwDestroyCursor (GLFWcursor *cursor)
 Destroys a cursor.
 
void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor)
 Sets the cursor for the window.
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback)
 Sets the key callback.
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback)
 Sets the Unicode character callback.
 
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
 Sets the Unicode character with modifiers callback.
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback)
 Sets the mouse button callback.
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback)
 Sets the cursor position callback.
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback)
 Sets the cursor enter/leave callback.
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback)
 Sets the scroll callback.
 
GLFWdropfun glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback)
 Sets the path drop callback.
 
int glfwJoystickPresent (int jid)
 Returns whether the specified joystick is present.
 
const float * glfwGetJoystickAxes (int jid, int *count)
 Returns the values of all axes of the specified joystick.
 
const unsigned char * glfwGetJoystickButtons (int jid, int *count)
 Returns the state of all buttons of the specified joystick.
 
const unsigned char * glfwGetJoystickHats (int jid, int *count)
 Returns the state of all hats of the specified joystick.
 
const char * glfwGetJoystickName (int jid)
 Returns the name of the specified joystick.
 
const char * glfwGetJoystickGUID (int jid)
 Returns the SDL compatible GUID of the specified joystick.
 
void glfwSetJoystickUserPointer (int jid, void *pointer)
 Sets the user pointer of the specified joystick.
 
void * glfwGetJoystickUserPointer (int jid)
 Returns the user pointer of the specified joystick.
 
int glfwJoystickIsGamepad (int jid)
 Returns whether the specified joystick has a gamepad mapping.
 
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
 Sets the joystick configuration callback.
 
int glfwUpdateGamepadMappings (const char *string)
 Adds the specified SDL_GameControllerDB gamepad mappings.
 
const char * glfwGetGamepadName (int jid)
 Returns the human-readable gamepad name for the specified joystick.
 
int glfwGetGamepadState (int jid, GLFWgamepadstate *state)
 Retrieves the state of the specified joystick remapped as a gamepad.
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string.
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Returns the contents of the clipboard as a string.
 
double glfwGetTime (void)
 Returns the GLFW time.
 
void glfwSetTime (double time)
 Sets the GLFW time.
 
uint64_t glfwGetTimerValue (void)
 Returns the current value of the raw timer.
 
uint64_t glfwGetTimerFrequency (void)
 Returns the frequency, in Hz, of the raw timer.
 
+

Macro Definition Documentation

+ +

◆ GLFW_RELEASE

+ +
+
+ + + + +
#define GLFW_RELEASE   0
+
+

The key or mouse button was released.

+ +
+
+ +

◆ GLFW_PRESS

+ +
+
+ + + + +
#define GLFW_PRESS   1
+
+

The key or mouse button was pressed.

+ +
+
+ +

◆ GLFW_REPEAT

+ +
+
+ + + + +
#define GLFW_REPEAT   2
+
+

The key was held down until it repeated.

+ +
+
+ +

◆ GLFW_KEY_UNKNOWN

+ +
+
+ + + + +
#define GLFW_KEY_UNKNOWN   -1
+
+ +
+
+

Typedef Documentation

+ +

◆ GLFWcursor

+ +
+
+ + + + +
typedef struct GLFWcursor GLFWcursor
+
+

Opaque cursor object.

+
See also
Cursor objects
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWmousebuttonfun

+ +
+
+ + + + +
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
+
+

This is the function pointer type for mouse button callback functions. A mouse button callback function has the following signature:

void function_name(GLFWwindow* window, int button, int action, int mods)
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
Parameters
+ + + + + +
[in]windowThe window that received the event.
[in]buttonThe mouse button that was pressed or released.
[in]actionOne of GLFW_PRESS or GLFW_RELEASE. Future releases may add more actions.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Mouse button input
+
+glfwSetMouseButtonCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle and modifier mask parameters.
+ +
+
+ +

◆ GLFWcursorposfun

+ +
+
+ + + + +
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
+
+

This is the function pointer type for cursor position callbacks. A cursor position callback function has the following signature:

void function_name(GLFWwindow* window, double xpos, double ypos);
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]xposThe new cursor x-coordinate, relative to the left edge of the content area.
[in]yposThe new cursor y-coordinate, relative to the top edge of the content area.
+
+
+
See also
Cursor position
+
+glfwSetCursorPosCallback
+
Since
Added in version 3.0. Replaces GLFWmouseposfun.
+ +
+
+ +

◆ GLFWcursorenterfun

+ +
+
+ + + + +
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
+
+

This is the function pointer type for cursor enter/leave callbacks. A cursor enter/leave callback function has the following signature:

void function_name(GLFWwindow* window, int entered)
+
Parameters
+ + + +
[in]windowThe window that received the event.
[in]enteredGLFW_TRUE if the cursor entered the window's content area, or GLFW_FALSE if it left it.
+
+
+
See also
Cursor enter/leave events
+
+glfwSetCursorEnterCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWscrollfun

+ +
+
+ + + + +
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
+
+

This is the function pointer type for scroll callbacks. A scroll callback function has the following signature:

void function_name(GLFWwindow* window, double xoffset, double yoffset)
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]xoffsetThe scroll offset along the x-axis.
[in]yoffsetThe scroll offset along the y-axis.
+
+
+
See also
Scroll input
+
+glfwSetScrollCallback
+
Since
Added in version 3.0. Replaces GLFWmousewheelfun.
+ +
+
+ +

◆ GLFWkeyfun

+ +
+
+ + + + +
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
+
+

This is the function pointer type for keyboard key callbacks. A keyboard key callback function has the following signature:

void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+
Parameters
+ + + + + + +
[in]windowThe window that received the event.
[in]keyThe keyboard key that was pressed or released.
[in]scancodeThe platform-specific scancode of the key.
[in]actionGLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT. Future releases may add more actions.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Key input
+
+glfwSetKeyCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle, scancode and modifier mask parameters.
+ +
+
+ +

◆ GLFWcharfun

+ +
+
+ + + + +
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
+
+

This is the function pointer type for Unicode character callbacks. A Unicode character callback function has the following signature:

void function_name(GLFWwindow* window, unsigned int codepoint)
+
Parameters
+ + + +
[in]windowThe window that received the event.
[in]codepointThe Unicode code point of the character.
+
+
+
See also
Text input
+
+glfwSetCharCallback
+
Since
Added in version 2.4. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWcharmodsfun

+ +
+
+ + + + +
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
+
+

This is the function pointer type for Unicode character with modifiers callbacks. It is called for each input character, regardless of what modifier keys are held down. A Unicode character with modifiers callback function has the following signature:

void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]codepointThe Unicode code point of the character.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Text input
+
+glfwSetCharModsCallback
+
Deprecated:
Scheduled for removal in version 4.0.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWdropfun

+ +
+
+ + + + +
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
+
+

This is the function pointer type for path drop callbacks. A path drop callback function has the following signature:

void function_name(GLFWwindow* window, int path_count, const char* paths[])
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]path_countThe number of dropped paths.
[in]pathsThe UTF-8 encoded file and/or directory path names.
+
+
+
Pointer lifetime
The path array and its strings are valid until the callback function returns.
+
See also
Path drop input
+
+glfwSetDropCallback
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWjoystickfun

+ +
+
+ + + + +
typedef void(* GLFWjoystickfun) (int jid, int event)
+
+

This is the function pointer type for joystick configuration callbacks. A joystick configuration callback function has the following signature:

void function_name(int jid, int event)
+
Parameters
+ + + +
[in]jidThe joystick that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED. Future releases may add more events.
+
+
+
See also
Joystick configuration changes
+
+glfwSetJoystickCallback
+
Since
Added in version 3.2.
+ +
+
+ +

◆ GLFWgamepadstate

+ +
+
+ + + + +
typedef struct GLFWgamepadstate GLFWgamepadstate
+
+

This describes the input state of a gamepad.

+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+ +
+
+

Function Documentation

+ +

◆ glfwGetInputMode()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetInputMode (GLFWwindowwindow,
int mode 
)
+
+

This function returns the value of an input option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.

+
Parameters
+ + + +
[in]windowThe window to query.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
glfwSetInputMode
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetInputMode()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetInputMode (GLFWwindowwindow,
int mode,
int value 
)
+
+

This function sets an input mode option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.

+

If the mode is GLFW_CURSOR, the value must be one of the following cursor modes:

    +
  • GLFW_CURSOR_NORMAL makes the cursor visible and behaving normally.
  • +
  • GLFW_CURSOR_HIDDEN makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving.
  • +
  • GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful for implementing for example 3D camera controls.
  • +
  • GLFW_CURSOR_CAPTURED makes the cursor visible and confines it to the content area of the window.
  • +
+

If the mode is GLFW_STICKY_KEYS, the value must be either GLFW_TRUE to enable sticky keys, or GLFW_FALSE to disable it. If sticky keys are enabled, a key press will ensure that glfwGetKey returns GLFW_PRESS the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.

+

If the mode is GLFW_STICKY_MOUSE_BUTTONS, the value must be either GLFW_TRUE to enable sticky mouse buttons, or GLFW_FALSE to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that glfwGetMouseButton returns GLFW_PRESS the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.

+

If the mode is GLFW_LOCK_KEY_MODS, the value must be either GLFW_TRUE to enable lock key modifier bits, or GLFW_FALSE to disable them. If enabled, callbacks that receive modifier bits will also have the GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, and the GLFW_MOD_NUM_LOCK bit when Num Lock was on.

+

If the mode is GLFW_RAW_MOUSE_MOTION, the value must be either GLFW_TRUE to enable raw (unscaled and unaccelerated) mouse motion when the cursor is disabled, or GLFW_FALSE to disable it. If raw motion is not supported, attempting to set this will emit GLFW_FEATURE_UNAVAILABLE. Call glfwRawMouseMotionSupported to check for support.

+
Parameters
+ + + + +
[in]windowThe window whose input mode to set.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
[in]valueThe new value of the specified input mode.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see above).
+
Thread safety
This function must only be called from the main thread.
+
See also
glfwGetInputMode
+
Since
Added in version 3.0. Replaces glfwEnable and glfwDisable.
+ +
+
+ +

◆ glfwRawMouseMotionSupported()

+ +
+
+ + + + + + + + +
int glfwRawMouseMotionSupported (void )
+
+

This function returns whether raw mouse motion is supported on the current system. This status does not change after GLFW has been initialized so you only need to check this once. If you attempt to enable raw motion on a system that does not support it, GLFW_PLATFORM_ERROR will be emitted.

+

Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.

+
Returns
GLFW_TRUE if raw mouse motion is supported on the current machine, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Raw mouse motion
+
+glfwSetInputMode
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetKeyName()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const char * glfwGetKeyName (int key,
int scancode 
)
+
+

This function returns the name of the specified printable key, encoded as UTF-8. This is typically the character that key would produce without any modifier keys, intended for displaying key bindings to the user. For dead keys, it is typically the diacritic it would add to a character.

+

Do not use this function for text input. You will break text input for many languages even if it happens to work for yours.

+

If the key is GLFW_KEY_UNKNOWN, the scancode is used to identify the key, otherwise the scancode is ignored. If you specify a non-printable key, or GLFW_KEY_UNKNOWN and a scancode that maps to a non-printable key, this function returns NULL but does not emit an error.

+

This behavior allows you to always pass in the arguments in the key callback without modification.

+

The printable keys are:

    +
  • GLFW_KEY_APOSTROPHE
  • +
  • GLFW_KEY_COMMA
  • +
  • GLFW_KEY_MINUS
  • +
  • GLFW_KEY_PERIOD
  • +
  • GLFW_KEY_SLASH
  • +
  • GLFW_KEY_SEMICOLON
  • +
  • GLFW_KEY_EQUAL
  • +
  • GLFW_KEY_LEFT_BRACKET
  • +
  • GLFW_KEY_RIGHT_BRACKET
  • +
  • GLFW_KEY_BACKSLASH
  • +
  • GLFW_KEY_WORLD_1
  • +
  • GLFW_KEY_WORLD_2
  • +
  • GLFW_KEY_0 to GLFW_KEY_9
  • +
  • GLFW_KEY_A to GLFW_KEY_Z
  • +
  • GLFW_KEY_KP_0 to GLFW_KEY_KP_9
  • +
  • GLFW_KEY_KP_DECIMAL
  • +
  • GLFW_KEY_KP_DIVIDE
  • +
  • GLFW_KEY_KP_MULTIPLY
  • +
  • GLFW_KEY_KP_SUBTRACT
  • +
  • GLFW_KEY_KP_ADD
  • +
  • GLFW_KEY_KP_EQUAL
  • +
+

Names for printable keys depend on keyboard layout, while names for non-printable keys are the same across layouts but depend on the application language and should be localized along with other user interface text.

+
Parameters
+ + + +
[in]keyThe key to query, or GLFW_KEY_UNKNOWN.
[in]scancodeThe scancode of the key to query.
+
+
+
Returns
The UTF-8 encoded, layout-specific name of the key, or NULL.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Remarks
The contents of the returned string may change when a keyboard layout change event is received.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key names
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetKeyScancode()

+ +
+
+ + + + + + + + +
int glfwGetKeyScancode (int key)
+
+

This function returns the platform-specific scancode of the specified key.

+

If the specified key token corresponds to a physical key not supported on the current platform then this method will return -1. Calling this function with anything other than a key token will return -1 and generate a GLFW_INVALID_ENUM error.

+
Parameters
+ + +
[in]keyAny key token.
+
+
+
Returns
The platform-specific scancode for the key, or -1 if the key is not supported on the current platform or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function may be called from any thread.
+
See also
Key input
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetKey()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetKey (GLFWwindowwindow,
int key 
)
+
+

This function returns the last state reported for the specified key to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE. The action GLFW_REPEAT is only reported to the key callback.

+

If the GLFW_STICKY_KEYS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a key that was pressed, even if that key has already been released.

+

The key functions deal with physical keys, with key tokens named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.

+

The modifier key bit masks are not key tokens and cannot be used with this function.

+

Do not use this function to implement text input.

+
Parameters
+ + + +
[in]windowThe desired window.
[in]keyThe desired keyboard key. GLFW_KEY_UNKNOWN is not a valid key for this function.
+
+
+
Returns
One of GLFW_PRESS or GLFW_RELEASE.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetMouseButton()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetMouseButton (GLFWwindowwindow,
int button 
)
+
+

This function returns the last state reported for the specified mouse button to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

If the GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a mouse button that was pressed, even if that mouse button has already been released.

+
Parameters
+ + + +
[in]windowThe desired window.
[in]buttonThe desired mouse button.
+
+
+
Returns
One of GLFW_PRESS or GLFW_RELEASE.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Mouse button input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetCursorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetCursorPos (GLFWwindowwindow,
double * xpos,
double * ypos 
)
+
+

This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window.

+

If the cursor is disabled (with GLFW_CURSOR_DISABLED) then the cursor position is unbounded and limited only by the minimum and maximum values of a double.

+

The coordinate can be converted to their integer equivalents with the floor function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe desired window.
[out]xposWhere to store the cursor x-coordinate, relative to the left edge of the content area, or NULL.
[out]yposWhere to store the cursor y-coordinate, relative to the to top edge of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
+glfwSetCursorPos
+
Since
Added in version 3.0. Replaces glfwGetMousePos.
+ +
+
+ +

◆ glfwSetCursorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetCursorPos (GLFWwindowwindow,
double xpos,
double ypos 
)
+
+

This function sets the position, in screen coordinates, of the cursor relative to the upper-left corner of the content area of the specified window. The window must have input focus. If the window does not have input focus when this function is called, it fails silently.

+

Do not use this function to implement things like camera controls. GLFW already provides the GLFW_CURSOR_DISABLED cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. See glfwSetInputMode for more information.

+

If the cursor mode is GLFW_CURSOR_DISABLED then the cursor position is unconstrained and limited only by the minimum and maximum values of a double.

+
Parameters
+ + + + +
[in]windowThe desired window.
[in]xposThe desired x-coordinate, relative to the left edge of the content area.
[in]yposThe desired y-coordinate, relative to the top edge of the content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: This function will only work when the cursor mode is GLFW_CURSOR_DISABLED, otherwise it will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
+glfwGetCursorPos
+
Since
Added in version 3.0. Replaces glfwSetMousePos.
+ +
+
+ +

◆ glfwCreateCursor()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLFWcursor * glfwCreateCursor (const GLFWimageimage,
int xhot,
int yhot 
)
+
+

Creates a new custom cursor image that can be set for a window with glfwSetCursor. The cursor can be destroyed with glfwDestroyCursor. Any remaining cursors are destroyed by glfwTerminate.

+

The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.

+

The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.

+
Parameters
+ + + + +
[in]imageThe desired cursor image.
[in]xhotThe desired x-coordinate, in pixels, of the cursor hotspot.
[in]yhotThe desired y-coordinate, in pixels, of the cursor hotspot.
+
+
+
Returns
The handle of the created cursor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified image data is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwDestroyCursor
+
+glfwCreateStandardCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwCreateStandardCursor()

+ +
+
+ + + + + + + + +
GLFWcursor * glfwCreateStandardCursor (int shape)
+
+

Returns a cursor with a standard shape, that can be set for a window with glfwSetCursor. The images for these cursors come from the system cursor theme and their exact appearance will vary between platforms.

+

Most of these shapes are guaranteed to exist on every supported platform but a few may not be present. See the table below for details.

+ + + + + + + + + + + + + + + + + + + + + + + +
Cursor shape Windows macOS X11 Wayland
GLFW_ARROW_CURSOR Yes Yes Yes Yes
GLFW_IBEAM_CURSOR Yes Yes Yes Yes
GLFW_CROSSHAIR_CURSOR Yes Yes Yes Yes
GLFW_POINTING_HAND_CURSOR Yes Yes Yes Yes
GLFW_RESIZE_EW_CURSOR Yes Yes Yes Yes
GLFW_RESIZE_NS_CURSOR Yes Yes Yes Yes
GLFW_RESIZE_NWSE_CURSOR Yes Yes1 Maybe2 Maybe2
GLFW_RESIZE_NESW_CURSOR Yes Yes1 Maybe2 Maybe2
GLFW_RESIZE_ALL_CURSOR Yes Yes Yes Yes
GLFW_NOT_ALLOWED_CURSOR Yes Yes Maybe2 Maybe2
+

1) This uses a private system API and may fail in the future.

+

2) This uses a newer standard that not all cursor themes support.

+

If the requested shape is not available, this function emits a GLFW_CURSOR_UNAVAILABLE error and returns NULL.

+
Parameters
+ + +
[in]shapeOne of the standard shapes.
+
+
+
Returns
A new cursor ready to use or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_CURSOR_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Standard cursor creation
+
+glfwCreateCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwDestroyCursor()

+ +
+
+ + + + + + + + +
void glfwDestroyCursor (GLFWcursorcursor)
+
+

This function destroys a cursor previously created with glfwCreateCursor. Any remaining cursors will be destroyed by glfwTerminate.

+

If the specified cursor is current for any window, that window will be reverted to the default cursor. This does not affect the cursor mode.

+
Parameters
+ + +
[in]cursorThe cursor object to destroy.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwCreateCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetCursor()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetCursor (GLFWwindowwindow,
GLFWcursorcursor 
)
+
+

This function sets the cursor image to be used when the cursor is over the content area of the specified window. The set cursor will only be visible when the cursor mode of the window is GLFW_CURSOR_NORMAL.

+

On some platforms, the set cursor may not be visible unless the window also has input focus.

+
Parameters
+ + + +
[in]windowThe window to set the cursor for.
[in]cursorThe cursor to set, or NULL to switch back to the default arrow cursor.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetKeyCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWkeyfun glfwSetKeyCallback (GLFWwindowwindow,
GLFWkeyfun callback 
)
+
+

This function sets the key callback of the specified window, which is called when a key is pressed, repeated or released.

+

The key functions deal with physical keys, with layout independent key tokens named after their values in the standard US keyboard layout. If you want to input text, use the character callback instead.

+

When a window loses input focus, it will generate synthetic key release events for all pressed keys with associated key tokens. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.

+

The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have key set to GLFW_KEY_UNKNOWN, their state is not saved and so it cannot be queried with glfwGetKey.

+

Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new key callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCharCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcharfun glfwSetCharCallback (GLFWwindowwindow,
GLFWcharfun callback 
)
+
+

This function sets the character callback of the specified window, which is called when a Unicode character is input.

+

The character callback is intended for Unicode text input. As it deals with characters, it is keyboard layout dependent, whereas the key callback is not. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.

+

The character callback behaves as system text input normally does and will not be called if modifier keys are held down that would prevent normal text input on that platform, for example a Super (Command) key on macOS or Alt key on Windows.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, unsigned int codepoint)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Text input
+
Since
Added in version 2.4. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCharModsCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindowwindow,
GLFWcharmodsfun callback 
)
+
+

This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.

+

The character with modifiers callback is intended for implementing custom Unicode character input. For regular Unicode text input, see the character callback. Like the character callback, the character with modifiers callback deals with characters and is keyboard layout dependent. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
+
Callback signature
void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Deprecated:
Scheduled for removal in version 4.0.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Text input
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetMouseButtonCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindowwindow,
GLFWmousebuttonfun callback 
)
+
+

This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.

+

When a window loses input focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int button, int action, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Mouse button input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCursorPosCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindowwindow,
GLFWcursorposfun callback 
)
+
+

This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, double xpos, double ypos);
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
Since
Added in version 3.0. Replaces glfwSetMousePosCallback.
+ +
+
+ +

◆ glfwSetCursorEnterCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindowwindow,
GLFWcursorenterfun callback 
)
+
+

This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int entered)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor enter/leave events
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetScrollCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWscrollfun glfwSetScrollCallback (GLFWwindowwindow,
GLFWscrollfun callback 
)
+
+

This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.

+

The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new scroll callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, double xoffset, double yoffset)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Scroll input
+
Since
Added in version 3.0. Replaces glfwSetMouseWheelCallback.
+ +
+
+ +

◆ glfwSetDropCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWdropfun glfwSetDropCallback (GLFWwindowwindow,
GLFWdropfun callback 
)
+
+

This function sets the path drop callback of the specified window, which is called when one or more dragged paths are dropped on the window.

+

Because the path array and its strings may have been generated specifically for that event, they are not guaranteed to be valid after the callback has returned. If you wish to use them after the callback returns, you need to make a deep copy.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new file drop callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int path_count, const char* paths[])
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Path drop input
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwJoystickPresent()

+ +
+
+ + + + + + + + +
int glfwJoystickPresent (int jid)
+
+

This function returns whether the specified joystick is present.

+

There is no need to call this function before other functions that accept a joystick ID, as they all check for presence before performing any other work.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
GLFW_TRUE if the joystick is present, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick input
+
Since
Added in version 3.0. Replaces glfwGetJoystickParam.
+ +
+
+ +

◆ glfwGetJoystickAxes()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const float * glfwGetJoystickAxes (int jid,
int * count 
)
+
+

This function returns the values of all axes of the specified joystick. Each element in the array is a value between -1.0 and 1.0.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of axis values in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of axis values, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick axis states
+
Since
Added in version 3.0. Replaces glfwGetJoystickPos.
+ +
+
+ +

◆ glfwGetJoystickButtons()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const unsigned char * glfwGetJoystickButtons (int jid,
int * count 
)
+
+

This function returns the state of all buttons of the specified joystick. Each element in the array is either GLFW_PRESS or GLFW_RELEASE.

+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array also includes all hats, each represented as four buttons. The hats are in the same order as returned by glfwGetJoystickHats and are in the order up, right, down and left. To disable these extra buttons, set the GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of button states in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of button states, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick button states
+
Since
Added in version 2.2. GLFW 3: Changed to return a dynamic array.
+ +
+
+ +

◆ glfwGetJoystickHats()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const unsigned char * glfwGetJoystickHats (int jid,
int * count 
)
+
+

This function returns the state of all hats of the specified joystick. Each element in the array is one of the following values:

+ + + + + + + + + + + + + + + + + + + + + +
Name Value
GLFW_HAT_CENTERED 0
GLFW_HAT_UP 1
GLFW_HAT_RIGHT 2
GLFW_HAT_DOWN 4
GLFW_HAT_LEFT 8
GLFW_HAT_RIGHT_UP GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN GLFW_HAT_LEFT | GLFW_HAT_DOWN
+

The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.

+
if (hats[2] & GLFW_HAT_RIGHT)
+
{
+
// State of hat 2 could be right-up, right or right-down
+
}
+
#define GLFW_HAT_RIGHT
Definition glfw3.h:357
+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of hat states in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of hat states, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, this function is called again for that joystick or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick hat states
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetJoystickName()

+ +
+
+ + + + + + + + +
const char * glfwGetJoystickName (int jid)
+
+

This function returns the name, encoded as UTF-8, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded name of the joystick, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick name
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetJoystickGUID()

+ +
+
+ + + + + + + + +
const char * glfwGetJoystickGUID (int jid)
+
+

This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.

+

The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have a GUID even if there is no gamepad mapping assigned to it.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+

The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360 controllers will have the same GUID on that platform. The GUID for a unit may vary between platforms depending on what hardware information the platform specific APIs provide.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded GUID of the joystick, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetJoystickUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetJoystickUserPointer (int jid,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified joystick. The current value is retained until the joystick is disconnected. The initial value is NULL.

+

This function may be called from the joystick callback, even for a joystick that is being disconnected.

+
Parameters
+ + + +
[in]jidThe joystick whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Joystick user pointer
+
+glfwGetJoystickUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetJoystickUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetJoystickUserPointer (int jid)
+
+

This function returns the current value of the user-defined pointer of the specified joystick. The initial value is NULL.

+

This function may be called from the joystick callback, even for a joystick that is being disconnected.

+
Parameters
+ + +
[in]jidThe joystick whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Joystick user pointer
+
+glfwSetJoystickUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwJoystickIsGamepad()

+ +
+
+ + + + + + + + +
int glfwJoystickIsGamepad (int jid)
+
+

This function returns whether the specified joystick is both present and has a gamepad mapping.

+

If the specified joystick is present but does not have a gamepad mapping this function will return GLFW_FALSE but will not generate an error. Call glfwJoystickPresent to check if a joystick is present regardless of whether it has a mapping.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
GLFW_TRUE if a joystick is both present and has a gamepad mapping, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetJoystickCallback()

+ +
+
+ + + + + + + + +
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
+
+

This function sets the joystick configuration callback, or removes the currently set callback. This is called when a joystick is connected to or disconnected from the system.

+

For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns if the joystick is not present.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(int jid, int event)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick configuration changes
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwUpdateGamepadMappings()

+ +
+
+ + + + + + + + +
int glfwUpdateGamepadMappings (const char * string)
+
+

This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt source file including empty lines and comments.

+

See Gamepad mappings for a description of the format.

+

If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.

+
Parameters
+ + +
[in]stringThe string containing the gamepad mappings.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_VALUE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwJoystickIsGamepad
+
+glfwGetGamepadName
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGamepadName()

+ +
+
+ + + + + + + + +
const char * glfwGetGamepadName (int jid)
+
+

This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.

+

If the specified joystick is not present or does not have a gamepad mapping this function will return NULL but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded name of the gamepad, or NULL if the joystick is not present, does not have a mapping or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, the gamepad mappings are updated or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwJoystickIsGamepad
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGamepadState()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetGamepadState (int jid,
GLFWgamepadstatestate 
)
+
+

This function retrieves the state of the specified joystick remapped to an Xbox-like gamepad.

+

If the specified joystick is not present or does not have a gamepad mapping this function will return GLFW_FALSE but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.

+

The Guide button may not be available for input as it is often hooked by the system or the Steam client.

+

Not all devices have all the buttons or axes provided by GLFWgamepadstate. Unavailable buttons and axes will always report GLFW_RELEASE and 0.0 respectively.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]stateThe gamepad input state of the joystick.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if no joystick is connected, it has no gamepad mapping or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwUpdateGamepadMappings
+
+glfwJoystickIsGamepad
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetClipboardString()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetClipboardString (GLFWwindowwindow,
const char * string 
)
+
+

This function sets the system clipboard to the specified, UTF-8 encoded string.

+
Parameters
+ + + +
[in]windowDeprecated. Any valid window or NULL.
[in]stringA UTF-8 encoded string.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: The clipboard on Windows has a single global lock for reading and writing. GLFW tries to acquire it a few times, which is almost always enough. If it cannot acquire the lock then this function emits GLFW_PLATFORM_ERROR and returns. It is safe to try this multiple times.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwGetClipboardString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetClipboardString()

+ +
+
+ + + + + + + + +
const char * glfwGetClipboardString (GLFWwindowwindow)
+
+

This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted, NULL is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.

+
Parameters
+ + +
[in]windowDeprecated. Any valid window or NULL.
+
+
+
Returns
The contents of the clipboard as a UTF-8 encoded string, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_FORMAT_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: The clipboard on Windows has a single global lock for reading and writing. GLFW tries to acquire it a few times, which is almost always enough. If it cannot acquire the lock then this function emits GLFW_PLATFORM_ERROR and returns. It is safe to try this multiple times.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetClipboardString or glfwSetClipboardString, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwSetClipboardString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetTime()

+ +
+
+ + + + + + + + +
double glfwGetTime (void )
+
+

This function returns the current GLFW time, in seconds. Unless the time has been set using glfwSetTime it measures time elapsed since GLFW was initialized.

+

This function and glfwSetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.

+

The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each operating system.

+
Returns
The current time, in seconds, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to glfwSetTime.
+
See also
Time input
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwSetTime()

+ +
+
+ + + + + + + + +
void glfwSetTime (double time)
+
+

This function sets the current GLFW time, in seconds. The value must be a positive finite number less than or equal to 18446744073.0, which is approximately 584.5 years.

+

This function and glfwGetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.

+
Parameters
+ + +
[in]timeThe new value, in seconds.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_VALUE.
+
Remarks
The upper limit of GLFW time is calculated as floor((264 - 1) / 109) and is due to implementations storing nanoseconds in 64 bits. The limit may be increased in the future.
+
Thread safety
This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to glfwGetTime.
+
See also
Time input
+
Since
Added in version 2.2.
+ +
+
+ +

◆ glfwGetTimerValue()

+ +
+
+ + + + + + + + +
uint64_t glfwGetTimerValue (void )
+
+

This function returns the current value of the raw timer, measured in 1 / frequency seconds. To get the frequency, call glfwGetTimerFrequency.

+
Returns
The value of the timer, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Time input
+
+glfwGetTimerFrequency
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetTimerFrequency()

+ +
+
+ + + + + + + + +
uint64_t glfwGetTimerFrequency (void )
+
+

This function returns the frequency, in Hz, of the raw timer.

+
Returns
The frequency of the timer, in Hz, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Time input
+
+glfwGetTimerValue
+
Since
Added in version 3.2.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html new file mode 100644 index 0000000..31c77ce --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html @@ -0,0 +1,362 @@ + + + + + + + +GLFW: Joysticks + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ + +
+
+

Description

+

See joystick input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
+

Macro Definition Documentation

+ +

◆ GLFW_JOYSTICK_1

+ +
+
+ + + + +
#define GLFW_JOYSTICK_1   0
+
+ +
+
+ +

◆ GLFW_JOYSTICK_2

+ +
+
+ + + + +
#define GLFW_JOYSTICK_2   1
+
+ +
+
+ +

◆ GLFW_JOYSTICK_3

+ +
+
+ + + + +
#define GLFW_JOYSTICK_3   2
+
+ +
+
+ +

◆ GLFW_JOYSTICK_4

+ +
+
+ + + + +
#define GLFW_JOYSTICK_4   3
+
+ +
+
+ +

◆ GLFW_JOYSTICK_5

+ +
+
+ + + + +
#define GLFW_JOYSTICK_5   4
+
+ +
+
+ +

◆ GLFW_JOYSTICK_6

+ +
+
+ + + + +
#define GLFW_JOYSTICK_6   5
+
+ +
+
+ +

◆ GLFW_JOYSTICK_7

+ +
+
+ + + + +
#define GLFW_JOYSTICK_7   6
+
+ +
+
+ +

◆ GLFW_JOYSTICK_8

+ +
+
+ + + + +
#define GLFW_JOYSTICK_8   7
+
+ +
+
+ +

◆ GLFW_JOYSTICK_9

+ +
+
+ + + + +
#define GLFW_JOYSTICK_9   8
+
+ +
+
+ +

◆ GLFW_JOYSTICK_10

+ +
+
+ + + + +
#define GLFW_JOYSTICK_10   9
+
+ +
+
+ +

◆ GLFW_JOYSTICK_11

+ +
+
+ + + + +
#define GLFW_JOYSTICK_11   10
+
+ +
+
+ +

◆ GLFW_JOYSTICK_12

+ +
+
+ + + + +
#define GLFW_JOYSTICK_12   11
+
+ +
+
+ +

◆ GLFW_JOYSTICK_13

+ +
+
+ + + + +
#define GLFW_JOYSTICK_13   12
+
+ +
+
+ +

◆ GLFW_JOYSTICK_14

+ +
+
+ + + + +
#define GLFW_JOYSTICK_14   13
+
+ +
+
+ +

◆ GLFW_JOYSTICK_15

+ +
+
+ + + + +
#define GLFW_JOYSTICK_15   14
+
+ +
+
+ +

◆ GLFW_JOYSTICK_16

+ +
+
+ + + + +
#define GLFW_JOYSTICK_16   15
+
+ +
+
+ +

◆ GLFW_JOYSTICK_LAST

+ +
+
+ + + + +
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__keys.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__keys.html new file mode 100644 index 0000000..d40e5f1 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__keys.html @@ -0,0 +1,2034 @@ + + + + + + + +GLFW: Keyboard key tokens + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Keyboard key tokens
+
+
+

Description

+

See key input for how these are used.

+

These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).

+

The naming of the key codes follow these rules:

    +
  • The US keyboard layout is used
  • +
  • Names of printable alphanumeric characters are used (e.g. "A", "R", "3", etc.)
  • +
  • For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)
  • +
  • Keys that lack a clear US mapping are named "WORLD_x"
  • +
  • For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.)
  • +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
+

Macro Definition Documentation

+ +

◆ GLFW_KEY_SPACE

+ +
+
+ + + + +
#define GLFW_KEY_SPACE   32
+
+ +
+
+ +

◆ GLFW_KEY_APOSTROPHE

+ +
+
+ + + + +
#define GLFW_KEY_APOSTROPHE   39 /* ' */
+
+ +
+
+ +

◆ GLFW_KEY_COMMA

+ +
+
+ + + + +
#define GLFW_KEY_COMMA   44 /* , */
+
+ +
+
+ +

◆ GLFW_KEY_MINUS

+ +
+
+ + + + +
#define GLFW_KEY_MINUS   45 /* - */
+
+ +
+
+ +

◆ GLFW_KEY_PERIOD

+ +
+
+ + + + +
#define GLFW_KEY_PERIOD   46 /* . */
+
+ +
+
+ +

◆ GLFW_KEY_SLASH

+ +
+
+ + + + +
#define GLFW_KEY_SLASH   47 /* / */
+
+ +
+
+ +

◆ GLFW_KEY_0

+ +
+
+ + + + +
#define GLFW_KEY_0   48
+
+ +
+
+ +

◆ GLFW_KEY_1

+ +
+
+ + + + +
#define GLFW_KEY_1   49
+
+ +
+
+ +

◆ GLFW_KEY_2

+ +
+
+ + + + +
#define GLFW_KEY_2   50
+
+ +
+
+ +

◆ GLFW_KEY_3

+ +
+
+ + + + +
#define GLFW_KEY_3   51
+
+ +
+
+ +

◆ GLFW_KEY_4

+ +
+
+ + + + +
#define GLFW_KEY_4   52
+
+ +
+
+ +

◆ GLFW_KEY_5

+ +
+
+ + + + +
#define GLFW_KEY_5   53
+
+ +
+
+ +

◆ GLFW_KEY_6

+ +
+
+ + + + +
#define GLFW_KEY_6   54
+
+ +
+
+ +

◆ GLFW_KEY_7

+ +
+
+ + + + +
#define GLFW_KEY_7   55
+
+ +
+
+ +

◆ GLFW_KEY_8

+ +
+
+ + + + +
#define GLFW_KEY_8   56
+
+ +
+
+ +

◆ GLFW_KEY_9

+ +
+
+ + + + +
#define GLFW_KEY_9   57
+
+ +
+
+ +

◆ GLFW_KEY_SEMICOLON

+ +
+
+ + + + +
#define GLFW_KEY_SEMICOLON   59 /* ; */
+
+ +
+
+ +

◆ GLFW_KEY_EQUAL

+ +
+
+ + + + +
#define GLFW_KEY_EQUAL   61 /* = */
+
+ +
+
+ +

◆ GLFW_KEY_A

+ +
+
+ + + + +
#define GLFW_KEY_A   65
+
+ +
+
+ +

◆ GLFW_KEY_B

+ +
+
+ + + + +
#define GLFW_KEY_B   66
+
+ +
+
+ +

◆ GLFW_KEY_C

+ +
+
+ + + + +
#define GLFW_KEY_C   67
+
+ +
+
+ +

◆ GLFW_KEY_D

+ +
+
+ + + + +
#define GLFW_KEY_D   68
+
+ +
+
+ +

◆ GLFW_KEY_E

+ +
+
+ + + + +
#define GLFW_KEY_E   69
+
+ +
+
+ +

◆ GLFW_KEY_F

+ +
+
+ + + + +
#define GLFW_KEY_F   70
+
+ +
+
+ +

◆ GLFW_KEY_G

+ +
+
+ + + + +
#define GLFW_KEY_G   71
+
+ +
+
+ +

◆ GLFW_KEY_H

+ +
+
+ + + + +
#define GLFW_KEY_H   72
+
+ +
+
+ +

◆ GLFW_KEY_I

+ +
+
+ + + + +
#define GLFW_KEY_I   73
+
+ +
+
+ +

◆ GLFW_KEY_J

+ +
+
+ + + + +
#define GLFW_KEY_J   74
+
+ +
+
+ +

◆ GLFW_KEY_K

+ +
+
+ + + + +
#define GLFW_KEY_K   75
+
+ +
+
+ +

◆ GLFW_KEY_L

+ +
+
+ + + + +
#define GLFW_KEY_L   76
+
+ +
+
+ +

◆ GLFW_KEY_M

+ +
+
+ + + + +
#define GLFW_KEY_M   77
+
+ +
+
+ +

◆ GLFW_KEY_N

+ +
+
+ + + + +
#define GLFW_KEY_N   78
+
+ +
+
+ +

◆ GLFW_KEY_O

+ +
+
+ + + + +
#define GLFW_KEY_O   79
+
+ +
+
+ +

◆ GLFW_KEY_P

+ +
+
+ + + + +
#define GLFW_KEY_P   80
+
+ +
+
+ +

◆ GLFW_KEY_Q

+ +
+
+ + + + +
#define GLFW_KEY_Q   81
+
+ +
+
+ +

◆ GLFW_KEY_R

+ +
+
+ + + + +
#define GLFW_KEY_R   82
+
+ +
+
+ +

◆ GLFW_KEY_S

+ +
+
+ + + + +
#define GLFW_KEY_S   83
+
+ +
+
+ +

◆ GLFW_KEY_T

+ +
+
+ + + + +
#define GLFW_KEY_T   84
+
+ +
+
+ +

◆ GLFW_KEY_U

+ +
+
+ + + + +
#define GLFW_KEY_U   85
+
+ +
+
+ +

◆ GLFW_KEY_V

+ +
+
+ + + + +
#define GLFW_KEY_V   86
+
+ +
+
+ +

◆ GLFW_KEY_W

+ +
+
+ + + + +
#define GLFW_KEY_W   87
+
+ +
+
+ +

◆ GLFW_KEY_X

+ +
+
+ + + + +
#define GLFW_KEY_X   88
+
+ +
+
+ +

◆ GLFW_KEY_Y

+ +
+
+ + + + +
#define GLFW_KEY_Y   89
+
+ +
+
+ +

◆ GLFW_KEY_Z

+ +
+
+ + + + +
#define GLFW_KEY_Z   90
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_BRACKET

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
+
+ +
+
+ +

◆ GLFW_KEY_BACKSLASH

+ +
+
+ + + + +
#define GLFW_KEY_BACKSLASH   92 /* \ */
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_BRACKET

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
+
+ +
+
+ +

◆ GLFW_KEY_GRAVE_ACCENT

+ +
+
+ + + + +
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
+
+ +
+
+ +

◆ GLFW_KEY_WORLD_1

+ +
+
+ + + + +
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
+
+ +
+
+ +

◆ GLFW_KEY_WORLD_2

+ +
+
+ + + + +
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
+
+ +
+
+ +

◆ GLFW_KEY_ESCAPE

+ +
+
+ + + + +
#define GLFW_KEY_ESCAPE   256
+
+ +
+
+ +

◆ GLFW_KEY_ENTER

+ +
+
+ + + + +
#define GLFW_KEY_ENTER   257
+
+ +
+
+ +

◆ GLFW_KEY_TAB

+ +
+
+ + + + +
#define GLFW_KEY_TAB   258
+
+ +
+
+ +

◆ GLFW_KEY_BACKSPACE

+ +
+
+ + + + +
#define GLFW_KEY_BACKSPACE   259
+
+ +
+
+ +

◆ GLFW_KEY_INSERT

+ +
+
+ + + + +
#define GLFW_KEY_INSERT   260
+
+ +
+
+ +

◆ GLFW_KEY_DELETE

+ +
+
+ + + + +
#define GLFW_KEY_DELETE   261
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT   262
+
+ +
+
+ +

◆ GLFW_KEY_LEFT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT   263
+
+ +
+
+ +

◆ GLFW_KEY_DOWN

+ +
+
+ + + + +
#define GLFW_KEY_DOWN   264
+
+ +
+
+ +

◆ GLFW_KEY_UP

+ +
+
+ + + + +
#define GLFW_KEY_UP   265
+
+ +
+
+ +

◆ GLFW_KEY_PAGE_UP

+ +
+
+ + + + +
#define GLFW_KEY_PAGE_UP   266
+
+ +
+
+ +

◆ GLFW_KEY_PAGE_DOWN

+ +
+
+ + + + +
#define GLFW_KEY_PAGE_DOWN   267
+
+ +
+
+ +

◆ GLFW_KEY_HOME

+ +
+
+ + + + +
#define GLFW_KEY_HOME   268
+
+ +
+
+ +

◆ GLFW_KEY_END

+ +
+
+ + + + +
#define GLFW_KEY_END   269
+
+ +
+
+ +

◆ GLFW_KEY_CAPS_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_CAPS_LOCK   280
+
+ +
+
+ +

◆ GLFW_KEY_SCROLL_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_SCROLL_LOCK   281
+
+ +
+
+ +

◆ GLFW_KEY_NUM_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_NUM_LOCK   282
+
+ +
+
+ +

◆ GLFW_KEY_PRINT_SCREEN

+ +
+
+ + + + +
#define GLFW_KEY_PRINT_SCREEN   283
+
+ +
+
+ +

◆ GLFW_KEY_PAUSE

+ +
+
+ + + + +
#define GLFW_KEY_PAUSE   284
+
+ +
+
+ +

◆ GLFW_KEY_F1

+ +
+
+ + + + +
#define GLFW_KEY_F1   290
+
+ +
+
+ +

◆ GLFW_KEY_F2

+ +
+
+ + + + +
#define GLFW_KEY_F2   291
+
+ +
+
+ +

◆ GLFW_KEY_F3

+ +
+
+ + + + +
#define GLFW_KEY_F3   292
+
+ +
+
+ +

◆ GLFW_KEY_F4

+ +
+
+ + + + +
#define GLFW_KEY_F4   293
+
+ +
+
+ +

◆ GLFW_KEY_F5

+ +
+
+ + + + +
#define GLFW_KEY_F5   294
+
+ +
+
+ +

◆ GLFW_KEY_F6

+ +
+
+ + + + +
#define GLFW_KEY_F6   295
+
+ +
+
+ +

◆ GLFW_KEY_F7

+ +
+
+ + + + +
#define GLFW_KEY_F7   296
+
+ +
+
+ +

◆ GLFW_KEY_F8

+ +
+
+ + + + +
#define GLFW_KEY_F8   297
+
+ +
+
+ +

◆ GLFW_KEY_F9

+ +
+
+ + + + +
#define GLFW_KEY_F9   298
+
+ +
+
+ +

◆ GLFW_KEY_F10

+ +
+
+ + + + +
#define GLFW_KEY_F10   299
+
+ +
+
+ +

◆ GLFW_KEY_F11

+ +
+
+ + + + +
#define GLFW_KEY_F11   300
+
+ +
+
+ +

◆ GLFW_KEY_F12

+ +
+
+ + + + +
#define GLFW_KEY_F12   301
+
+ +
+
+ +

◆ GLFW_KEY_F13

+ +
+
+ + + + +
#define GLFW_KEY_F13   302
+
+ +
+
+ +

◆ GLFW_KEY_F14

+ +
+
+ + + + +
#define GLFW_KEY_F14   303
+
+ +
+
+ +

◆ GLFW_KEY_F15

+ +
+
+ + + + +
#define GLFW_KEY_F15   304
+
+ +
+
+ +

◆ GLFW_KEY_F16

+ +
+
+ + + + +
#define GLFW_KEY_F16   305
+
+ +
+
+ +

◆ GLFW_KEY_F17

+ +
+
+ + + + +
#define GLFW_KEY_F17   306
+
+ +
+
+ +

◆ GLFW_KEY_F18

+ +
+
+ + + + +
#define GLFW_KEY_F18   307
+
+ +
+
+ +

◆ GLFW_KEY_F19

+ +
+
+ + + + +
#define GLFW_KEY_F19   308
+
+ +
+
+ +

◆ GLFW_KEY_F20

+ +
+
+ + + + +
#define GLFW_KEY_F20   309
+
+ +
+
+ +

◆ GLFW_KEY_F21

+ +
+
+ + + + +
#define GLFW_KEY_F21   310
+
+ +
+
+ +

◆ GLFW_KEY_F22

+ +
+
+ + + + +
#define GLFW_KEY_F22   311
+
+ +
+
+ +

◆ GLFW_KEY_F23

+ +
+
+ + + + +
#define GLFW_KEY_F23   312
+
+ +
+
+ +

◆ GLFW_KEY_F24

+ +
+
+ + + + +
#define GLFW_KEY_F24   313
+
+ +
+
+ +

◆ GLFW_KEY_F25

+ +
+
+ + + + +
#define GLFW_KEY_F25   314
+
+ +
+
+ +

◆ GLFW_KEY_KP_0

+ +
+
+ + + + +
#define GLFW_KEY_KP_0   320
+
+ +
+
+ +

◆ GLFW_KEY_KP_1

+ +
+
+ + + + +
#define GLFW_KEY_KP_1   321
+
+ +
+
+ +

◆ GLFW_KEY_KP_2

+ +
+
+ + + + +
#define GLFW_KEY_KP_2   322
+
+ +
+
+ +

◆ GLFW_KEY_KP_3

+ +
+
+ + + + +
#define GLFW_KEY_KP_3   323
+
+ +
+
+ +

◆ GLFW_KEY_KP_4

+ +
+
+ + + + +
#define GLFW_KEY_KP_4   324
+
+ +
+
+ +

◆ GLFW_KEY_KP_5

+ +
+
+ + + + +
#define GLFW_KEY_KP_5   325
+
+ +
+
+ +

◆ GLFW_KEY_KP_6

+ +
+
+ + + + +
#define GLFW_KEY_KP_6   326
+
+ +
+
+ +

◆ GLFW_KEY_KP_7

+ +
+
+ + + + +
#define GLFW_KEY_KP_7   327
+
+ +
+
+ +

◆ GLFW_KEY_KP_8

+ +
+
+ + + + +
#define GLFW_KEY_KP_8   328
+
+ +
+
+ +

◆ GLFW_KEY_KP_9

+ +
+
+ + + + +
#define GLFW_KEY_KP_9   329
+
+ +
+
+ +

◆ GLFW_KEY_KP_DECIMAL

+ +
+
+ + + + +
#define GLFW_KEY_KP_DECIMAL   330
+
+ +
+
+ +

◆ GLFW_KEY_KP_DIVIDE

+ +
+
+ + + + +
#define GLFW_KEY_KP_DIVIDE   331
+
+ +
+
+ +

◆ GLFW_KEY_KP_MULTIPLY

+ +
+
+ + + + +
#define GLFW_KEY_KP_MULTIPLY   332
+
+ +
+
+ +

◆ GLFW_KEY_KP_SUBTRACT

+ +
+
+ + + + +
#define GLFW_KEY_KP_SUBTRACT   333
+
+ +
+
+ +

◆ GLFW_KEY_KP_ADD

+ +
+
+ + + + +
#define GLFW_KEY_KP_ADD   334
+
+ +
+
+ +

◆ GLFW_KEY_KP_ENTER

+ +
+
+ + + + +
#define GLFW_KEY_KP_ENTER   335
+
+ +
+
+ +

◆ GLFW_KEY_KP_EQUAL

+ +
+
+ + + + +
#define GLFW_KEY_KP_EQUAL   336
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_SHIFT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_SHIFT   340
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_CONTROL

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_CONTROL   341
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_ALT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_ALT   342
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_SUPER

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_SUPER   343
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_SHIFT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_SHIFT   344
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_CONTROL

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_CONTROL   345
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_ALT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_ALT   346
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_SUPER

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_SUPER   347
+
+ +
+
+ +

◆ GLFW_KEY_MENU

+ +
+
+ + + + +
#define GLFW_KEY_MENU   348
+
+ +
+
+ +

◆ GLFW_KEY_LAST

+ +
+
+ + + + +
#define GLFW_KEY_LAST   GLFW_KEY_MENU
+
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__mods.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__mods.html new file mode 100644 index 0000000..21062a8 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__mods.html @@ -0,0 +1,198 @@ + + + + + + + +GLFW: Modifier key flags + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Modifier key flags
+
+
+

Description

+

See key input for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down.
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down.
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down.
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down.
 
#define GLFW_MOD_CAPS_LOCK   0x0010
 If this bit is set the Caps Lock key is enabled.
 
#define GLFW_MOD_NUM_LOCK   0x0020
 If this bit is set the Num Lock key is enabled.
 
+

Macro Definition Documentation

+ +

◆ GLFW_MOD_SHIFT

+ +
+
+ + + + +
#define GLFW_MOD_SHIFT   0x0001
+
+

If this bit is set one or more Shift keys were held down.

+ +
+
+ +

◆ GLFW_MOD_CONTROL

+ +
+
+ + + + +
#define GLFW_MOD_CONTROL   0x0002
+
+

If this bit is set one or more Control keys were held down.

+ +
+
+ +

◆ GLFW_MOD_ALT

+ +
+
+ + + + +
#define GLFW_MOD_ALT   0x0004
+
+

If this bit is set one or more Alt keys were held down.

+ +
+
+ +

◆ GLFW_MOD_SUPER

+ +
+
+ + + + +
#define GLFW_MOD_SUPER   0x0008
+
+

If this bit is set one or more Super keys were held down.

+ +
+
+ +

◆ GLFW_MOD_CAPS_LOCK

+ +
+
+ + + + +
#define GLFW_MOD_CAPS_LOCK   0x0010
+
+

If this bit is set the Caps Lock key is enabled and the GLFW_LOCK_KEY_MODS input mode is set.

+ +
+
+ +

◆ GLFW_MOD_NUM_LOCK

+ +
+
+ + + + +
#define GLFW_MOD_NUM_LOCK   0x0020
+
+

If this bit is set the Num Lock key is enabled and the GLFW_LOCK_KEY_MODS input mode is set.

+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__monitor.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__monitor.html new file mode 100644 index 0000000..3b2044a --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__monitor.html @@ -0,0 +1,849 @@ + + + + + + + +GLFW: Monitor reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Monitor reference
+
+
+

Description

+

This is the reference documentation for monitor related functions and types. For more task-oriented information, see the Monitor guide.

+ + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWmonitor GLFWmonitor
 Opaque monitor object.
 
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
 The function pointer type for monitor configuration callbacks.
 
typedef struct GLFWvidmode GLFWvidmode
 Video mode type.
 
typedef struct GLFWgammaramp GLFWgammaramp
 Gamma ramp.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors.
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor.
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen.
 
void glfwGetMonitorWorkarea (GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
 Retrieves the work area of the monitor.
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *widthMM, int *heightMM)
 Returns the physical size of the monitor.
 
void glfwGetMonitorContentScale (GLFWmonitor *monitor, float *xscale, float *yscale)
 Retrieves the content scale for the specified monitor.
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor.
 
void glfwSetMonitorUserPointer (GLFWmonitor *monitor, void *pointer)
 Sets the user pointer of the specified monitor.
 
void * glfwGetMonitorUserPointer (GLFWmonitor *monitor)
 Returns the user pointer of the specified monitor.
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
 Sets the monitor configuration callback.
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor.
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor.
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor.
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Returns the current gamma ramp for the specified monitor.
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor.
 
+

Typedef Documentation

+ +

◆ GLFWmonitor

+ +
+
+ + + + +
typedef struct GLFWmonitor GLFWmonitor
+
+

Opaque monitor object.

+
See also
Monitor objects
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWmonitorfun

+ +
+
+ + + + +
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
+
+

This is the function pointer type for monitor configuration callbacks. A monitor callback function has the following signature:

void function_name(GLFWmonitor* monitor, int event)
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1391
+
Parameters
+ + + +
[in]monitorThe monitor that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED. Future releases may add more events.
+
+
+
See also
Monitor configuration changes
+
+glfwSetMonitorCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWvidmode

+ +
+
+ + + + +
typedef struct GLFWvidmode GLFWvidmode
+
+

This describes a single video mode.

+
See also
Video modes
+
+glfwGetVideoMode
+
+glfwGetVideoModes
+
Since
Added in version 1.0. GLFW 3: Added refresh rate member.
+ +
+
+ +

◆ GLFWgammaramp

+ +
+
+ + + + +
typedef struct GLFWgammaramp GLFWgammaramp
+
+

This describes the gamma ramp for a monitor.

+
See also
Gamma ramp
+
+glfwGetGammaRamp
+
+glfwSetGammaRamp
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwGetMonitors()

+ +
+
+ + + + + + + + +
GLFWmonitor ** glfwGetMonitors (int * count)
+
+

This function returns an array of handles for all currently connected monitors. The primary monitor is always first in the returned array. If no monitors were found, this function returns NULL.

+
Parameters
+ + +
[out]countWhere to store the number of monitors in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of monitor handles, or NULL if no monitors were found or if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the monitor configuration changes or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Retrieving monitors
+
+Monitor configuration changes
+
+glfwGetPrimaryMonitor
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetPrimaryMonitor()

+ +
+
+ + + + + + + + +
GLFWmonitor * glfwGetPrimaryMonitor (void )
+
+

This function returns the primary monitor. This is usually the monitor where elements like the task bar or global menu bar are located.

+
Returns
The primary monitor, or NULL if no monitors were found or if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
Remarks
The primary monitor is always first in the array returned by glfwGetMonitors.
+
See also
Retrieving monitors
+
+glfwGetMonitors
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorPos (GLFWmonitormonitor,
int * xpos,
int * ypos 
)
+
+

This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorWorkarea()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorWorkarea (GLFWmonitormonitor,
int * xpos,
int * ypos,
int * width,
int * height 
)
+
+

This function returns the position, in screen coordinates, of the upper-left corner of the work area of the specified monitor along with the work area size in screen coordinates. The work area is defined as the area of the monitor not occluded by the window system task bar where present. If no task bar exists then the work area is the monitor resolution in screen coordinates.

+

Any or all of the position and size arguments may be NULL. If an error occurs, all non-NULL position and size arguments will be set to zero.

+
Parameters
+ + + + + + +
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
[out]widthWhere to store the monitor width, or NULL.
[out]heightWhere to store the monitor height, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Work area
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorPhysicalSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorPhysicalSize (GLFWmonitormonitor,
int * widthMM,
int * heightMM 
)
+
+

This function returns the size, in millimetres, of the display area of the specified monitor.

+

Some platforms do not provide accurate monitor size information, either because the monitor EDID data is incorrect or because the driver does not report it accurately.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]widthMMWhere to store the width, in millimetres, of the monitor's display area, or NULL.
[out]heightMMWhere to store the height, in millimetres, of the monitor's display area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Windows: On Windows 8 and earlier the physical size is calculated from the current resolution and system DPI instead of querying the monitor EDID data.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorContentScale()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorContentScale (GLFWmonitormonitor,
float * xscale,
float * yscale 
)
+
+

This function retrieves the content scale for the specified monitor. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

+

The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]xscaleWhere to store the x-axis content scale, or NULL.
[out]yscaleWhere to store the y-axis content scale, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Fractional scaling information is not yet available for monitors, so this function only returns integer content scales.
+
Thread safety
This function must only be called from the main thread.
+
See also
Content scale
+
+glfwGetWindowContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorName()

+ +
+
+ + + + + + + + +
const char * glfwGetMonitorName (GLFWmonitormonitor)
+
+

This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The name typically reflects the make and model of the monitor and is not guaranteed to be unique among the connected monitors.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The UTF-8 encoded name of the monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetMonitorUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetMonitorUserPointer (GLFWmonitormonitor,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified monitor. The current value is retained until the monitor is disconnected. The initial value is NULL.

+

This function may be called from the monitor callback, even for a monitor that is being disconnected.

+
Parameters
+ + + +
[in]monitorThe monitor whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwGetMonitorUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetMonitorUserPointer (GLFWmonitormonitor)
+
+

This function returns the current value of the user-defined pointer of the specified monitor. The initial value is NULL.

+

This function may be called from the monitor callback, even for a monitor that is being disconnected.

+
Parameters
+ + +
[in]monitorThe monitor whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwSetMonitorUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetMonitorCallback()

+ +
+
+ + + + + + + + +
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
+
+

This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWmonitor* monitor, int event)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor configuration changes
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetVideoModes()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const GLFWvidmode * glfwGetVideoModes (GLFWmonitormonitor,
int * count 
)
+
+

This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths), then by resolution area (the product of width and height), then resolution width and finally by refresh rate.

+
Parameters
+ + + +
[in]monitorThe monitor to query.
[out]countWhere to store the number of video modes in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of video modes, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Video modes
+
+glfwGetVideoMode
+
Since
Added in version 1.0. GLFW 3: Changed to return an array of modes for a specific monitor.
+ +
+
+ +

◆ glfwGetVideoMode()

+ +
+
+ + + + + + + + +
const GLFWvidmode * glfwGetVideoMode (GLFWmonitormonitor)
+
+

This function returns the current video mode of the specified monitor. If you have created a full screen window for that monitor, the return value will depend on whether that window is iconified.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The current mode of the monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Video modes
+
+glfwGetVideoModes
+
Since
Added in version 3.0. Replaces glfwGetDesktopMode.
+ +
+
+ +

◆ glfwSetGamma()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetGamma (GLFWmonitormonitor,
float gamma 
)
+
+

This function generates an appropriately sized gamma ramp from the specified exponent and then calls glfwSetGammaRamp with it. The value must be a finite number greater than zero.

+

The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.

+

For gamma correct rendering with OpenGL or OpenGL ES, see the GLFW_SRGB_CAPABLE hint.

+
Parameters
+ + + +
[in]monitorThe monitor whose gamma ramp to set.
[in]gammaThe desired exponent.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetGammaRamp()

+ +
+
+ + + + + + + + +
const GLFWgammaramp * glfwGetGammaRamp (GLFWmonitormonitor)
+
+

This function returns the current gamma ramp of the specified monitor.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The current gamma ramp, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_FEATURE_UNAVAILABLE while returning NULL.
+
Pointer lifetime
The returned structure and its arrays are allocated and freed by GLFW. You should not free them yourself. They are valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetGammaRamp()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetGammaRamp (GLFWmonitormonitor,
const GLFWgammarampramp 
)
+
+

This function sets the current gamma ramp for the specified monitor. The original gamma ramp for that monitor is saved by GLFW the first time this function is called and is restored by glfwTerminate.

+

The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.

+

For gamma correct rendering with OpenGL or OpenGL ES, see the GLFW_SRGB_CAPABLE hint.

+
Parameters
+ + + +
[in]monitorThe monitor whose gamma ramp to set.
[in]rampThe gamma ramp to use.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
The size of the specified gamma ramp should match the size of the current ramp for that monitor.
+
+Windows: The gamma ramp size must be 256.
+
+Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_FEATURE_UNAVAILABLE.
+
Pointer lifetime
The specified gamma ramp is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__native.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__native.html new file mode 100644 index 0000000..fff036f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__native.html @@ -0,0 +1,837 @@ + + + + + + + +GLFW: Native access + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Native access
+
+
+

Description

+

By using the native access functions you assert that you know what you're doing and how to fix problems caused by using them. If you don't, you shouldn't be using them.

+

Before the inclusion of glfw3native.h, you may define zero or more window system API macro and zero or more context creation API macros.

+

The chosen backends must match those the library was compiled for. Failure to do this will cause a link-time error.

+

The available window API macros are:

    +
  • GLFW_EXPOSE_NATIVE_WIN32
  • +
  • GLFW_EXPOSE_NATIVE_COCOA
  • +
  • GLFW_EXPOSE_NATIVE_X11
  • +
  • GLFW_EXPOSE_NATIVE_WAYLAND
  • +
+

The available context API macros are:

    +
  • GLFW_EXPOSE_NATIVE_WGL
  • +
  • GLFW_EXPOSE_NATIVE_NSGL
  • +
  • GLFW_EXPOSE_NATIVE_GLX
  • +
  • GLFW_EXPOSE_NATIVE_EGL
  • +
  • GLFW_EXPOSE_NATIVE_OSMESA
  • +
+

These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.

+

If you do not want the platform-specific headers to be included, define GLFW_NATIVE_INCLUDE_NONE before including the glfw3native.h header.

+
#define GLFW_EXPOSE_NATIVE_WIN32
+
#define GLFW_EXPOSE_NATIVE_WGL
+
#define GLFW_NATIVE_INCLUDE_NONE
+ +
The header of the native access functions.
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

const char * glfwGetWin32Adapter (GLFWmonitor *monitor)
 Returns the adapter device name of the specified monitor.
 
const char * glfwGetWin32Monitor (GLFWmonitor *monitor)
 Returns the display device name of the specified monitor.
 
HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window.
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window.
 
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitor *monitor)
 Returns the CGDirectDisplayID of the specified monitor.
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window.
 
id glfwGetCocoaView (GLFWwindow *window)
 Returns the NSView of the specified window.
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window.
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW.
 
RRCrtc glfwGetX11Adapter (GLFWmonitor *monitor)
 Returns the RRCrtc of the specified monitor.
 
RROutput glfwGetX11Monitor (GLFWmonitor *monitor)
 Returns the RROutput of the specified monitor.
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window.
 
void glfwSetX11SelectionString (const char *string)
 Sets the current primary selection to the specified string.
 
const char * glfwGetX11SelectionString (void)
 Returns the contents of the current primary selection as a string.
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window.
 
GLXWindow glfwGetGLXWindow (GLFWwindow *window)
 Returns the GLXWindow of the specified window.
 
struct wl_display * glfwGetWaylandDisplay (void)
 Returns the struct wl_display* used by GLFW.
 
struct wl_output * glfwGetWaylandMonitor (GLFWmonitor *monitor)
 Returns the struct wl_output* of the specified monitor.
 
struct wl_surface * glfwGetWaylandWindow (GLFWwindow *window)
 Returns the main struct wl_surface* of the specified window.
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW.
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window.
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window.
 
int glfwGetOSMesaColorBuffer (GLFWwindow *window, int *width, int *height, int *format, void **buffer)
 Retrieves the color buffer associated with the specified window.
 
int glfwGetOSMesaDepthBuffer (GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
 Retrieves the depth buffer associated with the specified window.
 
OSMesaContext glfwGetOSMesaContext (GLFWwindow *window)
 Returns the OSMesaContext of the specified window.
 
+

Function Documentation

+ +

◆ glfwGetWin32Adapter()

+ +
+
+ + + + + + + + +
const char * glfwGetWin32Adapter (GLFWmonitormonitor)
+
+
Returns
The UTF-8 encoded adapter device name (for example \\.\DISPLAY1) of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWin32Monitor()

+ +
+
+ + + + + + + + +
const char * glfwGetWin32Monitor (GLFWmonitormonitor)
+
+
Returns
The UTF-8 encoded display device name (for example \\.\DISPLAY1\Monitor0) of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWin32Window()

+ +
+
+ + + + + + + + +
HWND glfwGetWin32Window (GLFWwindowwindow)
+
+
Returns
The HWND of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Remarks
The HDC associated with the window can be queried with the GetDC function.
HDC dc = GetDC(glfwGetWin32Window(window));
+
HWND glfwGetWin32Window(GLFWwindow *window)
Returns the HWND of the specified window.
+
This DC is private and does not need to be released.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWGLContext()

+ +
+
+ + + + + + + + +
HGLRC glfwGetWGLContext (GLFWwindowwindow)
+
+
Returns
The HGLRC of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_NO_WINDOW_CONTEXT.
+
Remarks
The HDC associated with the window can be queried with the GetDC function.
HDC dc = GetDC(glfwGetWin32Window(window));
+
This DC is private and does not need to be released.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCocoaMonitor()

+ +
+
+ + + + + + + + +
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitormonitor)
+
+
Returns
The CGDirectDisplayID of the specified monitor, or kCGNullDirectDisplay if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetCocoaWindow()

+ +
+
+ + + + + + + + +
id glfwGetCocoaWindow (GLFWwindowwindow)
+
+
Returns
The NSWindow of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCocoaView()

+ +
+
+ + + + + + + + +
id glfwGetCocoaView (GLFWwindowwindow)
+
+
Returns
The NSView of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwGetNSGLContext()

+ +
+
+ + + + + + + + +
id glfwGetNSGLContext (GLFWwindowwindow)
+
+
Returns
The NSOpenGLContext of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetX11Display()

+ +
+
+ + + + + + + + +
Display * glfwGetX11Display (void )
+
+
Returns
The Display used by GLFW, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetX11Adapter()

+ +
+
+ + + + + + + + +
RRCrtc glfwGetX11Adapter (GLFWmonitormonitor)
+
+
Returns
The RRCrtc of the specified monitor, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetX11Monitor()

+ +
+
+ + + + + + + + +
RROutput glfwGetX11Monitor (GLFWmonitormonitor)
+
+
Returns
The RROutput of the specified monitor, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetX11Window()

+ +
+
+ + + + + + + + +
Window glfwGetX11Window (GLFWwindowwindow)
+
+
Returns
The Window of the specified window, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetX11SelectionString()

+ +
+
+ + + + + + + + +
void glfwSetX11SelectionString (const char * string)
+
+
Parameters
+ + +
[in]stringA UTF-8 encoded string.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwGetX11SelectionString
+
+glfwSetClipboardString
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetX11SelectionString()

+ +
+
+ + + + + + + + +
const char * glfwGetX11SelectionString (void )
+
+

If the selection is empty or if its contents cannot be converted, NULL is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.

+
Returns
The contents of the selection as a UTF-8 encoded string, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetX11SelectionString or glfwSetX11SelectionString, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwSetX11SelectionString
+
+glfwGetClipboardString
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGLXContext()

+ +
+
+ + + + + + + + +
GLXContext glfwGetGLXContext (GLFWwindowwindow)
+
+
Returns
The GLXContext of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetGLXWindow()

+ +
+
+ + + + + + + + +
GLXWindow glfwGetGLXWindow (GLFWwindowwindow)
+
+
Returns
The GLXWindow of the specified window, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandDisplay()

+ +
+
+ + + + + + + + +
struct wl_display * glfwGetWaylandDisplay (void )
+
+
Returns
The struct wl_display* used by GLFW, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandMonitor()

+ +
+
+ + + + + + + + +
struct wl_output * glfwGetWaylandMonitor (GLFWmonitormonitor)
+
+
Returns
The struct wl_output* of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandWindow()

+ +
+
+ + + + + + + + +
struct wl_surface * glfwGetWaylandWindow (GLFWwindowwindow)
+
+
Returns
The main struct wl_surface* of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_UNAVAILABLE.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetEGLDisplay()

+ +
+
+ + + + + + + + +
EGLDisplay glfwGetEGLDisplay (void )
+
+
Returns
The EGLDisplay used by GLFW, or EGL_NO_DISPLAY if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Because EGL is initialized on demand, this function will return EGL_NO_DISPLAY until the first context has been created via EGL.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetEGLContext()

+ +
+
+ + + + + + + + +
EGLContext glfwGetEGLContext (GLFWwindowwindow)
+
+
Returns
The EGLContext of the specified window, or EGL_NO_CONTEXT if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetEGLSurface()

+ +
+
+ + + + + + + + +
EGLSurface glfwGetEGLSurface (GLFWwindowwindow)
+
+
Returns
The EGLSurface of the specified window, or EGL_NO_SURFACE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetOSMesaColorBuffer()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetOSMesaColorBuffer (GLFWwindowwindow,
int * width,
int * height,
int * format,
void ** buffer 
)
+
+
Parameters
+ + + + + + +
[in]windowThe window whose color buffer to retrieve.
[out]widthWhere to store the width of the color buffer, or NULL.
[out]heightWhere to store the height of the color buffer, or NULL.
[out]formatWhere to store the OSMesa pixel format of the color buffer, or NULL.
[out]bufferWhere to store the address of the color buffer, or NULL.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetOSMesaDepthBuffer()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetOSMesaDepthBuffer (GLFWwindowwindow,
int * width,
int * height,
int * bytesPerValue,
void ** buffer 
)
+
+
Parameters
+ + + + + + +
[in]windowThe window whose depth buffer to retrieve.
[out]widthWhere to store the width of the depth buffer, or NULL.
[out]heightWhere to store the height of the depth buffer, or NULL.
[out]bytesPerValueWhere to store the number of bytes per depth buffer element, or NULL.
[out]bufferWhere to store the address of the depth buffer, or NULL.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetOSMesaContext()

+ +
+
+ + + + + + + + +
OSMesaContext glfwGetOSMesaContext (GLFWwindowwindow)
+
+
Returns
The OSMesaContext of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_NO_WINDOW_CONTEXT.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__shapes.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__shapes.html new file mode 100644 index 0000000..09e7287 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__shapes.html @@ -0,0 +1,337 @@ + + + + + + + +GLFW: Standard cursor shapes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Standard cursor shapes
+
+
+

Description

+

These are the standard cursor shapes that can be requested from the platform (window system).

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_ARROW_CURSOR   0x00036001
 The regular arrow cursor shape.
 
#define GLFW_IBEAM_CURSOR   0x00036002
 The text input I-beam cursor shape.
 
#define GLFW_CROSSHAIR_CURSOR   0x00036003
 The crosshair cursor shape.
 
#define GLFW_POINTING_HAND_CURSOR   0x00036004
 The pointing hand cursor shape.
 
#define GLFW_RESIZE_EW_CURSOR   0x00036005
 The horizontal resize/move arrow shape.
 
#define GLFW_RESIZE_NS_CURSOR   0x00036006
 The vertical resize/move arrow shape.
 
#define GLFW_RESIZE_NWSE_CURSOR   0x00036007
 The top-left to bottom-right diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_NESW_CURSOR   0x00036008
 The top-right to bottom-left diagonal resize/move arrow shape.
 
#define GLFW_RESIZE_ALL_CURSOR   0x00036009
 The omni-directional resize/move cursor shape.
 
#define GLFW_NOT_ALLOWED_CURSOR   0x0003600A
 The operation-not-allowed shape.
 
#define GLFW_HRESIZE_CURSOR   GLFW_RESIZE_EW_CURSOR
 Legacy name for compatibility.
 
#define GLFW_VRESIZE_CURSOR   GLFW_RESIZE_NS_CURSOR
 Legacy name for compatibility.
 
#define GLFW_HAND_CURSOR   GLFW_POINTING_HAND_CURSOR
 Legacy name for compatibility.
 
+

Macro Definition Documentation

+ +

◆ GLFW_ARROW_CURSOR

+ +
+
+ + + + +
#define GLFW_ARROW_CURSOR   0x00036001
+
+

The regular arrow cursor shape.

+ +
+
+ +

◆ GLFW_IBEAM_CURSOR

+ +
+
+ + + + +
#define GLFW_IBEAM_CURSOR   0x00036002
+
+

The text input I-beam cursor shape.

+ +
+
+ +

◆ GLFW_CROSSHAIR_CURSOR

+ +
+
+ + + + +
#define GLFW_CROSSHAIR_CURSOR   0x00036003
+
+

The crosshair cursor shape.

+ +
+
+ +

◆ GLFW_POINTING_HAND_CURSOR

+ +
+
+ + + + +
#define GLFW_POINTING_HAND_CURSOR   0x00036004
+
+

The pointing hand cursor shape.

+ +
+
+ +

◆ GLFW_RESIZE_EW_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_EW_CURSOR   0x00036005
+
+

The horizontal resize/move arrow shape. This is usually a horizontal double-headed arrow.

+ +
+
+ +

◆ GLFW_RESIZE_NS_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_NS_CURSOR   0x00036006
+
+

The vertical resize/move shape. This is usually a vertical double-headed arrow.

+ +
+
+ +

◆ GLFW_RESIZE_NWSE_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_NWSE_CURSOR   0x00036007
+
+

The top-left to bottom-right diagonal resize/move shape. This is usually a diagonal double-headed arrow.

+
Note
macOS: This shape is provided by a private system API and may fail with GLFW_CURSOR_UNAVAILABLE in the future.
+
+Wayland: This shape is provided by a newer standard not supported by all cursor themes.
+
+X11: This shape is provided by a newer standard not supported by all cursor themes.
+ +
+
+ +

◆ GLFW_RESIZE_NESW_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_NESW_CURSOR   0x00036008
+
+

The top-right to bottom-left diagonal resize/move shape. This is usually a diagonal double-headed arrow.

+
Note
macOS: This shape is provided by a private system API and may fail with GLFW_CURSOR_UNAVAILABLE in the future.
+
+Wayland: This shape is provided by a newer standard not supported by all cursor themes.
+
+X11: This shape is provided by a newer standard not supported by all cursor themes.
+ +
+
+ +

◆ GLFW_RESIZE_ALL_CURSOR

+ +
+
+ + + + +
#define GLFW_RESIZE_ALL_CURSOR   0x00036009
+
+

The omni-directional resize cursor/move shape. This is usually either a combined horizontal and vertical double-headed arrow or a grabbing hand.

+ +
+
+ +

◆ GLFW_NOT_ALLOWED_CURSOR

+ +
+
+ + + + +
#define GLFW_NOT_ALLOWED_CURSOR   0x0003600A
+
+

The operation-not-allowed shape. This is usually a circle with a diagonal line through it.

+
Note
Wayland: This shape is provided by a newer standard not supported by all cursor themes.
+
+X11: This shape is provided by a newer standard not supported by all cursor themes.
+ +
+
+ +

◆ GLFW_HRESIZE_CURSOR

+ +
+
+ + + + +
#define GLFW_HRESIZE_CURSOR   GLFW_RESIZE_EW_CURSOR
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_VRESIZE_CURSOR

+ +
+
+ + + + +
#define GLFW_VRESIZE_CURSOR   GLFW_RESIZE_NS_CURSOR
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_HAND_CURSOR

+ +
+
+ + + + +
#define GLFW_HAND_CURSOR   GLFW_POINTING_HAND_CURSOR
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html new file mode 100644 index 0000000..6c2eb66 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html @@ -0,0 +1,361 @@ + + + + + + + +GLFW: Vulkan support reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Vulkan support reference
+
+
+

Description

+

This is the reference documentation for Vulkan related functions and types. For more task-oriented information, see the Vulkan guide.

+ + + + + +

+Typedefs

typedef void(* GLFWvkproc) (void)
 Vulkan API function pointer type.
 
+ + + + + + + + + + + + + + + + +

+Functions

int glfwVulkanSupported (void)
 Returns whether the Vulkan loader and an ICD have been found.
 
const char ** glfwGetRequiredInstanceExtensions (uint32_t *count)
 Returns the Vulkan instance extensions required by GLFW.
 
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance, const char *procname)
 Returns the address of the specified Vulkan instance function.
 
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
 Returns whether the specified queue family can present images.
 
VkResult glfwCreateWindowSurface (VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
 Creates a Vulkan surface for the specified window.
 
+

Typedef Documentation

+ +

◆ GLFWvkproc

+ +
+
+ + + + +
typedef void(* GLFWvkproc) (void)
+
+

Generic function pointer used for returning Vulkan API function pointers without forcing a cast from a regular pointer.

+
See also
Querying Vulkan function pointers
+
+glfwGetInstanceProcAddress
+
Since
Added in version 3.2.
+ +
+
+

Function Documentation

+ +

◆ glfwVulkanSupported()

+ +
+
+ + + + + + + + +
int glfwVulkanSupported (void )
+
+

This function returns whether the Vulkan loader and any minimally functional ICD have been found.

+

The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface creation or even instance creation is possible. Call glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan surface creation are available and glfwGetPhysicalDevicePresentationSupport to check whether a queue family of a physical device supports image presentation.

+
Returns
GLFW_TRUE if Vulkan is minimally available, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Querying for Vulkan support
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetRequiredInstanceExtensions()

+ +
+
+ + + + + + + + +
const char ** glfwGetRequiredInstanceExtensions (uint32_t * count)
+
+

This function returns an array of names of Vulkan instance extensions required by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the list will always contain VK_KHR_surface, so if you don't require any additional extensions you can pass this list directly to the VkInstanceCreateInfo struct.

+

If Vulkan is not available on the machine, this function returns NULL and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

If Vulkan is available but no set of extensions allowing window surface creation was found, this function returns NULL. You may still use Vulkan for off-screen rendering and compute work.

+
Parameters
+ + +
[out]countWhere to store the number of extensions in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of ASCII encoded extension names, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_API_UNAVAILABLE.
+
Remarks
Additional extensions may be required by future versions of GLFW. You should check if any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the VkInstanceCreateInfo struct.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
Querying required Vulkan extensions
+
+glfwCreateWindowSurface
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetInstanceProcAddress()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance,
const char * procname 
)
+
+

This function returns the address of the specified Vulkan core or extension function for the specified instance. If instance is set to NULL it can return any function exported from the Vulkan loader, including at least the following functions:

+
    +
  • vkEnumerateInstanceExtensionProperties
  • +
  • vkEnumerateInstanceLayerProperties
  • +
  • vkCreateInstance
  • +
  • vkGetInstanceProcAddr
  • +
+

If Vulkan is not available on the machine, this function returns NULL and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

This function is equivalent to calling vkGetInstanceProcAddr with a platform-specific query of the Vulkan loader as a fallback.

+
Parameters
+ + + +
[in]instanceThe Vulkan instance to query, or NULL to retrieve functions related to instance creation.
[in]procnameThe ASCII encoded name of the function.
+
+
+
Returns
The address of the function, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_API_UNAVAILABLE.
+
Pointer lifetime
The returned function pointer is valid until the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
Querying Vulkan function pointers
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetPhysicalDevicePresentationSupport()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily 
)
+
+

This function returns whether the specified queue family of the specified physical device supports presentation to the platform GLFW was built for.

+

If Vulkan or the required window surface creation instance extensions are not available on the machine, or if the specified instance was not created with the required extensions, this function returns GLFW_FALSE and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available and glfwGetRequiredInstanceExtensions to check what instance extensions are required.

+
Parameters
+ + + + +
[in]instanceThe instance that the physical device belongs to.
[in]deviceThe physical device that the queue family belongs to.
[in]queuefamilyThe index of the queue family to query.
+
+
+
Returns
GLFW_TRUE if the queue family supports presentation, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_API_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: This function currently always returns GLFW_TRUE, as the VK_MVK_macos_surface and VK_EXT_metal_surface extensions do not provide a vkGetPhysicalDevice*PresentationSupport type function.
+
Thread safety
This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.
+
See also
Querying for Vulkan presentation support
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwCreateWindowSurface()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
VkResult glfwCreateWindowSurface (VkInstance instance,
GLFWwindowwindow,
const VkAllocationCallbacks * allocator,
VkSurfaceKHR * surface 
)
+
+

This function creates a Vulkan surface for the specified window.

+

If the Vulkan loader or at least one minimally functional ICD were not found, this function returns VK_ERROR_INITIALIZATION_FAILED and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

If the required window surface creation instance extensions are not available or if the specified instance was not created with these extensions enabled, this function returns VK_ERROR_EXTENSION_NOT_PRESENT and generates a GLFW_API_UNAVAILABLE error. Call glfwGetRequiredInstanceExtensions to check what instance extensions are required.

+

The window surface cannot be shared with another API so the window must have been created with the client api hint set to GLFW_NO_API otherwise it generates a GLFW_INVALID_VALUE error and returns VK_ERROR_NATIVE_WINDOW_IN_USE_KHR.

+

The window surface must be destroyed before the specified Vulkan instance. It is the responsibility of the caller to destroy the window surface. GLFW does not destroy it for you. Call vkDestroySurfaceKHR to destroy the surface.

+
Parameters
+ + + + + +
[in]instanceThe Vulkan instance to create the surface in.
[in]windowThe window to create the surface for.
[in]allocatorThe allocator to use, or NULL to use the default allocator.
[out]surfaceWhere to store the handle of the surface. This is set to VK_NULL_HANDLE if an error occurred.
+
+
+
Returns
VK_SUCCESS if successful, or a Vulkan error code if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_API_UNAVAILABLE, GLFW_PLATFORM_ERROR and GLFW_INVALID_VALUE
+
Remarks
If an error occurs before the creation call is made, GLFW returns the Vulkan error code most appropriate for the error. Appropriate use of glfwVulkanSupported and glfwGetRequiredInstanceExtensions should eliminate almost all occurrences of these errors.
+
+macOS: GLFW prefers the VK_EXT_metal_surface extension, with the VK_MVK_macos_surface extension as a fallback. The name of the selected extension, if any, is included in the array returned by glfwGetRequiredInstanceExtensions.
+
+macOS: This function creates and sets a CAMetalLayer instance for the window content view, which is required for MoltenVK to function.
+
+X11: By default GLFW prefers the VK_KHR_xcb_surface extension, with the VK_KHR_xlib_surface extension as a fallback. You can make VK_KHR_xlib_surface the preferred extension by setting the GLFW_X11_XCB_VULKAN_SURFACE init hint. The name of the selected extension, if any, is included in the array returned by glfwGetRequiredInstanceExtensions.
+
Thread safety
This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.
+
See also
Creating a Vulkan window surface
+
+glfwGetRequiredInstanceExtensions
+
Since
Added in version 3.2.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/group__window.html b/3p/glfw-3.4.bin.WIN64/docs/html/group__window.html new file mode 100644 index 0000000..c797455 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/group__window.html @@ -0,0 +1,3608 @@ + + + + + + + +GLFW: Window reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+ +
Window reference
+
+
+

Description

+

This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more task-oriented information, see the Window guide.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_FOCUSED   0x00020001
 Input focus window hint and attribute.
 
#define GLFW_ICONIFIED   0x00020002
 Window iconification window attribute.
 
#define GLFW_RESIZABLE   0x00020003
 Window resize-ability window hint and attribute.
 
#define GLFW_VISIBLE   0x00020004
 Window visibility window hint and attribute.
 
#define GLFW_DECORATED   0x00020005
 Window decoration window hint and attribute.
 
#define GLFW_AUTO_ICONIFY   0x00020006
 Window auto-iconification window hint and attribute.
 
#define GLFW_FLOATING   0x00020007
 Window decoration window hint and attribute.
 
#define GLFW_MAXIMIZED   0x00020008
 Window maximization window hint and attribute.
 
#define GLFW_CENTER_CURSOR   0x00020009
 Cursor centering window hint.
 
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
 Window framebuffer transparency hint and attribute.
 
#define GLFW_HOVERED   0x0002000B
 Mouse cursor hover window attribute.
 
#define GLFW_FOCUS_ON_SHOW   0x0002000C
 Input focus on calling show window hint and attribute.
 
#define GLFW_MOUSE_PASSTHROUGH   0x0002000D
 Mouse input transparency window hint and attribute.
 
#define GLFW_POSITION_X   0x0002000E
 Initial position x-coordinate window hint.
 
#define GLFW_POSITION_Y   0x0002000F
 Initial position y-coordinate window hint.
 
#define GLFW_RED_BITS   0x00021001
 Framebuffer bit depth hint.
 
#define GLFW_GREEN_BITS   0x00021002
 Framebuffer bit depth hint.
 
#define GLFW_BLUE_BITS   0x00021003
 Framebuffer bit depth hint.
 
#define GLFW_ALPHA_BITS   0x00021004
 Framebuffer bit depth hint.
 
#define GLFW_DEPTH_BITS   0x00021005
 Framebuffer bit depth hint.
 
#define GLFW_STENCIL_BITS   0x00021006
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 Framebuffer bit depth hint.
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 Framebuffer bit depth hint.
 
#define GLFW_AUX_BUFFERS   0x0002100B
 Framebuffer auxiliary buffer hint.
 
#define GLFW_STEREO   0x0002100C
 OpenGL stereoscopic rendering hint.
 
#define GLFW_SAMPLES   0x0002100D
 Framebuffer MSAA samples hint.
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 Framebuffer sRGB hint.
 
#define GLFW_REFRESH_RATE   0x0002100F
 Monitor refresh rate hint.
 
#define GLFW_DOUBLEBUFFER   0x00021010
 Framebuffer double buffering hint and attribute.
 
#define GLFW_CLIENT_API   0x00022001
 Context client API hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 Context client API major version hint and attribute.
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 Context client API minor version hint and attribute.
 
#define GLFW_CONTEXT_REVISION   0x00022004
 Context client API revision number attribute.
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 Context robustness hint and attribute.
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 OpenGL forward-compatibility hint and attribute.
 
#define GLFW_CONTEXT_DEBUG   0x00022007
 Debug mode context hint and attribute.
 
#define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
 Legacy name for compatibility.
 
#define GLFW_OPENGL_PROFILE   0x00022008
 OpenGL profile hint and attribute.
 
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
 Context flush-on-release hint and attribute.
 
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
 Context error suppression hint and attribute.
 
#define GLFW_CONTEXT_CREATION_API   0x0002200B
 Context creation API hint and attribute.
 
#define GLFW_SCALE_TO_MONITOR   0x0002200C
 Window content area scaling window window hint.
 
#define GLFW_SCALE_FRAMEBUFFER   0x0002200D
 Window framebuffer scaling window hint.
 
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
 Legacy name for compatibility.
 
#define GLFW_COCOA_FRAME_NAME   0x00023002
 macOS specific window hint.
 
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
 macOS specific window hint.
 
#define GLFW_X11_CLASS_NAME   0x00024001
 X11 specific window hint.
 
#define GLFW_X11_INSTANCE_NAME   0x00024002
 X11 specific window hint.
 
#define GLFW_WIN32_KEYBOARD_MENU   0x00025001
 
#define GLFW_WIN32_SHOWDEFAULT   0x00025002
 Win32 specific window hint.
 
#define GLFW_WAYLAND_APP_ID   0x00026001
 Wayland specific window hint.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWwindow GLFWwindow
 Opaque window object.
 
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
 The function pointer type for window position callbacks.
 
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for window size callbacks.
 
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
 The function pointer type for window close callbacks.
 
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
 The function pointer type for window content refresh callbacks.
 
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
 The function pointer type for window focus callbacks.
 
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
 The function pointer type for window iconify callbacks.
 
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
 The function pointer type for window maximize callbacks.
 
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for framebuffer size callbacks.
 
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
 The function pointer type for window content scale callbacks.
 
typedef struct GLFWimage GLFWimage
 Image data.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

void glfwDefaultWindowHints (void)
 Resets all window hints to their default values.
 
void glfwWindowHint (int hint, int value)
 Sets the specified window hint to the desired value.
 
void glfwWindowHintString (int hint, const char *value)
 Sets the specified window hint to the desired value.
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context.
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context.
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window.
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window.
 
const char * glfwGetWindowTitle (GLFWwindow *window)
 Returns the title of the specified window.
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window.
 
void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images)
 Sets the icon for the specified window.
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the content area of the specified window.
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the content area of the specified window.
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the content area of the specified window.
 
void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
 Sets the size limits of the specified window.
 
void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom)
 Sets the aspect ratio of the specified window.
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the content area of the specified window.
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window.
 
void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom)
 Retrieves the size of the frame of the window.
 
void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale)
 Retrieves the content scale for the specified window.
 
float glfwGetWindowOpacity (GLFWwindow *window)
 Returns the opacity of the whole window.
 
void glfwSetWindowOpacity (GLFWwindow *window, float opacity)
 Sets the opacity of the whole window.
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window.
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window.
 
void glfwMaximizeWindow (GLFWwindow *window)
 Maximizes the specified window.
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible.
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window.
 
void glfwFocusWindow (GLFWwindow *window)
 Brings the specified window to front and sets input focus.
 
void glfwRequestWindowAttention (GLFWwindow *window)
 Requests user attention to the specified window.
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode.
 
void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
 Sets the mode, monitor, video mode and placement of a window.
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window.
 
void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value)
 Sets an attribute of the specified window.
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window.
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window.
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback)
 Sets the position callback for the specified window.
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback)
 Sets the size callback for the specified window.
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback)
 Sets the close callback for the specified window.
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback)
 Sets the refresh callback for the specified window.
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback)
 Sets the focus callback for the specified window.
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback)
 Sets the iconify callback for the specified window.
 
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback)
 Sets the maximize callback for the specified window.
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback)
 Sets the framebuffer resize callback for the specified window.
 
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback)
 Sets the window content scale callback for the specified window.
 
void glfwPollEvents (void)
 Processes all pending events.
 
void glfwWaitEvents (void)
 Waits until events are queued and processes them.
 
void glfwWaitEventsTimeout (double timeout)
 Waits with timeout until events are queued and processes them.
 
void glfwPostEmptyEvent (void)
 Posts an empty event to the event queue.
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window.
 
+

Macro Definition Documentation

+ +

◆ GLFW_FOCUSED

+ +
+
+ + + + +
#define GLFW_FOCUSED   0x00020001
+
+

Input focus window hint or window attribute.

+ +
+
+ +

◆ GLFW_ICONIFIED

+ +
+
+ + + + +
#define GLFW_ICONIFIED   0x00020002
+
+

Window iconification window attribute.

+ +
+
+ +

◆ GLFW_RESIZABLE

+ +
+
+ + + + +
#define GLFW_RESIZABLE   0x00020003
+
+

Window resize-ability window hint and window attribute.

+ +
+
+ +

◆ GLFW_VISIBLE

+ +
+
+ + + + +
#define GLFW_VISIBLE   0x00020004
+
+

Window visibility window hint and window attribute.

+ +
+
+ +

◆ GLFW_DECORATED

+ +
+
+ + + + +
#define GLFW_DECORATED   0x00020005
+
+

Window decoration window hint and window attribute.

+ +
+
+ +

◆ GLFW_AUTO_ICONIFY

+ +
+
+ + + + +
#define GLFW_AUTO_ICONIFY   0x00020006
+
+

Window auto-iconification window hint and window attribute.

+ +
+
+ +

◆ GLFW_FLOATING

+ +
+
+ + + + +
#define GLFW_FLOATING   0x00020007
+
+

Window decoration window hint and window attribute.

+ +
+
+ +

◆ GLFW_MAXIMIZED

+ +
+
+ + + + +
#define GLFW_MAXIMIZED   0x00020008
+
+

Window maximization window hint and window attribute.

+ +
+
+ +

◆ GLFW_CENTER_CURSOR

+ +
+
+ + + + +
#define GLFW_CENTER_CURSOR   0x00020009
+
+

Cursor centering window hint.

+ +
+
+ +

◆ GLFW_TRANSPARENT_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
+
+

Window framebuffer transparency window hint and window attribute.

+ +
+
+ +

◆ GLFW_HOVERED

+ +
+
+ + + + +
#define GLFW_HOVERED   0x0002000B
+
+

Mouse cursor hover window attribute.

+ +
+
+ +

◆ GLFW_FOCUS_ON_SHOW

+ +
+
+ + + + +
#define GLFW_FOCUS_ON_SHOW   0x0002000C
+
+

Input focus window hint or window attribute.

+ +
+
+ +

◆ GLFW_MOUSE_PASSTHROUGH

+ +
+
+ + + + +
#define GLFW_MOUSE_PASSTHROUGH   0x0002000D
+
+

Mouse input transparency window hint or window attribute.

+ +
+
+ +

◆ GLFW_POSITION_X

+ +
+
+ + + + +
#define GLFW_POSITION_X   0x0002000E
+
+

Initial position x-coordinate window hint.

+ +
+
+ +

◆ GLFW_POSITION_Y

+ +
+
+ + + + +
#define GLFW_POSITION_Y   0x0002000F
+
+

Initial position y-coordinate window hint.

+ +
+
+ +

◆ GLFW_RED_BITS

+ +
+
+ + + + +
#define GLFW_RED_BITS   0x00021001
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_GREEN_BITS

+ +
+
+ + + + +
#define GLFW_GREEN_BITS   0x00021002
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_BLUE_BITS

+ +
+
+ + + + +
#define GLFW_BLUE_BITS   0x00021003
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ALPHA_BITS

+ +
+
+ + + + +
#define GLFW_ALPHA_BITS   0x00021004
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_DEPTH_BITS

+ +
+
+ + + + +
#define GLFW_DEPTH_BITS   0x00021005
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_STENCIL_BITS

+ +
+
+ + + + +
#define GLFW_STENCIL_BITS   0x00021006
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_RED_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_RED_BITS   0x00021007
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_GREEN_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_GREEN_BITS   0x00021008
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_BLUE_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_BLUE_BITS   0x00021009
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_ALPHA_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_AUX_BUFFERS

+ +
+
+ + + + +
#define GLFW_AUX_BUFFERS   0x0002100B
+
+

Framebuffer auxiliary buffer hint.

+ +
+
+ +

◆ GLFW_STEREO

+ +
+
+ + + + +
#define GLFW_STEREO   0x0002100C
+
+

OpenGL stereoscopic rendering hint.

+ +
+
+ +

◆ GLFW_SAMPLES

+ +
+
+ + + + +
#define GLFW_SAMPLES   0x0002100D
+
+

Framebuffer MSAA samples hint.

+ +
+
+ +

◆ GLFW_SRGB_CAPABLE

+ +
+
+ + + + +
#define GLFW_SRGB_CAPABLE   0x0002100E
+
+

Framebuffer sRGB hint.

+ +
+
+ +

◆ GLFW_REFRESH_RATE

+ +
+
+ + + + +
#define GLFW_REFRESH_RATE   0x0002100F
+
+

Monitor refresh rate hint.

+ +
+
+ +

◆ GLFW_DOUBLEBUFFER

+ +
+
+ + + + +
#define GLFW_DOUBLEBUFFER   0x00021010
+
+

Framebuffer double buffering hint and attribute.

+ +
+
+ +

◆ GLFW_CLIENT_API

+ +
+
+ + + + +
#define GLFW_CLIENT_API   0x00022001
+
+

Context client API hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_VERSION_MAJOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
+
+

Context client API major version hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_VERSION_MINOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
+
+

Context client API minor version hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_REVISION

+ +
+
+ + + + +
#define GLFW_CONTEXT_REVISION   0x00022004
+
+

Context client API revision number attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_ROBUSTNESS

+ +
+
+ + + + +
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
+
+

Context client API revision number hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_FORWARD_COMPAT

+ +
+
+ + + + +
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
+
+

OpenGL forward-compatibility hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_DEBUG

+ +
+
+ + + + +
#define GLFW_CONTEXT_DEBUG   0x00022007
+
+

Debug mode context hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_DEBUG_CONTEXT

+ +
+
+ + + + +
#define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
+
+

This is an alias for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_OPENGL_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_PROFILE   0x00022008
+
+

OpenGL profile hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_RELEASE_BEHAVIOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
+
+

Context flush-on-release hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_NO_ERROR

+ +
+
+ + + + +
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
+
+

Context error suppression hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_CREATION_API

+ +
+
+ + + + +
#define GLFW_CONTEXT_CREATION_API   0x0002200B
+
+

Context creation API hint and attribute.

+ +
+
+ +

◆ GLFW_SCALE_TO_MONITOR

+ +
+
+ + + + +
#define GLFW_SCALE_TO_MONITOR   0x0002200C
+
+ +
+
+ +

◆ GLFW_SCALE_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_SCALE_FRAMEBUFFER   0x0002200D
+
+ +
+
+ +

◆ GLFW_COCOA_RETINA_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
+
+

This is an alias for the GLFW_SCALE_FRAMEBUFFER window hint for compatibility with earlier versions.

+ +
+
+ +

◆ GLFW_COCOA_FRAME_NAME

+ +
+
+ + + + +
#define GLFW_COCOA_FRAME_NAME   0x00023002
+
+ +
+
+ +

◆ GLFW_COCOA_GRAPHICS_SWITCHING

+ +
+
+ + + + +
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
+
+ +
+
+ +

◆ GLFW_X11_CLASS_NAME

+ +
+
+ + + + +
#define GLFW_X11_CLASS_NAME   0x00024001
+
+ +
+
+ +

◆ GLFW_X11_INSTANCE_NAME

+ +
+
+ + + + +
#define GLFW_X11_INSTANCE_NAME   0x00024002
+
+ +
+
+ +

◆ GLFW_WIN32_KEYBOARD_MENU

+ +
+
+ + + + +
#define GLFW_WIN32_KEYBOARD_MENU   0x00025001
+
+ +
+
+ +

◆ GLFW_WIN32_SHOWDEFAULT

+ +
+
+ + + + +
#define GLFW_WIN32_SHOWDEFAULT   0x00025002
+
+ +
+
+ +

◆ GLFW_WAYLAND_APP_ID

+ +
+
+ + + + +
#define GLFW_WAYLAND_APP_ID   0x00026001
+
+

Allows specification of the Wayland app_id.

+ +
+
+

Typedef Documentation

+ +

◆ GLFWwindow

+ +
+
+ + + + +
typedef struct GLFWwindow GLFWwindow
+
+

Opaque window object.

+
See also
Window objects
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowposfun

+ +
+
+ + + + +
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
+
+

This is the function pointer type for window position callbacks. A window position callback function has the following signature:

void callback_name(GLFWwindow* window, int xpos, int ypos)
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+
Parameters
+ + + + +
[in]windowThe window that was moved.
[in]xposThe new x-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.
[in]yposThe new y-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.
+
+
+
See also
Window position
+
+glfwSetWindowPosCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowsizefun

+ +
+
+ + + + +
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
+
+

This is the function pointer type for window size callbacks. A window size callback function has the following signature:

void callback_name(GLFWwindow* window, int width, int height)
+
Parameters
+ + + + +
[in]windowThe window that was resized.
[in]widthThe new width, in screen coordinates, of the window.
[in]heightThe new height, in screen coordinates, of the window.
+
+
+
See also
Window size
+
+glfwSetWindowSizeCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowclosefun

+ +
+
+ + + + +
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
+
+

This is the function pointer type for window close callbacks. A window close callback function has the following signature:

void function_name(GLFWwindow* window)
+
Parameters
+ + +
[in]windowThe window that the user attempted to close.
+
+
+
See also
Window closing and close flag
+
+glfwSetWindowCloseCallback
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowrefreshfun

+ +
+
+ + + + +
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
+
+

This is the function pointer type for window content refresh callbacks. A window content refresh callback function has the following signature:

void function_name(GLFWwindow* window);
+
Parameters
+ + +
[in]windowThe window whose content needs to be refreshed.
+
+
+
See also
Window damage and refresh
+
+glfwSetWindowRefreshCallback
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowfocusfun

+ +
+
+ + + + +
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
+
+

This is the function pointer type for window focus callbacks. A window focus callback function has the following signature:

void function_name(GLFWwindow* window, int focused)
+
Parameters
+ + + +
[in]windowThe window that gained or lost input focus.
[in]focusedGLFW_TRUE if the window was given input focus, or GLFW_FALSE if it lost it.
+
+
+
See also
Window input focus
+
+glfwSetWindowFocusCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowiconifyfun

+ +
+
+ + + + +
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
+
+

This is the function pointer type for window iconify callbacks. A window iconify callback function has the following signature:

void function_name(GLFWwindow* window, int iconified)
+
Parameters
+ + + +
[in]windowThe window that was iconified or restored.
[in]iconifiedGLFW_TRUE if the window was iconified, or GLFW_FALSE if it was restored.
+
+
+
See also
Window iconification
+
+glfwSetWindowIconifyCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowmaximizefun

+ +
+
+ + + + +
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
+
+

This is the function pointer type for window maximize callbacks. A window maximize callback function has the following signature:

void function_name(GLFWwindow* window, int maximized)
+
Parameters
+ + + +
[in]windowThe window that was maximized or restored.
[in]maximizedGLFW_TRUE if the window was maximized, or GLFW_FALSE if it was restored.
+
+
+
See also
Window maximization
+
+glfwSetWindowMaximizeCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ GLFWframebuffersizefun

+ +
+
+ + + + +
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
+
+

This is the function pointer type for framebuffer size callbacks. A framebuffer size callback function has the following signature:

void function_name(GLFWwindow* window, int width, int height)
+
Parameters
+ + + + +
[in]windowThe window whose framebuffer was resized.
[in]widthThe new width, in pixels, of the framebuffer.
[in]heightThe new height, in pixels, of the framebuffer.
+
+
+
See also
Framebuffer size
+
+glfwSetFramebufferSizeCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowcontentscalefun

+ +
+
+ + + + +
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
+
+

This is the function pointer type for window content scale callbacks. A window content scale callback function has the following signature:

void function_name(GLFWwindow* window, float xscale, float yscale)
+
Parameters
+ + + + +
[in]windowThe window whose content scale changed.
[in]xscaleThe new x-axis content scale of the window.
[in]yscaleThe new y-axis content scale of the window.
+
+
+
See also
Window content scale
+
+glfwSetWindowContentScaleCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ GLFWimage

+ +
+
+ + + + +
typedef struct GLFWimage GLFWimage
+
+

This describes a single 2D image. See the documentation for each related function what the expected pixel format is.

+
See also
Custom cursor creation
+
+Window icon
+
Since
Added in version 2.1. GLFW 3: Removed format and bytes-per-pixel members.
+ +
+
+

Function Documentation

+ +

◆ glfwDefaultWindowHints()

+ +
+
+ + + + + + + + +
void glfwDefaultWindowHints (void )
+
+

This function resets all window hints to their default values.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHint
+
+glfwWindowHintString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwWindowHint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwWindowHint (int hint,
int value 
)
+
+

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to this function or glfwDefaultWindowHints, or until the library is terminated.

+

Only integer value hints can be set with this function. String value hints are set with glfwWindowHintString.

+

This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe window hint to set.
[in]valueThe new value of the window hint.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHintString
+
+glfwDefaultWindowHints
+
Since
Added in version 3.0. Replaces glfwOpenWindowHint.
+ +
+
+ +

◆ glfwWindowHintString()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwWindowHintString (int hint,
const char * value 
)
+
+

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to this function or glfwDefaultWindowHints, or until the library is terminated.

+

Only string type hints can be set with this function. Integer value hints are set with glfwWindowHint.

+

This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe window hint to set.
[in]valueThe new value of the window hint.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHint
+
+glfwDefaultWindowHints
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwCreateWindow()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLFWwindow * glfwCreateWindow (int width,
int height,
const char * title,
GLFWmonitormonitor,
GLFWwindowshare 
)
+
+

This function creates a window and its associated OpenGL or OpenGL ES context. Most of the options controlling how the window and its context should be created are specified with window hints.

+

Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current. For information about the share parameter, see Context object sharing.

+

The created window, framebuffer and context may differ from what you requested, as not all parameters and hints are hard constraints. This includes the size of the window, especially for full screen windows. To query the actual attributes of the created window, framebuffer and context, see glfwGetWindowAttrib, glfwGetWindowSize and glfwGetFramebufferSize.

+

To create a full screen window, you need to specify the monitor the window will cover. If no monitor is specified, the window will be windowed mode. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to query connected monitors, see Retrieving monitors.

+

For full screen windows, the specified size becomes the resolution of the window's desired video mode. As long as a full screen window is not iconified, the supported video mode most closely matching the desired video mode is set for the specified monitor. For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows.

+

Once you have created the window, you can switch it between windowed and full screen mode with glfwSetWindowMonitor. This will not affect its OpenGL or OpenGL ES context.

+

By default, newly created windows use the placement recommended by the window system. To create the window at a specific position, set the GLFW_POSITION_X and GLFW_POSITION_Y window hints before creation. To restore the default behavior, set either or both hints back to GLFW_ANY_POSITION.

+

As long as at least one full screen window is not iconified, the screensaver is prohibited from starting.

+

Window systems put limits on window sizes. Very large or very small window dimensions may be overridden by the window system on creation. Check the actual size after creation.

+

The swap interval is not set during window creation and the initial value may vary depending on driver settings and defaults.

+
Parameters
+ + + + + + +
[in]widthThe desired width, in screen coordinates, of the window. This must be greater than zero.
[in]heightThe desired height, in screen coordinates, of the window. This must be greater than zero.
[in]titleThe initial, UTF-8 encoded window title.
[in]monitorThe monitor to use for full screen mode, or NULL for windowed mode.
[in]shareThe window whose context to share resources with, or NULL to not share resources.
+
+
+
Returns
The handle of the created window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE, GLFW_API_UNAVAILABLE, GLFW_VERSION_UNAVAILABLE, GLFW_FORMAT_UNAVAILABLE, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: Window creation will fail if the Microsoft GDI software OpenGL implementation is the only one available.
+
+Windows: If the executable has an icon resource named GLFW_ICON, it will be set as the initial icon for the window. If no such icon is present, the IDI_APPLICATION icon will be used instead. To set a different icon, see glfwSetWindowIcon.
+
+Windows: The context to share resources with must not be current on any other thread.
+
+macOS: The OS only supports core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the GLFW_OPENGL_PROFILE hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+
+macOS: The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library.
+
+macOS: On OS X 10.10 and later the window frame will not be rendered at full resolution on Retina displays unless the GLFW_SCALE_FRAMEBUFFER hint is GLFW_TRUE and the NSHighResolutionCapable key is enabled in the application bundle's Info.plist. For more information, see High Resolution Guidelines for OS X in the Mac Developer Library. The GLFW test and example programs use a custom Info.plist template for this, which can be found as CMake/Info.plist.in in the source tree.
+
+macOS: When activating frame autosaving with GLFW_COCOA_FRAME_NAME, the specified window size and position may be overridden by previously saved values.
+
+Wayland: GLFW uses libdecor where available to create its window decorations. This in turn uses server-side XDG decorations where available and provides high quality client-side decorations on compositors like GNOME. If both XDG decorations and libdecor are unavailable, GLFW falls back to a very simple set of window decorations that only support moving, resizing and the window manager's right-click menu.
+
+X11: Some window managers will not respect the placement of initially hidden windows.
+
+X11: Due to the asynchronous nature of X11, it may take a moment for a window to reach its requested state. This means you may not be able to query the final size, position or other attributes directly after window creation.
+
+X11: The class part of the WM_CLASS window property will by default be set to the window title passed to this function. The instance part will use the contents of the RESOURCE_NAME environment variable, if present and not empty, or fall back to the window title. Set the GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME window hints to override this.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation
+
+glfwDestroyWindow
+
Since
Added in version 3.0. Replaces glfwOpenWindow.
+ +
+
+ +

◆ glfwDestroyWindow()

+ +
+
+ + + + + + + + +
void glfwDestroyWindow (GLFWwindowwindow)
+
+

This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.

+

If the context of the specified window is current on the main thread, it is detached before being destroyed.

+
Parameters
+ + +
[in]windowThe window to destroy.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Note
The context of the specified window must not be current on any other thread when this function is called.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation
+
+glfwCreateWindow
+
Since
Added in version 3.0. Replaces glfwCloseWindow.
+ +
+
+ +

◆ glfwWindowShouldClose()

+ +
+
+ + + + + + + + +
int glfwWindowShouldClose (GLFWwindowwindow)
+
+

This function returns the value of the close flag of the specified window.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The value of the close flag.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Window closing and close flag
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowShouldClose()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowShouldClose (GLFWwindowwindow,
int value 
)
+
+

This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.

+
Parameters
+ + + +
[in]windowThe window whose flag to change.
[in]valueThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Window closing and close flag
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowTitle()

+ +
+
+ + + + + + + + +
const char * glfwGetWindowTitle (GLFWwindowwindow)
+
+

This function returns the window title, encoded as UTF-8, of the specified window. This is the title set previously by glfwCreateWindow or glfwSetWindowTitle.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The UTF-8 encoded window title, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
The returned title is currently a copy of the title last set by glfwCreateWindow or glfwSetWindowTitle. It does not include any additional text which may be appended by the platform or another program.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetWindowTitle or glfwSetWindowTitle, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window title
+
+glfwSetWindowTitle
+
Since
Added in version 3.4.
+ +
+
+ +

◆ glfwSetWindowTitle()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowTitle (GLFWwindowwindow,
const char * title 
)
+
+

This function sets the window title, encoded as UTF-8, of the specified window.

+
Parameters
+ + + +
[in]windowThe window whose title to change.
[in]titleThe UTF-8 encoded window title.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: The window title will not be updated until the next time you process events.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window title
+
+glfwGetWindowTitle
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwSetWindowIcon()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowIcon (GLFWwindowwindow,
int count,
const GLFWimageimages 
)
+
+

This function sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.

+

The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.

+

The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.

+
Parameters
+ + + + +
[in]windowThe window whose icon to set.
[in]countThe number of images in the specified array, or zero to revert to the default window icon.
[in]imagesThe images to create the icon from. This is ignored if count is zero.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Pointer lifetime
The specified image data is copied before this function returns.
+
Remarks
macOS: Regular windows do not have icons on macOS. This function will emit GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as the application bundle's icon. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library.
+
+Wayland: There is no existing protocol to change an icon, the window will thus inherit the one defined in the application's desktop file. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window icon
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWindowPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowPos (GLFWwindowwindow,
int * xpos,
int * ypos 
)
+
+

This function retrieves the position, in screen coordinates, of the upper-left corner of the content area of the specified window.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window to query.
[out]xposWhere to store the x-coordinate of the upper-left corner of the content area, or NULL.
[out]yposWhere to store the y-coordinate of the upper-left corner of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: There is no way for an application to retrieve the global position of its windows. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
+glfwSetWindowPos
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowPos (GLFWwindowwindow,
int xpos,
int ypos 
)
+
+

This function sets the position, in screen coordinates, of the upper-left corner of the content area of the specified windowed mode window. If the window is a full screen window, this function does nothing.

+

Do not use this function to move an already visible window unless you have very good reasons for doing so, as it will confuse and annoy the user.

+

The window manager may put limits on what positions are allowed. GLFW cannot and should not override these limits.

+
Parameters
+ + + + +
[in]windowThe window to query.
[in]xposThe x-coordinate of the upper-left corner of the content area.
[in]yposThe y-coordinate of the upper-left corner of the content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: There is no way for an application to set the global position of its windows. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
+glfwGetWindowPos
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetWindowSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowSize (GLFWwindowwindow,
int * width,
int * height 
)
+
+

This function retrieves the size, in screen coordinates, of the content area of the specified window. If you wish to retrieve the size of the framebuffer of the window in pixels, see glfwGetFramebufferSize.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window whose size to retrieve.
[out]widthWhere to store the width, in screen coordinates, of the content area, or NULL.
[out]heightWhere to store the height, in screen coordinates, of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
+glfwSetWindowSize
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwSetWindowSizeLimits()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowSizeLimits (GLFWwindowwindow,
int minwidth,
int minheight,
int maxwidth,
int maxheight 
)
+
+

This function sets the size limits of the content area of the specified window. If the window is full screen, the size limits only take effect once it is made windowed. If the window is not resizable, this function does nothing.

+

The size limits are applied immediately to a windowed mode window and may cause it to be resized.

+

The maximum dimensions must be greater than or equal to the minimum dimensions and all must be greater than or equal to zero.

+
Parameters
+ + + + + + +
[in]windowThe window to set limits for.
[in]minwidthThe minimum width, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]minheightThe minimum height, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]maxwidthThe maximum width, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]maxheightThe maximum height, in screen coordinates, of the content area, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
If you set size limits and an aspect ratio that conflict, the results are undefined.
+
+Wayland: The size limits will not be applied until the window is actually resized, either by the user or by the compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size limits
+
+glfwSetWindowAspectRatio
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwSetWindowAspectRatio()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowAspectRatio (GLFWwindowwindow,
int numer,
int denom 
)
+
+

This function sets the required aspect ratio of the content area of the specified window. If the window is full screen, the aspect ratio only takes effect once it is made windowed. If the window is not resizable, this function does nothing.

+

The aspect ratio is specified as a numerator and a denominator and both values must be greater than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.

+

If the numerator and denominator is set to GLFW_DONT_CARE then the aspect ratio limit is disabled.

+

The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized.

+
Parameters
+ + + + +
[in]windowThe window to set limits for.
[in]numerThe numerator of the desired aspect ratio, or GLFW_DONT_CARE.
[in]denomThe denominator of the desired aspect ratio, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
If you set size limits and an aspect ratio that conflict, the results are undefined.
+
+Wayland: The aspect ratio will not be applied until the window is actually resized, either by the user or by the compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size limits
+
+glfwSetWindowSizeLimits
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwSetWindowSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowSize (GLFWwindowwindow,
int width,
int height 
)
+
+

This function sets the size, in screen coordinates, of the content area of the specified window.

+

For full screen windows, this function updates the resolution of its desired video mode and switches to the video mode closest to it, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.

+

If you wish to update the refresh rate of the desired video mode in addition to its resolution, see glfwSetWindowMonitor.

+

The window manager may put limits on what sizes are allowed. GLFW cannot and should not override these limits.

+
Parameters
+ + + + +
[in]windowThe window to resize.
[in]widthThe desired width, in screen coordinates, of the window content area.
[in]heightThe desired height, in screen coordinates, of the window content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
+glfwGetWindowSize
+
+glfwSetWindowMonitor
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetFramebufferSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetFramebufferSize (GLFWwindowwindow,
int * width,
int * height 
)
+
+

This function retrieves the size, in pixels, of the framebuffer of the specified window. If you wish to retrieve the size of the window in screen coordinates, see glfwGetWindowSize.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window whose framebuffer to query.
[out]widthWhere to store the width, in pixels, of the framebuffer, or NULL.
[out]heightWhere to store the height, in pixels, of the framebuffer, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Framebuffer size
+
+glfwSetFramebufferSizeCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowFrameSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowFrameSize (GLFWwindowwindow,
int * left,
int * top,
int * right,
int * bottom 
)
+
+

This function retrieves the size, in screen coordinates, of each edge of the frame of the specified window. This size includes the title bar, if the window has one. The size of the frame may vary depending on the window-related hints used to create it.

+

Because this function retrieves the size of each window frame edge and not the offset along a particular coordinate axis, the retrieved values will always be zero or positive.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + + + +
[in]windowThe window whose frame size to query.
[out]leftWhere to store the size, in screen coordinates, of the left edge of the window frame, or NULL.
[out]topWhere to store the size, in screen coordinates, of the top edge of the window frame, or NULL.
[out]rightWhere to store the size, in screen coordinates, of the right edge of the window frame, or NULL.
[out]bottomWhere to store the size, in screen coordinates, of the bottom edge of the window frame, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWindowContentScale()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowContentScale (GLFWwindowwindow,
float * xscale,
float * yscale 
)
+
+

This function retrieves the content scale for the specified window. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

+

On platforms where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.

+
Parameters
+ + + + +
[in]windowThe window to query.
[out]xscaleWhere to store the x-axis content scale, or NULL.
[out]yscaleWhere to store the y-axis content scale, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window content scale
+
+glfwSetWindowContentScaleCallback
+
+glfwGetMonitorContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetWindowOpacity()

+ +
+
+ + + + + + + + +
float glfwGetWindowOpacity (GLFWwindowwindow)
+
+

This function returns the opacity of the window, including any decorations.

+

The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque. If the system does not support whole window transparency, this function always returns one.

+

The initial opacity value for newly created windows is one.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The opacity value of the specified window.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window transparency
+
+glfwSetWindowOpacity
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetWindowOpacity()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowOpacity (GLFWwindowwindow,
float opacity 
)
+
+

This function sets the opacity of the window, including any decorations.

+

The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque.

+

The initial opacity value for newly created windows is one.

+

A window created with framebuffer transparency may not use whole window transparency. The results of doing this are undefined.

+
Parameters
+ + + +
[in]windowThe window to set the opacity for.
[in]opacityThe desired opacity of the specified window.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Wayland: There is no way to set an opacity factor for a window. This function will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window transparency
+
+glfwGetWindowOpacity
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwIconifyWindow()

+ +
+
+ + + + + + + + +
void glfwIconifyWindow (GLFWwindowwindow)
+
+

This function iconifies (minimizes) the specified window if it was previously restored. If the window is already iconified, this function does nothing.

+

If the specified window is a full screen window, GLFW restores the original video mode of the monitor. The window's desired video mode is set again when the window is restored.

+
Parameters
+ + +
[in]windowThe window to iconify.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Once a window is iconified, glfwRestoreWindow won’t be able to restore it. This is a design decision of the xdg-shell protocol.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
+glfwRestoreWindow
+
+glfwMaximizeWindow
+
Since
Added in version 2.1. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwRestoreWindow()

+ +
+
+ + + + + + + + +
void glfwRestoreWindow (GLFWwindowwindow)
+
+

This function restores the specified window if it was previously iconified (minimized) or maximized. If the window is already restored, this function does nothing.

+

If the specified window is an iconified full screen window, its desired video mode is set again for its monitor when the window is restored.

+
Parameters
+ + +
[in]windowThe window to restore.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
+glfwIconifyWindow
+
+glfwMaximizeWindow
+
Since
Added in version 2.1. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwMaximizeWindow()

+ +
+
+ + + + + + + + +
void glfwMaximizeWindow (GLFWwindowwindow)
+
+

This function maximizes the specified window if it was previously not maximized. If the window is already maximized, this function does nothing.

+

If the specified window is a full screen window, this function does nothing.

+
Parameters
+ + +
[in]windowThe window to maximize.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread Safety
This function may only be called from the main thread.
+
See also
Window iconification
+
+glfwIconifyWindow
+
+glfwRestoreWindow
+
Since
Added in GLFW 3.2.
+ +
+
+ +

◆ glfwShowWindow()

+ +
+
+ + + + + + + + +
void glfwShowWindow (GLFWwindowwindow)
+
+

This function makes the specified window visible if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.

+

By default, windowed mode windows are focused when shown Set the GLFW_FOCUS_ON_SHOW window hint to change this behavior for all newly created windows, or change the behavior for an existing window with glfwSetWindowAttrib.

+
Parameters
+ + +
[in]windowThe window to make visible.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Because Wayland wants every frame of the desktop to be complete, this function does not immediately make the window visible. Instead it will become visible the next time the window framebuffer is updated after this call.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window visibility
+
+glfwHideWindow
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwHideWindow()

+ +
+
+ + + + + + + + +
void glfwHideWindow (GLFWwindowwindow)
+
+

This function hides the specified window if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.

+
Parameters
+ + +
[in]windowThe window to hide.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window visibility
+
+glfwShowWindow
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwFocusWindow()

+ +
+
+ + + + + + + + +
void glfwFocusWindow (GLFWwindowwindow)
+
+

This function brings the specified window to front and sets input focus. The window should already be visible and not iconified.

+

By default, both windowed and full screen mode windows are focused when initially created. Set the GLFW_FOCUSED to disable this behavior.

+

Also by default, windowed mode windows are focused when shown with glfwShowWindow. Set the GLFW_FOCUS_ON_SHOW to disable this behavior.

+

Do not use this function to steal focus from other applications unless you are certain that is what the user wants. Focus stealing can be extremely disruptive.

+

For a less disruptive way of getting the user's attention, see attention requests.

+
Parameters
+ + +
[in]windowThe window to give input focus.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: The compositor will likely ignore focus requests unless another window created by the same application already has input focus.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window input focus
+
+Window attention request
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwRequestWindowAttention()

+ +
+
+ + + + + + + + +
void glfwRequestWindowAttention (GLFWwindowwindow)
+
+

This function requests user attention to the specified window. On platforms where this is not supported, attention is requested to the application as a whole.

+

Once the user has given attention, usually by focusing the window or application, the system will end the request automatically.

+
Parameters
+ + +
[in]windowThe window to request attention to.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: Attention is requested to the application as a whole, not the specific window.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attention request
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetWindowMonitor()

+ +
+
+ + + + + + + + +
GLFWmonitor * glfwGetWindowMonitor (GLFWwindowwindow)
+
+

This function returns the handle of the monitor that the specified window is in full screen on.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The monitor, or NULL if the window is in windowed mode or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window monitor
+
+glfwSetWindowMonitor
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowMonitor()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowMonitor (GLFWwindowwindow,
GLFWmonitormonitor,
int xpos,
int ypos,
int width,
int height,
int refreshRate 
)
+
+

This function sets the monitor that the window uses for full screen mode or, if the monitor is NULL, makes it windowed mode.

+

When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. The window position is ignored when setting a monitor.

+

When the monitor is NULL, the position, width and height are used to place the window content area. The refresh rate is ignored when no monitor is specified.

+

If you only wish to update the resolution of a full screen window or the size of a windowed mode window, see glfwSetWindowSize.

+

When a window transitions from full screen to windowed mode, this function restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.

+
Parameters
+ + + + + + + + +
[in]windowThe window whose monitor, size or video mode to set.
[in]monitorThe desired monitor, or NULL to set windowed mode.
[in]xposThe desired x-coordinate of the upper-left corner of the content area.
[in]yposThe desired y-coordinate of the upper-left corner of the content area.
[in]widthThe desired with, in screen coordinates, of the content area or video mode.
[in]heightThe desired height, in screen coordinates, of the content area or video mode.
[in]refreshRateThe desired refresh rate, in Hz, of the video mode, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
The OpenGL or OpenGL ES context will not be destroyed or otherwise affected by any resizing or mode switching, although you may need to update your viewport if the framebuffer size has changed.
+
+Wayland: The desired window position is ignored, as there is no way for an application to set this property.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window monitor
+
+Full screen windows
+
+glfwGetWindowMonitor
+
+glfwSetWindowSize
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWindowAttrib()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetWindowAttrib (GLFWwindowwindow,
int attrib 
)
+
+

This function returns the value of an attribute of the specified window or its OpenGL or OpenGL ES context.

+
Parameters
+ + + +
[in]windowThe window to query.
[in]attribThe window attribute whose value to return.
+
+
+
Returns
The value of the attribute, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Remarks
Framebuffer related hints are not window attributes. See Framebuffer related attributes for more information.
+
+Zero is a valid value for many window and context related attributes so you cannot use a return value of zero as an indication of errors. However, this function should not fail as long as it is passed valid arguments and the library has been initialized.
+
+Wayland: The Wayland protocol provides no way to check whether a window is iconfied, so GLFW_ICONIFIED always returns GLFW_FALSE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attributes
+
+glfwSetWindowAttrib
+
Since
Added in version 3.0. Replaces glfwGetWindowParam and glfwGetGLVersion.
+ +
+
+ +

◆ glfwSetWindowAttrib()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowAttrib (GLFWwindowwindow,
int attrib,
int value 
)
+
+

This function sets the value of an attribute of the specified window.

+

The supported attributes are GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW. GLFW_MOUSE_PASSTHROUGH

+

Some of these attributes are ignored for full screen windows. The new value will take effect if the window is later made windowed.

+

Some of these attributes are ignored for windowed mode windows. The new value will take effect if the window is later made full screen.

+
Parameters
+ + + + +
[in]windowThe window to set the attribute for.
[in]attribA supported window attribute.
[in]valueGLFW_TRUE or GLFW_FALSE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and GLFW_FEATURE_UNAVAILABLE (see remarks).
+
Remarks
Calling glfwGetWindowAttrib will always return the latest value, even if that value is ignored by the current mode of the window.
+
+Wayland: The GLFW_FLOATING window attribute is not supported. Setting this will emit GLFW_FEATURE_UNAVAILABLE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attributes
+
+glfwGetWindowAttrib
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetWindowUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowUserPointer (GLFWwindowwindow,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is NULL.

+
Parameters
+ + + +
[in]windowThe window whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwGetWindowUserPointer
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetWindowUserPointer (GLFWwindowwindow)
+
+

This function returns the current value of the user-defined pointer of the specified window. The initial value is NULL.

+
Parameters
+ + +
[in]windowThe window whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwSetWindowUserPointer
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowPosCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindowwindow,
GLFWwindowposfun callback 
)
+
+

This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the position, in screen coordinates, of the upper-left corner of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int xpos, int ypos)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Wayland: This callback will never be called, as there is no way for an application to know its global position.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowSizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindowwindow,
GLFWwindowsizefun callback 
)
+
+

This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int width, int height)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowCloseCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindowwindow,
GLFWwindowclosefun callback 
)
+
+

This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.

+

The close flag is set before this callback is called, but you can modify it at any time with glfwSetWindowShouldClose.

+

The close callback is not triggered by glfwDestroyWindow.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
macOS: Selecting Quit from the application menu will trigger the close callback for all windows.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window closing and close flag
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowRefreshCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindowwindow,
GLFWwindowrefreshfun callback 
)
+
+

This function sets the refresh callback of the specified window, which is called when the content area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.

+

On compositing window systems such as Aero, Compiz, Aqua or Wayland, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window);
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window damage and refresh
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowFocusCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindowwindow,
GLFWwindowfocusfun callback 
)
+
+

This function sets the focus callback of the specified window, which is called when the window gains or loses input focus.

+

After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see glfwSetKeyCallback and glfwSetMouseButtonCallback.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int focused)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window input focus
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowIconifyCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindowwindow,
GLFWwindowiconifyfun callback 
)
+
+

This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int iconified)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowMaximizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindowwindow,
GLFWwindowmaximizefun callback 
)
+
+

This function sets the maximization callback of the specified window, which is called when the window is maximized or restored.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int maximized)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window maximization
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetFramebufferSizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindowwindow,
GLFWframebuffersizefun callback 
)
+
+

This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int width, int height)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Framebuffer size
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowContentScaleCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindowwindow,
GLFWwindowcontentscalefun callback 
)
+
+

This function sets the window content scale callback of the specified window, which is called when the content scale of the specified window changes.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, float xscale, float yscale)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window content scale
+
+glfwGetWindowContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwPollEvents()

+ +
+
+ + + + + + + + +
void glfwPollEvents (void )
+
+

This function processes only those events that are already in the event queue and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwWaitEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwWaitEvents()

+ +
+
+ + + + + + + + +
void glfwWaitEvents (void )
+
+

This function puts the calling thread to sleep until at least one event is available in the event queue. Once one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwPollEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 2.5.
+ +
+
+ +

◆ glfwWaitEventsTimeout()

+ +
+
+ + + + + + + + +
void glfwWaitEventsTimeout (double timeout)
+
+

This function puts the calling thread to sleep until at least one event is available in the event queue, or until the specified timeout is reached. If one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

The timeout value must be a positive finite number.

+

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Parameters
+ + +
[in]timeoutThe maximum amount of time, in seconds, to wait.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwPollEvents
+
+glfwWaitEvents
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwPostEmptyEvent()

+ +
+
+ + + + + + + + +
void glfwPostEmptyEvent (void )
+
+

This function posts an empty event from the current thread to the event queue, causing glfwWaitEvents or glfwWaitEventsTimeout to return.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Event processing
+
+glfwWaitEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSwapBuffers()

+ +
+
+ + + + + + + + +
void glfwSwapBuffers (GLFWwindowwindow)
+
+

This function swaps the front and back buffers of the specified window when rendering with OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.

+

The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see vkQueuePresentKHR instead.

+
Parameters
+ + +
[in]windowThe window whose buffers to swap.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
EGL: The context of the specified window must be current on the calling thread.
+
Thread safety
This function may be called from any thread.
+
See also
Buffer swapping
+
+glfwSwapInterval
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/index.html b/3p/glfw-3.4.bin.WIN64/docs/html/index.html new file mode 100644 index 0000000..484e216 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/index.html @@ -0,0 +1,100 @@ + + + + + + + +GLFW: Introduction + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
Introduction
+
+
+

GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.

+

Release notes for version 3.4 list new features, caveats and deprecations.

+

Getting started is a guide for users new to GLFW. It takes you through how to write a small but complete program.

+

There are guides for each section of the API:

+
    +
  • Introduction to the API – initialization, error handling and high-level design
  • +
  • Window guide – creating and working with windows and framebuffers
  • +
  • Context guide – working with OpenGL and OpenGL ES contexts
  • +
  • Vulkan guide - working with Vulkan objects and extensions
  • +
  • Monitor guide – enumerating and working with monitors and video modes
  • +
  • Input guide – receiving events, polling and processing input
  • +
+

Once you have written a program, see Compiling GLFW and Building applications.

+

The reference documentation provides more detailed information about specific functions.

+

Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API.

+

There is a section on Guarantees and limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.

+

Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.

+

This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.

+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/input_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/input_8md.html new file mode 100644 index 0000000..21ae1dd --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/input_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: input.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
input.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/input_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/input_guide.html new file mode 100644 index 0000000..d388671 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/input_guide.html @@ -0,0 +1,576 @@ + + + + + + + +GLFW: Input guide + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Input guide
+
+
+ +

This guide introduces the input related functions of GLFW. For details on a specific function in this category, see the Input reference. There are also guides for the other areas of GLFW.

+ +

GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, many provide both callbacks and polling. Callbacks are more work to use than polling but is less CPU intensive and guarantees that you do not miss state changes.

+

All input callbacks receive a window handle. By using the window user pointer, you can access non-global structures or objects from your callbacks.

+

To get a better feel for how the various events callbacks behave, run the events test program. It registers every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information.

+

+Event processing

+

GLFW needs to poll the window system for events both to provide input to the application and to prove to the window system that the application hasn't locked up. Event processing is normally done each frame after buffer swapping. Even when you have no windows, event polling needs to be done in order to receive monitor and joystick connection events.

+

There are three functions for processing pending events. glfwPollEvents, processes only those events that have already been received and then returns immediately.

+
+
void glfwPollEvents(void)
Processes all pending events.
+

This is the best choice when rendering continuously, like most games do.

+

If you only need to update the contents of the window when you receive new input, glfwWaitEvents is a better choice.

+
+
void glfwWaitEvents(void)
Waits until events are queued and processes them.
+

It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools.

+

If you want to wait for events but have UI elements or other tasks that need periodic updates, glfwWaitEventsTimeout lets you specify a timeout.

+
+
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
+

It puts the thread to sleep until at least one event has been received, or until the specified number of seconds have elapsed. It then processes any received events.

+

If the main thread is sleeping in glfwWaitEvents, you can wake it from another thread by posting an empty event to the event queue with glfwPostEmptyEvent.

+
+
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
+

Do not assume that callbacks will only be called in response to the above functions. While it is necessary to process events in one or more of the ways above, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

For example, on Windows the system function that glfwSetWindowSize is implemented with will send window size events directly to the event callback that every window has and that GLFW implements for its windows. If you have set a window size callback GLFW will call it in turn with the new size before everything returns back out of the glfwSetWindowSize call.

+

+Keyboard input

+

GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the text that is generated by pressing some of them.

+

Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you.

+

+Key input

+

If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback.

+
glfwSetKeyCallback(window, key_callback);
+
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
+

The callback function receives the keyboard key, platform-specific scancode, key action and modifier bits.

+
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+
{
+
if (key == GLFW_KEY_E && action == GLFW_PRESS)
+
activate_airship();
+
}
+
#define GLFW_PRESS
The key or mouse button was pressed.
Definition glfw3.h:338
+
#define GLFW_KEY_E
Definition glfw3.h:418
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1403
+

The action is one of GLFW_PRESS, GLFW_REPEAT or GLFW_RELEASE. Events with GLFW_PRESS and GLFW_RELEASE actions are emitted for every key press. Most keys will also emit events with GLFW_REPEAT actions while a key is held down.

+

Note that many keyboards have a limit on how many keys being simultaneous held down that they can detect. This limit is called key rollover.

+

Key events with GLFW_REPEAT actions are intended for text input. They are emitted at the rate set in the user's keyboard settings. At most one key is repeated even if several keys are held down. GLFW_REPEAT actions should not be relied on to know which keys are being held down or to drive animation. Instead you should either save the state of relevant keys based on GLFW_PRESS and GLFW_RELEASE actions, or call glfwGetKey, which provides basic cached key state.

+

The key will be one of the existing key tokens, or GLFW_KEY_UNKNOWN if GLFW lacks a token for it, for example E-mail and Play keys.

+

The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. You can query the scancode for any key token supported on the current platform with glfwGetKeyScancode.

+
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
+
set_key_mapping(scancode, swap_weapons);
+
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
+
#define GLFW_KEY_X
Definition glfw3.h:437
+

The last reported state for every physical key with a key token is also saved in per-window state arrays that can be polled with glfwGetKey.

+
int state = glfwGetKey(window, GLFW_KEY_E);
+
if (state == GLFW_PRESS)
+
{
+
activate_airship();
+
}
+
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
+

The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

This function only returns cached key event state. It does not poll the system for the current state of the physical key. It also does not provide any key repeat information.

+

Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the GLFW_STICKY_KEYS input mode.

+
+
#define GLFW_STICKY_KEYS
Definition glfw3.h:1153
+
#define GLFW_TRUE
One.
Definition glfw3.h:312
+
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
+

When sticky keys mode is enabled, the pollable state of a key will remain GLFW_PRESS until the state of that key is polled with glfwGetKey. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to GLFW_RELEASE, otherwise it will remain GLFW_PRESS.

+

If you wish to know what the state of the Caps Lock and Num Lock keys was when input events were generated, set the GLFW_LOCK_KEY_MODS input mode.

+
+
#define GLFW_LOCK_KEY_MODS
Definition glfw3.h:1155
+

When this input mode is enabled, any callback that receives modifier bits will have the GLFW_MOD_CAPS_LOCK bit set if Caps Lock was on when the event occurred and the GLFW_MOD_NUM_LOCK bit set if Num Lock was on.

+

The GLFW_KEY_LAST constant holds the highest value of any key token.

+

+Text input

+

GLFW supports text input in the form of a stream of Unicode code points, as produced by the operating system text input system. Unlike key input, text input is affected by keyboard layouts and modifier keys and supports composing characters using dead keys. Once received, you can encode the code points into UTF-8 or any other encoding you prefer.

+

Because an unsigned int is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian UTF-32.

+

If you wish to offer regular text input, set a character callback.

+
glfwSetCharCallback(window, character_callback);
+
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
+

The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform.

+
void character_callback(GLFWwindow* window, unsigned int codepoint)
+
{
+
}
+

+Key names

+

If you wish to refer to keys by name, you can query the keyboard layout dependent name of printable keys with glfwGetKeyName.

+
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
+
show_tutorial_hint("Press %s to move forward", key_name);
+
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
+
#define GLFW_KEY_W
Definition glfw3.h:436
+

This function can handle both keys and scancodes. If the specified key is GLFW_KEY_UNKNOWN then the scancode is used, otherwise it is ignored. This matches the behavior of the key callback, meaning the callback arguments can always be passed unmodified to this function.

+

+Mouse input

+

Mouse input comes in many forms, including mouse motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme.

+

+Cursor position

+

If you wish to be notified when the cursor moves over the window, set a cursor position callback.

+
glfwSetCursorPosCallback(window, cursor_position_callback);
+
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
+

The callback functions receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window content area. On platforms that provide it, the full sub-pixel cursor position is passed on.

+
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
+
{
+
}
+

The cursor position is also saved per-window and can be polled with glfwGetCursorPos.

+
double xpos, ypos;
+
glfwGetCursorPos(window, &xpos, &ypos);
+
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
+

+Cursor mode

+

The GLFW_CURSOR input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited.

+

If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to GLFW_CURSOR_DISABLED.

+
+
#define GLFW_CURSOR_DISABLED
Definition glfw3.h:1160
+
#define GLFW_CURSOR
Definition glfw3.h:1152
+

This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling.

+
Note
You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as GLFW_CURSOR_DISABLED.
+

If you only wish the cursor to become hidden when it is over a window but still want it to behave normally, set the cursor mode to GLFW_CURSOR_HIDDEN.

+
+
#define GLFW_CURSOR_HIDDEN
Definition glfw3.h:1159
+

This mode puts no limit on the motion of the cursor.

+

If you wish the cursor to be visible but confined to the content area of the window, set the cursor mode to GLFW_CURSOR_CAPTURED.

+
+
#define GLFW_CURSOR_CAPTURED
Definition glfw3.h:1161
+

The cursor will behave normally inside the content area but will not be able to leave unless the window loses focus.

+

To exit out of either of these special modes, restore the GLFW_CURSOR_NORMAL cursor mode.

+
+
#define GLFW_CURSOR_NORMAL
Definition glfw3.h:1158
+

If the cursor was disabled, this will move it back to its last visible position.

+

+

+Raw mouse motion

+

When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be enabled if available.

+

Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.

+

Call glfwRawMouseMotionSupported to check if the current machine provides raw motion and set the GLFW_RAW_MOUSE_MOTION input mode to enable it. It is disabled by default.

+
+ +
#define GLFW_RAW_MOUSE_MOTION
Definition glfw3.h:1156
+
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
+

If supported, raw mouse motion can be enabled or disabled per-window and at any time but it will only be provided when the cursor is disabled.

+

+Cursor objects

+

GLFW supports creating both custom and system theme cursor images, encapsulated as GLFWcursor objects. They are created with glfwCreateCursor or glfwCreateStandardCursor and destroyed with glfwDestroyCursor, or glfwTerminate, if any remain.

+

+Custom cursor creation

+

A custom cursor is created with glfwCreateCursor, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner:

+
unsigned char pixels[16 * 16 * 4];
+
memset(pixels, 0xff, sizeof(pixels));
+
+
GLFWimage image;
+
image.width = 16;
+
image.height = 16;
+
image.pixels = pixels;
+
+
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
+
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
+
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition glfw3.h:1415
+
Image data.
Definition glfw3.h:2090
+
int height
Definition glfw3.h:2096
+
unsigned char * pixels
Definition glfw3.h:2099
+
int width
Definition glfw3.h:2093
+

If cursor creation fails, NULL will be returned, so it is necessary to check the return value.

+

The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.

+

+Standard cursor creation

+

A cursor with a standard shape from the current system cursor theme can be created with glfwCreateStandardCursor.

+
+
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
+
#define GLFW_POINTING_HAND_CURSOR
The pointing hand cursor shape.
Definition glfw3.h:1212
+

These cursor objects behave in the exact same way as those created with glfwCreateCursor except that the system cursor theme provides the actual image.

+

A few of these shapes are not available everywhere. If a shape is unavailable, NULL is returned. See glfwCreateStandardCursor for details.

+

+Cursor destruction

+

When a cursor is no longer needed, destroy it with glfwDestroyCursor.

+
+
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
+

Cursor destruction always succeeds. If the cursor is current for any window, that window will revert to the default cursor. This does not affect the cursor mode. All remaining cursors are destroyed when glfwTerminate is called.

+

+Cursor setting

+

A cursor can be set as current for a window with glfwSetCursor.

+
glfwSetCursor(window, cursor);
+
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
+

Once set, the cursor image will be used as long as the system cursor is over the content area of the window and the cursor mode is set to GLFW_CURSOR_NORMAL.

+

A single cursor may be set for any number of windows.

+

To revert to the default cursor, set the cursor of that window to NULL.

+
glfwSetCursor(window, NULL);
+

When a cursor is destroyed, any window that has it set will revert to the default cursor. This does not affect the cursor mode.

+

+Cursor enter/leave events

+

If you wish to be notified when the cursor enters or leaves the content area of a window, set a cursor enter/leave callback.

+
glfwSetCursorEnterCallback(window, cursor_enter_callback);
+
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
+

The callback function receives the new classification of the cursor.

+
void cursor_enter_callback(GLFWwindow* window, int entered)
+
{
+
if (entered)
+
{
+
// The cursor entered the content area of the window
+
}
+
else
+
{
+
// The cursor left the content area of the window
+
}
+
}
+

You can query whether the cursor is currently inside the content area of the window with the GLFW_HOVERED window attribute.

+
+
{
+
highlight_interface();
+
}
+
#define GLFW_HOVERED
Mouse cursor hover window attribute.
Definition glfw3.h:917
+
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
+

+Mouse button input

+

If you wish to be notified when a mouse button is pressed or released, set a mouse button callback.

+
glfwSetMouseButtonCallback(window, mouse_button_callback);
+
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
+

The callback function receives the mouse button, button action and modifier bits.

+
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+
{
+
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
+
popup_menu();
+
}
+
#define GLFW_MOUSE_BUTTON_RIGHT
Definition glfw3.h:583
+

The action is one of GLFW_PRESS or GLFW_RELEASE.

+

The last reported state for every supported mouse button is also saved in per-window state arrays that can be polled with glfwGetMouseButton.

+
+
if (state == GLFW_PRESS)
+
{
+
upgrade_cow();
+
}
+
#define GLFW_MOUSE_BUTTON_LEFT
Definition glfw3.h:582
+
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
+

The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button.

+

Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the GLFW_STICKY_MOUSE_BUTTONS input mode.

+
+
#define GLFW_STICKY_MOUSE_BUTTONS
Definition glfw3.h:1154
+

When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain GLFW_PRESS until the state of that button is polled with glfwGetMouseButton. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to GLFW_RELEASE, otherwise it will remain GLFW_PRESS.

+

The GLFW_MOUSE_BUTTON_LAST constant holds the highest value of any supported mouse button.

+

+Scroll input

+

If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback.

+
glfwSetScrollCallback(window, scroll_callback);
+
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
+

The callback function receives two-dimensional scroll offsets.

+
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
+
{
+
}
+

A normal mouse wheel, being vertical, provides offsets along the Y-axis.

+

+Joystick input

+

The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from GLFW_JOYSTICK_1, GLFW_JOYSTICK_2 up to and including GLFW_JOYSTICK_16 or GLFW_JOYSTICK_LAST. You can test whether a joystick is present with glfwJoystickPresent.

+
+
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
+
#define GLFW_JOYSTICK_1
Definition glfw3.h:594
+

Each joystick has zero or more axes, zero or more buttons, zero or more hats, a human-readable name, a user pointer and an SDL compatible GUID.

+

Detected joysticks are added to the beginning of the array. Once a joystick is detected, it keeps its assigned ID until it is disconnected or the library is terminated, so as joysticks are connected and disconnected, there may appear gaps in the IDs.

+

Joystick axis, button and hat state is updated when polled and does not require a window to be created or events to be processed. However, if you want joystick connection and disconnection events reliably delivered to the joystick callback then you must process events.

+

To see all the properties of all connected joysticks in real-time, run the joysticks test program.

+

+Joystick axis states

+

The positions of all axes of a joystick are returned by glfwGetJoystickAxes. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
+
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
+
#define GLFW_JOYSTICK_5
Definition glfw3.h:598
+

Each element in the returned array is a value between -1.0 and 1.0.

+

+Joystick button states

+

The states of all buttons of a joystick are returned by glfwGetJoystickButtons. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
+
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
+
#define GLFW_JOYSTICK_3
Definition glfw3.h:596
+

Each element in the returned array is either GLFW_PRESS or GLFW_RELEASE.

+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array by default also includes all hats. See the reference documentation for glfwGetJoystickButtons for details.

+

+Joystick hat states

+

The states of all hats are returned by glfwGetJoystickHats. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
+
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
+
#define GLFW_JOYSTICK_7
Definition glfw3.h:600
+

Each element in the returned array is one of the following:

+ + + + + + + + + + + + + + + + + + + + + +
Name Value
GLFW_HAT_CENTERED 0
GLFW_HAT_UP 1
GLFW_HAT_RIGHT 2
GLFW_HAT_DOWN 4
GLFW_HAT_LEFT 8
GLFW_HAT_RIGHT_UP GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN GLFW_HAT_LEFT | GLFW_HAT_DOWN
+

The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.

+
if (hats[2] & GLFW_HAT_RIGHT)
+
{
+
// State of hat 2 could be right-up, right or right-down
+
}
+
#define GLFW_HAT_RIGHT
Definition glfw3.h:357
+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, all hats are by default also included in the button array. See the reference documentation for glfwGetJoystickButtons for details.

+

+Joystick name

+

The human-readable, UTF-8 encoded name of a joystick is returned by glfwGetJoystickName. See the reference documentation for the lifetime of the returned string.

+
+
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
+
#define GLFW_JOYSTICK_4
Definition glfw3.h:597
+

Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the joystick ID is guaranteed to be unique, and only until that joystick is disconnected.

+

+Joystick user pointer

+

Each joystick has a user pointer that can be set with glfwSetJoystickUserPointer and queried with glfwGetJoystickUserPointer. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the joystick is disconnected or until the library is terminated.

+

The initial value of the pointer is NULL.

+

+Joystick configuration changes

+

If you wish to be notified when a joystick is connected or disconnected, set a joystick callback.

+
glfwSetJoystickCallback(joystick_callback);
+
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
+

The callback function receives the ID of the joystick that has been connected and disconnected and the event that occurred.

+
void joystick_callback(int jid, int event)
+
{
+
if (event == GLFW_CONNECTED)
+
{
+
// The joystick was connected
+
}
+
else if (event == GLFW_DISCONNECTED)
+
{
+
// The joystick was disconnected
+
}
+
}
+
#define GLFW_DISCONNECTED
Definition glfw3.h:1291
+
#define GLFW_CONNECTED
Definition glfw3.h:1290
+

For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns for a disconnected joystick.

+

Only glfwGetJoystickName and glfwGetJoystickUserPointer will return useful values for a disconnected joystick and only before the monitor callback returns.

+

+Gamepad input

+

The joystick functions provide unlabeled axes, buttons and hats, with no indication of where they are located on the device. Their order may also vary between platforms even with the same device.

+

To solve this problem the SDL community crowdsourced the SDL_GameControllerDB project, a database of mappings from many different devices to an Xbox-like gamepad.

+

GLFW supports this mapping format and contains a copy of the mappings available at the time of release. See Gamepad mappings for how to update this at runtime. Mappings will be assigned to joysticks automatically any time a joystick is connected or the mappings are updated.

+

You can check whether a joystick is both present and has a gamepad mapping with glfwJoystickIsGamepad.

+
+
{
+
// Use as gamepad
+
}
+
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
+
#define GLFW_JOYSTICK_2
Definition glfw3.h:595
+

If you are only interested in gamepad input you can use this function instead of glfwJoystickPresent.

+

You can query the human-readable name provided by the gamepad mapping with glfwGetGamepadName. This may or may not be the same as the joystick name.

+
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
+
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
+

To retrieve the gamepad state of a joystick, call glfwGetGamepadState.

+
+
+ +
{
+ +
{
+
input_jump();
+
}
+
+ +
}
+
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
Definition glfw3.h:655
+
#define GLFW_GAMEPAD_BUTTON_A
Definition glfw3.h:620
+
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
+
Gamepad input state.
Definition glfw3.h:2114
+
unsigned char buttons[15]
Definition glfw3.h:2118
+
float axes[6]
Definition glfw3.h:2122
+

The GLFWgamepadstate struct has two arrays; one for button states and one for axis states. The values for each button and axis are the same as for the glfwGetJoystickButtons and glfwGetJoystickAxes functions, i.e. GLFW_PRESS or GLFW_RELEASE for buttons and -1.0 to 1.0 inclusive for axes.

+

The sizes of the arrays and the positions within each array are fixed.

+

The button indices are GLFW_GAMEPAD_BUTTON_A, GLFW_GAMEPAD_BUTTON_B, GLFW_GAMEPAD_BUTTON_X, GLFW_GAMEPAD_BUTTON_Y, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, GLFW_GAMEPAD_BUTTON_BACK, GLFW_GAMEPAD_BUTTON_START, GLFW_GAMEPAD_BUTTON_GUIDE, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, GLFW_GAMEPAD_BUTTON_DPAD_DOWN and GLFW_GAMEPAD_BUTTON_DPAD_LEFT.

+

For those who prefer, there are also the GLFW_GAMEPAD_BUTTON_CROSS, GLFW_GAMEPAD_BUTTON_CIRCLE, GLFW_GAMEPAD_BUTTON_SQUARE and GLFW_GAMEPAD_BUTTON_TRIANGLE aliases for the A, B, X and Y button indices.

+

The axis indices are GLFW_GAMEPAD_AXIS_LEFT_X, GLFW_GAMEPAD_AXIS_LEFT_Y, GLFW_GAMEPAD_AXIS_RIGHT_X, GLFW_GAMEPAD_AXIS_RIGHT_Y, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER and GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER.

+

The GLFW_GAMEPAD_BUTTON_LAST and GLFW_GAMEPAD_AXIS_LAST constants equal the largest available index for each array.

+

+Gamepad mappings

+

GLFW contains a copy of the mappings available in SDL_GameControllerDB at the time of release. Newer ones can be added at runtime with glfwUpdateGamepadMappings.

+
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
+
+ +
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
+

This function supports everything from single lines up to and including the unmodified contents of the whole gamecontrollerdb.txt file.

+

If you are compiling GLFW from source with CMake you can update the built-in mappings by building the update_mappings target. This runs the GenerateMappings.cmake CMake script, which downloads gamecontrollerdb.txt and regenerates the mappings.h header file.

+

Below is a description of the mapping format. Please keep in mind that this description is not authoritative. The format is defined by the SDL and SDL_GameControllerDB projects and their documentation and code takes precedence.

+

Each mapping is a single line of comma-separated values describing the GUID, name and layout of the gamepad. Lines that do not begin with a hexadecimal digit are ignored.

+

The first value is always the gamepad GUID, a 32 character long hexadecimal string that typically identifies its make, model, revision and the type of connection to the computer. When this information is not available, the GUID is generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can convert from the older formats.

+

The second value is always the human-readable name of the gamepad.

+

All subsequent values are in the form <field>:<value> and describe the layout of the mapping. These fields may not all be present and may occur in any order.

+

The button fields are a, b, x, y, back, start, guide, dpup, dpright, dpdown, dpleft, leftshoulder, rightshoulder, leftstick and rightstick.

+

The axis fields are leftx, lefty, rightx, righty, lefttrigger and righttrigger.

+

The value of an axis or button field can be a joystick button, a joystick axis, a hat bitmask or empty. Joystick buttons are specified as bN, for example b2 for the third button. Joystick axes are specified as aN, for example a7 for the eighth button. Joystick hat bit masks are specified as hN.N, for example h0.8 for left on the first hat. More than one bit may be set in the mask.

+

Before an axis there may be a + or - range modifier, for example +a3 for the positive half of the fourth axis. This restricts input to only the positive or negative halves of the joystick axis. After an axis or half-axis there may be the ~ inversion modifier, for example a2~ or -a7~. This negates the values of the gamepad axis.

+

The hat bit mask match the hat states in the joystick functions.

+

There is also the special platform field that specifies which platform the mapping is valid for. Possible values are Windows, Mac OS X and Linux.

+

Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows. This example has been broken into several lines to fit on the page, but real gamepad mappings must be a single line.

+
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
+
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
+
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
+
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
+
Note
GLFW does not yet support the output range and modifiers + and - that were recently added to SDL. The input modifiers +, - and ~ are supported and described above.
+

+Time input

+

GLFW provides high-resolution time input, in seconds, with glfwGetTime.

+
double seconds = glfwGetTime();
+
double glfwGetTime(void)
Returns the GLFW time.
+

It returns the number of seconds since the library was initialized with glfwInit. The platform-specific time sources used typically have micro- or nanosecond resolution.

+

You can modify the base time with glfwSetTime.

+
+
void glfwSetTime(double time)
Sets the GLFW time.
+

This sets the time to the specified time, in seconds, and it continues to count from there.

+

You can also access the raw timer used to implement the functions above, with glfwGetTimerValue.

+
uint64_t value = glfwGetTimerValue();
+
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
+

This value is in 1 / frequency seconds. The frequency of the raw timer varies depending on the operating system and hardware. You can query the frequency, in Hz, with glfwGetTimerFrequency.

+
uint64_t frequency = glfwGetTimerFrequency();
+
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
+

+Clipboard input and output

+

If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with glfwGetClipboardString. See the reference documentation for the lifetime of the returned string.

+
const char* text = glfwGetClipboardString(NULL);
+
if (text)
+
{
+
insert_text(text);
+
}
+
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
+

If the clipboard is empty or if its contents could not be converted, NULL is returned.

+

The contents of the system clipboard can be set to a UTF-8 encoded string with glfwSetClipboardString.

+
glfwSetClipboardString(NULL, "A string with words in it");
+
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
+

+Path drop input

+

If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback.

+
glfwSetDropCallback(window, drop_callback);
+
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
+

The callback function receives an array of paths encoded as UTF-8.

+
void drop_callback(GLFWwindow* window, int count, const char** paths)
+
{
+
int i;
+
for (i = 0; i < count; i++)
+
handle_dropped_file(paths[i]);
+
}
+

The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths.

+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/internal_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/internal_8md.html new file mode 100644 index 0000000..d5950fd --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/internal_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: internal.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
internal.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/internals_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/internals_guide.html new file mode 100644 index 0000000..c1c5d9c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/internals_guide.html @@ -0,0 +1,135 @@ + + + + + + + +GLFW: Internal structure + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Internal structure
+
+
+ +

There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions.

+

+Public interface

+

The most well-known is the public interface, described in the glfw3.h header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work.

+

The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case.

+

Examples: glfwCreateWindow, GLFWwindow, GLFW_RED_BITS

+

+Native interface

+

The native interface is a small set of publicly available but platform-specific functions, described in the glfw3native.h header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface.

+

The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from.

+

Examples: glfwGetX11Window, glfwGetWGLContext

+

+Internal interface

+

The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file.

+

The internal interface is in charge of GLFW's global data, which it stores in a _GLFWlibrary struct named _glfw.

+

The internal interface uses the same style as the public interface, except all global names have a leading underscore.

+

Examples: _glfwIsValidContextConfig, _GLFWwindow, _glfw.monitorCount

+

+Platform interface

+

The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received.

+

The platform interface mostly mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms.

+

The window system bits of the platform API is called through the _GLFWplatform struct of function pointers, to allow runtime selection of platform. This includes the window and context creation, input and event processing, monitor and Vulkan surface creation parts of GLFW. This is located in the global _glfw struct.

+

Examples: _glfw.platform.createWindow

+

The timer, threading and module loading bits of the platform API are plain functions with a _glfwPlatform prefix, as these things are independent of what window system is being used.

+

Examples: _glfwPlatformGetTimerValue

+

The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added.

+

Examples: _GLFWwindowX11, _GLFWcontextWGL

+

These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members.

+

Examples: window->win32.handle, _glfw.x11.display

+

+Event interface

+

The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both.

+

The function names of the event interface use a _glfwInput prefix and the ObjectEvent pattern.

+

Examples: _glfwInputWindowFocus, _glfwInputCursorPos

+

+Static functions

+

Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case.

+

Examples: isValidElementForJoystick

+

+Configuration macros

+

GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the GLFW CMake target.

+

Configuration macros the same style as tokens in the public interface, except with a leading underscore.

+

Examples: _GLFW_WIN32, _GLFW_BUILD_DLL

+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/intro_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/intro_8md.html new file mode 100644 index 0000000..521a643 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/intro_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: intro.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
intro.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/intro_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/intro_guide.html new file mode 100644 index 0000000..682a4fc --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/intro_guide.html @@ -0,0 +1,429 @@ + + + + + + + +GLFW: Introduction to the API + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
Introduction to the API
+
+
+ +

This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see Getting started instead. For details on a specific function in this category, see the Initialization, version and error reference.

+

There are also guides for the other areas of GLFW.

+ +

+Initialization and termination

+

Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors, initializes the timer and performs any required platform-specific initialization.

+

Only the following functions may be called before the library has been successfully initialized, and only from the main thread.

+ +

Calling any other function before successful initialization will cause a GLFW_NOT_INITIALIZED error.

+

+Initializing GLFW

+

The library is initialized with glfwInit, which returns GLFW_FALSE if an error occurred.

+
if (!glfwInit())
+
{
+
// Handle initialization failure
+
}
+
int glfwInit(void)
Initializes the GLFW library.
+

If any part of initialization fails, any parts that succeeded are terminated as if glfwTerminate had been called. The library only needs to be initialized once and additional calls to an already initialized library will return GLFW_TRUE immediately.

+

Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that exit, but GLFW sometimes has to change global system settings and these might not be restored without termination.

+

macOS: When the library is initialized the main menu and dock icon are created. These are not desirable for a command-line only program. The creation of the main menu and dock icon can be disabled with the GLFW_COCOA_MENUBAR init hint.

+

+Initialization hints

+

Initialization hints are set before glfwInit and affect how the library behaves until termination. Hints are set with glfwInitHint.

+
+
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
+
#define GLFW_JOYSTICK_HAT_BUTTONS
Joystick hat buttons init hint.
Definition glfw3.h:1299
+
#define GLFW_FALSE
Zero.
Definition glfw3.h:321
+

The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+

+Shared init hints

+

GLFW_PLATFORM specifies the platform to use for windowing and input. Possible values are GLFW_ANY_PLATFORM, GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 and GLFW_PLATFORM_NULL. The default value is GLFW_ANY_PLATFORM, which will choose any platform the library includes support for except for the Null backend.

+

GLFW_JOYSTICK_HAT_BUTTONS specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have glfwGetJoystickHats. Possible values are GLFW_TRUE and GLFW_FALSE.

+

GLFW_ANGLE_PLATFORM_TYPE specifies the platform type (rendering backend) to request when using OpenGL ES and EGL via ANGLE. If the requested platform type is unavailable, ANGLE will use its default. Possible values are one of GLFW_ANGLE_PLATFORM_TYPE_NONE, GLFW_ANGLE_PLATFORM_TYPE_OPENGL, GLFW_ANGLE_PLATFORM_TYPE_OPENGLES, GLFW_ANGLE_PLATFORM_TYPE_D3D9, GLFW_ANGLE_PLATFORM_TYPE_D3D11, GLFW_ANGLE_PLATFORM_TYPE_VULKAN and GLFW_ANGLE_PLATFORM_TYPE_METAL.

+

The ANGLE platform type is specified via the EGL_ANGLE_platform_angle extension. This extension is not used if this hint is GLFW_ANGLE_PLATFORM_TYPE_NONE, which is the default value.

+

+macOS specific init hints

+

GLFW_COCOA_CHDIR_RESOURCES specifies whether to set the current directory to the application to the Contents/Resources subdirectory of the application's bundle, if present. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

+

GLFW_COCOA_MENUBAR specifies whether to create the menu bar and dock icon when GLFW is initialized. This applies whether the menu bar is created from a nib or manually by GLFW. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

+

+Wayland specific init hints

+

GLFW_WAYLAND_LIBDECOR specifies whether to use libdecor for window decorations where available. Possible values are GLFW_WAYLAND_PREFER_LIBDECOR and GLFW_WAYLAND_DISABLE_LIBDECOR. This is ignored on other platforms.

+

+X11 specific init hints

+

GLFW_X11_XCB_VULKAN_SURFACE specifies whether to prefer the VK_KHR_xcb_surface extension for creating Vulkan surfaces, or whether to use the VK_KHR_xlib_surface extension. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

+

+Supported and default values

+ + + + + + + + + + + + + + + + + +
Initialization hint Default value Supported values
GLFW_PLATFORM GLFW_ANY_PLATFORM GLFW_ANY_PLATFORM, GLFW_PLATFORM_WIN32, GLFW_PLATFORM_COCOA, GLFW_PLATFORM_WAYLAND, GLFW_PLATFORM_X11 or GLFW_PLATFORM_NULL
GLFW_JOYSTICK_HAT_BUTTONS GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_ANGLE_PLATFORM_TYPE GLFW_ANGLE_PLATFORM_TYPE_NONE GLFW_ANGLE_PLATFORM_TYPE_NONE, GLFW_ANGLE_PLATFORM_TYPE_OPENGL, GLFW_ANGLE_PLATFORM_TYPE_OPENGLES, GLFW_ANGLE_PLATFORM_TYPE_D3D9, GLFW_ANGLE_PLATFORM_TYPE_D3D11, GLFW_ANGLE_PLATFORM_TYPE_VULKAN or GLFW_ANGLE_PLATFORM_TYPE_METAL
GLFW_COCOA_CHDIR_RESOURCES GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_COCOA_MENUBAR GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_WAYLAND_LIBDECOR GLFW_WAYLAND_PREFER_LIBDECOR GLFW_WAYLAND_PREFER_LIBDECOR or GLFW_WAYLAND_DISABLE_LIBDECOR
GLFW_X11_XCB_VULKAN_SURFACE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
+

+Runtime platform selection

+

GLFW can be compiled for more than one platform (window system) at once. This lets a single library binary support both Wayland and X11 on Linux and other Unix-like systems.

+

You can control platform selection via the GLFW_PLATFORM initialization hint. By default, this is set to GLFW_ANY_PLATFORM, which will look for supported window systems in order of priority and select the first one it finds. It can also be set to any specific platform to have GLFW only look for that one.

+
+
#define GLFW_PLATFORM
Platform selection init hint.
Definition glfw3.h:1309
+
#define GLFW_PLATFORM_X11
Definition glfw3.h:1342
+

This mechanism also provides the Null platform, which is always supported but needs to be explicitly requested. This platform is effectively a stub, emulating a window system on a single 1080p monitor, but will not interact with any actual window system.

+
+
#define GLFW_PLATFORM_NULL
Definition glfw3.h:1343
+

You can test whether a library binary was compiled with support for a specific platform with glfwPlatformSupported.

+
+ +
int glfwPlatformSupported(int platform)
Returns whether the library includes support for the specified platform.
+
#define GLFW_PLATFORM_WAYLAND
Definition glfw3.h:1341
+

Once GLFW has been initialized, you can query which platform was selected with glfwGetPlatform.

+
int platform = glfwGetPlatform();
+
int glfwGetPlatform(void)
Returns the currently selected platform.
+

If you are using any native access functions, especially on Linux and other Unix-like systems, then you may need to check that you are calling the ones matching the selected platform.

+

+Custom heap memory allocator

+

The heap memory allocator can be customized before initialization with glfwInitAllocator.

+
GLFWallocator allocator;
+
allocator.allocate = my_malloc;
+
allocator.reallocate = my_realloc;
+
allocator.deallocate = my_free;
+
allocator.user = NULL;
+
+
glfwInitAllocator(&allocator);
+
void glfwInitAllocator(const GLFWallocator *allocator)
Sets the init allocator to the desired value.
+
Custom heap memory allocator.
Definition glfw3.h:2138
+
GLFWallocatefun allocate
Definition glfw3.h:2142
+
GLFWdeallocatefun deallocate
Definition glfw3.h:2150
+
GLFWreallocatefun reallocate
Definition glfw3.h:2146
+
void * user
Definition glfw3.h:2154
+

The allocator will be made active at the beginning of initialization and will be used by GLFW until the library has been fully terminated. Any allocator set after initialization will be picked up only at the next initialization.

+

The allocator will only be used for allocations that would have been made with the C standard library. Memory allocations that must be made with platform specific APIs will still use those.

+

The allocation function must have a signature matching GLFWallocatefun. It receives the desired size, in bytes, and the user pointer passed to glfwInitAllocator and returns the address to the allocated memory block.

+
void* my_malloc(size_t size, void* user)
+
{
+
...
+
}
+

The documentation for GLFWallocatefun also lists the requirements and limitations for an allocation function. If the active one does not meet all of these, GLFW may fail.

+

The reallocation function must have a function signature matching GLFWreallocatefun. It receives the memory block to be reallocated, the new desired size, in bytes, and the user pointer passed to glfwInitAllocator and returns the address to the resized memory block.

+
void* my_realloc(void* block, size_t size, void* user)
+
{
+
...
+
}
+

The documentation for GLFWreallocatefun also lists the requirements and limitations for a reallocation function. If the active one does not meet all of these, GLFW may fail.

+

The deallocation function must have a function signature matching GLFWdeallocatefun. It receives the memory block to be deallocated and the user pointer passed to glfwInitAllocator.

+
void my_free(void* block, void* user)
+
{
+
...
+
}
+

The documentation for GLFWdeallocatefun also lists the requirements and limitations for a deallocation function. If the active one does not meet all of these, GLFW may fail.

+

+Terminating GLFW

+

Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with glfwTerminate.

+
+
void glfwTerminate(void)
Terminates the GLFW library.
+

This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW.

+

Once the library is terminated, it is as if it had never been initialized, therefore you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it returns immediately.

+

+Error handling

+

Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out what happened or why it occurred. Other functions have no return value reserved for errors, so error notification needs a separate channel. Finally, far from all GLFW functions have return values.

+

The last error code for the calling thread can be queried at any time with glfwGetError.

+
int code = glfwGetError(NULL);
+
+
if (code != GLFW_NO_ERROR)
+
handle_error(code);
+
#define GLFW_NO_ERROR
No error has occurred.
Definition glfw3.h:672
+
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
+

If no error has occurred since the last call, GLFW_NO_ERROR (zero) is returned. The error is cleared before the function returns.

+

The error code indicates the general category of the error. Some error codes, such as GLFW_NOT_INITIALIZED has only a single meaning, whereas others like GLFW_PLATFORM_ERROR are used for many different errors.

+

GLFW often has more information about an error than its general category. You can retrieve a UTF-8 encoded human-readable description along with the error code. If no error has occurred since the last call, the description is set to NULL.

+
const char* description;
+
int code = glfwGetError(&description);
+
+
if (description)
+
display_error_message(code, description);
+

The retrieved description string is only valid until the next error occurs. This means you must make a copy of it if you want to keep it.

+

You can also set an error callback, which will be called each time an error occurs. It is set with glfwSetErrorCallback.

+
glfwSetErrorCallback(error_callback);
+
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
+

The error callback receives the same error code and human-readable description returned by glfwGetError.

+
void error_callback(int code, const char* description)
+
{
+
display_error_message(code, description);
+
}
+

The error callback is called after the error is stored, so calling glfwGetError from within the error callback returns the same values as the callback argument.

+

The description string passed to the callback is only valid until the error callback returns. This means you must make a copy of it if you want to keep it.

+

Reported errors are never fatal. As long as GLFW was successfully initialized, it will remain initialized and in a safe state until terminated regardless of how many errors occur. If an error occurs during initialization that causes glfwInit to fail, any part of the library that was initialized will be safely terminated.

+

Do not rely on a currently invalid call to generate a specific error, as in the future that same call may generate a different error or become valid.

+

+Coordinate systems

+

GLFW has two primary coordinate systems: the virtual screen and the window content area or content area. Both use the same unit: virtual screen coordinates, or just screen coordinates, which don't necessarily correspond to pixels.

+

+

Both the virtual screen and the content area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.

+

Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's content area.

+

Because the origin of the window's content area coordinate system is also the point from which the window position is specified, you can translate content area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the content area but does not affect the window position.

+

Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions.

+

Two exceptions are the monitor physical size, which is measured in millimetres, and framebuffer size, which is measured in pixels.

+

Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.

+

+Guarantees and limitations

+

This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug.

+

+Pointer lifetimes

+

GLFW will never free any pointer you provide to it, and you must never free any pointer it provides to you.

+

Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires.

+

Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns.

+

Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases.

+

+Reentrancy

+

GLFW event processing and object destruction are not reentrant. This means that the following functions must not be called from any callback function:

+ +

These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant.

+

+Thread safety

+

Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. Before initialization the whole library is thread-unsafe.

+

The reference documentation for every GLFW function states whether it is limited to the main thread.

+

Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms.

+

Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors.

+

The error code and description may be queried from any thread.

+ +

Empty events may be posted from any thread.

+ +

The window user pointer and close flag may be read and written from any thread, but this is not synchronized by GLFW.

+ +

These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not synchronized by GLFW.

+ +

The raw timer functions may be called from any thread.

+ +

The regular timer may be used from any thread, but reading and writing the timer offset is not synchronized by GLFW.

+ +

Library version information may be queried from any thread.

+ +

Platform information may be queried from any thread.

+ +

All Vulkan related functions may be called from any thread.

+ +

GLFW uses synchronization objects internally only to manage the per-thread context and error states. Additional synchronization is left to the application.

+

Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases.

+

+Version compatibility

+

GLFW uses Semantic Versioning. This guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run.

+

Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions.

+

Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented.

+

If the reference documentation and the implementation differ, the reference documentation will almost always take precedence and the implementation will be fixed in the next release. The reference documentation will also take precedence over anything stated in a guide.

+

+Event order

+

The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event.

+

+Version management

+

GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application.

+

+Compile-time version

+

The compile-time version of GLFW is provided by the GLFW header with the GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION macros.

+
printf("Compiled against GLFW %i.%i.%i\n",
+ + + +
#define GLFW_VERSION_MAJOR
The major version number of the GLFW header.
Definition glfw3.h:287
+
#define GLFW_VERSION_REVISION
The revision number of the GLFW header.
Definition glfw3.h:301
+
#define GLFW_VERSION_MINOR
The minor version number of the GLFW header.
Definition glfw3.h:294
+

+Run-time version

+

The run-time version can be retrieved with glfwGetVersion, a function that may be called regardless of whether GLFW is initialized.

+
int major, minor, revision;
+
glfwGetVersion(&major, &minor, &revision);
+
+
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
+
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
+

+Version string

+

GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary.

+

The version string is returned by glfwGetVersionString, a function that may be called regardless of whether GLFW is initialized.

+

Do not use the version string to parse the GLFW library version. The glfwGetVersion function already provides the version of the running library binary.

+

Do not use the version string to parse what platforms are supported. The glfwPlatformSupported function lets you query platform support.

+

GLFW 3.4: The format of this string was changed to support the addition of runtime platform selection.

+

The format of the string is as follows:

    +
  • The version of GLFW
  • +
  • For each supported platform:
      +
    • The name of the window system API
    • +
    • The name of the window system specific context creation API, if applicable
    • +
    +
  • +
  • The names of the always supported context creation APIs EGL and OSMesa
  • +
  • Any additional compile-time options, APIs and (on Windows) what compiler was used
  • +
+

For example, compiling GLFW 3.4 with MinGW as a DLL for Windows, may result in a version string like this:

+
3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
+

Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may result in a version string like this:

+
3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/jquery.js b/3p/glfw-3.4.bin.WIN64/docs/html/jquery.js new file mode 100644 index 0000000..1dffb65 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/jquery.js @@ -0,0 +1,34 @@ +/*! jQuery v3.6.0 | (c) OpenJS Foundation and other contributors | jquery.org/license */ +!function(e,t){"use strict";"object"==typeof module&&"object"==typeof module.exports?module.exports=e.document?t(e,!0):function(e){if(!e.document)throw new Error("jQuery requires a window with a document");return t(e)}:t(e)}("undefined"!=typeof window?window:this,function(C,e){"use strict";var t=[],r=Object.getPrototypeOf,s=t.slice,g=t.flat?function(e){return t.flat.call(e)}:function(e){return t.concat.apply([],e)},u=t.push,i=t.indexOf,n={},o=n.toString,v=n.hasOwnProperty,a=v.toString,l=a.call(Object),y={},m=function(e){return"function"==typeof e&&"number"!=typeof e.nodeType&&"function"!=typeof e.item},x=function(e){return null!=e&&e===e.window},E=C.document,c={type:!0,src:!0,nonce:!0,noModule:!0};function b(e,t,n){var r,i,o=(n=n||E).createElement("script");if(o.text=e,t)for(r in c)(i=t[r]||t.getAttribute&&t.getAttribute(r))&&o.setAttribute(r,i);n.head.appendChild(o).parentNode.removeChild(o)}function w(e){return null==e?e+"":"object"==typeof e||"function"==typeof e?n[o.call(e)]||"object":typeof e}var f="3.6.0",S=function(e,t){return new S.fn.init(e,t)};function p(e){var t=!!e&&"length"in e&&e.length,n=w(e);return!m(e)&&!x(e)&&("array"===n||0===t||"number"==typeof t&&0+~]|"+M+")"+M+"*"),U=new RegExp(M+"|>"),X=new RegExp(F),V=new RegExp("^"+I+"$"),G={ID:new RegExp("^#("+I+")"),CLASS:new RegExp("^\\.("+I+")"),TAG:new RegExp("^("+I+"|[*])"),ATTR:new RegExp("^"+W),PSEUDO:new RegExp("^"+F),CHILD:new RegExp("^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\("+M+"*(even|odd|(([+-]|)(\\d*)n|)"+M+"*(?:([+-]|)"+M+"*(\\d+)|))"+M+"*\\)|)","i"),bool:new RegExp("^(?:"+R+")$","i"),needsContext:new RegExp("^"+M+"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\("+M+"*((?:-\\d)?\\d*)"+M+"*\\)|)(?=[^-]|$)","i")},Y=/HTML$/i,Q=/^(?:input|select|textarea|button)$/i,J=/^h\d$/i,K=/^[^{]+\{\s*\[native \w/,Z=/^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/,ee=/[+~]/,te=new RegExp("\\\\[\\da-fA-F]{1,6}"+M+"?|\\\\([^\\r\\n\\f])","g"),ne=function(e,t){var n="0x"+e.slice(1)-65536;return t||(n<0?String.fromCharCode(n+65536):String.fromCharCode(n>>10|55296,1023&n|56320))},re=/([\0-\x1f\x7f]|^-?\d)|^-$|[^\0-\x1f\x7f-\uFFFF\w-]/g,ie=function(e,t){return t?"\0"===e?"\ufffd":e.slice(0,-1)+"\\"+e.charCodeAt(e.length-1).toString(16)+" ":"\\"+e},oe=function(){T()},ae=be(function(e){return!0===e.disabled&&"fieldset"===e.nodeName.toLowerCase()},{dir:"parentNode",next:"legend"});try{H.apply(t=O.call(p.childNodes),p.childNodes),t[p.childNodes.length].nodeType}catch(e){H={apply:t.length?function(e,t){L.apply(e,O.call(t))}:function(e,t){var n=e.length,r=0;while(e[n++]=t[r++]);e.length=n-1}}}function se(t,e,n,r){var i,o,a,s,u,l,c,f=e&&e.ownerDocument,p=e?e.nodeType:9;if(n=n||[],"string"!=typeof t||!t||1!==p&&9!==p&&11!==p)return n;if(!r&&(T(e),e=e||C,E)){if(11!==p&&(u=Z.exec(t)))if(i=u[1]){if(9===p){if(!(a=e.getElementById(i)))return n;if(a.id===i)return n.push(a),n}else if(f&&(a=f.getElementById(i))&&y(e,a)&&a.id===i)return n.push(a),n}else{if(u[2])return H.apply(n,e.getElementsByTagName(t)),n;if((i=u[3])&&d.getElementsByClassName&&e.getElementsByClassName)return H.apply(n,e.getElementsByClassName(i)),n}if(d.qsa&&!N[t+" "]&&(!v||!v.test(t))&&(1!==p||"object"!==e.nodeName.toLowerCase())){if(c=t,f=e,1===p&&(U.test(t)||z.test(t))){(f=ee.test(t)&&ye(e.parentNode)||e)===e&&d.scope||((s=e.getAttribute("id"))?s=s.replace(re,ie):e.setAttribute("id",s=S)),o=(l=h(t)).length;while(o--)l[o]=(s?"#"+s:":scope")+" "+xe(l[o]);c=l.join(",")}try{return H.apply(n,f.querySelectorAll(c)),n}catch(e){N(t,!0)}finally{s===S&&e.removeAttribute("id")}}}return g(t.replace($,"$1"),e,n,r)}function ue(){var r=[];return function e(t,n){return r.push(t+" ")>b.cacheLength&&delete e[r.shift()],e[t+" "]=n}}function le(e){return e[S]=!0,e}function ce(e){var t=C.createElement("fieldset");try{return!!e(t)}catch(e){return!1}finally{t.parentNode&&t.parentNode.removeChild(t),t=null}}function fe(e,t){var n=e.split("|"),r=n.length;while(r--)b.attrHandle[n[r]]=t}function pe(e,t){var n=t&&e,r=n&&1===e.nodeType&&1===t.nodeType&&e.sourceIndex-t.sourceIndex;if(r)return r;if(n)while(n=n.nextSibling)if(n===t)return-1;return e?1:-1}function de(t){return function(e){return"input"===e.nodeName.toLowerCase()&&e.type===t}}function he(n){return function(e){var t=e.nodeName.toLowerCase();return("input"===t||"button"===t)&&e.type===n}}function ge(t){return function(e){return"form"in e?e.parentNode&&!1===e.disabled?"label"in e?"label"in e.parentNode?e.parentNode.disabled===t:e.disabled===t:e.isDisabled===t||e.isDisabled!==!t&&ae(e)===t:e.disabled===t:"label"in e&&e.disabled===t}}function ve(a){return le(function(o){return o=+o,le(function(e,t){var n,r=a([],e.length,o),i=r.length;while(i--)e[n=r[i]]&&(e[n]=!(t[n]=e[n]))})})}function ye(e){return e&&"undefined"!=typeof e.getElementsByTagName&&e}for(e in d=se.support={},i=se.isXML=function(e){var t=e&&e.namespaceURI,n=e&&(e.ownerDocument||e).documentElement;return!Y.test(t||n&&n.nodeName||"HTML")},T=se.setDocument=function(e){var t,n,r=e?e.ownerDocument||e:p;return r!=C&&9===r.nodeType&&r.documentElement&&(a=(C=r).documentElement,E=!i(C),p!=C&&(n=C.defaultView)&&n.top!==n&&(n.addEventListener?n.addEventListener("unload",oe,!1):n.attachEvent&&n.attachEvent("onunload",oe)),d.scope=ce(function(e){return a.appendChild(e).appendChild(C.createElement("div")),"undefined"!=typeof e.querySelectorAll&&!e.querySelectorAll(":scope fieldset div").length}),d.attributes=ce(function(e){return e.className="i",!e.getAttribute("className")}),d.getElementsByTagName=ce(function(e){return e.appendChild(C.createComment("")),!e.getElementsByTagName("*").length}),d.getElementsByClassName=K.test(C.getElementsByClassName),d.getById=ce(function(e){return a.appendChild(e).id=S,!C.getElementsByName||!C.getElementsByName(S).length}),d.getById?(b.filter.ID=function(e){var t=e.replace(te,ne);return function(e){return e.getAttribute("id")===t}},b.find.ID=function(e,t){if("undefined"!=typeof t.getElementById&&E){var n=t.getElementById(e);return n?[n]:[]}}):(b.filter.ID=function(e){var n=e.replace(te,ne);return function(e){var t="undefined"!=typeof e.getAttributeNode&&e.getAttributeNode("id");return t&&t.value===n}},b.find.ID=function(e,t){if("undefined"!=typeof t.getElementById&&E){var n,r,i,o=t.getElementById(e);if(o){if((n=o.getAttributeNode("id"))&&n.value===e)return[o];i=t.getElementsByName(e),r=0;while(o=i[r++])if((n=o.getAttributeNode("id"))&&n.value===e)return[o]}return[]}}),b.find.TAG=d.getElementsByTagName?function(e,t){return"undefined"!=typeof t.getElementsByTagName?t.getElementsByTagName(e):d.qsa?t.querySelectorAll(e):void 0}:function(e,t){var n,r=[],i=0,o=t.getElementsByTagName(e);if("*"===e){while(n=o[i++])1===n.nodeType&&r.push(n);return r}return o},b.find.CLASS=d.getElementsByClassName&&function(e,t){if("undefined"!=typeof t.getElementsByClassName&&E)return t.getElementsByClassName(e)},s=[],v=[],(d.qsa=K.test(C.querySelectorAll))&&(ce(function(e){var t;a.appendChild(e).innerHTML="",e.querySelectorAll("[msallowcapture^='']").length&&v.push("[*^$]="+M+"*(?:''|\"\")"),e.querySelectorAll("[selected]").length||v.push("\\["+M+"*(?:value|"+R+")"),e.querySelectorAll("[id~="+S+"-]").length||v.push("~="),(t=C.createElement("input")).setAttribute("name",""),e.appendChild(t),e.querySelectorAll("[name='']").length||v.push("\\["+M+"*name"+M+"*="+M+"*(?:''|\"\")"),e.querySelectorAll(":checked").length||v.push(":checked"),e.querySelectorAll("a#"+S+"+*").length||v.push(".#.+[+~]"),e.querySelectorAll("\\\f"),v.push("[\\r\\n\\f]")}),ce(function(e){e.innerHTML="";var t=C.createElement("input");t.setAttribute("type","hidden"),e.appendChild(t).setAttribute("name","D"),e.querySelectorAll("[name=d]").length&&v.push("name"+M+"*[*^$|!~]?="),2!==e.querySelectorAll(":enabled").length&&v.push(":enabled",":disabled"),a.appendChild(e).disabled=!0,2!==e.querySelectorAll(":disabled").length&&v.push(":enabled",":disabled"),e.querySelectorAll("*,:x"),v.push(",.*:")})),(d.matchesSelector=K.test(c=a.matches||a.webkitMatchesSelector||a.mozMatchesSelector||a.oMatchesSelector||a.msMatchesSelector))&&ce(function(e){d.disconnectedMatch=c.call(e,"*"),c.call(e,"[s!='']:x"),s.push("!=",F)}),v=v.length&&new RegExp(v.join("|")),s=s.length&&new RegExp(s.join("|")),t=K.test(a.compareDocumentPosition),y=t||K.test(a.contains)?function(e,t){var n=9===e.nodeType?e.documentElement:e,r=t&&t.parentNode;return e===r||!(!r||1!==r.nodeType||!(n.contains?n.contains(r):e.compareDocumentPosition&&16&e.compareDocumentPosition(r)))}:function(e,t){if(t)while(t=t.parentNode)if(t===e)return!0;return!1},j=t?function(e,t){if(e===t)return l=!0,0;var n=!e.compareDocumentPosition-!t.compareDocumentPosition;return n||(1&(n=(e.ownerDocument||e)==(t.ownerDocument||t)?e.compareDocumentPosition(t):1)||!d.sortDetached&&t.compareDocumentPosition(e)===n?e==C||e.ownerDocument==p&&y(p,e)?-1:t==C||t.ownerDocument==p&&y(p,t)?1:u?P(u,e)-P(u,t):0:4&n?-1:1)}:function(e,t){if(e===t)return l=!0,0;var n,r=0,i=e.parentNode,o=t.parentNode,a=[e],s=[t];if(!i||!o)return e==C?-1:t==C?1:i?-1:o?1:u?P(u,e)-P(u,t):0;if(i===o)return pe(e,t);n=e;while(n=n.parentNode)a.unshift(n);n=t;while(n=n.parentNode)s.unshift(n);while(a[r]===s[r])r++;return r?pe(a[r],s[r]):a[r]==p?-1:s[r]==p?1:0}),C},se.matches=function(e,t){return se(e,null,null,t)},se.matchesSelector=function(e,t){if(T(e),d.matchesSelector&&E&&!N[t+" "]&&(!s||!s.test(t))&&(!v||!v.test(t)))try{var n=c.call(e,t);if(n||d.disconnectedMatch||e.document&&11!==e.document.nodeType)return n}catch(e){N(t,!0)}return 0":{dir:"parentNode",first:!0}," ":{dir:"parentNode"},"+":{dir:"previousSibling",first:!0},"~":{dir:"previousSibling"}},preFilter:{ATTR:function(e){return e[1]=e[1].replace(te,ne),e[3]=(e[3]||e[4]||e[5]||"").replace(te,ne),"~="===e[2]&&(e[3]=" "+e[3]+" "),e.slice(0,4)},CHILD:function(e){return e[1]=e[1].toLowerCase(),"nth"===e[1].slice(0,3)?(e[3]||se.error(e[0]),e[4]=+(e[4]?e[5]+(e[6]||1):2*("even"===e[3]||"odd"===e[3])),e[5]=+(e[7]+e[8]||"odd"===e[3])):e[3]&&se.error(e[0]),e},PSEUDO:function(e){var t,n=!e[6]&&e[2];return G.CHILD.test(e[0])?null:(e[3]?e[2]=e[4]||e[5]||"":n&&X.test(n)&&(t=h(n,!0))&&(t=n.indexOf(")",n.length-t)-n.length)&&(e[0]=e[0].slice(0,t),e[2]=n.slice(0,t)),e.slice(0,3))}},filter:{TAG:function(e){var t=e.replace(te,ne).toLowerCase();return"*"===e?function(){return!0}:function(e){return e.nodeName&&e.nodeName.toLowerCase()===t}},CLASS:function(e){var t=m[e+" "];return t||(t=new RegExp("(^|"+M+")"+e+"("+M+"|$)"))&&m(e,function(e){return t.test("string"==typeof e.className&&e.className||"undefined"!=typeof e.getAttribute&&e.getAttribute("class")||"")})},ATTR:function(n,r,i){return function(e){var t=se.attr(e,n);return null==t?"!="===r:!r||(t+="","="===r?t===i:"!="===r?t!==i:"^="===r?i&&0===t.indexOf(i):"*="===r?i&&-1:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i;function j(e,n,r){return m(n)?S.grep(e,function(e,t){return!!n.call(e,t,e)!==r}):n.nodeType?S.grep(e,function(e){return e===n!==r}):"string"!=typeof n?S.grep(e,function(e){return-1)[^>]*|#([\w-]+))$/;(S.fn.init=function(e,t,n){var r,i;if(!e)return this;if(n=n||D,"string"==typeof e){if(!(r="<"===e[0]&&">"===e[e.length-1]&&3<=e.length?[null,e,null]:q.exec(e))||!r[1]&&t)return!t||t.jquery?(t||n).find(e):this.constructor(t).find(e);if(r[1]){if(t=t instanceof S?t[0]:t,S.merge(this,S.parseHTML(r[1],t&&t.nodeType?t.ownerDocument||t:E,!0)),N.test(r[1])&&S.isPlainObject(t))for(r in t)m(this[r])?this[r](t[r]):this.attr(r,t[r]);return this}return(i=E.getElementById(r[2]))&&(this[0]=i,this.length=1),this}return e.nodeType?(this[0]=e,this.length=1,this):m(e)?void 0!==n.ready?n.ready(e):e(S):S.makeArray(e,this)}).prototype=S.fn,D=S(E);var L=/^(?:parents|prev(?:Until|All))/,H={children:!0,contents:!0,next:!0,prev:!0};function O(e,t){while((e=e[t])&&1!==e.nodeType);return e}S.fn.extend({has:function(e){var t=S(e,this),n=t.length;return this.filter(function(){for(var e=0;e\x20\t\r\n\f]*)/i,he=/^$|^module$|\/(?:java|ecma)script/i;ce=E.createDocumentFragment().appendChild(E.createElement("div")),(fe=E.createElement("input")).setAttribute("type","radio"),fe.setAttribute("checked","checked"),fe.setAttribute("name","t"),ce.appendChild(fe),y.checkClone=ce.cloneNode(!0).cloneNode(!0).lastChild.checked,ce.innerHTML="",y.noCloneChecked=!!ce.cloneNode(!0).lastChild.defaultValue,ce.innerHTML="",y.option=!!ce.lastChild;var ge={thead:[1,"","
"],col:[2,"","
"],tr:[2,"","
"],td:[3,"","
"],_default:[0,"",""]};function ve(e,t){var n;return n="undefined"!=typeof e.getElementsByTagName?e.getElementsByTagName(t||"*"):"undefined"!=typeof e.querySelectorAll?e.querySelectorAll(t||"*"):[],void 0===t||t&&A(e,t)?S.merge([e],n):n}function ye(e,t){for(var n=0,r=e.length;n",""]);var me=/<|&#?\w+;/;function xe(e,t,n,r,i){for(var o,a,s,u,l,c,f=t.createDocumentFragment(),p=[],d=0,h=e.length;d\s*$/g;function je(e,t){return A(e,"table")&&A(11!==t.nodeType?t:t.firstChild,"tr")&&S(e).children("tbody")[0]||e}function De(e){return e.type=(null!==e.getAttribute("type"))+"/"+e.type,e}function qe(e){return"true/"===(e.type||"").slice(0,5)?e.type=e.type.slice(5):e.removeAttribute("type"),e}function Le(e,t){var n,r,i,o,a,s;if(1===t.nodeType){if(Y.hasData(e)&&(s=Y.get(e).events))for(i in Y.remove(t,"handle events"),s)for(n=0,r=s[i].length;n").attr(n.scriptAttrs||{}).prop({charset:n.scriptCharset,src:n.url}).on("load error",i=function(e){r.remove(),i=null,e&&t("error"===e.type?404:200,e.type)}),E.head.appendChild(r[0])},abort:function(){i&&i()}}});var _t,zt=[],Ut=/(=)\?(?=&|$)|\?\?/;S.ajaxSetup({jsonp:"callback",jsonpCallback:function(){var e=zt.pop()||S.expando+"_"+wt.guid++;return this[e]=!0,e}}),S.ajaxPrefilter("json jsonp",function(e,t,n){var r,i,o,a=!1!==e.jsonp&&(Ut.test(e.url)?"url":"string"==typeof e.data&&0===(e.contentType||"").indexOf("application/x-www-form-urlencoded")&&Ut.test(e.data)&&"data");if(a||"jsonp"===e.dataTypes[0])return r=e.jsonpCallback=m(e.jsonpCallback)?e.jsonpCallback():e.jsonpCallback,a?e[a]=e[a].replace(Ut,"$1"+r):!1!==e.jsonp&&(e.url+=(Tt.test(e.url)?"&":"?")+e.jsonp+"="+r),e.converters["script json"]=function(){return o||S.error(r+" was not called"),o[0]},e.dataTypes[0]="json",i=C[r],C[r]=function(){o=arguments},n.always(function(){void 0===i?S(C).removeProp(r):C[r]=i,e[r]&&(e.jsonpCallback=t.jsonpCallback,zt.push(r)),o&&m(i)&&i(o[0]),o=i=void 0}),"script"}),y.createHTMLDocument=((_t=E.implementation.createHTMLDocument("").body).innerHTML="
",2===_t.childNodes.length),S.parseHTML=function(e,t,n){return"string"!=typeof e?[]:("boolean"==typeof t&&(n=t,t=!1),t||(y.createHTMLDocument?((r=(t=E.implementation.createHTMLDocument("")).createElement("base")).href=E.location.href,t.head.appendChild(r)):t=E),o=!n&&[],(i=N.exec(e))?[t.createElement(i[1])]:(i=xe([e],t,o),o&&o.length&&S(o).remove(),S.merge([],i.childNodes)));var r,i,o},S.fn.load=function(e,t,n){var r,i,o,a=this,s=e.indexOf(" ");return-1").append(S.parseHTML(e)).find(r):e)}).always(n&&function(e,t){a.each(function(){n.apply(this,o||[e.responseText,t,e])})}),this},S.expr.pseudos.animated=function(t){return S.grep(S.timers,function(e){return t===e.elem}).length},S.offset={setOffset:function(e,t,n){var r,i,o,a,s,u,l=S.css(e,"position"),c=S(e),f={};"static"===l&&(e.style.position="relative"),s=c.offset(),o=S.css(e,"top"),u=S.css(e,"left"),("absolute"===l||"fixed"===l)&&-1<(o+u).indexOf("auto")?(a=(r=c.position()).top,i=r.left):(a=parseFloat(o)||0,i=parseFloat(u)||0),m(t)&&(t=t.call(e,n,S.extend({},s))),null!=t.top&&(f.top=t.top-s.top+a),null!=t.left&&(f.left=t.left-s.left+i),"using"in t?t.using.call(e,f):c.css(f)}},S.fn.extend({offset:function(t){if(arguments.length)return void 0===t?this:this.each(function(e){S.offset.setOffset(this,t,e)});var e,n,r=this[0];return r?r.getClientRects().length?(e=r.getBoundingClientRect(),n=r.ownerDocument.defaultView,{top:e.top+n.pageYOffset,left:e.left+n.pageXOffset}):{top:0,left:0}:void 0},position:function(){if(this[0]){var e,t,n,r=this[0],i={top:0,left:0};if("fixed"===S.css(r,"position"))t=r.getBoundingClientRect();else{t=this.offset(),n=r.ownerDocument,e=r.offsetParent||n.documentElement;while(e&&(e===n.body||e===n.documentElement)&&"static"===S.css(e,"position"))e=e.parentNode;e&&e!==r&&1===e.nodeType&&((i=S(e).offset()).top+=S.css(e,"borderTopWidth",!0),i.left+=S.css(e,"borderLeftWidth",!0))}return{top:t.top-i.top-S.css(r,"marginTop",!0),left:t.left-i.left-S.css(r,"marginLeft",!0)}}},offsetParent:function(){return this.map(function(){var e=this.offsetParent;while(e&&"static"===S.css(e,"position"))e=e.offsetParent;return e||re})}}),S.each({scrollLeft:"pageXOffset",scrollTop:"pageYOffset"},function(t,i){var o="pageYOffset"===i;S.fn[t]=function(e){return $(this,function(e,t,n){var r;if(x(e)?r=e:9===e.nodeType&&(r=e.defaultView),void 0===n)return r?r[i]:e[t];r?r.scrollTo(o?r.pageXOffset:n,o?n:r.pageYOffset):e[t]=n},t,e,arguments.length)}}),S.each(["top","left"],function(e,n){S.cssHooks[n]=Fe(y.pixelPosition,function(e,t){if(t)return t=We(e,n),Pe.test(t)?S(e).position()[n]+"px":t})}),S.each({Height:"height",Width:"width"},function(a,s){S.each({padding:"inner"+a,content:s,"":"outer"+a},function(r,o){S.fn[o]=function(e,t){var n=arguments.length&&(r||"boolean"!=typeof e),i=r||(!0===e||!0===t?"margin":"border");return $(this,function(e,t,n){var r;return x(e)?0===o.indexOf("outer")?e["inner"+a]:e.document.documentElement["client"+a]:9===e.nodeType?(r=e.documentElement,Math.max(e.body["scroll"+a],r["scroll"+a],e.body["offset"+a],r["offset"+a],r["client"+a])):void 0===n?S.css(e,t,i):S.style(e,t,n,i)},s,n?e:void 0,n)}})}),S.each(["ajaxStart","ajaxStop","ajaxComplete","ajaxError","ajaxSuccess","ajaxSend"],function(e,t){S.fn[t]=function(e){return this.on(t,e)}}),S.fn.extend({bind:function(e,t,n){return this.on(e,null,t,n)},unbind:function(e,t){return this.off(e,null,t)},delegate:function(e,t,n,r){return this.on(t,e,n,r)},undelegate:function(e,t,n){return 1===arguments.length?this.off(e,"**"):this.off(t,e||"**",n)},hover:function(e,t){return this.mouseenter(e).mouseleave(t||e)}}),S.each("blur focus focusin focusout resize scroll click dblclick mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave change select submit keydown keypress keyup contextmenu".split(" "),function(e,n){S.fn[n]=function(e,t){return 0",options:{classes:{},disabled:!1,create:null},_createWidget:function(t,e){e=y(e||this.defaultElement||this)[0],this.element=y(e),this.uuid=i++,this.eventNamespace="."+this.widgetName+this.uuid,this.bindings=y(),this.hoverable=y(),this.focusable=y(),this.classesElementLookup={},e!==this&&(y.data(e,this.widgetFullName,this),this._on(!0,this.element,{remove:function(t){t.target===e&&this.destroy()}}),this.document=y(e.style?e.ownerDocument:e.document||e),this.window=y(this.document[0].defaultView||this.document[0].parentWindow)),this.options=y.widget.extend({},this.options,this._getCreateOptions(),t),this._create(),this.options.disabled&&this._setOptionDisabled(this.options.disabled),this._trigger("create",null,this._getCreateEventData()),this._init()},_getCreateOptions:function(){return{}},_getCreateEventData:y.noop,_create:y.noop,_init:y.noop,destroy:function(){var i=this;this._destroy(),y.each(this.classesElementLookup,function(t,e){i._removeClass(e,t)}),this.element.off(this.eventNamespace).removeData(this.widgetFullName),this.widget().off(this.eventNamespace).removeAttr("aria-disabled"),this.bindings.off(this.eventNamespace)},_destroy:y.noop,widget:function(){return this.element},option:function(t,e){var i,s,n,o=t;if(0===arguments.length)return y.widget.extend({},this.options);if("string"==typeof t)if(o={},t=(i=t.split(".")).shift(),i.length){for(s=o[t]=y.widget.extend({},this.options[t]),n=0;n
"),i=e.children()[0];return y("body").append(e),t=i.offsetWidth,e.css("overflow","scroll"),t===(i=i.offsetWidth)&&(i=e[0].clientWidth),e.remove(),s=t-i},getScrollInfo:function(t){var e=t.isWindow||t.isDocument?"":t.element.css("overflow-x"),i=t.isWindow||t.isDocument?"":t.element.css("overflow-y"),e="scroll"===e||"auto"===e&&t.widthx(D(s),D(n))?o.important="horizontal":o.important="vertical",p.using.call(this,t,o)}),h.offset(y.extend(l,{using:t}))})},y.ui.position={fit:{left:function(t,e){var i=e.within,s=i.isWindow?i.scrollLeft:i.offset.left,n=i.width,o=t.left-e.collisionPosition.marginLeft,h=s-o,a=o+e.collisionWidth-n-s;e.collisionWidth>n?0n?0=this.options.distance},_mouseDelayMet:function(){return this.mouseDelayMet},_mouseStart:function(){},_mouseDrag:function(){},_mouseStop:function(){},_mouseCapture:function(){return!0}}),y.ui.plugin={add:function(t,e,i){var s,n=y.ui[t].prototype;for(s in i)n.plugins[s]=n.plugins[s]||[],n.plugins[s].push([e,i[s]])},call:function(t,e,i,s){var n,o=t.plugins[e];if(o&&(s||t.element[0].parentNode&&11!==t.element[0].parentNode.nodeType))for(n=0;n").css({overflow:"hidden",position:this.element.css("position"),width:this.element.outerWidth(),height:this.element.outerHeight(),top:this.element.css("top"),left:this.element.css("left")})),this.element=this.element.parent().data("ui-resizable",this.element.resizable("instance")),this.elementIsWrapper=!0,t={marginTop:this.originalElement.css("marginTop"),marginRight:this.originalElement.css("marginRight"),marginBottom:this.originalElement.css("marginBottom"),marginLeft:this.originalElement.css("marginLeft")},this.element.css(t),this.originalElement.css("margin",0),this.originalResizeStyle=this.originalElement.css("resize"),this.originalElement.css("resize","none"),this._proportionallyResizeElements.push(this.originalElement.css({position:"static",zoom:1,display:"block"})),this.originalElement.css(t),this._proportionallyResize()),this._setupHandles(),e.autoHide&&y(this.element).on("mouseenter",function(){e.disabled||(i._removeClass("ui-resizable-autohide"),i._handles.show())}).on("mouseleave",function(){e.disabled||i.resizing||(i._addClass("ui-resizable-autohide"),i._handles.hide())}),this._mouseInit()},_destroy:function(){this._mouseDestroy(),this._addedHandles.remove();function t(t){y(t).removeData("resizable").removeData("ui-resizable").off(".resizable")}var e;return this.elementIsWrapper&&(t(this.element),e=this.element,this.originalElement.css({position:e.css("position"),width:e.outerWidth(),height:e.outerHeight(),top:e.css("top"),left:e.css("left")}).insertAfter(e),e.remove()),this.originalElement.css("resize",this.originalResizeStyle),t(this.originalElement),this},_setOption:function(t,e){switch(this._super(t,e),t){case"handles":this._removeHandles(),this._setupHandles();break;case"aspectRatio":this._aspectRatio=!!e}},_setupHandles:function(){var t,e,i,s,n,o=this.options,h=this;if(this.handles=o.handles||(y(".ui-resizable-handle",this.element).length?{n:".ui-resizable-n",e:".ui-resizable-e",s:".ui-resizable-s",w:".ui-resizable-w",se:".ui-resizable-se",sw:".ui-resizable-sw",ne:".ui-resizable-ne",nw:".ui-resizable-nw"}:"e,s,se"),this._handles=y(),this._addedHandles=y(),this.handles.constructor===String)for("all"===this.handles&&(this.handles="n,e,s,w,se,sw,ne,nw"),i=this.handles.split(","),this.handles={},e=0;e"),this._addClass(n,"ui-resizable-handle "+s),n.css({zIndex:o.zIndex}),this.handles[t]=".ui-resizable-"+t,this.element.children(this.handles[t]).length||(this.element.append(n),this._addedHandles=this._addedHandles.add(n));this._renderAxis=function(t){var e,i,s;for(e in t=t||this.element,this.handles)this.handles[e].constructor===String?this.handles[e]=this.element.children(this.handles[e]).first().show():(this.handles[e].jquery||this.handles[e].nodeType)&&(this.handles[e]=y(this.handles[e]),this._on(this.handles[e],{mousedown:h._mouseDown})),this.elementIsWrapper&&this.originalElement[0].nodeName.match(/^(textarea|input|select|button)$/i)&&(i=y(this.handles[e],this.element),s=/sw|ne|nw|se|n|s/.test(e)?i.outerHeight():i.outerWidth(),i=["padding",/ne|nw|n/.test(e)?"Top":/se|sw|s/.test(e)?"Bottom":/^e$/.test(e)?"Right":"Left"].join(""),t.css(i,s),this._proportionallyResize()),this._handles=this._handles.add(this.handles[e])},this._renderAxis(this.element),this._handles=this._handles.add(this.element.find(".ui-resizable-handle")),this._handles.disableSelection(),this._handles.on("mouseover",function(){h.resizing||(this.className&&(n=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)),h.axis=n&&n[1]?n[1]:"se")}),o.autoHide&&(this._handles.hide(),this._addClass("ui-resizable-autohide"))},_removeHandles:function(){this._addedHandles.remove()},_mouseCapture:function(t){var e,i,s=!1;for(e in this.handles)(i=y(this.handles[e])[0])!==t.target&&!y.contains(i,t.target)||(s=!0);return!this.options.disabled&&s},_mouseStart:function(t){var e,i,s=this.options,n=this.element;return this.resizing=!0,this._renderProxy(),e=this._num(this.helper.css("left")),i=this._num(this.helper.css("top")),s.containment&&(e+=y(s.containment).scrollLeft()||0,i+=y(s.containment).scrollTop()||0),this.offset=this.helper.offset(),this.position={left:e,top:i},this.size=this._helper?{width:this.helper.width(),height:this.helper.height()}:{width:n.width(),height:n.height()},this.originalSize=this._helper?{width:n.outerWidth(),height:n.outerHeight()}:{width:n.width(),height:n.height()},this.sizeDiff={width:n.outerWidth()-n.width(),height:n.outerHeight()-n.height()},this.originalPosition={left:e,top:i},this.originalMousePosition={left:t.pageX,top:t.pageY},this.aspectRatio="number"==typeof s.aspectRatio?s.aspectRatio:this.originalSize.width/this.originalSize.height||1,s=y(".ui-resizable-"+this.axis).css("cursor"),y("body").css("cursor","auto"===s?this.axis+"-resize":s),this._addClass("ui-resizable-resizing"),this._propagate("start",t),!0},_mouseDrag:function(t){var e=this.originalMousePosition,i=this.axis,s=t.pageX-e.left||0,e=t.pageY-e.top||0,i=this._change[i];return this._updatePrevProperties(),i&&(e=i.apply(this,[t,s,e]),this._updateVirtualBoundaries(t.shiftKey),(this._aspectRatio||t.shiftKey)&&(e=this._updateRatio(e,t)),e=this._respectSize(e,t),this._updateCache(e),this._propagate("resize",t),e=this._applyChanges(),!this._helper&&this._proportionallyResizeElements.length&&this._proportionallyResize(),y.isEmptyObject(e)||(this._updatePrevProperties(),this._trigger("resize",t,this.ui()),this._applyChanges())),!1},_mouseStop:function(t){this.resizing=!1;var e,i,s,n=this.options,o=this;return this._helper&&(s=(e=(i=this._proportionallyResizeElements).length&&/textarea/i.test(i[0].nodeName))&&this._hasScroll(i[0],"left")?0:o.sizeDiff.height,i=e?0:o.sizeDiff.width,e={width:o.helper.width()-i,height:o.helper.height()-s},i=parseFloat(o.element.css("left"))+(o.position.left-o.originalPosition.left)||null,s=parseFloat(o.element.css("top"))+(o.position.top-o.originalPosition.top)||null,n.animate||this.element.css(y.extend(e,{top:s,left:i})),o.helper.height(o.size.height),o.helper.width(o.size.width),this._helper&&!n.animate&&this._proportionallyResize()),y("body").css("cursor","auto"),this._removeClass("ui-resizable-resizing"),this._propagate("stop",t),this._helper&&this.helper.remove(),!1},_updatePrevProperties:function(){this.prevPosition={top:this.position.top,left:this.position.left},this.prevSize={width:this.size.width,height:this.size.height}},_applyChanges:function(){var t={};return this.position.top!==this.prevPosition.top&&(t.top=this.position.top+"px"),this.position.left!==this.prevPosition.left&&(t.left=this.position.left+"px"),this.size.width!==this.prevSize.width&&(t.width=this.size.width+"px"),this.size.height!==this.prevSize.height&&(t.height=this.size.height+"px"),this.helper.css(t),t},_updateVirtualBoundaries:function(t){var e,i,s=this.options,n={minWidth:this._isNumber(s.minWidth)?s.minWidth:0,maxWidth:this._isNumber(s.maxWidth)?s.maxWidth:1/0,minHeight:this._isNumber(s.minHeight)?s.minHeight:0,maxHeight:this._isNumber(s.maxHeight)?s.maxHeight:1/0};(this._aspectRatio||t)&&(e=n.minHeight*this.aspectRatio,i=n.minWidth/this.aspectRatio,s=n.maxHeight*this.aspectRatio,t=n.maxWidth/this.aspectRatio,e>n.minWidth&&(n.minWidth=e),i>n.minHeight&&(n.minHeight=i),st.width,h=this._isNumber(t.height)&&e.minHeight&&e.minHeight>t.height,a=this.originalPosition.left+this.originalSize.width,r=this.originalPosition.top+this.originalSize.height,l=/sw|nw|w/.test(i),i=/nw|ne|n/.test(i);return o&&(t.width=e.minWidth),h&&(t.height=e.minHeight),s&&(t.width=e.maxWidth),n&&(t.height=e.maxHeight),o&&l&&(t.left=a-e.minWidth),s&&l&&(t.left=a-e.maxWidth),h&&i&&(t.top=r-e.minHeight),n&&i&&(t.top=r-e.maxHeight),t.width||t.height||t.left||!t.top?t.width||t.height||t.top||!t.left||(t.left=null):t.top=null,t},_getPaddingPlusBorderDimensions:function(t){for(var e=0,i=[],s=[t.css("borderTopWidth"),t.css("borderRightWidth"),t.css("borderBottomWidth"),t.css("borderLeftWidth")],n=[t.css("paddingTop"),t.css("paddingRight"),t.css("paddingBottom"),t.css("paddingLeft")];e<4;e++)i[e]=parseFloat(s[e])||0,i[e]+=parseFloat(n[e])||0;return{height:i[0]+i[2],width:i[1]+i[3]}},_proportionallyResize:function(){if(this._proportionallyResizeElements.length)for(var t,e=0,i=this.helper||this.element;e").css({overflow:"hidden"}),this._addClass(this.helper,this._helper),this.helper.css({width:this.element.outerWidth(),height:this.element.outerHeight(),position:"absolute",left:this.elementOffset.left+"px",top:this.elementOffset.top+"px",zIndex:++e.zIndex}),this.helper.appendTo("body").disableSelection()):this.helper=this.element},_change:{e:function(t,e){return{width:this.originalSize.width+e}},w:function(t,e){var i=this.originalSize;return{left:this.originalPosition.left+e,width:i.width-e}},n:function(t,e,i){var s=this.originalSize;return{top:this.originalPosition.top+i,height:s.height-i}},s:function(t,e,i){return{height:this.originalSize.height+i}},se:function(t,e,i){return y.extend(this._change.s.apply(this,arguments),this._change.e.apply(this,[t,e,i]))},sw:function(t,e,i){return y.extend(this._change.s.apply(this,arguments),this._change.w.apply(this,[t,e,i]))},ne:function(t,e,i){return y.extend(this._change.n.apply(this,arguments),this._change.e.apply(this,[t,e,i]))},nw:function(t,e,i){return y.extend(this._change.n.apply(this,arguments),this._change.w.apply(this,[t,e,i]))}},_propagate:function(t,e){y.ui.plugin.call(this,t,[e,this.ui()]),"resize"!==t&&this._trigger(t,e,this.ui())},plugins:{},ui:function(){return{originalElement:this.originalElement,element:this.element,helper:this.helper,position:this.position,size:this.size,originalSize:this.originalSize,originalPosition:this.originalPosition}}}),y.ui.plugin.add("resizable","animate",{stop:function(e){var i=y(this).resizable("instance"),t=i.options,s=i._proportionallyResizeElements,n=s.length&&/textarea/i.test(s[0].nodeName),o=n&&i._hasScroll(s[0],"left")?0:i.sizeDiff.height,h=n?0:i.sizeDiff.width,n={width:i.size.width-h,height:i.size.height-o},h=parseFloat(i.element.css("left"))+(i.position.left-i.originalPosition.left)||null,o=parseFloat(i.element.css("top"))+(i.position.top-i.originalPosition.top)||null;i.element.animate(y.extend(n,o&&h?{top:o,left:h}:{}),{duration:t.animateDuration,easing:t.animateEasing,step:function(){var t={width:parseFloat(i.element.css("width")),height:parseFloat(i.element.css("height")),top:parseFloat(i.element.css("top")),left:parseFloat(i.element.css("left"))};s&&s.length&&y(s[0]).css({width:t.width,height:t.height}),i._updateCache(t),i._propagate("resize",e)}})}}),y.ui.plugin.add("resizable","containment",{start:function(){var i,s,n=y(this).resizable("instance"),t=n.options,e=n.element,o=t.containment,h=o instanceof y?o.get(0):/parent/.test(o)?e.parent().get(0):o;h&&(n.containerElement=y(h),/document/.test(o)||o===document?(n.containerOffset={left:0,top:0},n.containerPosition={left:0,top:0},n.parentData={element:y(document),left:0,top:0,width:y(document).width(),height:y(document).height()||document.body.parentNode.scrollHeight}):(i=y(h),s=[],y(["Top","Right","Left","Bottom"]).each(function(t,e){s[t]=n._num(i.css("padding"+e))}),n.containerOffset=i.offset(),n.containerPosition=i.position(),n.containerSize={height:i.innerHeight()-s[3],width:i.innerWidth()-s[1]},t=n.containerOffset,e=n.containerSize.height,o=n.containerSize.width,o=n._hasScroll(h,"left")?h.scrollWidth:o,e=n._hasScroll(h)?h.scrollHeight:e,n.parentData={element:h,left:t.left,top:t.top,width:o,height:e}))},resize:function(t){var e=y(this).resizable("instance"),i=e.options,s=e.containerOffset,n=e.position,o=e._aspectRatio||t.shiftKey,h={top:0,left:0},a=e.containerElement,t=!0;a[0]!==document&&/static/.test(a.css("position"))&&(h=s),n.left<(e._helper?s.left:0)&&(e.size.width=e.size.width+(e._helper?e.position.left-s.left:e.position.left-h.left),o&&(e.size.height=e.size.width/e.aspectRatio,t=!1),e.position.left=i.helper?s.left:0),n.top<(e._helper?s.top:0)&&(e.size.height=e.size.height+(e._helper?e.position.top-s.top:e.position.top),o&&(e.size.width=e.size.height*e.aspectRatio,t=!1),e.position.top=e._helper?s.top:0),i=e.containerElement.get(0)===e.element.parent().get(0),n=/relative|absolute/.test(e.containerElement.css("position")),i&&n?(e.offset.left=e.parentData.left+e.position.left,e.offset.top=e.parentData.top+e.position.top):(e.offset.left=e.element.offset().left,e.offset.top=e.element.offset().top),n=Math.abs(e.sizeDiff.width+(e._helper?e.offset.left-h.left:e.offset.left-s.left)),s=Math.abs(e.sizeDiff.height+(e._helper?e.offset.top-h.top:e.offset.top-s.top)),n+e.size.width>=e.parentData.width&&(e.size.width=e.parentData.width-n,o&&(e.size.height=e.size.width/e.aspectRatio,t=!1)),s+e.size.height>=e.parentData.height&&(e.size.height=e.parentData.height-s,o&&(e.size.width=e.size.height*e.aspectRatio,t=!1)),t||(e.position.left=e.prevPosition.left,e.position.top=e.prevPosition.top,e.size.width=e.prevSize.width,e.size.height=e.prevSize.height)},stop:function(){var t=y(this).resizable("instance"),e=t.options,i=t.containerOffset,s=t.containerPosition,n=t.containerElement,o=y(t.helper),h=o.offset(),a=o.outerWidth()-t.sizeDiff.width,o=o.outerHeight()-t.sizeDiff.height;t._helper&&!e.animate&&/relative/.test(n.css("position"))&&y(this).css({left:h.left-s.left-i.left,width:a,height:o}),t._helper&&!e.animate&&/static/.test(n.css("position"))&&y(this).css({left:h.left-s.left-i.left,width:a,height:o})}}),y.ui.plugin.add("resizable","alsoResize",{start:function(){var t=y(this).resizable("instance").options;y(t.alsoResize).each(function(){var t=y(this);t.data("ui-resizable-alsoresize",{width:parseFloat(t.width()),height:parseFloat(t.height()),left:parseFloat(t.css("left")),top:parseFloat(t.css("top"))})})},resize:function(t,i){var e=y(this).resizable("instance"),s=e.options,n=e.originalSize,o=e.originalPosition,h={height:e.size.height-n.height||0,width:e.size.width-n.width||0,top:e.position.top-o.top||0,left:e.position.left-o.left||0};y(s.alsoResize).each(function(){var t=y(this),s=y(this).data("ui-resizable-alsoresize"),n={},e=t.parents(i.originalElement[0]).length?["width","height"]:["width","height","top","left"];y.each(e,function(t,e){var i=(s[e]||0)+(h[e]||0);i&&0<=i&&(n[e]=i||null)}),t.css(n)})},stop:function(){y(this).removeData("ui-resizable-alsoresize")}}),y.ui.plugin.add("resizable","ghost",{start:function(){var t=y(this).resizable("instance"),e=t.size;t.ghost=t.originalElement.clone(),t.ghost.css({opacity:.25,display:"block",position:"relative",height:e.height,width:e.width,margin:0,left:0,top:0}),t._addClass(t.ghost,"ui-resizable-ghost"),!1!==y.uiBackCompat&&"string"==typeof t.options.ghost&&t.ghost.addClass(this.options.ghost),t.ghost.appendTo(t.helper)},resize:function(){var t=y(this).resizable("instance");t.ghost&&t.ghost.css({position:"relative",height:t.size.height,width:t.size.width})},stop:function(){var t=y(this).resizable("instance");t.ghost&&t.helper&&t.helper.get(0).removeChild(t.ghost.get(0))}}),y.ui.plugin.add("resizable","grid",{resize:function(){var t,e=y(this).resizable("instance"),i=e.options,s=e.size,n=e.originalSize,o=e.originalPosition,h=e.axis,a="number"==typeof i.grid?[i.grid,i.grid]:i.grid,r=a[0]||1,l=a[1]||1,u=Math.round((s.width-n.width)/r)*r,p=Math.round((s.height-n.height)/l)*l,d=n.width+u,c=n.height+p,f=i.maxWidth&&i.maxWidthd,s=i.minHeight&&i.minHeight>c;i.grid=a,m&&(d+=r),s&&(c+=l),f&&(d-=r),g&&(c-=l),/^(se|s|e)$/.test(h)?(e.size.width=d,e.size.height=c):/^(ne)$/.test(h)?(e.size.width=d,e.size.height=c,e.position.top=o.top-p):/^(sw)$/.test(h)?(e.size.width=d,e.size.height=c,e.position.left=o.left-u):((c-l<=0||d-r<=0)&&(t=e._getPaddingPlusBorderDimensions(this)),0=f[g]?0:Math.min(f[g],n));!a&&1-1){targetElements.on(evt+EVENT_NAMESPACE,function elementToggle(event){$.powerTip.toggle(this,event)})}else{targetElements.on(evt+EVENT_NAMESPACE,function elementOpen(event){$.powerTip.show(this,event)})}});$.each(options.closeEvents,function(idx,evt){if($.inArray(evt,options.openEvents)<0){targetElements.on(evt+EVENT_NAMESPACE,function elementClose(event){$.powerTip.hide(this,!isMouseEvent(event))})}});targetElements.on("keydown"+EVENT_NAMESPACE,function elementKeyDown(event){if(event.keyCode===27){$.powerTip.hide(this,true)}})}return targetElements};$.fn.powerTip.defaults={fadeInTime:200,fadeOutTime:100,followMouse:false,popupId:"powerTip",popupClass:null,intentSensitivity:7,intentPollInterval:100,closeDelay:100,placement:"n",smartPlacement:false,offset:10,mouseOnToPopup:false,manual:false,openEvents:["mouseenter","focus"],closeEvents:["mouseleave","blur"]};$.fn.powerTip.smartPlacementLists={n:["n","ne","nw","s"],e:["e","ne","se","w","nw","sw","n","s","e"],s:["s","se","sw","n"],w:["w","nw","sw","e","ne","se","n","s","w"],nw:["nw","w","sw","n","s","se","nw"],ne:["ne","e","se","n","s","sw","ne"],sw:["sw","w","nw","s","n","ne","sw"],se:["se","e","ne","s","n","nw","se"],"nw-alt":["nw-alt","n","ne-alt","sw-alt","s","se-alt","w","e"],"ne-alt":["ne-alt","n","nw-alt","se-alt","s","sw-alt","e","w"],"sw-alt":["sw-alt","s","se-alt","nw-alt","n","ne-alt","w","e"],"se-alt":["se-alt","s","sw-alt","ne-alt","n","nw-alt","e","w"]};$.powerTip={show:function apiShowTip(element,event){if(isMouseEvent(event)){trackMouse(event);session.previousX=event.pageX;session.previousY=event.pageY;$(element).data(DATA_DISPLAYCONTROLLER).show()}else{$(element).first().data(DATA_DISPLAYCONTROLLER).show(true,true)}return element},reposition:function apiResetPosition(element){$(element).first().data(DATA_DISPLAYCONTROLLER).resetPosition();return element},hide:function apiCloseTip(element,immediate){var displayController;immediate=element?immediate:true;if(element){displayController=$(element).first().data(DATA_DISPLAYCONTROLLER)}else if(session.activeHover){displayController=session.activeHover.data(DATA_DISPLAYCONTROLLER)}if(displayController){displayController.hide(immediate)}return element},toggle:function apiToggle(element,event){if(session.activeHover&&session.activeHover.is(element)){$.powerTip.hide(element,!isMouseEvent(event))}else{$.powerTip.show(element,event)}return element}};$.powerTip.showTip=$.powerTip.show;$.powerTip.closeTip=$.powerTip.hide;function CSSCoordinates(){var me=this;me.top="auto";me.left="auto";me.right="auto";me.bottom="auto";me.set=function(property,value){if($.isNumeric(value)){me[property]=Math.round(value)}}}function DisplayController(element,options,tipController){var hoverTimer=null,myCloseDelay=null;function openTooltip(immediate,forceOpen){cancelTimer();if(!element.data(DATA_HASACTIVEHOVER)){if(!immediate){session.tipOpenImminent=true;hoverTimer=setTimeout(function intentDelay(){hoverTimer=null;checkForIntent()},options.intentPollInterval)}else{if(forceOpen){element.data(DATA_FORCEDOPEN,true)}closeAnyDelayed();tipController.showTip(element)}}else{cancelClose()}}function closeTooltip(disableDelay){if(myCloseDelay){myCloseDelay=session.closeDelayTimeout=clearTimeout(myCloseDelay);session.delayInProgress=false}cancelTimer();session.tipOpenImminent=false;if(element.data(DATA_HASACTIVEHOVER)){element.data(DATA_FORCEDOPEN,false);if(!disableDelay){session.delayInProgress=true;session.closeDelayTimeout=setTimeout(function closeDelay(){session.closeDelayTimeout=null;tipController.hideTip(element);session.delayInProgress=false;myCloseDelay=null},options.closeDelay);myCloseDelay=session.closeDelayTimeout}else{tipController.hideTip(element)}}}function checkForIntent(){var xDifference=Math.abs(session.previousX-session.currentX),yDifference=Math.abs(session.previousY-session.currentY),totalDifference=xDifference+yDifference;if(totalDifference",{id:options.popupId});if($body.length===0){$body=$("body")}$body.append(tipElement);session.tooltips=session.tooltips?session.tooltips.add(tipElement):tipElement}if(options.followMouse){if(!tipElement.data(DATA_HASMOUSEMOVE)){$document.on("mousemove"+EVENT_NAMESPACE,positionTipOnCursor);$window.on("scroll"+EVENT_NAMESPACE,positionTipOnCursor);tipElement.data(DATA_HASMOUSEMOVE,true)}}function beginShowTip(element){element.data(DATA_HASACTIVEHOVER,true);tipElement.queue(function queueTipInit(next){showTip(element);next()})}function showTip(element){var tipContent;if(!element.data(DATA_HASACTIVEHOVER)){return}if(session.isTipOpen){if(!session.isClosing){hideTip(session.activeHover)}tipElement.delay(100).queue(function queueTipAgain(next){showTip(element);next()});return}element.trigger("powerTipPreRender");tipContent=getTooltipContent(element);if(tipContent){tipElement.empty().append(tipContent)}else{return}element.trigger("powerTipRender");session.activeHover=element;session.isTipOpen=true;tipElement.data(DATA_MOUSEONTOTIP,options.mouseOnToPopup);tipElement.addClass(options.popupClass);if(!options.followMouse||element.data(DATA_FORCEDOPEN)){positionTipOnElement(element);session.isFixedTipOpen=true}else{positionTipOnCursor()}if(!element.data(DATA_FORCEDOPEN)&&!options.followMouse){$document.on("click"+EVENT_NAMESPACE,function documentClick(event){var target=event.target;if(target!==element[0]){if(options.mouseOnToPopup){if(target!==tipElement[0]&&!$.contains(tipElement[0],target)){$.powerTip.hide()}}else{$.powerTip.hide()}}})}if(options.mouseOnToPopup&&!options.manual){tipElement.on("mouseenter"+EVENT_NAMESPACE,function tipMouseEnter(){if(session.activeHover){session.activeHover.data(DATA_DISPLAYCONTROLLER).cancel()}});tipElement.on("mouseleave"+EVENT_NAMESPACE,function tipMouseLeave(){if(session.activeHover){session.activeHover.data(DATA_DISPLAYCONTROLLER).hide()}})}tipElement.fadeIn(options.fadeInTime,function fadeInCallback(){if(!session.desyncTimeout){session.desyncTimeout=setInterval(closeDesyncedTip,500)}element.trigger("powerTipOpen")})}function hideTip(element){session.isClosing=true;session.isTipOpen=false;session.desyncTimeout=clearInterval(session.desyncTimeout);element.data(DATA_HASACTIVEHOVER,false);element.data(DATA_FORCEDOPEN,false);$document.off("click"+EVENT_NAMESPACE);tipElement.off(EVENT_NAMESPACE);tipElement.fadeOut(options.fadeOutTime,function fadeOutCallback(){var coords=new CSSCoordinates;session.activeHover=null;session.isClosing=false;session.isFixedTipOpen=false;tipElement.removeClass();coords.set("top",session.currentY+options.offset);coords.set("left",session.currentX+options.offset);tipElement.css(coords);element.trigger("powerTipClose")})}function positionTipOnCursor(){var tipWidth,tipHeight,coords,collisions,collisionCount;if(!session.isFixedTipOpen&&(session.isTipOpen||session.tipOpenImminent&&tipElement.data(DATA_HASMOUSEMOVE))){tipWidth=tipElement.outerWidth();tipHeight=tipElement.outerHeight();coords=new CSSCoordinates;coords.set("top",session.currentY+options.offset);coords.set("left",session.currentX+options.offset);collisions=getViewportCollisions(coords,tipWidth,tipHeight);if(collisions!==Collision.none){collisionCount=countFlags(collisions);if(collisionCount===1){if(collisions===Collision.right){coords.set("left",session.scrollLeft+session.windowWidth-tipWidth)}else if(collisions===Collision.bottom){coords.set("top",session.scrollTop+session.windowHeight-tipHeight)}}else{coords.set("left",session.currentX-tipWidth-options.offset);coords.set("top",session.currentY-tipHeight-options.offset)}}tipElement.css(coords)}}function positionTipOnElement(element){var priorityList,finalPlacement;if(options.smartPlacement||options.followMouse&&element.data(DATA_FORCEDOPEN)){priorityList=$.fn.powerTip.smartPlacementLists[options.placement];$.each(priorityList,function(idx,pos){var collisions=getViewportCollisions(placeTooltip(element,pos),tipElement.outerWidth(),tipElement.outerHeight());finalPlacement=pos;return collisions!==Collision.none})}else{placeTooltip(element,options.placement);finalPlacement=options.placement}tipElement.removeClass("w nw sw e ne se n s w se-alt sw-alt ne-alt nw-alt");tipElement.addClass(finalPlacement)}function placeTooltip(element,placement){var iterationCount=0,tipWidth,tipHeight,coords=new CSSCoordinates;coords.set("top",0);coords.set("left",0);tipElement.css(coords);do{tipWidth=tipElement.outerWidth();tipHeight=tipElement.outerHeight();coords=placementCalculator.compute(element,placement,tipWidth,tipHeight,options.offset);tipElement.css(coords)}while(++iterationCount<=5&&(tipWidth!==tipElement.outerWidth()||tipHeight!==tipElement.outerHeight()));return coords}function closeDesyncedTip(){var isDesynced=false,hasDesyncableCloseEvent=$.grep(["mouseleave","mouseout","blur","focusout"],function(eventType){return $.inArray(eventType,options.closeEvents)!==-1}).length>0;if(session.isTipOpen&&!session.isClosing&&!session.delayInProgress&&hasDesyncableCloseEvent){if(session.activeHover.data(DATA_HASACTIVEHOVER)===false||session.activeHover.is(":disabled")){isDesynced=true}else if(!isMouseOver(session.activeHover)&&!session.activeHover.is(":focus")&&!session.activeHover.data(DATA_FORCEDOPEN)){if(tipElement.data(DATA_MOUSEONTOTIP)){if(!isMouseOver(tipElement)){isDesynced=true}}else{isDesynced=true}}if(isDesynced){hideTip(session.activeHover)}}}this.showTip=beginShowTip;this.hideTip=hideTip;this.resetPosition=positionTipOnElement}function isSvgElement(element){return Boolean(window.SVGElement&&element[0]instanceof SVGElement)}function isMouseEvent(event){return Boolean(event&&$.inArray(event.type,MOUSE_EVENTS)>-1&&typeof event.pageX==="number")}function initTracking(){if(!session.mouseTrackingActive){session.mouseTrackingActive=true;getViewportDimensions();$(getViewportDimensions);$document.on("mousemove"+EVENT_NAMESPACE,trackMouse);$window.on("resize"+EVENT_NAMESPACE,trackResize);$window.on("scroll"+EVENT_NAMESPACE,trackScroll)}}function getViewportDimensions(){session.scrollLeft=$window.scrollLeft();session.scrollTop=$window.scrollTop();session.windowWidth=$window.width();session.windowHeight=$window.height()}function trackResize(){session.windowWidth=$window.width();session.windowHeight=$window.height()}function trackScroll(){var x=$window.scrollLeft(),y=$window.scrollTop();if(x!==session.scrollLeft){session.currentX+=x-session.scrollLeft;session.scrollLeft=x}if(y!==session.scrollTop){session.currentY+=y-session.scrollTop;session.scrollTop=y}}function trackMouse(event){session.currentX=event.pageX;session.currentY=event.pageY}function isMouseOver(element){var elementPosition=element.offset(),elementBox=element[0].getBoundingClientRect(),elementWidth=elementBox.right-elementBox.left,elementHeight=elementBox.bottom-elementBox.top;return session.currentX>=elementPosition.left&&session.currentX<=elementPosition.left+elementWidth&&session.currentY>=elementPosition.top&&session.currentY<=elementPosition.top+elementHeight}function getTooltipContent(element){var tipText=element.data(DATA_POWERTIP),tipObject=element.data(DATA_POWERTIPJQ),tipTarget=element.data(DATA_POWERTIPTARGET),targetElement,content;if(tipText){if($.isFunction(tipText)){tipText=tipText.call(element[0])}content=tipText}else if(tipObject){if($.isFunction(tipObject)){tipObject=tipObject.call(element[0])}if(tipObject.length>0){content=tipObject.clone(true,true)}}else if(tipTarget){targetElement=$("#"+tipTarget);if(targetElement.length>0){content=targetElement.html()}}return content}function getViewportCollisions(coords,elementWidth,elementHeight){var viewportTop=session.scrollTop,viewportLeft=session.scrollLeft,viewportBottom=viewportTop+session.windowHeight,viewportRight=viewportLeft+session.windowWidth,collisions=Collision.none;if(coords.topviewportBottom||Math.abs(coords.bottom-session.windowHeight)>viewportBottom){collisions|=Collision.bottom}if(coords.leftviewportRight){collisions|=Collision.left}if(coords.left+elementWidth>viewportRight||coords.right1)){a.preventDefault();var c=a.originalEvent.changedTouches[0],d=document.createEvent("MouseEvents");d.initMouseEvent(b,!0,!0,window,1,c.screenX,c.screenY,c.clientX,c.clientY,!1,!1,!1,!1,0,null),a.target.dispatchEvent(d)}}if(a.support.touch="ontouchend"in document,a.support.touch){var e,b=a.ui.mouse.prototype,c=b._mouseInit,d=b._mouseDestroy;b._touchStart=function(a){var b=this;!e&&b._mouseCapture(a.originalEvent.changedTouches[0])&&(e=!0,b._touchMoved=!1,f(a,"mouseover"),f(a,"mousemove"),f(a,"mousedown"))},b._touchMove=function(a){e&&(this._touchMoved=!0,f(a,"mousemove"))},b._touchEnd=function(a){e&&(f(a,"mouseup"),f(a,"mouseout"),this._touchMoved||f(a,"click"),e=!1)},b._mouseInit=function(){var b=this;b.element.bind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),c.call(b)},b._mouseDestroy=function(){var b=this;b.element.unbind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),d.call(b)}}}(jQuery);/*! SmartMenus jQuery Plugin - v1.1.0 - September 17, 2017 + * http://www.smartmenus.org/ + * Copyright Vasil Dinkov, Vadikom Web Ltd. http://vadikom.com; Licensed MIT */(function(t){"function"==typeof define&&define.amd?define(["jquery"],t):"object"==typeof module&&"object"==typeof module.exports?module.exports=t(require("jquery")):t(jQuery)})(function($){function initMouseDetection(t){var e=".smartmenus_mouse";if(mouseDetectionEnabled||t)mouseDetectionEnabled&&t&&($(document).off(e),mouseDetectionEnabled=!1);else{var i=!0,s=null,o={mousemove:function(t){var e={x:t.pageX,y:t.pageY,timeStamp:(new Date).getTime()};if(s){var o=Math.abs(s.x-e.x),a=Math.abs(s.y-e.y);if((o>0||a>0)&&2>=o&&2>=a&&300>=e.timeStamp-s.timeStamp&&(mouse=!0,i)){var n=$(t.target).closest("a");n.is("a")&&$.each(menuTrees,function(){return $.contains(this.$root[0],n[0])?(this.itemEnter({currentTarget:n[0]}),!1):void 0}),i=!1}}s=e}};o[touchEvents?"touchstart":"pointerover pointermove pointerout MSPointerOver MSPointerMove MSPointerOut"]=function(t){isTouchEvent(t.originalEvent)&&(mouse=!1)},$(document).on(getEventsNS(o,e)),mouseDetectionEnabled=!0}}function isTouchEvent(t){return!/^(4|mouse)$/.test(t.pointerType)}function getEventsNS(t,e){e||(e="");var i={};for(var s in t)i[s.split(" ").join(e+" ")+e]=t[s];return i}var menuTrees=[],mouse=!1,touchEvents="ontouchstart"in window,mouseDetectionEnabled=!1,requestAnimationFrame=window.requestAnimationFrame||function(t){return setTimeout(t,1e3/60)},cancelAnimationFrame=window.cancelAnimationFrame||function(t){clearTimeout(t)},canAnimate=!!$.fn.animate;return $.SmartMenus=function(t,e){this.$root=$(t),this.opts=e,this.rootId="",this.accessIdPrefix="",this.$subArrow=null,this.activatedItems=[],this.visibleSubMenus=[],this.showTimeout=0,this.hideTimeout=0,this.scrollTimeout=0,this.clickActivated=!1,this.focusActivated=!1,this.zIndexInc=0,this.idInc=0,this.$firstLink=null,this.$firstSub=null,this.disabled=!1,this.$disableOverlay=null,this.$touchScrollingSub=null,this.cssTransforms3d="perspective"in t.style||"webkitPerspective"in t.style,this.wasCollapsible=!1,this.init()},$.extend($.SmartMenus,{hideAll:function(){$.each(menuTrees,function(){this.menuHideAll()})},destroy:function(){for(;menuTrees.length;)menuTrees[0].destroy();initMouseDetection(!0)},prototype:{init:function(t){var e=this;if(!t){menuTrees.push(this),this.rootId=((new Date).getTime()+Math.random()+"").replace(/\D/g,""),this.accessIdPrefix="sm-"+this.rootId+"-",this.$root.hasClass("sm-rtl")&&(this.opts.rightToLeftSubMenus=!0);var i=".smartmenus";this.$root.data("smartmenus",this).attr("data-smartmenus-id",this.rootId).dataSM("level",1).on(getEventsNS({"mouseover focusin":$.proxy(this.rootOver,this),"mouseout focusout":$.proxy(this.rootOut,this),keydown:$.proxy(this.rootKeyDown,this)},i)).on(getEventsNS({mouseenter:$.proxy(this.itemEnter,this),mouseleave:$.proxy(this.itemLeave,this),mousedown:$.proxy(this.itemDown,this),focus:$.proxy(this.itemFocus,this),blur:$.proxy(this.itemBlur,this),click:$.proxy(this.itemClick,this)},i),"a"),i+=this.rootId,this.opts.hideOnClick&&$(document).on(getEventsNS({touchstart:$.proxy(this.docTouchStart,this),touchmove:$.proxy(this.docTouchMove,this),touchend:$.proxy(this.docTouchEnd,this),click:$.proxy(this.docClick,this)},i)),$(window).on(getEventsNS({"resize orientationchange":$.proxy(this.winResize,this)},i)),this.opts.subIndicators&&(this.$subArrow=$("").addClass("sub-arrow"),this.opts.subIndicatorsText&&this.$subArrow.html(this.opts.subIndicatorsText)),initMouseDetection()}if(this.$firstSub=this.$root.find("ul").each(function(){e.menuInit($(this))}).eq(0),this.$firstLink=this.$root.find("a").eq(0),this.opts.markCurrentItem){var s=/(index|default)\.[^#\?\/]*/i,o=/#.*/,a=window.location.href.replace(s,""),n=a.replace(o,"");this.$root.find("a").each(function(){var t=this.href.replace(s,""),i=$(this);(t==a||t==n)&&(i.addClass("current"),e.opts.markCurrentTree&&i.parentsUntil("[data-smartmenus-id]","ul").each(function(){$(this).dataSM("parent-a").addClass("current")}))})}this.wasCollapsible=this.isCollapsible()},destroy:function(t){if(!t){var e=".smartmenus";this.$root.removeData("smartmenus").removeAttr("data-smartmenus-id").removeDataSM("level").off(e),e+=this.rootId,$(document).off(e),$(window).off(e),this.opts.subIndicators&&(this.$subArrow=null)}this.menuHideAll();var i=this;this.$root.find("ul").each(function(){var t=$(this);t.dataSM("scroll-arrows")&&t.dataSM("scroll-arrows").remove(),t.dataSM("shown-before")&&((i.opts.subMenusMinWidth||i.opts.subMenusMaxWidth)&&t.css({width:"",minWidth:"",maxWidth:""}).removeClass("sm-nowrap"),t.dataSM("scroll-arrows")&&t.dataSM("scroll-arrows").remove(),t.css({zIndex:"",top:"",left:"",marginLeft:"",marginTop:"",display:""})),0==(t.attr("id")||"").indexOf(i.accessIdPrefix)&&t.removeAttr("id")}).removeDataSM("in-mega").removeDataSM("shown-before").removeDataSM("scroll-arrows").removeDataSM("parent-a").removeDataSM("level").removeDataSM("beforefirstshowfired").removeAttr("role").removeAttr("aria-hidden").removeAttr("aria-labelledby").removeAttr("aria-expanded"),this.$root.find("a.has-submenu").each(function(){var t=$(this);0==t.attr("id").indexOf(i.accessIdPrefix)&&t.removeAttr("id")}).removeClass("has-submenu").removeDataSM("sub").removeAttr("aria-haspopup").removeAttr("aria-controls").removeAttr("aria-expanded").closest("li").removeDataSM("sub"),this.opts.subIndicators&&this.$root.find("span.sub-arrow").remove(),this.opts.markCurrentItem&&this.$root.find("a.current").removeClass("current"),t||(this.$root=null,this.$firstLink=null,this.$firstSub=null,this.$disableOverlay&&(this.$disableOverlay.remove(),this.$disableOverlay=null),menuTrees.splice($.inArray(this,menuTrees),1))},disable:function(t){if(!this.disabled){if(this.menuHideAll(),!t&&!this.opts.isPopup&&this.$root.is(":visible")){var e=this.$root.offset();this.$disableOverlay=$('
').css({position:"absolute",top:e.top,left:e.left,width:this.$root.outerWidth(),height:this.$root.outerHeight(),zIndex:this.getStartZIndex(!0),opacity:0}).appendTo(document.body)}this.disabled=!0}},docClick:function(t){return this.$touchScrollingSub?(this.$touchScrollingSub=null,void 0):((this.visibleSubMenus.length&&!$.contains(this.$root[0],t.target)||$(t.target).closest("a").length)&&this.menuHideAll(),void 0)},docTouchEnd:function(){if(this.lastTouch){if(!(!this.visibleSubMenus.length||void 0!==this.lastTouch.x2&&this.lastTouch.x1!=this.lastTouch.x2||void 0!==this.lastTouch.y2&&this.lastTouch.y1!=this.lastTouch.y2||this.lastTouch.target&&$.contains(this.$root[0],this.lastTouch.target))){this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0);var t=this;this.hideTimeout=setTimeout(function(){t.menuHideAll()},350)}this.lastTouch=null}},docTouchMove:function(t){if(this.lastTouch){var e=t.originalEvent.touches[0];this.lastTouch.x2=e.pageX,this.lastTouch.y2=e.pageY}},docTouchStart:function(t){var e=t.originalEvent.touches[0];this.lastTouch={x1:e.pageX,y1:e.pageY,target:e.target}},enable:function(){this.disabled&&(this.$disableOverlay&&(this.$disableOverlay.remove(),this.$disableOverlay=null),this.disabled=!1)},getClosestMenu:function(t){for(var e=$(t).closest("ul");e.dataSM("in-mega");)e=e.parent().closest("ul");return e[0]||null},getHeight:function(t){return this.getOffset(t,!0)},getOffset:function(t,e){var i;"none"==t.css("display")&&(i={position:t[0].style.position,visibility:t[0].style.visibility},t.css({position:"absolute",visibility:"hidden"}).show());var s=t[0].getBoundingClientRect&&t[0].getBoundingClientRect(),o=s&&(e?s.height||s.bottom-s.top:s.width||s.right-s.left);return o||0===o||(o=e?t[0].offsetHeight:t[0].offsetWidth),i&&t.hide().css(i),o},getStartZIndex:function(t){var e=parseInt(this[t?"$root":"$firstSub"].css("z-index"));return!t&&isNaN(e)&&(e=parseInt(this.$root.css("z-index"))),isNaN(e)?1:e},getTouchPoint:function(t){return t.touches&&t.touches[0]||t.changedTouches&&t.changedTouches[0]||t},getViewport:function(t){var e=t?"Height":"Width",i=document.documentElement["client"+e],s=window["inner"+e];return s&&(i=Math.min(i,s)),i},getViewportHeight:function(){return this.getViewport(!0)},getViewportWidth:function(){return this.getViewport()},getWidth:function(t){return this.getOffset(t)},handleEvents:function(){return!this.disabled&&this.isCSSOn()},handleItemEvents:function(t){return this.handleEvents()&&!this.isLinkInMegaMenu(t)},isCollapsible:function(){return"static"==this.$firstSub.css("position")},isCSSOn:function(){return"inline"!=this.$firstLink.css("display")},isFixed:function(){var t="fixed"==this.$root.css("position");return t||this.$root.parentsUntil("body").each(function(){return"fixed"==$(this).css("position")?(t=!0,!1):void 0}),t},isLinkInMegaMenu:function(t){return $(this.getClosestMenu(t[0])).hasClass("mega-menu")},isTouchMode:function(){return!mouse||this.opts.noMouseOver||this.isCollapsible()},itemActivate:function(t,e){var i=t.closest("ul"),s=i.dataSM("level");if(s>1&&(!this.activatedItems[s-2]||this.activatedItems[s-2][0]!=i.dataSM("parent-a")[0])){var o=this;$(i.parentsUntil("[data-smartmenus-id]","ul").get().reverse()).add(i).each(function(){o.itemActivate($(this).dataSM("parent-a"))})}if((!this.isCollapsible()||e)&&this.menuHideSubMenus(this.activatedItems[s-1]&&this.activatedItems[s-1][0]==t[0]?s:s-1),this.activatedItems[s-1]=t,this.$root.triggerHandler("activate.smapi",t[0])!==!1){var a=t.dataSM("sub");a&&(this.isTouchMode()||!this.opts.showOnClick||this.clickActivated)&&this.menuShow(a)}},itemBlur:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&this.$root.triggerHandler("blur.smapi",e[0])},itemClick:function(t){var e=$(t.currentTarget);if(this.handleItemEvents(e)){if(this.$touchScrollingSub&&this.$touchScrollingSub[0]==e.closest("ul")[0])return this.$touchScrollingSub=null,t.stopPropagation(),!1;if(this.$root.triggerHandler("click.smapi",e[0])===!1)return!1;var i=$(t.target).is(".sub-arrow"),s=e.dataSM("sub"),o=s?2==s.dataSM("level"):!1,a=this.isCollapsible(),n=/toggle$/.test(this.opts.collapsibleBehavior),r=/link$/.test(this.opts.collapsibleBehavior),h=/^accordion/.test(this.opts.collapsibleBehavior);if(s&&!s.is(":visible")){if((!r||!a||i)&&(this.opts.showOnClick&&o&&(this.clickActivated=!0),this.itemActivate(e,h),s.is(":visible")))return this.focusActivated=!0,!1}else if(a&&(n||i))return this.itemActivate(e,h),this.menuHide(s),n&&(this.focusActivated=!1),!1;return this.opts.showOnClick&&o||e.hasClass("disabled")||this.$root.triggerHandler("select.smapi",e[0])===!1?!1:void 0}},itemDown:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&e.dataSM("mousedown",!0)},itemEnter:function(t){var e=$(t.currentTarget);if(this.handleItemEvents(e)){if(!this.isTouchMode()){this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0);var i=this;this.showTimeout=setTimeout(function(){i.itemActivate(e)},this.opts.showOnClick&&1==e.closest("ul").dataSM("level")?1:this.opts.showTimeout)}this.$root.triggerHandler("mouseenter.smapi",e[0])}},itemFocus:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&(!this.focusActivated||this.isTouchMode()&&e.dataSM("mousedown")||this.activatedItems.length&&this.activatedItems[this.activatedItems.length-1][0]==e[0]||this.itemActivate(e,!0),this.$root.triggerHandler("focus.smapi",e[0]))},itemLeave:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&(this.isTouchMode()||(e[0].blur(),this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0)),e.removeDataSM("mousedown"),this.$root.triggerHandler("mouseleave.smapi",e[0]))},menuHide:function(t){if(this.$root.triggerHandler("beforehide.smapi",t[0])!==!1&&(canAnimate&&t.stop(!0,!0),"none"!=t.css("display"))){var e=function(){t.css("z-index","")};this.isCollapsible()?canAnimate&&this.opts.collapsibleHideFunction?this.opts.collapsibleHideFunction.call(this,t,e):t.hide(this.opts.collapsibleHideDuration,e):canAnimate&&this.opts.hideFunction?this.opts.hideFunction.call(this,t,e):t.hide(this.opts.hideDuration,e),t.dataSM("scroll")&&(this.menuScrollStop(t),t.css({"touch-action":"","-ms-touch-action":"","-webkit-transform":"",transform:""}).off(".smartmenus_scroll").removeDataSM("scroll").dataSM("scroll-arrows").hide()),t.dataSM("parent-a").removeClass("highlighted").attr("aria-expanded","false"),t.attr({"aria-expanded":"false","aria-hidden":"true"});var i=t.dataSM("level");this.activatedItems.splice(i-1,1),this.visibleSubMenus.splice($.inArray(t,this.visibleSubMenus),1),this.$root.triggerHandler("hide.smapi",t[0])}},menuHideAll:function(){this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0);for(var t=this.opts.isPopup?1:0,e=this.visibleSubMenus.length-1;e>=t;e--)this.menuHide(this.visibleSubMenus[e]);this.opts.isPopup&&(canAnimate&&this.$root.stop(!0,!0),this.$root.is(":visible")&&(canAnimate&&this.opts.hideFunction?this.opts.hideFunction.call(this,this.$root):this.$root.hide(this.opts.hideDuration))),this.activatedItems=[],this.visibleSubMenus=[],this.clickActivated=!1,this.focusActivated=!1,this.zIndexInc=0,this.$root.triggerHandler("hideAll.smapi")},menuHideSubMenus:function(t){for(var e=this.activatedItems.length-1;e>=t;e--){var i=this.activatedItems[e].dataSM("sub");i&&this.menuHide(i)}},menuInit:function(t){if(!t.dataSM("in-mega")){t.hasClass("mega-menu")&&t.find("ul").dataSM("in-mega",!0);for(var e=2,i=t[0];(i=i.parentNode.parentNode)!=this.$root[0];)e++;var s=t.prevAll("a").eq(-1);s.length||(s=t.prevAll().find("a").eq(-1)),s.addClass("has-submenu").dataSM("sub",t),t.dataSM("parent-a",s).dataSM("level",e).parent().dataSM("sub",t);var o=s.attr("id")||this.accessIdPrefix+ ++this.idInc,a=t.attr("id")||this.accessIdPrefix+ ++this.idInc;s.attr({id:o,"aria-haspopup":"true","aria-controls":a,"aria-expanded":"false"}),t.attr({id:a,role:"group","aria-hidden":"true","aria-labelledby":o,"aria-expanded":"false"}),this.opts.subIndicators&&s[this.opts.subIndicatorsPos](this.$subArrow.clone())}},menuPosition:function(t){var e,i,s=t.dataSM("parent-a"),o=s.closest("li"),a=o.parent(),n=t.dataSM("level"),r=this.getWidth(t),h=this.getHeight(t),u=s.offset(),l=u.left,c=u.top,d=this.getWidth(s),m=this.getHeight(s),p=$(window),f=p.scrollLeft(),v=p.scrollTop(),b=this.getViewportWidth(),S=this.getViewportHeight(),g=a.parent().is("[data-sm-horizontal-sub]")||2==n&&!a.hasClass("sm-vertical"),M=this.opts.rightToLeftSubMenus&&!o.is("[data-sm-reverse]")||!this.opts.rightToLeftSubMenus&&o.is("[data-sm-reverse]"),w=2==n?this.opts.mainMenuSubOffsetX:this.opts.subMenusSubOffsetX,T=2==n?this.opts.mainMenuSubOffsetY:this.opts.subMenusSubOffsetY;if(g?(e=M?d-r-w:w,i=this.opts.bottomToTopSubMenus?-h-T:m+T):(e=M?w-r:d-w,i=this.opts.bottomToTopSubMenus?m-T-h:T),this.opts.keepInViewport){var y=l+e,I=c+i;if(M&&f>y?e=g?f-y+e:d-w:!M&&y+r>f+b&&(e=g?f+b-r-y+e:w-r),g||(S>h&&I+h>v+S?i+=v+S-h-I:(h>=S||v>I)&&(i+=v-I)),g&&(I+h>v+S+.49||v>I)||!g&&h>S+.49){var x=this;t.dataSM("scroll-arrows")||t.dataSM("scroll-arrows",$([$('')[0],$('')[0]]).on({mouseenter:function(){t.dataSM("scroll").up=$(this).hasClass("scroll-up"),x.menuScroll(t)},mouseleave:function(e){x.menuScrollStop(t),x.menuScrollOut(t,e)},"mousewheel DOMMouseScroll":function(t){t.preventDefault()}}).insertAfter(t));var A=".smartmenus_scroll";if(t.dataSM("scroll",{y:this.cssTransforms3d?0:i-m,step:1,itemH:m,subH:h,arrowDownH:this.getHeight(t.dataSM("scroll-arrows").eq(1))}).on(getEventsNS({mouseover:function(e){x.menuScrollOver(t,e)},mouseout:function(e){x.menuScrollOut(t,e)},"mousewheel DOMMouseScroll":function(e){x.menuScrollMousewheel(t,e)}},A)).dataSM("scroll-arrows").css({top:"auto",left:"0",marginLeft:e+(parseInt(t.css("border-left-width"))||0),width:r-(parseInt(t.css("border-left-width"))||0)-(parseInt(t.css("border-right-width"))||0),zIndex:t.css("z-index")}).eq(g&&this.opts.bottomToTopSubMenus?0:1).show(),this.isFixed()){var C={};C[touchEvents?"touchstart touchmove touchend":"pointerdown pointermove pointerup MSPointerDown MSPointerMove MSPointerUp"]=function(e){x.menuScrollTouch(t,e)},t.css({"touch-action":"none","-ms-touch-action":"none"}).on(getEventsNS(C,A))}}}t.css({top:"auto",left:"0",marginLeft:e,marginTop:i-m})},menuScroll:function(t,e,i){var s,o=t.dataSM("scroll"),a=t.dataSM("scroll-arrows"),n=o.up?o.upEnd:o.downEnd;if(!e&&o.momentum){if(o.momentum*=.92,s=o.momentum,.5>s)return this.menuScrollStop(t),void 0}else s=i||(e||!this.opts.scrollAccelerate?this.opts.scrollStep:Math.floor(o.step));var r=t.dataSM("level");if(this.activatedItems[r-1]&&this.activatedItems[r-1].dataSM("sub")&&this.activatedItems[r-1].dataSM("sub").is(":visible")&&this.menuHideSubMenus(r-1),o.y=o.up&&o.y>=n||!o.up&&n>=o.y?o.y:Math.abs(n-o.y)>s?o.y+(o.up?s:-s):n,t.css(this.cssTransforms3d?{"-webkit-transform":"translate3d(0, "+o.y+"px, 0)",transform:"translate3d(0, "+o.y+"px, 0)"}:{marginTop:o.y}),mouse&&(o.up&&o.y>o.downEnd||!o.up&&o.y0;t.dataSM("scroll-arrows").eq(i?0:1).is(":visible")&&(t.dataSM("scroll").up=i,this.menuScroll(t,!0))}e.preventDefault()},menuScrollOut:function(t,e){mouse&&(/^scroll-(up|down)/.test((e.relatedTarget||"").className)||(t[0]==e.relatedTarget||$.contains(t[0],e.relatedTarget))&&this.getClosestMenu(e.relatedTarget)==t[0]||t.dataSM("scroll-arrows").css("visibility","hidden"))},menuScrollOver:function(t,e){if(mouse&&!/^scroll-(up|down)/.test(e.target.className)&&this.getClosestMenu(e.target)==t[0]){this.menuScrollRefreshData(t);var i=t.dataSM("scroll"),s=$(window).scrollTop()-t.dataSM("parent-a").offset().top-i.itemH;t.dataSM("scroll-arrows").eq(0).css("margin-top",s).end().eq(1).css("margin-top",s+this.getViewportHeight()-i.arrowDownH).end().css("visibility","visible")}},menuScrollRefreshData:function(t){var e=t.dataSM("scroll"),i=$(window).scrollTop()-t.dataSM("parent-a").offset().top-e.itemH;this.cssTransforms3d&&(i=-(parseFloat(t.css("margin-top"))-i)),$.extend(e,{upEnd:i,downEnd:i+this.getViewportHeight()-e.subH})},menuScrollStop:function(t){return this.scrollTimeout?(cancelAnimationFrame(this.scrollTimeout),this.scrollTimeout=0,t.dataSM("scroll").step=1,!0):void 0},menuScrollTouch:function(t,e){if(e=e.originalEvent,isTouchEvent(e)){var i=this.getTouchPoint(e);if(this.getClosestMenu(i.target)==t[0]){var s=t.dataSM("scroll");if(/(start|down)$/i.test(e.type))this.menuScrollStop(t)?(e.preventDefault(),this.$touchScrollingSub=t):this.$touchScrollingSub=null,this.menuScrollRefreshData(t),$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp});else if(/move$/i.test(e.type)){var o=void 0!==s.touchY?s.touchY:s.touchStartY;if(void 0!==o&&o!=i.pageY){this.$touchScrollingSub=t;var a=i.pageY>o;void 0!==s.up&&s.up!=a&&$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp}),$.extend(s,{up:a,touchY:i.pageY}),this.menuScroll(t,!0,Math.abs(i.pageY-o))}e.preventDefault()}else void 0!==s.touchY&&((s.momentum=15*Math.pow(Math.abs(i.pageY-s.touchStartY)/(e.timeStamp-s.touchStartTime),2))&&(this.menuScrollStop(t),this.menuScroll(t),e.preventDefault()),delete s.touchY)}}},menuShow:function(t){if((t.dataSM("beforefirstshowfired")||(t.dataSM("beforefirstshowfired",!0),this.$root.triggerHandler("beforefirstshow.smapi",t[0])!==!1))&&this.$root.triggerHandler("beforeshow.smapi",t[0])!==!1&&(t.dataSM("shown-before",!0),canAnimate&&t.stop(!0,!0),!t.is(":visible"))){var e=t.dataSM("parent-a"),i=this.isCollapsible();if((this.opts.keepHighlighted||i)&&e.addClass("highlighted"),i)t.removeClass("sm-nowrap").css({zIndex:"",width:"auto",minWidth:"",maxWidth:"",top:"",left:"",marginLeft:"",marginTop:""});else{if(t.css("z-index",this.zIndexInc=(this.zIndexInc||this.getStartZIndex())+1),(this.opts.subMenusMinWidth||this.opts.subMenusMaxWidth)&&(t.css({width:"auto",minWidth:"",maxWidth:""}).addClass("sm-nowrap"),this.opts.subMenusMinWidth&&t.css("min-width",this.opts.subMenusMinWidth),this.opts.subMenusMaxWidth)){var s=this.getWidth(t);t.css("max-width",this.opts.subMenusMaxWidth),s>this.getWidth(t)&&t.removeClass("sm-nowrap").css("width",this.opts.subMenusMaxWidth)}this.menuPosition(t)}var o=function(){t.css("overflow","")};i?canAnimate&&this.opts.collapsibleShowFunction?this.opts.collapsibleShowFunction.call(this,t,o):t.show(this.opts.collapsibleShowDuration,o):canAnimate&&this.opts.showFunction?this.opts.showFunction.call(this,t,o):t.show(this.opts.showDuration,o),e.attr("aria-expanded","true"),t.attr({"aria-expanded":"true","aria-hidden":"false"}),this.visibleSubMenus.push(t),this.$root.triggerHandler("show.smapi",t[0])}},popupHide:function(t){this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0);var e=this;this.hideTimeout=setTimeout(function(){e.menuHideAll()},t?1:this.opts.hideTimeout)},popupShow:function(t,e){if(!this.opts.isPopup)return alert('SmartMenus jQuery Error:\n\nIf you want to show this menu via the "popupShow" method, set the isPopup:true option.'),void 0;if(this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0),this.$root.dataSM("shown-before",!0),canAnimate&&this.$root.stop(!0,!0),!this.$root.is(":visible")){this.$root.css({left:t,top:e});var i=this,s=function(){i.$root.css("overflow","")};canAnimate&&this.opts.showFunction?this.opts.showFunction.call(this,this.$root,s):this.$root.show(this.opts.showDuration,s),this.visibleSubMenus[0]=this.$root}},refresh:function(){this.destroy(!0),this.init(!0)},rootKeyDown:function(t){if(this.handleEvents())switch(t.keyCode){case 27:var e=this.activatedItems[0];if(e){this.menuHideAll(),e[0].focus();var i=e.dataSM("sub");i&&this.menuHide(i)}break;case 32:var s=$(t.target);if(s.is("a")&&this.handleItemEvents(s)){var i=s.dataSM("sub");i&&!i.is(":visible")&&(this.itemClick({currentTarget:t.target}),t.preventDefault())}}},rootOut:function(t){if(this.handleEvents()&&!this.isTouchMode()&&t.target!=this.$root[0]&&(this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0),!this.opts.showOnClick||!this.opts.hideOnClick)){var e=this;this.hideTimeout=setTimeout(function(){e.menuHideAll()},this.opts.hideTimeout)}},rootOver:function(t){this.handleEvents()&&!this.isTouchMode()&&t.target!=this.$root[0]&&this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0)},winResize:function(t){if(this.handleEvents()){if(!("onorientationchange"in window)||"orientationchange"==t.type){var e=this.isCollapsible();this.wasCollapsible&&e||(this.activatedItems.length&&this.activatedItems[this.activatedItems.length-1][0].blur(),this.menuHideAll()),this.wasCollapsible=e}}else if(this.$disableOverlay){var i=this.$root.offset();this.$disableOverlay.css({top:i.top,left:i.left,width:this.$root.outerWidth(),height:this.$root.outerHeight()})}}}}),$.fn.dataSM=function(t,e){return e?this.data(t+"_smartmenus",e):this.data(t+"_smartmenus")},$.fn.removeDataSM=function(t){return this.removeData(t+"_smartmenus")},$.fn.smartmenus=function(options){if("string"==typeof options){var args=arguments,method=options;return Array.prototype.shift.call(args),this.each(function(){var t=$(this).data("smartmenus");t&&t[method]&&t[method].apply(t,args)})}return this.each(function(){var dataOpts=$(this).data("sm-options")||null;if(dataOpts)try{dataOpts=eval("("+dataOpts+")")}catch(e){dataOpts=null,alert('ERROR\n\nSmartMenus jQuery init:\nInvalid "data-sm-options" attribute value syntax.')}new $.SmartMenus(this,$.extend({},$.fn.smartmenus.defaults,options,dataOpts))})},$.fn.smartmenus.defaults={isPopup:!1,mainMenuSubOffsetX:0,mainMenuSubOffsetY:0,subMenusSubOffsetX:0,subMenusSubOffsetY:0,subMenusMinWidth:"10em",subMenusMaxWidth:"20em",subIndicators:!0,subIndicatorsPos:"append",subIndicatorsText:"",scrollStep:30,scrollAccelerate:!0,showTimeout:250,hideTimeout:500,showDuration:0,showFunction:null,hideDuration:0,hideFunction:function(t,e){t.fadeOut(200,e)},collapsibleShowDuration:0,collapsibleShowFunction:function(t,e){t.slideDown(200,e)},collapsibleHideDuration:0,collapsibleHideFunction:function(t,e){t.slideUp(200,e)},showOnClick:!1,hideOnClick:!0,noMouseOver:!1,keepInViewport:!0,keepHighlighted:!0,markCurrentItem:!1,markCurrentTree:!0,rightToLeftSubMenus:!1,bottomToTopSubMenus:!1,collapsibleBehavior:"default"},$}); \ No newline at end of file diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/main_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/main_8md.html new file mode 100644 index 0000000..f399760 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/main_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: main.md File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+
+
+
+
+
Loading...
+
Searching...
+
No Matches
+
+
+
+
+ +
+
+
main.md File Reference
+
+
+
+ + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/menu.js b/3p/glfw-3.4.bin.WIN64/docs/html/menu.js new file mode 100644 index 0000000..b0b2693 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/menu.js @@ -0,0 +1,136 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function initMenu(relPath,searchEnabled,serverSide,searchPage,search) { + function makeTree(data,relPath) { + var result=''; + if ('children' in data) { + result+='
    '; + for (var i in data.children) { + var url; + var link; + link = data.children[i].url; + if (link.substring(0,1)=='^') { + url = link.substring(1); + } else { + url = relPath+link; + } + result+='
  • '+ + data.children[i].text+''+ + makeTree(data.children[i],relPath)+'
  • '; + } + result+='
'; + } + return result; + } + var searchBoxHtml; + if (searchEnabled) { + if (serverSide) { + searchBoxHtml='
'+ + '
'+ + '
 '+ + ''+ + '
'+ + '
'+ + '
'+ + '
'; + } else { + searchBoxHtml='
'+ + ''+ + ' '+ + ''+ + ''+ + ''+ + ''+ + ''+ + '
'; + } + } + + $('#main-nav').before('
'+ + ''+ + ''+ + '
'); + $('#main-nav').append(makeTree(menudata,relPath)); + $('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu'); + if (searchBoxHtml) { + $('#main-menu').append('
  • '); + } + var $mainMenuState = $('#main-menu-state'); + var prevWidth = 0; + if ($mainMenuState.length) { + function initResizableIfExists() { + if (typeof initResizable==='function') initResizable(); + } + // animate mobile menu + $mainMenuState.change(function(e) { + var $menu = $('#main-menu'); + var options = { duration: 250, step: initResizableIfExists }; + if (this.checked) { + options['complete'] = function() { $menu.css('display', 'block') }; + $menu.hide().slideDown(options); + } else { + options['complete'] = function() { $menu.css('display', 'none') }; + $menu.show().slideUp(options); + } + }); + // set default menu visibility + function resetState() { + var $menu = $('#main-menu'); + var $mainMenuState = $('#main-menu-state'); + var newWidth = $(window).outerWidth(); + if (newWidth!=prevWidth) { + if ($(window).outerWidth()<768) { + $mainMenuState.prop('checked',false); $menu.hide(); + $('#searchBoxPos1').html(searchBoxHtml); + $('#searchBoxPos2').hide(); + } else { + $menu.show(); + $('#searchBoxPos1').empty(); + $('#searchBoxPos2').html(searchBoxHtml); + $('#searchBoxPos2').show(); + } + if (typeof searchBox!=='undefined') { + searchBox.CloseResultsWindow(); + } + prevWidth = newWidth; + } + } + $(window).ready(function() { resetState(); initResizableIfExists(); }); + $(window).resize(resetState); + } + $('#main-menu').smartmenus(); +} +/* @license-end */ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/menudata.js b/3p/glfw-3.4.bin.WIN64/docs/html/menudata.js new file mode 100644 index 0000000..5f5dd18 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/menudata.js @@ -0,0 +1,30 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file +*/ +var menudata={children:[ +{text:"Introduction",url:"index.html"}, +{text:"Tutorial",url:"quick_guide.html"}, +{text:"Guides",url:"pages.html"}, +{text:"Reference",url:"topics.html"}, +{text:"Files",url:"files.html"}]} diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/minus.svg b/3p/glfw-3.4.bin.WIN64/docs/html/minus.svg new file mode 100644 index 0000000..f70d0c1 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/minus.svg @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/minusd.svg b/3p/glfw-3.4.bin.WIN64/docs/html/minusd.svg new file mode 100644 index 0000000..5f8e879 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/minusd.svg @@ -0,0 +1,8 @@ + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html new file mode 100644 index 0000000..13cf4a4 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: monitor.md File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    monitor.md File Reference
    +
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html new file mode 100644 index 0000000..425e261 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html @@ -0,0 +1,228 @@ + + + + + + + +GLFW: Monitor guide + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    Monitor guide
    +
    +
    + +

    This guide introduces the monitor related functions of GLFW. For details on a specific function in this category, see the Monitor reference. There are also guides for the other areas of GLFW.

    + +

    +Monitor objects

    +

    A monitor object represents a currently connected monitor and is represented as a pointer to the opaque type GLFWmonitor. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is terminated.

    +

    Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor.

    +

    The virtual position of a monitor is in screen coordinates and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them.

    +

    To see how GLFW views your monitor setup and its available video modes, run the monitors test program.

    +

    +Retrieving monitors

    +

    The primary monitor is returned by glfwGetPrimaryMonitor. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.

    +
    +
    struct GLFWmonitor GLFWmonitor
    Opaque monitor object.
    Definition glfw3.h:1391
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +

    You can retrieve all currently connected monitors with glfwGetMonitors. See the reference documentation for the lifetime of the returned array.

    +
    int count;
    +
    GLFWmonitor** monitors = glfwGetMonitors(&count);
    +
    GLFWmonitor ** glfwGetMonitors(int *count)
    Returns the currently connected monitors.
    +

    The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected.

    +

    +Monitor configuration changes

    +

    If you wish to be notified when a monitor is connected or disconnected, set a monitor callback.

    +
    glfwSetMonitorCallback(monitor_callback);
    +
    GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
    Sets the monitor configuration callback.
    +

    The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred.

    +
    void monitor_callback(GLFWmonitor* monitor, int event)
    +
    {
    +
    if (event == GLFW_CONNECTED)
    +
    {
    +
    // The monitor was connected
    +
    }
    +
    else if (event == GLFW_DISCONNECTED)
    +
    {
    +
    // The monitor was disconnected
    +
    }
    +
    }
    +
    #define GLFW_DISCONNECTED
    Definition glfw3.h:1291
    +
    #define GLFW_CONNECTED
    Definition glfw3.h:1290
    +

    If a monitor is disconnected, all windows that are full screen on it will be switched to windowed mode before the callback is called. Only glfwGetMonitorName and glfwGetMonitorUserPointer will return useful values for a disconnected monitor and only before the monitor callback returns.

    +

    +Monitor properties

    +

    Each monitor has a current video mode, a list of supported video modes, a virtual position, a content scale, a human-readable name, a user pointer, an estimated physical size and a gamma ramp.

    +

    +Video modes

    +

    GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported.

    +

    Video modes are represented as GLFWvidmode structures. You can get an array of the video modes supported by a monitor with glfwGetVideoModes. See the reference documentation for the lifetime of the returned array.

    +
    int count;
    +
    GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
    +
    const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
    Returns the available video modes for the specified monitor.
    +
    Video mode type.
    Definition glfw3.h:2027
    +

    To get the current video mode of a monitor call glfwGetVideoMode. See the reference documentation for the lifetime of the returned pointer.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
    Returns the current mode of the specified monitor.
    +

    The resolution of a video mode is specified in screen coordinates, not pixels.

    +

    +Physical size

    +

    The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with glfwGetMonitorPhysicalSize. This has no relation to its current resolution, i.e. the width and height of its current video mode.

    +
    int width_mm, height_mm;
    +
    glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
    +
    void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
    Returns the physical size of the monitor.
    +

    While this can be used to calculate the raw DPI of a monitor, this is often not useful. Instead, use the monitor content scale and window content scale to scale your content.

    +

    +Content scale

    +

    The content scale for a monitor can be retrieved with glfwGetMonitorContentScale.

    +
    float xscale, yscale;
    +
    glfwGetMonitorContentScale(monitor, &xscale, &yscale);
    +
    void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
    Retrieves the content scale for the specified monitor.
    +

    For more information on what the content scale is and how to use it, see window content scale.

    +

    +Virtual position

    +

    The position of the monitor on the virtual desktop, in screen coordinates, can be retrieved with glfwGetMonitorPos.

    +
    int xpos, ypos;
    +
    glfwGetMonitorPos(monitor, &xpos, &ypos);
    +
    void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
    Returns the position of the monitor's viewport on the virtual screen.
    +

    +Work area

    +

    The area of a monitor not occupied by global task bars or menu bars is the work area. This is specified in screen coordinates and can be retrieved with glfwGetMonitorWorkarea.

    +
    int xpos, ypos, width, height;
    +
    glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
    +
    void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
    Retrieves the work area of the monitor.
    +

    +Human-readable name

    +

    The human-readable, UTF-8 encoded name of a monitor is returned by glfwGetMonitorName. See the reference documentation for the lifetime of the returned string.

    +
    const char* name = glfwGetMonitorName(monitor);
    +
    const char * glfwGetMonitorName(GLFWmonitor *monitor)
    Returns the name of the specified monitor.
    +

    Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected.

    +

    +User pointer

    +

    Each monitor has a user pointer that can be set with glfwSetMonitorUserPointer and queried with glfwGetMonitorUserPointer. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the monitor is disconnected or until the library is terminated.

    +

    The initial value of the pointer is NULL.

    +

    +Gamma ramp

    +

    The gamma ramp of a monitor can be set with glfwSetGammaRamp, which accepts a monitor handle and a pointer to a GLFWgammaramp structure.

    +
    +
    unsigned short red[256], green[256], blue[256];
    +
    +
    ramp.size = 256;
    +
    ramp.red = red;
    +
    ramp.green = green;
    +
    ramp.blue = blue;
    +
    +
    for (i = 0; i < ramp.size; i++)
    +
    {
    +
    // Fill out gamma ramp arrays as desired
    +
    }
    +
    +
    glfwSetGammaRamp(monitor, &ramp);
    +
    void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
    Sets the current gamma ramp for the specified monitor.
    +
    Gamma ramp.
    Definition glfw3.h:2061
    +
    unsigned short * red
    Definition glfw3.h:2064
    +
    unsigned short * blue
    Definition glfw3.h:2070
    +
    unsigned int size
    Definition glfw3.h:2073
    +
    unsigned short * green
    Definition glfw3.h:2067
    +

    The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set.

    +

    It is recommended that your gamma ramp have the same size as the current gamma ramp for that monitor.

    +

    The current gamma ramp for a monitor is returned by glfwGetGammaRamp. See the reference documentation for the lifetime of the returned structure.

    +
    const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
    +
    const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
    Returns the current gamma ramp for the specified monitor.
    +

    If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with glfwSetGamma, which in turn calls glfwSetGammaRamp with the resulting ramp.

    +
    glfwSetGamma(monitor, 1.0);
    +
    void glfwSetGamma(GLFWmonitor *monitor, float gamma)
    Generates a gamma ramp and sets it for the specified monitor.
    +

    To experiment with gamma correction via the glfwSetGamma function, run the gamma test program.

    +
    Note
    The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is typically an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/moving_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/moving_8md.html new file mode 100644 index 0000000..f8ec12f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/moving_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: moving.md File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    moving.md File Reference
    +
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/moving_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/moving_guide.html new file mode 100644 index 0000000..9f3b2b7 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/moving_guide.html @@ -0,0 +1,360 @@ + + + + + + + +GLFW: Moving from GLFW 2 to 3 + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    Moving from GLFW 2 to 3
    +
    +
    + +

    This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does not include new features unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3.

    +

    +Changed and removed features

    +

    +Renamed library and header file

    +

    The GLFW 3 header is named glfw3.h and moved to the GLFW directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named glfw3, except when it's installed as a shared library on Unix-like systems, where it uses the soname libglfw.so.3.

    +

    Old syntax

    #include <GL/glfw.h>
    +

    New syntax

    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    +Removal of threading functions

    +

    The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.

    +

    If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the TinyThread++ and TinyCThread projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.

    +

    However, GLFW 3 has better support for use from multiple threads than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which must only be used from the main thread.

    +

    Removed functions

    +

    glfwSleep, glfwCreateThread, glfwDestroyThread, glfwWaitThread, glfwGetThreadID, glfwCreateMutex, glfwDestroyMutex, glfwLockMutex, glfwUnlockMutex, glfwCreateCond, glfwDestroyCond, glfwWaitCond, glfwSignalCond, glfwBroadcastCond and glfwGetNumberOfProcessors.

    +
    +

    Removed types

    +

    GLFWthreadfun

    +
    +

    +Removal of image and texture loading

    +

    The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.

    +

    As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is.

    +

    Removed functions

    +

    glfwReadImage, glfwReadMemoryImage, glfwFreeImage, glfwLoadTexture2D, glfwLoadMemoryTexture2D and glfwLoadTextureImage2D.

    +
    +

    +Removal of GLFWCALL macro

    +

    The GLFWCALL macro, which made callback functions use __stdcall on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with GLFWCALL. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable @n entry point suffixes.

    +

    Old syntax

    void GLFWCALL callback_function(...);
    +

    New syntax

    void callback_function(...);
    +

    +Window handle parameters

    +

    Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by glfwCreateWindow (formerly glfwOpenWindow). Window handles are pointers to the opaque type GLFWwindow.

    +

    Old syntax

    glfwSetWindowTitle("New Window Title");
    +
    void glfwSetWindowTitle(GLFWwindow *window, const char *title)
    Sets the title of the specified window.
    +

    New syntax

    glfwSetWindowTitle(window, "New Window Title");
    +

    +Explicit monitor selection

    +

    GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing GLFW_FULLSCREEN you specify which monitor you wish the window to use. The glfwGetPrimaryMonitor function returns the monitor that GLFW 2 would have selected, but there are many other monitor functions. Monitor handles are pointers to the opaque type GLFWmonitor.

    +

    Old basic full screen

    glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
    +

    New basic full screen

    window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    Note
    The framebuffer bit depth parameters of glfwOpenWindow have been turned into window hints, but as they have been given sane defaults you rarely need to set these hints.
    +

    +Removal of automatic event polling

    +

    GLFW 3 does not automatically poll for events in glfwSwapBuffers, meaning you need to call glfwPollEvents or glfwWaitEvents yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once.

    +

    Old basic main loop

    while (...)
    +
    {
    +
    // Process input
    +
    // Render output
    + +
    }
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +

    New basic main loop

    while (...)
    +
    {
    +
    // Process input
    +
    // Render output
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    +Explicit context management

    +

    Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you.

    +

    This means that you need to call glfwMakeContextCurrent after creating a window before you can call any OpenGL functions.

    +

    +Separation of window and framebuffer sizes

    +

    Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with glViewport needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with glfwGetFramebufferSize function. A framebuffer size callback has also been added, which can be set with glfwSetFramebufferSizeCallback.

    +

    Old basic viewport setup

    glfwGetWindowSize(&width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the content area of the specified window.
    +

    New basic viewport setup

    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    +Window closing changes

    +

    The GLFW_OPENED window parameter has been removed. As long as the window has not been destroyed, whether through glfwDestroyWindow or glfwTerminate, the window is "open".

    +

    A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to GLFW_TRUE when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or ignore the request.

    +

    You can query the close flag at any time with glfwWindowShouldClose and set it at any time with glfwSetWindowShouldClose.

    +

    Old basic main loop

    while (glfwGetWindowParam(GLFW_OPENED))
    +
    {
    +
    ...
    +
    }
    +

    New basic main loop

    while (!glfwWindowShouldClose(window))
    +
    {
    +
    ...
    +
    }
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +

    The close callback no longer returns a value. Instead, it is called after the close flag has been set, so it can optionally override its value, before event processing completes. You may however not call glfwDestroyWindow from the close callback (or any other window related callback).

    +

    Old syntax

    int GLFWCALL window_close_callback(void);
    +

    New syntax

    void window_close_callback(GLFWwindow* window);
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +
    Note
    GLFW never clears the close flag to GLFW_FALSE, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu.
    +

    +Persistent window hints

    +

    The glfwOpenWindowHint function has been renamed to glfwWindowHint.

    +

    Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by glfwWindowHint or glfwDefaultWindowHints, or until the library is terminated and re-initialized.

    +

    +Video mode enumeration

    +

    Video mode enumeration is now per-monitor. The glfwGetVideoModes function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The glfwGetDesktopMode function, which had poorly defined behavior, has been replaced by glfwGetVideoMode, which returns the current mode of a monitor.

    +

    +Removal of character actions

    +

    The action parameter of the character callback has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.

    +

    Old syntax

    void GLFWCALL character_callback(int character, int action);
    +

    New syntax

    void character_callback(GLFWwindow* window, int character);
    +

    +Cursor position changes

    +

    The glfwGetMousePos function has been renamed to glfwGetCursorPos, glfwSetMousePos to glfwSetCursorPos and glfwSetMousePosCallback to glfwSetCursorPosCallback.

    +

    The cursor position is now double instead of int, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero.

    +

    GLFW 3 only allows you to position the cursor within a window using glfwSetCursorPos (formerly glfwSetMousePos) when that window is active. Unless the window is active, the function fails silently.

    +

    +Wheel position replaced by scroll offsets

    +

    The glfwGetMouseWheel function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a scroll callback that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads.

    +

    Old syntax

    void GLFWCALL mouse_wheel_callback(int position);
    +

    New syntax

    void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
    +

    Removed functions

    +

    glfwGetMouseWheel

    +
    +

    +Key repeat action

    +

    The GLFW_KEY_REPEAT enable has been removed and key repeat is always enabled for both keys and characters. A new key action, GLFW_REPEAT, has been added to allow the key callback to distinguish an initial key press from a repeat. Note that glfwGetKey still returns only GLFW_PRESS or GLFW_RELEASE.

    +

    +Physical key input

    +

    GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have in the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) GLFW_KEY_LEFT_BRACKET is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program have.

    +

    The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.

    +

    GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for a or A, you now check for GLFW_KEY_A.

    +

    +Joystick function changes

    +

    The glfwGetJoystickPos function has been renamed to glfwGetJoystickAxes.

    +

    The glfwGetJoystickParam function and the GLFW_PRESENT, GLFW_AXES and GLFW_BUTTONS tokens have been replaced by the glfwJoystickPresent function as well as axis and button counts returned by the glfwGetJoystickAxes and glfwGetJoystickButtons functions.

    +

    +Win32 MBCS support

    +

    The Win32 port of GLFW 3 will not compile in MBCS mode. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.

    +

    +Support for versions of Windows older than XP

    +

    All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.

    +

    Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.

    +

    The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.

    +

    +Capture of system-wide hotkeys

    +

    The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.

    +

    +Automatic termination

    +

    GLFW 3 does not register glfwTerminate with atexit at initialization, because exit calls registered functions from the calling thread and while it is permitted to call exit from any thread, glfwTerminate must only be called from the main thread.

    +

    To release all resources allocated by GLFW, you should call glfwTerminate yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with glfwDestroyWindow, invalidating any window handles you may still have.

    +

    +GLU header inclusion

    +

    GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by Khronos. New projects should not use GLU, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining GLFW_INCLUDE_GLU before the inclusion of the GLFW header.

    +

    Old syntax

    #include <GL/glfw.h>
    +

    New syntax

    #define GLFW_INCLUDE_GLU
    +
    #include <GLFW/glfw3.h>
    +

    There are many libraries that offer replacements for the functionality offered by GLU. For the matrix helper functions, see math libraries like GLM (for C++), linmath.h (for C) and others. For the tessellation functions, see for example libtess2.

    +

    +Name change tables

    +

    +Renamed functions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GLFW 2 GLFW 3 Notes
    glfwOpenWindow glfwCreateWindow All channel bit depths are now hints
    glfwCloseWindow glfwDestroyWindow
    glfwOpenWindowHint glfwWindowHint Now accepts all GLFW_*_BITS tokens
    glfwEnable glfwSetInputMode
    glfwDisable glfwSetInputMode
    glfwGetMousePos glfwGetCursorPos
    glfwSetMousePos glfwSetCursorPos
    glfwSetMousePosCallback glfwSetCursorPosCallback
    glfwSetMouseWheelCallback glfwSetScrollCallback Accepts two-dimensional scroll offsets as doubles
    glfwGetJoystickPos glfwGetJoystickAxes
    glfwGetWindowParam glfwGetWindowAttrib
    glfwGetGLVersion glfwGetWindowAttrib Use GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION
    glfwGetDesktopMode glfwGetVideoMode Returns the current mode of a monitor
    glfwGetJoystickParam glfwJoystickPresent The axis and button counts are provided by glfwGetJoystickAxes and glfwGetJoystickButtons
    +

    +Renamed types

    + + + + + + + +
    GLFW 2 GLFW 3 Notes
    GLFWmousewheelfun GLFWscrollfun
    GLFWmouseposfun GLFWcursorposfun
    +

    +Renamed tokens

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GLFW 2 GLFW 3 Notes
    GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR Renamed as it applies to OpenGL ES as well
    GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR Renamed as it applies to OpenGL ES as well
    GLFW_FSAA_SAMPLES GLFW_SAMPLES Renamed to match the OpenGL API
    GLFW_ACTIVE GLFW_FOCUSED Renamed to match the window focus callback
    GLFW_WINDOW_NO_RESIZE GLFW_RESIZABLE The default has been inverted
    GLFW_MOUSE_CURSOR GLFW_CURSOR Used with glfwSetInputMode
    GLFW_KEY_ESC GLFW_KEY_ESCAPE
    GLFW_KEY_DEL GLFW_KEY_DELETE
    GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP
    GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN
    GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK
    GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
    GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
    GLFW_KEY_LALT GLFW_KEY_LEFT_ALT
    GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER
    GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
    GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT
    GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT
    GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/nav_f.png b/3p/glfw-3.4.bin.WIN64/docs/html/nav_f.png new file mode 100644 index 0000000..72a58a5 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/nav_f.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/nav_fd.png b/3p/glfw-3.4.bin.WIN64/docs/html/nav_fd.png new file mode 100644 index 0000000..032fbdd Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/nav_fd.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/nav_g.png b/3p/glfw-3.4.bin.WIN64/docs/html/nav_g.png new file mode 100644 index 0000000..2093a23 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/nav_g.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/nav_h.png b/3p/glfw-3.4.bin.WIN64/docs/html/nav_h.png new file mode 100644 index 0000000..33389b1 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/nav_h.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/nav_hd.png b/3p/glfw-3.4.bin.WIN64/docs/html/nav_hd.png new file mode 100644 index 0000000..de80f18 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/nav_hd.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/news.html b/3p/glfw-3.4.bin.WIN64/docs/html/news.html new file mode 100644 index 0000000..0232e15 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/news.html @@ -0,0 +1,336 @@ + + + + + + + +GLFW: Release notes for version 3.4 + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    Release notes for version 3.4
    +
    +
    +

    Table of Contents

    + +
    +

    +New features

    +

    +Runtime platform selection

    +

    GLFW now supports being compiled for multiple backends and selecting between them at runtime with the GLFW_PLATFORM init hint. After initialization the selected platform can be queried with glfwGetPlatform. You can check if support for a given platform is compiled in with glfwPlatformSupported.

    +

    For more information see Runtime platform selection.

    +

    +More standard cursor shapes

    +

    GLFW now provides the standard cursor shapes GLFW_RESIZE_NWSE_CURSOR and GLFW_RESIZE_NESW_CURSOR for diagonal resizing, GLFW_RESIZE_ALL_CURSOR for omnidirectional resizing and GLFW_NOT_ALLOWED_CURSOR for showing an action is not allowed.

    +

    Unlike the original set, these shapes may not be available everywhere and creation will then fail with the new GLFW_CURSOR_UNAVAILABLE error.

    +

    The cursors for horizontal and vertical resizing are now referred to as GLFW_RESIZE_EW_CURSOR and GLFW_RESIZE_NS_CURSOR, and the pointing hand cursor is now referred to as GLFW_POINTING_HAND_CURSOR. The older names are still available.

    +

    For more information see Standard cursor creation.

    +

    +Mouse event passthrough

    +

    GLFW now provides the GLFW_MOUSE_PASSTHROUGH window hint for making a window transparent to mouse input, lettings events pass to whatever window is behind it. This can also be changed after window creation with the matching window attribute.

    +

    +Ability to get window title

    +

    GLFW now supports querying the title of a window with the glfwGetWindowTitle function.

    +

    For more information see Window title.

    +

    +Captured cursor mode

    +

    GLFW now supports confining the cursor to the window content area with the GLFW_CURSOR_CAPTURED cursor mode.

    +

    For more information see Cursor mode.

    +

    +Support for custom heap memory allocator

    +

    GLFW now supports plugging a custom heap memory allocator at initialization with glfwInitAllocator. The allocator is a struct of type GLFWallocator with function pointers corresponding to the standard library functions malloc, realloc and free.

    +

    For more information see Custom heap memory allocator.

    +

    +Window hint for framebuffer scaling

    +

    GLFW now allows provides the GLFW_SCALE_FRAMEBUFFER window hint for controlling framebuffer scaling on platforms that handle scaling by keeping the window size the same while resizing the framebuffer. The default value is to allow framebuffer scaling.

    +

    This was already possible on macOS via the GLFW_COCOA_RETINA_FRAMEBUFFER window hint. This is now another name for the same hint value.

    +

    For more information see Window content scale.

    +

    +Window hints for initial window position

    +

    GLFW now provides the GLFW_POSITION_X and GLFW_POSITION_Y window hints for specifying the initial position of the window. This removes the need to create a hidden window, move it and then show it. The default value of these hints is GLFW_ANY_POSITION, which selects the previous behavior.

    +

    For more information see Window position.

    +

    +ANGLE rendering backend hint

    +

    GLFW now provides the GLFW_ANGLE_PLATFORM_TYPE init hint for requesting a specific rendering backend when using ANGLE to create OpenGL ES contexts.

    +

    +Windows window menu keyboard access hint

    +

    GLFW now provides the GLFW_WIN32_KEYBOARD_MENU window hint for enabling keyboard access to the window menu via the Alt+Space and Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented applications.

    +

    +Windows STARTUPINFO show command hint

    +

    GLFW now provides the GLFW_WIN32_SHOWDEFAULT window hint for applying the show command in the program's STARTUPINFO when showing the window for the first time. This may be useful for the main window of a windowed-mode tool.

    +

    +Cocoa NSView native access function

    +

    GLFW now provides the glfwGetCocoaView native access function for returning the Cocoa NSView.

    +

    +Wayland libdecor decorations

    +

    GLFW now supports improved client-side window decorations via libdecor. This provides fully featured window decorations on desktop environments like GNOME.

    +

    Support for libdecor can be toggled before GLFW is initialized with the GLFW_WAYLAND_LIBDECOR init hint. It is enabled by default.

    +

    This feature has also been available in GLFW 3.3 since 3.3.9.

    +

    +Wayland surface app_id hint

    +

    GLFW now supports specifying the app_id for a Wayland window using the GLFW_WAYLAND_APP_ID window hint string.

    +

    +X11 Vulkan window surface hint

    +

    GLFW now supports disabling the use of VK_KHR_xcb_surface over VK_KHR_xlib_surface where available, with the GLFW_X11_XCB_VULKAN_SURFACE init hint. This affects glfwGetRequiredInstanceExtensions and glfwCreateWindowSurface.

    +

    +Caveats

    +

    +Multiple sets of native access functions

    +

    Because GLFW now supports runtime selection of platform (window system), a library binary may export native access functions for multiple platforms. Starting with version 3.4 you must not assume that GLFW is running on a platform just because it exports native access functions for it. After initialization, you can query the selected platform with glfwGetPlatform.

    +

    +Version string format has been changed

    +

    Because GLFW now supports runtime selection of platform (window system), the version string returned by glfwGetVersionString has been expanded. It now contains the names of all APIs for all the platforms that the library binary supports.

    +

    The version string is intended for bug reporting and should not be parsed. See glfwGetVersion and glfwPlatformSupported instead.

    +

    +Joystick support is initialized on demand

    +

    The joystick part of GLFW is now initialized when first used, primarily to work around faulty Windows drivers that cause DirectInput to take up to several seconds to enumerate devices.

    +

    This change is mostly not observable. However, if your application waits for events without having first called any joystick function or created any visible windows, the wait may never unblock as GLFW may not yet have subscribed to joystick related OS events.

    +

    To work around this, call any joystick function before waiting for events, for example by setting a joystick callback.

    +

    +Tests and examples are disabled when built as a subproject

    +

    GLFW now by default does not build the tests or examples when it is added as a subdirectory of another CMake project. If you were setting GLFW_BUILD_TESTS or GLFW_BUILD_EXAMPLES to false in your CMake files, you can now remove this.

    +

    If you do want these to be built, set GLFW_BUILD_TESTS and GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.

    +
    set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
    +
    set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
    +
    add_subdirectory(path/to/glfw)
    +

    +Configuration header is no longer generated

    +

    The glfw_config.h configuration header is no longer generated by CMake and the platform selection macros are now part of the GLFW CMake target. The _GLFW_USE_CONFIG_H macro is still supported in case you are generating a configuration header in a custom build setup.

    +

    +Documentation generation requires Doxygen 1.9.8 or later

    +

    Doxygen 1.9.8 or later is now required for the docs CMake target to be generated. This is because the documentation now uses more of the Markdown support in Doxygen and this support has until recently been relatively unstable.

    +

    +Windows 7 framebuffer transparency requires DWM transparency

    +

    GLFW no longer supports per-pixel framebuffer transparency via GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off (the Transparency setting under Personalization > Window Color).

    +

    +macOS main menu now created at initialization

    +

    GLFW now creates the main menu and completes the initialization of NSApplication during initialization. Programs that do not want a main menu can disable it with the GLFW_COCOA_MENUBAR init hint.

    +

    +macOS CoreVideo dependency has been removed

    +

    GLFW no longer depends on the CoreVideo framework on macOS and it no longer needs to be specified during compilation or linking.

    +

    +Wayland framebuffer may lack alpha channel on older systems

    +

    On Wayland, when creating an EGL context on a machine lacking the new EGL_EXT_present_opaque extension, the GLFW_ALPHA_BITS window hint will be ignored and the framebuffer will not have an alpha channel. This is because some Wayland compositors treat any buffer with an alpha channel as per-pixel transparent.

    +

    If you want a per-pixel transparent window, see the GLFW_TRANSPARENT_FRAMEBUFFER window hint.

    +

    +X11 empty events no longer round-trip to server

    +

    Events posted with glfwPostEmptyEvent now use a separate unnamed pipe instead of sending an X11 client event to the helper window.

    +

    +Deprecations

    +

    +Windows XP and Vista support is deprecated

    +

    Support for Windows XP and Vista has been deprecated and will be removed in a future release. Windows XP has been out of extended support since 2014.

    +

    +Original MinGW support is deprecated

    +

    Support for the now unmaintained original MinGW distribution has been deprecated and will be removed in a future release.

    +

    This does not apply to the much more capable MinGW-w64, which remains fully supported, actively maintained and available on many platforms.

    +

    +OS X Yosemite support is deprecated

    +

    Support for OS X 10.10 Yosemite and earlier has been deprecated and will be removed in a future release. OS X 10.10 has been out of support since 2017.

    +

    +Removals

    +

    +GLFW_VULKAN_STATIC CMake option has been removed

    +

    This option was used to compile GLFW directly linked with the Vulkan loader, instead of using dynamic loading to get hold of vkGetInstanceProcAddr at initialization. This is now done by calling the glfwInitVulkanLoader function before initialization.

    +

    If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will have no effect. The call to glfwInitVulkanLoader can be conditionally enabled in your code by checking the GLFW_VERSION_MAJOR and GLFW_VERSION_MINOR macros.

    +

    +GLFW_USE_WAYLAND CMake option has been removed

    +

    This option was used to compile GLFW for Wayland instead of X11. GLFW now supports selecting the platform at run-time. By default GLFW is compiled for both Wayland and X11 on Linux and other Unix-like systems.

    +

    To disable Wayland or X11 or both, set the GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 CMake options.

    +

    The GLFW_USE_WAYLAND CMake variable must not be present in the CMake cache at all, or GLFW will fail to configure. If you are getting this error, delete the CMake cache for GLFW and configure again.

    +

    +GLFW_USE_OSMESA CMake option has been removed

    +

    This option was used to compile GLFW for the Null platform. The Null platform is now always available. To produce a library binary that only supports this platform, the way this CMake option used to do, you will instead need to disable the default platforms for the target OS. This means setting the GLFW_BUILD_WIN32, GLFW_BUILD_COCOA or GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 CMake options to false.

    +

    You can set all of them to false and the ones that don't apply for the target OS will be ignored.

    +

    +wl_shell protocol support has been removed

    +

    Support for the deprecated wl_shell protocol has been removed and GLFW now only supports the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell then GLFW will fail to initialize.

    +

    +New symbols

    +

    +New functions

    + +

    +New types

    + +

    +New constants

    + +

    +Release notes for earlier versions

    + +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/news_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/news_8md.html new file mode 100644 index 0000000..51fec5b --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/news_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: news.md File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    news.md File Reference
    +
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/open.png b/3p/glfw-3.4.bin.WIN64/docs/html/open.png new file mode 100644 index 0000000..30f75c7 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/open.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/pages.html b/3p/glfw-3.4.bin.WIN64/docs/html/pages.html new file mode 100644 index 0000000..06d40e0 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/pages.html @@ -0,0 +1,99 @@ + + + + + + + +GLFW: Guides + + + + + + + + + + +
    + + + + + + + + +
    + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    Guides
    +
    + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/plus.svg b/3p/glfw-3.4.bin.WIN64/docs/html/plus.svg new file mode 100644 index 0000000..0752016 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/plus.svg @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/plusd.svg b/3p/glfw-3.4.bin.WIN64/docs/html/plusd.svg new file mode 100644 index 0000000..0c65bfe --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/plusd.svg @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/quick_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/quick_8md.html new file mode 100644 index 0000000..697e7c3 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/quick_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: quick.md File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    quick.md File Reference
    +
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/quick_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/quick_guide.html new file mode 100644 index 0000000..9ed1882 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/quick_guide.html @@ -0,0 +1,406 @@ + + + + + + + +GLFW: Getting started + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    Getting started
    +
    +
    + +

    This guide takes you through writing a small application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses Escape. This guide will introduce a few of the most commonly used functions, but there are many more.

    +

    This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read Moving from GLFW 2 to 3, as some functions behave differently in GLFW 3.

    +

    +Step by step

    +

    +Including the GLFW header

    +

    In the source files of your application where you use GLFW, you need to include its header file.

    +
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    This header provides all the constants, types and function prototypes of the GLFW API.

    +

    By default it also includes the OpenGL header from your development environment. On some platforms this header only supports older versions of OpenGL. The most extreme case is Windows, where it typically only supports OpenGL 1.2.

    +

    Most programs will instead use an extension loader library and include its header. This example uses files generated by glad. The GLFW header can detect most such headers if they are included first and will then not include the one from your development environment.

    +
    #include <glad/gl.h>
    +
    #include <GLFW/glfw3.h>
    +

    To make sure there will be no header conflicts, you can define GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.

    +
    #define GLFW_INCLUDE_NONE
    +
    #include <GLFW/glfw3.h>
    +
    #include <glad/gl.h>
    +

    +Initializing and terminating GLFW

    +

    Before you can use most GLFW functions, the library must be initialized. On successful initialization, GLFW_TRUE is returned. If an error occurred, GLFW_FALSE is returned.

    +
    if (!glfwInit())
    +
    {
    +
    // Initialization failed
    +
    }
    +
    int glfwInit(void)
    Initializes the GLFW library.
    +

    Note that GLFW_TRUE and GLFW_FALSE are and will always be one and zero.

    +

    When you are done using GLFW, typically just before the application exits, you need to terminate GLFW.

    +
    +
    void glfwTerminate(void)
    Terminates the GLFW library.
    +

    This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it.

    +

    +Setting an error callback

    +

    Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are C functions (or C++ static methods) that are called by GLFW with arguments describing the event.

    +

    In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below but may do anything permitted in other callbacks.

    +
    void error_callback(int error, const char* description)
    +
    {
    +
    fprintf(stderr, "Error: %s\n", description);
    +
    }
    +

    Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization.

    +
    glfwSetErrorCallback(error_callback);
    +
    GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
    Sets the error callback.
    +

    +Creating a window and context

    +

    The window and its OpenGL context are created with a single call to glfwCreateWindow, which returns a handle to the created combined window and context object

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    if (!window)
    +
    {
    +
    // Window or OpenGL context creation failed
    +
    }
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +

    This creates a 640 by 480 windowed mode window with an OpenGL context. If window or OpenGL context creation fails, NULL will be returned. You should always check the return value. While window creation rarely fails, context creation depends on properly installed drivers and may fail even on machines with the necessary hardware.

    +

    By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints before creation. If the required minimum version is not supported on the machine, context (and window) creation fails.

    +

    You can select the OpenGL profile by setting the GLFW_OPENGL_PROFILE hint. This program uses the core profile as that is the only profile macOS supports for OpenGL 3.x and 4.x.

    +
    + + +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    if (!window)
    +
    {
    +
    // Window or context creation failed
    +
    }
    +
    #define GLFW_OPENGL_CORE_PROFILE
    Definition glfw3.h:1149
    +
    #define GLFW_CONTEXT_VERSION_MINOR
    Context client API minor version hint and attribute.
    Definition glfw3.h:1043
    +
    #define GLFW_OPENGL_PROFILE
    OpenGL profile hint and attribute.
    Definition glfw3.h:1078
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +
    #define GLFW_CONTEXT_VERSION_MAJOR
    Context client API major version hint and attribute.
    Definition glfw3.h:1037
    +

    When a window and context is no longer needed, destroy it.

    +
    +
    void glfwDestroyWindow(GLFWwindow *window)
    Destroys the specified window and its context.
    +

    Once this function is called, no more events will be delivered for that window and its handle becomes invalid.

    +

    +Making the OpenGL context current

    +

    Before you can use the OpenGL API, you must have a current OpenGL context.

    +
    +
    void glfwMakeContextCurrent(GLFWwindow *window)
    Makes the context of the specified window current for the calling thread.
    +

    The context will remain current until you make another context current or until the window owning the current context is destroyed.

    +

    If you are using an extension loader library to access modern OpenGL then this is when to initialize it, as the loader needs a current context to load from. This example uses glad, but the same rule applies to all such libraries.

    +
    gladLoadGL(glfwGetProcAddress);
    +
    GLFWglproc glfwGetProcAddress(const char *procname)
    Returns the address of the specified function for the current context.
    +

    +Checking the window close flag

    +

    Each window has a flag indicating whether the window should be closed.

    +

    When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that the window isn't actually closed, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.

    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    // Keep running
    +
    }
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +

    You can be notified when the user is attempting to close the window by setting a close callback with glfwSetWindowCloseCallback. The callback will be called immediately after the close flag has been set.

    +

    You can also set it yourself with glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the Escape key.

    +

    +Receiving input events

    +

    Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function.

    +
    static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
    +
    {
    +
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
    + +
    }
    +
    #define GLFW_TRUE
    One.
    Definition glfw3.h:312
    +
    #define GLFW_PRESS
    The key or mouse button was pressed.
    Definition glfw3.h:338
    +
    #define GLFW_KEY_ESCAPE
    Definition glfw3.h:448
    +
    void glfwSetWindowShouldClose(GLFWwindow *window, int value)
    Sets the close flag of the specified window.
    +

    The key callback, like other window related callbacks, are set per-window.

    +
    glfwSetKeyCallback(window, key_callback);
    +
    GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
    Sets the key callback.
    +

    In order for event callbacks to be called when events occur, you need to process events as described below.

    +

    +Rendering with OpenGL

    +

    Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multicolored rotating triangle will be rendered. The framebuffer size needs to be retrieved for glViewport.

    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    You can also set a framebuffer size callback using glfwSetFramebufferSizeCallback and be notified when the size changes.

    +

    The details of how to render with OpenGL is outside the scope of this tutorial, but there are many excellent resources for learning modern OpenGL. Here are a few of them:

    + +

    These all happen to use GLFW, but OpenGL itself works the same whatever API you use to create the window and context.

    +

    +Reading the timer

    +

    To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.

    +
    double time = glfwGetTime();
    +
    double glfwGetTime(void)
    Returns the GLFW time.
    +

    +Swapping buffers

    +

    GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

    +

    When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa.

    +
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +

    The swap interval indicates how many frames to wait until swapping the buffers, commonly known as vsync. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles.

    +

    Also, because the buffers will be swapped in the middle the screen update, leading to screen tearing.

    +

    For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to.

    +
    +
    void glfwSwapInterval(int interval)
    Sets the swap interval for the current context.
    +

    This function acts on the current context and will fail unless a context is current.

    +

    +Processing events

    +

    GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping.

    +

    There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately.

    +
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, glfwWaitEvents is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.

    +

    +Putting it together

    +

    Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a small program.

    +

    This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses Escape or closes the window.

    +
    +
    #define GLAD_GL_IMPLEMENTATION
    +
    #include <glad/gl.h>
    +
    #define GLFW_INCLUDE_NONE
    +
    #include <GLFW/glfw3.h>
    +
    +
    #include "linmath.h"
    +
    +
    #include <stdlib.h>
    +
    #include <stddef.h>
    +
    #include <stdio.h>
    +
    +
    typedef struct Vertex
    +
    {
    +
    vec2 pos;
    +
    vec3 col;
    +
    } Vertex;
    +
    +
    static const Vertex vertices[3] =
    +
    {
    +
    { { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
    +
    { { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
    +
    { { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
    +
    };
    +
    +
    static const char* vertex_shader_text =
    +
    "#version 330\n"
    +
    "uniform mat4 MVP;\n"
    +
    "in vec3 vCol;\n"
    +
    "in vec2 vPos;\n"
    +
    "out vec3 color;\n"
    +
    "void main()\n"
    +
    "{\n"
    +
    " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
    +
    " color = vCol;\n"
    +
    "}\n";
    +
    +
    static const char* fragment_shader_text =
    +
    "#version 330\n"
    +
    "in vec3 color;\n"
    +
    "out vec4 fragment;\n"
    +
    "void main()\n"
    +
    "{\n"
    +
    " fragment = vec4(color, 1.0);\n"
    +
    "}\n";
    +
    +
    static void error_callback(int error, const char* description)
    +
    {
    +
    fprintf(stderr, "Error: %s\n", description);
    +
    }
    +
    +
    static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
    +
    {
    +
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
    + +
    }
    +
    +
    int main(void)
    +
    {
    +
    glfwSetErrorCallback(error_callback);
    +
    +
    if (!glfwInit())
    +
    exit(EXIT_FAILURE);
    +
    + + + +
    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
    +
    if (!window)
    +
    {
    + +
    exit(EXIT_FAILURE);
    +
    }
    +
    +
    glfwSetKeyCallback(window, key_callback);
    +
    + +
    gladLoadGL(glfwGetProcAddress);
    + +
    +
    // NOTE: OpenGL error checks have been omitted for brevity
    +
    +
    GLuint vertex_buffer;
    +
    glGenBuffers(1, &vertex_buffer);
    +
    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
    +
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
    +
    +
    const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
    +
    glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
    +
    glCompileShader(vertex_shader);
    +
    +
    const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
    +
    glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
    +
    glCompileShader(fragment_shader);
    +
    +
    const GLuint program = glCreateProgram();
    +
    glAttachShader(program, vertex_shader);
    +
    glAttachShader(program, fragment_shader);
    +
    glLinkProgram(program);
    +
    +
    const GLint mvp_location = glGetUniformLocation(program, "MVP");
    +
    const GLint vpos_location = glGetAttribLocation(program, "vPos");
    +
    const GLint vcol_location = glGetAttribLocation(program, "vCol");
    +
    +
    GLuint vertex_array;
    +
    glGenVertexArrays(1, &vertex_array);
    +
    glBindVertexArray(vertex_array);
    +
    glEnableVertexAttribArray(vpos_location);
    +
    glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
    +
    sizeof(Vertex), (void*) offsetof(Vertex, pos));
    +
    glEnableVertexAttribArray(vcol_location);
    +
    glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
    +
    sizeof(Vertex), (void*) offsetof(Vertex, col));
    +
    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    const float ratio = width / (float) height;
    +
    +
    glViewport(0, 0, width, height);
    +
    glClear(GL_COLOR_BUFFER_BIT);
    +
    +
    mat4x4 m, p, mvp;
    +
    mat4x4_identity(m);
    +
    mat4x4_rotate_Z(m, m, (float) glfwGetTime());
    +
    mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
    +
    mat4x4_mul(mvp, p, m);
    +
    +
    glUseProgram(program);
    +
    glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
    +
    glBindVertexArray(vertex_array);
    +
    glDrawArrays(GL_TRIANGLES, 0, 3);
    +
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    + +
    + +
    exit(EXIT_SUCCESS);
    +
    }
    +
    +

    The program above can be found in the source package as examples/triangle-opengl.c and is compiled along with all other examples when you build GLFW. If you built GLFW from the source package then you already have this as triangle-opengl.exe on Windows, triangle-opengl on Linux or triangle-opengl.app on macOS.

    +

    This tutorial used only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category.

    + +

    You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections.

    +

    The tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see Building applications.

    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_0.js new file mode 100644 index 0000000..90bc96f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['1_209_208_20or_20later_0',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1.js new file mode 100644 index 0000000..ccae2b5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['2_20to_203_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_10.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_10.js new file mode 100644 index 0000000..2fd24d1 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_10.js @@ -0,0 +1,13 @@ +var searchData= +[ + ['joystick_20axis_20states_0',['Joystick axis states',['../input_guide.html#joystick_axis',1,'']]], + ['joystick_20button_20states_1',['Joystick button states',['../input_guide.html#joystick_button',1,'']]], + ['joystick_20configuration_20changes_2',['Joystick configuration changes',['../input_guide.html#joystick_event',1,'']]], + ['joystick_20function_20changes_3',['Joystick function changes',['../moving_guide.html#moving_joystick',1,'']]], + ['joystick_20hat_20states_4',['joystick hat states',['../group__hat__state.html',1,'Joystick hat states'],['../input_guide.html#joystick_hat',1,'Joystick hat states']]], + ['joystick_20input_5',['Joystick input',['../input_guide.html#joystick',1,'']]], + ['joystick_20name_6',['Joystick name',['../input_guide.html#joystick_name',1,'']]], + ['joystick_20support_20is_20initialized_20on_20demand_7',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['joystick_20user_20pointer_8',['Joystick user pointer',['../input_guide.html#joystick_userptr',1,'']]], + ['joysticks_9',['Joysticks',['../group__joysticks.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_11.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_11.js new file mode 100644 index 0000000..6b48248 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_11.js @@ -0,0 +1,11 @@ +var searchData= +[ + ['key_20flags_0',['Modifier key flags',['../group__mods.html',1,'']]], + ['key_20input_1',['key input',['../input_guide.html#input_key',1,'Key input'],['../moving_guide.html#moving_keys',1,'Physical key input']]], + ['key_20names_2',['Key names',['../input_guide.html#input_key_name',1,'']]], + ['key_20repeat_20action_3',['Key repeat action',['../moving_guide.html#moving_repeat',1,'']]], + ['key_20tokens_4',['Keyboard key tokens',['../group__keys.html',1,'']]], + ['keyboard_20access_20hint_5',['Windows window menu keyboard access hint',['../news.html#win32_keymenu_hint',1,'']]], + ['keyboard_20input_6',['Keyboard input',['../input_guide.html#input_keyboard',1,'']]], + ['keyboard_20key_20tokens_7',['Keyboard key tokens',['../group__keys.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_12.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_12.js new file mode 100644 index 0000000..1f30073 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_12.js @@ -0,0 +1,26 @@ +var searchData= +[ + ['lack_20alpha_20channel_20on_20older_20systems_0',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['later_1',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['leave_20events_2',['Cursor enter/leave events',['../input_guide.html#cursor_enter',1,'']]], + ['libdecor_20decorations_3',['Wayland libdecor decorations',['../news.html#wayland_libdecor_decorations',1,'']]], + ['libraries_4',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['library_5',['library',['../compile_guide.html#compile_compile',1,'Compiling the library'],['../context_guide.html#context_glext_auto',1,'Loading extension with a loader library']]], + ['library_20and_20header_20file_6',['Renamed library and header file',['../moving_guide.html#moving_renamed_files',1,'']]], + ['lifetimes_7',['Pointer lifetimes',['../intro_guide.html#lifetime',1,'']]], + ['like_20system_20specific_20cmake_20options_8',['Unix-like system specific CMake options',['../compile_guide.html#compile_options_unix',1,'']]], + ['limitations_9',['Guarantees and limitations',['../intro_guide.html#guarantees_limitations',1,'']]], + ['limits_10',['Window size limits',['../window_guide.html#window_sizelimits',1,'']]], + ['line_20cmake_11',['Generating with command-line CMake',['../compile_guide.html#compile_generate_cli',1,'']]], + ['line_20or_20makefile_20on_20macos_12',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['link_20with_20the_20right_20libraries_13',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['list_14',['Deprecated List',['../deprecated.html',1,'']]], + ['loader_15',['Finding the Vulkan loader',['../vulkan_guide.html#vulkan_loader',1,'']]], + ['loader_20and_20api_16',['Vulkan loader and API',['../compat_guide.html#compat_vulkan',1,'']]], + ['loader_20library_17',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['loading_18',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['loading_20extension_20with_20a_20loader_20library_19',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['loading_20extensions_20manually_20',['Loading extensions manually',['../context_guide.html#context_glext_manual',1,'']]], + ['longer_20generated_21',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['longer_20round_20trip_20to_20server_22',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_13.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_13.js new file mode 100644 index 0000000..2804d16 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_13.js @@ -0,0 +1,51 @@ +var searchData= +[ + ['macos_0',['macos',['../compat_guide.html#compat_osx',1,'OpenGL on macOS'],['../build_guide.html#build_link_osx',1,'With command-line or makefile on macOS'],['../build_guide.html#build_link_xcode',1,'With Xcode on macOS']]], + ['macos_20corevideo_20dependency_20has_20been_20removed_1',['macOS CoreVideo dependency has been removed',['../news.html#corevideo_caveat',1,'']]], + ['macos_20main_20menu_20now_20created_20at_20initialization_2',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['macos_20specific_20cmake_20options_3',['macOS specific CMake options',['../compile_guide.html#compile_options_macos',1,'']]], + ['macos_20specific_20hints_4',['macOS specific hints',['../window_guide.html#window_hints_osx',1,'']]], + ['macos_20specific_20init_20hints_5',['macOS specific init hints',['../intro_guide.html#init_hints_osx',1,'']]], + ['macro_6',['Removal of GLFWCALL macro',['../moving_guide.html#moving_stdcall',1,'']]], + ['macros_7',['macros',['../internals_guide.html#internals_config',1,'Configuration macros'],['../build_guide.html#build_macros',1,'GLFW header option macros']]], + ['main_20menu_20now_20created_20at_20initialization_8',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['main_2emd_9',['main.md',['../main_8md.html',1,'']]], + ['makefile_20on_20macos_10',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['making_20the_20opengl_20context_20current_11',['Making the OpenGL context current',['../quick_guide.html#quick_context_current',1,'']]], + ['management_12',['management',['../moving_guide.html#moving_context',1,'Explicit context management'],['../intro_guide.html#intro_version',1,'Version management']]], + ['manually_13',['manually',['../compile_guide.html#compile_manual',1,'Compiling GLFW manually'],['../context_guide.html#context_glext_manual',1,'Loading extensions manually']]], + ['mappings_14',['Gamepad mappings',['../input_guide.html#gamepad_mapping',1,'']]], + ['maximization_15',['Window maximization',['../window_guide.html#window_maximize',1,'']]], + ['may_20lack_20alpha_20channel_20on_20older_20systems_16',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['mbcs_20support_17',['Win32 MBCS support',['../moving_guide.html#moving_mbcs',1,'']]], + ['memory_20allocator_18',['memory allocator',['../intro_guide.html#init_allocator',1,'Custom heap memory allocator'],['../news.html#custom_heap_allocator',1,'Support for custom heap memory allocator']]], + ['menu_20keyboard_20access_20hint_19',['Windows window menu keyboard access hint',['../news.html#win32_keymenu_hint',1,'']]], + ['menu_20now_20created_20at_20initialization_20',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['mingw_21',['Cross-compilation with CMake and MinGW',['../compile_guide.html#compile_mingw_cross',1,'']]], + ['mingw_20support_20is_20deprecated_22',['Original MinGW support is deprecated',['../news.html#mingw_deprecated',1,'']]], + ['mingw_20w64_20and_20glfw_20binaries_23',['With MinGW-w64 and GLFW binaries',['../build_guide.html#build_link_mingw',1,'']]], + ['mode_24',['mode',['../news.html#captured_cursor_mode',1,'Captured cursor mode'],['../input_guide.html#cursor_mode',1,'Cursor mode']]], + ['mode_20enumeration_25',['Video mode enumeration',['../moving_guide.html#moving_video_modes',1,'']]], + ['modes_26',['Video modes',['../monitor_guide.html#monitor_modes',1,'']]], + ['modifier_20key_20flags_27',['Modifier key flags',['../group__mods.html',1,'']]], + ['monitor_28',['Window monitor',['../window_guide.html#window_monitor',1,'']]], + ['monitor_20configuration_20changes_29',['Monitor configuration changes',['../monitor_guide.html#monitor_event',1,'']]], + ['monitor_20guide_30',['Monitor guide',['../monitor_guide.html',1,'']]], + ['monitor_20objects_31',['Monitor objects',['../monitor_guide.html#monitor_object',1,'']]], + ['monitor_20properties_32',['Monitor properties',['../monitor_guide.html#monitor_properties',1,'']]], + ['monitor_20reference_33',['Monitor reference',['../group__monitor.html',1,'']]], + ['monitor_20related_20hints_34',['Monitor related hints',['../window_guide.html#window_hints_mtr',1,'']]], + ['monitor_20selection_35',['Explicit monitor selection',['../moving_guide.html#moving_monitor',1,'']]], + ['monitor_2emd_36',['monitor.md',['../monitor_8md.html',1,'']]], + ['monitors_37',['Retrieving monitors',['../monitor_guide.html#monitor_monitors',1,'']]], + ['more_20standard_20cursor_20shapes_38',['More standard cursor shapes',['../news.html#more_cursor_shapes',1,'']]], + ['motion_39',['Raw mouse motion',['../input_guide.html#raw_mouse_motion',1,'']]], + ['mouse_20button_20input_40',['Mouse button input',['../input_guide.html#input_mouse_button',1,'']]], + ['mouse_20buttons_41',['Mouse buttons',['../group__buttons.html',1,'']]], + ['mouse_20event_20passthrough_42',['Mouse event passthrough',['../news.html#mouse_input_passthrough',1,'']]], + ['mouse_20input_43',['Mouse input',['../input_guide.html#input_mouse',1,'']]], + ['mouse_20motion_44',['Raw mouse motion',['../input_guide.html#raw_mouse_motion',1,'']]], + ['moving_20from_20glfw_202_20to_203_45',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['moving_2emd_46',['moving.md',['../moving_8md.html',1,'']]], + ['multiple_20sets_20of_20native_20access_20functions_47',['Multiple sets of native access functions',['../news.html#multiplatform_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_14.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_14.js new file mode 100644 index 0000000..4cc60a7 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_14.js @@ -0,0 +1,22 @@ +var searchData= +[ + ['name_0',['name',['../monitor_guide.html#monitor_name',1,'Human-readable name'],['../input_guide.html#joystick_name',1,'Joystick name']]], + ['name_20change_20tables_1',['Name change tables',['../moving_guide.html#moving_tables',1,'']]], + ['names_2',['Key names',['../input_guide.html#input_key_name',1,'']]], + ['native_20access_3',['Native access',['../group__native.html',1,'']]], + ['native_20access_20function_4',['Cocoa NSView native access function',['../news.html#cocoa_nsview_function',1,'']]], + ['native_20access_20functions_5',['Multiple sets of native access functions',['../news.html#multiplatform_caveat',1,'']]], + ['native_20interface_6',['Native interface',['../internals_guide.html#internals_native',1,'']]], + ['new_20constants_7',['New constants',['../news.html#new_constants',1,'']]], + ['new_20features_8',['New features',['../news.html#features',1,'']]], + ['new_20functions_9',['New functions',['../news.html#new_functions',1,'']]], + ['new_20symbols_10',['New symbols',['../news.html#new_symbols',1,'']]], + ['new_20types_11',['New types',['../news.html#new_types',1,'']]], + ['news_2emd_12',['news.md',['../news_8md.html',1,'']]], + ['no_20longer_20generated_13',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['no_20longer_20round_20trip_20to_20server_14',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['notes_20for_20earlier_20versions_15',['Release notes for earlier versions',['../news.html#news_archive',1,'']]], + ['notes_20for_20version_203_204_16',['Release notes for version 3.4',['../news.html',1,'']]], + ['now_20created_20at_20initialization_17',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['nsview_20native_20access_20function_18',['Cocoa NSView native access function',['../news.html#cocoa_nsview_function',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_15.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_15.js new file mode 100644 index 0000000..3e32a8a --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_15.js @@ -0,0 +1,35 @@ +var searchData= +[ + ['object_20sharing_0',['Context object sharing',['../context_guide.html#context_sharing',1,'']]], + ['objects_1',['objects',['../context_guide.html#context_object',1,'Context objects'],['../input_guide.html#cursor_object',1,'Cursor objects'],['../monitor_guide.html#monitor_object',1,'Monitor objects'],['../window_guide.html#window_object',1,'Window objects']]], + ['of_20automatic_20event_20polling_2',['Removal of automatic event polling',['../moving_guide.html#moving_autopoll',1,'']]], + ['of_20character_20actions_3',['Removal of character actions',['../moving_guide.html#moving_char_up',1,'']]], + ['of_20glfwcall_20macro_4',['Removal of GLFWCALL macro',['../moving_guide.html#moving_stdcall',1,'']]], + ['of_20image_20and_20texture_20loading_5',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['of_20native_20access_20functions_6',['Multiple sets of native access functions',['../news.html#multiplatform_caveat',1,'']]], + ['of_20system_20wide_20hotkeys_7',['Capture of system-wide hotkeys',['../moving_guide.html#moving_syskeys',1,'']]], + ['of_20threading_20functions_8',['Removal of threading functions',['../moving_guide.html#moving_threads',1,'']]], + ['of_20window_20and_20framebuffer_20sizes_9',['Separation of window and framebuffer sizes',['../moving_guide.html#moving_hidpi',1,'']]], + ['of_20windows_20older_20than_20xp_10',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['offscreen_20contexts_11',['Offscreen contexts',['../context_guide.html#context_offscreen',1,'']]], + ['offsets_12',['Wheel position replaced by scroll offsets',['../moving_guide.html#moving_wheel',1,'']]], + ['older_20systems_13',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['older_20than_20xp_14',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['on_20demand_15',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['on_20macos_16',['on macos',['../compat_guide.html#compat_osx',1,'OpenGL on macOS'],['../build_guide.html#build_link_osx',1,'With command-line or makefile on macOS'],['../build_guide.html#build_link_xcode',1,'With Xcode on macOS']]], + ['on_20older_20systems_17',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['on_20unix_18',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['opengl_19',['Rendering with OpenGL',['../quick_guide.html#quick_render',1,'']]], + ['opengl_20and_20opengl_20es_20extensions_20',['OpenGL and OpenGL ES extensions',['../context_guide.html#context_glext',1,'']]], + ['opengl_20context_20current_21',['Making the OpenGL context current',['../quick_guide.html#quick_context_current',1,'']]], + ['opengl_20on_20macos_22',['OpenGL on macOS',['../compat_guide.html#compat_osx',1,'']]], + ['option_20has_20been_20removed_23',['option has been removed',['../news.html#use_osmesa_removed',1,'GLFW_USE_OSMESA CMake option has been removed'],['../news.html#use_wayland_removed',1,'GLFW_USE_WAYLAND CMake option has been removed'],['../news.html#vulkan_static_removed',1,'GLFW_VULKAN_STATIC CMake option has been removed']]], + ['option_20macros_24',['GLFW header option macros',['../build_guide.html#build_macros',1,'']]], + ['options_25',['options',['../compile_guide.html#compile_options',1,'CMake options'],['../compile_guide.html#compile_options_macos',1,'macOS specific CMake options'],['../compile_guide.html#compile_options_shared',1,'Shared CMake options'],['../compile_guide.html#compile_options_unix',1,'Unix-like system specific CMake options'],['../compile_guide.html#compile_options_win32',1,'Win32 specific CMake options']]], + ['or_20later_26',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['or_20makefile_20on_20macos_27',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['order_28',['Event order',['../intro_guide.html#event_order',1,'']]], + ['original_20mingw_20support_20is_20deprecated_29',['Original MinGW support is deprecated',['../news.html#mingw_deprecated',1,'']]], + ['os_20x_20yosemite_20support_20is_20deprecated_30',['OS X Yosemite support is deprecated',['../news.html#yosemite_deprecated',1,'']]], + ['output_31',['Clipboard input and output',['../input_guide.html#clipboard',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_16.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_16.js new file mode 100644 index 0000000..06d2b29 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_16.js @@ -0,0 +1,29 @@ +var searchData= +[ + ['parameters_0',['Window handle parameters',['../moving_guide.html#moving_window_handles',1,'']]], + ['passthrough_1',['Mouse event passthrough',['../news.html#mouse_input_passthrough',1,'']]], + ['path_20drop_20input_2',['Path drop input',['../input_guide.html#path_drop',1,'']]], + ['persistent_20window_20hints_3',['Persistent window hints',['../moving_guide.html#moving_hints',1,'']]], + ['physical_20key_20input_4',['Physical key input',['../moving_guide.html#moving_keys',1,'']]], + ['physical_20size_5',['Physical size',['../monitor_guide.html#monitor_size',1,'']]], + ['pixels_6',['pixels',['../struct_g_l_f_wimage.html#a0c532a5c2bb715555279b7817daba0fb',1,'GLFWimage']]], + ['pkg_20config_20and_20glfw_20binaries_20on_20unix_7',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['platform_20interface_8',['Platform interface',['../internals_guide.html#internals_platform',1,'']]], + ['platform_20selection_9',['platform selection',['../news.html#runtime_platform_selection',1,'Runtime platform selection'],['../intro_guide.html#platform',1,'Runtime platform selection']]], + ['pointer_10',['pointer',['../input_guide.html#joystick_userptr',1,'Joystick user pointer'],['../monitor_guide.html#monitor_userptr',1,'User pointer'],['../window_guide.html#window_userptr',1,'User pointer']]], + ['pointer_20lifetimes_11',['Pointer lifetimes',['../intro_guide.html#lifetime',1,'']]], + ['pointers_12',['pointers',['../context_guide.html#context_glext_proc',1,'Fetching function pointers'],['../vulkan_guide.html#vulkan_proc',1,'Querying Vulkan function pointers']]], + ['polling_13',['Removal of automatic event polling',['../moving_guide.html#moving_autopoll',1,'']]], + ['position_14',['position',['../input_guide.html#cursor_pos',1,'Cursor position'],['../monitor_guide.html#monitor_pos',1,'Virtual position'],['../news.html#window_position_hint',1,'Window hints for initial window position'],['../window_guide.html#window_pos',1,'Window position']]], + ['position_20changes_15',['Cursor position changes',['../moving_guide.html#moving_cursorpos',1,'']]], + ['position_20replaced_20by_20scroll_20offsets_16',['Wheel position replaced by scroll offsets',['../moving_guide.html#moving_wheel',1,'']]], + ['presentation_20support_17',['Querying for Vulkan presentation support',['../vulkan_guide.html#vulkan_present',1,'']]], + ['processing_18',['processing',['../input_guide.html#events',1,'Event processing'],['../window_guide.html#window_events',1,'Window event processing']]], + ['processing_20events_19',['Processing events',['../quick_guide.html#quick_process_events',1,'']]], + ['properties_20',['Monitor properties',['../monitor_guide.html#monitor_properties',1,'']]], + ['properties_20and_20events_21',['Window properties and events',['../window_guide.html#window_properties',1,'']]], + ['protocol_20support_20has_20been_20removed_22',['wl_shell protocol support has been removed',['../news.html#wl_shell_removed',1,'']]], + ['protocols_20and_20ipc_20standards_23',['protocols and ipc standards',['../compat_guide.html#compat_wayland',1,'Wayland protocols and IPC standards'],['../compat_guide.html#compat_x11',1,'X11 extensions, protocols and IPC standards']]], + ['public_20interface_24',['Public interface',['../internals_guide.html#internals_public',1,'']]], + ['putting_20it_20together_25',['Putting it together',['../quick_guide.html#quick_example',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_17.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_17.js new file mode 100644 index 0000000..38a5b24 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_17.js @@ -0,0 +1,8 @@ +var searchData= +[ + ['querying_20for_20vulkan_20presentation_20support_0',['Querying for Vulkan presentation support',['../vulkan_guide.html#vulkan_present',1,'']]], + ['querying_20for_20vulkan_20support_1',['Querying for Vulkan support',['../vulkan_guide.html#vulkan_support',1,'']]], + ['querying_20required_20vulkan_20extensions_2',['Querying required Vulkan extensions',['../vulkan_guide.html#vulkan_ext',1,'']]], + ['querying_20vulkan_20function_20pointers_3',['Querying Vulkan function pointers',['../vulkan_guide.html#vulkan_proc',1,'']]], + ['quick_2emd_4',['quick.md',['../quick_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_18.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_18.js new file mode 100644 index 0000000..27e0db0 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_18.js @@ -0,0 +1,44 @@ +var searchData= +[ + ['ramp_0',['Gamma ramp',['../monitor_guide.html#monitor_gamma',1,'']]], + ['raw_20mouse_20motion_1',['Raw mouse motion',['../input_guide.html#raw_mouse_motion',1,'']]], + ['readable_20name_2',['Human-readable name',['../monitor_guide.html#monitor_name',1,'']]], + ['reading_20the_20timer_3',['Reading the timer',['../quick_guide.html#quick_timer',1,'']]], + ['reallocate_4',['reallocate',['../struct_g_l_f_wallocator.html#af5a674af9e170095b968f467233437be',1,'GLFWallocator']]], + ['receiving_20input_20events_5',['Receiving input events',['../quick_guide.html#quick_key_input',1,'']]], + ['red_6',['red',['../struct_g_l_f_wgammaramp.html#a2cce5d968734b685623eef913e635138',1,'GLFWgammaramp']]], + ['redbits_7',['redBits',['../struct_g_l_f_wvidmode.html#a6066c4ecd251098700062d3b735dba1b',1,'GLFWvidmode']]], + ['reentrancy_8',['Reentrancy',['../intro_guide.html#reentrancy',1,'']]], + ['reference_9',['reference',['../group__context.html',1,'Context reference'],['../group__init.html',1,'Initialization, version and error reference'],['../group__input.html',1,'Input reference'],['../group__monitor.html',1,'Monitor reference'],['../group__vulkan.html',1,'Vulkan support reference'],['../group__window.html',1,'Window reference']]], + ['refresh_10',['Window damage and refresh',['../window_guide.html#window_refresh',1,'']]], + ['refreshrate_11',['refreshRate',['../struct_g_l_f_wvidmode.html#a791bdd6c7697b09f7e9c97054bf05649',1,'GLFWvidmode']]], + ['related_20attributes_12',['related attributes',['../window_guide.html#window_attribs_ctx',1,'Context related attributes'],['../window_guide.html#window_attribs_fb',1,'Framebuffer related attributes'],['../window_guide.html#window_attribs_wnd',1,'Window related attributes']]], + ['related_20hints_13',['related hints',['../window_guide.html#window_hints_ctx',1,'Context related hints'],['../window_guide.html#window_hints_fb',1,'Framebuffer related hints'],['../window_guide.html#window_hints_mtr',1,'Monitor related hints'],['../window_guide.html#window_hints_wnd',1,'Window related hints']]], + ['release_20notes_20for_20earlier_20versions_14',['Release notes for earlier versions',['../news.html#news_archive',1,'']]], + ['release_20notes_20for_20version_203_204_15',['Release notes for version 3.4',['../news.html',1,'']]], + ['removal_20of_20automatic_20event_20polling_16',['Removal of automatic event polling',['../moving_guide.html#moving_autopoll',1,'']]], + ['removal_20of_20character_20actions_17',['Removal of character actions',['../moving_guide.html#moving_char_up',1,'']]], + ['removal_20of_20glfwcall_20macro_18',['Removal of GLFWCALL macro',['../moving_guide.html#moving_stdcall',1,'']]], + ['removal_20of_20image_20and_20texture_20loading_19',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['removal_20of_20threading_20functions_20',['Removal of threading functions',['../moving_guide.html#moving_threads',1,'']]], + ['removals_21',['Removals',['../news.html#removals',1,'']]], + ['removed_22',['removed',['../news.html#use_osmesa_removed',1,'GLFW_USE_OSMESA CMake option has been removed'],['../news.html#use_wayland_removed',1,'GLFW_USE_WAYLAND CMake option has been removed'],['../news.html#vulkan_static_removed',1,'GLFW_VULKAN_STATIC CMake option has been removed'],['../news.html#corevideo_caveat',1,'macOS CoreVideo dependency has been removed'],['../news.html#wl_shell_removed',1,'wl_shell protocol support has been removed']]], + ['removed_20features_23',['Changed and removed features',['../moving_guide.html#moving_removed',1,'']]], + ['renamed_20functions_24',['Renamed functions',['../moving_guide.html#moving_renamed_functions',1,'']]], + ['renamed_20library_20and_20header_20file_25',['Renamed library and header file',['../moving_guide.html#moving_renamed_files',1,'']]], + ['renamed_20tokens_26',['Renamed tokens',['../moving_guide.html#moving_renamed_tokens',1,'']]], + ['renamed_20types_27',['Renamed types',['../moving_guide.html#moving_renamed_types',1,'']]], + ['rendering_20backend_20hint_28',['ANGLE rendering backend hint',['../news.html#angle_renderer_hint',1,'']]], + ['rendering_20with_20opengl_29',['Rendering with OpenGL',['../quick_guide.html#quick_render',1,'']]], + ['repeat_20action_30',['Key repeat action',['../moving_guide.html#moving_repeat',1,'']]], + ['replaced_20by_20scroll_20offsets_31',['Wheel position replaced by scroll offsets',['../moving_guide.html#moving_wheel',1,'']]], + ['request_32',['Window attention request',['../window_guide.html#window_attention',1,'']]], + ['required_20vulkan_20extensions_33',['Querying required Vulkan extensions',['../vulkan_guide.html#vulkan_ext',1,'']]], + ['requires_20doxygen_201_209_208_20or_20later_34',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['requires_20dwm_20transparency_35',['Windows 7 framebuffer transparency requires DWM transparency',['../news.html#win7_framebuffer_caveat',1,'']]], + ['retrieving_20monitors_36',['Retrieving monitors',['../monitor_guide.html#monitor_monitors',1,'']]], + ['right_20libraries_37',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['round_20trip_20to_20server_38',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['run_20time_20version_39',['Run-time version',['../intro_guide.html#intro_version_runtime',1,'']]], + ['runtime_20platform_20selection_40',['runtime platform selection',['../intro_guide.html#platform',1,'Runtime platform selection'],['../news.html#runtime_platform_selection',1,'Runtime platform selection']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_19.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_19.js new file mode 100644 index 0000000..d831fe5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_19.js @@ -0,0 +1,60 @@ +var searchData= +[ + ['safety_0',['Thread safety',['../intro_guide.html#thread_safety',1,'']]], + ['scale_1',['scale',['../monitor_guide.html#monitor_scale',1,'Content scale'],['../window_guide.html#window_scale',1,'Window content scale']]], + ['scaling_2',['Window hint for framebuffer scaling',['../news.html#scale_framebuffer_hint',1,'']]], + ['screen_20windows_3',['screen windows',['../window_guide.html#window_windowed_full_screen',1,'"Windowed full screen" windows'],['../window_guide.html#window_full_screen',1,'Full screen windows']]], + ['scroll_20input_4',['Scroll input',['../input_guide.html#scrolling',1,'']]], + ['scroll_20offsets_5',['Wheel position replaced by scroll offsets',['../moving_guide.html#moving_wheel',1,'']]], + ['selection_6',['selection',['../moving_guide.html#moving_monitor',1,'Explicit monitor selection'],['../news.html#runtime_platform_selection',1,'Runtime platform selection'],['../intro_guide.html#platform',1,'Runtime platform selection']]], + ['separation_20of_20window_20and_20framebuffer_20sizes_7',['Separation of window and framebuffer sizes',['../moving_guide.html#moving_hidpi',1,'']]], + ['server_8',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['sets_20of_20native_20access_20functions_9',['Multiple sets of native access functions',['../news.html#multiplatform_caveat',1,'']]], + ['setting_10',['Cursor setting',['../input_guide.html#cursor_set',1,'']]], + ['setting_20an_20error_20callback_11',['Setting an error callback',['../quick_guide.html#quick_capture_error',1,'']]], + ['shapes_12',['shapes',['../news.html#more_cursor_shapes',1,'More standard cursor shapes'],['../group__shapes.html',1,'Standard cursor shapes']]], + ['shared_20cmake_20options_13',['Shared CMake options',['../compile_guide.html#compile_options_shared',1,'']]], + ['shared_20init_20hints_14',['Shared init hints',['../intro_guide.html#init_hints_shared',1,'']]], + ['sharing_15',['Context object sharing',['../context_guide.html#context_sharing',1,'']]], + ['show_20command_20hint_16',['Windows STARTUPINFO show command hint',['../news.html#win32_showdefault_hint',1,'']]], + ['size_17',['size',['../window_guide.html#window_fbsize',1,'Framebuffer size'],['../monitor_guide.html#monitor_size',1,'Physical size'],['../struct_g_l_f_wgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5',1,'GLFWgammaramp::size'],['../window_guide.html#window_size',1,'Window size']]], + ['size_20limits_18',['Window size limits',['../window_guide.html#window_sizelimits',1,'']]], + ['sizes_19',['Separation of window and framebuffer sizes',['../moving_guide.html#moving_hidpi',1,'']]], + ['soft_20constraints_20',['Hard and soft constraints',['../window_guide.html#window_hints_hard',1,'']]], + ['source_21',['With CMake and GLFW source',['../build_guide.html#build_link_cmake_source',1,'']]], + ['specific_20cmake_20options_22',['specific cmake options',['../compile_guide.html#compile_options_macos',1,'macOS specific CMake options'],['../compile_guide.html#compile_options_unix',1,'Unix-like system specific CMake options'],['../compile_guide.html#compile_options_win32',1,'Win32 specific CMake options']]], + ['specific_20hints_23',['specific hints',['../window_guide.html#window_hints_osx',1,'macOS specific hints'],['../window_guide.html#window_hints_win32',1,'Win32 specific hints']]], + ['specific_20init_20hints_24',['specific init hints',['../intro_guide.html#init_hints_osx',1,'macOS specific init hints'],['../intro_guide.html#init_hints_wayland',1,'Wayland specific init hints'],['../intro_guide.html#init_hints_x11',1,'X11 specific init hints']]], + ['specific_20window_20hints_25',['specific window hints',['../window_guide.html#window_hints_wayland',1,'Wayland specific window hints'],['../window_guide.html#window_hints_x11',1,'X11 specific window hints']]], + ['standard_20cursor_20creation_26',['Standard cursor creation',['../input_guide.html#cursor_standard',1,'']]], + ['standard_20cursor_20shapes_27',['standard cursor shapes',['../news.html#more_cursor_shapes',1,'More standard cursor shapes'],['../group__shapes.html',1,'Standard cursor shapes']]], + ['standards_28',['standards',['../compat_guide.html#compat_wayland',1,'Wayland protocols and IPC standards'],['../compat_guide.html#compat_x11',1,'X11 extensions, protocols and IPC standards']]], + ['standards_20conformance_29',['Standards conformance',['../compat_guide.html',1,'']]], + ['started_30',['Getting started',['../quick_guide.html',1,'']]], + ['startupinfo_20show_20command_20hint_31',['Windows STARTUPINFO show command hint',['../news.html#win32_showdefault_hint',1,'']]], + ['states_32',['states',['../input_guide.html#joystick_axis',1,'Joystick axis states'],['../input_guide.html#joystick_button',1,'Joystick button states'],['../input_guide.html#joystick_hat',1,'Joystick hat states'],['../group__hat__state.html',1,'Joystick hat states']]], + ['static_20functions_33',['Static functions',['../internals_guide.html#internals_static',1,'']]], + ['step_34',['Step by step',['../quick_guide.html#quick_steps',1,'']]], + ['step_20by_20step_35',['Step by step',['../quick_guide.html#quick_steps',1,'']]], + ['string_36',['Version string',['../intro_guide.html#intro_version_string',1,'']]], + ['string_20format_20has_20been_20changed_37',['Version string format has been changed',['../news.html#version_string_caveat',1,'']]], + ['structure_38',['Internal structure',['../internals_guide.html',1,'']]], + ['subproject_39',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['support_40',['support',['../vulkan_guide.html#vulkan_present',1,'Querying for Vulkan presentation support'],['../vulkan_guide.html#vulkan_support',1,'Querying for Vulkan support'],['../moving_guide.html#moving_mbcs',1,'Win32 MBCS support']]], + ['support_20for_20custom_20heap_20memory_20allocator_41',['Support for custom heap memory allocator',['../news.html#custom_heap_allocator',1,'']]], + ['support_20for_20versions_20of_20windows_20older_20than_20xp_42',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['support_20has_20been_20removed_43',['wl_shell protocol support has been removed',['../news.html#wl_shell_removed',1,'']]], + ['support_20is_20deprecated_44',['support is deprecated',['../news.html#mingw_deprecated',1,'Original MinGW support is deprecated'],['../news.html#yosemite_deprecated',1,'OS X Yosemite support is deprecated'],['../news.html#winxp_deprecated',1,'Windows XP and Vista support is deprecated']]], + ['support_20is_20initialized_20on_20demand_45',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['support_20reference_46',['Vulkan support reference',['../group__vulkan.html',1,'']]], + ['supported_20and_20default_20values_47',['supported and default values',['../window_guide.html#window_hints_values',1,'Supported and default values'],['../intro_guide.html#init_hints_values',1,'Supported and default values']]], + ['surface_48',['Creating a Vulkan window surface',['../vulkan_guide.html#vulkan_surface',1,'']]], + ['surface_20app_5fid_20hint_49',['Wayland surface app_id hint',['../news.html#wayland_app_id_hint',1,'']]], + ['surface_20hint_50',['X11 Vulkan window surface hint',['../news.html#x11_xcb_vulkan_surface',1,'']]], + ['swapping_51',['swapping',['../context_guide.html#context_swap',1,'Buffer swapping'],['../window_guide.html#buffer_swap',1,'Buffer swapping']]], + ['swapping_20buffers_52',['Swapping buffers',['../quick_guide.html#quick_swap_buffers',1,'']]], + ['symbols_53',['New symbols',['../news.html#new_symbols',1,'']]], + ['system_20specific_20cmake_20options_54',['Unix-like system specific CMake options',['../compile_guide.html#compile_options_unix',1,'']]], + ['system_20wide_20hotkeys_55',['Capture of system-wide hotkeys',['../moving_guide.html#moving_syskeys',1,'']]], + ['systems_56',['systems',['../intro_guide.html#coordinate_systems',1,'Coordinate systems'],['../news.html#wayland_alpha_caveat',1,'Wayland framebuffer may lack alpha channel on older systems']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js new file mode 100644 index 0000000..5e93fb8 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js @@ -0,0 +1,39 @@ +var searchData= +[ + ['tables_0',['Name change tables',['../moving_guide.html#moving_tables',1,'']]], + ['terminating_20glfw_1',['terminating glfw',['../quick_guide.html#quick_init_term',1,'Initializing and terminating GLFW'],['../intro_guide.html#intro_init_terminate',1,'Terminating GLFW']]], + ['termination_2',['termination',['../moving_guide.html#moving_terminate',1,'Automatic termination'],['../intro_guide.html#intro_init',1,'Initialization and termination']]], + ['tests_20and_20examples_20are_20disabled_20when_20built_20as_20a_20subproject_3',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['text_20input_4',['Text input',['../input_guide.html#input_char',1,'']]], + ['texture_20loading_5',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['than_20xp_6',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['the_20api_7',['Introduction to the API',['../intro_guide.html',1,'']]], + ['the_20cmake_20gui_8',['Generating with the CMake GUI',['../compile_guide.html#compile_generate_gui',1,'']]], + ['the_20glext_20h_20header_9',['The glext.h header',['../context_guide.html#context_glext_header',1,'']]], + ['the_20glfw_20header_10',['Including the GLFW header',['../quick_guide.html#quick_include',1,'']]], + ['the_20glfw_20header_20file_11',['Including the GLFW header file',['../build_guide.html#build_include',1,'']]], + ['the_20library_12',['Compiling the library',['../compile_guide.html#compile_compile',1,'']]], + ['the_20opengl_20context_20current_13',['Making the OpenGL context current',['../quick_guide.html#quick_context_current',1,'']]], + ['the_20right_20libraries_14',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['the_20timer_15',['Reading the timer',['../quick_guide.html#quick_timer',1,'']]], + ['the_20vulkan_20header_20file_16',['Including the Vulkan header file',['../vulkan_guide.html#vulkan_include',1,'']]], + ['the_20vulkan_20loader_17',['Finding the Vulkan loader',['../vulkan_guide.html#vulkan_loader',1,'']]], + ['the_20window_18',['Creating the window',['../vulkan_guide.html#vulkan_window',1,'']]], + ['the_20window_20close_20flag_19',['Checking the window close flag',['../quick_guide.html#quick_window_close',1,'']]], + ['thread_20safety_20',['Thread safety',['../intro_guide.html#thread_safety',1,'']]], + ['threading_20functions_21',['Removal of threading functions',['../moving_guide.html#moving_threads',1,'']]], + ['time_20input_22',['Time input',['../input_guide.html#time',1,'']]], + ['time_20version_23',['time version',['../intro_guide.html#intro_version_compile',1,'Compile-time version'],['../intro_guide.html#intro_version_runtime',1,'Run-time version']]], + ['timer_24',['Reading the timer',['../quick_guide.html#quick_timer',1,'']]], + ['title_25',['title',['../news.html#window_title_function',1,'Ability to get window title'],['../window_guide.html#window_title',1,'Window title']]], + ['to_203_26',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['to_20get_20window_20title_27',['Ability to get window title',['../news.html#window_title_function',1,'']]], + ['to_20server_28',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['to_20the_20api_29',['Introduction to the API',['../intro_guide.html',1,'']]], + ['together_30',['Putting it together',['../quick_guide.html#quick_example',1,'']]], + ['tokens_31',['tokens',['../group__keys.html',1,'Keyboard key tokens'],['../moving_guide.html#moving_renamed_tokens',1,'Renamed tokens']]], + ['transparency_32',['Window transparency',['../window_guide.html#window_transparency',1,'']]], + ['transparency_20requires_20dwm_20transparency_33',['Windows 7 framebuffer transparency requires DWM transparency',['../news.html#win7_framebuffer_caveat',1,'']]], + ['trip_20to_20server_34',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['types_35',['types',['../news.html#new_types',1,'New types'],['../moving_guide.html#moving_renamed_types',1,'Renamed types']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js new file mode 100644 index 0000000..046ff34 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js @@ -0,0 +1,8 @@ +var searchData= +[ + ['unix_0',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['unix_20like_20system_20specific_20cmake_20options_1',['Unix-like system specific CMake options',['../compile_guide.html#compile_options_unix',1,'']]], + ['user_2',['user',['../struct_g_l_f_wallocator.html#af6153be74dbaf7f0a7e8bd3bfc039910',1,'GLFWallocator']]], + ['user_20pointer_3',['user pointer',['../input_guide.html#joystick_userptr',1,'Joystick user pointer'],['../monitor_guide.html#monitor_userptr',1,'User pointer'],['../window_guide.html#window_userptr',1,'User pointer']]], + ['using_20cmake_4',['Using CMake',['../compile_guide.html#compile_cmake',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js new file mode 100644 index 0000000..8be2c0d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js @@ -0,0 +1,32 @@ +var searchData= +[ + ['values_0',['values',['../intro_guide.html#init_hints_values',1,'Supported and default values'],['../window_guide.html#window_hints_values',1,'Supported and default values']]], + ['version_1',['version',['../intro_guide.html#intro_version_compile',1,'Compile-time version'],['../intro_guide.html#intro_version_runtime',1,'Run-time version']]], + ['version_203_204_2',['Release notes for version 3.4',['../news.html',1,'']]], + ['version_20and_20error_20reference_3',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['version_20compatibility_4',['Version compatibility',['../intro_guide.html#compatibility',1,'']]], + ['version_20management_5',['Version management',['../intro_guide.html#intro_version',1,'']]], + ['version_20string_6',['Version string',['../intro_guide.html#intro_version_string',1,'']]], + ['version_20string_20format_20has_20been_20changed_7',['Version string format has been changed',['../news.html#version_string_caveat',1,'']]], + ['versions_8',['Release notes for earlier versions',['../news.html#news_archive',1,'']]], + ['versions_20of_20windows_20older_20than_20xp_9',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['video_20mode_20enumeration_10',['Video mode enumeration',['../moving_guide.html#moving_video_modes',1,'']]], + ['video_20modes_11',['Video modes',['../monitor_guide.html#monitor_modes',1,'']]], + ['virtual_20position_12',['Virtual position',['../monitor_guide.html#monitor_pos',1,'']]], + ['visibility_13',['Window visibility',['../window_guide.html#window_hide',1,'']]], + ['vista_20support_20is_20deprecated_14',['Windows XP and Vista support is deprecated',['../news.html#winxp_deprecated',1,'']]], + ['visual_20c_20and_20glfw_20binaries_15',['With Visual C++ and GLFW binaries',['../build_guide.html#build_link_win32',1,'']]], + ['vulkan_20extensions_16',['Querying required Vulkan extensions',['../vulkan_guide.html#vulkan_ext',1,'']]], + ['vulkan_20function_20pointers_17',['Querying Vulkan function pointers',['../vulkan_guide.html#vulkan_proc',1,'']]], + ['vulkan_20guide_18',['Vulkan guide',['../vulkan_guide.html',1,'']]], + ['vulkan_20header_20file_19',['Including the Vulkan header file',['../vulkan_guide.html#vulkan_include',1,'']]], + ['vulkan_20loader_20',['Finding the Vulkan loader',['../vulkan_guide.html#vulkan_loader',1,'']]], + ['vulkan_20loader_20and_20api_21',['Vulkan loader and API',['../compat_guide.html#compat_vulkan',1,'']]], + ['vulkan_20presentation_20support_22',['Querying for Vulkan presentation support',['../vulkan_guide.html#vulkan_present',1,'']]], + ['vulkan_20support_23',['Querying for Vulkan support',['../vulkan_guide.html#vulkan_support',1,'']]], + ['vulkan_20support_20reference_24',['Vulkan support reference',['../group__vulkan.html',1,'']]], + ['vulkan_20window_20surface_25',['Creating a Vulkan window surface',['../vulkan_guide.html#vulkan_surface',1,'']]], + ['vulkan_20window_20surface_20hint_26',['X11 Vulkan window surface hint',['../news.html#x11_xcb_vulkan_surface',1,'']]], + ['vulkan_20wsi_20extensions_27',['Vulkan WSI extensions',['../compat_guide.html#compat_wsi',1,'']]], + ['vulkan_2emd_28',['vulkan.md',['../vulkan_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js new file mode 100644 index 0000000..8a43794 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js @@ -0,0 +1,84 @@ +var searchData= +[ + ['w64_20and_20glfw_20binaries_0',['With MinGW-w64 and GLFW binaries',['../build_guide.html#build_link_mingw',1,'']]], + ['wayland_20and_20x11_1',['Dependencies for Wayland and X11',['../compile_guide.html#compile_deps_wayland',1,'']]], + ['wayland_20framebuffer_20may_20lack_20alpha_20channel_20on_20older_20systems_2',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['wayland_20libdecor_20decorations_3',['Wayland libdecor decorations',['../news.html#wayland_libdecor_decorations',1,'']]], + ['wayland_20protocols_20and_20ipc_20standards_4',['Wayland protocols and IPC standards',['../compat_guide.html#compat_wayland',1,'']]], + ['wayland_20specific_20init_20hints_5',['Wayland specific init hints',['../intro_guide.html#init_hints_wayland',1,'']]], + ['wayland_20specific_20window_20hints_6',['Wayland specific window hints',['../window_guide.html#window_hints_wayland',1,'']]], + ['wayland_20surface_20app_5fid_20hint_7',['Wayland surface app_id hint',['../news.html#wayland_app_id_hint',1,'']]], + ['wgl_20extensions_8',['WGL extensions',['../compat_guide.html#compat_wgl',1,'']]], + ['wheel_20position_20replaced_20by_20scroll_20offsets_9',['Wheel position replaced by scroll offsets',['../moving_guide.html#moving_wheel',1,'']]], + ['when_20built_20as_20a_20subproject_10',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['wide_20hotkeys_11',['Capture of system-wide hotkeys',['../moving_guide.html#moving_syskeys',1,'']]], + ['width_12',['width',['../struct_g_l_f_wvidmode.html#a698dcb200562051a7249cb6ae154c71d',1,'GLFWvidmode::width'],['../struct_g_l_f_wimage.html#af6a71cc999fe6d3aea31dd7e9687d835',1,'GLFWimage::width']]], + ['win32_20mbcs_20support_13',['Win32 MBCS support',['../moving_guide.html#moving_mbcs',1,'']]], + ['win32_20specific_20cmake_20options_14',['Win32 specific CMake options',['../compile_guide.html#compile_options_win32',1,'']]], + ['win32_20specific_20hints_15',['Win32 specific hints',['../window_guide.html#window_hints_win32',1,'']]], + ['window_16',['Creating the window',['../vulkan_guide.html#vulkan_window',1,'']]], + ['window_20and_20context_17',['Creating a window and context',['../quick_guide.html#quick_create_window',1,'']]], + ['window_20and_20framebuffer_20sizes_18',['Separation of window and framebuffer sizes',['../moving_guide.html#moving_hidpi',1,'']]], + ['window_20attention_20request_19',['Window attention request',['../window_guide.html#window_attention',1,'']]], + ['window_20attributes_20',['Window attributes',['../window_guide.html#window_attribs',1,'']]], + ['window_20close_20flag_21',['Checking the window close flag',['../quick_guide.html#quick_window_close',1,'']]], + ['window_20closing_20and_20close_20flag_22',['Window closing and close flag',['../window_guide.html#window_close',1,'']]], + ['window_20closing_20changes_23',['Window closing changes',['../moving_guide.html#moving_window_close',1,'']]], + ['window_20content_20scale_24',['Window content scale',['../window_guide.html#window_scale',1,'']]], + ['window_20creation_25',['Window creation',['../window_guide.html#window_creation',1,'']]], + ['window_20creation_20hints_26',['Window creation hints',['../window_guide.html#window_hints',1,'']]], + ['window_20damage_20and_20refresh_27',['Window damage and refresh',['../window_guide.html#window_refresh',1,'']]], + ['window_20destruction_28',['Window destruction',['../window_guide.html#window_destruction',1,'']]], + ['window_20event_20processing_29',['Window event processing',['../window_guide.html#window_events',1,'']]], + ['window_20guide_30',['Window guide',['../window_guide.html',1,'']]], + ['window_20handle_20parameters_31',['Window handle parameters',['../moving_guide.html#moving_window_handles',1,'']]], + ['window_20hint_20for_20framebuffer_20scaling_32',['Window hint for framebuffer scaling',['../news.html#scale_framebuffer_hint',1,'']]], + ['window_20hints_33',['window hints',['../moving_guide.html#moving_hints',1,'Persistent window hints'],['../window_guide.html#window_hints_wayland',1,'Wayland specific window hints'],['../window_guide.html#window_hints_x11',1,'X11 specific window hints']]], + ['window_20hints_20for_20initial_20window_20position_34',['Window hints for initial window position',['../news.html#window_position_hint',1,'']]], + ['window_20icon_35',['Window icon',['../window_guide.html#window_icon',1,'']]], + ['window_20iconification_36',['Window iconification',['../window_guide.html#window_iconify',1,'']]], + ['window_20input_20focus_37',['Window input focus',['../window_guide.html#window_focus',1,'']]], + ['window_20maximization_38',['Window maximization',['../window_guide.html#window_maximize',1,'']]], + ['window_20menu_20keyboard_20access_20hint_39',['Windows window menu keyboard access hint',['../news.html#win32_keymenu_hint',1,'']]], + ['window_20monitor_40',['Window monitor',['../window_guide.html#window_monitor',1,'']]], + ['window_20objects_41',['Window objects',['../window_guide.html#window_object',1,'']]], + ['window_20position_42',['window position',['../news.html#window_position_hint',1,'Window hints for initial window position'],['../window_guide.html#window_pos',1,'Window position']]], + ['window_20properties_20and_20events_43',['Window properties and events',['../window_guide.html#window_properties',1,'']]], + ['window_20reference_44',['Window reference',['../group__window.html',1,'']]], + ['window_20related_20attributes_45',['Window related attributes',['../window_guide.html#window_attribs_wnd',1,'']]], + ['window_20related_20hints_46',['Window related hints',['../window_guide.html#window_hints_wnd',1,'']]], + ['window_20size_47',['Window size',['../window_guide.html#window_size',1,'']]], + ['window_20size_20limits_48',['Window size limits',['../window_guide.html#window_sizelimits',1,'']]], + ['window_20surface_49',['Creating a Vulkan window surface',['../vulkan_guide.html#vulkan_surface',1,'']]], + ['window_20surface_20hint_50',['X11 Vulkan window surface hint',['../news.html#x11_xcb_vulkan_surface',1,'']]], + ['window_20title_51',['window title',['../news.html#window_title_function',1,'Ability to get window title'],['../window_guide.html#window_title',1,'Window title']]], + ['window_20transparency_52',['Window transparency',['../window_guide.html#window_transparency',1,'']]], + ['window_20visibility_53',['Window visibility',['../window_guide.html#window_hide',1,'']]], + ['window_2emd_54',['window.md',['../window_8md.html',1,'']]], + ['windowed_20full_20screen_20windows_55',['"Windowed full screen" windows',['../window_guide.html#window_windowed_full_screen',1,'']]], + ['windows_56',['windows',['../window_guide.html#window_windowed_full_screen',1,'"Windowed full screen" windows'],['../window_guide.html#window_full_screen',1,'Full screen windows']]], + ['windows_207_20framebuffer_20transparency_20requires_20dwm_20transparency_57',['Windows 7 framebuffer transparency requires DWM transparency',['../news.html#win7_framebuffer_caveat',1,'']]], + ['windows_20older_20than_20xp_58',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['windows_20startupinfo_20show_20command_20hint_59',['Windows STARTUPINFO show command hint',['../news.html#win32_showdefault_hint',1,'']]], + ['windows_20window_20menu_20keyboard_20access_20hint_60',['Windows window menu keyboard access hint',['../news.html#win32_keymenu_hint',1,'']]], + ['windows_20without_20contexts_61',['Windows without contexts',['../context_guide.html#context_less',1,'']]], + ['windows_20xp_20and_20vista_20support_20is_20deprecated_62',['Windows XP and Vista support is deprecated',['../news.html#winxp_deprecated',1,'']]], + ['with_20a_20loader_20library_63',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['with_20cmake_64',['Generating build files with CMake',['../compile_guide.html#compile_generate',1,'']]], + ['with_20cmake_20and_20glfw_20source_65',['With CMake and GLFW source',['../build_guide.html#build_link_cmake_source',1,'']]], + ['with_20cmake_20and_20installed_20glfw_20binaries_66',['With CMake and installed GLFW binaries',['../build_guide.html#build_link_cmake_package',1,'']]], + ['with_20cmake_20and_20mingw_67',['Cross-compilation with CMake and MinGW',['../compile_guide.html#compile_mingw_cross',1,'']]], + ['with_20command_20line_20cmake_68',['Generating with command-line CMake',['../compile_guide.html#compile_generate_cli',1,'']]], + ['with_20command_20line_20or_20makefile_20on_20macos_69',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['with_20mingw_20w64_20and_20glfw_20binaries_70',['With MinGW-w64 and GLFW binaries',['../build_guide.html#build_link_mingw',1,'']]], + ['with_20opengl_71',['Rendering with OpenGL',['../quick_guide.html#quick_render',1,'']]], + ['with_20pkg_20config_20and_20glfw_20binaries_20on_20unix_72',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['with_20the_20cmake_20gui_73',['Generating with the CMake GUI',['../compile_guide.html#compile_generate_gui',1,'']]], + ['with_20the_20right_20libraries_74',['Link with the right libraries',['../build_guide.html#build_link',1,'']]], + ['with_20visual_20c_20and_20glfw_20binaries_75',['With Visual C++ and GLFW binaries',['../build_guide.html#build_link_win32',1,'']]], + ['with_20xcode_20on_20macos_76',['With Xcode on macOS',['../build_guide.html#build_link_xcode',1,'']]], + ['without_20contexts_77',['Windows without contexts',['../context_guide.html#context_less',1,'']]], + ['wl_5fshell_20protocol_20support_20has_20been_20removed_78',['wl_shell protocol support has been removed',['../news.html#wl_shell_removed',1,'']]], + ['work_20area_79',['Work area',['../monitor_guide.html#monitor_workarea',1,'']]], + ['wsi_20extensions_80',['Vulkan WSI extensions',['../compat_guide.html#compat_wsi',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js new file mode 100644 index 0000000..db4d296 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js @@ -0,0 +1,13 @@ +var searchData= +[ + ['x_20yosemite_20support_20is_20deprecated_0',['OS X Yosemite support is deprecated',['../news.html#yosemite_deprecated',1,'']]], + ['x11_1',['Dependencies for Wayland and X11',['../compile_guide.html#compile_deps_wayland',1,'']]], + ['x11_20empty_20events_20no_20longer_20round_20trip_20to_20server_2',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['x11_20extensions_20protocols_20and_20ipc_20standards_3',['X11 extensions, protocols and IPC standards',['../compat_guide.html#compat_x11',1,'']]], + ['x11_20specific_20init_20hints_4',['X11 specific init hints',['../intro_guide.html#init_hints_x11',1,'']]], + ['x11_20specific_20window_20hints_5',['X11 specific window hints',['../window_guide.html#window_hints_x11',1,'']]], + ['x11_20vulkan_20window_20surface_20hint_6',['X11 Vulkan window surface hint',['../news.html#x11_xcb_vulkan_surface',1,'']]], + ['xcode_20on_20macos_7',['With Xcode on macOS',['../build_guide.html#build_link_xcode',1,'']]], + ['xp_8',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['xp_20and_20vista_20support_20is_20deprecated_9',['Windows XP and Vista support is deprecated',['../news.html#winxp_deprecated',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js new file mode 100644 index 0000000..4becbd5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['yosemite_20support_20is_20deprecated_0',['OS X Yosemite support is deprecated',['../news.html#yosemite_deprecated',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_2.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_2.js new file mode 100644 index 0000000..162a517 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_2.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['3_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['3_204_1',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_3.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_3.js new file mode 100644 index 0000000..090f8b6 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_3.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['4_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_4.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_4.js new file mode 100644 index 0000000..0d97849 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_4.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['7_20framebuffer_20transparency_20requires_20dwm_20transparency_0',['Windows 7 framebuffer transparency requires DWM transparency',['../news.html#win7_framebuffer_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_5.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_5.js new file mode 100644 index 0000000..14b2014 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_5.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['8_20or_20later_0',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_6.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_6.js new file mode 100644 index 0000000..87cea99 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['9_208_20or_20later_0',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_7.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_7.js new file mode 100644 index 0000000..4e1427c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_7.js @@ -0,0 +1,58 @@ +var searchData= +[ + ['a_20loader_20library_0',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['a_20subproject_1',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['a_20vulkan_20window_20surface_2',['Creating a Vulkan window surface',['../vulkan_guide.html#vulkan_surface',1,'']]], + ['a_20window_20and_20context_3',['Creating a window and context',['../quick_guide.html#quick_create_window',1,'']]], + ['ability_20to_20get_20window_20title_4',['Ability to get window title',['../news.html#window_title_function',1,'']]], + ['access_5',['Native access',['../group__native.html',1,'']]], + ['access_20function_6',['Cocoa NSView native access function',['../news.html#cocoa_nsview_function',1,'']]], + ['access_20functions_7',['Multiple sets of native access functions',['../news.html#multiplatform_caveat',1,'']]], + ['access_20hint_8',['Windows window menu keyboard access hint',['../news.html#win32_keymenu_hint',1,'']]], + ['action_9',['Key repeat action',['../moving_guide.html#moving_repeat',1,'']]], + ['actions_10',['Removal of character actions',['../moving_guide.html#moving_char_up',1,'']]], + ['allocate_11',['allocate',['../struct_g_l_f_wallocator.html#a18a798136f17a9cb105be18312193bf7',1,'GLFWallocator']]], + ['allocator_12',['allocator',['../intro_guide.html#init_allocator',1,'Custom heap memory allocator'],['../news.html#custom_heap_allocator',1,'Support for custom heap memory allocator']]], + ['alpha_20channel_20on_20older_20systems_13',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['an_20error_20callback_14',['Setting an error callback',['../quick_guide.html#quick_capture_error',1,'']]], + ['and_20api_15',['Vulkan loader and API',['../compat_guide.html#compat_vulkan',1,'']]], + ['and_20close_20flag_16',['Window closing and close flag',['../window_guide.html#window_close',1,'']]], + ['and_20context_17',['Creating a window and context',['../quick_guide.html#quick_create_window',1,'']]], + ['and_20default_20values_18',['and default values',['../window_guide.html#window_hints_values',1,'Supported and default values'],['../intro_guide.html#init_hints_values',1,'Supported and default values']]], + ['and_20error_20reference_19',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['and_20events_20',['Window properties and events',['../window_guide.html#window_properties',1,'']]], + ['and_20examples_20are_20disabled_20when_20built_20as_20a_20subproject_21',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['and_20framebuffer_20sizes_22',['Separation of window and framebuffer sizes',['../moving_guide.html#moving_hidpi',1,'']]], + ['and_20glfw_20binaries_23',['and glfw binaries',['../build_guide.html#build_link_mingw',1,'With MinGW-w64 and GLFW binaries'],['../build_guide.html#build_link_win32',1,'With Visual C++ and GLFW binaries']]], + ['and_20glfw_20binaries_20on_20unix_24',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['and_20glfw_20source_25',['With CMake and GLFW source',['../build_guide.html#build_link_cmake_source',1,'']]], + ['and_20header_20file_26',['Renamed library and header file',['../moving_guide.html#moving_renamed_files',1,'']]], + ['and_20installed_20glfw_20binaries_27',['With CMake and installed GLFW binaries',['../build_guide.html#build_link_cmake_package',1,'']]], + ['and_20ipc_20standards_28',['and ipc standards',['../compat_guide.html#compat_wayland',1,'Wayland protocols and IPC standards'],['../compat_guide.html#compat_x11',1,'X11 extensions, protocols and IPC standards']]], + ['and_20limitations_29',['Guarantees and limitations',['../intro_guide.html#guarantees_limitations',1,'']]], + ['and_20mingw_30',['Cross-compilation with CMake and MinGW',['../compile_guide.html#compile_mingw_cross',1,'']]], + ['and_20opengl_20es_20extensions_31',['OpenGL and OpenGL ES extensions',['../context_guide.html#context_glext',1,'']]], + ['and_20output_32',['Clipboard input and output',['../input_guide.html#clipboard',1,'']]], + ['and_20refresh_33',['Window damage and refresh',['../window_guide.html#window_refresh',1,'']]], + ['and_20removed_20features_34',['Changed and removed features',['../moving_guide.html#moving_removed',1,'']]], + ['and_20soft_20constraints_35',['Hard and soft constraints',['../window_guide.html#window_hints_hard',1,'']]], + ['and_20terminating_20glfw_36',['Initializing and terminating GLFW',['../quick_guide.html#quick_init_term',1,'']]], + ['and_20termination_37',['Initialization and termination',['../intro_guide.html#intro_init',1,'']]], + ['and_20texture_20loading_38',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['and_20vista_20support_20is_20deprecated_39',['Windows XP and Vista support is deprecated',['../news.html#winxp_deprecated',1,'']]], + ['and_20x11_40',['Dependencies for Wayland and X11',['../compile_guide.html#compile_deps_wayland',1,'']]], + ['angle_20rendering_20backend_20hint_41',['ANGLE rendering backend hint',['../news.html#angle_renderer_hint',1,'']]], + ['api_42',['api',['../intro_guide.html',1,'Introduction to the API'],['../compat_guide.html#compat_vulkan',1,'Vulkan loader and API']]], + ['app_5fid_20hint_43',['Wayland surface app_id hint',['../news.html#wayland_app_id_hint',1,'']]], + ['applications_44',['Building applications',['../build_guide.html',1,'']]], + ['are_20disabled_20when_20built_20as_20a_20subproject_45',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['area_46',['Work area',['../monitor_guide.html#monitor_workarea',1,'']]], + ['as_20a_20subproject_47',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['at_20initialization_48',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['attention_20request_49',['Window attention request',['../window_guide.html#window_attention',1,'']]], + ['attributes_50',['attributes',['../window_guide.html#window_attribs_ctx',1,'Context related attributes'],['../window_guide.html#window_attribs_fb',1,'Framebuffer related attributes'],['../window_guide.html#window_attribs',1,'Window attributes'],['../window_guide.html#window_attribs_wnd',1,'Window related attributes']]], + ['automatic_20event_20polling_51',['Removal of automatic event polling',['../moving_guide.html#moving_autopoll',1,'']]], + ['automatic_20termination_52',['Automatic termination',['../moving_guide.html#moving_terminate',1,'']]], + ['axes_53',['axes',['../struct_g_l_f_wgamepadstate.html#a8b2c8939b1d31458de5359998375c189',1,'GLFWgamepadstate::axes'],['../group__gamepad__axes.html',1,'Gamepad axes']]], + ['axis_20states_54',['Joystick axis states',['../input_guide.html#joystick_axis',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_8.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_8.js new file mode 100644 index 0000000..3065a50 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_8.js @@ -0,0 +1,21 @@ +var searchData= +[ + ['backend_20hint_0',['ANGLE rendering backend hint',['../news.html#angle_renderer_hint',1,'']]], + ['been_20changed_1',['Version string format has been changed',['../news.html#version_string_caveat',1,'']]], + ['been_20removed_2',['been removed',['../news.html#use_osmesa_removed',1,'GLFW_USE_OSMESA CMake option has been removed'],['../news.html#use_wayland_removed',1,'GLFW_USE_WAYLAND CMake option has been removed'],['../news.html#vulkan_static_removed',1,'GLFW_VULKAN_STATIC CMake option has been removed'],['../news.html#corevideo_caveat',1,'macOS CoreVideo dependency has been removed'],['../news.html#wl_shell_removed',1,'wl_shell protocol support has been removed']]], + ['binaries_3',['binaries',['../build_guide.html#build_link_cmake_package',1,'With CMake and installed GLFW binaries'],['../build_guide.html#build_link_mingw',1,'With MinGW-w64 and GLFW binaries'],['../build_guide.html#build_link_win32',1,'With Visual C++ and GLFW binaries']]], + ['binaries_20on_20unix_4',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['blue_5',['blue',['../struct_g_l_f_wgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b',1,'GLFWgammaramp']]], + ['bluebits_6',['blueBits',['../struct_g_l_f_wvidmode.html#af310977f58d2e3b188175b6e3d314047',1,'GLFWvidmode']]], + ['buffer_20swapping_7',['buffer swapping',['../context_guide.html#context_swap',1,'Buffer swapping'],['../window_guide.html#buffer_swap',1,'Buffer swapping']]], + ['buffers_8',['Swapping buffers',['../quick_guide.html#quick_swap_buffers',1,'']]], + ['build_20files_20with_20cmake_9',['Generating build files with CMake',['../compile_guide.html#compile_generate',1,'']]], + ['build_2emd_10',['build.md',['../build_8md.html',1,'']]], + ['building_20applications_11',['Building applications',['../build_guide.html',1,'']]], + ['built_20as_20a_20subproject_12',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['button_20input_13',['Mouse button input',['../input_guide.html#input_mouse_button',1,'']]], + ['button_20states_14',['Joystick button states',['../input_guide.html#joystick_button',1,'']]], + ['buttons_15',['buttons',['../struct_g_l_f_wgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a',1,'GLFWgamepadstate::buttons'],['../group__gamepad__buttons.html',1,'Gamepad buttons'],['../group__buttons.html',1,'Mouse buttons']]], + ['by_20scroll_20offsets_16',['Wheel position replaced by scroll offsets',['../moving_guide.html#moving_wheel',1,'']]], + ['by_20step_17',['Step by step',['../quick_guide.html#quick_steps',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_9.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_9.js new file mode 100644 index 0000000..c3b5244 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_9.js @@ -0,0 +1,82 @@ +var searchData= +[ + ['c_20and_20glfw_20binaries_0',['With Visual C++ and GLFW binaries',['../build_guide.html#build_link_win32',1,'']]], + ['callback_1',['Setting an error callback',['../quick_guide.html#quick_capture_error',1,'']]], + ['capture_20of_20system_20wide_20hotkeys_2',['Capture of system-wide hotkeys',['../moving_guide.html#moving_syskeys',1,'']]], + ['captured_20cursor_20mode_3',['Captured cursor mode',['../news.html#captured_cursor_mode',1,'']]], + ['caveats_4',['Caveats',['../news.html#caveats',1,'']]], + ['change_20tables_5',['Name change tables',['../moving_guide.html#moving_tables',1,'']]], + ['changed_6',['Version string format has been changed',['../news.html#version_string_caveat',1,'']]], + ['changed_20and_20removed_20features_7',['Changed and removed features',['../moving_guide.html#moving_removed',1,'']]], + ['changes_8',['changes',['../moving_guide.html#moving_cursorpos',1,'Cursor position changes'],['../input_guide.html#joystick_event',1,'Joystick configuration changes'],['../moving_guide.html#moving_joystick',1,'Joystick function changes'],['../monitor_guide.html#monitor_event',1,'Monitor configuration changes'],['../moving_guide.html#moving_window_close',1,'Window closing changes']]], + ['channel_20on_20older_20systems_9',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['character_20actions_10',['Removal of character actions',['../moving_guide.html#moving_char_up',1,'']]], + ['checking_20for_20extensions_11',['Checking for extensions',['../context_guide.html#context_glext_string',1,'']]], + ['checking_20the_20window_20close_20flag_12',['Checking the window close flag',['../quick_guide.html#quick_window_close',1,'']]], + ['clipboard_20input_20and_20output_13',['Clipboard input and output',['../input_guide.html#clipboard',1,'']]], + ['close_20flag_14',['close flag',['../quick_guide.html#quick_window_close',1,'Checking the window close flag'],['../window_guide.html#window_close',1,'Window closing and close flag']]], + ['closing_20and_20close_20flag_15',['Window closing and close flag',['../window_guide.html#window_close',1,'']]], + ['closing_20changes_16',['Window closing changes',['../moving_guide.html#moving_window_close',1,'']]], + ['cmake_17',['cmake',['../compile_guide.html#compile_generate',1,'Generating build files with CMake'],['../compile_guide.html#compile_generate_cli',1,'Generating with command-line CMake'],['../compile_guide.html#compile_cmake',1,'Using CMake']]], + ['cmake_20and_20glfw_20source_18',['With CMake and GLFW source',['../build_guide.html#build_link_cmake_source',1,'']]], + ['cmake_20and_20installed_20glfw_20binaries_19',['With CMake and installed GLFW binaries',['../build_guide.html#build_link_cmake_package',1,'']]], + ['cmake_20and_20mingw_20',['Cross-compilation with CMake and MinGW',['../compile_guide.html#compile_mingw_cross',1,'']]], + ['cmake_20gui_21',['Generating with the CMake GUI',['../compile_guide.html#compile_generate_gui',1,'']]], + ['cmake_20option_20has_20been_20removed_22',['cmake option has been removed',['../news.html#use_osmesa_removed',1,'GLFW_USE_OSMESA CMake option has been removed'],['../news.html#use_wayland_removed',1,'GLFW_USE_WAYLAND CMake option has been removed'],['../news.html#vulkan_static_removed',1,'GLFW_VULKAN_STATIC CMake option has been removed']]], + ['cmake_20options_23',['cmake options',['../compile_guide.html#compile_options',1,'CMake options'],['../compile_guide.html#compile_options_macos',1,'macOS specific CMake options'],['../compile_guide.html#compile_options_shared',1,'Shared CMake options'],['../compile_guide.html#compile_options_unix',1,'Unix-like system specific CMake options'],['../compile_guide.html#compile_options_win32',1,'Win32 specific CMake options']]], + ['cocoa_20nsview_20native_20access_20function_24',['Cocoa NSView native access function',['../news.html#cocoa_nsview_function',1,'']]], + ['codes_25',['Error codes',['../group__errors.html',1,'']]], + ['command_20hint_26',['Windows STARTUPINFO show command hint',['../news.html#win32_showdefault_hint',1,'']]], + ['command_20line_20cmake_27',['Generating with command-line CMake',['../compile_guide.html#compile_generate_cli',1,'']]], + ['command_20line_20or_20makefile_20on_20macos_28',['With command-line or makefile on macOS',['../build_guide.html#build_link_osx',1,'']]], + ['compat_2emd_29',['compat.md',['../compat_8md.html',1,'']]], + ['compatibility_30',['Version compatibility',['../intro_guide.html#compatibility',1,'']]], + ['compilation_20with_20cmake_20and_20mingw_31',['Cross-compilation with CMake and MinGW',['../compile_guide.html#compile_mingw_cross',1,'']]], + ['compile_20time_20version_32',['Compile-time version',['../intro_guide.html#intro_version_compile',1,'']]], + ['compile_2emd_33',['compile.md',['../compile_8md.html',1,'']]], + ['compiling_20glfw_34',['Compiling GLFW',['../compile_guide.html',1,'']]], + ['compiling_20glfw_20manually_35',['Compiling GLFW manually',['../compile_guide.html#compile_manual',1,'']]], + ['compiling_20the_20library_36',['Compiling the library',['../compile_guide.html#compile_compile',1,'']]], + ['config_20and_20glfw_20binaries_20on_20unix_37',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['configuration_20changes_38',['configuration changes',['../input_guide.html#joystick_event',1,'Joystick configuration changes'],['../monitor_guide.html#monitor_event',1,'Monitor configuration changes']]], + ['configuration_20header_20is_20no_20longer_20generated_39',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['configuration_20macros_40',['Configuration macros',['../internals_guide.html#internals_config',1,'']]], + ['conformance_41',['Standards conformance',['../compat_guide.html',1,'']]], + ['constants_42',['New constants',['../news.html#new_constants',1,'']]], + ['constraints_43',['Hard and soft constraints',['../window_guide.html#window_hints_hard',1,'']]], + ['content_20scale_44',['content scale',['../monitor_guide.html#monitor_scale',1,'Content scale'],['../window_guide.html#window_scale',1,'Window content scale']]], + ['context_45',['context',['../quick_guide.html#quick_create_window',1,'Creating a window and context'],['../context_guide.html#context_current',1,'Current context']]], + ['context_20creation_20hints_46',['Context creation hints',['../context_guide.html#context_hints',1,'']]], + ['context_20current_47',['Making the OpenGL context current',['../quick_guide.html#quick_context_current',1,'']]], + ['context_20guide_48',['Context guide',['../context_guide.html',1,'']]], + ['context_20management_49',['Explicit context management',['../moving_guide.html#moving_context',1,'']]], + ['context_20object_20sharing_50',['Context object sharing',['../context_guide.html#context_sharing',1,'']]], + ['context_20objects_51',['Context objects',['../context_guide.html#context_object',1,'']]], + ['context_20reference_52',['Context reference',['../group__context.html',1,'']]], + ['context_20related_20attributes_53',['Context related attributes',['../window_guide.html#window_attribs_ctx',1,'']]], + ['context_20related_20hints_54',['Context related hints',['../window_guide.html#window_hints_ctx',1,'']]], + ['context_2emd_55',['context.md',['../context_8md.html',1,'']]], + ['contexts_56',['contexts',['../context_guide.html#context_offscreen',1,'Offscreen contexts'],['../context_guide.html#context_less',1,'Windows without contexts']]], + ['coordinate_20systems_57',['Coordinate systems',['../intro_guide.html#coordinate_systems',1,'']]], + ['corevideo_20dependency_20has_20been_20removed_58',['macOS CoreVideo dependency has been removed',['../news.html#corevideo_caveat',1,'']]], + ['created_20at_20initialization_59',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['creating_20a_20vulkan_20window_20surface_60',['Creating a Vulkan window surface',['../vulkan_guide.html#vulkan_surface',1,'']]], + ['creating_20a_20window_20and_20context_61',['Creating a window and context',['../quick_guide.html#quick_create_window',1,'']]], + ['creating_20the_20window_62',['Creating the window',['../vulkan_guide.html#vulkan_window',1,'']]], + ['creation_63',['creation',['../input_guide.html#cursor_custom',1,'Custom cursor creation'],['../input_guide.html#cursor_standard',1,'Standard cursor creation'],['../window_guide.html#window_creation',1,'Window creation']]], + ['creation_20hints_64',['creation hints',['../context_guide.html#context_hints',1,'Context creation hints'],['../window_guide.html#window_hints',1,'Window creation hints']]], + ['cross_20compilation_20with_20cmake_20and_20mingw_65',['Cross-compilation with CMake and MinGW',['../compile_guide.html#compile_mingw_cross',1,'']]], + ['current_66',['Making the OpenGL context current',['../quick_guide.html#quick_context_current',1,'']]], + ['current_20context_67',['Current context',['../context_guide.html#context_current',1,'']]], + ['cursor_20creation_68',['cursor creation',['../input_guide.html#cursor_custom',1,'Custom cursor creation'],['../input_guide.html#cursor_standard',1,'Standard cursor creation']]], + ['cursor_20destruction_69',['Cursor destruction',['../input_guide.html#cursor_destruction',1,'']]], + ['cursor_20enter_20leave_20events_70',['Cursor enter/leave events',['../input_guide.html#cursor_enter',1,'']]], + ['cursor_20mode_71',['cursor mode',['../news.html#captured_cursor_mode',1,'Captured cursor mode'],['../input_guide.html#cursor_mode',1,'Cursor mode']]], + ['cursor_20objects_72',['Cursor objects',['../input_guide.html#cursor_object',1,'']]], + ['cursor_20position_73',['Cursor position',['../input_guide.html#cursor_pos',1,'']]], + ['cursor_20position_20changes_74',['Cursor position changes',['../moving_guide.html#moving_cursorpos',1,'']]], + ['cursor_20setting_75',['Cursor setting',['../input_guide.html#cursor_set',1,'']]], + ['cursor_20shapes_76',['cursor shapes',['../news.html#more_cursor_shapes',1,'More standard cursor shapes'],['../group__shapes.html',1,'Standard cursor shapes']]], + ['custom_20cursor_20creation_77',['Custom cursor creation',['../input_guide.html#cursor_custom',1,'']]], + ['custom_20heap_20memory_20allocator_78',['custom heap memory allocator',['../intro_guide.html#init_allocator',1,'Custom heap memory allocator'],['../news.html#custom_heap_allocator',1,'Support for custom heap memory allocator']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_a.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_a.js new file mode 100644 index 0000000..1773cec --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_a.js @@ -0,0 +1,20 @@ +var searchData= +[ + ['damage_20and_20refresh_0',['Window damage and refresh',['../window_guide.html#window_refresh',1,'']]], + ['deallocate_1',['deallocate',['../struct_g_l_f_wallocator.html#ab74cf9a969e73e6eb65a6112a591a988',1,'GLFWallocator']]], + ['decorations_2',['Wayland libdecor decorations',['../news.html#wayland_libdecor_decorations',1,'']]], + ['default_20values_3',['default values',['../intro_guide.html#init_hints_values',1,'Supported and default values'],['../window_guide.html#window_hints_values',1,'Supported and default values']]], + ['demand_4',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['dependencies_5',['Installing dependencies',['../compile_guide.html#compile_deps',1,'']]], + ['dependencies_20for_20wayland_20and_20x11_6',['Dependencies for Wayland and X11',['../compile_guide.html#compile_deps_wayland',1,'']]], + ['dependency_20has_20been_20removed_7',['macOS CoreVideo dependency has been removed',['../news.html#corevideo_caveat',1,'']]], + ['deprecated_8',['deprecated',['../news.html#mingw_deprecated',1,'Original MinGW support is deprecated'],['../news.html#yosemite_deprecated',1,'OS X Yosemite support is deprecated'],['../news.html#winxp_deprecated',1,'Windows XP and Vista support is deprecated']]], + ['deprecated_20list_9',['Deprecated List',['../deprecated.html',1,'']]], + ['deprecations_10',['Deprecations',['../news.html#deprecations',1,'']]], + ['destruction_11',['destruction',['../input_guide.html#cursor_destruction',1,'Cursor destruction'],['../window_guide.html#window_destruction',1,'Window destruction']]], + ['disabled_20when_20built_20as_20a_20subproject_12',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['documentation_20generation_20requires_20doxygen_201_209_208_20or_20later_13',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['doxygen_201_209_208_20or_20later_14',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['drop_20input_15',['Path drop input',['../input_guide.html#path_drop',1,'']]], + ['dwm_20transparency_16',['Windows 7 framebuffer transparency requires DWM transparency',['../news.html#win7_framebuffer_caveat',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_b.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_b.js new file mode 100644 index 0000000..eacc668 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_b.js @@ -0,0 +1,26 @@ +var searchData= +[ + ['earlier_20versions_0',['Release notes for earlier versions',['../news.html#news_archive',1,'']]], + ['empty_20events_20no_20longer_20round_20trip_20to_20server_1',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['enter_20leave_20events_2',['Cursor enter/leave events',['../input_guide.html#cursor_enter',1,'']]], + ['enumeration_3',['Video mode enumeration',['../moving_guide.html#moving_video_modes',1,'']]], + ['error_20callback_4',['Setting an error callback',['../quick_guide.html#quick_capture_error',1,'']]], + ['error_20codes_5',['Error codes',['../group__errors.html',1,'']]], + ['error_20handling_6',['Error handling',['../intro_guide.html#error_handling',1,'']]], + ['error_20reference_7',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['es_20extensions_8',['OpenGL and OpenGL ES extensions',['../context_guide.html#context_glext',1,'']]], + ['event_20interface_9',['Event interface',['../internals_guide.html#internals_event',1,'']]], + ['event_20order_10',['Event order',['../intro_guide.html#event_order',1,'']]], + ['event_20passthrough_11',['Mouse event passthrough',['../news.html#mouse_input_passthrough',1,'']]], + ['event_20polling_12',['Removal of automatic event polling',['../moving_guide.html#moving_autopoll',1,'']]], + ['event_20processing_13',['event processing',['../input_guide.html#events',1,'Event processing'],['../window_guide.html#window_events',1,'Window event processing']]], + ['events_14',['events',['../input_guide.html#cursor_enter',1,'Cursor enter/leave events'],['../quick_guide.html#quick_process_events',1,'Processing events'],['../quick_guide.html#quick_key_input',1,'Receiving input events'],['../window_guide.html#window_properties',1,'Window properties and events']]], + ['events_20no_20longer_20round_20trip_20to_20server_15',['X11 empty events no longer round-trip to server',['../news.html#x11_emptyevent_caveat',1,'']]], + ['examples_20are_20disabled_20when_20built_20as_20a_20subproject_16',['Tests and examples are disabled when built as a subproject',['../news.html#standalone_caveat',1,'']]], + ['explicit_20context_20management_17',['Explicit context management',['../moving_guide.html#moving_context',1,'']]], + ['explicit_20monitor_20selection_18',['Explicit monitor selection',['../moving_guide.html#moving_monitor',1,'']]], + ['extension_20with_20a_20loader_20library_19',['Loading extension with a loader library',['../context_guide.html#context_glext_auto',1,'']]], + ['extensions_20',['extensions',['../context_guide.html#context_glext_string',1,'Checking for extensions'],['../compat_guide.html#compat_glx',1,'GLX extensions'],['../context_guide.html#context_glext',1,'OpenGL and OpenGL ES extensions'],['../vulkan_guide.html#vulkan_ext',1,'Querying required Vulkan extensions'],['../compat_guide.html#compat_wsi',1,'Vulkan WSI extensions'],['../compat_guide.html#compat_wgl',1,'WGL extensions']]], + ['extensions_20manually_21',['Loading extensions manually',['../context_guide.html#context_glext_manual',1,'']]], + ['extensions_20protocols_20and_20ipc_20standards_22',['X11 extensions, protocols and IPC standards',['../compat_guide.html#compat_x11',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_c.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_c.js new file mode 100644 index 0000000..3d10dd5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_c.js @@ -0,0 +1,35 @@ +var searchData= +[ + ['features_0',['features',['../moving_guide.html#moving_removed',1,'Changed and removed features'],['../news.html#features',1,'New features']]], + ['fetching_20function_20pointers_1',['Fetching function pointers',['../context_guide.html#context_glext_proc',1,'']]], + ['file_2',['file',['../build_guide.html#build_include',1,'Including the GLFW header file'],['../vulkan_guide.html#vulkan_include',1,'Including the Vulkan header file'],['../moving_guide.html#moving_renamed_files',1,'Renamed library and header file']]], + ['files_20with_20cmake_3',['Generating build files with CMake',['../compile_guide.html#compile_generate',1,'']]], + ['finding_20the_20vulkan_20loader_4',['Finding the Vulkan loader',['../vulkan_guide.html#vulkan_loader',1,'']]], + ['flag_5',['flag',['../quick_guide.html#quick_window_close',1,'Checking the window close flag'],['../window_guide.html#window_close',1,'Window closing and close flag']]], + ['flags_6',['Modifier key flags',['../group__mods.html',1,'']]], + ['focus_7',['Window input focus',['../window_guide.html#window_focus',1,'']]], + ['for_20custom_20heap_20memory_20allocator_8',['Support for custom heap memory allocator',['../news.html#custom_heap_allocator',1,'']]], + ['for_20earlier_20versions_9',['Release notes for earlier versions',['../news.html#news_archive',1,'']]], + ['for_20extensions_10',['Checking for extensions',['../context_guide.html#context_glext_string',1,'']]], + ['for_20framebuffer_20scaling_11',['Window hint for framebuffer scaling',['../news.html#scale_framebuffer_hint',1,'']]], + ['for_20initial_20window_20position_12',['Window hints for initial window position',['../news.html#window_position_hint',1,'']]], + ['for_20version_203_204_13',['Release notes for version 3.4',['../news.html',1,'']]], + ['for_20versions_20of_20windows_20older_20than_20xp_14',['Support for versions of Windows older than XP',['../moving_guide.html#moving_windows',1,'']]], + ['for_20vulkan_20presentation_20support_15',['Querying for Vulkan presentation support',['../vulkan_guide.html#vulkan_present',1,'']]], + ['for_20vulkan_20support_16',['Querying for Vulkan support',['../vulkan_guide.html#vulkan_support',1,'']]], + ['for_20wayland_20and_20x11_17',['Dependencies for Wayland and X11',['../compile_guide.html#compile_deps_wayland',1,'']]], + ['format_20has_20been_20changed_18',['Version string format has been changed',['../news.html#version_string_caveat',1,'']]], + ['framebuffer_20may_20lack_20alpha_20channel_20on_20older_20systems_19',['Wayland framebuffer may lack alpha channel on older systems',['../news.html#wayland_alpha_caveat',1,'']]], + ['framebuffer_20related_20attributes_20',['Framebuffer related attributes',['../window_guide.html#window_attribs_fb',1,'']]], + ['framebuffer_20related_20hints_21',['Framebuffer related hints',['../window_guide.html#window_hints_fb',1,'']]], + ['framebuffer_20scaling_22',['Window hint for framebuffer scaling',['../news.html#scale_framebuffer_hint',1,'']]], + ['framebuffer_20size_23',['Framebuffer size',['../window_guide.html#window_fbsize',1,'']]], + ['framebuffer_20sizes_24',['Separation of window and framebuffer sizes',['../moving_guide.html#moving_hidpi',1,'']]], + ['framebuffer_20transparency_20requires_20dwm_20transparency_25',['Windows 7 framebuffer transparency requires DWM transparency',['../news.html#win7_framebuffer_caveat',1,'']]], + ['from_20glfw_202_20to_203_26',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['full_20screen_20windows_27',['full screen windows',['../window_guide.html#window_windowed_full_screen',1,'"Windowed full screen" windows'],['../window_guide.html#window_full_screen',1,'Full screen windows']]], + ['function_28',['Cocoa NSView native access function',['../news.html#cocoa_nsview_function',1,'']]], + ['function_20changes_29',['Joystick function changes',['../moving_guide.html#moving_joystick',1,'']]], + ['function_20pointers_30',['function pointers',['../context_guide.html#context_glext_proc',1,'Fetching function pointers'],['../vulkan_guide.html#vulkan_proc',1,'Querying Vulkan function pointers']]], + ['functions_31',['functions',['../news.html#multiplatform_caveat',1,'Multiple sets of native access functions'],['../news.html#new_functions',1,'New functions'],['../moving_guide.html#moving_threads',1,'Removal of threading functions'],['../moving_guide.html#moving_renamed_functions',1,'Renamed functions'],['../internals_guide.html#internals_static',1,'Static functions']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_d.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_d.js new file mode 100644 index 0000000..ad00ab7 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_d.js @@ -0,0 +1,555 @@ +var searchData= +[ + ['gamepad_20axes_0',['Gamepad axes',['../group__gamepad__axes.html',1,'']]], + ['gamepad_20buttons_1',['Gamepad buttons',['../group__gamepad__buttons.html',1,'']]], + ['gamepad_20input_2',['Gamepad input',['../input_guide.html#gamepad',1,'']]], + ['gamepad_20mappings_3',['Gamepad mappings',['../input_guide.html#gamepad_mapping',1,'']]], + ['gamma_20ramp_4',['Gamma ramp',['../monitor_guide.html#monitor_gamma',1,'']]], + ['generated_5',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['generating_20build_20files_20with_20cmake_6',['Generating build files with CMake',['../compile_guide.html#compile_generate',1,'']]], + ['generating_20with_20command_20line_20cmake_7',['Generating with command-line CMake',['../compile_guide.html#compile_generate_cli',1,'']]], + ['generating_20with_20the_20cmake_20gui_8',['Generating with the CMake GUI',['../compile_guide.html#compile_generate_gui',1,'']]], + ['generation_20requires_20doxygen_201_209_208_20or_20later_9',['Documentation generation requires Doxygen 1.9.8 or later',['../news.html#docs_target_caveat',1,'']]], + ['get_20window_20title_10',['Ability to get window title',['../news.html#window_title_function',1,'']]], + ['getting_20started_11',['Getting started',['../quick_guide.html',1,'']]], + ['glapientry_12',['GLAPIENTRY',['../glfw3_8h.html#aa97755eb47e4bf2727ad45d610e18206',1,'glfw3.h']]], + ['glext_20h_20header_13',['The glext.h header',['../context_guide.html#context_glext_header',1,'']]], + ['glfw_14',['glfw',['../compile_guide.html',1,'Compiling GLFW'],['../quick_guide.html#quick_init_term',1,'Initializing and terminating GLFW'],['../intro_guide.html#intro_init_init',1,'Initializing GLFW'],['../intro_guide.html#intro_init_terminate',1,'Terminating GLFW']]], + ['glfw_202_20to_203_15',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['glfw_20binaries_16',['glfw binaries',['../build_guide.html#build_link_cmake_package',1,'With CMake and installed GLFW binaries'],['../build_guide.html#build_link_mingw',1,'With MinGW-w64 and GLFW binaries'],['../build_guide.html#build_link_win32',1,'With Visual C++ and GLFW binaries']]], + ['glfw_20binaries_20on_20unix_17',['With pkg-config and GLFW binaries on Unix',['../build_guide.html#build_link_pkgconfig',1,'']]], + ['glfw_20header_18',['Including the GLFW header',['../quick_guide.html#quick_include',1,'']]], + ['glfw_20header_20file_19',['Including the GLFW header file',['../build_guide.html#build_include',1,'']]], + ['glfw_20header_20option_20macros_20',['GLFW header option macros',['../build_guide.html#build_macros',1,'']]], + ['glfw_20manually_21',['Compiling GLFW manually',['../compile_guide.html#compile_manual',1,'']]], + ['glfw_20source_22',['With CMake and GLFW source',['../build_guide.html#build_link_cmake_source',1,'']]], + ['glfw3_2eh_23',['glfw3.h',['../glfw3_8h.html',1,'']]], + ['glfw3native_2eh_24',['glfw3native.h',['../glfw3native_8h.html',1,'']]], + ['glfw_5faccum_5falpha_5fbits_25',['GLFW_ACCUM_ALPHA_BITS',['../group__window.html#gae829b55591c18169a40ab4067a041b1f',1,'glfw3.h']]], + ['glfw_5faccum_5fblue_5fbits_26',['GLFW_ACCUM_BLUE_BITS',['../group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce',1,'glfw3.h']]], + ['glfw_5faccum_5fgreen_5fbits_27',['GLFW_ACCUM_GREEN_BITS',['../group__window.html#ga65713cee1326f8e9d806fdf93187b471',1,'glfw3.h']]], + ['glfw_5faccum_5fred_5fbits_28',['GLFW_ACCUM_RED_BITS',['../group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6',1,'glfw3.h']]], + ['glfw_5falpha_5fbits_29',['GLFW_ALPHA_BITS',['../group__window.html#gafed79a3f468997877da86c449bd43e8c',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_30',['GLFW_ANGLE_PLATFORM_TYPE',['../group__init.html#gaec269b24cf549ab46292c0125d8bbdce',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fd3d11_31',['GLFW_ANGLE_PLATFORM_TYPE_D3D11',['../glfw3_8h.html#ad6eae659811a52a5cdc43c362aedfa33',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fd3d9_32',['GLFW_ANGLE_PLATFORM_TYPE_D3D9',['../glfw3_8h.html#a6e8fdc83113d247ad792bb5c4e82c894',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fmetal_33',['GLFW_ANGLE_PLATFORM_TYPE_METAL',['../glfw3_8h.html#ab56d91b26cf223dc67590a93a2f8507d',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fnone_34',['GLFW_ANGLE_PLATFORM_TYPE_NONE',['../glfw3_8h.html#ae78e673449c2a2b8c560ca1b1e283228',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fopengl_35',['GLFW_ANGLE_PLATFORM_TYPE_OPENGL',['../glfw3_8h.html#ad8d9e97ed7790811470366b338833623',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fopengles_36',['GLFW_ANGLE_PLATFORM_TYPE_OPENGLES',['../glfw3_8h.html#a0003c089da020cbf957218e70245bb65',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fvulkan_37',['GLFW_ANGLE_PLATFORM_TYPE_VULKAN',['../glfw3_8h.html#a579ac83506c7546709dad91960cc7ca1',1,'glfw3.h']]], + ['glfw_5fany_5fplatform_38',['GLFW_ANY_PLATFORM',['../group__init.html#ga18b2d37374d0dea28cd69194fa85b859',1,'glfw3.h']]], + ['glfw_5fany_5fposition_39',['GLFW_ANY_POSITION',['../glfw3_8h.html#aa0e681bf859ef1bb8355692a70b0ee92',1,'glfw3.h']]], + ['glfw_5fany_5frelease_5fbehavior_40',['GLFW_ANY_RELEASE_BEHAVIOR',['../glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee',1,'glfw3.h']]], + ['glfw_5fapi_5funavailable_41',['GLFW_API_UNAVAILABLE',['../group__errors.html#ga56882b290db23261cc6c053c40c2d08e',1,'glfw3.h']]], + ['glfw_5fapientry_5fdefined_42',['GLFW_APIENTRY_DEFINED',['../glfw3_8h.html#a8a8538c5500308b4211844f2fb26c7b9',1,'glfw3.h']]], + ['glfw_5farrow_5fcursor_43',['GLFW_ARROW_CURSOR',['../group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a',1,'glfw3.h']]], + ['glfw_5fauto_5ficonify_44',['GLFW_AUTO_ICONIFY',['../group__window.html#ga9d9874fc928200136a6dcdad726aa252',1,'glfw3.h']]], + ['glfw_5faux_5fbuffers_45',['GLFW_AUX_BUFFERS',['../group__window.html#gab05108c5029443b371112b031d1fa174',1,'glfw3.h']]], + ['glfw_5fblue_5fbits_46',['GLFW_BLUE_BITS',['../group__window.html#gab292ea403db6d514537b515311bf9ae3',1,'glfw3.h']]], + ['glfw_5fcenter_5fcursor_47',['GLFW_CENTER_CURSOR',['../group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77',1,'glfw3.h']]], + ['glfw_5fclient_5fapi_48',['GLFW_CLIENT_API',['../group__window.html#ga649309cf72a3d3de5b1348ca7936c95b',1,'glfw3.h']]], + ['glfw_5fcocoa_5fchdir_5fresources_49',['GLFW_COCOA_CHDIR_RESOURCES',['../group__init.html#gab937983147a3158d45f88fad7129d9f2',1,'glfw3.h']]], + ['glfw_5fcocoa_5fframe_5fname_50',['GLFW_COCOA_FRAME_NAME',['../group__window.html#ga70fa0fbc745de6aa824df79a580e84b5',1,'glfw3.h']]], + ['glfw_5fcocoa_5fgraphics_5fswitching_51',['GLFW_COCOA_GRAPHICS_SWITCHING',['../group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc',1,'glfw3.h']]], + ['glfw_5fcocoa_5fmenubar_52',['GLFW_COCOA_MENUBAR',['../group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf',1,'glfw3.h']]], + ['glfw_5fcocoa_5fretina_5fframebuffer_53',['GLFW_COCOA_RETINA_FRAMEBUFFER',['../group__window.html#gab6ef2d02eb55800d249ccf1af253c35e',1,'glfw3.h']]], + ['glfw_5fconnected_54',['GLFW_CONNECTED',['../glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e',1,'glfw3.h']]], + ['glfw_5fcontext_5fcreation_5fapi_55',['GLFW_CONTEXT_CREATION_API',['../group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486',1,'glfw3.h']]], + ['glfw_5fcontext_5fdebug_56',['GLFW_CONTEXT_DEBUG',['../group__window.html#ga8d55e3afec73c7de0509c3b7ad1d9e3f',1,'glfw3.h']]], + ['glfw_5fcontext_5fno_5ferror_57',['GLFW_CONTEXT_NO_ERROR',['../group__window.html#ga5a52fdfd46d8249c211f923675728082',1,'glfw3.h']]], + ['glfw_5fcontext_5frelease_5fbehavior_58',['GLFW_CONTEXT_RELEASE_BEHAVIOR',['../group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6',1,'glfw3.h']]], + ['glfw_5fcontext_5frevision_59',['GLFW_CONTEXT_REVISION',['../group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08',1,'glfw3.h']]], + ['glfw_5fcontext_5frobustness_60',['GLFW_CONTEXT_ROBUSTNESS',['../group__window.html#gade3593916b4c507900aa2d6844810e00',1,'glfw3.h']]], + ['glfw_5fcontext_5fversion_5fmajor_61',['GLFW_CONTEXT_VERSION_MAJOR',['../group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0',1,'glfw3.h']]], + ['glfw_5fcontext_5fversion_5fminor_62',['GLFW_CONTEXT_VERSION_MINOR',['../group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07',1,'glfw3.h']]], + ['glfw_5fcrosshair_5fcursor_63',['GLFW_CROSSHAIR_CURSOR',['../group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22',1,'glfw3.h']]], + ['glfw_5fcursor_64',['GLFW_CURSOR',['../glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c',1,'glfw3.h']]], + ['glfw_5fcursor_5fcaptured_65',['GLFW_CURSOR_CAPTURED',['../glfw3_8h.html#ac1dbfa0cb4641a0edc93412ade0895dc',1,'glfw3.h']]], + ['glfw_5fcursor_5fdisabled_66',['GLFW_CURSOR_DISABLED',['../glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88',1,'glfw3.h']]], + ['glfw_5fcursor_5fhidden_67',['GLFW_CURSOR_HIDDEN',['../glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11',1,'glfw3.h']]], + ['glfw_5fcursor_5fnormal_68',['GLFW_CURSOR_NORMAL',['../glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68',1,'glfw3.h']]], + ['glfw_5fcursor_5funavailable_69',['GLFW_CURSOR_UNAVAILABLE',['../group__errors.html#ga09d6943923a70ddef3a085f5baee786c',1,'glfw3.h']]], + ['glfw_5fdecorated_70',['GLFW_DECORATED',['../group__window.html#ga21b854d36314c94d65aed84405b2f25e',1,'glfw3.h']]], + ['glfw_5fdepth_5fbits_71',['GLFW_DEPTH_BITS',['../group__window.html#ga318a55eac1fee57dfe593b6d38149d07',1,'glfw3.h']]], + ['glfw_5fdisconnected_72',['GLFW_DISCONNECTED',['../glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32',1,'glfw3.h']]], + ['glfw_5fdont_5fcare_73',['GLFW_DONT_CARE',['../glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571',1,'glfw3.h']]], + ['glfw_5fdoublebuffer_74',['GLFW_DOUBLEBUFFER',['../group__window.html#ga714a5d569e8a274ea58fdfa020955339',1,'glfw3.h']]], + ['glfw_5fegl_5fcontext_5fapi_75',['GLFW_EGL_CONTEXT_API',['../glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9',1,'glfw3.h']]], + ['glfw_5ffalse_76',['GLFW_FALSE',['../group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5',1,'glfw3.h']]], + ['glfw_5ffeature_5funavailable_77',['GLFW_FEATURE_UNAVAILABLE',['../group__errors.html#ga526fba20a01504a8086c763b6ca53ce5',1,'glfw3.h']]], + ['glfw_5ffeature_5funimplemented_78',['GLFW_FEATURE_UNIMPLEMENTED',['../group__errors.html#ga5dda77e023e83151e8bd55a6758f946a',1,'glfw3.h']]], + ['glfw_5ffloating_79',['GLFW_FLOATING',['../group__window.html#ga7fb0be51407783b41adbf5bec0b09d80',1,'glfw3.h']]], + ['glfw_5ffocus_5fon_5fshow_80',['GLFW_FOCUS_ON_SHOW',['../group__window.html#gafa94b1da34bfd6488c0d709761504dfc',1,'glfw3.h']]], + ['glfw_5ffocused_81',['GLFW_FOCUSED',['../group__window.html#ga54ddb14825a1541a56e22afb5f832a9e',1,'glfw3.h']]], + ['glfw_5fformat_5funavailable_82',['GLFW_FORMAT_UNAVAILABLE',['../group__errors.html#ga196e125ef261d94184e2b55c05762f14',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5flast_83',['GLFW_GAMEPAD_AXIS_LAST',['../group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5fleft_5ftrigger_84',['GLFW_GAMEPAD_AXIS_LEFT_TRIGGER',['../group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5fleft_5fx_85',['GLFW_GAMEPAD_AXIS_LEFT_X',['../group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5fleft_5fy_86',['GLFW_GAMEPAD_AXIS_LEFT_Y',['../group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5fright_5ftrigger_87',['GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER',['../group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5fright_5fx_88',['GLFW_GAMEPAD_AXIS_RIGHT_X',['../group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc',1,'glfw3.h']]], + ['glfw_5fgamepad_5faxis_5fright_5fy_89',['GLFW_GAMEPAD_AXIS_RIGHT_Y',['../group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fa_90',['GLFW_GAMEPAD_BUTTON_A',['../group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fb_91',['GLFW_GAMEPAD_BUTTON_B',['../group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fback_92',['GLFW_GAMEPAD_BUTTON_BACK',['../group__gamepad__buttons.html#gabc7c0264ce778835b516a472b47f6caf',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fcircle_93',['GLFW_GAMEPAD_BUTTON_CIRCLE',['../group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fcross_94',['GLFW_GAMEPAD_BUTTON_CROSS',['../group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fdpad_5fdown_95',['GLFW_GAMEPAD_BUTTON_DPAD_DOWN',['../group__gamepad__buttons.html#ga8f2b731b97d80f90f11967a83207665c',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fdpad_5fleft_96',['GLFW_GAMEPAD_BUTTON_DPAD_LEFT',['../group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fdpad_5fright_97',['GLFW_GAMEPAD_BUTTON_DPAD_RIGHT',['../group__gamepad__buttons.html#gae2a780d2a8c79e0b77c0b7b601ca57c6',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fdpad_5fup_98',['GLFW_GAMEPAD_BUTTON_DPAD_UP',['../group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fguide_99',['GLFW_GAMEPAD_BUTTON_GUIDE',['../group__gamepad__buttons.html#ga7fa48c32e5b2f5db2f080aa0b8b573dc',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5flast_100',['GLFW_GAMEPAD_BUTTON_LAST',['../group__gamepad__buttons.html#ga5cc98882f4f81dacf761639a567f61eb',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fleft_5fbumper_101',['GLFW_GAMEPAD_BUTTON_LEFT_BUMPER',['../group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fleft_5fthumb_102',['GLFW_GAMEPAD_BUTTON_LEFT_THUMB',['../group__gamepad__buttons.html#ga3e089787327454f7bfca7364d6ca206a',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fright_5fbumper_103',['GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER',['../group__gamepad__buttons.html#gadfbc9ea9bf3aae896b79fa49fdc85c7f',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fright_5fthumb_104',['GLFW_GAMEPAD_BUTTON_RIGHT_THUMB',['../group__gamepad__buttons.html#ga1c003f52b5aebb45272475b48953b21a',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fsquare_105',['GLFW_GAMEPAD_BUTTON_SQUARE',['../group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fstart_106',['GLFW_GAMEPAD_BUTTON_START',['../group__gamepad__buttons.html#ga04606949dd9139434b8a1bedf4ac1021',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5ftriangle_107',['GLFW_GAMEPAD_BUTTON_TRIANGLE',['../group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fx_108',['GLFW_GAMEPAD_BUTTON_X',['../group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c',1,'glfw3.h']]], + ['glfw_5fgamepad_5fbutton_5fy_109',['GLFW_GAMEPAD_BUTTON_Y',['../group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed',1,'glfw3.h']]], + ['glfw_5fglapientry_5fdefined_110',['GLFW_GLAPIENTRY_DEFINED',['../glfw3_8h.html#a3b526ac796be993406ea2f1642c25fc3',1,'glfw3.h']]], + ['glfw_5fgreen_5fbits_111',['GLFW_GREEN_BITS',['../group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d',1,'glfw3.h']]], + ['glfw_5fhand_5fcursor_112',['GLFW_HAND_CURSOR',['../group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263',1,'glfw3.h']]], + ['glfw_5fhat_5fcentered_113',['GLFW_HAT_CENTERED',['../group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd',1,'glfw3.h']]], + ['glfw_5fhat_5fdown_114',['GLFW_HAT_DOWN',['../group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff',1,'glfw3.h']]], + ['glfw_5fhat_5fleft_115',['GLFW_HAT_LEFT',['../group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff',1,'glfw3.h']]], + ['glfw_5fhat_5fleft_5fdown_116',['GLFW_HAT_LEFT_DOWN',['../group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19',1,'glfw3.h']]], + ['glfw_5fhat_5fleft_5fup_117',['GLFW_HAT_LEFT_UP',['../group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129',1,'glfw3.h']]], + ['glfw_5fhat_5fright_118',['GLFW_HAT_RIGHT',['../group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5',1,'glfw3.h']]], + ['glfw_5fhat_5fright_5fdown_119',['GLFW_HAT_RIGHT_DOWN',['../group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5',1,'glfw3.h']]], + ['glfw_5fhat_5fright_5fup_120',['GLFW_HAT_RIGHT_UP',['../group__hat__state.html#ga94aea0ae241a8b902883536c592ee693',1,'glfw3.h']]], + ['glfw_5fhat_5fup_121',['GLFW_HAT_UP',['../group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36',1,'glfw3.h']]], + ['glfw_5fhovered_122',['GLFW_HOVERED',['../group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a',1,'glfw3.h']]], + ['glfw_5fhresize_5fcursor_123',['GLFW_HRESIZE_CURSOR',['../group__shapes.html#gabb3eb0109f11bb808fc34659177ca962',1,'glfw3.h']]], + ['glfw_5fibeam_5fcursor_124',['GLFW_IBEAM_CURSOR',['../group__shapes.html#ga36185f4375eaada1b04e431244774c86',1,'glfw3.h']]], + ['glfw_5ficonified_125',['GLFW_ICONIFIED',['../group__window.html#ga39d44b7c056e55e581355a92d240b58a',1,'glfw3.h']]], + ['glfw_5finvalid_5fenum_126',['GLFW_INVALID_ENUM',['../group__errors.html#ga76f6bb9c4eea73db675f096b404593ce',1,'glfw3.h']]], + ['glfw_5finvalid_5fvalue_127',['GLFW_INVALID_VALUE',['../group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687',1,'glfw3.h']]], + ['glfw_5fjoystick_5f1_128',['GLFW_JOYSTICK_1',['../group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d',1,'glfw3.h']]], + ['glfw_5fjoystick_5f10_129',['GLFW_JOYSTICK_10',['../group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec',1,'glfw3.h']]], + ['glfw_5fjoystick_5f11_130',['GLFW_JOYSTICK_11',['../group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4',1,'glfw3.h']]], + ['glfw_5fjoystick_5f12_131',['GLFW_JOYSTICK_12',['../group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7',1,'glfw3.h']]], + ['glfw_5fjoystick_5f13_132',['GLFW_JOYSTICK_13',['../group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508',1,'glfw3.h']]], + ['glfw_5fjoystick_5f14_133',['GLFW_JOYSTICK_14',['../group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74',1,'glfw3.h']]], + ['glfw_5fjoystick_5f15_134',['GLFW_JOYSTICK_15',['../group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9',1,'glfw3.h']]], + ['glfw_5fjoystick_5f16_135',['GLFW_JOYSTICK_16',['../group__joysticks.html#ga453edeeabf350827646b6857df4f80ce',1,'glfw3.h']]], + ['glfw_5fjoystick_5f2_136',['GLFW_JOYSTICK_2',['../group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c',1,'glfw3.h']]], + ['glfw_5fjoystick_5f3_137',['GLFW_JOYSTICK_3',['../group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654',1,'glfw3.h']]], + ['glfw_5fjoystick_5f4_138',['GLFW_JOYSTICK_4',['../group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59',1,'glfw3.h']]], + ['glfw_5fjoystick_5f5_139',['GLFW_JOYSTICK_5',['../group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695',1,'glfw3.h']]], + ['glfw_5fjoystick_5f6_140',['GLFW_JOYSTICK_6',['../group__joysticks.html#ga74771620aa53bd68a487186dea66fd77',1,'glfw3.h']]], + ['glfw_5fjoystick_5f7_141',['GLFW_JOYSTICK_7',['../group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87',1,'glfw3.h']]], + ['glfw_5fjoystick_5f8_142',['GLFW_JOYSTICK_8',['../group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb',1,'glfw3.h']]], + ['glfw_5fjoystick_5f9_143',['GLFW_JOYSTICK_9',['../group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf',1,'glfw3.h']]], + ['glfw_5fjoystick_5fhat_5fbuttons_144',['GLFW_JOYSTICK_HAT_BUTTONS',['../group__init.html#gab9c0534709fda03ec8959201da3a9a18',1,'glfw3.h']]], + ['glfw_5fjoystick_5flast_145',['GLFW_JOYSTICK_LAST',['../group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9',1,'glfw3.h']]], + ['glfw_5fkey_5f0_146',['GLFW_KEY_0',['../group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1',1,'glfw3.h']]], + ['glfw_5fkey_5f1_147',['GLFW_KEY_1',['../group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f',1,'glfw3.h']]], + ['glfw_5fkey_5f2_148',['GLFW_KEY_2',['../group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c',1,'glfw3.h']]], + ['glfw_5fkey_5f3_149',['GLFW_KEY_3',['../group__keys.html#ga812f0273fe1a981e1fa002ae73e92271',1,'glfw3.h']]], + ['glfw_5fkey_5f4_150',['GLFW_KEY_4',['../group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356',1,'glfw3.h']]], + ['glfw_5fkey_5f5_151',['GLFW_KEY_5',['../group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924',1,'glfw3.h']]], + ['glfw_5fkey_5f6_152',['GLFW_KEY_6',['../group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d',1,'glfw3.h']]], + ['glfw_5fkey_5f7_153',['GLFW_KEY_7',['../group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666',1,'glfw3.h']]], + ['glfw_5fkey_5f8_154',['GLFW_KEY_8',['../group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f',1,'glfw3.h']]], + ['glfw_5fkey_5f9_155',['GLFW_KEY_9',['../group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39',1,'glfw3.h']]], + ['glfw_5fkey_5fa_156',['GLFW_KEY_A',['../group__keys.html#ga03e842608e1ea323370889d33b8f70ff',1,'glfw3.h']]], + ['glfw_5fkey_5fapostrophe_157',['GLFW_KEY_APOSTROPHE',['../group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24',1,'glfw3.h']]], + ['glfw_5fkey_5fb_158',['GLFW_KEY_B',['../group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941',1,'glfw3.h']]], + ['glfw_5fkey_5fbackslash_159',['GLFW_KEY_BACKSLASH',['../group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1',1,'glfw3.h']]], + ['glfw_5fkey_5fbackspace_160',['GLFW_KEY_BACKSPACE',['../group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635',1,'glfw3.h']]], + ['glfw_5fkey_5fc_161',['GLFW_KEY_C',['../group__keys.html#ga00ccf3475d9ee2e679480d540d554669',1,'glfw3.h']]], + ['glfw_5fkey_5fcaps_5flock_162',['GLFW_KEY_CAPS_LOCK',['../group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672',1,'glfw3.h']]], + ['glfw_5fkey_5fcomma_163',['GLFW_KEY_COMMA',['../group__keys.html#gab3d5d72e59d3055f494627b0a524926c',1,'glfw3.h']]], + ['glfw_5fkey_5fd_164',['GLFW_KEY_D',['../group__keys.html#ga011f7cdc9a654da984a2506479606933',1,'glfw3.h']]], + ['glfw_5fkey_5fdelete_165',['GLFW_KEY_DELETE',['../group__keys.html#gadb111e4df74b8a715f2c05dad58d2682',1,'glfw3.h']]], + ['glfw_5fkey_5fdown_166',['GLFW_KEY_DOWN',['../group__keys.html#gae2e3958c71595607416aa7bf082be2f9',1,'glfw3.h']]], + ['glfw_5fkey_5fe_167',['GLFW_KEY_E',['../group__keys.html#gabf48fcc3afbe69349df432b470c96ef2',1,'glfw3.h']]], + ['glfw_5fkey_5fend_168',['GLFW_KEY_END',['../group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9',1,'glfw3.h']]], + ['glfw_5fkey_5fenter_169',['GLFW_KEY_ENTER',['../group__keys.html#ga9555a92ecbecdbc1f3435219c571d667',1,'glfw3.h']]], + ['glfw_5fkey_5fequal_170',['GLFW_KEY_EQUAL',['../group__keys.html#gae1a2de47240d6664423c204bdd91bd17',1,'glfw3.h']]], + ['glfw_5fkey_5fescape_171',['GLFW_KEY_ESCAPE',['../group__keys.html#gaac6596c350b635c245113b81c2123b93',1,'glfw3.h']]], + ['glfw_5fkey_5ff_172',['GLFW_KEY_F',['../group__keys.html#ga5df402e02aca08444240058fd9b42a55',1,'glfw3.h']]], + ['glfw_5fkey_5ff1_173',['GLFW_KEY_F1',['../group__keys.html#gafb8d66c573acf22e364049477dcbea30',1,'glfw3.h']]], + ['glfw_5fkey_5ff10_174',['GLFW_KEY_F10',['../group__keys.html#ga718d11d2f7d57471a2f6a894235995b1',1,'glfw3.h']]], + ['glfw_5fkey_5ff11_175',['GLFW_KEY_F11',['../group__keys.html#ga0bc04b11627e7d69339151e7306b2832',1,'glfw3.h']]], + ['glfw_5fkey_5ff12_176',['GLFW_KEY_F12',['../group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2',1,'glfw3.h']]], + ['glfw_5fkey_5ff13_177',['GLFW_KEY_F13',['../group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b',1,'glfw3.h']]], + ['glfw_5fkey_5ff14_178',['GLFW_KEY_F14',['../group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f',1,'glfw3.h']]], + ['glfw_5fkey_5ff15_179',['GLFW_KEY_F15',['../group__keys.html#ga7f70970db6e8be1794da8516a6d14058',1,'glfw3.h']]], + ['glfw_5fkey_5ff16_180',['GLFW_KEY_F16',['../group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27',1,'glfw3.h']]], + ['glfw_5fkey_5ff17_181',['GLFW_KEY_F17',['../group__keys.html#ga972ce5c365e2394b36104b0e3125c748',1,'glfw3.h']]], + ['glfw_5fkey_5ff18_182',['GLFW_KEY_F18',['../group__keys.html#gaebf6391058d5566601e357edc5ea737c',1,'glfw3.h']]], + ['glfw_5fkey_5ff19_183',['GLFW_KEY_F19',['../group__keys.html#gaec011d9ba044058cb54529da710e9791',1,'glfw3.h']]], + ['glfw_5fkey_5ff2_184',['GLFW_KEY_F2',['../group__keys.html#ga0900750aff94889b940f5e428c07daee',1,'glfw3.h']]], + ['glfw_5fkey_5ff20_185',['GLFW_KEY_F20',['../group__keys.html#ga82b9c721ada04cd5ca8de767da38022f',1,'glfw3.h']]], + ['glfw_5fkey_5ff21_186',['GLFW_KEY_F21',['../group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f',1,'glfw3.h']]], + ['glfw_5fkey_5ff22_187',['GLFW_KEY_F22',['../group__keys.html#ga90960bd2a155f2b09675324d3dff1565',1,'glfw3.h']]], + ['glfw_5fkey_5ff23_188',['GLFW_KEY_F23',['../group__keys.html#ga43c21099aac10952d1be909a8ddee4d5',1,'glfw3.h']]], + ['glfw_5fkey_5ff24_189',['GLFW_KEY_F24',['../group__keys.html#ga8150374677b5bed3043408732152dea2',1,'glfw3.h']]], + ['glfw_5fkey_5ff25_190',['GLFW_KEY_F25',['../group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199',1,'glfw3.h']]], + ['glfw_5fkey_5ff3_191',['GLFW_KEY_F3',['../group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015',1,'glfw3.h']]], + ['glfw_5fkey_5ff4_192',['GLFW_KEY_F4',['../group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6',1,'glfw3.h']]], + ['glfw_5fkey_5ff5_193',['GLFW_KEY_F5',['../group__keys.html#gaf258dda9947daa428377938ed577c8c2',1,'glfw3.h']]], + ['glfw_5fkey_5ff6_194',['GLFW_KEY_F6',['../group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d',1,'glfw3.h']]], + ['glfw_5fkey_5ff7_195',['GLFW_KEY_F7',['../group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a',1,'glfw3.h']]], + ['glfw_5fkey_5ff8_196',['GLFW_KEY_F8',['../group__keys.html#gac9d39390336ae14e4a93e295de43c7e8',1,'glfw3.h']]], + ['glfw_5fkey_5ff9_197',['GLFW_KEY_F9',['../group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851',1,'glfw3.h']]], + ['glfw_5fkey_5fg_198',['GLFW_KEY_G',['../group__keys.html#gae74ecddf7cc96104ab23989b1cdab536',1,'glfw3.h']]], + ['glfw_5fkey_5fgrave_5faccent_199',['GLFW_KEY_GRAVE_ACCENT',['../group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668',1,'glfw3.h']]], + ['glfw_5fkey_5fh_200',['GLFW_KEY_H',['../group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076',1,'glfw3.h']]], + ['glfw_5fkey_5fhome_201',['GLFW_KEY_HOME',['../group__keys.html#ga41452c7287195d481e43207318c126a7',1,'glfw3.h']]], + ['glfw_5fkey_5fi_202',['GLFW_KEY_I',['../group__keys.html#ga274655c8bfe39742684ca393cf8ed093',1,'glfw3.h']]], + ['glfw_5fkey_5finsert_203',['GLFW_KEY_INSERT',['../group__keys.html#ga373ac7365435d6b0eb1068f470e34f47',1,'glfw3.h']]], + ['glfw_5fkey_5fj_204',['GLFW_KEY_J',['../group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f',1,'glfw3.h']]], + ['glfw_5fkey_5fk_205',['GLFW_KEY_K',['../group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f0_206',['GLFW_KEY_KP_0',['../group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f1_207',['GLFW_KEY_KP_1',['../group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f2_208',['GLFW_KEY_KP_2',['../group__keys.html#gaf82d5a802ab8213c72653d7480c16f13',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f3_209',['GLFW_KEY_KP_3',['../group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f4_210',['GLFW_KEY_KP_4',['../group__keys.html#gada7ec86778b85e0b4de0beea72234aea',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f5_211',['GLFW_KEY_KP_5',['../group__keys.html#ga9a5be274434866c51738cafbb6d26b45',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f6_212',['GLFW_KEY_KP_6',['../group__keys.html#gafc141b0f8450519084c01092a3157faa',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f7_213',['GLFW_KEY_KP_7',['../group__keys.html#ga8882f411f05d04ec77a9563974bbfa53',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f8_214',['GLFW_KEY_KP_8',['../group__keys.html#gab2ea2e6a12f89d315045af520ac78cec',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5f9_215',['GLFW_KEY_KP_9',['../group__keys.html#gafb21426b630ed4fcc084868699ba74c1',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fadd_216',['GLFW_KEY_KP_ADD',['../group__keys.html#gad09c7c98acc79e89aa6a0a91275becac',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fdecimal_217',['GLFW_KEY_KP_DECIMAL',['../group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fdivide_218',['GLFW_KEY_KP_DIVIDE',['../group__keys.html#gabca1733780a273d549129ad0f250d1e5',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fenter_219',['GLFW_KEY_KP_ENTER',['../group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fequal_220',['GLFW_KEY_KP_EQUAL',['../group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fmultiply_221',['GLFW_KEY_KP_MULTIPLY',['../group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef',1,'glfw3.h']]], + ['glfw_5fkey_5fkp_5fsubtract_222',['GLFW_KEY_KP_SUBTRACT',['../group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236',1,'glfw3.h']]], + ['glfw_5fkey_5fl_223',['GLFW_KEY_L',['../group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2',1,'glfw3.h']]], + ['glfw_5fkey_5flast_224',['GLFW_KEY_LAST',['../group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789',1,'glfw3.h']]], + ['glfw_5fkey_5fleft_225',['GLFW_KEY_LEFT',['../group__keys.html#gae12a010d33c309a67ab9460c51eb2462',1,'glfw3.h']]], + ['glfw_5fkey_5fleft_5falt_226',['GLFW_KEY_LEFT_ALT',['../group__keys.html#ga7f27dabf63a7789daa31e1c96790219b',1,'glfw3.h']]], + ['glfw_5fkey_5fleft_5fbracket_227',['GLFW_KEY_LEFT_BRACKET',['../group__keys.html#gad1c8d9adac53925276ecb1d592511d8a',1,'glfw3.h']]], + ['glfw_5fkey_5fleft_5fcontrol_228',['GLFW_KEY_LEFT_CONTROL',['../group__keys.html#ga9f97b743e81460ac4b2deddecd10a464',1,'glfw3.h']]], + ['glfw_5fkey_5fleft_5fshift_229',['GLFW_KEY_LEFT_SHIFT',['../group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6',1,'glfw3.h']]], + ['glfw_5fkey_5fleft_5fsuper_230',['GLFW_KEY_LEFT_SUPER',['../group__keys.html#gafb1207c91997fc295afd1835fbc5641a',1,'glfw3.h']]], + ['glfw_5fkey_5fm_231',['GLFW_KEY_M',['../group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716',1,'glfw3.h']]], + ['glfw_5fkey_5fmenu_232',['GLFW_KEY_MENU',['../group__keys.html#ga9845be48a745fc232045c9ec174d8820',1,'glfw3.h']]], + ['glfw_5fkey_5fminus_233',['GLFW_KEY_MINUS',['../group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4',1,'glfw3.h']]], + ['glfw_5fkey_5fn_234',['GLFW_KEY_N',['../group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda',1,'glfw3.h']]], + ['glfw_5fkey_5fnum_5flock_235',['GLFW_KEY_NUM_LOCK',['../group__keys.html#ga3946edc362aeff213b2be6304296cf43',1,'glfw3.h']]], + ['glfw_5fkey_5fo_236',['GLFW_KEY_O',['../group__keys.html#gaecbbb79130df419d58dd7f09a169efe9',1,'glfw3.h']]], + ['glfw_5fkey_5fp_237',['GLFW_KEY_P',['../group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1',1,'glfw3.h']]], + ['glfw_5fkey_5fpage_5fdown_238',['GLFW_KEY_PAGE_DOWN',['../group__keys.html#gaee0a8fa442001cc2147812f84b59041c',1,'glfw3.h']]], + ['glfw_5fkey_5fpage_5fup_239',['GLFW_KEY_PAGE_UP',['../group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586',1,'glfw3.h']]], + ['glfw_5fkey_5fpause_240',['GLFW_KEY_PAUSE',['../group__keys.html#ga8116b9692d87382afb5849b6d8907f18',1,'glfw3.h']]], + ['glfw_5fkey_5fperiod_241',['GLFW_KEY_PERIOD',['../group__keys.html#ga37e296b650eab419fc474ff69033d927',1,'glfw3.h']]], + ['glfw_5fkey_5fprint_5fscreen_242',['GLFW_KEY_PRINT_SCREEN',['../group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642',1,'glfw3.h']]], + ['glfw_5fkey_5fq_243',['GLFW_KEY_Q',['../group__keys.html#gafdd01e38b120d67cf51e348bb47f3964',1,'glfw3.h']]], + ['glfw_5fkey_5fr_244',['GLFW_KEY_R',['../group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36',1,'glfw3.h']]], + ['glfw_5fkey_5fright_245',['GLFW_KEY_RIGHT',['../group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac',1,'glfw3.h']]], + ['glfw_5fkey_5fright_5falt_246',['GLFW_KEY_RIGHT_ALT',['../group__keys.html#ga687b38009131cfdd07a8d05fff8fa446',1,'glfw3.h']]], + ['glfw_5fkey_5fright_5fbracket_247',['GLFW_KEY_RIGHT_BRACKET',['../group__keys.html#ga86ef225fd6a66404caae71044cdd58d8',1,'glfw3.h']]], + ['glfw_5fkey_5fright_5fcontrol_248',['GLFW_KEY_RIGHT_CONTROL',['../group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519',1,'glfw3.h']]], + ['glfw_5fkey_5fright_5fshift_249',['GLFW_KEY_RIGHT_SHIFT',['../group__keys.html#gaffca36b99c9dce1a19cb9befbadce691',1,'glfw3.h']]], + ['glfw_5fkey_5fright_5fsuper_250',['GLFW_KEY_RIGHT_SUPER',['../group__keys.html#gad4547a3e8e247594acb60423fe6502db',1,'glfw3.h']]], + ['glfw_5fkey_5fs_251',['GLFW_KEY_S',['../group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9',1,'glfw3.h']]], + ['glfw_5fkey_5fscroll_5flock_252',['GLFW_KEY_SCROLL_LOCK',['../group__keys.html#gaf622b63b9537f7084c2ab649b8365630',1,'glfw3.h']]], + ['glfw_5fkey_5fsemicolon_253',['GLFW_KEY_SEMICOLON',['../group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d',1,'glfw3.h']]], + ['glfw_5fkey_5fslash_254',['GLFW_KEY_SLASH',['../group__keys.html#gadf3d753b2d479148d711de34b83fd0db',1,'glfw3.h']]], + ['glfw_5fkey_5fspace_255',['GLFW_KEY_SPACE',['../group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014',1,'glfw3.h']]], + ['glfw_5fkey_5ft_256',['GLFW_KEY_T',['../group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9',1,'glfw3.h']]], + ['glfw_5fkey_5ftab_257',['GLFW_KEY_TAB',['../group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df',1,'glfw3.h']]], + ['glfw_5fkey_5fu_258',['GLFW_KEY_U',['../group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d',1,'glfw3.h']]], + ['glfw_5fkey_5funknown_259',['GLFW_KEY_UNKNOWN',['../group__input.html#ga99aacc875b6b27a072552631e13775c7',1,'glfw3.h']]], + ['glfw_5fkey_5fup_260',['GLFW_KEY_UP',['../group__keys.html#ga2f3342b194020d3544c67e3506b6f144',1,'glfw3.h']]], + ['glfw_5fkey_5fv_261',['GLFW_KEY_V',['../group__keys.html#ga22c7763899ecf7788862e5f90eacce6b',1,'glfw3.h']]], + ['glfw_5fkey_5fw_262',['GLFW_KEY_W',['../group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545',1,'glfw3.h']]], + ['glfw_5fkey_5fworld_5f1_263',['GLFW_KEY_WORLD_1',['../group__keys.html#gadc78dad3dab76bcd4b5c20114052577a',1,'glfw3.h']]], + ['glfw_5fkey_5fworld_5f2_264',['GLFW_KEY_WORLD_2',['../group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e',1,'glfw3.h']]], + ['glfw_5fkey_5fx_265',['GLFW_KEY_X',['../group__keys.html#gac1c42c0bf4192cea713c55598b06b744',1,'glfw3.h']]], + ['glfw_5fkey_5fy_266',['GLFW_KEY_Y',['../group__keys.html#gafd9f115a549effdf8e372a787c360313',1,'glfw3.h']]], + ['glfw_5fkey_5fz_267',['GLFW_KEY_Z',['../group__keys.html#gac489e208c26afda8d4938ed88718760a',1,'glfw3.h']]], + ['glfw_5flock_5fkey_5fmods_268',['GLFW_LOCK_KEY_MODS',['../glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947',1,'glfw3.h']]], + ['glfw_5flose_5fcontext_5fon_5freset_269',['GLFW_LOSE_CONTEXT_ON_RESET',['../glfw3_8h.html#aec1132f245143fc915b2f0995228564c',1,'glfw3.h']]], + ['glfw_5fmaximized_270',['GLFW_MAXIMIZED',['../group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03',1,'glfw3.h']]], + ['glfw_5fmod_5falt_271',['GLFW_MOD_ALT',['../group__mods.html#gad2acd5633463c29e07008687ea73c0f4',1,'glfw3.h']]], + ['glfw_5fmod_5fcaps_5flock_272',['GLFW_MOD_CAPS_LOCK',['../group__mods.html#gaefeef8fcf825a6e43e241b337897200f',1,'glfw3.h']]], + ['glfw_5fmod_5fcontrol_273',['GLFW_MOD_CONTROL',['../group__mods.html#ga6ed94871c3208eefd85713fa929d45aa',1,'glfw3.h']]], + ['glfw_5fmod_5fnum_5flock_274',['GLFW_MOD_NUM_LOCK',['../group__mods.html#ga64e020b8a42af8376e944baf61feecbe',1,'glfw3.h']]], + ['glfw_5fmod_5fshift_275',['GLFW_MOD_SHIFT',['../group__mods.html#ga14994d3196c290aaa347248e51740274',1,'glfw3.h']]], + ['glfw_5fmod_5fsuper_276',['GLFW_MOD_SUPER',['../group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f1_277',['GLFW_MOUSE_BUTTON_1',['../group__buttons.html#ga181a6e875251fd8671654eff00f9112e',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f2_278',['GLFW_MOUSE_BUTTON_2',['../group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f3_279',['GLFW_MOUSE_BUTTON_3',['../group__buttons.html#ga0130d505563d0236a6f85545f19e1721',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f4_280',['GLFW_MOUSE_BUTTON_4',['../group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f5_281',['GLFW_MOUSE_BUTTON_5',['../group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f6_282',['GLFW_MOUSE_BUTTON_6',['../group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f7_283',['GLFW_MOUSE_BUTTON_7',['../group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5f8_284',['GLFW_MOUSE_BUTTON_8',['../group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5flast_285',['GLFW_MOUSE_BUTTON_LAST',['../group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5fleft_286',['GLFW_MOUSE_BUTTON_LEFT',['../group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5fmiddle_287',['GLFW_MOUSE_BUTTON_MIDDLE',['../group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a',1,'glfw3.h']]], + ['glfw_5fmouse_5fbutton_5fright_288',['GLFW_MOUSE_BUTTON_RIGHT',['../group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74',1,'glfw3.h']]], + ['glfw_5fmouse_5fpassthrough_289',['GLFW_MOUSE_PASSTHROUGH',['../group__window.html#ga88981797d29800808ec242274ab5c03a',1,'glfw3.h']]], + ['glfw_5fnative_5fcontext_5fapi_290',['GLFW_NATIVE_CONTEXT_API',['../glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19',1,'glfw3.h']]], + ['glfw_5fno_5fapi_291',['GLFW_NO_API',['../glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264',1,'glfw3.h']]], + ['glfw_5fno_5fcurrent_5fcontext_292',['GLFW_NO_CURRENT_CONTEXT',['../group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0',1,'glfw3.h']]], + ['glfw_5fno_5ferror_293',['GLFW_NO_ERROR',['../group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4',1,'glfw3.h']]], + ['glfw_5fno_5freset_5fnotification_294',['GLFW_NO_RESET_NOTIFICATION',['../glfw3_8h.html#aee84a679230d205005e22487ff678a85',1,'glfw3.h']]], + ['glfw_5fno_5frobustness_295',['GLFW_NO_ROBUSTNESS',['../glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34',1,'glfw3.h']]], + ['glfw_5fno_5fwindow_5fcontext_296',['GLFW_NO_WINDOW_CONTEXT',['../group__errors.html#gacff24d2757da752ae4c80bf452356487',1,'glfw3.h']]], + ['glfw_5fnot_5fallowed_5fcursor_297',['GLFW_NOT_ALLOWED_CURSOR',['../group__shapes.html#ga297c503095b034bc8891393b637844b1',1,'glfw3.h']]], + ['glfw_5fnot_5finitialized_298',['GLFW_NOT_INITIALIZED',['../group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a',1,'glfw3.h']]], + ['glfw_5fopengl_5fany_5fprofile_299',['GLFW_OPENGL_ANY_PROFILE',['../glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f',1,'glfw3.h']]], + ['glfw_5fopengl_5fapi_300',['GLFW_OPENGL_API',['../glfw3_8h.html#a01b3f66db266341425e9abee6b257db2',1,'glfw3.h']]], + ['glfw_5fopengl_5fcompat_5fprofile_301',['GLFW_OPENGL_COMPAT_PROFILE',['../glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670',1,'glfw3.h']]], + ['glfw_5fopengl_5fcore_5fprofile_302',['GLFW_OPENGL_CORE_PROFILE',['../glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8',1,'glfw3.h']]], + ['glfw_5fopengl_5fdebug_5fcontext_303',['GLFW_OPENGL_DEBUG_CONTEXT',['../group__window.html#ga87ec2df0b915201e950ca42d5d0831e1',1,'glfw3.h']]], + ['glfw_5fopengl_5fes_5fapi_304',['GLFW_OPENGL_ES_API',['../glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f',1,'glfw3.h']]], + ['glfw_5fopengl_5fforward_5fcompat_305',['GLFW_OPENGL_FORWARD_COMPAT',['../group__window.html#ga13d24b12465da8b28985f46c8557925b',1,'glfw3.h']]], + ['glfw_5fopengl_5fprofile_306',['GLFW_OPENGL_PROFILE',['../group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12',1,'glfw3.h']]], + ['glfw_5fosmesa_5fcontext_5fapi_307',['GLFW_OSMESA_CONTEXT_API',['../glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3',1,'glfw3.h']]], + ['glfw_5fout_5fof_5fmemory_308',['GLFW_OUT_OF_MEMORY',['../group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f',1,'glfw3.h']]], + ['glfw_5fplatform_309',['GLFW_PLATFORM',['../group__init.html#ga9d38bf1fdf4f91d6565401734a7cd967',1,'glfw3.h']]], + ['glfw_5fplatform_5fcocoa_310',['GLFW_PLATFORM_COCOA',['../group__init.html#ga83b18714254f75bc2f0cdbafa0f10b6b',1,'glfw3.h']]], + ['glfw_5fplatform_5ferror_311',['GLFW_PLATFORM_ERROR',['../group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1',1,'glfw3.h']]], + ['glfw_5fplatform_5fnull_312',['GLFW_PLATFORM_NULL',['../group__init.html#gac06fad5a4866ae7a1d7b2675fac72d7f',1,'glfw3.h']]], + ['glfw_5fplatform_5funavailable_313',['GLFW_PLATFORM_UNAVAILABLE',['../group__errors.html#ga3608c6c29ab7a72f3bf019f4c3a2563d',1,'glfw3.h']]], + ['glfw_5fplatform_5fwayland_314',['GLFW_PLATFORM_WAYLAND',['../group__init.html#gac4b08906a3cbf26c518a4a543eedd740',1,'glfw3.h']]], + ['glfw_5fplatform_5fwin32_315',['GLFW_PLATFORM_WIN32',['../group__init.html#ga8d3d17df2ab57492cef665da52c603a1',1,'glfw3.h']]], + ['glfw_5fplatform_5fx11_316',['GLFW_PLATFORM_X11',['../group__init.html#gaf5333f3933e9c248a00cfda6523f386b',1,'glfw3.h']]], + ['glfw_5fpointing_5fhand_5fcursor_317',['GLFW_POINTING_HAND_CURSOR',['../group__shapes.html#gaad01a50929fb515bf27e4462c51f6ed0',1,'glfw3.h']]], + ['glfw_5fposition_5fx_318',['GLFW_POSITION_X',['../group__window.html#gaededa6b208b8e31343da56bb349c6fb2',1,'glfw3.h']]], + ['glfw_5fposition_5fy_319',['GLFW_POSITION_Y',['../group__window.html#ga6b3ccf63683c81f479e2a98f5027200e',1,'glfw3.h']]], + ['glfw_5fpress_320',['GLFW_PRESS',['../group__input.html#ga2485743d0b59df3791c45951c4195265',1,'glfw3.h']]], + ['glfw_5fraw_5fmouse_5fmotion_321',['GLFW_RAW_MOUSE_MOTION',['../glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb',1,'glfw3.h']]], + ['glfw_5fred_5fbits_322',['GLFW_RED_BITS',['../group__window.html#gaf78ed8e417dbcc1e354906cc2708c982',1,'glfw3.h']]], + ['glfw_5frefresh_5frate_323',['GLFW_REFRESH_RATE',['../group__window.html#ga0f20825e6e47ee8ba389024519682212',1,'glfw3.h']]], + ['glfw_5frelease_324',['GLFW_RELEASE',['../group__input.html#gada11d965c4da13090ad336e030e4d11f',1,'glfw3.h']]], + ['glfw_5frelease_5fbehavior_5fflush_325',['GLFW_RELEASE_BEHAVIOR_FLUSH',['../glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b',1,'glfw3.h']]], + ['glfw_5frelease_5fbehavior_5fnone_326',['GLFW_RELEASE_BEHAVIOR_NONE',['../glfw3_8h.html#afca09088eccacdce4b59036cfae349c5',1,'glfw3.h']]], + ['glfw_5frepeat_327',['GLFW_REPEAT',['../group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f',1,'glfw3.h']]], + ['glfw_5fresizable_328',['GLFW_RESIZABLE',['../group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d',1,'glfw3.h']]], + ['glfw_5fresize_5fall_5fcursor_329',['GLFW_RESIZE_ALL_CURSOR',['../group__shapes.html#ga3a5f4811155f95ccafbbb4c9a899fc1d',1,'glfw3.h']]], + ['glfw_5fresize_5few_5fcursor_330',['GLFW_RESIZE_EW_CURSOR',['../group__shapes.html#ga2010a43dc1050a7c9154148a63cf01ad',1,'glfw3.h']]], + ['glfw_5fresize_5fnesw_5fcursor_331',['GLFW_RESIZE_NESW_CURSOR',['../group__shapes.html#gab06bba3b407f92807ba9b48de667a323',1,'glfw3.h']]], + ['glfw_5fresize_5fns_5fcursor_332',['GLFW_RESIZE_NS_CURSOR',['../group__shapes.html#gaa59214e8cdc8c8adf08fdf125ed68388',1,'glfw3.h']]], + ['glfw_5fresize_5fnwse_5fcursor_333',['GLFW_RESIZE_NWSE_CURSOR',['../group__shapes.html#gadf2c0a495ec9cef4e1a364cc99aa78da',1,'glfw3.h']]], + ['glfw_5fsamples_334',['GLFW_SAMPLES',['../group__window.html#ga2cdf86fdcb7722fb8829c4e201607535',1,'glfw3.h']]], + ['glfw_5fscale_5fframebuffer_335',['GLFW_SCALE_FRAMEBUFFER',['../group__window.html#gaa5a9c6b4722670fd33d6e8a88f2e21bc',1,'glfw3.h']]], + ['glfw_5fscale_5fto_5fmonitor_336',['GLFW_SCALE_TO_MONITOR',['../group__window.html#ga620bc4280c7eab81ac9f02204500ed47',1,'glfw3.h']]], + ['glfw_5fsrgb_5fcapable_337',['GLFW_SRGB_CAPABLE',['../group__window.html#ga444a8f00414a63220591f9fdb7b5642b',1,'glfw3.h']]], + ['glfw_5fstencil_5fbits_338',['GLFW_STENCIL_BITS',['../group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d',1,'glfw3.h']]], + ['glfw_5fstereo_339',['GLFW_STEREO',['../group__window.html#ga83d991efca02537e2d69969135b77b03',1,'glfw3.h']]], + ['glfw_5fsticky_5fkeys_340',['GLFW_STICKY_KEYS',['../glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc',1,'glfw3.h']]], + ['glfw_5fsticky_5fmouse_5fbuttons_341',['GLFW_STICKY_MOUSE_BUTTONS',['../glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1',1,'glfw3.h']]], + ['glfw_5ftransparent_5fframebuffer_342',['GLFW_TRANSPARENT_FRAMEBUFFER',['../group__window.html#ga60a0578c3b9449027d683a9c6abb9f14',1,'glfw3.h']]], + ['glfw_5ftrue_343',['GLFW_TRUE',['../group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba',1,'glfw3.h']]], + ['glfw_5fuse_5fosmesa_20cmake_20option_20has_20been_20removed_344',['GLFW_USE_OSMESA CMake option has been removed',['../news.html#use_osmesa_removed',1,'']]], + ['glfw_5fuse_5fwayland_20cmake_20option_20has_20been_20removed_345',['GLFW_USE_WAYLAND CMake option has been removed',['../news.html#use_wayland_removed',1,'']]], + ['glfw_5fversion_5fmajor_346',['GLFW_VERSION_MAJOR',['../group__init.html#ga6337d9ea43b22fc529b2bba066b4a576',1,'glfw3.h']]], + ['glfw_5fversion_5fminor_347',['GLFW_VERSION_MINOR',['../group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3',1,'glfw3.h']]], + ['glfw_5fversion_5frevision_348',['GLFW_VERSION_REVISION',['../group__init.html#gab72ae2e2035d9ea461abc3495eac0502',1,'glfw3.h']]], + ['glfw_5fversion_5funavailable_349',['GLFW_VERSION_UNAVAILABLE',['../group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462',1,'glfw3.h']]], + ['glfw_5fvisible_350',['GLFW_VISIBLE',['../group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4',1,'glfw3.h']]], + ['glfw_5fvresize_5fcursor_351',['GLFW_VRESIZE_CURSOR',['../group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5',1,'glfw3.h']]], + ['glfw_5fvulkan_5fstatic_20cmake_20option_20has_20been_20removed_352',['GLFW_VULKAN_STATIC CMake option has been removed',['../news.html#vulkan_static_removed',1,'']]], + ['glfw_5fwayland_5fapp_5fid_353',['GLFW_WAYLAND_APP_ID',['../group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3',1,'glfw3.h']]], + ['glfw_5fwayland_5fdisable_5flibdecor_354',['GLFW_WAYLAND_DISABLE_LIBDECOR',['../glfw3_8h.html#aadcea7c6afbf86b848404457c4253fd7',1,'glfw3.h']]], + ['glfw_5fwayland_5flibdecor_355',['GLFW_WAYLAND_LIBDECOR',['../group__init.html#ga2a3f2fd7695902c498b050215b3db452',1,'glfw3.h']]], + ['glfw_5fwayland_5fprefer_5flibdecor_356',['GLFW_WAYLAND_PREFER_LIBDECOR',['../glfw3_8h.html#a92b0d7e0eaeeefaccc0ccc2ccb130e99',1,'glfw3.h']]], + ['glfw_5fwin32_5fkeyboard_5fmenu_357',['GLFW_WIN32_KEYBOARD_MENU',['../group__window.html#gaf65ea8dafdc0edb07b821b9a336d5043',1,'glfw3.h']]], + ['glfw_5fwin32_5fshowdefault_358',['GLFW_WIN32_SHOWDEFAULT',['../group__window.html#gace10f3846571de62243b46f75d978487',1,'glfw3.h']]], + ['glfw_5fx11_5fclass_5fname_359',['GLFW_X11_CLASS_NAME',['../group__window.html#gae5a9ea2fccccd92edbd343fc56461114',1,'glfw3.h']]], + ['glfw_5fx11_5finstance_5fname_360',['GLFW_X11_INSTANCE_NAME',['../group__window.html#ga494c3c0d911e4b860b946530a3e389e8',1,'glfw3.h']]], + ['glfw_5fx11_5fxcb_5fvulkan_5fsurface_361',['GLFW_X11_XCB_VULKAN_SURFACE',['../group__init.html#gaa341e303ebeb8e4199b8ab8be84351f6',1,'glfw3.h']]], + ['glfwallocatefun_362',['GLFWallocatefun',['../group__init.html#ga4306a564e9f60f4de8cc8f31731a3120',1,'glfw3.h']]], + ['glfwallocator_363',['glfwallocator',['../group__init.html#ga145c57d7f2aeda0b704a5a4ba1d6104b',1,'GLFWallocator: glfw3.h'],['../struct_g_l_f_wallocator.html',1,'GLFWallocator']]], + ['glfwcall_20macro_364',['Removal of GLFWCALL macro',['../moving_guide.html#moving_stdcall',1,'']]], + ['glfwcharfun_365',['GLFWcharfun',['../group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e',1,'glfw3.h']]], + ['glfwcharmodsfun_366',['GLFWcharmodsfun',['../group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f',1,'glfw3.h']]], + ['glfwcreatecursor_367',['glfwCreateCursor',['../group__input.html#ga556f604f73af156c0db0e97c081373c3',1,'glfw3.h']]], + ['glfwcreatestandardcursor_368',['glfwCreateStandardCursor',['../group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e',1,'glfw3.h']]], + ['glfwcreatewindow_369',['glfwCreateWindow',['../group__window.html#ga3555a418df92ad53f917597fe2f64aeb',1,'glfw3.h']]], + ['glfwcreatewindowsurface_370',['glfwCreateWindowSurface',['../group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965',1,'glfw3.h']]], + ['glfwcursor_371',['GLFWcursor',['../group__input.html#ga89261ae18c75e863aaf2656ecdd238f4',1,'glfw3.h']]], + ['glfwcursorenterfun_372',['GLFWcursorenterfun',['../group__input.html#gaa93dc4818ac9ab32532909d53a337cbe',1,'glfw3.h']]], + ['glfwcursorposfun_373',['GLFWcursorposfun',['../group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68',1,'glfw3.h']]], + ['glfwdeallocatefun_374',['GLFWdeallocatefun',['../group__init.html#ga7181615eda94c4b07bd72bdcee39fa28',1,'glfw3.h']]], + ['glfwdefaultwindowhints_375',['glfwDefaultWindowHints',['../group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a',1,'glfw3.h']]], + ['glfwdestroycursor_376',['glfwDestroyCursor',['../group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a',1,'glfw3.h']]], + ['glfwdestroywindow_377',['glfwDestroyWindow',['../group__window.html#gacdf43e51376051d2c091662e9fe3d7b2',1,'glfw3.h']]], + ['glfwdropfun_378',['GLFWdropfun',['../group__input.html#gaaba73c3274062c18723b7f05862d94b2',1,'glfw3.h']]], + ['glfwerrorfun_379',['GLFWerrorfun',['../group__init.html#ga8184701785c096b3862a75cda1bf44a3',1,'glfw3.h']]], + ['glfwextensionsupported_380',['glfwExtensionSupported',['../group__context.html#ga87425065c011cef1ebd6aac75e059dfa',1,'glfw3.h']]], + ['glfwfocuswindow_381',['glfwFocusWindow',['../group__window.html#ga873780357abd3f3a081d71a40aae45a1',1,'glfw3.h']]], + ['glfwframebuffersizefun_382',['GLFWframebuffersizefun',['../group__window.html#gae18026e294dde685ed2e5f759533144d',1,'glfw3.h']]], + ['glfwgamepadstate_383',['glfwgamepadstate',['../group__input.html#ga61acfb1f28f751438dd221225c5e725d',1,'GLFWgamepadstate: glfw3.h'],['../struct_g_l_f_wgamepadstate.html',1,'GLFWgamepadstate']]], + ['glfwgammaramp_384',['glfwgammaramp',['../struct_g_l_f_wgammaramp.html',1,'GLFWgammaramp'],['../group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404',1,'GLFWgammaramp: glfw3.h']]], + ['glfwgetclipboardstring_385',['glfwGetClipboardString',['../group__input.html#ga71a5b20808ea92193d65c21b82580355',1,'glfw3.h']]], + ['glfwgetcocoamonitor_386',['glfwGetCocoaMonitor',['../group__native.html#gaf22f429aec4b1aab316142d66d9be3e6',1,'glfw3native.h']]], + ['glfwgetcocoaview_387',['glfwGetCocoaView',['../group__native.html#ga7274fb6595894e880fc95dc63156e9b1',1,'glfw3native.h']]], + ['glfwgetcocoawindow_388',['glfwGetCocoaWindow',['../group__native.html#gac3ed9d495d0c2bb9652de5a50c648715',1,'glfw3native.h']]], + ['glfwgetcurrentcontext_389',['glfwGetCurrentContext',['../group__context.html#gad94e80185397a6cf5fe2ab30567af71c',1,'glfw3.h']]], + ['glfwgetcursorpos_390',['glfwGetCursorPos',['../group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc',1,'glfw3.h']]], + ['glfwgeteglcontext_391',['glfwGetEGLContext',['../group__native.html#ga671c5072becd085f4ab5771a9c8efcf1',1,'glfw3native.h']]], + ['glfwgetegldisplay_392',['glfwGetEGLDisplay',['../group__native.html#ga1cd8d973f47aacb5532d368147cc3138',1,'glfw3native.h']]], + ['glfwgeteglsurface_393',['glfwGetEGLSurface',['../group__native.html#ga2199b36117a6a695fec8441d8052eee6',1,'glfw3native.h']]], + ['glfwgeterror_394',['glfwGetError',['../group__init.html#ga944986b4ec0b928d488141f92982aa18',1,'glfw3.h']]], + ['glfwgetframebuffersize_395',['glfwGetFramebufferSize',['../group__window.html#ga0e2637a4161afb283f5300c7f94785c9',1,'glfw3.h']]], + ['glfwgetgamepadname_396',['glfwGetGamepadName',['../group__input.html#ga8aea73a1a25cc6c0486a617019f56728',1,'glfw3.h']]], + ['glfwgetgamepadstate_397',['glfwGetGamepadState',['../group__input.html#gadccddea8bce6113fa459de379ddaf051',1,'glfw3.h']]], + ['glfwgetgammaramp_398',['glfwGetGammaRamp',['../group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f',1,'glfw3.h']]], + ['glfwgetglxcontext_399',['glfwGetGLXContext',['../group__native.html#ga62d884114b0abfcdc2930e89f20867e2',1,'glfw3native.h']]], + ['glfwgetglxwindow_400',['glfwGetGLXWindow',['../group__native.html#ga1ed27b8766e859a21381e8f8ce18d049',1,'glfw3native.h']]], + ['glfwgetinputmode_401',['glfwGetInputMode',['../group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4',1,'glfw3.h']]], + ['glfwgetinstanceprocaddress_402',['glfwGetInstanceProcAddress',['../group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9',1,'glfw3.h']]], + ['glfwgetjoystickaxes_403',['glfwGetJoystickAxes',['../group__input.html#gaeb1c0191d3140a233a682987c61eb408',1,'glfw3.h']]], + ['glfwgetjoystickbuttons_404',['glfwGetJoystickButtons',['../group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938',1,'glfw3.h']]], + ['glfwgetjoystickguid_405',['glfwGetJoystickGUID',['../group__input.html#ga6659411aec3c7fcef27780e2cb2d9600',1,'glfw3.h']]], + ['glfwgetjoystickhats_406',['glfwGetJoystickHats',['../group__input.html#ga06e660841b3e79c54da4f54a932c5a2c',1,'glfw3.h']]], + ['glfwgetjoystickname_407',['glfwGetJoystickName',['../group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978',1,'glfw3.h']]], + ['glfwgetjoystickuserpointer_408',['glfwGetJoystickUserPointer',['../group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3',1,'glfw3.h']]], + ['glfwgetkey_409',['glfwGetKey',['../group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2',1,'glfw3.h']]], + ['glfwgetkeyname_410',['glfwGetKeyName',['../group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f',1,'glfw3.h']]], + ['glfwgetkeyscancode_411',['glfwGetKeyScancode',['../group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a',1,'glfw3.h']]], + ['glfwgetmonitorcontentscale_412',['glfwGetMonitorContentScale',['../group__monitor.html#gad3152e84465fa620b601265ebfcdb21b',1,'glfw3.h']]], + ['glfwgetmonitorname_413',['glfwGetMonitorName',['../group__monitor.html#ga7af83e13489d90379588fb331b9e4b68',1,'glfw3.h']]], + ['glfwgetmonitorphysicalsize_414',['glfwGetMonitorPhysicalSize',['../group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea',1,'glfw3.h']]], + ['glfwgetmonitorpos_415',['glfwGetMonitorPos',['../group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9',1,'glfw3.h']]], + ['glfwgetmonitors_416',['glfwGetMonitors',['../group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2',1,'glfw3.h']]], + ['glfwgetmonitoruserpointer_417',['glfwGetMonitorUserPointer',['../group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5',1,'glfw3.h']]], + ['glfwgetmonitorworkarea_418',['glfwGetMonitorWorkarea',['../group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0',1,'glfw3.h']]], + ['glfwgetmousebutton_419',['glfwGetMouseButton',['../group__input.html#gac1473feacb5996c01a7a5a33b5066704',1,'glfw3.h']]], + ['glfwgetnsglcontext_420',['glfwGetNSGLContext',['../group__native.html#ga559e002e3cd63c979881770cd4dc63bc',1,'glfw3native.h']]], + ['glfwgetosmesacolorbuffer_421',['glfwGetOSMesaColorBuffer',['../group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132',1,'glfw3native.h']]], + ['glfwgetosmesacontext_422',['glfwGetOSMesaContext',['../group__native.html#ga9e47700080094eb569cb053afaa88773',1,'glfw3native.h']]], + ['glfwgetosmesadepthbuffer_423',['glfwGetOSMesaDepthBuffer',['../group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53',1,'glfw3native.h']]], + ['glfwgetphysicaldevicepresentationsupport_424',['glfwGetPhysicalDevicePresentationSupport',['../group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92',1,'glfw3.h']]], + ['glfwgetplatform_425',['glfwGetPlatform',['../group__init.html#ga6d6a983d38bd4e8fd786d7a9061d399e',1,'glfw3.h']]], + ['glfwgetprimarymonitor_426',['glfwGetPrimaryMonitor',['../group__monitor.html#gac3adb24947eb709e1874028272e5dfc5',1,'glfw3.h']]], + ['glfwgetprocaddress_427',['glfwGetProcAddress',['../group__context.html#ga35f1837e6f666781842483937612f163',1,'glfw3.h']]], + ['glfwgetrequiredinstanceextensions_428',['glfwGetRequiredInstanceExtensions',['../group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6',1,'glfw3.h']]], + ['glfwgettime_429',['glfwGetTime',['../group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a',1,'glfw3.h']]], + ['glfwgettimerfrequency_430',['glfwGetTimerFrequency',['../group__input.html#ga3289ee876572f6e91f06df3a24824443',1,'glfw3.h']]], + ['glfwgettimervalue_431',['glfwGetTimerValue',['../group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa',1,'glfw3.h']]], + ['glfwgetversion_432',['glfwGetVersion',['../group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197',1,'glfw3.h']]], + ['glfwgetversionstring_433',['glfwGetVersionString',['../group__init.html#ga026abd003c8e6501981ab1662062f1c0',1,'glfw3.h']]], + ['glfwgetvideomode_434',['glfwGetVideoMode',['../group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5',1,'glfw3.h']]], + ['glfwgetvideomodes_435',['glfwGetVideoModes',['../group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b',1,'glfw3.h']]], + ['glfwgetwaylanddisplay_436',['glfwGetWaylandDisplay',['../group__native.html#gacbe11f93ce20621de82989bbba94e62a',1,'glfw3native.h']]], + ['glfwgetwaylandmonitor_437',['glfwGetWaylandMonitor',['../group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16',1,'glfw3native.h']]], + ['glfwgetwaylandwindow_438',['glfwGetWaylandWindow',['../group__native.html#ga5c597f2841229d9626f0811cca41ceb3',1,'glfw3native.h']]], + ['glfwgetwglcontext_439',['glfwGetWGLContext',['../group__native.html#gadc4010d91d9cc1134d040eeb1202a143',1,'glfw3native.h']]], + ['glfwgetwin32adapter_440',['glfwGetWin32Adapter',['../group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41',1,'glfw3native.h']]], + ['glfwgetwin32monitor_441',['glfwGetWin32Monitor',['../group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766',1,'glfw3native.h']]], + ['glfwgetwin32window_442',['glfwGetWin32Window',['../group__native.html#gafe5079aa79038b0079fc09d5f0a8e667',1,'glfw3native.h']]], + ['glfwgetwindowattrib_443',['glfwGetWindowAttrib',['../group__window.html#gacccb29947ea4b16860ebef42c2cb9337',1,'glfw3.h']]], + ['glfwgetwindowcontentscale_444',['glfwGetWindowContentScale',['../group__window.html#gaf5d31de9c19c4f994facea64d2b3106c',1,'glfw3.h']]], + ['glfwgetwindowframesize_445',['glfwGetWindowFrameSize',['../group__window.html#ga1a9fd382058c53101b21cf211898f1f1',1,'glfw3.h']]], + ['glfwgetwindowmonitor_446',['glfwGetWindowMonitor',['../group__window.html#ga4d766499ac02c60f02221a9dfab87299',1,'glfw3.h']]], + ['glfwgetwindowopacity_447',['glfwGetWindowOpacity',['../group__window.html#gad09f0bd7a6307c4533b7061828480a84',1,'glfw3.h']]], + ['glfwgetwindowpos_448',['glfwGetWindowPos',['../group__window.html#ga73cb526c000876fd8ddf571570fdb634',1,'glfw3.h']]], + ['glfwgetwindowsize_449',['glfwGetWindowSize',['../group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6',1,'glfw3.h']]], + ['glfwgetwindowtitle_450',['glfwGetWindowTitle',['../group__window.html#gac6151765c54b789c4fe66c6bc6215953',1,'glfw3.h']]], + ['glfwgetwindowuserpointer_451',['glfwGetWindowUserPointer',['../group__window.html#gae77a4add0d2023ca21ff1443ced01653',1,'glfw3.h']]], + ['glfwgetx11adapter_452',['glfwGetX11Adapter',['../group__native.html#ga088fbfa80f50569402b41be71ad66e40',1,'glfw3native.h']]], + ['glfwgetx11display_453',['glfwGetX11Display',['../group__native.html#ga6e7822385cc8a1cc3b18f60352830189',1,'glfw3native.h']]], + ['glfwgetx11monitor_454',['glfwGetX11Monitor',['../group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c',1,'glfw3native.h']]], + ['glfwgetx11selectionstring_455',['glfwGetX11SelectionString',['../group__native.html#gae084ef64dc0db140b455b1427256d3f7',1,'glfw3native.h']]], + ['glfwgetx11window_456',['glfwGetX11Window',['../group__native.html#ga90ca676322740842db446999a1b1f21d',1,'glfw3native.h']]], + ['glfwglproc_457',['GLFWglproc',['../group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c',1,'glfw3.h']]], + ['glfwhidewindow_458',['glfwHideWindow',['../group__window.html#ga49401f82a1ba5f15db5590728314d47c',1,'glfw3.h']]], + ['glfwiconifywindow_459',['glfwIconifyWindow',['../group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4',1,'glfw3.h']]], + ['glfwimage_460',['glfwimage',['../struct_g_l_f_wimage.html',1,'GLFWimage'],['../group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca',1,'GLFWimage: glfw3.h']]], + ['glfwinit_461',['glfwInit',['../group__init.html#ga317aac130a235ab08c6db0834907d85e',1,'glfw3.h']]], + ['glfwinitallocator_462',['glfwInitAllocator',['../group__init.html#ga9dde93e9891fa7dd17e4194c9f3ae7c6',1,'glfw3.h']]], + ['glfwinithint_463',['glfwInitHint',['../group__init.html#ga110fd1d3f0412822b4f1908c026f724a',1,'glfw3.h']]], + ['glfwinitvulkanloader_464',['glfwInitVulkanLoader',['../group__init.html#ga76af552d0307bb5f7791f245417d4752',1,'glfw3.h']]], + ['glfwjoystickfun_465',['GLFWjoystickfun',['../group__input.html#gaa21ad5986ae9a26077a40142efb56243',1,'glfw3.h']]], + ['glfwjoystickisgamepad_466',['glfwJoystickIsGamepad',['../group__input.html#gad0f676860f329d80f7e47e9f06a96f00',1,'glfw3.h']]], + ['glfwjoystickpresent_467',['glfwJoystickPresent',['../group__input.html#gaed0966cee139d815317f9ffcba64c9f1',1,'glfw3.h']]], + ['glfwkeyfun_468',['GLFWkeyfun',['../group__input.html#ga5bd751b27b90f865d2ea613533f0453c',1,'glfw3.h']]], + ['glfwmakecontextcurrent_469',['glfwMakeContextCurrent',['../group__context.html#ga1c04dc242268f827290fe40aa1c91157',1,'glfw3.h']]], + ['glfwmaximizewindow_470',['glfwMaximizeWindow',['../group__window.html#ga3f541387449d911274324ae7f17ec56b',1,'glfw3.h']]], + ['glfwmonitor_471',['GLFWmonitor',['../group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3',1,'glfw3.h']]], + ['glfwmonitorfun_472',['GLFWmonitorfun',['../group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249',1,'glfw3.h']]], + ['glfwmousebuttonfun_473',['GLFWmousebuttonfun',['../group__input.html#ga0184dcb59f6d85d735503dcaae809727',1,'glfw3.h']]], + ['glfwplatformsupported_474',['glfwPlatformSupported',['../group__init.html#ga8785d2b6b36632368d803e78079d38ed',1,'glfw3.h']]], + ['glfwpollevents_475',['glfwPollEvents',['../group__window.html#ga37bd57223967b4211d60ca1a0bf3c832',1,'glfw3.h']]], + ['glfwpostemptyevent_476',['glfwPostEmptyEvent',['../group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9',1,'glfw3.h']]], + ['glfwrawmousemotionsupported_477',['glfwRawMouseMotionSupported',['../group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2',1,'glfw3.h']]], + ['glfwreallocatefun_478',['GLFWreallocatefun',['../group__init.html#ga3e88a829615d8efe8bec1746f7309c63',1,'glfw3.h']]], + ['glfwrequestwindowattention_479',['glfwRequestWindowAttention',['../group__window.html#ga2f8d59323fc4692c1d54ba08c863a703',1,'glfw3.h']]], + ['glfwrestorewindow_480',['glfwRestoreWindow',['../group__window.html#ga52527a5904b47d802b6b4bb519cdebc7',1,'glfw3.h']]], + ['glfwscrollfun_481',['GLFWscrollfun',['../group__input.html#gaf656112c33de3efdb227fa58f0134cf5',1,'glfw3.h']]], + ['glfwsetcharcallback_482',['glfwSetCharCallback',['../group__input.html#gab25c4a220fd8f5717718dbc487828996',1,'glfw3.h']]], + ['glfwsetcharmodscallback_483',['glfwSetCharModsCallback',['../group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c',1,'glfw3.h']]], + ['glfwsetclipboardstring_484',['glfwSetClipboardString',['../group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd',1,'glfw3.h']]], + ['glfwsetcursor_485',['glfwSetCursor',['../group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e',1,'glfw3.h']]], + ['glfwsetcursorentercallback_486',['glfwSetCursorEnterCallback',['../group__input.html#gad27f8ad0142c038a281466c0966817d8',1,'glfw3.h']]], + ['glfwsetcursorpos_487',['glfwSetCursorPos',['../group__input.html#ga04b03af936d906ca123c8f4ee08b39e7',1,'glfw3.h']]], + ['glfwsetcursorposcallback_488',['glfwSetCursorPosCallback',['../group__input.html#gac1f879ab7435d54d4d79bb469fe225d7',1,'glfw3.h']]], + ['glfwsetdropcallback_489',['glfwSetDropCallback',['../group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b',1,'glfw3.h']]], + ['glfwseterrorcallback_490',['glfwSetErrorCallback',['../group__init.html#gaff45816610d53f0b83656092a4034f40',1,'glfw3.h']]], + ['glfwsetframebuffersizecallback_491',['glfwSetFramebufferSizeCallback',['../group__window.html#gab3fb7c3366577daef18c0023e2a8591f',1,'glfw3.h']]], + ['glfwsetgamma_492',['glfwSetGamma',['../group__monitor.html#ga6ac582625c990220785ddd34efa3169a',1,'glfw3.h']]], + ['glfwsetgammaramp_493',['glfwSetGammaRamp',['../group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd',1,'glfw3.h']]], + ['glfwsetinputmode_494',['glfwSetInputMode',['../group__input.html#gaa92336e173da9c8834558b54ee80563b',1,'glfw3.h']]], + ['glfwsetjoystickcallback_495',['glfwSetJoystickCallback',['../group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c',1,'glfw3.h']]], + ['glfwsetjoystickuserpointer_496',['glfwSetJoystickUserPointer',['../group__input.html#ga6b2f72d64d636b48a727b437cbb7489e',1,'glfw3.h']]], + ['glfwsetkeycallback_497',['glfwSetKeyCallback',['../group__input.html#ga1caf18159767e761185e49a3be019f8d',1,'glfw3.h']]], + ['glfwsetmonitorcallback_498',['glfwSetMonitorCallback',['../group__monitor.html#gab39df645587c8518192aa746c2fb06c3',1,'glfw3.h']]], + ['glfwsetmonitoruserpointer_499',['glfwSetMonitorUserPointer',['../group__monitor.html#ga702750e24313a686d3637297b6e85fda',1,'glfw3.h']]], + ['glfwsetmousebuttoncallback_500',['glfwSetMouseButtonCallback',['../group__input.html#ga6ab84420974d812bee700e45284a723c',1,'glfw3.h']]], + ['glfwsetscrollcallback_501',['glfwSetScrollCallback',['../group__input.html#ga571e45a030ae4061f746ed56cb76aede',1,'glfw3.h']]], + ['glfwsettime_502',['glfwSetTime',['../group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0',1,'glfw3.h']]], + ['glfwsetwindowaspectratio_503',['glfwSetWindowAspectRatio',['../group__window.html#ga72ac8cb1ee2e312a878b55153d81b937',1,'glfw3.h']]], + ['glfwsetwindowattrib_504',['glfwSetWindowAttrib',['../group__window.html#gace2afda29b4116ec012e410a6819033e',1,'glfw3.h']]], + ['glfwsetwindowclosecallback_505',['glfwSetWindowCloseCallback',['../group__window.html#gada646d775a7776a95ac000cfc1885331',1,'glfw3.h']]], + ['glfwsetwindowcontentscalecallback_506',['glfwSetWindowContentScaleCallback',['../group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6',1,'glfw3.h']]], + ['glfwsetwindowfocuscallback_507',['glfwSetWindowFocusCallback',['../group__window.html#gac2d83c4a10f071baf841f6730528e66c',1,'glfw3.h']]], + ['glfwsetwindowicon_508',['glfwSetWindowIcon',['../group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5',1,'glfw3.h']]], + ['glfwsetwindowiconifycallback_509',['glfwSetWindowIconifyCallback',['../group__window.html#gac793e9efd255567b5fb8b445052cfd3e',1,'glfw3.h']]], + ['glfwsetwindowmaximizecallback_510',['glfwSetWindowMaximizeCallback',['../group__window.html#gacbe64c339fbd94885e62145563b6dc93',1,'glfw3.h']]], + ['glfwsetwindowmonitor_511',['glfwSetWindowMonitor',['../group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7',1,'glfw3.h']]], + ['glfwsetwindowopacity_512',['glfwSetWindowOpacity',['../group__window.html#gac31caeb3d1088831b13d2c8a156802e9',1,'glfw3.h']]], + ['glfwsetwindowpos_513',['glfwSetWindowPos',['../group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8',1,'glfw3.h']]], + ['glfwsetwindowposcallback_514',['glfwSetWindowPosCallback',['../group__window.html#ga08bdfbba88934f9c4f92fd757979ac74',1,'glfw3.h']]], + ['glfwsetwindowrefreshcallback_515',['glfwSetWindowRefreshCallback',['../group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e',1,'glfw3.h']]], + ['glfwsetwindowshouldclose_516',['glfwSetWindowShouldClose',['../group__window.html#ga49c449dde2a6f87d996f4daaa09d6708',1,'glfw3.h']]], + ['glfwsetwindowsize_517',['glfwSetWindowSize',['../group__window.html#ga371911f12c74c504dd8d47d832d095cb',1,'glfw3.h']]], + ['glfwsetwindowsizecallback_518',['glfwSetWindowSizeCallback',['../group__window.html#gad91b8b047a0c4c6033c38853864c34f8',1,'glfw3.h']]], + ['glfwsetwindowsizelimits_519',['glfwSetWindowSizeLimits',['../group__window.html#gac314fa6cec7d2d307be9963e2709cc90',1,'glfw3.h']]], + ['glfwsetwindowtitle_520',['glfwSetWindowTitle',['../group__window.html#ga5d877f09e968cef7a360b513306f17ff',1,'glfw3.h']]], + ['glfwsetwindowuserpointer_521',['glfwSetWindowUserPointer',['../group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651',1,'glfw3.h']]], + ['glfwsetx11selectionstring_522',['glfwSetX11SelectionString',['../group__native.html#ga55f879ab02d93367f966186b6f0133f7',1,'glfw3native.h']]], + ['glfwshowwindow_523',['glfwShowWindow',['../group__window.html#ga61be47917b72536a148300f46494fc66',1,'glfw3.h']]], + ['glfwswapbuffers_524',['glfwSwapBuffers',['../group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14',1,'glfw3.h']]], + ['glfwswapinterval_525',['glfwSwapInterval',['../group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed',1,'glfw3.h']]], + ['glfwterminate_526',['glfwTerminate',['../group__init.html#gaaae48c0a18607ea4a4ba951d939f0901',1,'glfw3.h']]], + ['glfwupdategamepadmappings_527',['glfwUpdateGamepadMappings',['../group__input.html#gaed5104612f2fa8e66aa6e846652ad00f',1,'glfw3.h']]], + ['glfwvidmode_528',['glfwvidmode',['../struct_g_l_f_wvidmode.html',1,'GLFWvidmode'],['../group__monitor.html#ga902c2816ac9b34b757282daab59b2565',1,'GLFWvidmode: glfw3.h']]], + ['glfwvkproc_529',['GLFWvkproc',['../group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af',1,'glfw3.h']]], + ['glfwvulkansupported_530',['glfwVulkanSupported',['../group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b',1,'glfw3.h']]], + ['glfwwaitevents_531',['glfwWaitEvents',['../group__window.html#ga554e37d781f0a997656c26b2c56c835e',1,'glfw3.h']]], + ['glfwwaiteventstimeout_532',['glfwWaitEventsTimeout',['../group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf',1,'glfw3.h']]], + ['glfwwindow_533',['GLFWwindow',['../group__window.html#ga3c96d80d363e67d13a41b5d1821f3242',1,'glfw3.h']]], + ['glfwwindowclosefun_534',['GLFWwindowclosefun',['../group__window.html#gabf859b936d80961b7d39013a9694cc3e',1,'glfw3.h']]], + ['glfwwindowcontentscalefun_535',['GLFWwindowcontentscalefun',['../group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e',1,'glfw3.h']]], + ['glfwwindowfocusfun_536',['GLFWwindowfocusfun',['../group__window.html#gabc58c47e9d93f6eb1862d615c3680f46',1,'glfw3.h']]], + ['glfwwindowhint_537',['glfwWindowHint',['../group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033',1,'glfw3.h']]], + ['glfwwindowhintstring_538',['glfwWindowHintString',['../group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f',1,'glfw3.h']]], + ['glfwwindowiconifyfun_539',['GLFWwindowiconifyfun',['../group__window.html#ga35c658cccba236f26e7adee0e25f6a4f',1,'glfw3.h']]], + ['glfwwindowmaximizefun_540',['GLFWwindowmaximizefun',['../group__window.html#ga3017196fdaec33ac3e095765176c2a90',1,'glfw3.h']]], + ['glfwwindowposfun_541',['GLFWwindowposfun',['../group__window.html#gabe287973a21a8f927cde4db06b8dcbe9',1,'glfw3.h']]], + ['glfwwindowrefreshfun_542',['GLFWwindowrefreshfun',['../group__window.html#ga431663a1427d2eb3a273bc398b6737b5',1,'glfw3.h']]], + ['glfwwindowshouldclose_543',['glfwWindowShouldClose',['../group__window.html#ga24e02fbfefbb81fc45320989f8140ab5',1,'glfw3.h']]], + ['glfwwindowsizefun_544',['GLFWwindowsizefun',['../group__window.html#gaec0282944bb810f6f3163ec02da90350',1,'glfw3.h']]], + ['glu_20header_20inclusion_545',['GLU header inclusion',['../moving_guide.html#moving_glu',1,'']]], + ['glx_20extensions_546',['GLX extensions',['../compat_guide.html#compat_glx',1,'']]], + ['green_547',['green',['../struct_g_l_f_wgammaramp.html#affccc6f5df47820b6562d709da3a5a3a',1,'GLFWgammaramp']]], + ['greenbits_548',['greenBits',['../struct_g_l_f_wvidmode.html#a292fdd281f3485fb3ff102a5bda43faa',1,'GLFWvidmode']]], + ['guarantees_20and_20limitations_549',['Guarantees and limitations',['../intro_guide.html#guarantees_limitations',1,'']]], + ['gui_550',['Generating with the CMake GUI',['../compile_guide.html#compile_generate_gui',1,'']]], + ['guide_551',['guide',['../context_guide.html',1,'Context guide'],['../input_guide.html',1,'Input guide'],['../monitor_guide.html',1,'Monitor guide'],['../vulkan_guide.html',1,'Vulkan guide'],['../window_guide.html',1,'Window guide']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_e.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_e.js new file mode 100644 index 0000000..17045f5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_e.js @@ -0,0 +1,23 @@ +var searchData= +[ + ['h_20header_0',['The glext.h header',['../context_guide.html#context_glext_header',1,'']]], + ['handle_20parameters_1',['Window handle parameters',['../moving_guide.html#moving_window_handles',1,'']]], + ['handling_2',['Error handling',['../intro_guide.html#error_handling',1,'']]], + ['hard_20and_20soft_20constraints_3',['Hard and soft constraints',['../window_guide.html#window_hints_hard',1,'']]], + ['has_20been_20changed_4',['Version string format has been changed',['../news.html#version_string_caveat',1,'']]], + ['has_20been_20removed_5',['has been removed',['../news.html#use_osmesa_removed',1,'GLFW_USE_OSMESA CMake option has been removed'],['../news.html#use_wayland_removed',1,'GLFW_USE_WAYLAND CMake option has been removed'],['../news.html#vulkan_static_removed',1,'GLFW_VULKAN_STATIC CMake option has been removed'],['../news.html#corevideo_caveat',1,'macOS CoreVideo dependency has been removed'],['../news.html#wl_shell_removed',1,'wl_shell protocol support has been removed']]], + ['hat_20states_6',['hat states',['../group__hat__state.html',1,'Joystick hat states'],['../input_guide.html#joystick_hat',1,'Joystick hat states']]], + ['header_7',['header',['../quick_guide.html#quick_include',1,'Including the GLFW header'],['../context_guide.html#context_glext_header',1,'The glext.h header']]], + ['header_20file_8',['header file',['../build_guide.html#build_include',1,'Including the GLFW header file'],['../vulkan_guide.html#vulkan_include',1,'Including the Vulkan header file'],['../moving_guide.html#moving_renamed_files',1,'Renamed library and header file']]], + ['header_20inclusion_9',['GLU header inclusion',['../moving_guide.html#moving_glu',1,'']]], + ['header_20is_20no_20longer_20generated_10',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['header_20option_20macros_11',['GLFW header option macros',['../build_guide.html#build_macros',1,'']]], + ['heap_20memory_20allocator_12',['heap memory allocator',['../intro_guide.html#init_allocator',1,'Custom heap memory allocator'],['../news.html#custom_heap_allocator',1,'Support for custom heap memory allocator']]], + ['height_13',['height',['../struct_g_l_f_wimage.html#a0b7d95368f0c80d5e5c9875057c7dbec',1,'GLFWimage::height'],['../struct_g_l_f_wvidmode.html#ac65942a5f6981695517437a9d571d03c',1,'GLFWvidmode::height']]], + ['hint_14',['hint',['../news.html#angle_renderer_hint',1,'ANGLE rendering backend hint'],['../news.html#wayland_app_id_hint',1,'Wayland surface app_id hint'],['../news.html#win32_showdefault_hint',1,'Windows STARTUPINFO show command hint'],['../news.html#win32_keymenu_hint',1,'Windows window menu keyboard access hint'],['../news.html#x11_xcb_vulkan_surface',1,'X11 Vulkan window surface hint']]], + ['hint_20for_20framebuffer_20scaling_15',['Window hint for framebuffer scaling',['../news.html#scale_framebuffer_hint',1,'']]], + ['hints_16',['hints',['../context_guide.html#context_hints',1,'Context creation hints'],['../window_guide.html#window_hints_ctx',1,'Context related hints'],['../window_guide.html#window_hints_fb',1,'Framebuffer related hints'],['../intro_guide.html#init_hints',1,'Initialization hints'],['../window_guide.html#window_hints_osx',1,'macOS specific hints'],['../intro_guide.html#init_hints_osx',1,'macOS specific init hints'],['../window_guide.html#window_hints_mtr',1,'Monitor related hints'],['../moving_guide.html#moving_hints',1,'Persistent window hints'],['../intro_guide.html#init_hints_shared',1,'Shared init hints'],['../intro_guide.html#init_hints_wayland',1,'Wayland specific init hints'],['../window_guide.html#window_hints_wayland',1,'Wayland specific window hints'],['../window_guide.html#window_hints_win32',1,'Win32 specific hints'],['../window_guide.html#window_hints',1,'Window creation hints'],['../window_guide.html#window_hints_wnd',1,'Window related hints'],['../intro_guide.html#init_hints_x11',1,'X11 specific init hints'],['../window_guide.html#window_hints_x11',1,'X11 specific window hints']]], + ['hints_20for_20initial_20window_20position_17',['Window hints for initial window position',['../news.html#window_position_hint',1,'']]], + ['hotkeys_18',['Capture of system-wide hotkeys',['../moving_guide.html#moving_syskeys',1,'']]], + ['human_20readable_20name_19',['Human-readable name',['../monitor_guide.html#monitor_name',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/all_f.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_f.js new file mode 100644 index 0000000..2d711cf --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/all_f.js @@ -0,0 +1,40 @@ +var searchData= +[ + ['icon_0',['Window icon',['../window_guide.html#window_icon',1,'']]], + ['iconification_1',['Window iconification',['../window_guide.html#window_iconify',1,'']]], + ['image_20and_20texture_20loading_2',['Removal of image and texture loading',['../moving_guide.html#moving_image',1,'']]], + ['including_20the_20glfw_20header_3',['Including the GLFW header',['../quick_guide.html#quick_include',1,'']]], + ['including_20the_20glfw_20header_20file_4',['Including the GLFW header file',['../build_guide.html#build_include',1,'']]], + ['including_20the_20vulkan_20header_20file_5',['Including the Vulkan header file',['../vulkan_guide.html#vulkan_include',1,'']]], + ['inclusion_6',['GLU header inclusion',['../moving_guide.html#moving_glu',1,'']]], + ['init_20hints_7',['init hints',['../intro_guide.html#init_hints_osx',1,'macOS specific init hints'],['../intro_guide.html#init_hints_shared',1,'Shared init hints'],['../intro_guide.html#init_hints_wayland',1,'Wayland specific init hints'],['../intro_guide.html#init_hints_x11',1,'X11 specific init hints']]], + ['initial_20window_20position_8',['Window hints for initial window position',['../news.html#window_position_hint',1,'']]], + ['initialization_9',['macOS main menu now created at initialization',['../news.html#macos_menu_caveat',1,'']]], + ['initialization_20and_20termination_10',['Initialization and termination',['../intro_guide.html#intro_init',1,'']]], + ['initialization_20hints_11',['Initialization hints',['../intro_guide.html#init_hints',1,'']]], + ['initialization_20version_20and_20error_20reference_12',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['initialized_20on_20demand_13',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['initializing_20and_20terminating_20glfw_14',['Initializing and terminating GLFW',['../quick_guide.html#quick_init_term',1,'']]], + ['initializing_20glfw_15',['Initializing GLFW',['../intro_guide.html#intro_init_init',1,'']]], + ['input_16',['input',['../input_guide.html#gamepad',1,'Gamepad input'],['../input_guide.html#joystick',1,'Joystick input'],['../input_guide.html#input_key',1,'Key input'],['../input_guide.html#input_keyboard',1,'Keyboard input'],['../input_guide.html#input_mouse_button',1,'Mouse button input'],['../input_guide.html#input_mouse',1,'Mouse input'],['../input_guide.html#path_drop',1,'Path drop input'],['../moving_guide.html#moving_keys',1,'Physical key input'],['../input_guide.html#scrolling',1,'Scroll input'],['../input_guide.html#input_char',1,'Text input'],['../input_guide.html#time',1,'Time input']]], + ['input_20and_20output_17',['Clipboard input and output',['../input_guide.html#clipboard',1,'']]], + ['input_20events_18',['Receiving input events',['../quick_guide.html#quick_key_input',1,'']]], + ['input_20focus_19',['Window input focus',['../window_guide.html#window_focus',1,'']]], + ['input_20guide_20',['Input guide',['../input_guide.html',1,'']]], + ['input_20reference_21',['Input reference',['../group__input.html',1,'']]], + ['input_2emd_22',['input.md',['../input_8md.html',1,'']]], + ['installed_20glfw_20binaries_23',['With CMake and installed GLFW binaries',['../build_guide.html#build_link_cmake_package',1,'']]], + ['installing_20dependencies_24',['Installing dependencies',['../compile_guide.html#compile_deps',1,'']]], + ['interface_25',['interface',['../internals_guide.html#internals_event',1,'Event interface'],['../internals_guide.html#internals_internal',1,'Internal interface'],['../internals_guide.html#internals_native',1,'Native interface'],['../internals_guide.html#internals_platform',1,'Platform interface'],['../internals_guide.html#internals_public',1,'Public interface']]], + ['internal_20interface_26',['Internal interface',['../internals_guide.html#internals_internal',1,'']]], + ['internal_20structure_27',['Internal structure',['../internals_guide.html',1,'']]], + ['internal_2emd_28',['internal.md',['../internal_8md.html',1,'']]], + ['intro_2emd_29',['intro.md',['../intro_8md.html',1,'']]], + ['introduction_30',['Introduction',['../index.html',1,'']]], + ['introduction_20to_20the_20api_31',['Introduction to the API',['../intro_guide.html',1,'']]], + ['ipc_20standards_32',['ipc standards',['../compat_guide.html#compat_wayland',1,'Wayland protocols and IPC standards'],['../compat_guide.html#compat_x11',1,'X11 extensions, protocols and IPC standards']]], + ['is_20deprecated_33',['is deprecated',['../news.html#mingw_deprecated',1,'Original MinGW support is deprecated'],['../news.html#yosemite_deprecated',1,'OS X Yosemite support is deprecated'],['../news.html#winxp_deprecated',1,'Windows XP and Vista support is deprecated']]], + ['is_20initialized_20on_20demand_34',['Joystick support is initialized on demand',['../news.html#joystick_init_caveat',1,'']]], + ['is_20no_20longer_20generated_35',['Configuration header is no longer generated',['../news.html#config_header_caveat',1,'']]], + ['it_20together_36',['Putting it together',['../quick_guide.html#quick_example',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js new file mode 100644 index 0000000..4f9428c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js @@ -0,0 +1,8 @@ +var searchData= +[ + ['glfwallocator_0',['GLFWallocator',['../struct_g_l_f_wallocator.html',1,'']]], + ['glfwgamepadstate_1',['GLFWgamepadstate',['../struct_g_l_f_wgamepadstate.html',1,'']]], + ['glfwgammaramp_2',['GLFWgammaramp',['../struct_g_l_f_wgammaramp.html',1,'']]], + ['glfwimage_3',['GLFWimage',['../struct_g_l_f_wimage.html',1,'']]], + ['glfwvidmode_4',['GLFWvidmode',['../struct_g_l_f_wvidmode.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/close.svg b/3p/glfw-3.4.bin.WIN64/docs/html/search/close.svg new file mode 100644 index 0000000..337d6cc --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/close.svg @@ -0,0 +1,18 @@ + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js new file mode 100644 index 0000000..0a1bb0e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js @@ -0,0 +1,43 @@ +var searchData= +[ + ['glapientry_0',['GLAPIENTRY',['../glfw3_8h.html#aa97755eb47e4bf2727ad45d610e18206',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fd3d11_1',['GLFW_ANGLE_PLATFORM_TYPE_D3D11',['../glfw3_8h.html#ad6eae659811a52a5cdc43c362aedfa33',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fd3d9_2',['GLFW_ANGLE_PLATFORM_TYPE_D3D9',['../glfw3_8h.html#a6e8fdc83113d247ad792bb5c4e82c894',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fmetal_3',['GLFW_ANGLE_PLATFORM_TYPE_METAL',['../glfw3_8h.html#ab56d91b26cf223dc67590a93a2f8507d',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fnone_4',['GLFW_ANGLE_PLATFORM_TYPE_NONE',['../glfw3_8h.html#ae78e673449c2a2b8c560ca1b1e283228',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fopengl_5',['GLFW_ANGLE_PLATFORM_TYPE_OPENGL',['../glfw3_8h.html#ad8d9e97ed7790811470366b338833623',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fopengles_6',['GLFW_ANGLE_PLATFORM_TYPE_OPENGLES',['../glfw3_8h.html#a0003c089da020cbf957218e70245bb65',1,'glfw3.h']]], + ['glfw_5fangle_5fplatform_5ftype_5fvulkan_7',['GLFW_ANGLE_PLATFORM_TYPE_VULKAN',['../glfw3_8h.html#a579ac83506c7546709dad91960cc7ca1',1,'glfw3.h']]], + ['glfw_5fany_5fposition_8',['GLFW_ANY_POSITION',['../glfw3_8h.html#aa0e681bf859ef1bb8355692a70b0ee92',1,'glfw3.h']]], + ['glfw_5fany_5frelease_5fbehavior_9',['GLFW_ANY_RELEASE_BEHAVIOR',['../glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee',1,'glfw3.h']]], + ['glfw_5fapientry_5fdefined_10',['GLFW_APIENTRY_DEFINED',['../glfw3_8h.html#a8a8538c5500308b4211844f2fb26c7b9',1,'glfw3.h']]], + ['glfw_5fconnected_11',['GLFW_CONNECTED',['../glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e',1,'glfw3.h']]], + ['glfw_5fcursor_12',['GLFW_CURSOR',['../glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c',1,'glfw3.h']]], + ['glfw_5fcursor_5fcaptured_13',['GLFW_CURSOR_CAPTURED',['../glfw3_8h.html#ac1dbfa0cb4641a0edc93412ade0895dc',1,'glfw3.h']]], + ['glfw_5fcursor_5fdisabled_14',['GLFW_CURSOR_DISABLED',['../glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88',1,'glfw3.h']]], + ['glfw_5fcursor_5fhidden_15',['GLFW_CURSOR_HIDDEN',['../glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11',1,'glfw3.h']]], + ['glfw_5fcursor_5fnormal_16',['GLFW_CURSOR_NORMAL',['../glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68',1,'glfw3.h']]], + ['glfw_5fdisconnected_17',['GLFW_DISCONNECTED',['../glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32',1,'glfw3.h']]], + ['glfw_5fdont_5fcare_18',['GLFW_DONT_CARE',['../glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571',1,'glfw3.h']]], + ['glfw_5fegl_5fcontext_5fapi_19',['GLFW_EGL_CONTEXT_API',['../glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9',1,'glfw3.h']]], + ['glfw_5fglapientry_5fdefined_20',['GLFW_GLAPIENTRY_DEFINED',['../glfw3_8h.html#a3b526ac796be993406ea2f1642c25fc3',1,'glfw3.h']]], + ['glfw_5flock_5fkey_5fmods_21',['GLFW_LOCK_KEY_MODS',['../glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947',1,'glfw3.h']]], + ['glfw_5flose_5fcontext_5fon_5freset_22',['GLFW_LOSE_CONTEXT_ON_RESET',['../glfw3_8h.html#aec1132f245143fc915b2f0995228564c',1,'glfw3.h']]], + ['glfw_5fnative_5fcontext_5fapi_23',['GLFW_NATIVE_CONTEXT_API',['../glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19',1,'glfw3.h']]], + ['glfw_5fno_5fapi_24',['GLFW_NO_API',['../glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264',1,'glfw3.h']]], + ['glfw_5fno_5freset_5fnotification_25',['GLFW_NO_RESET_NOTIFICATION',['../glfw3_8h.html#aee84a679230d205005e22487ff678a85',1,'glfw3.h']]], + ['glfw_5fno_5frobustness_26',['GLFW_NO_ROBUSTNESS',['../glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34',1,'glfw3.h']]], + ['glfw_5fopengl_5fany_5fprofile_27',['GLFW_OPENGL_ANY_PROFILE',['../glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f',1,'glfw3.h']]], + ['glfw_5fopengl_5fapi_28',['GLFW_OPENGL_API',['../glfw3_8h.html#a01b3f66db266341425e9abee6b257db2',1,'glfw3.h']]], + ['glfw_5fopengl_5fcompat_5fprofile_29',['GLFW_OPENGL_COMPAT_PROFILE',['../glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670',1,'glfw3.h']]], + ['glfw_5fopengl_5fcore_5fprofile_30',['GLFW_OPENGL_CORE_PROFILE',['../glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8',1,'glfw3.h']]], + ['glfw_5fopengl_5fes_5fapi_31',['GLFW_OPENGL_ES_API',['../glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f',1,'glfw3.h']]], + ['glfw_5fosmesa_5fcontext_5fapi_32',['GLFW_OSMESA_CONTEXT_API',['../glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3',1,'glfw3.h']]], + ['glfw_5fraw_5fmouse_5fmotion_33',['GLFW_RAW_MOUSE_MOTION',['../glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb',1,'glfw3.h']]], + ['glfw_5frelease_5fbehavior_5fflush_34',['GLFW_RELEASE_BEHAVIOR_FLUSH',['../glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b',1,'glfw3.h']]], + ['glfw_5frelease_5fbehavior_5fnone_35',['GLFW_RELEASE_BEHAVIOR_NONE',['../glfw3_8h.html#afca09088eccacdce4b59036cfae349c5',1,'glfw3.h']]], + ['glfw_5fsticky_5fkeys_36',['GLFW_STICKY_KEYS',['../glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc',1,'glfw3.h']]], + ['glfw_5fsticky_5fmouse_5fbuttons_37',['GLFW_STICKY_MOUSE_BUTTONS',['../glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1',1,'glfw3.h']]], + ['glfw_5fwayland_5fdisable_5flibdecor_38',['GLFW_WAYLAND_DISABLE_LIBDECOR',['../glfw3_8h.html#aadcea7c6afbf86b848404457c4253fd7',1,'glfw3.h']]], + ['glfw_5fwayland_5fprefer_5flibdecor_39',['GLFW_WAYLAND_PREFER_LIBDECOR',['../glfw3_8h.html#a92b0d7e0eaeeefaccc0ccc2ccb130e99',1,'glfw3.h']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_0.js new file mode 100644 index 0000000..5512d49 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['build_2emd_0',['build.md',['../build_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_1.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_1.js new file mode 100644 index 0000000..755923e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_1.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['compat_2emd_0',['compat.md',['../compat_8md.html',1,'']]], + ['compile_2emd_1',['compile.md',['../compile_8md.html',1,'']]], + ['context_2emd_2',['context.md',['../context_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_2.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_2.js new file mode 100644 index 0000000..f35780d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_2.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['glfw3_2eh_0',['glfw3.h',['../glfw3_8h.html',1,'']]], + ['glfw3native_2eh_1',['glfw3native.h',['../glfw3native_8h.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_3.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_3.js new file mode 100644 index 0000000..a74204e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_3.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['input_2emd_0',['input.md',['../input_8md.html',1,'']]], + ['internal_2emd_1',['internal.md',['../internal_8md.html',1,'']]], + ['intro_2emd_2',['intro.md',['../intro_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_4.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_4.js new file mode 100644 index 0000000..1a82f32 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_4.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['main_2emd_0',['main.md',['../main_8md.html',1,'']]], + ['monitor_2emd_1',['monitor.md',['../monitor_8md.html',1,'']]], + ['moving_2emd_2',['moving.md',['../moving_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_5.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_5.js new file mode 100644 index 0000000..6b7f8a5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_5.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['news_2emd_0',['news.md',['../news_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_6.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_6.js new file mode 100644 index 0000000..edc1b89 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['quick_2emd_0',['quick.md',['../quick_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_7.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_7.js new file mode 100644 index 0000000..c0fecd7 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_7.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['vulkan_2emd_0',['vulkan.md',['../vulkan_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/files_8.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_8.js new file mode 100644 index 0000000..a444a6d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/files_8.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['window_2emd_0',['window.md',['../window_8md.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js new file mode 100644 index 0000000..7f91f9d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js @@ -0,0 +1,152 @@ +var searchData= +[ + ['glfwcreatecursor_0',['glfwCreateCursor',['../group__input.html#ga556f604f73af156c0db0e97c081373c3',1,'glfw3.h']]], + ['glfwcreatestandardcursor_1',['glfwCreateStandardCursor',['../group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e',1,'glfw3.h']]], + ['glfwcreatewindow_2',['glfwCreateWindow',['../group__window.html#ga3555a418df92ad53f917597fe2f64aeb',1,'glfw3.h']]], + ['glfwcreatewindowsurface_3',['glfwCreateWindowSurface',['../group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965',1,'glfw3.h']]], + ['glfwdefaultwindowhints_4',['glfwDefaultWindowHints',['../group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a',1,'glfw3.h']]], + ['glfwdestroycursor_5',['glfwDestroyCursor',['../group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a',1,'glfw3.h']]], + ['glfwdestroywindow_6',['glfwDestroyWindow',['../group__window.html#gacdf43e51376051d2c091662e9fe3d7b2',1,'glfw3.h']]], + ['glfwextensionsupported_7',['glfwExtensionSupported',['../group__context.html#ga87425065c011cef1ebd6aac75e059dfa',1,'glfw3.h']]], + ['glfwfocuswindow_8',['glfwFocusWindow',['../group__window.html#ga873780357abd3f3a081d71a40aae45a1',1,'glfw3.h']]], + ['glfwgetclipboardstring_9',['glfwGetClipboardString',['../group__input.html#ga71a5b20808ea92193d65c21b82580355',1,'glfw3.h']]], + ['glfwgetcocoamonitor_10',['glfwGetCocoaMonitor',['../group__native.html#gaf22f429aec4b1aab316142d66d9be3e6',1,'glfw3native.h']]], + ['glfwgetcocoaview_11',['glfwGetCocoaView',['../group__native.html#ga7274fb6595894e880fc95dc63156e9b1',1,'glfw3native.h']]], + ['glfwgetcocoawindow_12',['glfwGetCocoaWindow',['../group__native.html#gac3ed9d495d0c2bb9652de5a50c648715',1,'glfw3native.h']]], + ['glfwgetcurrentcontext_13',['glfwGetCurrentContext',['../group__context.html#gad94e80185397a6cf5fe2ab30567af71c',1,'glfw3.h']]], + ['glfwgetcursorpos_14',['glfwGetCursorPos',['../group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc',1,'glfw3.h']]], + ['glfwgeteglcontext_15',['glfwGetEGLContext',['../group__native.html#ga671c5072becd085f4ab5771a9c8efcf1',1,'glfw3native.h']]], + ['glfwgetegldisplay_16',['glfwGetEGLDisplay',['../group__native.html#ga1cd8d973f47aacb5532d368147cc3138',1,'glfw3native.h']]], + ['glfwgeteglsurface_17',['glfwGetEGLSurface',['../group__native.html#ga2199b36117a6a695fec8441d8052eee6',1,'glfw3native.h']]], + ['glfwgeterror_18',['glfwGetError',['../group__init.html#ga944986b4ec0b928d488141f92982aa18',1,'glfw3.h']]], + ['glfwgetframebuffersize_19',['glfwGetFramebufferSize',['../group__window.html#ga0e2637a4161afb283f5300c7f94785c9',1,'glfw3.h']]], + ['glfwgetgamepadname_20',['glfwGetGamepadName',['../group__input.html#ga8aea73a1a25cc6c0486a617019f56728',1,'glfw3.h']]], + ['glfwgetgamepadstate_21',['glfwGetGamepadState',['../group__input.html#gadccddea8bce6113fa459de379ddaf051',1,'glfw3.h']]], + ['glfwgetgammaramp_22',['glfwGetGammaRamp',['../group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f',1,'glfw3.h']]], + ['glfwgetglxcontext_23',['glfwGetGLXContext',['../group__native.html#ga62d884114b0abfcdc2930e89f20867e2',1,'glfw3native.h']]], + ['glfwgetglxwindow_24',['glfwGetGLXWindow',['../group__native.html#ga1ed27b8766e859a21381e8f8ce18d049',1,'glfw3native.h']]], + ['glfwgetinputmode_25',['glfwGetInputMode',['../group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4',1,'glfw3.h']]], + ['glfwgetinstanceprocaddress_26',['glfwGetInstanceProcAddress',['../group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9',1,'glfw3.h']]], + ['glfwgetjoystickaxes_27',['glfwGetJoystickAxes',['../group__input.html#gaeb1c0191d3140a233a682987c61eb408',1,'glfw3.h']]], + ['glfwgetjoystickbuttons_28',['glfwGetJoystickButtons',['../group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938',1,'glfw3.h']]], + ['glfwgetjoystickguid_29',['glfwGetJoystickGUID',['../group__input.html#ga6659411aec3c7fcef27780e2cb2d9600',1,'glfw3.h']]], + ['glfwgetjoystickhats_30',['glfwGetJoystickHats',['../group__input.html#ga06e660841b3e79c54da4f54a932c5a2c',1,'glfw3.h']]], + ['glfwgetjoystickname_31',['glfwGetJoystickName',['../group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978',1,'glfw3.h']]], + ['glfwgetjoystickuserpointer_32',['glfwGetJoystickUserPointer',['../group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3',1,'glfw3.h']]], + ['glfwgetkey_33',['glfwGetKey',['../group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2',1,'glfw3.h']]], + ['glfwgetkeyname_34',['glfwGetKeyName',['../group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f',1,'glfw3.h']]], + ['glfwgetkeyscancode_35',['glfwGetKeyScancode',['../group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a',1,'glfw3.h']]], + ['glfwgetmonitorcontentscale_36',['glfwGetMonitorContentScale',['../group__monitor.html#gad3152e84465fa620b601265ebfcdb21b',1,'glfw3.h']]], + ['glfwgetmonitorname_37',['glfwGetMonitorName',['../group__monitor.html#ga7af83e13489d90379588fb331b9e4b68',1,'glfw3.h']]], + ['glfwgetmonitorphysicalsize_38',['glfwGetMonitorPhysicalSize',['../group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea',1,'glfw3.h']]], + ['glfwgetmonitorpos_39',['glfwGetMonitorPos',['../group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9',1,'glfw3.h']]], + ['glfwgetmonitors_40',['glfwGetMonitors',['../group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2',1,'glfw3.h']]], + ['glfwgetmonitoruserpointer_41',['glfwGetMonitorUserPointer',['../group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5',1,'glfw3.h']]], + ['glfwgetmonitorworkarea_42',['glfwGetMonitorWorkarea',['../group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0',1,'glfw3.h']]], + ['glfwgetmousebutton_43',['glfwGetMouseButton',['../group__input.html#gac1473feacb5996c01a7a5a33b5066704',1,'glfw3.h']]], + ['glfwgetnsglcontext_44',['glfwGetNSGLContext',['../group__native.html#ga559e002e3cd63c979881770cd4dc63bc',1,'glfw3native.h']]], + ['glfwgetosmesacolorbuffer_45',['glfwGetOSMesaColorBuffer',['../group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132',1,'glfw3native.h']]], + ['glfwgetosmesacontext_46',['glfwGetOSMesaContext',['../group__native.html#ga9e47700080094eb569cb053afaa88773',1,'glfw3native.h']]], + ['glfwgetosmesadepthbuffer_47',['glfwGetOSMesaDepthBuffer',['../group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53',1,'glfw3native.h']]], + ['glfwgetphysicaldevicepresentationsupport_48',['glfwGetPhysicalDevicePresentationSupport',['../group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92',1,'glfw3.h']]], + ['glfwgetplatform_49',['glfwGetPlatform',['../group__init.html#ga6d6a983d38bd4e8fd786d7a9061d399e',1,'glfw3.h']]], + ['glfwgetprimarymonitor_50',['glfwGetPrimaryMonitor',['../group__monitor.html#gac3adb24947eb709e1874028272e5dfc5',1,'glfw3.h']]], + ['glfwgetprocaddress_51',['glfwGetProcAddress',['../group__context.html#ga35f1837e6f666781842483937612f163',1,'glfw3.h']]], + ['glfwgetrequiredinstanceextensions_52',['glfwGetRequiredInstanceExtensions',['../group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6',1,'glfw3.h']]], + ['glfwgettime_53',['glfwGetTime',['../group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a',1,'glfw3.h']]], + ['glfwgettimerfrequency_54',['glfwGetTimerFrequency',['../group__input.html#ga3289ee876572f6e91f06df3a24824443',1,'glfw3.h']]], + ['glfwgettimervalue_55',['glfwGetTimerValue',['../group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa',1,'glfw3.h']]], + ['glfwgetversion_56',['glfwGetVersion',['../group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197',1,'glfw3.h']]], + ['glfwgetversionstring_57',['glfwGetVersionString',['../group__init.html#ga026abd003c8e6501981ab1662062f1c0',1,'glfw3.h']]], + ['glfwgetvideomode_58',['glfwGetVideoMode',['../group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5',1,'glfw3.h']]], + ['glfwgetvideomodes_59',['glfwGetVideoModes',['../group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b',1,'glfw3.h']]], + ['glfwgetwaylanddisplay_60',['glfwGetWaylandDisplay',['../group__native.html#gacbe11f93ce20621de82989bbba94e62a',1,'glfw3native.h']]], + ['glfwgetwaylandmonitor_61',['glfwGetWaylandMonitor',['../group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16',1,'glfw3native.h']]], + ['glfwgetwaylandwindow_62',['glfwGetWaylandWindow',['../group__native.html#ga5c597f2841229d9626f0811cca41ceb3',1,'glfw3native.h']]], + ['glfwgetwglcontext_63',['glfwGetWGLContext',['../group__native.html#gadc4010d91d9cc1134d040eeb1202a143',1,'glfw3native.h']]], + ['glfwgetwin32adapter_64',['glfwGetWin32Adapter',['../group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41',1,'glfw3native.h']]], + ['glfwgetwin32monitor_65',['glfwGetWin32Monitor',['../group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766',1,'glfw3native.h']]], + ['glfwgetwin32window_66',['glfwGetWin32Window',['../group__native.html#gafe5079aa79038b0079fc09d5f0a8e667',1,'glfw3native.h']]], + ['glfwgetwindowattrib_67',['glfwGetWindowAttrib',['../group__window.html#gacccb29947ea4b16860ebef42c2cb9337',1,'glfw3.h']]], + ['glfwgetwindowcontentscale_68',['glfwGetWindowContentScale',['../group__window.html#gaf5d31de9c19c4f994facea64d2b3106c',1,'glfw3.h']]], + ['glfwgetwindowframesize_69',['glfwGetWindowFrameSize',['../group__window.html#ga1a9fd382058c53101b21cf211898f1f1',1,'glfw3.h']]], + ['glfwgetwindowmonitor_70',['glfwGetWindowMonitor',['../group__window.html#ga4d766499ac02c60f02221a9dfab87299',1,'glfw3.h']]], + ['glfwgetwindowopacity_71',['glfwGetWindowOpacity',['../group__window.html#gad09f0bd7a6307c4533b7061828480a84',1,'glfw3.h']]], + ['glfwgetwindowpos_72',['glfwGetWindowPos',['../group__window.html#ga73cb526c000876fd8ddf571570fdb634',1,'glfw3.h']]], + ['glfwgetwindowsize_73',['glfwGetWindowSize',['../group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6',1,'glfw3.h']]], + ['glfwgetwindowtitle_74',['glfwGetWindowTitle',['../group__window.html#gac6151765c54b789c4fe66c6bc6215953',1,'glfw3.h']]], + ['glfwgetwindowuserpointer_75',['glfwGetWindowUserPointer',['../group__window.html#gae77a4add0d2023ca21ff1443ced01653',1,'glfw3.h']]], + ['glfwgetx11adapter_76',['glfwGetX11Adapter',['../group__native.html#ga088fbfa80f50569402b41be71ad66e40',1,'glfw3native.h']]], + ['glfwgetx11display_77',['glfwGetX11Display',['../group__native.html#ga6e7822385cc8a1cc3b18f60352830189',1,'glfw3native.h']]], + ['glfwgetx11monitor_78',['glfwGetX11Monitor',['../group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c',1,'glfw3native.h']]], + ['glfwgetx11selectionstring_79',['glfwGetX11SelectionString',['../group__native.html#gae084ef64dc0db140b455b1427256d3f7',1,'glfw3native.h']]], + ['glfwgetx11window_80',['glfwGetX11Window',['../group__native.html#ga90ca676322740842db446999a1b1f21d',1,'glfw3native.h']]], + ['glfwhidewindow_81',['glfwHideWindow',['../group__window.html#ga49401f82a1ba5f15db5590728314d47c',1,'glfw3.h']]], + ['glfwiconifywindow_82',['glfwIconifyWindow',['../group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4',1,'glfw3.h']]], + ['glfwinit_83',['glfwInit',['../group__init.html#ga317aac130a235ab08c6db0834907d85e',1,'glfw3.h']]], + ['glfwinitallocator_84',['glfwInitAllocator',['../group__init.html#ga9dde93e9891fa7dd17e4194c9f3ae7c6',1,'glfw3.h']]], + ['glfwinithint_85',['glfwInitHint',['../group__init.html#ga110fd1d3f0412822b4f1908c026f724a',1,'glfw3.h']]], + ['glfwinitvulkanloader_86',['glfwInitVulkanLoader',['../group__init.html#ga76af552d0307bb5f7791f245417d4752',1,'glfw3.h']]], + ['glfwjoystickisgamepad_87',['glfwJoystickIsGamepad',['../group__input.html#gad0f676860f329d80f7e47e9f06a96f00',1,'glfw3.h']]], + ['glfwjoystickpresent_88',['glfwJoystickPresent',['../group__input.html#gaed0966cee139d815317f9ffcba64c9f1',1,'glfw3.h']]], + ['glfwmakecontextcurrent_89',['glfwMakeContextCurrent',['../group__context.html#ga1c04dc242268f827290fe40aa1c91157',1,'glfw3.h']]], + ['glfwmaximizewindow_90',['glfwMaximizeWindow',['../group__window.html#ga3f541387449d911274324ae7f17ec56b',1,'glfw3.h']]], + ['glfwplatformsupported_91',['glfwPlatformSupported',['../group__init.html#ga8785d2b6b36632368d803e78079d38ed',1,'glfw3.h']]], + ['glfwpollevents_92',['glfwPollEvents',['../group__window.html#ga37bd57223967b4211d60ca1a0bf3c832',1,'glfw3.h']]], + ['glfwpostemptyevent_93',['glfwPostEmptyEvent',['../group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9',1,'glfw3.h']]], + ['glfwrawmousemotionsupported_94',['glfwRawMouseMotionSupported',['../group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2',1,'glfw3.h']]], + ['glfwrequestwindowattention_95',['glfwRequestWindowAttention',['../group__window.html#ga2f8d59323fc4692c1d54ba08c863a703',1,'glfw3.h']]], + ['glfwrestorewindow_96',['glfwRestoreWindow',['../group__window.html#ga52527a5904b47d802b6b4bb519cdebc7',1,'glfw3.h']]], + ['glfwsetcharcallback_97',['glfwSetCharCallback',['../group__input.html#gab25c4a220fd8f5717718dbc487828996',1,'glfw3.h']]], + ['glfwsetcharmodscallback_98',['glfwSetCharModsCallback',['../group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c',1,'glfw3.h']]], + ['glfwsetclipboardstring_99',['glfwSetClipboardString',['../group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd',1,'glfw3.h']]], + ['glfwsetcursor_100',['glfwSetCursor',['../group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e',1,'glfw3.h']]], + ['glfwsetcursorentercallback_101',['glfwSetCursorEnterCallback',['../group__input.html#gad27f8ad0142c038a281466c0966817d8',1,'glfw3.h']]], + ['glfwsetcursorpos_102',['glfwSetCursorPos',['../group__input.html#ga04b03af936d906ca123c8f4ee08b39e7',1,'glfw3.h']]], + ['glfwsetcursorposcallback_103',['glfwSetCursorPosCallback',['../group__input.html#gac1f879ab7435d54d4d79bb469fe225d7',1,'glfw3.h']]], + ['glfwsetdropcallback_104',['glfwSetDropCallback',['../group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b',1,'glfw3.h']]], + ['glfwseterrorcallback_105',['glfwSetErrorCallback',['../group__init.html#gaff45816610d53f0b83656092a4034f40',1,'glfw3.h']]], + ['glfwsetframebuffersizecallback_106',['glfwSetFramebufferSizeCallback',['../group__window.html#gab3fb7c3366577daef18c0023e2a8591f',1,'glfw3.h']]], + ['glfwsetgamma_107',['glfwSetGamma',['../group__monitor.html#ga6ac582625c990220785ddd34efa3169a',1,'glfw3.h']]], + ['glfwsetgammaramp_108',['glfwSetGammaRamp',['../group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd',1,'glfw3.h']]], + ['glfwsetinputmode_109',['glfwSetInputMode',['../group__input.html#gaa92336e173da9c8834558b54ee80563b',1,'glfw3.h']]], + ['glfwsetjoystickcallback_110',['glfwSetJoystickCallback',['../group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c',1,'glfw3.h']]], + ['glfwsetjoystickuserpointer_111',['glfwSetJoystickUserPointer',['../group__input.html#ga6b2f72d64d636b48a727b437cbb7489e',1,'glfw3.h']]], + ['glfwsetkeycallback_112',['glfwSetKeyCallback',['../group__input.html#ga1caf18159767e761185e49a3be019f8d',1,'glfw3.h']]], + ['glfwsetmonitorcallback_113',['glfwSetMonitorCallback',['../group__monitor.html#gab39df645587c8518192aa746c2fb06c3',1,'glfw3.h']]], + ['glfwsetmonitoruserpointer_114',['glfwSetMonitorUserPointer',['../group__monitor.html#ga702750e24313a686d3637297b6e85fda',1,'glfw3.h']]], + ['glfwsetmousebuttoncallback_115',['glfwSetMouseButtonCallback',['../group__input.html#ga6ab84420974d812bee700e45284a723c',1,'glfw3.h']]], + ['glfwsetscrollcallback_116',['glfwSetScrollCallback',['../group__input.html#ga571e45a030ae4061f746ed56cb76aede',1,'glfw3.h']]], + ['glfwsettime_117',['glfwSetTime',['../group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0',1,'glfw3.h']]], + ['glfwsetwindowaspectratio_118',['glfwSetWindowAspectRatio',['../group__window.html#ga72ac8cb1ee2e312a878b55153d81b937',1,'glfw3.h']]], + ['glfwsetwindowattrib_119',['glfwSetWindowAttrib',['../group__window.html#gace2afda29b4116ec012e410a6819033e',1,'glfw3.h']]], + ['glfwsetwindowclosecallback_120',['glfwSetWindowCloseCallback',['../group__window.html#gada646d775a7776a95ac000cfc1885331',1,'glfw3.h']]], + ['glfwsetwindowcontentscalecallback_121',['glfwSetWindowContentScaleCallback',['../group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6',1,'glfw3.h']]], + ['glfwsetwindowfocuscallback_122',['glfwSetWindowFocusCallback',['../group__window.html#gac2d83c4a10f071baf841f6730528e66c',1,'glfw3.h']]], + ['glfwsetwindowicon_123',['glfwSetWindowIcon',['../group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5',1,'glfw3.h']]], + ['glfwsetwindowiconifycallback_124',['glfwSetWindowIconifyCallback',['../group__window.html#gac793e9efd255567b5fb8b445052cfd3e',1,'glfw3.h']]], + ['glfwsetwindowmaximizecallback_125',['glfwSetWindowMaximizeCallback',['../group__window.html#gacbe64c339fbd94885e62145563b6dc93',1,'glfw3.h']]], + ['glfwsetwindowmonitor_126',['glfwSetWindowMonitor',['../group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7',1,'glfw3.h']]], + ['glfwsetwindowopacity_127',['glfwSetWindowOpacity',['../group__window.html#gac31caeb3d1088831b13d2c8a156802e9',1,'glfw3.h']]], + ['glfwsetwindowpos_128',['glfwSetWindowPos',['../group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8',1,'glfw3.h']]], + ['glfwsetwindowposcallback_129',['glfwSetWindowPosCallback',['../group__window.html#ga08bdfbba88934f9c4f92fd757979ac74',1,'glfw3.h']]], + ['glfwsetwindowrefreshcallback_130',['glfwSetWindowRefreshCallback',['../group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e',1,'glfw3.h']]], + ['glfwsetwindowshouldclose_131',['glfwSetWindowShouldClose',['../group__window.html#ga49c449dde2a6f87d996f4daaa09d6708',1,'glfw3.h']]], + ['glfwsetwindowsize_132',['glfwSetWindowSize',['../group__window.html#ga371911f12c74c504dd8d47d832d095cb',1,'glfw3.h']]], + ['glfwsetwindowsizecallback_133',['glfwSetWindowSizeCallback',['../group__window.html#gad91b8b047a0c4c6033c38853864c34f8',1,'glfw3.h']]], + ['glfwsetwindowsizelimits_134',['glfwSetWindowSizeLimits',['../group__window.html#gac314fa6cec7d2d307be9963e2709cc90',1,'glfw3.h']]], + ['glfwsetwindowtitle_135',['glfwSetWindowTitle',['../group__window.html#ga5d877f09e968cef7a360b513306f17ff',1,'glfw3.h']]], + ['glfwsetwindowuserpointer_136',['glfwSetWindowUserPointer',['../group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651',1,'glfw3.h']]], + ['glfwsetx11selectionstring_137',['glfwSetX11SelectionString',['../group__native.html#ga55f879ab02d93367f966186b6f0133f7',1,'glfw3native.h']]], + ['glfwshowwindow_138',['glfwShowWindow',['../group__window.html#ga61be47917b72536a148300f46494fc66',1,'glfw3.h']]], + ['glfwswapbuffers_139',['glfwSwapBuffers',['../group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14',1,'glfw3.h']]], + ['glfwswapinterval_140',['glfwSwapInterval',['../group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed',1,'glfw3.h']]], + ['glfwterminate_141',['glfwTerminate',['../group__init.html#gaaae48c0a18607ea4a4ba951d939f0901',1,'glfw3.h']]], + ['glfwupdategamepadmappings_142',['glfwUpdateGamepadMappings',['../group__input.html#gaed5104612f2fa8e66aa6e846652ad00f',1,'glfw3.h']]], + ['glfwvulkansupported_143',['glfwVulkanSupported',['../group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b',1,'glfw3.h']]], + ['glfwwaitevents_144',['glfwWaitEvents',['../group__window.html#ga554e37d781f0a997656c26b2c56c835e',1,'glfw3.h']]], + ['glfwwaiteventstimeout_145',['glfwWaitEventsTimeout',['../group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf',1,'glfw3.h']]], + ['glfwwindowhint_146',['glfwWindowHint',['../group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033',1,'glfw3.h']]], + ['glfwwindowhintstring_147',['glfwWindowHintString',['../group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f',1,'glfw3.h']]], + ['glfwwindowshouldclose_148',['glfwWindowShouldClose',['../group__window.html#ga24e02fbfefbb81fc45320989f8140ab5',1,'glfw3.h']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js new file mode 100644 index 0000000..6397d0f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['access_0',['Native access',['../group__native.html',1,'']]], + ['and_20error_20reference_1',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['axes_2',['Gamepad axes',['../group__gamepad__axes.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js new file mode 100644 index 0000000..07194f2 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['buttons_0',['buttons',['../group__gamepad__buttons.html',1,'Gamepad buttons'],['../group__buttons.html',1,'Mouse buttons']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js new file mode 100644 index 0000000..b9c307f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['window_20reference_0',['Window reference',['../group__window.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js new file mode 100644 index 0000000..4ee082d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['codes_0',['Error codes',['../group__errors.html',1,'']]], + ['context_20reference_1',['Context reference',['../group__context.html',1,'']]], + ['cursor_20shapes_2',['Standard cursor shapes',['../group__shapes.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js new file mode 100644 index 0000000..be27417 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['error_20codes_0',['Error codes',['../group__errors.html',1,'']]], + ['error_20reference_1',['Initialization, version and error reference',['../group__init.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js new file mode 100644 index 0000000..5e9efc6 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['flags_0',['Modifier key flags',['../group__mods.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js new file mode 100644 index 0000000..fa4eb8e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['gamepad_20axes_0',['Gamepad axes',['../group__gamepad__axes.html',1,'']]], + ['gamepad_20buttons_1',['Gamepad buttons',['../group__gamepad__buttons.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js new file mode 100644 index 0000000..ef3230d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['hat_20states_0',['Joystick hat states',['../group__hat__state.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js new file mode 100644 index 0000000..a6999e4 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['initialization_20version_20and_20error_20reference_0',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['input_20reference_1',['Input reference',['../group__input.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js new file mode 100644 index 0000000..13c7e1c --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['joystick_20hat_20states_0',['Joystick hat states',['../group__hat__state.html',1,'']]], + ['joysticks_1',['Joysticks',['../group__joysticks.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js new file mode 100644 index 0000000..f0f31cc --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['key_20flags_0',['Modifier key flags',['../group__mods.html',1,'']]], + ['key_20tokens_1',['Keyboard key tokens',['../group__keys.html',1,'']]], + ['keyboard_20key_20tokens_2',['Keyboard key tokens',['../group__keys.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js new file mode 100644 index 0000000..ecd175e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['modifier_20key_20flags_0',['Modifier key flags',['../group__mods.html',1,'']]], + ['monitor_20reference_1',['Monitor reference',['../group__monitor.html',1,'']]], + ['mouse_20buttons_2',['Mouse buttons',['../group__buttons.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js new file mode 100644 index 0000000..423f6a5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['native_20access_0',['Native access',['../group__native.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js new file mode 100644 index 0000000..257b0ca --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['reference_0',['reference',['../group__context.html',1,'Context reference'],['../group__init.html',1,'Initialization, version and error reference'],['../group__input.html',1,'Input reference'],['../group__monitor.html',1,'Monitor reference'],['../group__vulkan.html',1,'Vulkan support reference'],['../group__window.html',1,'Window reference']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js new file mode 100644 index 0000000..f9d49af --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js @@ -0,0 +1,7 @@ +var searchData= +[ + ['shapes_0',['Standard cursor shapes',['../group__shapes.html',1,'']]], + ['standard_20cursor_20shapes_1',['Standard cursor shapes',['../group__shapes.html',1,'']]], + ['states_2',['Joystick hat states',['../group__hat__state.html',1,'']]], + ['support_20reference_3',['Vulkan support reference',['../group__vulkan.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js new file mode 100644 index 0000000..f76575a --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['tokens_0',['Keyboard key tokens',['../group__keys.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js new file mode 100644 index 0000000..8aa0d78 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['version_20and_20error_20reference_0',['Initialization, version and error reference',['../group__init.html',1,'']]], + ['vulkan_20support_20reference_1',['Vulkan support reference',['../group__vulkan.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/mag.svg b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag.svg new file mode 100644 index 0000000..ffb6cf0 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag.svg @@ -0,0 +1,24 @@ + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg new file mode 100644 index 0000000..4122773 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg @@ -0,0 +1,24 @@ + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg new file mode 100644 index 0000000..553dba8 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg @@ -0,0 +1,31 @@ + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg new file mode 100644 index 0000000..c906f84 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg @@ -0,0 +1,31 @@ + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js new file mode 100644 index 0000000..ccae2b5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['2_20to_203_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js new file mode 100644 index 0000000..162a517 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['3_0',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['3_204_1',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js new file mode 100644 index 0000000..3bfc205 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]], + ['vulkan_20guide_1',['Vulkan guide',['../vulkan_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js new file mode 100644 index 0000000..8078165 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['window_20guide_0',['Window guide',['../window_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js new file mode 100644 index 0000000..090f8b6 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['4_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js new file mode 100644 index 0000000..9485b20 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['api_0',['Introduction to the API',['../intro_guide.html',1,'']]], + ['applications_1',['Building applications',['../build_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js new file mode 100644 index 0000000..22546b5 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['building_20applications_0',['Building applications',['../build_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js new file mode 100644 index 0000000..330a8a0 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['compiling_20glfw_0',['Compiling GLFW',['../compile_guide.html',1,'']]], + ['conformance_1',['Standards conformance',['../compat_guide.html',1,'']]], + ['context_20guide_2',['Context guide',['../context_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js new file mode 100644 index 0000000..4d85845 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['deprecated_20list_0',['Deprecated List',['../deprecated.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js new file mode 100644 index 0000000..988a598 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['for_20version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]], + ['from_20glfw_202_20to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js new file mode 100644 index 0000000..ed2bd32 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js @@ -0,0 +1,7 @@ +var searchData= +[ + ['getting_20started_0',['Getting started',['../quick_guide.html',1,'']]], + ['glfw_1',['Compiling GLFW',['../compile_guide.html',1,'']]], + ['glfw_202_20to_203_2',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['guide_3',['guide',['../context_guide.html',1,'Context guide'],['../input_guide.html',1,'Input guide'],['../monitor_guide.html',1,'Monitor guide'],['../vulkan_guide.html',1,'Vulkan guide'],['../window_guide.html',1,'Window guide']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js new file mode 100644 index 0000000..66b7f9d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js @@ -0,0 +1,7 @@ +var searchData= +[ + ['input_20guide_0',['Input guide',['../input_guide.html',1,'']]], + ['internal_20structure_1',['Internal structure',['../internals_guide.html',1,'']]], + ['introduction_2',['Introduction',['../index.html',1,'']]], + ['introduction_20to_20the_20api_3',['Introduction to the API',['../intro_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js new file mode 100644 index 0000000..1ad91e3 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['list_0',['Deprecated List',['../deprecated.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js new file mode 100644 index 0000000..1a7683e --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['monitor_20guide_0',['Monitor guide',['../monitor_guide.html',1,'']]], + ['moving_20from_20glfw_202_20to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js new file mode 100644 index 0000000..50dbf6f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['notes_20for_20version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js new file mode 100644 index 0000000..dae584b --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['release_20notes_20for_20version_203_204_0',['Release notes for version 3.4',['../news.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js new file mode 100644 index 0000000..cc5f03b --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['standards_20conformance_0',['Standards conformance',['../compat_guide.html',1,'']]], + ['started_1',['Getting started',['../quick_guide.html',1,'']]], + ['structure_2',['Internal structure',['../internals_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js new file mode 100644 index 0000000..c66bc52 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['the_20api_0',['Introduction to the API',['../intro_guide.html',1,'']]], + ['to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]], + ['to_20the_20api_2',['Introduction to the API',['../intro_guide.html',1,'']]] +]; diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/search.css b/3p/glfw-3.4.bin.WIN64/docs/html/search/search.css new file mode 100644 index 0000000..d7b0f90 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/search.css @@ -0,0 +1,291 @@ +/*---------------- Search Box positioning */ + +#main-menu > li:last-child { + /* This
  • object is the parent of the search bar */ + display: flex; + justify-content: center; + align-items: center; + height: 36px; + margin-right: 1em; +} + +/*---------------- Search box styling */ + +.SRPage * { + font-weight: normal; + line-height: normal; +} + +dark-mode-toggle { + margin-left: 5px; + display: flex; + float: right; +} + +#MSearchBox { + display: inline-block; + white-space : nowrap; + background: white; + border-radius: 0.65em; + box-shadow: inset 0.5px 0.5px 3px 0px #555; + z-index: 102; +} + +#MSearchBox .left { + display: inline-block; + vertical-align: middle; + height: 1.4em; +} + +#MSearchSelect { + display: inline-block; + vertical-align: middle; + width: 20px; + height: 19px; + background-image: url('mag_sel.svg'); + margin: 0 0 0 0.3em; + padding: 0; +} + +#MSearchSelectExt { + display: inline-block; + vertical-align: middle; + width: 10px; + height: 19px; + background-image: url('mag.svg'); + margin: 0 0 0 0.5em; + padding: 0; +} + + +#MSearchField { + display: inline-block; + vertical-align: middle; + width: 7.5em; + height: 19px; + margin: 0 0.15em; + padding: 0; + line-height: 1em; + border:none; + color: #909090; + outline: none; + font-family: Arial,Verdana,sans-serif; + -webkit-border-radius: 0px; + border-radius: 0px; + background: none; +} + +@media(hover: none) { + /* to avoid zooming on iOS */ + #MSearchField { + font-size: 16px; + } +} + +#MSearchBox .right { + display: inline-block; + vertical-align: middle; + width: 1.4em; + height: 1.4em; +} + +#MSearchClose { + display: none; + font-size: inherit; + background : none; + border: none; + margin: 0; + padding: 0; + outline: none; + +} + +#MSearchCloseImg { + padding: 0.3em; + margin: 0; +} + +.MSearchBoxActive #MSearchField { + color: black; +} + + + +/*---------------- Search filter selection */ + +#MSearchSelectWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #90A5CE; + background-color: #F9FAFC; + z-index: 10001; + padding-top: 4px; + padding-bottom: 4px; + -moz-border-radius: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +.SelectItem { + font: 8pt Arial,Verdana,sans-serif; + padding-left: 2px; + padding-right: 12px; + border: 0px; +} + +span.SelectionMark { + margin-right: 4px; + font-family: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed; + outline-style: none; + text-decoration: none; +} + +a.SelectItem { + display: block; + outline-style: none; + color: black; + text-decoration: none; + padding-left: 6px; + padding-right: 12px; +} + +a.SelectItem:focus, +a.SelectItem:active { + color: black; + outline-style: none; + text-decoration: none; +} + +a.SelectItem:hover { + color: white; + background-color: #3D578C; + outline-style: none; + text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + /*width: 60ex;*/ + height: 15em; +} + +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid black; + background-color: #EEF1F7; + z-index:10000; + width: 300px; + height: 400px; + overflow: auto; +} + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} + +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} + +div.SRPage { + margin: 5px 2px; + background-color: #EEF1F7; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} + +.SRPage .SRChildren { + display: none; +} + +.SRSymbol { + font-weight: bold; + color: #425E97; + font-family: Arial,Verdana,sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #425E97; + font-family: Arial,Verdana,sans-serif; + font-size: 8pt; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +span.SRScope { + padding-left: 4px; + font-family: Arial,Verdana,sans-serif; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; + font-family: Arial,Verdana,sans-serif; +} + +.SRResult { + display: none; +} + +div.searchresults { + margin-left: 10px; + margin-right: 10px; +} + +/*---------------- External search page results */ + +.pages b { + color: white; + padding: 5px 5px 3px 5px; + background-image: url("../tab_a.png"); + background-repeat: repeat-x; + text-shadow: 0 1px 1px #000000; +} + +.pages { + line-height: 17px; + margin-left: 4px; + text-decoration: none; +} + +.hl { + font-weight: bold; +} + +#searchresults { + margin-bottom: 20px; +} + +.searchpages { + margin-top: 10px; +} + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/search/search.js b/3p/glfw-3.4.bin.WIN64/docs/html/search/search.js new file mode 100644 index 0000000..6fd40c6 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/search/search.js @@ -0,0 +1,840 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + e.stopPropagation(); + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var idxChar = searchValue.substr(0, 1).toLowerCase(); + if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair + { + idxChar = searchValue.substr(0, 2); + } + + var jsFile; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + jsFile = this.resultsPath + indexSectionNames[this.searchIndex] + '_' + hexCode + '.js'; + } + + var loadJS = function(url, impl, loc){ + var scriptTag = document.createElement('script'); + scriptTag.src = url; + scriptTag.onload = impl; + scriptTag.onreadystatechange = impl; + loc.appendChild(scriptTag); + } + + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + var domSearchBox = this.DOMSearchBox(); + var domPopupSearchResults = this.DOMPopupSearchResults(); + var domSearchClose = this.DOMSearchClose(); + var resultsPath = this.resultsPath; + + var handleResults = function() { + document.getElementById("Loading").style.display="none"; + if (typeof searchData !== 'undefined') { + createResults(resultsPath); + document.getElementById("NoMatches").style.display="none"; + } + + if (idx!=-1) { + searchResults.Search(searchValue); + } else { // no file with search results => force empty search results + searchResults.Search('===='); + } + + if (domPopupSearchResultsWindow.style.display!='block') + { + domSearchClose.style.display = 'inline-block'; + var left = getXPos(domSearchBox) + 150; + var top = getYPos(domSearchBox) + 20; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + var maxWidth = document.body.clientWidth; + var maxHeight = document.body.clientHeight; + var width = 300; + if (left<10) left=10; + if (width+left+8>maxWidth) width=maxWidth-left-8; + var height = 400; + if (height+top+8>maxHeight) height=maxHeight-top-8; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResultsWindow.style.height = height + 'px'; + } + } + + if (jsFile) { + loadJS(jsFile, handleResults, this.DOMPopupSearchResultsWindow()); + } else { + handleResults(); + } + + this.lastSearchValue = searchValue; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + this.searchActive = true; + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + this.DOMSearchField().value = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName.toLowerCase() == 'div' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName.toLowerCase() == 'div' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + e.stopPropagation(); + searchBox.CloseResultsWindow(); + document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + if (childIndex>0) + { + var newIndex = childIndex-1; + document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); + } + else // already at first child, jump to parent + { + document.getElementById('Item'+itemIndex).focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = childIndex+1; + var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); + if (!elem) // last child, jump to parent next parent + { + elem = this.NavNext(itemIndex+1); + } + if (elem) + { + elem.focus(); + } + } + else if (this.lastKey==27) // Escape + { + e.stopPropagation(); + searchBox.CloseResultsWindow(); + document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } +} + +function setKeyActions(elem,action) +{ + elem.setAttribute('onkeydown',action); + elem.setAttribute('onkeypress',action); + elem.setAttribute('onkeyup',action); +} + +function setClassAttr(elem,attr) +{ + elem.setAttribute('class',attr); + elem.setAttribute('className',attr); +} + +function createResults(resultsPath) +{ + var results = document.getElementById("SRResults"); + results.innerHTML = ''; + for (var e=0; e + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/splitbar.png b/3p/glfw-3.4.bin.WIN64/docs/html/splitbar.png new file mode 100644 index 0000000..fe895f2 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/splitbar.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/splitbard.png b/3p/glfw-3.4.bin.WIN64/docs/html/splitbard.png new file mode 100644 index 0000000..8367416 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/splitbard.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html new file mode 100644 index 0000000..c37faab --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html @@ -0,0 +1,168 @@ + + + + + + + +GLFW: GLFWallocator Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWallocator Struct Reference
    +
    +
    + +

    Custom heap memory allocator. + More...

    + + + + + + + + + + +

    +Data Fields

    GLFWallocatefun allocate
     
    GLFWreallocatefun reallocate
     
    GLFWdeallocatefun deallocate
     
    void * user
     
    +

    Detailed Description

    +

    This describes a custom heap memory allocator for GLFW. To set an allocator, pass it to glfwInitAllocator before initializing the library.

    +
    See also
    Custom heap memory allocator
    +
    +glfwInitAllocator
    +
    Since
    Added in version 3.4.
    +

    Field Documentation

    + +

    ◆ allocate

    + +
    +
    + + + + +
    GLFWallocatefun GLFWallocator::allocate
    +
    +

    The memory allocation function. See GLFWallocatefun for details about allocation function.

    + +
    +
    + +

    ◆ reallocate

    + +
    +
    + + + + +
    GLFWreallocatefun GLFWallocator::reallocate
    +
    +

    The memory reallocation function. See GLFWreallocatefun for details about reallocation function.

    + +
    +
    + +

    ◆ deallocate

    + +
    +
    + + + + +
    GLFWdeallocatefun GLFWallocator::deallocate
    +
    +

    The memory deallocation function. See GLFWdeallocatefun for details about deallocation function.

    + +
    +
    + +

    ◆ user

    + +
    +
    + + + + +
    void* GLFWallocator::user
    +
    +

    The user pointer for this custom allocator. This value will be passed to the allocator functions.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html new file mode 100644 index 0000000..b5b4f28 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html @@ -0,0 +1,134 @@ + + + + + + + +GLFW: GLFWgamepadstate Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWgamepadstate Struct Reference
    +
    +
    + +

    Gamepad input state. + More...

    + + + + + + +

    +Data Fields

    unsigned char buttons [15]
     
    float axes [6]
     
    +

    Detailed Description

    +

    This describes the input state of a gamepad.

    +
    See also
    Gamepad input
    +
    +glfwGetGamepadState
    +
    Since
    Added in version 3.3.
    +

    Field Documentation

    + +

    ◆ buttons

    + +
    +
    + + + + +
    unsigned char GLFWgamepadstate::buttons[15]
    +
    +

    The states of each gamepad button, GLFW_PRESS or GLFW_RELEASE.

    + +
    +
    + +

    ◆ axes

    + +
    +
    + + + + +
    float GLFWgamepadstate::axes[6]
    +
    +

    The states of each gamepad axis, in the range -1.0 to 1.0 inclusive.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html new file mode 100644 index 0000000..778a222 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html @@ -0,0 +1,170 @@ + + + + + + + +GLFW: GLFWgammaramp Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWgammaramp Struct Reference
    +
    +
    + +

    Gamma ramp. + More...

    + + + + + + + + + + +

    +Data Fields

    unsigned short * red
     
    unsigned short * green
     
    unsigned short * blue
     
    unsigned int size
     
    +

    Detailed Description

    +

    This describes the gamma ramp for a monitor.

    +
    See also
    Gamma ramp
    +
    +glfwGetGammaRamp
    +
    +glfwSetGammaRamp
    +
    Since
    Added in version 3.0.
    +

    Field Documentation

    + +

    ◆ red

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::red
    +
    +

    An array of value describing the response of the red channel.

    + +
    +
    + +

    ◆ green

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::green
    +
    +

    An array of value describing the response of the green channel.

    + +
    +
    + +

    ◆ blue

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::blue
    +
    +

    An array of value describing the response of the blue channel.

    + +
    +
    + +

    ◆ size

    + +
    +
    + + + + +
    unsigned int GLFWgammaramp::size
    +
    +

    The number of elements in each array.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html new file mode 100644 index 0000000..d3d3225 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html @@ -0,0 +1,151 @@ + + + + + + + +GLFW: GLFWimage Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWimage Struct Reference
    +
    +
    + +

    Image data. + More...

    + + + + + + + + +

    +Data Fields

    int width
     
    int height
     
    unsigned char * pixels
     
    +

    Detailed Description

    +

    This describes a single 2D image. See the documentation for each related function what the expected pixel format is.

    +
    See also
    Custom cursor creation
    +
    +Window icon
    +
    Since
    Added in version 2.1. GLFW 3: Removed format and bytes-per-pixel members.
    +

    Field Documentation

    + +

    ◆ width

    + +
    +
    + + + + +
    int GLFWimage::width
    +
    +

    The width, in pixels, of this image.

    + +
    +
    + +

    ◆ height

    + +
    +
    + + + + +
    int GLFWimage::height
    +
    +

    The height, in pixels, of this image.

    + +
    +
    + +

    ◆ pixels

    + +
    +
    + + + + +
    unsigned char* GLFWimage::pixels
    +
    +

    The pixel data of this image, arranged left-to-right, top-to-bottom.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html new file mode 100644 index 0000000..57fe5f8 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html @@ -0,0 +1,204 @@ + + + + + + + +GLFW: GLFWvidmode Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    + +
    GLFWvidmode Struct Reference
    +
    +
    + +

    Video mode type. + More...

    + + + + + + + + + + + + + + +

    +Data Fields

    int width
     
    int height
     
    int redBits
     
    int greenBits
     
    int blueBits
     
    int refreshRate
     
    +

    Detailed Description

    +

    This describes a single video mode.

    +
    See also
    Video modes
    +
    +glfwGetVideoMode
    +
    +glfwGetVideoModes
    +
    Since
    Added in version 1.0. GLFW 3: Added refresh rate member.
    +

    Field Documentation

    + +

    ◆ width

    + +
    +
    + + + + +
    int GLFWvidmode::width
    +
    +

    The width, in screen coordinates, of the video mode.

    + +
    +
    + +

    ◆ height

    + +
    +
    + + + + +
    int GLFWvidmode::height
    +
    +

    The height, in screen coordinates, of the video mode.

    + +
    +
    + +

    ◆ redBits

    + +
    +
    + + + + +
    int GLFWvidmode::redBits
    +
    +

    The bit depth of the red channel of the video mode.

    + +
    +
    + +

    ◆ greenBits

    + +
    +
    + + + + +
    int GLFWvidmode::greenBits
    +
    +

    The bit depth of the green channel of the video mode.

    + +
    +
    + +

    ◆ blueBits

    + +
    +
    + + + + +
    int GLFWvidmode::blueBits
    +
    +

    The bit depth of the blue channel of the video mode.

    + +
    +
    + +

    ◆ refreshRate

    + +
    +
    + + + + +
    int GLFWvidmode::refreshRate
    +
    +

    The refresh rate, in Hz, of the video mode.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/sync_off.png b/3p/glfw-3.4.bin.WIN64/docs/html/sync_off.png new file mode 100644 index 0000000..3b443fc Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/sync_off.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/sync_on.png b/3p/glfw-3.4.bin.WIN64/docs/html/sync_on.png new file mode 100644 index 0000000..e08320f Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/sync_on.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_a.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_a.png new file mode 100644 index 0000000..3b725c4 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_a.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_ad.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_ad.png new file mode 100644 index 0000000..e34850a Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_ad.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_b.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_b.png new file mode 100644 index 0000000..e2b4a86 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_b.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_bd.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_bd.png new file mode 100644 index 0000000..91c2524 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_bd.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_h.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_h.png new file mode 100644 index 0000000..fd5cb70 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_h.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_hd.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_hd.png new file mode 100644 index 0000000..2489273 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_hd.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_s.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_s.png new file mode 100644 index 0000000..ab478c9 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_s.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tab_sd.png b/3p/glfw-3.4.bin.WIN64/docs/html/tab_sd.png new file mode 100644 index 0000000..757a565 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/docs/html/tab_sd.png differ diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/tabs.css b/3p/glfw-3.4.bin.WIN64/docs/html/tabs.css new file mode 100644 index 0000000..8920117 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/tabs.css @@ -0,0 +1 @@ +.sm{position:relative;z-index:9999}.sm,.sm ul,.sm li{display:block;list-style:none;margin:0;padding:0;line-height:normal;direction:ltr;text-align:left;-webkit-tap-highlight-color:rgba(0,0,0,0)}.sm-rtl,.sm-rtl ul,.sm-rtl li{direction:rtl;text-align:right}.sm>li>h1,.sm>li>h2,.sm>li>h3,.sm>li>h4,.sm>li>h5,.sm>li>h6{margin:0;padding:0}.sm ul{display:none}.sm li,.sm a{position:relative}.sm a{display:block}.sm a.disabled{cursor:not-allowed}.sm:after{content:"\00a0";display:block;height:0;font:0/0 serif;clear:both;visibility:hidden;overflow:hidden}.sm,.sm *,.sm *:before,.sm *:after{-moz-box-sizing:border-box;-webkit-box-sizing:border-box;box-sizing:border-box}.main-menu-btn{position:relative;display:inline-block;width:36px;height:36px;text-indent:36px;margin-left:8px;white-space:nowrap;overflow:hidden;cursor:pointer;-webkit-tap-highlight-color:rgba(0,0,0,0)}.main-menu-btn-icon,.main-menu-btn-icon:before,.main-menu-btn-icon:after{position:absolute;top:50%;left:2px;height:2px;width:24px;background:#364D7C;-webkit-transition:all .25s;transition:all .25s}.main-menu-btn-icon:before{content:'';top:-7px;left:0}.main-menu-btn-icon:after{content:'';top:7px;left:0}#main-menu-state:checked ~ .main-menu-btn .main-menu-btn-icon{height:0}#main-menu-state:checked ~ .main-menu-btn .main-menu-btn-icon:before{top:0;-webkit-transform:rotate(-45deg);transform:rotate(-45deg)}#main-menu-state:checked ~ .main-menu-btn .main-menu-btn-icon:after{top:0;-webkit-transform:rotate(45deg);transform:rotate(45deg)}#main-menu-state{position:absolute;width:1px;height:1px;margin:-1px;border:0;padding:0;overflow:hidden;clip:rect(1px,1px,1px,1px)}#main-menu-state:not(:checked) ~ #main-menu{display:none}#main-menu-state:checked ~ #main-menu{display:block}@media(min-width:768px){.main-menu-btn{position:absolute;top:-99999px}#main-menu-state:not(:checked) ~ #main-menu{display:block}}.sm-dox{background-image:url('tab_b.png')}.sm-dox a,.sm-dox a:focus,.sm-dox a:hover,.sm-dox a:active{padding:0 12px;padding-right:43px;font-family:'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;font-size:13px;font-weight:bold;line-height:36px;text-decoration:none;text-shadow:0px 1px 1px rgba(255, 255, 255, 0.9);color:#283A5D;outline:0}.sm-dox a:hover{background-image:url('tab_a.png');background-repeat:repeat-x;color:white;text-shadow:0px 1px 1px rgba(0, 0, 0, 1.0)}.sm-dox a.current{color:#d23600}.sm-dox a.disabled{color:#bbb}.sm-dox a span.sub-arrow{position:absolute;top:50%;margin-top:-14px;left:auto;right:3px;width:28px;height:28px;overflow:hidden;font:bold 12px/28px monospace !important;text-align:center;text-shadow:none;background:rgba(255, 255, 255, 0.5);-moz-border-radius:5px;-webkit-border-radius:5px;border-radius:5px}.sm-dox a span.sub-arrow:before{display:block;content:'+'}.sm-dox a.highlighted span.sub-arrow:before{display:block;content:'-'}.sm-dox>li:first-child>a,.sm-dox>li:first-child>:not(ul) a{-moz-border-radius:5px 5px 0 0;-webkit-border-radius:5px;border-radius:5px 5px 0 0}.sm-dox>li:last-child>a,.sm-dox>li:last-child>*:not(ul) a,.sm-dox>li:last-child>ul,.sm-dox>li:last-child>ul>li:last-child>a,.sm-dox>li:last-child>ul>li:last-child>*:not(ul) a,.sm-dox>li:last-child>ul>li:last-child>ul,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>a,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>*:not(ul) a,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>a,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>*:not(ul) a,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>a,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>*:not(ul) a,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul{-moz-border-radius:0 0 5px 5px;-webkit-border-radius:0;border-radius:0 0 5px 5px}.sm-dox>li:last-child>a.highlighted,.sm-dox>li:last-child>*:not(ul) a.highlighted,.sm-dox>li:last-child>ul>li:last-child>a.highlighted,.sm-dox>li:last-child>ul>li:last-child>*:not(ul) a.highlighted,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>a.highlighted,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>*:not(ul) a.highlighted,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>a.highlighted,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>*:not(ul) a.highlighted,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>a.highlighted,.sm-dox>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>ul>li:last-child>*:not(ul) a.highlighted{-moz-border-radius:0;-webkit-border-radius:0;border-radius:0}.sm-dox ul{background:white}.sm-dox ul a,.sm-dox ul a:focus,.sm-dox ul a:hover,.sm-dox ul a:active{font-size:12px;border-left:8px solid transparent;line-height:36px;text-shadow:none;background-color:white;background-image:none}.sm-dox ul a:hover{background-image:url('tab_a.png');background-repeat:repeat-x;color:white;text-shadow:0 1px 1px black}.sm-dox ul ul a,.sm-dox ul ul a:hover,.sm-dox ul ul a:focus,.sm-dox ul ul a:active{border-left:16px solid transparent}.sm-dox ul ul ul a,.sm-dox ul ul ul a:hover,.sm-dox ul ul ul a:focus,.sm-dox ul ul ul a:active{border-left:24px solid transparent}.sm-dox ul ul ul ul a,.sm-dox ul ul ul ul a:hover,.sm-dox ul ul ul ul a:focus,.sm-dox ul ul ul ul a:active{border-left:32px solid transparent}.sm-dox ul ul ul ul ul a,.sm-dox ul ul ul ul ul a:hover,.sm-dox ul ul ul ul ul a:focus,.sm-dox ul ul ul ul ul a:active{border-left:40px solid transparent}@media(min-width:768px){.sm-dox ul{position:absolute;width:12em}.sm-dox li{float:left}.sm-dox.sm-rtl li{float:right}.sm-dox ul li,.sm-dox.sm-rtl ul li,.sm-dox.sm-vertical li{float:none}.sm-dox a{white-space:nowrap}.sm-dox ul a,.sm-dox.sm-vertical a{white-space:normal}.sm-dox .sm-nowrap>li>a,.sm-dox .sm-nowrap>li>:not(ul) a{white-space:nowrap}.sm-dox{padding:0 10px;background-image:url('tab_b.png');line-height:36px}.sm-dox a span.sub-arrow{top:50%;margin-top:-2px;right:12px;width:0;height:0;border-width:4px;border-style:solid dashed dashed dashed;border-color:#283A5D transparent transparent transparent;background:transparent;-moz-border-radius:0;-webkit-border-radius:0;border-radius:0}.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted{padding:0 12px;background-image:url('tab_s.png');background-repeat:no-repeat;background-position:right;-moz-border-radius:0 !important;-webkit-border-radius:0;border-radius:0 !important}.sm-dox a:hover{background-image:url('tab_a.png');background-repeat:repeat-x;color:white;text-shadow:0px 1px 1px rgba(0, 0, 0, 1.0)}.sm-dox a:hover span.sub-arrow{border-color:white transparent transparent transparent}.sm-dox a.has-submenu{padding-right:24px}.sm-dox li{border-top:0}.sm-dox>li>ul:before,.sm-dox>li>ul:after{content:'';position:absolute;top:-18px;left:30px;width:0;height:0;overflow:hidden;border-width:9px;border-style:dashed dashed solid dashed;border-color:transparent transparent #bbb transparent}.sm-dox>li>ul:after{top:-16px;left:31px;border-width:8px;border-color:transparent transparent white transparent}.sm-dox ul{border:1px solid #bbb;padding:5px 0;background:white;-moz-border-radius:5px !important;-webkit-border-radius:5px;border-radius:5px !important;-moz-box-shadow:0 5px 9px rgba(0,0,0,0.2);-webkit-box-shadow:0 5px 9px rgba(0,0,0,0.2);box-shadow:0 5px 9px rgba(0,0,0,0.2)}.sm-dox ul a span.sub-arrow{right:8px;top:50%;margin-top:-5px;border-width:5px;border-color:transparent transparent transparent #555555;border-style:dashed dashed dashed solid}.sm-dox ul a,.sm-dox ul a:hover,.sm-dox ul a:focus,.sm-dox ul a:active,.sm-dox ul a.highlighted{color:#555555;background-image:none;border:0 !important;color:#555555;background-image:none}.sm-dox ul a:hover{background-image:url('tab_a.png');background-repeat:repeat-x;color:white;text-shadow:0px 1px 1px rgba(0, 0, 0, 1.0)}.sm-dox ul a:hover span.sub-arrow{border-color:transparent transparent transparent white}.sm-dox span.scroll-up,.sm-dox span.scroll-down{position:absolute;display:none;visibility:hidden;overflow:hidden;background:white;height:36px}.sm-dox span.scroll-up:hover,.sm-dox span.scroll-down:hover{background:#eee}.sm-dox span.scroll-up:hover span.scroll-up-arrow,.sm-dox span.scroll-up:hover span.scroll-down-arrow{border-color:transparent transparent #d23600 transparent}.sm-dox span.scroll-down:hover span.scroll-down-arrow{border-color:#d23600 transparent transparent transparent}.sm-dox span.scroll-up-arrow,.sm-dox span.scroll-down-arrow{position:absolute;top:0;left:50%;margin-left:-6px;width:0;height:0;overflow:hidden;border-width:6px;border-style:dashed dashed solid dashed;border-color:transparent transparent #555555 transparent}.sm-dox span.scroll-down-arrow{top:8px;border-style:solid dashed dashed dashed;border-color:#555555 transparent transparent transparent}.sm-dox.sm-rtl a.has-submenu{padding-right:12px;padding-left:24px}.sm-dox.sm-rtl a span.sub-arrow{right:auto;left:12px}.sm-dox.sm-rtl.sm-vertical a.has-submenu{padding:10px 20px}.sm-dox.sm-rtl.sm-vertical a span.sub-arrow{right:auto;left:8px;border-style:dashed solid dashed dashed;border-color:transparent #555 transparent transparent}.sm-dox.sm-rtl>li>ul:before{left:auto;right:30px}.sm-dox.sm-rtl>li>ul:after{left:auto;right:31px}.sm-dox.sm-rtl ul a.has-submenu{padding:10px 20px !important}.sm-dox.sm-rtl ul a span.sub-arrow{right:auto;left:8px;border-style:dashed solid dashed dashed;border-color:transparent #555 transparent transparent}.sm-dox.sm-vertical{padding:10px 0;-moz-border-radius:5px;-webkit-border-radius:5px;border-radius:5px}.sm-dox.sm-vertical a{padding:10px 20px}.sm-dox.sm-vertical a:hover,.sm-dox.sm-vertical a:focus,.sm-dox.sm-vertical a:active,.sm-dox.sm-vertical a.highlighted{background:#fff}.sm-dox.sm-vertical a.disabled{background-image:url('tab_b.png')}.sm-dox.sm-vertical a span.sub-arrow{right:8px;top:50%;margin-top:-5px;border-width:5px;border-style:dashed dashed dashed solid;border-color:transparent transparent transparent #555}.sm-dox.sm-vertical>li>ul:before,.sm-dox.sm-vertical>li>ul:after{display:none}.sm-dox.sm-vertical ul a{padding:10px 20px}.sm-dox.sm-vertical ul a:hover,.sm-dox.sm-vertical ul a:focus,.sm-dox.sm-vertical ul a:active,.sm-dox.sm-vertical ul a.highlighted{background:#eee}.sm-dox.sm-vertical ul a.disabled{background:white}} \ No newline at end of file diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/topics.html b/3p/glfw-3.4.bin.WIN64/docs/html/topics.html new file mode 100644 index 0000000..da5f22f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/topics.html @@ -0,0 +1,101 @@ + + + + + + + +GLFW: Reference + + + + + + + + + + +
    + + + + + + + + +
    + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    Reference
    +
    +
    +
    Here is a list of all topics with brief descriptions:
    +
    [detail level 12]
    + + + + + + + + + + + + + + + + +
     Context referenceFunctions and types related to OpenGL and OpenGL ES contexts
     Initialization, version and error referenceFunctions and types related to initialization and error handling
     Error codesError codes
     Input referenceFunctions and types related to input handling
     Gamepad axesGamepad axes
     Gamepad buttonsGamepad buttons
     Joystick hat statesJoystick hat states
     JoysticksJoystick IDs
     Keyboard key tokensKeyboard key tokens
     Modifier key flagsModifier key flags
     Mouse buttonsMouse button IDs
     Standard cursor shapesStandard system cursor shapes
     Monitor referenceFunctions and types related to monitors
     Native accessFunctions related to accessing native handles
     Vulkan support referenceFunctions and types related to Vulkan
     Window referenceFunctions and types related to windows
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html new file mode 100644 index 0000000..2088e13 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: vulkan.md File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    vulkan.md File Reference
    +
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html new file mode 100644 index 0000000..5da2d0f --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html @@ -0,0 +1,206 @@ + + + + + + + +GLFW: Vulkan guide + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    Vulkan guide
    +
    +
    + +

    This guide is intended to fill the gaps between the official Vulkan resources and the rest of the GLFW documentation and is not a replacement for either. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions.

    +

    To develop for Vulkan you should download the LunarG Vulkan SDK for your platform. Apart from headers and link libraries, they also provide the validation layers necessary for development.

    +

    The Vulkan Tutorial has more information on how to use GLFW and Vulkan. The Khronos Vulkan Samples also use GLFW, although with a small framework in between.

    +

    For details on a specific Vulkan support function, see the Vulkan support reference. There are also guides for the other areas of the GLFW API.

    + +

    +Finding the Vulkan loader

    +

    GLFW itself does not ever need to be linked against the Vulkan loader.

    +

    By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name: vulkan-1.dll on Windows, libvulkan.so.1 on Linux and other Unix-like systems and libvulkan.1.dylib on macOS.

    +

    macOS: GLFW will also look up and search the Frameworks subdirectory of your application bundle.

    +

    If your code is using a Vulkan loader with a different name or in a non-standard location you will need to direct GLFW to it. Pass your version of vkGetInstanceProcAddr to glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.

    +
    glfwInitVulkanLoader(vkGetInstanceProcAddr);
    +
    void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
    Sets the desired Vulkan vkGetInstanceProcAddr function.
    +

    macOS: To make your application be redistributable you will need to set up the application bundle according to the LunarG SDK documentation. This is explained in more detail in the SDK documentation for macOS.

    +

    +Including the Vulkan header file

    +

    To have GLFW include the Vulkan header, define GLFW_INCLUDE_VULKAN before including the GLFW header.

    +
    #define GLFW_INCLUDE_VULKAN
    +
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    If you instead want to include the Vulkan header from a custom location or use your own custom Vulkan header then do this before the GLFW header.

    +
    #include <path/to/vulkan.h>
    +
    #include <GLFW/glfw3.h>
    +

    Unless a Vulkan header is included, either by the GLFW header or above it, the following GLFW functions will not be declared, as depend on Vulkan types.

    + +

    The VK_USE_PLATFORM_*_KHR macros do not need to be defined for the Vulkan part of GLFW to work. Define them only if you are using these extensions directly.

    +

    +Querying for Vulkan support

    +

    If you are linking directly against the Vulkan loader then you can skip this section. The canonical desktop loader library exports all Vulkan core and Khronos extension functions, allowing them to be called directly.

    +

    If you are loading the Vulkan loader dynamically instead of linking directly against it, you can check for the availability of a loader and ICD with glfwVulkanSupported.

    +
    +
    {
    +
    // Vulkan is available, at least for compute
    +
    }
    +
    int glfwVulkanSupported(void)
    Returns whether the Vulkan loader and an ICD have been found.
    +

    This function returns GLFW_TRUE if the Vulkan loader and any minimally functional ICD was found.

    +

    If one or both were not found, calling any other Vulkan related GLFW function will generate a GLFW_API_UNAVAILABLE error.

    +

    +Querying Vulkan function pointers

    +

    To load any Vulkan core or extension function from the found loader, call glfwGetInstanceProcAddress. To load functions needed for instance creation, pass NULL as the instance.

    +
    PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
    +
    glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
    +
    GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
    Returns the address of the specified Vulkan instance function.
    +

    Once you have created an instance, you can load from it all other Vulkan core functions and functions from any instance extensions you enabled.

    +
    PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
    +
    glfwGetInstanceProcAddress(instance, "vkCreateDevice");
    +

    This function in turn calls vkGetInstanceProcAddr. If that fails, the function falls back to a platform-specific query of the Vulkan loader (i.e. dlsym or GetProcAddress). If that also fails, the function returns NULL. For more information about vkGetInstanceProcAddr, see the Vulkan documentation.

    +

    Vulkan also provides vkGetDeviceProcAddr for loading device-specific versions of Vulkan function. This function can be retrieved from an instance with glfwGetInstanceProcAddress.

    +
    PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
    +
    glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
    +

    Device-specific functions may execute a little faster, due to not having to dispatch internally based on the device passed to them. For more information about vkGetDeviceProcAddr, see the Vulkan documentation.

    +

    +Querying required Vulkan extensions

    +

    To do anything useful with Vulkan you need to create an instance. If you want to use Vulkan to render to a window, you must enable the instance extensions GLFW requires to create Vulkan surfaces.

    +

    To query the instance extensions required, call glfwGetRequiredInstanceExtensions.

    +
    uint32_t count;
    +
    const char** extensions = glfwGetRequiredInstanceExtensions(&count);
    +
    const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
    Returns the Vulkan instance extensions required by GLFW.
    +

    These extensions must all be enabled when creating instances that are going to be passed to glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors.

    +

    If it fails it will return NULL and GLFW will not be able to create Vulkan window surfaces. You can still use Vulkan for off-screen rendering and compute work.

    +

    If successful the returned array will always include VK_KHR_surface, so if you don't require any additional extensions you can pass this list directly to the VkInstanceCreateInfo struct.

    +
    VkInstanceCreateInfo ici;
    +
    +
    memset(&ici, 0, sizeof(ici));
    +
    ici.enabledExtensionCount = count;
    +
    ici.ppEnabledExtensionNames = extensions;
    +
    ...
    +

    Additional extensions may be required by future versions of GLFW. You should check whether any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the VkInstanceCreateInfo struct.

    +

    macOS: MoltenVK is (as of July 2022) not yet a fully conformant implementation of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the VK_KHR_portability_enumeration instance extension and set the VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR bit in the instance creation info flags for MoltenVK to show up in the list of physical devices. For more information, see the Vulkan and MoltenVK documentation.

    +

    +Querying for Vulkan presentation support

    +

    Not every queue family of every Vulkan device can present images to surfaces. To check whether a specific queue family of a physical device supports image presentation without first having to create a window and surface, call glfwGetPhysicalDevicePresentationSupport.

    +
    if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
    +
    {
    +
    // Queue family supports image presentation
    +
    }
    +
    int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
    Returns whether the specified queue family can present images.
    +

    The VK_KHR_surface extension additionally provides the vkGetPhysicalDeviceSurfaceSupportKHR function, which performs the same test on an existing Vulkan surface.

    +

    +Creating the window

    +

    Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, there is no need to create a context. You can disable context creation with the GLFW_CLIENT_API hint.

    +
    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
    +
    #define GLFW_NO_API
    Definition glfw3.h:1140
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +
    #define GLFW_CLIENT_API
    Context client API hint and attribute.
    Definition glfw3.h:1031
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +

    See Windows without contexts for more information.

    +

    +Creating a Vulkan window surface

    +

    You can create a Vulkan surface (as defined by the VK_KHR_surface extension) for a GLFW window with glfwCreateWindowSurface.

    +
    VkSurfaceKHR surface;
    +
    VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
    +
    if (err)
    +
    {
    +
    // Window surface creation failed
    +
    }
    +
    VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
    Creates a Vulkan surface for the specified window.
    +

    If an OpenGL or OpenGL ES context was created on the window, the context has ownership of the presentation on the window and a Vulkan surface cannot be created.

    +

    It is your responsibility to destroy the surface. GLFW does not destroy it for you. Call vkDestroySurfaceKHR function from the same extension to destroy it.

    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/window_8md.html b/3p/glfw-3.4.bin.WIN64/docs/html/window_8md.html new file mode 100644 index 0000000..da40f2d --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/window_8md.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: window.md File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    window.md File Reference
    +
    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/docs/html/window_guide.html b/3p/glfw-3.4.bin.WIN64/docs/html/window_guide.html new file mode 100644 index 0000000..d94d9df --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/docs/html/window_guide.html @@ -0,0 +1,806 @@ + + + + + + + +GLFW: Window guide + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    +
    +
    +
    +
    +
    Loading...
    +
    Searching...
    +
    No Matches
    +
    +
    +
    +
    + +
    +
    +
    Window guide
    +
    +
    + +

    This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the Window reference. There are also guides for the other areas of GLFW.

    + +

    +Window objects

    +

    The GLFWwindow object encapsulates both a window and a context. They are created with glfwCreateWindow and destroyed with glfwDestroyWindow, or glfwTerminate, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle.

    +

    To see the event stream provided to the various window related callbacks, run the events test program.

    +

    +Window creation

    +

    A window and its OpenGL or OpenGL ES context are created with glfwCreateWindow, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition glfw3.h:1403
    +

    If window creation fails, NULL will be returned, so it is necessary to check the return value.

    +

    The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event.

    +

    +Full screen windows

    +

    To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see Retrieving monitors.

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +

    Full screen windows cover the entire display area of a monitor, have no border or decorations.

    +

    Windowed mode windows can be made full screen by setting a monitor with glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it with the same function.

    +

    Each field of the GLFWvidmode structure corresponds to a function parameter or window hint and combine to form the desired video mode for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see Video modes.

    + + + + + + + + + + + + + + + +
    Video mode field Corresponds to
    GLFWvidmode.width width parameter of glfwCreateWindow
    GLFWvidmode.height height parameter of glfwCreateWindow
    GLFWvidmode.redBits GLFW_RED_BITS hint
    GLFWvidmode.greenBits GLFW_GREEN_BITS hint
    GLFWvidmode.blueBits GLFW_BLUE_BITS hint
    GLFWvidmode.refreshRate GLFW_REFRESH_RATE hint
    +

    Once you have a full screen window, you can change its resolution, refresh rate and monitor with glfwSetWindowMonitor. If you only need change its resolution you can also call glfwSetWindowSize. In all cases, the new video mode will be selected the same way as the video mode chosen by glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be unaffected.

    +

    By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the GLFW_AUTO_ICONIFY window hint, for example if you wish to simultaneously cover multiple monitors with full screen windows.

    +

    If a monitor is disconnected, all windows that are full screen on that monitor will be switched to windowed mode. See Monitor configuration changes for more information.

    +

    +"Windowed full screen" windows

    +

    If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. To create such a window, request the current video mode.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    + + + + +
    +
    GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
    +
    const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
    Returns the current mode of the specified monitor.
    +
    #define GLFW_REFRESH_RATE
    Monitor refresh rate hint.
    Definition glfw3.h:1018
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +
    #define GLFW_BLUE_BITS
    Framebuffer bit depth hint.
    Definition glfw3.h:958
    +
    #define GLFW_RED_BITS
    Framebuffer bit depth hint.
    Definition glfw3.h:948
    +
    #define GLFW_GREEN_BITS
    Framebuffer bit depth hint.
    Definition glfw3.h:953
    +
    Video mode type.
    Definition glfw3.h:2027
    +
    int greenBits
    Definition glfw3.h:2039
    +
    int redBits
    Definition glfw3.h:2036
    +
    int width
    Definition glfw3.h:2030
    +
    int refreshRate
    Definition glfw3.h:2045
    +
    int height
    Definition glfw3.h:2033
    +
    int blueBits
    Definition glfw3.h:2042
    +

    This also works for windowed mode windows that are made full screen.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    +
    glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
    +
    void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
    Sets the mode, monitor, video mode and placement of a window.
    +

    Note that glfwGetVideoMode returns the current video mode of a monitor, so if you already have a full screen window on that monitor that you want to make windowed full screen, you need to have saved the desktop resolution before.

    +

    +Window destruction

    +

    When a window is no longer needed, destroy it with glfwDestroyWindow.

    +
    +
    void glfwDestroyWindow(GLFWwindow *window)
    Destroys the specified window and its context.
    +

    Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when glfwTerminate is called are destroyed as well.

    +

    When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched.

    +

    +Window creation hints

    +

    There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with glfwInit. Integer value hints can be set individually with glfwWindowHint and string value hints with glfwWindowHintString. You can reset all at once to their defaults with glfwDefaultWindowHints.

    +

    Some hints are platform specific. These are always valid to set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or calls.

    +
    Note
    Window hints need to be set before the creation of the window and context you wish to have the specified attributes. They function as additional arguments to glfwCreateWindow.
    +

    +Hard and soft constraints

    +

    Some window hints are hard constraints. These must match the available capabilities exactly for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested.

    +

    The following hints are always hard constraints:

    +

    The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context:

    +

    +Window related hints

    +

    GLFW_RESIZABLE specifies whether the windowed mode window will be resizable by the user. The window will still be resizable using the glfwSetWindowSize function. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen and undecorated windows.

    +

    GLFW_VISIBLE specifies whether the windowed mode window will be initially visible. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_DECORATED specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window will not be resizable by the user but will still allow the user to generate close events on some platforms. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_FOCUSED specifies whether the windowed mode window will be given input focus when created. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen and initially hidden windows.

    +

    GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for windowed mode windows.

    +

    GLFW_FLOATING specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_MAXIMIZED specifies whether the windowed mode window will be maximized when created. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_CENTER_CURSOR specifies whether the cursor should be centered over newly created full screen windows. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for windowed mode windows.

    +

    GLFW_TRANSPARENT_FRAMEBUFFER specifies whether the window framebuffer will be transparent. If enabled and supported by the system, the window framebuffer alpha channel will be used to combine the framebuffer with the background. This does not affect window decorations. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_FOCUS_ON_SHOW specifies whether the window will be given input focus when glfwShowWindow is called. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_SCALE_TO_MONITOR specified whether the window content area should be resized based on content scale changes. This can be because of a global user settings change or because the window was moved to a monitor with different scale settings.

    +

    This hint only has an effect on platforms where screen coordinates and pixels always map 1:1, such as Windows and X11. On platforms like macOS the resolution of the framebuffer can change independently of the window size.

    +

    GLFW_SCALE_FRAMEBUFFER specifies whether the framebuffer should be resized based on content scale changes. This can be because of a global user settings change or because the window was moved to a monitor with different scale settings.

    +

    This hint only has an effect on platforms where screen coordinates can be scaled relative to pixel coordinates, such as macOS and Wayland. On platforms like Windows and X11 the framebuffer and window content area sizes always map 1:1.

    +

    This is the new name, introduced in GLFW 3.4. The older GLFW_COCOA_RETINA_FRAMEBUFFER name is also available for compatibility. Both names modify the same hint value.

    +

    GLFW_MOUSE_PASSTHROUGH specifies whether the window is transparent to mouse input, letting any mouse events pass through to whatever window is behind it. This is only supported for undecorated windows. Decorated windows with this enabled will behave differently between platforms. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_POSITION_X and GLFW_POSITION_Y specify the desired initial position of the window. The window manager may modify or ignore these coordinates. If either or both of these hints are set to GLFW_ANY_POSITION then the window manager will position the window where it thinks the user will prefer it. Possible values are any valid screen coordinates and GLFW_ANY_POSITION.

    +

    +Framebuffer related hints

    +

    GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS, GLFW_ALPHA_BITS, GLFW_DEPTH_BITS and GLFW_STENCIL_BITS specify the desired bit depths of the various components of the default framebuffer. A value of GLFW_DONT_CARE means the application has no preference.

    +

    GLFW_ACCUM_RED_BITS, GLFW_ACCUM_GREEN_BITS, GLFW_ACCUM_BLUE_BITS and GLFW_ACCUM_ALPHA_BITS specify the desired bit depths of the various components of the accumulation buffer. A value of GLFW_DONT_CARE means the application has no preference.

    +

    Accumulation buffers are a legacy OpenGL feature and should not be used in new code.

    +

    GLFW_AUX_BUFFERS specifies the desired number of auxiliary buffers. A value of GLFW_DONT_CARE means the application has no preference.

    +

    Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.

    +

    GLFW_STEREO specifies whether to use OpenGL stereoscopic rendering. Possible values are GLFW_TRUE and GLFW_FALSE. This is a hard constraint.

    +

    GLFW_SAMPLES specifies the desired number of samples to use for multisampling. Zero disables multisampling. A value of GLFW_DONT_CARE means the application has no preference.

    +

    GLFW_SRGB_CAPABLE specifies whether the framebuffer should be sRGB capable. Possible values are GLFW_TRUE and GLFW_FALSE.

    +
    Note
    OpenGL: If enabled and supported by the system, the GL_FRAMEBUFFER_SRGB enable will control sRGB rendering. By default, sRGB rendering will be disabled.
    +
    +OpenGL ES: If enabled and supported by the system, the context will always have sRGB rendering enabled.
    +

    GLFW_DOUBLEBUFFER specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    +Monitor related hints

    +

    GLFW_REFRESH_RATE specifies the desired refresh rate for full screen windows. A value of GLFW_DONT_CARE means the highest available refresh rate will be used. This hint is ignored for windowed mode windows.

    +

    +Context related hints

    +

    GLFW_CLIENT_API specifies which client API to create the context for. Possible values are GLFW_OPENGL_API, GLFW_OPENGL_ES_API and GLFW_NO_API. This is a hard constraint.

    +

    GLFW_CONTEXT_CREATION_API specifies which context creation API to use to create the context. Possible values are GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API and GLFW_OSMESA_CONTEXT_API. This is a hard constraint. If no client API is requested, this hint is ignored.

    +

    An extension loader library that assumes it knows which API was used to create the current context may fail if you change this hint. This can be resolved by having it load functions via glfwGetProcAddress.

    +
    Note
    Wayland: The EGL API is the native context creation API, so this hint will have no effect.
    +
    +X11: On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now.
    +
    +OSMesa: As its name implies, an OpenGL context created with OSMesa does not update the window contents when its buffers are swapped. Use OpenGL functions or the OSMesa native access functions glfwGetOSMesaColorBuffer and glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
    +

    GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.

    +

    While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints.

    +

    Do not confuse these hints with GLFW_VERSION_MAJOR and GLFW_VERSION_MINOR, which provide the API version of the GLFW header.

    +
    Note
    OpenGL: These hints are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you will still get backwards-compatible contexts of version 3.0 and above when available.
    +
    +OpenGL ES: These hints are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
    +
    +macOS: The OS only supports core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the GLFW_OPENGL_PROFILE hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
    +

    GLFW_OPENGL_FORWARD_COMPAT specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This must only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.

    +

    Forward-compatibility is described in detail in the OpenGL Reference Manual.

    +

    GLFW_CONTEXT_DEBUG specifies whether the context should be created in debug mode, which may provide additional error and diagnostic reporting functionality. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    Debug contexts for OpenGL and OpenGL ES are described in detail by the GL_KHR_debug extension.

    +
    Note
    GLFW_CONTEXT_DEBUG is the new name introduced in GLFW 3.4. The older GLFW_OPENGL_DEBUG_CONTEXT name is also available for compatibility.
    +

    GLFW_OPENGL_PROFILE specifies which OpenGL profile to create the context for. Possible values are one of GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE, or GLFW_OPENGL_ANY_PROFILE to not request a specific profile. If requesting an OpenGL version below 3.2, GLFW_OPENGL_ANY_PROFILE must be used. If OpenGL ES is requested, this hint is ignored.

    +

    OpenGL profiles are described in detail in the OpenGL Reference Manual.

    +

    GLFW_CONTEXT_ROBUSTNESS specifies the robustness strategy to be used by the context. This can be one of GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET, or GLFW_NO_ROBUSTNESS to not request a robustness strategy.

    +

    GLFW_CONTEXT_RELEASE_BEHAVIOR specifies the release behavior to be used by the context. Possible values are one of GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE. If the behavior is GLFW_ANY_RELEASE_BEHAVIOR, the default behavior of the context creation API will be used. If the behavior is GLFW_RELEASE_BEHAVIOR_FLUSH, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is GLFW_RELEASE_BEHAVIOR_NONE, the pipeline will not be flushed on release.

    +

    Context release behaviors are described in detail by the GL_KHR_context_flush_control extension.

    +

    GLFW_CONTEXT_NO_ERROR specifies whether errors should be generated by the context. Possible values are GLFW_TRUE and GLFW_FALSE. If enabled, situations that would have generated errors instead cause undefined behavior.

    +

    The no error mode for OpenGL and OpenGL ES is described in detail by the GL_KHR_no_error extension.

    +

    +Win32 specific hints

    +

    GLFW_WIN32_KEYBOARD_MENU specifies whether to allow access to the window menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is ignored on other platforms.

    +

    GLFW_WIN32_SHOWDEFAULT specifies whether to show the window the way specified in the program's STARTUPINFO when it is shown for the first time. This is the same information as the Run option in the shortcut properties window. If this information was not specified when the program was started, GLFW behaves as if this hint was set to GLFW_FALSE. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

    +

    +macOS specific hints

    +

    GLFW_COCOA_FRAME_NAME specifies the UTF-8 encoded name to use for autosaving the window frame, or if empty disables frame autosaving for the window. This is ignored on other platforms. This is set with glfwWindowHintString.

    +

    GLFW_COCOA_GRAPHICS_SWITCHING specifies whether to in Automatic Graphics Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL context and move it between GPUs if necessary or whether to force it to always run on the discrete GPU. This only affects systems with both integrated and discrete GPUs. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

    +

    Simpler programs and tools may want to enable this to save power, while games and other applications performing advanced rendering will want to leave it disabled.

    +

    A bundled application that wishes to participate in Automatic Graphics Switching should also declare this in its Info.plist by setting the NSSupportsAutomaticGraphicsSwitching key to true.

    +

    +Wayland specific window hints

    +

    GLFW_WAYLAND_APP_ID specifies the Wayland app_id for a window, used by window managers to identify types of windows. This is set with glfwWindowHintString.

    +

    +X11 specific window hints

    +

    GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME specifies the desired ASCII encoded class and instance parts of the ICCCM WM_CLASS window property. Both hints need to be set to something other than an empty string for them to take effect. These are set with glfwWindowHintString.

    +

    +Supported and default values

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Window hint Default value Supported values
    GLFW_RESIZABLE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_VISIBLE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_DECORATED GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_FOCUSED GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_AUTO_ICONIFY GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_FLOATING GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_MAXIMIZED GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_CENTER_CURSOR GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_TRANSPARENT_FRAMEBUFFER GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_FOCUS_ON_SHOW GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_SCALE_TO_MONITOR GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_SCALE_FRAMEBUFFER GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_MOUSE_PASSTHROUGH GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_POSITION_X GLFW_ANY_POSITION Any valid screen x-coordinate or GLFW_ANY_POSITION
    GLFW_POSITION_Y GLFW_ANY_POSITION Any valid screen y-coordinate or GLFW_ANY_POSITION
    GLFW_RED_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_GREEN_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_BLUE_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ALPHA_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_DEPTH_BITS 24 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_STENCIL_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_RED_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_GREEN_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_BLUE_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_ALPHA_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_AUX_BUFFERS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_SAMPLES 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_REFRESH_RATE GLFW_DONT_CARE 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_STEREO GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_SRGB_CAPABLE GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_DOUBLEBUFFER GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_CLIENT_API GLFW_OPENGL_API GLFW_OPENGL_API, GLFW_OPENGL_ES_API or GLFW_NO_API
    GLFW_CONTEXT_CREATION_API GLFW_NATIVE_CONTEXT_API GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API or GLFW_OSMESA_CONTEXT_API
    GLFW_CONTEXT_VERSION_MAJOR 1 Any valid major version number of the chosen client API
    GLFW_CONTEXT_VERSION_MINOR 0 Any valid minor version number of the chosen client API
    GLFW_CONTEXT_ROBUSTNESS GLFW_NO_ROBUSTNESS GLFW_NO_ROBUSTNESS, GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET
    GLFW_CONTEXT_RELEASE_BEHAVIOR GLFW_ANY_RELEASE_BEHAVIOR GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE
    GLFW_OPENGL_FORWARD_COMPAT GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_CONTEXT_DEBUG GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_OPENGL_PROFILE GLFW_OPENGL_ANY_PROFILE GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE or GLFW_OPENGL_CORE_PROFILE
    GLFW_WIN32_KEYBOARD_MENU GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_WIN32_SHOWDEFAULT GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_COCOA_FRAME_NAME "" A UTF-8 encoded frame autosave name
    GLFW_COCOA_GRAPHICS_SWITCHING GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_WAYLAND_APP_ID "" An ASCII encoded Wayland app_id name
    GLFW_X11_CLASS_NAME "" An ASCII encoded WM_CLASS class name
    GLFW_X11_INSTANCE_NAME "" An ASCII encoded WM_CLASS instance name
    +

    +Window event processing

    +

    See Event processing.

    +

    +Window properties and events

    +

    +User pointer

    +

    Each window has a user pointer that can be set with glfwSetWindowUserPointer and queried with glfwGetWindowUserPointer. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window.

    +

    The initial value of the pointer is NULL.

    +

    +Window closing and close flag

    +

    When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the close flag of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.

    +

    The current state of the close flag is returned by glfwWindowShouldClose and can be set or cleared directly with glfwSetWindowShouldClose. A common pattern is to use the close flag as a main loop condition.

    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    render(window);
    +
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    If you wish to be notified when the user attempts to close a window, set a close callback.

    +
    glfwSetWindowCloseCallback(window, window_close_callback);
    +
    GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
    Sets the close callback for the specified window.
    +

    The callback function is called directly after the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met.

    +
    void window_close_callback(GLFWwindow* window)
    +
    {
    +
    if (!time_to_close)
    + +
    }
    +
    #define GLFW_FALSE
    Zero.
    Definition glfw3.h:321
    +
    void glfwSetWindowShouldClose(GLFWwindow *window, int value)
    Sets the close flag of the specified window.
    +

    +Window size

    +

    The size of a window can be changed with glfwSetWindowSize. For windowed mode windows, this sets the size, in screen coordinates of the content area or content area of the window. The window system may impose limits on window size.

    +
    glfwSetWindowSize(window, 640, 480);
    +
    void glfwSetWindowSize(GLFWwindow *window, int width, int height)
    Sets the size of the content area of the specified window.
    +

    For full screen windows, the specified size becomes the new resolution of the window's desired video mode. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode.

    +

    If you wish to be notified when a window is resized, whether by the user, the system or your own code, set a size callback.

    +
    glfwSetWindowSizeCallback(window, window_size_callback);
    +
    GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
    Sets the size callback for the specified window.
    +

    The callback function receives the new size, in screen coordinates, of the content area of the window when the window is resized.

    +
    void window_size_callback(GLFWwindow* window, int width, int height)
    +
    {
    +
    }
    +

    There is also glfwGetWindowSize for directly retrieving the current size of a window.

    +
    int width, height;
    +
    glfwGetWindowSize(window, &width, &height);
    +
    void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the content area of the specified window.
    +
    Note
    Do not pass the window size to glViewport or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the framebuffer size, which is in pixels, for pixel-based calls.
    +

    The above functions work with the size of the content area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with glfwGetWindowFrameSize.

    +
    int left, top, right, bottom;
    +
    glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
    +
    void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
    Retrieves the size of the frame of the window.
    +

    The returned values are the distances, in screen coordinates, from the edges of the content area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive.

    +

    +Framebuffer size

    +

    While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into glViewport, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window.

    +

    If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback.

    +
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    +
    GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
    Sets the framebuffer resize callback for the specified window.
    +

    The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport.

    +
    void framebuffer_size_callback(GLFWwindow* window, int width, int height)
    +
    {
    +
    glViewport(0, 0, width, height);
    +
    }
    +

    There is also glfwGetFramebufferSize for directly retrieving the current size of the framebuffer of a window.

    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.

    +

    +Window content scale

    +

    The content scale for a window can be retrieved with glfwGetWindowContentScale.

    +
    float xscale, yscale;
    +
    glfwGetWindowContentScale(window, &xscale, &yscale);
    +
    void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
    Retrieves the content scale for the specified window.
    +

    The content scale can be thought of as the ratio between the current DPI and the platform's default DPI. It is intended to be a scaling factor to apply to the pixel dimensions of text and other UI elements. If the dimensions scaled by this factor looks appropriate on your machine then it should appear at a reasonable size on other machines with different DPI and scaling settings.

    +

    This relies on the DPI and scaling settings on both machines being appropriate.

    +

    The content scale may depend on both the monitor resolution and pixel density and on user settings like DPI or a scaling percentage. It may be very different from the raw DPI calculated from the physical size and current resolution.

    +

    On systems where each monitors can have its own content scale, the window content scale will depend on which monitor or monitors the system considers the window to be "on".

    +

    If you wish to be notified when the content scale of a window changes, whether because of a system setting change or because it was moved to a monitor with a different scale, set a content scale callback.

    +
    glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
    +
    GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
    Sets the window content scale callback for the specified window.
    +

    The callback function receives the new content scale of the window.

    +
    void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
    +
    {
    +
    set_interface_scale(xscale, yscale);
    +
    }
    +

    On platforms where pixels and screen coordinates always map 1:1, the window will need to be resized to appear the same size when it is moved to a monitor with a different content scale. To have this done automatically both when the window is created and when its content scale later changes, set the GLFW_SCALE_TO_MONITOR window hint.

    +

    On platforms where pixels do not necessarily equal screen coordinates, the framebuffer will instead need to be sized to provide a full resolution image for the window. When the window moves between monitors with different content scales, the window size will remain the same but the framebuffer size will change. This is done automatically by default. To disable this resizing, set the GLFW_SCALE_FRAMEBUFFER window hint.

    +

    Both of these hints also apply when the window is created. Every window starts out with a content scale of one. A window with one or both of these hints set will adapt to the appropriate scale in the process of being created, set up and shown.

    +

    +Window size limits

    +

    The minimum and maximum size of the content area of a windowed mode window can be enforced with glfwSetWindowSizeLimits. The user may resize the window to any size and aspect ratio within the specified limits, unless the aspect ratio is also set.

    +
    glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
    +
    void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
    Sets the size limits of the specified window.
    +

    To specify only a minimum size or only a maximum one, set the other pair to GLFW_DONT_CARE.

    +
    +
    #define GLFW_DONT_CARE
    Definition glfw3.h:1346
    +

    To disable size limits for a window, set them all to GLFW_DONT_CARE.

    +

    The aspect ratio of the content area of a windowed mode window can be enforced with glfwSetWindowAspectRatio. The user may resize the window freely unless size limits are also set, but the size will be constrained to maintain the aspect ratio.

    +
    glfwSetWindowAspectRatio(window, 16, 9);
    +
    void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
    Sets the aspect ratio of the specified window.
    +

    The aspect ratio is specified as a numerator and denominator, corresponding to the width and height, respectively. If you want a window to maintain its current aspect ratio, use its current size as the ratio.

    +
    int width, height;
    +
    glfwGetWindowSize(window, &width, &height);
    +
    glfwSetWindowAspectRatio(window, width, height);
    +

    To disable the aspect ratio limit for a window, set both terms to GLFW_DONT_CARE.

    +

    You can have both size limits and aspect ratio set for a window, but the results are undefined if they conflict.

    +

    +Window position

    +

    By default, the window manager chooses the position of new windowed mode windows, based on its size and which monitor the user appears to be working on. This is most often the right choice. If you need to create a window at a specific position, you can set the desired position with the GLFW_POSITION_X and GLFW_POSITION_Y window hints.

    +
    + +
    #define GLFW_POSITION_Y
    Initial position y-coordinate window hint.
    Definition glfw3.h:942
    +
    #define GLFW_POSITION_X
    Initial position x-coordinate window hint.
    Definition glfw3.h:936
    +

    To restore the previous behavior, set these hints to GLFW_ANY_POSITION.

    +

    The position of a windowed mode window can be changed with glfwSetWindowPos. This moves the window so that the upper-left corner of its content area has the specified screen coordinates. The window system may put limitations on window placement.

    +
    glfwSetWindowPos(window, 100, 100);
    +
    void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
    Sets the position of the content area of the specified window.
    +

    If you wish to be notified when a window is moved, whether by the user, the system or your own code, set a position callback.

    +
    glfwSetWindowPosCallback(window, window_pos_callback);
    +
    GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
    Sets the position callback for the specified window.
    +

    The callback function receives the new position, in screen coordinates, of the upper-left corner of the content area when the window is moved.

    +
    void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
    +
    {
    +
    }
    +

    There is also glfwGetWindowPos for directly retrieving the current position of the content area of the window.

    +
    int xpos, ypos;
    +
    glfwGetWindowPos(window, &xpos, &ypos);
    +
    void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
    Retrieves the position of the content area of the specified window.
    +

    +Window title

    +

    All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a new UTF-8 encoded window title with glfwSetWindowTitle.

    +
    glfwSetWindowTitle(window, "My Window");
    +
    void glfwSetWindowTitle(GLFWwindow *window, const char *title)
    Sets the title of the specified window.
    +

    The specified string is copied before the function returns, so there is no need to keep it around.

    +

    As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source.

    +
    glfwSetWindowTitle(window, "ラストエグザイル");
    +

    If you are using C++11 or C11, you can use a UTF-8 string literal.

    +
    glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
    +

    The current window title can be queried with glfwGetWindowTitle.

    +
    const char* title = glfwGetWindowTitle(window);
    +
    const char * glfwGetWindowTitle(GLFWwindow *window)
    Returns the title of the specified window.
    +

    +Window icon

    +

    Decorated windows have icons on some platforms. You can set this icon by specifying a list of candidate images with glfwSetWindowIcon.

    +
    GLFWimage images[2];
    +
    images[0] = load_icon("my_icon.png");
    +
    images[1] = load_icon("my_icon_small.png");
    +
    +
    glfwSetWindowIcon(window, 2, images);
    +
    void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
    Sets the icon for the specified window.
    +
    Image data.
    Definition glfw3.h:2090
    +

    The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.

    +

    To revert to the default window icon, pass in an empty image array.

    +
    glfwSetWindowIcon(window, 0, NULL);
    +

    +Window monitor

    +

    Full screen windows are associated with a specific monitor. You can get the handle for this monitor with glfwGetWindowMonitor.

    +
    GLFWmonitor* monitor = glfwGetWindowMonitor(window);
    +
    struct GLFWmonitor GLFWmonitor
    Opaque monitor object.
    Definition glfw3.h:1391
    +
    GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
    Returns the monitor that the window uses for full screen mode.
    +

    This monitor handle is one of those returned by glfwGetMonitors.

    +

    For windowed mode windows, this function returns NULL. This is how to tell full screen windows from windowed mode windows.

    +

    You can move windows between monitors or between full screen and windowed mode with glfwSetWindowMonitor. When making a window full screen on the same or on a different monitor, specify the desired monitor, resolution and refresh rate. The position arguments are ignored.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    +
    glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
    +

    When making the window windowed, specify the desired position and size. The refresh rate argument is ignored.

    +
    glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
    +

    This restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.. To restore a window that was originally windowed to its original size and position, save these before making it full screen and then pass them in as above.

    +

    +Window iconification

    +

    Windows can be iconified (i.e. minimized) with glfwIconifyWindow.

    +
    +
    void glfwIconifyWindow(GLFWwindow *window)
    Iconifies the specified window.
    +

    When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window.

    +

    Iconified windows can be restored with glfwRestoreWindow. This function also restores windows from maximization.

    +
    +
    void glfwRestoreWindow(GLFWwindow *window)
    Restores the specified window.
    +

    When a full screen window is restored, the desired video mode is restored to its monitor as well.

    +

    If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set an iconify callback.

    +
    glfwSetWindowIconifyCallback(window, window_iconify_callback);
    +
    GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
    Sets the iconify callback for the specified window.
    +

    The callback function receives changes in the iconification state of the window.

    +
    void window_iconify_callback(GLFWwindow* window, int iconified)
    +
    {
    +
    if (iconified)
    +
    {
    +
    // The window was iconified
    +
    }
    +
    else
    +
    {
    +
    // The window was restored
    +
    }
    +
    }
    +

    You can also get the current iconification state with glfwGetWindowAttrib.

    +
    int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
    +
    #define GLFW_ICONIFIED
    Window iconification window attribute.
    Definition glfw3.h:864
    +
    int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
    Returns an attribute of the specified window.
    +

    +Window maximization

    +

    Windows can be maximized (i.e. zoomed) with glfwMaximizeWindow.

    +
    +
    void glfwMaximizeWindow(GLFWwindow *window)
    Maximizes the specified window.
    +

    Full screen windows cannot be maximized and passing a full screen window to this function does nothing.

    +

    Maximized windows can be restored with glfwRestoreWindow. This function also restores windows from iconification.

    +

    If you wish to be notified when a window is maximized or restored, whether by the user, system or your own code, set a maximize callback.

    +
    glfwSetWindowMaximizeCallback(window, window_maximize_callback);
    +
    GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
    Sets the maximize callback for the specified window.
    +

    The callback function receives changes in the maximization state of the window.

    +
    void window_maximize_callback(GLFWwindow* window, int maximized)
    +
    {
    +
    if (maximized)
    +
    {
    +
    // The window was maximized
    +
    }
    +
    else
    +
    {
    +
    // The window was restored
    +
    }
    +
    }
    +

    You can also get the current maximization state with glfwGetWindowAttrib.

    +
    int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
    +
    #define GLFW_MAXIMIZED
    Window maximization window hint and attribute.
    Definition glfw3.h:900
    +

    By default, newly created windows are not maximized. You can change this behavior by setting the GLFW_MAXIMIZED window hint before creating the window.

    +
    +
    #define GLFW_TRUE
    One.
    Definition glfw3.h:312
    +

    +Window visibility

    +

    Windowed mode windows can be hidden with glfwHideWindow.

    +
    +
    void glfwHideWindow(GLFWwindow *window)
    Hides the specified window.
    +

    This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling glfwHideWindow on a full screen window does nothing.

    +

    Hidden windows can be shown with glfwShowWindow.

    +
    +
    void glfwShowWindow(GLFWwindow *window)
    Makes the specified window visible.
    +

    By default, this function will also set the input focus to that window. Set the GLFW_FOCUS_ON_SHOW window hint to change this behavior for all newly created windows, or change the behavior for an existing window with glfwSetWindowAttrib.

    +

    You can also get the current visibility state with glfwGetWindowAttrib.

    +
    int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
    +
    #define GLFW_VISIBLE
    Window visibility window hint and attribute.
    Definition glfw3.h:876
    +

    By default, newly created windows are visible. You can change this behavior by setting the GLFW_VISIBLE window hint before creating the window.

    +

    Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location.

    +

    +Window input focus

    +

    Windows can be given input focus and brought to the front with glfwFocusWindow.

    +
    +
    void glfwFocusWindow(GLFWwindow *window)
    Brings the specified window to front and sets input focus.
    +

    Keep in mind that it can be very disruptive to the user when a window is forced to the top. For a less disruptive way of getting the user's attention, see attention requests.

    +

    If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback.

    +
    glfwSetWindowFocusCallback(window, window_focus_callback);
    +
    GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
    Sets the focus callback for the specified window.
    +

    The callback function receives changes in the input focus state of the window.

    +
    void window_focus_callback(GLFWwindow* window, int focused)
    +
    {
    +
    if (focused)
    +
    {
    +
    // The window gained input focus
    +
    }
    +
    else
    +
    {
    +
    // The window lost input focus
    +
    }
    +
    }
    +

    You can also get the current input focus state with glfwGetWindowAttrib.

    +
    int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
    +
    #define GLFW_FOCUSED
    Input focus window hint and attribute.
    Definition glfw3.h:859
    +

    By default, newly created windows are given input focus. You can change this behavior by setting the GLFW_FOCUSED window hint before creating the window.

    +

    +Window attention request

    +

    If you wish to notify the user of an event without interrupting, you can request attention with glfwRequestWindowAttention.

    +
    +
    void glfwRequestWindowAttention(GLFWwindow *window)
    Requests user attention to the specified window.
    +

    The system will highlight the specified window, or on platforms where this is not supported, the application as a whole. Once the user has given it attention, the system will automatically end the request.

    +

    +Window damage and refresh

    +

    If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback.

    +
    glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
    +
    GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
    Sets the refresh callback for the specified window.
    +

    The callback function is called when the contents of the window needs to be refreshed.

    +
    void window_refresh_callback(GLFWwindow* window)
    +
    {
    +
    draw_editor_ui(window);
    +
    glfwSwapBuffers(window);
    +
    }
    +
    Note
    On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized.
    +

    +Window transparency

    +

    GLFW supports two kinds of transparency for windows; framebuffer transparency and whole window transparency. A single window may not use both methods. The results of doing this are undefined.

    +

    Both methods require the platform to support it and not every version of every platform GLFW supports does this, so there are mechanisms to check whether the window really is transparent.

    +

    Window framebuffers can be made transparent on a per-pixel per-frame basis with the GLFW_TRANSPARENT_FRAMEBUFFER window hint.

    +
    +
    #define GLFW_TRANSPARENT_FRAMEBUFFER
    Window framebuffer transparency hint and attribute.
    Definition glfw3.h:912
    +

    If supported by the system, the window content area will be composited with the background using the framebuffer per-pixel alpha channel. This requires desktop compositing to be enabled on the system. It does not affect window decorations.

    +

    You can check whether the window framebuffer was successfully made transparent with the GLFW_TRANSPARENT_FRAMEBUFFER window attribute.

    +
    +
    {
    +
    // window framebuffer is currently transparent
    +
    }
    +

    GLFW comes with an example that enabled framebuffer transparency called gears.

    +

    The opacity of the whole window, including any decorations, can be set with glfwSetWindowOpacity.

    +
    glfwSetWindowOpacity(window, 0.5f);
    +
    void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
    Sets the opacity of the whole window.
    +

    The opacity (or alpha) value is a positive finite number between zero and one, where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial opacity value for newly created windows is 1.

    +

    The current opacity of a window can be queried with glfwGetWindowOpacity.

    +
    float opacity = glfwGetWindowOpacity(window);
    +
    float glfwGetWindowOpacity(GLFWwindow *window)
    Returns the opacity of the whole window.
    +

    If the system does not support whole window transparency, this function always returns one.

    +

    GLFW comes with a test program that lets you control whole window transparency at run-time called window.

    +

    If you want to use either of these transparency methods to display a temporary overlay like for example a notification, the GLFW_FLOATING and GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.

    +

    +Window attributes

    +

    Windows have a number of attributes that can be returned using glfwGetWindowAttrib. Some reflect state that may change as a result of user interaction, (e.g. whether it has input focus), while others reflect inherent properties of the window (e.g. what kind of border it has). Some are related to the window and others to its OpenGL or OpenGL ES context.

    +
    +
    {
    +
    // window has input focus
    +
    }
    +

    The GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW window attributes can be changed with glfwSetWindowAttrib.

    +
    +
    void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
    Sets an attribute of the specified window.
    +
    #define GLFW_RESIZABLE
    Window resize-ability window hint and attribute.
    Definition glfw3.h:870
    +

    +Window related attributes

    +

    GLFW_FOCUSED indicates whether the specified window has input focus. See Window input focus for details.

    +

    GLFW_ICONIFIED indicates whether the specified window is iconified. See Window iconification for details.

    +

    GLFW_MAXIMIZED indicates whether the specified window is maximized. See Window maximization for details.

    +

    GLFW_HOVERED indicates whether the cursor is currently directly over the content area of the window, with no other windows between. See Cursor enter/leave events for details.

    +

    GLFW_VISIBLE indicates whether the specified window is visible. See Window visibility for details.

    +

    GLFW_RESIZABLE indicates whether the specified window is resizable by the user. This can be set before creation with the GLFW_RESIZABLE window hint or after with glfwSetWindowAttrib.

    +

    GLFW_DECORATED indicates whether the specified window has decorations such as a border, a close widget, etc. This can be set before creation with the GLFW_DECORATED window hint or after with glfwSetWindowAttrib.

    +

    GLFW_AUTO_ICONIFY indicates whether the specified full screen window is iconified on focus loss, a close widget, etc. This can be set before creation with the GLFW_AUTO_ICONIFY window hint or after with glfwSetWindowAttrib.

    +

    GLFW_FLOATING indicates whether the specified window is floating, also called topmost or always-on-top. This can be set before creation with the GLFW_FLOATING window hint or after with glfwSetWindowAttrib.

    +

    GLFW_TRANSPARENT_FRAMEBUFFER indicates whether the specified window has a transparent framebuffer, i.e. the window contents is composited with the background using the window framebuffer alpha channel. See Window transparency for details.

    +

    GLFW_FOCUS_ON_SHOW specifies whether the window will be given input focus when glfwShowWindow is called. This can be set before creation with the GLFW_FOCUS_ON_SHOW window hint or after with glfwSetWindowAttrib.

    +

    GLFW_MOUSE_PASSTHROUGH specifies whether the window is transparent to mouse input, letting any mouse events pass through to whatever window is behind it. This can be set before creation with the GLFW_MOUSE_PASSTHROUGH window hint or after with glfwSetWindowAttrib. This is only supported for undecorated windows. Decorated windows with this enabled will behave differently between platforms.

    +

    +Context related attributes

    +

    GLFW_CLIENT_API indicates the client API provided by the window's context; either GLFW_OPENGL_API, GLFW_OPENGL_ES_API or GLFW_NO_API.

    +

    GLFW_CONTEXT_CREATION_API indicates the context creation API used to create the window's context; either GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API or GLFW_OSMESA_CONTEXT_API.

    +

    GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION indicate the client API version of the window's context.

    +
    Note
    Do not confuse these attributes with GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION which provide the API version of the GLFW header.
    +

    GLFW_OPENGL_FORWARD_COMPAT is GLFW_TRUE if the window's context is an OpenGL forward-compatible one, or GLFW_FALSE otherwise.

    +

    GLFW_CONTEXT_DEBUG is GLFW_TRUE if the window's context is in debug mode, or GLFW_FALSE otherwise.

    +

    This is the new name, introduced in GLFW 3.4. The older GLFW_OPENGL_DEBUG_CONTEXT name is also available for compatibility.

    +

    GLFW_OPENGL_PROFILE indicates the OpenGL profile used by the context. This is GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE if the context uses a known profile, or GLFW_OPENGL_ANY_PROFILE if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set.

    +

    GLFW_CONTEXT_RELEASE_BEHAVIOR indicates the release used by the context. Possible values are one of GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE. If the behavior is GLFW_ANY_RELEASE_BEHAVIOR, the default behavior of the context creation API will be used. If the behavior is GLFW_RELEASE_BEHAVIOR_FLUSH, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is GLFW_RELEASE_BEHAVIOR_NONE, the pipeline will not be flushed on release.

    +

    GLFW_CONTEXT_NO_ERROR indicates whether errors are generated by the context. Possible values are GLFW_TRUE and GLFW_FALSE. If enabled, situations that would have generated errors instead cause undefined behavior.

    +

    GLFW_CONTEXT_ROBUSTNESS indicates the robustness strategy used by the context. This is GLFW_LOSE_CONTEXT_ON_RESET or GLFW_NO_RESET_NOTIFICATION if the window's context supports robustness, or GLFW_NO_ROBUSTNESS otherwise.

    +

    +Framebuffer related attributes

    +

    GLFW does not expose most attributes of the default framebuffer (i.e. the framebuffer attached to the window) as these can be queried directly with either OpenGL, OpenGL ES or Vulkan. The one exception is GLFW_DOUBLEBUFFER, as this is not provided by OpenGL ES.

    +

    If you are using version 3.0 or later of OpenGL or OpenGL ES, the glGetFramebufferAttachmentParameteriv function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the glGetIntegerv function can be used.

    +

    The number of MSAA samples are always retrieved with glGetIntegerv. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned.

    + + + + + + + + + + + + + + + + + +
    Attribute glGetIntegerv glGetFramebufferAttachmentParameteriv
    Red bits GL_RED_BITS GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
    Green bits GL_GREEN_BITS GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
    Blue bits GL_BLUE_BITS GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
    Alpha bits GL_ALPHA_BITS GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
    Depth bits GL_DEPTH_BITS GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
    Stencil bits GL_STENCIL_BITS GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
    MSAA samples GL_SAMPLES Not provided by this function
    +

    When calling glGetFramebufferAttachmentParameteriv, the red, green, blue and alpha sizes are queried from the GL_BACK_LEFT, while the depth and stencil sizes are queried from the GL_DEPTH and GL_STENCIL attachments, respectively.

    +

    GLFW_DOUBLEBUFFER indicates whether the specified window is double-buffered when rendering with OpenGL or OpenGL ES. This can be set before creation with the GLFW_DOUBLEBUFFER window hint.

    +

    +Buffer swapping

    +

    GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

    +

    When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with glfwSwapBuffers.

    +
    +

    Sometimes it can be useful to select when the buffer swap will occur. With the function glfwSwapInterval it is possible to select the minimum number of monitor refreshes the driver should wait from the time glfwSwapBuffers was called before swapping the buffers:

    +
    +
    void glfwSwapInterval(int interval)
    Sets the swap interval for the current context.
    +

    If the interval is zero, the swap will take place immediately when glfwSwapBuffers is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.

    +

    Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests.

    +

    A context that supports either the WGL_EXT_swap_control_tear or the GLX_EXT_swap_control_tear extension also accepts negative swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. This trades the risk of visible tears for greater framerate stability. You can check for these extensions with glfwExtensionSupported.

    +
    +
    + + + diff --git a/3p/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h b/3p/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h new file mode 100644 index 0000000..9c55ac9 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h @@ -0,0 +1,6547 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2019 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan support reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +#if defined(GLFW_INCLUDE_VULKAN) + #include +#endif /* Vulkan header */ + +/* The Vulkan header may have indirectly included windows.h (because of + * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. + */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#elif defined(GLFW_INCLUDE_GLU) + + #if defined(__APPLE__) + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #else /*__APPLE__*/ + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) && \ + !defined(__gl_h_) && \ + !defined(__gles1_gl_h_) && \ + !defined(__gles2_gl2_h_) && \ + !defined(__gles2_gl3_h_) && \ + !defined(__gles2_gl31_h_) && \ + !defined(__gles2_gl32_h_) && \ + !defined(__gl_glcorearb_h_) && \ + !defined(__gl2_h_) /*legacy*/ && \ + !defined(__gl3_h_) /*legacy*/ && \ + !defined(__gl31_h_) /*legacy*/ && \ + !defined(__gl32_h_) /*legacy*/ && \ + !defined(__glcorearb_h_) /*legacy*/ && \ + !defined(__GL_H__) /*non-standard*/ && \ + !defined(__gltypes_h_) /*non-standard*/ && \ + !defined(__glee_h_) /*non-standard*/ + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling a GLFW Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Unix shared library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW header. + * + * The major version number of the GLFW header. This is incremented when the + * API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW header. + * + * The minor version number of the GLFW header. This is incremented when + * features are added to the API but it remains backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 4 +/*! @brief The revision number of the GLFW header. + * + * The revision number of the GLFW header. This is incremented when a bug fix + * release is made that does not contain any API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @brief One. + * + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init + */ +#define GLFW_FALSE 0 + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) + +/*! @ingroup input + */ +#define GLFW_KEY_UNKNOWN -1 + +/*! @} */ + +/*! @defgroup keys Keyboard key tokens + * @brief Keyboard key tokens. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alphanumeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation API. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @brief The specified cursor shape is not available. + * + * The specified standard cursor shape is not available, either because the + * current platform cursor theme does not provide it or because it is not + * available on the platform. + * + * @analysis Platform or system settings limitation. Pick another + * [standard cursor shape](@ref shapes) or create a + * [custom cursor](@ref cursor_custom). + */ +#define GLFW_CURSOR_UNAVAILABLE 0x0001000B +/*! @brief The requested feature is not provided by the platform. + * + * The requested feature is not provided by the platform, so GLFW is unable to + * implement it. The documentation for each function notes if it could emit + * this error. + * + * @analysis Platform or platform version limitation. The error can be ignored + * unless the feature is critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNAVAILABLE 0x0001000C +/*! @brief The requested feature is not implemented for the platform. + * + * The requested feature has not yet been implemented in GLFW for this platform. + * + * @analysis An incomplete implementation of GLFW for this platform, hopefully + * fixed in a future release. The error can be ignored unless the feature is + * critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D +/*! @brief Platform unavailable or no matching platform was found. + * + * If emitted during initialization, no matching platform was found. If the @ref + * GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of + * the platforms supported by this library binary, except for the Null platform. If the + * init hint was set to a specific platform, it is either not supported by this library + * binary or GLFW was not able to detect it. + * + * If emitted by a native access function, GLFW was initialized for a different platform + * than the function is for. + * + * @analysis Failure to detect any platform usually only happens on non-macOS Unix + * systems, either when no window system is running or the program was run from + * a terminal that does not have the necessary environment variables. Fall back to + * a different platform if possible or notify the user that no usable platform was + * detected. + * + * Failure to detect a specific platform may have the same cause as above or be because + * support for that platform was not compiled in. Call @ref glfwPlatformSupported to + * check whether a specific platform is supported by a library binary. + */ +#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Mouse input transparency window hint and attribute + * + * Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or + * [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). + */ +#define GLFW_MOUSE_PASSTHROUGH 0x0002000D + +/*! @brief Initial position x-coordinate window hint. + * + * Initial position x-coordinate [window hint](@ref GLFW_POSITION_X). + */ +#define GLFW_POSITION_X 0x0002000E + +/*! @brief Initial position y-coordinate window hint. + * + * Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y). + */ +#define GLFW_POSITION_Y 0x0002000F + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint and attribute. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and + * [attribute](@ref GLFW_DOUBLEBUFFER_attrib). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number attribute. + * + * Context client API revision number + * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) + * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) + * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief Debug mode context hint and attribute. + * + * Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and + * [attribute](@ref GLFW_CONTEXT_DEBUG_attrib). + */ +#define GLFW_CONTEXT_DEBUG 0x00022007 +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and + * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and + * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and + * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and + * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief Window framebuffer scaling + * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint). + */ +#define GLFW_SCALE_FRAMEBUFFER 0x0002200D +/*! @brief Legacy name for compatibility. + * + * This is an alias for the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for + * compatibility with earlier versions. + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +#define GLFW_WIN32_KEYBOARD_MENU 0x00025001 +/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint). + */ +#define GLFW_WIN32_SHOWDEFAULT 0x00025002 +/*! @brief Wayland specific + * [window hint](@ref GLFW_WAYLAND_APP_ID_hint). + * + * Allows specification of the Wayland app_id. + */ +#define GLFW_WAYLAND_APP_ID 0x00026001 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 +#define GLFW_CURSOR_CAPTURED 0x00034004 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005 +#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 +#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 + +#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001 +#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002 + +#define GLFW_ANY_POSITION 0x80000000 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * These are the [standard cursor shapes](@ref cursor_standard) that can be + * requested from the platform (window system). + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor shape. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair cursor shape. + * + * The crosshair cursor shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The pointing hand cursor shape. + * + * The pointing hand cursor shape. + */ +#define GLFW_POINTING_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize/move arrow shape. + * + * The horizontal resize/move arrow shape. This is usually a horizontal + * double-headed arrow. + */ +#define GLFW_RESIZE_EW_CURSOR 0x00036005 +/*! @brief The vertical resize/move arrow shape. + * + * The vertical resize/move shape. This is usually a vertical double-headed + * arrow. + */ +#define GLFW_RESIZE_NS_CURSOR 0x00036006 +/*! @brief The top-left to bottom-right diagonal resize/move arrow shape. + * + * The top-left to bottom-right diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_RESIZE_NWSE_CURSOR 0x00036007 +/*! @brief The top-right to bottom-left diagonal resize/move arrow shape. + * + * The top-right to bottom-left diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_RESIZE_NESW_CURSOR 0x00036008 +/*! @brief The omni-directional resize/move cursor shape. + * + * The omni-directional resize cursor/move shape. This is usually either + * a combined horizontal and vertical double-headed arrow or a grabbing hand. + */ +#define GLFW_RESIZE_ALL_CURSOR 0x00036009 +/*! @brief The operation-not-allowed shape. + * + * The operation-not-allowed shape. This is usually a circle with a diagonal + * line through it. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + */ +#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief ANGLE rendering backend init hint. + * + * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). + */ +#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002 +/*! @brief Platform selection init hint. + * + * Platform selection [init hint](@ref GLFW_PLATFORM). + */ +#define GLFW_PLATFORM 0x00050003 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @brief X11 specific init hint. + * + * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). + */ +#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 +/*! @brief Wayland specific init hint. + * + * Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint). + */ +#define GLFW_WAYLAND_LIBDECOR 0x00053001 +/*! @} */ + +/*! @addtogroup init + * @{ */ +/*! @brief Hint value that enables automatic platform selection. + * + * Hint value for @ref GLFW_PLATFORM that enables automatic platform selection. + */ +#define GLFW_ANY_PLATFORM 0x00060000 +#define GLFW_PLATFORM_WIN32 0x00060001 +#define GLFW_PLATFORM_COCOA 0x00060002 +#define GLFW_PLATFORM_WAYLAND 0x00060003 +#define GLFW_PLATFORM_X11 0x00060004 +#define GLFW_PLATFORM_NULL 0x00060005 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function pointer type for memory allocation callbacks. + * + * This is the function pointer type for memory allocation callbacks. A memory + * allocation callback function has the following signature: + * @code + * void* function_name(size_t size, void* user) + * @endcode + * + * This function must return either a memory block at least `size` bytes long, + * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `malloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The size will always be greater than zero. Allocations of size zero are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] size The minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated memory block, or `NULL` if an + * error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWallocatefun)(size_t size, void* user); + +/*! @brief The function pointer type for memory reallocation callbacks. + * + * This is the function pointer type for memory reallocation callbacks. + * A memory reallocation callback function has the following signature: + * @code + * void* function_name(void* block, size_t size, void* user) + * @endcode + * + * This function must return a memory block at least `size` bytes long, or + * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `realloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. + * + * The block address will never be `NULL` and the size will always be greater than zero. + * Reallocations of a block to size zero are converted into deallocations before reaching + * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into + * regular allocations before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to reallocate. + * @param[in] size The new minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated or resized memory block, or + * `NULL` if an error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); + +/*! @brief The function pointer type for memory deallocation callbacks. + * + * This is the function pointer type for memory deallocation callbacks. + * A memory deallocation callback function has the following signature: + * @code + * void function_name(void* block, void* user) + * @endcode + * + * This function may deallocate the specified memory block. This memory block + * will have been allocated with the same allocator. + * + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. + * + * The block address will never be `NULL`. Deallocations of `NULL` are filtered out + * before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * + * @param[in] block The address of the memory block to deallocate. + * @param[in] user The user-defined pointer from the allocator. + * + * @pointer_lifetime The specified memory block will not be accessed by GLFW + * after this function is called. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void (* GLFWdeallocatefun)(void* block, void* user); + +/*! @brief The function pointer type for error callbacks. + * + * This is the function pointer type for error callbacks. An error callback + * function has the following signature: + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * + * @param[in] error_code An [error code](@ref errors). Future releases may add + * more error codes. + * @param[in] description A UTF-8 encoded string describing the error. + * + * @pointer_lifetime The error description string is valid until the callback + * function returns. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int error_code, const char* description); + +/*! @brief The function pointer type for window position callbacks. + * + * This is the function pointer type for window position callbacks. A window + * position callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); + +/*! @brief The function pointer type for window size callbacks. + * + * This is the function pointer type for window size callbacks. A window size + * callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window close callbacks. + * + * This is the function pointer type for window close callbacks. A window + * close callback function has the following signature: + * @code + * void function_name(GLFWwindow* window) + * @endcode + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); + +/*! @brief The function pointer type for window content refresh callbacks. + * + * This is the function pointer type for window content refresh callbacks. + * A window content refresh callback function has the following signature: + * @code + * void function_name(GLFWwindow* window); + * @endcode + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); + +/*! @brief The function pointer type for window focus callbacks. + * + * This is the function pointer type for window focus callbacks. A window + * focus callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); + +/*! @brief The function pointer type for window iconify callbacks. + * + * This is the function pointer type for window iconify callbacks. A window + * iconify callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); + +/*! @brief The function pointer type for window maximize callbacks. + * + * This is the function pointer type for window maximize callbacks. A window + * maximize callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * + * @param[in] window The window that was maximized or restored. + * @param[in] maximized `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); + +/*! @brief The function pointer type for framebuffer size callbacks. + * + * This is the function pointer type for framebuffer size callbacks. + * A framebuffer size callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window content scale callbacks. + * + * This is the function pointer type for window content scale callbacks. + * A window content scale callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); + +/*! @brief The function pointer type for mouse button callbacks. + * + * This is the function pointer type for mouse button callback functions. + * A mouse button callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases + * may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); + +/*! @brief The function pointer type for cursor position callbacks. + * + * This is the function pointer type for cursor position callbacks. A cursor + * position callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the content area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * content area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); + +/*! @brief The function pointer type for cursor enter/leave callbacks. + * + * This is the function pointer type for cursor enter/leave callbacks. + * A cursor enter/leave callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); + +/*! @brief The function pointer type for scroll callbacks. + * + * This is the function pointer type for scroll callbacks. A scroll callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); + +/*! @brief The function pointer type for keyboard key callbacks. + * + * This is the function pointer type for keyboard key callbacks. A keyboard + * key callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The platform-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future + * releases may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); + +/*! @brief The function pointer type for Unicode character callbacks. + * + * This is the function pointer type for Unicode character callbacks. + * A Unicode character callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); + +/*! @brief The function pointer type for Unicode character with modifiers + * callbacks. + * + * This is the function pointer type for Unicode character with modifiers + * callbacks. It is called for each input character, regardless of what + * modifier keys are held down. A Unicode character with modifiers callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); + +/*! @brief The function pointer type for path drop callbacks. + * + * This is the function pointer type for path drop callbacks. A path drop + * callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] path_count The number of dropped paths. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @pointer_lifetime The path array and its strings are valid until the + * callback function returns. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); + +/*! @brief The function pointer type for monitor configuration callbacks. + * + * This is the function pointer type for monitor configuration callbacks. + * A monitor callback function has the following signature: + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); + +/*! @brief The function pointer type for joystick configuration callbacks. + * + * This is the function pointer type for joystick configuration callbacks. + * A joystick configuration callback function has the following signature: + * @code + * void function_name(int jid, int event) + * @endcode + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int jid, int event); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + +/*! @brief Custom heap memory allocator. + * + * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it + * to @ref glfwInitAllocator before initializing the library. + * + * @sa @ref init_allocator + * @sa @ref glfwInitAllocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef struct GLFWallocator +{ + /*! The memory allocation function. See @ref GLFWallocatefun for details about + * allocation function. + */ + GLFWallocatefun allocate; + /*! The memory reallocation function. See @ref GLFWreallocatefun for details about + * reallocation function. + */ + GLFWreallocatefun reallocate; + /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about + * deallocation function. + */ + GLFWdeallocatefun deallocate; + /*! The user pointer for this custom allocator. This value will be passed to the + * allocator functions. + */ + void* user; +} GLFWallocator; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * The @ref GLFW_PLATFORM init hint controls which platforms are considered during + * initialization. This also depends on which platforms the library was compiled to + * support. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @remark @macos This function will create the main menu and dock icon for the + * application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to + * contain a menu bar. Otherwise a minimal menu bar is created manually with + * common commands like Hide, Quit and About. The About entry opens a minimal + * about dialog with information from the application's bundle. The menu bar + * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init + * hint. + * + * @remark __Wayland, X11:__ If the library was compiled with support for both + * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to + * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects + * which platform is picked. If the environment variable is not set, or is set + * to something other than `wayland` or `x11`, the regular detection mechanism + * will be used instead. + * + * @remark @x11 This function will set the `LC_CTYPE` category of the + * application locale according to the current environment if that category is + * still "C". This is because the "C" locale breaks Unicode text input. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInitHint + * @sa @ref glfwInitAllocator + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * This function has no effect if GLFW is not initialized. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Sets the init allocator to the desired value. + * + * To use the default allocator, call this function with a `NULL` argument. + * + * If you specify an allocator struct, every member must be a valid function + * pointer. If any member is `NULL`, this function will emit @ref + * GLFW_INVALID_VALUE and the init allocator will be unchanged. + * + * The functions in the allocator must fulfil a number of requirements. See the + * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref + * GLFWdeallocatefun for details. + * + * @param[in] allocator The allocator to use at the next initialization, or + * `NULL` to use the default one. + * + * @errors Possible errors include @ref GLFW_INVALID_VALUE. + * + * @pointer_lifetime The specified allocator is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref init_allocator + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator); + +#if defined(VK_VERSION_1_0) + +/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function. + * + * This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all + * Vulkan related entry point queries. + * + * This feature is mostly useful on macOS, if your copy of the Vulkan loader is in + * a location where GLFW cannot find it through dynamic loading, or if you are still + * using the static library version of the loader. + * + * If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard + * name and get this function from there. This is the default behavior. + * + * The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on + * Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is + * also loading it via these names then you probably don't need to use this function. + * + * The function address you set is never reset by GLFW, but it only takes effect during + * initialization. Once GLFW has been initialized, any updates will be ignored until the + * library is terminated and initialized again. + * + * @param[in] loader The address of the function to use, or `NULL`. + * + * @par Loader function signature + * @code + * PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name) + * @endcode + * For more information about this function, see the + * [Vulkan Registry](https://www.khronos.org/registry/vulkan/). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref vulkan_loader + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader); + +#endif /*VK_VERSION_1_0*/ + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It describes + * the version, platforms, compiler and any platform or operating system specific + * compile-time options. It should not be confused with the OpenGL or OpenGL ES version + * string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * __Do not use the version string__ to parse what platforms are supported. The @ref + * glfwPlatformSupported function lets you query platform support. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @callback_signature + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * For more information about the callback parameters, see the + * [callback pointer type](@ref GLFWerrorfun). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); + +/*! @brief Returns the currently selected platform. + * + * This function returns the platform that was selected during initialization. The + * returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @return The currently selected platform, or zero if an error occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwPlatformSupported + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwGetPlatform(void); + +/*! @brief Returns whether the library includes support for the specified platform. + * + * This function returns whether the library was compiled with support for the specified + * platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @param[in] platform The platform to query. + * @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwGetPlatform + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwPlatformSupported(int platform); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Retrieves the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the window system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some platforms do not provide accurate monitor size information, either + * because the monitor [EDID][] data is incorrect or because the driver does + * not report it accurately. + * + * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Fractional scaling information is not yet available for + * monitors, so this function only returns integer content scales. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmonitorfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths), then by resolution area (the + * product of width and height), then resolution width and finally by refresh + * rate. + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE, + * @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, set the @ref + * GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To + * restore the default behavior, set either or both hints back to + * `GLFW_ANY_POSITION`. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports core profile contexts for OpenGL + * versions 3.2 and later. Before creating an OpenGL context of version 3.2 or + * later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) + * hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all + * on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer + * Library. The GLFW test and example programs use a custom `Info.plist` + * template for this, which can be found as `CMake/Info.plist.in` in the source + * tree. + * + * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overridden by previously saved values. + * + * @remark @wayland GLFW uses [libdecor][] where available to create its window + * decorations. This in turn uses server-side XDG decorations where available + * and provides high quality client-side decorations on compositors like GNOME. + * If both XDG decorations and libdecor are unavailable, GLFW falls back to + * a very simple set of window decorations that only support moving, resizing + * and the window manager's right-click menu. + * + * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Returns the title of the specified window. + * + * This function returns the window title, encoded as UTF-8, of the specified + * window. This is the title set previously by @ref glfwCreateWindow + * or @ref glfwSetWindowTitle. + * + * @param[in] window The window to query. + * @return The UTF-8 encoded window title, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The returned title is currently a copy of the title last set by @ref + * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any + * additional text which may be appended by the platform or another program. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is + * terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwSetWindowTitle + * + * @since Added in version 3.4. + * + * @ingroup window + */ +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwGetWindowTitle + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos Regular windows do not have icons on macOS. This function + * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the content area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the content area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the content area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the content area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the content area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to set the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the content area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the content area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * content area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the content area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the content area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the content area of the specified window. + * + * This function sets the size, in screen coordinates, of the content area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * content area. + * @param[in] height The desired height, in screen coordinates, of the window + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On platforms where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way to set an opacity factor for a window. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, GLFW restores the original + * video mode of the monitor. The window's desired video mode is set again + * when the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t + * be able to restore it. This is a design decision of the xdg-shell + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is an iconified full screen window, its desired + * video mode is set again for its monitor when the window is restored. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Because Wayland wants every frame of the desktop to be + * complete, this function does not immediately make the window visible. + * Instead it will become visible the next time the window framebuffer is + * updated after this call. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland The compositor will likely ignore focus requests unless + * another window created by the same application already has input focus. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window content area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * content area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @remark @wayland The Wayland protocol provides no way to check whether a + * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib) + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is + * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowsizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowclosefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the content area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowrefreshfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowfocusfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowiconifyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowmaximizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWframebuffersizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowcontentscalefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the + * content area of the window. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref + * glfwRawMouseMotionSupported to check for support. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see above). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark The contents of the returned string may change when a keyboard + * layout change event is received. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the specified [key token](@ref keys) corresponds to a physical key not + * supported on the current platform then this method will return `-1`. + * Calling this function with anything other than a key token will return `-1` + * and generate a @ref GLFW_INVALID_ENUM error. + * + * @param[in] key Any [key token](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if the key is + * not supported on the current platform or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the content area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the content area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the content area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the content area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the content area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * content area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a standard shape, that can be set for a window with + * @ref glfwSetCursor. The images for these cursors come from the system + * cursor theme and their exact appearance will vary between platforms. + * + * Most of these shapes are guaranteed to exist on every supported platform but + * a few may not be present. See the table below for details. + * + * Cursor shape | Windows | macOS | X11 | Wayland + * ------------------------------ | ------- | ----- | ------ | ------- + * @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe2 | Maybe2 + * + * 1) This uses a private system API and may fail in the future. + * + * 2) This uses a newer standard that not all cursor themes support. + * + * If the requested shape is not available, this function emits a @ref + * GLFW_CURSOR_UNAVAILABLE error and returns `NULL`. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_standard + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * content area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys with associated key tokens. You can tell these + * events from user-generated events by the fact that the synthetic ones are + * generated after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWkeyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharmodsfun). + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmousebuttonfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); + +/*! @brief Sets the cursor enter/leave callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the content area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorenterfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new scroll callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWscrollfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); + +/*! @brief Sets the path drop callback. + * + * This function sets the path drop callback of the specified window, which is + * called when one or more dragged paths are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWdropfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL compatible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(int jid, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWjoystickfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrieves the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the GLFW time. + * + * This function returns the current GLFW time, in seconds. Unless the time + * has been set using @ref glfwSetTime it measures time elapsed since GLFW was + * initialized. + * + * This function and @ref glfwSetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each operating system. + * + * @return The current time, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW time. + * + * This function sets the current GLFW time, in seconds. The value must be + * a positive finite number less than or equal to 18446744073.0, which is + * approximately 584.5 years. + * + * This function and @ref glfwGetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of GLFW time is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. It can also detach the current context from + * the calling thread without making a new one current by passing in `NULL`. + * + * A context must only be made current on a single thread at a time and each + * thread can have only a single current context at a time. Making a context + * current detaches any previously current context on the calling thread. + * + * When moving a context between threads, you must detach it (make it + * non-current) on the old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @remarks If the previously current context was created via a different + * context creation API than the one passed to this function, GLFW will still + * detach the previous one from its API before making the new one current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default for that API. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contain `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the + * `VK_MVK_macos_surface` extension as a fallback. The name of the selected + * extension, if any, is included in the array returned by @ref + * glfwGetRequiredInstanceExtensions. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension, + * with the `VK_KHR_xlib_surface` extension as a fallback. You can make + * `VK_KHR_xlib_surface` the preferred extension by setting the + * [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init + * hint. The name of the selected extension, if any, is included in the array + * returned by @ref glfwGetRequiredInstanceExtensions. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY + #define GLFW_GLAPIENTRY_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/3p/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h b/3p/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h new file mode 100644 index 0000000..92f0d32 --- /dev/null +++ b/3p/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h @@ -0,0 +1,663 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2018 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * @brief Functions related to accessing native handles. + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define zero or more + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + * + * If you do not want the platform-specific headers to be included, define + * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header. + * + * @code + * #define GLFW_EXPOSE_NATIVE_WIN32 + * #define GLFW_EXPOSE_NATIVE_WGL + * #define GLFW_NATIVE_INCLUDE_NONE + * #include + * @endcode + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if !defined(GLFW_NATIVE_INCLUDE_NONE) + + #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + * example to allow applications to correctly declare a GL_KHR_debug callback) + * but windows.h assumes no one will define APIENTRY before it does + */ + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import + #else + #include + #include + #endif + #endif + + #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_GLX) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, glx.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_EGL) + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_OSMESA) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, osmesa.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + +#endif /*GLFW_NATIVE_INCLUDE_NONE*/ + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); + +/*! @brief Returns the `NSView` of the specified window. + * + * @return The `NSView` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.4. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaView(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark Because EGL is initialized on demand, this function will return + * `EGL_NO_DISPLAY` until the first context has been created via EGL. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); + +/*! @brief Returns the `OSMesaContext` of the specified window. + * + * @return The `OSMesaContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll new file mode 100644 index 0000000..86ab39a Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a b/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a new file mode 100644 index 0000000..fee383d Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a b/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a new file mode 100644 index 0000000..535cd3b Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll new file mode 100644 index 0000000..6107de5 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib b/3p/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib new file mode 100644 index 0000000..6772b1c Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll new file mode 100644 index 0000000..3175589 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib new file mode 100644 index 0000000..4c2f274 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib new file mode 100644 index 0000000..601a12d Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib new file mode 100644 index 0000000..fa455c4 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll new file mode 100644 index 0000000..8ce25cb Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib new file mode 100644 index 0000000..59c7b6e Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib new file mode 100644 index 0000000..e577924 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib new file mode 100644 index 0000000..8ce1dc6 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll new file mode 100644 index 0000000..bcbeaa5 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib new file mode 100644 index 0000000..f323d8f Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib new file mode 100644 index 0000000..e60404d Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib new file mode 100644 index 0000000..7002b33 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll new file mode 100644 index 0000000..4799e3e Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib new file mode 100644 index 0000000..48de878 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib new file mode 100644 index 0000000..d7d9480 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib new file mode 100644 index 0000000..6772b1c Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll new file mode 100644 index 0000000..0511a9a Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib new file mode 100644 index 0000000..92de429 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib new file mode 100644 index 0000000..eee8055 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib differ diff --git a/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib new file mode 100644 index 0000000..40d5189 Binary files /dev/null and b/3p/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib differ diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..96a02fd --- /dev/null +++ b/Makefile @@ -0,0 +1,26 @@ + +ifeq ($(OS),Windows_NT) + EXT = .exe + CFLAGS = -ggdb -I3p/glad/include -I3p/glfw-3.4.bin.WIN64/include -L3p/glfw-3.4.bin.WIN64/lib-mingw-w64 + LDFLAGS = -lglfw3 -lopengl32 -lgdi32 +else + UNAME_S := $(shell uname -s) + ifeq ($(UNAME_S),Linux) + EXT = + CFLAGS = -ggdb -I3p/glad/include #-fsanitize=address,undefined + LDFLAGS = -lglfw -lm + endif + ifeq ($(UNAME_S),Darwin) + EXT = + CFLAGS = + LDFLAGS = + endif +endif + +all: path_trace$(EXT) + +path_trace$(EXT): Makefile $(wildcard src/*.c src/*.h) + gcc -o $@ src/main.c src/utils.c src/camera.c src/mesh.c src/vector.c 3p/glad/src/glad.c -std=c11 $(CFLAGS) $(LDFLAGS) + +clean: + rm path_trace path_trace.exe diff --git a/assets/screen.fs b/assets/screen.fs new file mode 100644 index 0000000..183e2dd --- /dev/null +++ b/assets/screen.fs @@ -0,0 +1,10 @@ +#version 330 core +out vec4 FragColor; + +in vec2 TexCoord; + +uniform sampler2D screenTexture; + +void main() { + FragColor = texture(screenTexture, TexCoord); +} \ No newline at end of file diff --git a/assets/screen.vs b/assets/screen.vs new file mode 100644 index 0000000..3f3feb6 --- /dev/null +++ b/assets/screen.vs @@ -0,0 +1,10 @@ +#version 330 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec2 aTexCoord; + +out vec2 TexCoord; + +void main() { + gl_Position = vec4(aPos.xy, 0.0, 1.0); + TexCoord = aTexCoord; +} \ No newline at end of file diff --git a/path_trace.exe b/path_trace.exe new file mode 100644 index 0000000..3554cd2 Binary files /dev/null and b/path_trace.exe differ diff --git a/src/camera.c b/src/camera.c new file mode 100644 index 0000000..abab09b --- /dev/null +++ b/src/camera.c @@ -0,0 +1,93 @@ +#include +#include "camera.h" + +static bool first_mouse = true; +static float yaw = -90.0f; +static float pitch = 0.0f; +static float last_x = 800.0f / 2.0; +static float last_y = 600.0f / 2.0; +static float fov = 30.0f; + +static float delta_time = 0.0f; +static float last_frame = 0.0f; + +static Vector3 camera_pos = {5, 5, 5}; +static Vector3 camera_front = {-1, -1, -1}; +static Vector3 camera_up = {0, 1, 0}; + +Vector3 get_camera_pos(void) +{ + return camera_pos; +} + +void rotate_camera(double mouse_x, double mouse_y) +{ + float x = mouse_x; + float y = mouse_y; + + if (first_mouse) { + last_x = x; + last_y = y; + first_mouse = false; + } + + float dx = x - last_x; + float dy = last_y - y; + last_x = x; + last_y = y; + + float sensitivity = 0.1f; + dx *= sensitivity; + dy *= sensitivity; + + yaw += dx; + pitch += dy; + + if (pitch > 89.0f) pitch = 89.0f; + if (pitch < -89.0f) pitch = -89.0f; + + float yaw_rad = deg2rad(yaw); + float pitch_rad = deg2rad(pitch); + + Vector3 front; + front.x = cos(yaw_rad) * cos(pitch_rad); + front.y = sin(pitch_rad); + front.z = sin(yaw_rad) * cos(pitch_rad); + front = normalize(front); + + camera_front = front; +} + +void move_camera(Direction dir, float speed) +{ + switch (dir) { + case UP : camera_pos = combine(camera_pos, camera_front, 1, +speed); break; + case DOWN : camera_pos = combine(camera_pos, camera_front, 1, -speed); break; + case LEFT : camera_pos = combine(camera_pos, normalize(cross(camera_front, camera_up)), 1, -speed); break; + case RIGHT: camera_pos = combine(camera_pos, normalize(cross(camera_front, camera_up)), 1, +speed); break; + } +} + +Matrix4 camera_pov(void) +{ + return lookat_matrix(camera_pos, combine(camera_pos, camera_front, 1, 1), camera_up); +} + +Ray ray_through_screen_at(float px, float py, float aspect_ratio) +{ + Vector3 w = normalize(scale(camera_front, -1)); + Vector3 u = normalize(cross(camera_up, w)); + Vector3 v = cross(w, u); + + float screen_h = 2 * tan(fov / 2); + float screen_w = aspect_ratio * screen_h; + + Vector3 horizontal = scale(u, screen_w); + Vector3 vertical = scale(v, screen_h); + + Vector3 lower_left_corner = combine4(camera_pos, horizontal, vertical, w, 1, -0.5, -0.5, -1); + + Vector3 dir = combine4(lower_left_corner, horizontal, vertical, camera_pos, 1, px, py, -1); + + return (Ray) {.origin=camera_pos, .direction=dir}; +} diff --git a/src/camera.h b/src/camera.h new file mode 100644 index 0000000..a1f3f4b --- /dev/null +++ b/src/camera.h @@ -0,0 +1,11 @@ +#include "vector.h" + +typedef enum { + UP, DOWN, LEFT, RIGHT, +} Direction; + +Matrix4 camera_pov(void); +void move_camera(Direction dir, float speed); +void rotate_camera(double mouse_x, double mouse_y); +Vector3 get_camera_pos(void); +Ray ray_through_screen_at(float u, float v, float aspect_ratio); \ No newline at end of file diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..fc387f5 --- /dev/null +++ b/src/main.c @@ -0,0 +1,573 @@ +#include +#include +#include +#include +#include // FLT_MAX +#include +//#define GLFW_INCLUDE_NONE +#include + +#include "utils.h" +#include "camera.h" +#include "vector.h" +#include "mesh.h" + +int screen_w; +int screen_h; + +float maxf(float x, float y) { return x > y ? x : y; } +float minf(float x, float y) { return x < y ? x : y; } + +static unsigned int +compile_shader(const char *vertex_file, + const char *fragment_file) +{ + int success; + char infolog[512]; + + char *vertex_str = load_file(vertex_file, NULL); + if (vertex_str == NULL) { + fprintf(stderr, "Couldn't load file '%s'\n", vertex_file); + return 0; + } + + char *fragment_str = load_file(fragment_file, NULL); + if (fragment_str == NULL) { + fprintf(stderr, "Couldn't load file '%s'\n", fragment_file); + free(vertex_str); + return 0; + } + + unsigned int vertex_shader = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertex_shader, 1, &vertex_str, NULL); + glCompileShader(vertex_shader); + + glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(vertex_shader, sizeof(infolog), NULL, infolog); + fprintf(stderr, "Couldn't compile vertex shader '%s' (%s)\n", vertex_file, infolog); + free(vertex_str); + free(fragment_str); + return 0; + } + + unsigned int fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragment_shader, 1, &fragment_str, NULL); + glCompileShader(fragment_shader); + + glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(fragment_shader, sizeof(infolog), NULL, infolog); + fprintf(stderr, "Couldn't compile fragment shader '%s' (%s)\n", fragment_file, infolog); + free(vertex_str); + free(fragment_str); + return 0; + } + + unsigned int shader_program = glCreateProgram(); + glAttachShader(shader_program, vertex_shader); + glAttachShader(shader_program, fragment_shader); + glLinkProgram(shader_program); + + glGetProgramiv(shader_program, GL_LINK_STATUS, &success); + if(!success) { + glGetProgramInfoLog(shader_program, sizeof(infolog), NULL, infolog); + fprintf(stderr, "Couldn't link shader program (%s)\n", infolog); + free(vertex_str); + free(fragment_str); + return 0; + } + + glDeleteShader(vertex_shader); + glDeleteShader(fragment_shader); + free(vertex_str); + free(fragment_str); + return shader_program; +} + +static void set_uniform_m4(unsigned int program, const char *name, Matrix4 value) +{ + int location = glGetUniformLocation(program, name); + if (location < 0) { + printf("Can't set uniform '%s'\n", name); + abort(); + } + glUniformMatrix4fv(location, 1, GL_FALSE, (float*) &value); +} + +static void set_uniform_v3(unsigned int program, const char *name, Vector3 value) +{ + int location = glGetUniformLocation(program, name); + if (location < 0) { + printf("Can't set uniform '%s' (program %d, location %d)\n", name, program, location); + abort(); + } + glUniform3f(location, value.x, value.y, value.z); +} + +static void set_uniform_i(unsigned int program, const char *name, int value) +{ + int location = glGetUniformLocation(program, name); + if (location < 0) { + printf("Can't set uniform '%s'\n", name); + abort(); + } + glUniform1i(location, value); +} + +static void set_uniform_f(unsigned int program, const char *name, float value) +{ + int location = glGetUniformLocation(program, name); + if (location < 0) { + printf("Can't set uniform '%s'\n", name); + abort(); + } + glUniform1f(location, value); +} + +static void error_callback(int error, const char* description) +{ + fprintf(stderr, "Error: %s\n", description); +} + +static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, GLFW_TRUE); +} + +void framebuffer_size_callback(GLFWwindow* window, int width, int height) +{ + glViewport(0, 0, width, height); +} + +void cursor_pos_callback(GLFWwindow *window, double x, double y) +{ + rotate_camera(x, y); +} + +typedef struct { + Vector3 origin; + Vector3 size; +} Cube; + +bool intersect_cube(Ray r, Cube c, float *tnear, float *tfar, Vector3 *normal) +{ + float txmin, txmax; + float tymin, tymax; + float tzmin, tzmax; + + float tn; + float tf; + + Vector3 a = c.origin; + Vector3 b = combine(c.origin, c.size, 1, 1); + + int hit_axis = 0; // 0=x, 1=y, 2=z + + if (r.direction.x >= 0) { + txmin = (a.x - r.origin.x) / r.direction.x; + txmax = (b.x - r.origin.x) / r.direction.x; + } else { + txmax = (a.x - r.origin.x) / r.direction.x; + txmin = (b.x - r.origin.x) / r.direction.x; + } + + if (r.direction.y >= 0) { + tymin = (a.y - r.origin.y) / r.direction.y; + tymax = (b.y - r.origin.y) / r.direction.y; + } else { + tymax = (a.y - r.origin.y) / r.direction.y; + tymin = (b.y - r.origin.y) / r.direction.y; + } + + if (txmin > tymax || tymin > txmax) + return false; + + if (tymin > txmin) { txmin = tymin; hit_axis = 1; } + if (tymax < txmax) txmax = tymax; + + if (r.direction.z >= 0) { + tzmin = (a.z - r.origin.z) / r.direction.z; + tzmax = (b.z - r.origin.z) / r.direction.z; + } else { + tzmax = (a.z - r.origin.z) / r.direction.z; + tzmin = (b.z - r.origin.z) / r.direction.z; + } + + if (txmin > tzmax || tzmin > txmax) + return false; + + if (tzmin > txmin) { txmin = tzmin; hit_axis = 2; }; + if (tzmax < txmax) txmax = tzmax; + + if (tnear) *tnear = txmin; + if (tfar) *tfar = txmax; + if (normal) { + switch (hit_axis) { + case 0: *normal = r.direction.x > 0 ? (Vector3) {-1, 0, 0} : (Vector3) {1, 0, 0}; break; + case 1: *normal = r.direction.y > 0 ? (Vector3) {0, -1, 0} : (Vector3) {0, 1, 0}; break; + case 2: *normal = r.direction.z > 0 ? (Vector3) {0, 0, -1} : (Vector3) {0, 0, 1}; break; + } + } + return true; +} + +bool intersect_sphere(Ray r, Sphere s, float *t) +{ + /* + * Any point of the ray can be written as + * + * P(t) = O + t * D + * + * with O origin and D direction. + * + * All points P=(x,y,z) of a sphere can be described as + * those (and only those) that satisfy the equation + * + * x^2 + y^2 + z^2 = R^2 + * P^2 - R^2 = 0 + * + * with R radius of the sphere. The sphere here is centered + * at the origin. + * + * Intersection points of the ray with the sphere must satisfy + * both: + * + * P(t) = O + t * D + * P^2 - R^2 = 0 + * + * => (O + tD)^2 - R^2 = 0 + * => t^2 * D^2 + t * 2OD + O^2 - R^2 = 0 + * + * we can use the quadratic formula here, and more specifically + * the discriminant to check if solutions exist and how many + */ + Vector3 oc = combine(s.center, r.origin, 1, -1); + float a = dotv(r.direction, r.direction); + float b = -2 * dotv(oc, r.direction); + float c = dotv(oc, oc) - s.radius * s.radius; + + float discr = b*b - 4*a*c; + + if (discr > 0) { + float s0 = (- b + sqrt(discr)) / (2 * a); + float s1 = (- b - sqrt(discr)) / (2 * a); + if (s0 > s1) { + float tmp = s0; + s0 = s1; + s1 = tmp; + } + if (s0 < 0) { + s0 = s1; + if (s0 < 0) return false; + } + if (t) *t = s0; + return true; + } + + // Zero solutions + return false; +} + +typedef enum { + OBJECT_CUBE, + OBJECT_SPHERE, +} ObjectType; + +typedef struct { + ObjectType type; + union { + Sphere sphere; + Cube cube; + }; + Vector3 color; +} Object; + +Object cube(Vector3 color, Vector3 origin, Vector3 size) { return (Object) {.color=color, .type=OBJECT_CUBE, .cube=(Cube) {.origin=origin, .size=size}}; } +Object sphere(Vector3 color, Vector3 origin, float radius) { return (Object) {.color=color, .type=OBJECT_SPHERE, .sphere=(Sphere) {.center=origin, .radius=radius}}; } + +bool intersect_object(Ray r, Object o, float *t, Vector3 *normal) +{ + switch (o.type) { + + case OBJECT_CUBE: + return intersect_cube(r, o.cube, t, NULL, normal); + + case OBJECT_SPHERE: + if (intersect_sphere(r, o.sphere, t)) { + if (normal) { + Vector3 hit_point = combine(r.origin, r.direction, 1, *t); + *normal = normalize(combine(hit_point, o.sphere.center, 1, -1)); + } + return true; + } + return false; + } + return false; +} + +float random_float(void) +{ + return (float) rand() / RAND_MAX; +} + +Vector3 random_vector(void) +{ + return (Vector3) { + .x = random_float(), + .y = random_float(), + .z = random_float(), + }; +} + +Vector3 random_direction(void) +{ + return normalize(random_vector()); +} + +Vector3 reflect(Vector3 dir, Vector3 normal) +{ + float f = -2 * dotv(normal, dir); + return combine(dir, normal, 1, f); +} + +#define MAX_OBJECTS 32 +Object objects[MAX_OBJECTS]; +int num_objects = 0; + +void add_object(Object o) +{ + if (num_objects < MAX_OBJECTS) + objects[num_objects++] = o; +} + +typedef struct { + float distance; + Vector3 point; + Vector3 normal; + int object; +} HitInfo; + +HitInfo trace_ray(Ray ray) +{ + ray.direction = normalize(ray.direction); + + float nearest_t = FLT_MAX; + int nearest_object = -1; + Vector3 nearest_normal; + for (int i = 0; i < num_objects; i++) { + float t; + Vector3 n; + if (!intersect_object(ray, objects[i], &t, &n)) + continue; + if (t >= 0 && t < nearest_t) { + nearest_t = t; + nearest_object = i; + nearest_normal = n; + } + } + + if (nearest_object == -1) { + HitInfo result; + result.distance = -1; + result.normal = (Vector3) {0, 0, 0}; + result.point = (Vector3) {0, 0, 0}; + result.object = -1; + return result; + } else { + HitInfo result; + result.distance = nearest_t; + result.normal = nearest_normal; + result.point = combine(ray.origin, ray.direction, 1, nearest_t); + result.object = nearest_object; + return result; + } +} + +Vector3 pixel(float x, float y) +{ + Ray ray = ray_through_screen_at(x, y, (float) screen_w/screen_h); + + float multiplier = 1; + Vector3 color = {0, 0, 0}; + + int bounces = 2; + for (int i = 0; i < bounces; i++) { + + HitInfo hit = trace_ray(ray); + if (hit.object == -1) { + Vector3 sky_color = {0, 0, 0}; + color = combine(color, sky_color, 1, multiplier); + break; + } + + Vector3 light_dir = normalize((Vector3) {-1, -1, -1}); + +#if 1 + float light_intensity = 0; + if (trace_ray((Ray) {combine(hit.point, light_dir, 1, -0.001), scale(light_dir, -1)}).object == -1) + light_intensity = maxf(dotv(hit.normal, scale(light_dir, -1)), 0); +#elif 0 + float light_intensity = maxf(dotv(hit.normal, scale(light_dir, -1)), 0); +#else + float light_intensity = 1; +#endif + + color = combine(color, objects[hit.object].color, 1, light_intensity * multiplier); + multiplier *= 0.7; + + Vector3 new_dir = reflect(ray.direction, scale(hit.normal, -1)); + ray = (Ray) { combine(hit.point, new_dir, 1, 0.001), new_dir }; + } + + return color; +} + +Vector3 *frame = NULL; +int frame_w = 0; +int frame_h = 0; +unsigned int frame_texture; +void update_frame_texture(float scale) +{ + if (frame_w != scale * screen_w || frame_h != scale * screen_h) { + frame_w = scale * screen_w; + frame_h = scale * screen_h; + if (frame) free(frame); + frame = malloc(sizeof(Vector3) * frame_w * frame_h); + if (!frame) { printf("OUT OF MEMORY\n"); abort(); } + } + + for (int j = 0; j < frame_h; j++) + for (int i = 0; i < frame_w; i++) { + float u = (float) i / (frame_w - 1); + float v = (float) j / (frame_h - 1); + u = 1 - u; + v = 1 - v; + frame[j * frame_w + i] = pixel(u, v); + } + + glBindTexture(GL_TEXTURE_2D, frame_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, frame_w, frame_h, 0, GL_RGB, GL_FLOAT, frame); + glBindTexture(GL_TEXTURE_2D, 0); +} + +int main(void) +{ + + add_object(cube((Vector3) {0.6, 0.6, 0.8}, (Vector3) {0, 0, 0}, (Vector3) {10, 0.1, 10})), + + add_object(cube((Vector3) {0.3, 0, 0}, (Vector3) {0, 0, 0}, (Vector3) {10, 0.1, 0.1})), + add_object(cube((Vector3) {0, 0.3, 0}, (Vector3) {0, 0, 0}, (Vector3) {0.1, 10, 0.1})), + add_object(cube((Vector3) {0, 0, 0.3}, (Vector3) {0, 0, 0}, (Vector3) {0.1, 0.1, 10})), + + add_object(cube((Vector3) {0.3, 0, 0}, (Vector3) {7, 0, 8}, (Vector3) {1, 1, 1})), + add_object(cube((Vector3) {0.3, 0, 0.3}, (Vector3) {6, 0, 7}, (Vector3) {1, 1, 1})), + + add_object(sphere((Vector3) {0.3, 0, 0}, (Vector3) {3, 1, 3}, 1)), + add_object(sphere((Vector3) {0, 0.3, 0}, (Vector3) {5, 2, 5}, 1)), + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) + return -1; + + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + + GLFWwindow *window = glfwCreateWindow(640, 480, "Path Trace", NULL, NULL); + if (!window) { + glfwTerminate(); + return -1; + } + + glfwGetWindowSize(window, &screen_w, &screen_h); + + glfwSetKeyCallback(window, key_callback); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetCursorPosCallback(window, cursor_pos_callback); + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + + glfwMakeContextCurrent(window); + + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { + printf("Failed to initialize GLAD\n"); + return -1; + } + + glfwSwapInterval(1); + + unsigned int screen_program = compile_shader("assets/screen.vs", "assets/screen.fs"); + if (!screen_program) { printf("Couldn't compile program\n"); return -1; } + set_uniform_i(screen_program, "screenTexture", 0); + + unsigned int vao, vbo; + { + float vertices[] = { + // positions // texCoords + -1.0f, 1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, + + -1.0f, 1.0f, 0.0f, 1.0f, + 1.0f, -1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 1.0f + }; + + glGenVertexArrays(1, &vao); + glGenBuffers(1, &vbo); + + glBindVertexArray(vao); + + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); + + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float))); + } + + glGenTextures(1, &frame_texture); + glBindTexture(GL_TEXTURE_2D, frame_texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + while (!glfwWindowShouldClose(window)) { + + glfwGetWindowSize(window, &screen_w, &screen_h); + + float speed = 0.5; + if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) move_camera(UP, speed); + if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) move_camera(DOWN, speed); + if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) move_camera(LEFT, speed); + if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) move_camera(RIGHT, speed); + + Vector3 clear_color = {1, 1, 1}; + + update_frame_texture(0.4); + + glViewport(0, 0, screen_w, screen_h); + glClearColor(clear_color.x, clear_color.y, clear_color.z, 1.0f); + glClearStencil(0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + glUseProgram(screen_program); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, frame_texture); + glBindVertexArray(vao); + glDrawArrays(GL_TRIANGLES, 0, 6); + glBindVertexArray(0); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + glfwDestroyWindow(window); + glfwTerminate(); + return 0; +} diff --git a/src/mesh.c b/src/mesh.c new file mode 100644 index 0000000..a5c7391 --- /dev/null +++ b/src/mesh.c @@ -0,0 +1,345 @@ +#include +#include +#include +#include "utils.h" +#include "mesh.h" + +#define TINYOBJ_LOADER_C_IMPLEMENTATION +#include "tinyobj_loader_c.h" + +void append_vertex(VertexArray *array, Vertex v) +{ + if (array->size == array->capacity) { + if (array->capacity == 0) { + array->data = malloc(8 * sizeof(Vertex)); + array->capacity = 8; + } else { + array->data = realloc(array->data, 2 * array->capacity * sizeof(Vertex)); + array->capacity *= 2; + } + if (!array->data) { + printf("OUT OF MEMORY\n"); + abort(); + } + } + array->data[array->size++] = v; +} + +static Vector3 get_sphere_point(float angle_x, float angle_y, float radius) +{ + Vector3 p; + p.x = radius * sin(angle_y) * cos(2 * angle_x); + p.y = radius * cos(angle_y); + p.z = radius * sin(angle_y) * sin(2 * angle_x); + return p; +} + +typedef struct { + Vertex a; + Vertex b; + Vertex c; +} Triangle; + +static void calculate_and_set_normals(Triangle *T) +{ + #define X1 (T->b.x - T->a.x) + #define Y1 (T->b.y - T->a.y) + #define Z1 (T->b.z - T->a.z) + + #define X2 (T->c.x - T->a.x) + #define Y2 (T->c.y - T->a.y) + #define Z2 (T->c.z - T->a.z) + + /* + * xnormal = y1*z2 - z1*y2 + * ynormal = z1*x2 - x1*z2 + * znormal = x1*y2 - y1*x2 + */ + + Vector3 n; + n.x = Y1 * Z2 - Z1 * Y2; + n.y = Z1 * X2 - X1 * Z2; + n.z = X1 * Y2 - Y1 * X2; + + T->a.nx = n.x; + T->a.ny = n.y; + T->a.nz = n.z; + + T->b.nx = n.x; + T->b.ny = n.y; + T->b.nz = n.z; + + T->c.nx = n.x; + T->c.ny = n.y; + T->c.nz = n.z; + + #undef X1 + #undef Y1 + #undef Z1 + #undef X2 + #undef Y2 + #undef Z2 +} + +static Triangle make_triangle(Vector3 a, Vector3 b, Vector3 c) +{ + Triangle T; + T.a = (Vertex) {a.x, a.y, a.z}; + T.b = (Vertex) {b.x, b.y, b.z}; + T.c = (Vertex) {c.x, c.y, c.z}; + calculate_and_set_normals(&T); + return T; +} + +VertexArray make_sphere_mesh_2(float radius, int num_segms, bool fake_normals) +{ + VertexArray vertices = {0, 0, 0}; + + int x_num_segms = num_segms; + int y_num_segms = num_segms; + for (int i = 0; i < x_num_segms; i++) + for (int j = 0; j < y_num_segms; j++) { + + int g = j; + if (g == y_num_segms-1) + g = 0; + + Vector3 p1 = get_sphere_point((i + 0) * 3.14 / x_num_segms, (g + 0) * 3.14 / y_num_segms, radius); + Vector3 p2 = get_sphere_point((i + 1) * 3.14 / x_num_segms, (g + 0) * 3.14 / y_num_segms, radius); + Vector3 p3 = get_sphere_point((i + 1) * 3.14 / x_num_segms, (g + 1) * 3.14 / y_num_segms, radius); + Vector3 p4 = get_sphere_point((i + 0) * 3.14 / x_num_segms, (g + 1) * 3.14 / y_num_segms, radius); + + Triangle t1 = make_triangle(p1, p2, p3); + + if (fake_normals) { + t1.a.nx = p1.x; + t1.a.ny = p1.y; + t1.a.nz = p1.z; + + t1.b.nx = p2.x; + t1.b.ny = p2.y; + t1.b.nz = p2.z; + + t1.c.nx = p3.x; + t1.c.ny = p3.y; + t1.c.nz = p3.z; + } + + append_vertex(&vertices, t1.a); + append_vertex(&vertices, t1.b); + append_vertex(&vertices, t1.c); + + Triangle t2 = make_triangle(p4, p1, p3); + + if (fake_normals) { + t2.a.nx = p4.x; + t2.a.ny = p4.y; + t2.a.nz = p4.z; + + t2.b.nx = p1.x; + t2.b.ny = p1.y; + t2.b.nz = p1.z; + + t2.c.nx = p3.x; + t2.c.ny = p3.y; + t2.c.nz = p3.z; + } + + append_vertex(&vertices, t2.a); + append_vertex(&vertices, t2.b); + append_vertex(&vertices, t2.c); + } + return vertices; +} + +VertexArray make_sphere_mesh(float radius) +{ + return make_sphere_mesh_2(radius, 32, true); +} + +VertexArray make_cube_mesh(void) +{ + float vertices[] = { + + 1.0, 1.0, 0.0, 0.0, 0.0, -1.0, + 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, + 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, + 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, + 1.0, 1.0, 0.0, 0.0, 0.0, -1.0, + 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, + + 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, + 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, + 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, + + 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, + 1.0, 0.0, 0.0, 0.0, -1.0, 0.0, + 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, + 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, + 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, + 0.0, 0.0, 1.0, 0.0, -1.0, 0.0, + + 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, + 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, + 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, + 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, + 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, + 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, + + 0.0, 1.0, 1.0, -1.0, 0.0, 0.0, + 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, + 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, + + 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, + 0.0, 1.0, 1.0, -1.0, 0.0, 0.0, + 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, + + 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, + 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, + 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, + 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, + 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, + 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, + }; + + VertexArray result = {0, 0, 0}; + for (int i = 0; i < (int) (sizeof(vertices)/sizeof(vertices[0])); i += 6) { + Vertex v; + v.x = vertices[i + 0]; + v.y = vertices[i + 1]; + v.z = vertices[i + 2]; + v.nx = vertices[i + 3]; + v.ny = vertices[i + 4]; + v.nz = vertices[i + 5]; + v.tx = 0; + v.ty = 0; + append_vertex(&result, v); + } + + return result; +} + +static void +get_file_data_callback(void *context, const char *filename, + const int is_mtl, const char *obj_filename, char **data, size_t *len) +{ + (void) context; + + if (filename == NULL) { + fprintf(stderr, "null filename\n"); + (*data) = NULL; + (*len) = 0; + return; + } + + size_t data_len = 0; + + printf("Reading file '%s'\n", filename); + *data = load_file(filename, &data_len); + (*len) = data_len; + + char **free_me = context; + if (*free_me == NULL) *free_me = *data; +} + +bool load_mesh_from_file(const char *file, VertexArray *result) +{ + + tinyobj_attrib_t attrib; + + tinyobj_shape_t* shapes = NULL; + size_t num_shapes; + + tinyobj_material_t* materials = NULL; + size_t num_materials; + + char *free_me = NULL; + + unsigned int flags = TINYOBJ_FLAG_TRIANGULATE; + int ret = tinyobj_parse_obj(&attrib, &shapes, &num_shapes, &materials, &num_materials, file, get_file_data_callback, &free_me, flags); + if (ret != TINYOBJ_SUCCESS) { + if (free_me) free(free_me); + printf("Failed loading '%s'\n", file); + return false; + } + + *result = (VertexArray) {0, 0, 0}; + + size_t face_offset = 0; + for (int i = 0; i < (int) attrib.num_face_num_verts; i++) { + + assert(attrib.face_num_verts[i] % 3 == 0); /* assume all triangle faces. */ + for (size_t f = 0; f < (size_t)attrib.face_num_verts[i] / 3; f++) { + + tinyobj_vertex_index_t idx0 = attrib.faces[face_offset + f * 3 + 0]; + tinyobj_vertex_index_t idx1 = attrib.faces[face_offset + f * 3 + 1]; + tinyobj_vertex_index_t idx2 = attrib.faces[face_offset + f * 3 + 2]; + + Vertex v0; + Vertex v1; + Vertex v2; + + /* + * Positions + */ + + v0.x = attrib.vertices[idx0.v_idx * 3 + 0]; + v0.y = attrib.vertices[idx0.v_idx * 3 + 1]; + v0.z = attrib.vertices[idx0.v_idx * 3 + 2]; + + v1.x = attrib.vertices[idx1.v_idx * 3 + 0]; + v1.y = attrib.vertices[idx1.v_idx * 3 + 1]; + v1.z = attrib.vertices[idx1.v_idx * 3 + 2]; + + v2.x = attrib.vertices[idx2.v_idx * 3 + 0]; + v2.y = attrib.vertices[idx2.v_idx * 3 + 1]; + v2.z = attrib.vertices[idx2.v_idx * 3 + 2]; + + /* + * Normals + */ + + v0.nx = attrib.normals[idx0.vn_idx * 3 + 0]; + v0.ny = attrib.normals[idx0.vn_idx * 3 + 1]; + v0.nz = attrib.normals[idx0.vn_idx * 3 + 2]; + + v1.nx = attrib.normals[idx1.vn_idx * 3 + 0]; + v1.ny = attrib.normals[idx1.vn_idx * 3 + 1]; + v1.nz = attrib.normals[idx1.vn_idx * 3 + 2]; + + v2.nx = attrib.normals[idx2.vn_idx * 3 + 0]; + v2.ny = attrib.normals[idx2.vn_idx * 3 + 1]; + v2.nz = attrib.normals[idx2.vn_idx * 3 + 2]; + + /* + * Texture coordinates + */ + + v0.tx = attrib.normals[idx0.vt_idx * 2 + 0]; + v0.ty = attrib.normals[idx0.vt_idx * 2 + 1]; + + v1.tx = attrib.normals[idx1.vt_idx * 2 + 0]; + v1.ty = attrib.normals[idx1.vt_idx * 2 + 1]; + + v2.tx = attrib.normals[idx2.vt_idx * 2 + 0]; + v2.ty = attrib.normals[idx2.vt_idx * 2 + 1]; + + append_vertex(result, v0); + append_vertex(result, v1); + append_vertex(result, v2); + } + + face_offset += (size_t)attrib.face_num_verts[i]; + } + + if (free_me) + free(free_me); + + tinyobj_attrib_free(&attrib); + tinyobj_shapes_free(shapes, num_shapes); + tinyobj_materials_free(materials, num_materials); + return true; +} \ No newline at end of file diff --git a/src/mesh.h b/src/mesh.h new file mode 100644 index 0000000..611fc61 --- /dev/null +++ b/src/mesh.h @@ -0,0 +1,21 @@ +#include "vector.h" + +typedef struct { + float x, y, z; + float nx, ny, nz; + float tx, ty; +} Vertex; + +typedef struct { + Vertex *data; + int size; + int capacity; +} VertexArray; + +void append_vertex(VertexArray *array, Vertex v); + +VertexArray make_sphere_mesh(float radius); +VertexArray make_sphere_mesh_2(float radius, int num_segms, bool fake_normals); +VertexArray make_cube_mesh(void); + +bool load_mesh_from_file(const char *file, VertexArray *result); \ No newline at end of file diff --git a/src/tinyobj_loader_c.h b/src/tinyobj_loader_c.h new file mode 100644 index 0000000..29fe8b1 --- /dev/null +++ b/src/tinyobj_loader_c.h @@ -0,0 +1,1735 @@ +/* + The MIT License (MIT) + + Copyright (c) 2016 - 2019 Syoyo Fujita and many contributors. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + */ +#ifndef TINOBJ_LOADER_C_H_ +#define TINOBJ_LOADER_C_H_ + +/* @todo { Remove stddef dependency. size_t? } */ +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct { + char *name; + + float ambient[3]; + float diffuse[3]; + float specular[3]; + float transmittance[3]; + float emission[3]; + float shininess; + float ior; /* index of refraction */ + float dissolve; /* 1 == opaque; 0 == fully transparent */ + /* illumination model (see http://www.fileformat.info/format/material/) */ + int illum; + + int pad0; + + char *ambient_texname; /* map_Ka */ + char *diffuse_texname; /* map_Kd */ + char *specular_texname; /* map_Ks */ + char *specular_highlight_texname; /* map_Ns */ + char *bump_texname; /* map_bump, bump */ + char *displacement_texname; /* disp */ + char *alpha_texname; /* map_d */ +} tinyobj_material_t; + +typedef struct { + char *name; /* group name or object name. */ + unsigned int face_offset; + unsigned int length; +} tinyobj_shape_t; + +typedef struct { int v_idx, vt_idx, vn_idx; } tinyobj_vertex_index_t; + +typedef struct { + unsigned int num_vertices; + unsigned int num_normals; + unsigned int num_texcoords; + unsigned int num_faces; + unsigned int num_face_num_verts; + + int pad0; + + float *vertices; + float *normals; + float *texcoords; + tinyobj_vertex_index_t *faces; + int *face_num_verts; + int *material_ids; +} tinyobj_attrib_t; + + +#define TINYOBJ_FLAG_TRIANGULATE (1 << 0) + +#define TINYOBJ_INVALID_INDEX (0x80000000) + +#define TINYOBJ_SUCCESS (0) +#define TINYOBJ_ERROR_EMPTY (-1) +#define TINYOBJ_ERROR_INVALID_PARAMETER (-2) +#define TINYOBJ_ERROR_FILE_OPERATION (-3) + +/* Provide a callback that can read text file without any parsing or modification. + * The obj and mtl parser is going to read all the necessary data: + * tinyobj_parse_obj + * tinyobj_parse_mtl_file + * + * @param[in] ctx User provided context. + * @param[in] filename Filename to be loaded. + * @param[in] is_mtl 1 when the callback is invoked for loading .mtl. 0 for .obj + * @param[in] obj_filename .obj filename. Useful when you load .mtl from same location of .obj. When the callback is called to load .obj, `filename` and `obj_filename` are same. + * @param[out] buf Content of loaded file + * @param[out] len Size of content(file) + */ +typedef void (*file_reader_callback)(void *ctx, const char *filename, int is_mtl, const char *obj_filename, char **buf, size_t *len); + +/* Parse wavefront .obj + * @param[out] attrib Attibutes + * @param[out] shapes Array of parsed shapes + * @param[out] num_shapes Array length of `shapes` + * @param[out] materials Array of parsed materials + * @param[out] num_materials Array length of `materials` + * @param[in] file_name File name of .obj + * @param[in] file_reader File reader callback function(to read .obj and .mtl). + * @param[in] ctx Context pointer passed to the file_reader_callback. + * @param[in] flags combination of TINYOBJ_FLAG_*** + * + * Returns TINYOBJ_SUCCESS if things goes well. + * Returns TINYOBJ_ERROR_*** when there is an error. + */ +extern int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes, + size_t *num_shapes, tinyobj_material_t **materials, + size_t *num_materials, const char *file_name, file_reader_callback file_reader, + void *ctx, unsigned int flags); + +/* Parse wavefront .mtl + * + * @param[out] materials_out + * @param[out] num_materials_out + * @param[in] filename .mtl filename + * @param[in] filename of .obj filename. could be NULL if you just want to parse .mtl file. + * @param[in] file_reader File reader callback + * @param[in[ ctx Context pointer passed to the file_reader callack. + + * Returns TINYOBJ_SUCCESS if things goes well. + * Returns TINYOBJ_ERROR_*** when there is an error. + */ +extern int tinyobj_parse_mtl_file(tinyobj_material_t **materials_out, + size_t *num_materials_out, + const char *filename, const char *obj_filename, file_reader_callback file_reader, + void *ctx); + +extern void tinyobj_attrib_init(tinyobj_attrib_t *attrib); +extern void tinyobj_attrib_free(tinyobj_attrib_t *attrib); +extern void tinyobj_shapes_free(tinyobj_shape_t *shapes, size_t num_shapes); +extern void tinyobj_materials_free(tinyobj_material_t *materials, + size_t num_materials); + +#ifdef __cplusplus +} +#endif +#endif /* TINOBJ_LOADER_C_H_ */ + +#ifdef TINYOBJ_LOADER_C_IMPLEMENTATION +#include +#include +#include +#include + +#if defined(TINYOBJ_MALLOC) && defined(TINYOBJ_CALLOC) && defined(TINYOBJ_FREE) && (defined(TINYOBJ_REALLOC) || defined(TINYOBJ_REALLOC_SIZED)) +/* ok */ +#elif !defined(TINYOBJ_MALLOC) && !defined(TINYOBJ_CALLOC) && !defined(TINYOBJ_FREE) && !defined(TINYOBJ_REALLOC) && !defined(TINYOBJ_REALLOC_SIZED) +/* ok */ +#else +#error "Must define all or none of TINYOBJ_MALLOC, TINYOBJ_CALLOC, TINYOBJ_FREE, and TINYOBJ_REALLOC (or TINYOBJ_REALLOC_SIZED)." +#endif + +#ifndef TINYOBJ_MALLOC +#include +#define TINYOBJ_MALLOC malloc +#define TINYOBJ_REALLOC realloc +#define TINYOBJ_CALLOC calloc +#define TINYOBJ_FREE free +#endif + +#ifndef TINYOBJ_REALLOC_SIZED +#define TINYOBJ_REALLOC_SIZED(p,oldsz,newsz) TINYOBJ_REALLOC(p,newsz) +#endif + +#define TINYOBJ_MAX_FACES_PER_F_LINE (16) +#define TINYOBJ_MAX_FILEPATH (8192) + +#define IS_SPACE(x) (((x) == ' ') || ((x) == '\t')) +#define IS_DIGIT(x) ((unsigned int)((x) - '0') < (unsigned int)(10)) +#define IS_NEW_LINE(x) (((x) == '\r') || ((x) == '\n') || ((x) == '\0')) + +static void skip_space(const char **token) { + while ((*token)[0] == ' ' || (*token)[0] == '\t') { + (*token)++; + } +} + +static void skip_space_and_cr(const char **token) { + while ((*token)[0] == ' ' || (*token)[0] == '\t' || (*token)[0] == '\r') { + (*token)++; + } +} + +static int until_space(const char *token) { + const char *p = token; + while (p[0] != '\0' && p[0] != ' ' && p[0] != '\t' && p[0] != '\r') { + p++; + } + + return (int)(p - token); +} + +static size_t length_until_newline(const char *token, size_t n) { + size_t len = 0; + + /* Assume token[n-1] = '\0' */ + for (len = 0; len < n - 1; len++) { + if (token[len] == '\n') { + break; + } + if ((token[len] == '\r') && ((len < (n - 2)) && (token[len + 1] != '\n'))) { + break; + } + } + + return len; +} + +static size_t length_until_line_feed(const char *token, size_t n) { + size_t len = 0; + + /* Assume token[n-1] = '\0' */ + for (len = 0; len < n; len++) { + if ((token[len] == '\n') || (token[len] == '\r')) { + break; + } + } + + return len; +} + +/* http://stackoverflow.com/questions/5710091/how-does-atoi-function-in-c-work +*/ +static int my_atoi(const char *c) { + int value = 0; + int sign = 1; + if (*c == '+' || *c == '-') { + if (*c == '-') sign = -1; + c++; + } + while (((*c) >= '0') && ((*c) <= '9')) { /* isdigit(*c) */ + value *= 10; + value += (int)(*c - '0'); + c++; + } + return value * sign; +} + +/* Make index zero-base, and also support relative index. */ +static int fixIndex(int idx, size_t n) { + if (idx > 0) return idx - 1; + if (idx == 0) return 0; + return (int)n + idx; /* negative value = relative */ +} + +/* Parse raw triples: i, i/j/k, i//k, i/j */ +static tinyobj_vertex_index_t parseRawTriple(const char **token) { + tinyobj_vertex_index_t vi; + /* 0x80000000 = -2147483648 = invalid */ + vi.v_idx = (int)(0x80000000); + vi.vn_idx = (int)(0x80000000); + vi.vt_idx = (int)(0x80000000); + + vi.v_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + if ((*token)[0] != '/') { + return vi; + } + (*token)++; + + /* i//k */ + if ((*token)[0] == '/') { + (*token)++; + vi.vn_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + return vi; + } + + /* i/j/k or i/j */ + vi.vt_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + if ((*token)[0] != '/') { + return vi; + } + + /* i/j/k */ + (*token)++; /* skip '/' */ + vi.vn_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + return vi; +} + +static int parseInt(const char **token) { + int i = 0; + skip_space(token); + i = my_atoi((*token)); + (*token) += until_space((*token)); + return i; +} + +/* + * Tries to parse a floating point number located at s. + * + * s_end should be a location in the string where reading should absolutely + * stop. For example at the end of the string, to prevent buffer overflows. + * + * Parses the following EBNF grammar: + * sign = "+" | "-" ; + * END = ? anything not in digit ? + * digit = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" ; + * integer = [sign] , digit , {digit} ; + * decimal = integer , ["." , integer] ; + * float = ( decimal , END ) | ( decimal , ("E" | "e") , integer , END ) ; + * + * Valid strings are for example: + * -0 +3.1417e+2 -0.0E-3 1.0324 -1.41 11e2 + * + * If the parsing is a success, result is set to the parsed value and true + * is returned. + * + * The function is greedy and will parse until any of the following happens: + * - a non-conforming character is encountered. + * - s_end is reached. + * + * The following situations triggers a failure: + * - s >= s_end. + * - parse failure. + */ +static int tryParseDouble(const char *s, const char *s_end, double *result) { + double mantissa = 0.0; + /* This exponent is base 2 rather than 10. + * However the exponent we parse is supposed to be one of ten, + * thus we must take care to convert the exponent/and or the + * mantissa to a * 2^E, where a is the mantissa and E is the + * exponent. + * To get the final double we will use ldexp, it requires the + * exponent to be in base 2. + */ + int exponent = 0; + + /* NOTE: THESE MUST BE DECLARED HERE SINCE WE ARE NOT ALLOWED + * TO JUMP OVER DEFINITIONS. + */ + char sign = '+'; + char exp_sign = '+'; + char const *curr = s; + + /* How many characters were read in a loop. */ + int read = 0; + /* Tells whether a loop terminated due to reaching s_end. */ + int end_not_reached = 0; + + /* + BEGIN PARSING. + */ + + if (s >= s_end) { + return 0; /* fail */ + } + + /* Find out what sign we've got. */ + if (*curr == '+' || *curr == '-') { + sign = *curr; + curr++; + } else if (IS_DIGIT(*curr)) { /* Pass through. */ + } else { + goto fail; + } + + /* Read the integer part. */ + end_not_reached = (curr != s_end); + while (end_not_reached && IS_DIGIT(*curr)) { + mantissa *= 10; + mantissa += (int)(*curr - 0x30); + curr++; + read++; + end_not_reached = (curr != s_end); + } + + /* We must make sure we actually got something. */ + if (read == 0) goto fail; + /* We allow numbers of form "#", "###" etc. */ + if (!end_not_reached) goto assemble; + + /* Read the decimal part. */ + if (*curr == '.') { + curr++; + read = 1; + end_not_reached = (curr != s_end); + while (end_not_reached && IS_DIGIT(*curr)) { + /* pow(10.0, -read) */ + double frac_value = 1.0; + int f; + for (f = 0; f < read; f++) { + frac_value *= 0.1; + } + mantissa += (int)(*curr - 0x30) * frac_value; + read++; + curr++; + end_not_reached = (curr != s_end); + } + } else if (*curr == 'e' || *curr == 'E') { + } else { + goto assemble; + } + + if (!end_not_reached) goto assemble; + + /* Read the exponent part. */ + if (*curr == 'e' || *curr == 'E') { + curr++; + /* Figure out if a sign is present and if it is. */ + end_not_reached = (curr != s_end); + if (end_not_reached && (*curr == '+' || *curr == '-')) { + exp_sign = *curr; + curr++; + } else if (IS_DIGIT(*curr)) { /* Pass through. */ + } else { + /* Empty E is not allowed. */ + goto fail; + } + + read = 0; + end_not_reached = (curr != s_end); + while (end_not_reached && IS_DIGIT(*curr)) { + exponent *= 10; + exponent += (int)(*curr - 0x30); + curr++; + read++; + end_not_reached = (curr != s_end); + } + if (read == 0) goto fail; + } + +assemble : + + { + double a = 1.0; /* = pow(5.0, exponent); */ + double b = 1.0; /* = 2.0^exponent */ + int i; + for (i = 0; i < exponent; i++) { + a = a * 5.0; + } + + for (i = 0; i < exponent; i++) { + b = b * 2.0; + } + + if (exp_sign == '-') { + a = 1.0 / a; + b = 1.0 / b; + } + + *result = + /* (sign == '+' ? 1 : -1) * ldexp(mantissa * pow(5.0, exponent), + exponent); */ + (sign == '+' ? 1 : -1) * (mantissa * a * b); + } + + return 1; +fail: + return 0; +} + +static float parseFloat(const char **token) { + const char *end; + double val = 0.0; + float f = 0.0f; + skip_space(token); + end = (*token) + until_space((*token)); + val = 0.0; + tryParseDouble((*token), end, &val); + f = (float)(val); + (*token) = end; + return f; +} + +static void parseFloat2(float *x, float *y, const char **token) { + (*x) = parseFloat(token); + (*y) = parseFloat(token); +} + +static void parseFloat3(float *x, float *y, float *z, const char **token) { + (*x) = parseFloat(token); + (*y) = parseFloat(token); + (*z) = parseFloat(token); +} + +static size_t my_strnlen(const char *s, size_t n) { + const char *p = (char *)memchr(s, 0, n); + return p ? (size_t)(p - s) : n; +} + +static char *my_strdup(const char *s, size_t max_length) { + char *d; + size_t len; + + if (s == NULL) return NULL; + + /* Do not consider CRLF line ending(#19) */ + len = length_until_line_feed(s, max_length); + /* len = strlen(s); */ + + /* trim line ending and append '\0' */ + d = (char *)TINYOBJ_MALLOC(len + 1); /* + '\0' */ + memcpy(d, s, (size_t)(len)); + d[len] = '\0'; + + return d; +} + +static char *my_strndup(const char *s, size_t len) { + char *d; + size_t slen; + + if (s == NULL) return NULL; + if (len == 0) return NULL; + + slen = my_strnlen(s, len); + d = (char *)TINYOBJ_MALLOC(slen + 1); /* + '\0' */ + if (!d) { + return NULL; + } + memcpy(d, s, slen); + d[slen] = '\0'; + + return d; +} + +char *dynamic_fgets(char **buf, size_t *size, FILE *file) { + char *offset; + char *ret; + size_t old_size; + + if (!(ret = fgets(*buf, (int)*size, file))) { + return ret; + } + + if (NULL != strchr(*buf, '\n')) { + return ret; + } + + do { + old_size = *size; + *size *= 2; + *buf = (char*)TINYOBJ_REALLOC_SIZED(*buf, old_size, *size); + offset = &((*buf)[old_size - 1]); + + ret = fgets(offset, (int)(old_size + 1), file); + } while(ret && (NULL == strchr(*buf, '\n'))); + + return ret; +} + +static void initMaterial(tinyobj_material_t *material) { + int i; + material->name = NULL; + material->ambient_texname = NULL; + material->diffuse_texname = NULL; + material->specular_texname = NULL; + material->specular_highlight_texname = NULL; + material->bump_texname = NULL; + material->displacement_texname = NULL; + material->alpha_texname = NULL; + for (i = 0; i < 3; i++) { + material->ambient[i] = 0.f; + material->diffuse[i] = 0.f; + material->specular[i] = 0.f; + material->transmittance[i] = 0.f; + material->emission[i] = 0.f; + } + material->illum = 0; + material->dissolve = 1.f; + material->shininess = 1.f; + material->ior = 1.f; +} + +/* Implementation of string to int hashtable */ + +#define HASH_TABLE_ERROR 1 +#define HASH_TABLE_SUCCESS 0 + +#define HASH_TABLE_DEFAULT_SIZE 10 + +typedef struct hash_table_entry_t +{ + unsigned long hash; + int filled; + int pad0; + long value; + + struct hash_table_entry_t* next; +} hash_table_entry_t; + +typedef struct +{ + unsigned long* hashes; + hash_table_entry_t* entries; + size_t capacity; + size_t n; +} hash_table_t; + +static unsigned long hash_djb2(const unsigned char* str) +{ + unsigned long hash = 5381; + int c; + + while ((c = *str++)) { + hash = ((hash << 5) + hash) + (unsigned long)(c); + } + + return hash; +} + +static void create_hash_table(size_t start_capacity, hash_table_t* hash_table) +{ + if (start_capacity < 1) + start_capacity = HASH_TABLE_DEFAULT_SIZE; + hash_table->hashes = (unsigned long*) TINYOBJ_MALLOC(start_capacity * sizeof(unsigned long)); + hash_table->entries = (hash_table_entry_t*) TINYOBJ_CALLOC(start_capacity, sizeof(hash_table_entry_t)); + hash_table->capacity = start_capacity; + hash_table->n = 0; +} + +static void destroy_hash_table(hash_table_t* hash_table) +{ + TINYOBJ_FREE(hash_table->entries); + TINYOBJ_FREE(hash_table->hashes); +} + +/* Insert with quadratic probing */ +static int hash_table_insert_value(unsigned long hash, long value, hash_table_t* hash_table) +{ + /* Insert value */ + size_t start_index = hash % hash_table->capacity; + size_t index = start_index; + hash_table_entry_t* start_entry = hash_table->entries + start_index; + size_t i; + hash_table_entry_t* entry; + + for (i = 1; hash_table->entries[index].filled; i++) + { + if (i >= hash_table->capacity) + return HASH_TABLE_ERROR; + index = (start_index + (i * i)) % hash_table->capacity; + } + + entry = hash_table->entries + index; + entry->hash = hash; + entry->filled = 1; + entry->value = value; + + if (index != start_index) { + /* This is a new entry, but not the start entry, hence we need to add a next pointer to our entry */ + entry->next = start_entry->next; + start_entry->next = entry; + } + + return HASH_TABLE_SUCCESS; +} + +static int hash_table_insert(unsigned long hash, long value, hash_table_t* hash_table) +{ + int ret = hash_table_insert_value(hash, value, hash_table); + if (ret == HASH_TABLE_SUCCESS) + { + hash_table->hashes[hash_table->n] = hash; + hash_table->n++; + } + return ret; +} + +static hash_table_entry_t* hash_table_find(unsigned long hash, hash_table_t* hash_table) +{ + hash_table_entry_t* entry = hash_table->entries + (hash % hash_table->capacity); + while (entry) + { + if (entry->hash == hash && entry->filled) + { + return entry; + } + entry = entry->next; + } + return NULL; +} + +static void hash_table_grow(hash_table_t* hash_table) +{ + size_t new_capacity; + hash_table_t new_hash_table; + size_t i; + + new_capacity = 2 * hash_table->capacity; + /* Create a new hash table. We're not calling create_hash_table because we want to realloc the hash array */ + new_hash_table.hashes = hash_table->hashes = (unsigned long*) TINYOBJ_REALLOC_SIZED( + (void*) hash_table->hashes, sizeof(unsigned long) * hash_table->capacity, sizeof(unsigned long) * new_capacity); + new_hash_table.entries = (hash_table_entry_t*) TINYOBJ_CALLOC(new_capacity, sizeof(hash_table_entry_t)); + new_hash_table.capacity = new_capacity; + new_hash_table.n = hash_table->n; + + /* Rehash */ + for (i = 0; i < hash_table->capacity; i++) + { + hash_table_entry_t* entry = &hash_table->entries[i]; + if (entry->filled) { + hash_table_insert_value(entry->hash, entry->value, &new_hash_table); + } + } + + TINYOBJ_FREE(hash_table->entries); + (*hash_table) = new_hash_table; +} + +static int hash_table_exists(const char* name, hash_table_t* hash_table) +{ + return hash_table_find(hash_djb2((const unsigned char*)name), hash_table) != NULL; +} + +static void hash_table_set(const char* name, size_t val, hash_table_t* hash_table) +{ + /* Hash name */ + unsigned long hash = hash_djb2((const unsigned char *)name); + + hash_table_entry_t* entry = hash_table_find(hash, hash_table); + if (entry) + { + entry->value = (long)val; + return; + } + + /* Expand if necessary + * Grow until the element has been added + */ + while (hash_table_insert(hash, (long)val, hash_table) != HASH_TABLE_SUCCESS) { + hash_table_grow(hash_table); + } +} + +static long hash_table_get(const char* name, hash_table_t* hash_table) +{ + hash_table_entry_t* ret = hash_table_find(hash_djb2((const unsigned char*)(name)), hash_table); + return ret->value; +} + +static tinyobj_material_t *tinyobj_material_add(tinyobj_material_t *prev, + size_t num_materials, + tinyobj_material_t *new_mat) { + tinyobj_material_t *dst; + size_t num_bytes = sizeof(tinyobj_material_t) * num_materials; + dst = (tinyobj_material_t *)TINYOBJ_REALLOC_SIZED( + prev, num_bytes, num_bytes + sizeof(tinyobj_material_t)); + + dst[num_materials] = (*new_mat); /* Just copy pointer for char* members */ + return dst; +} + +static int is_line_ending(const char *p, size_t i, size_t end_i) { + if (p[i] == '\0') return 1; + if (p[i] == '\n') return 1; /* this includes \r\n */ + if (p[i] == '\r') { + if (((i + 1) < end_i) && (p[i + 1] != '\n')) { /* detect only \r case */ + return 1; + } + } + return 0; +} + +typedef struct { + size_t pos; + size_t len; +} LineInfo; + +/* Find '\n' and create line data. */ +static int get_line_infos(const char *buf, size_t buf_len, LineInfo **line_infos, size_t *num_lines) +{ + size_t i = 0; + size_t end_idx = buf_len; + size_t prev_pos = 0; + size_t line_no = 0; + size_t last_line_ending = 0; + + /* Count # of lines. */ + for (i = 0; i < end_idx; i++) { + if (is_line_ending(buf, i, end_idx)) { + (*num_lines)++; + last_line_ending = i; + } + } + /* The last char from the input may not be a line + * ending character so add an extra line if there + * are more characters after the last line ending + * that was found. */ + if (end_idx - last_line_ending > 1) { + (*num_lines)++; + } + + if (*num_lines == 0) return TINYOBJ_ERROR_EMPTY; + + *line_infos = (LineInfo *)TINYOBJ_MALLOC(sizeof(LineInfo) * (*num_lines)); + + /* Fill line infos. */ + for (i = 0; i < end_idx; i++) { + if (is_line_ending(buf, i, end_idx)) { + (*line_infos)[line_no].pos = prev_pos; + (*line_infos)[line_no].len = i - prev_pos; + prev_pos = i + 1; + line_no++; + } + } + if (end_idx - last_line_ending > 1) { + (*line_infos)[line_no].pos = prev_pos; + (*line_infos)[line_no].len = end_idx - 1 - last_line_ending; + } + + return 0; +} + +static int tinyobj_parse_and_index_mtl_file(tinyobj_material_t **materials_out, + size_t *num_materials_out, + const char *mtl_filename, const char *obj_filename, file_reader_callback file_reader, void *ctx, + hash_table_t* material_table) { + tinyobj_material_t material; + size_t num_materials = 0; + tinyobj_material_t *materials = NULL; + int has_previous_material = 0; + const char *line_end = NULL; + size_t num_lines = 0; + LineInfo *line_infos = NULL; + size_t i = 0; + char *buf = NULL; + size_t len = 0; + + if (materials_out == NULL) { + return TINYOBJ_ERROR_INVALID_PARAMETER; + } + + if (num_materials_out == NULL) { + return TINYOBJ_ERROR_INVALID_PARAMETER; + } + + (*materials_out) = NULL; + (*num_materials_out) = 0; + + file_reader(ctx, mtl_filename, 1, obj_filename, &buf, &len); + if (len < 1) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (buf == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + + if (get_line_infos(buf, len, &line_infos, &num_lines) != 0) { + TINYOBJ_FREE(line_infos); + return TINYOBJ_ERROR_EMPTY; + } + + /* Create a default material */ + initMaterial(&material); + + for (i = 0; i < num_lines; i++) { + const char *p = &buf[line_infos[i].pos]; + size_t p_len = line_infos[i].len; + + char linebuf[4096]; + const char *token; + assert(p_len < 4095); + + memcpy(linebuf, p, p_len); + linebuf[p_len] = '\0'; + + token = linebuf; + line_end = token + p_len; + + /* Skip leading space. */ + token += strspn(token, " \t"); + + assert(token); + if (token[0] == '\0') continue; /* empty line */ + + if (token[0] == '#') continue; /* comment line */ + + /* new mtl */ + if ((0 == strncmp(token, "newmtl", 6)) && IS_SPACE((token[6]))) { + char namebuf[4096]; + + /* flush previous material. */ + if (has_previous_material) { + materials = tinyobj_material_add(materials, num_materials, &material); + num_materials++; + } else { + has_previous_material = 1; + } + + /* initial temporary material */ + initMaterial(&material); + + /* set new mtl name */ + token += 7; +#ifdef _MSC_VER + sscanf_s(token, "%s", namebuf, (unsigned)_countof(namebuf)); +#else + sscanf(token, "%s", namebuf); +#endif + material.name = my_strdup(namebuf, (size_t) (line_end - token)); + + /* Add material to material table */ + if (material_table) + hash_table_set(material.name, num_materials, material_table); + + continue; + } + + /* ambient */ + if (token[0] == 'K' && token[1] == 'a' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.ambient[0] = r; + material.ambient[1] = g; + material.ambient[2] = b; + continue; + } + + /* diffuse */ + if (token[0] == 'K' && token[1] == 'd' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.diffuse[0] = r; + material.diffuse[1] = g; + material.diffuse[2] = b; + continue; + } + + /* specular */ + if (token[0] == 'K' && token[1] == 's' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.specular[0] = r; + material.specular[1] = g; + material.specular[2] = b; + continue; + } + + /* transmittance */ + if (token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.transmittance[0] = r; + material.transmittance[1] = g; + material.transmittance[2] = b; + continue; + } + + /* ior(index of refraction) */ + if (token[0] == 'N' && token[1] == 'i' && IS_SPACE((token[2]))) { + token += 2; + material.ior = parseFloat(&token); + continue; + } + + /* emission */ + if (token[0] == 'K' && token[1] == 'e' && IS_SPACE(token[2])) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.emission[0] = r; + material.emission[1] = g; + material.emission[2] = b; + continue; + } + + /* shininess */ + if (token[0] == 'N' && token[1] == 's' && IS_SPACE(token[2])) { + token += 2; + material.shininess = parseFloat(&token); + continue; + } + + /* illum model */ + if (0 == strncmp(token, "illum", 5) && IS_SPACE(token[5])) { + token += 6; + material.illum = parseInt(&token); + continue; + } + + /* dissolve */ + if ((token[0] == 'd' && IS_SPACE(token[1]))) { + token += 1; + material.dissolve = parseFloat(&token); + continue; + } + if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) { + token += 2; + /* Invert value of Tr(assume Tr is in range [0, 1]) */ + material.dissolve = 1.0f - parseFloat(&token); + continue; + } + + /* ambient texture */ + if ((0 == strncmp(token, "map_Ka", 6)) && IS_SPACE(token[6])) { + token += 7; + material.ambient_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* diffuse texture */ + if ((0 == strncmp(token, "map_Kd", 6)) && IS_SPACE(token[6])) { + token += 7; + material.diffuse_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* specular texture */ + if ((0 == strncmp(token, "map_Ks", 6)) && IS_SPACE(token[6])) { + token += 7; + material.specular_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* specular highlight texture */ + if ((0 == strncmp(token, "map_Ns", 6)) && IS_SPACE(token[6])) { + token += 7; + material.specular_highlight_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* bump texture */ + if ((0 == strncmp(token, "map_bump", 8)) && IS_SPACE(token[8])) { + token += 9; + material.bump_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* alpha texture */ + if ((0 == strncmp(token, "map_d", 5)) && IS_SPACE(token[5])) { + token += 6; + material.alpha_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* bump texture */ + if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) { + token += 5; + material.bump_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* displacement texture */ + if ((0 == strncmp(token, "disp", 4)) && IS_SPACE(token[4])) { + token += 5; + material.displacement_texname = my_strdup(token, (size_t) (line_end - token)); + continue; + } + + /* @todo { unknown parameter } */ + } + + TINYOBJ_FREE(line_infos); + + if (material.name) { + /* Flush last material element */ + materials = tinyobj_material_add(materials, num_materials, &material); + num_materials++; + } + + (*num_materials_out) = num_materials; + (*materials_out) = materials; + + return TINYOBJ_SUCCESS; +} + +int tinyobj_parse_mtl_file(tinyobj_material_t **materials_out, + size_t *num_materials_out, + const char *mtl_filename, const char *obj_filename, file_reader_callback file_reader, + void *ctx) { + return tinyobj_parse_and_index_mtl_file(materials_out, num_materials_out, mtl_filename, obj_filename, file_reader, ctx, NULL); +} + + +typedef enum { + COMMAND_EMPTY, + COMMAND_V, + COMMAND_VN, + COMMAND_VT, + COMMAND_F, + COMMAND_G, + COMMAND_O, + COMMAND_USEMTL, + COMMAND_MTLLIB + +} CommandType; + +typedef struct { + float vx, vy, vz; + float nx, ny, nz; + float tx, ty; + + /* @todo { Use dynamic array } */ + tinyobj_vertex_index_t f[TINYOBJ_MAX_FACES_PER_F_LINE]; + size_t num_f; + + int f_num_verts[TINYOBJ_MAX_FACES_PER_F_LINE]; + size_t num_f_num_verts; + + const char *group_name; + unsigned int group_name_len; + int pad0; + + const char *object_name; + unsigned int object_name_len; + int pad1; + + const char *material_name; + unsigned int material_name_len; + int pad2; + + const char *mtllib_name; + unsigned int mtllib_name_len; + + CommandType type; +} Command; + +static int parseLine(Command *command, const char *p, size_t p_len, + int triangulate) { + char linebuf[4096]; + const char *token; + assert(p_len < 4095); + + memcpy(linebuf, p, p_len); + linebuf[p_len] = '\0'; + + token = linebuf; + + command->type = COMMAND_EMPTY; + + /* Skip leading space. */ + skip_space(&token); + + assert(token); + if (token[0] == '\0') { /* empty line */ + return 0; + } + + if (token[0] == '#') { /* comment line */ + return 0; + } + + /* vertex */ + if (token[0] == 'v' && IS_SPACE((token[1]))) { + float x, y, z; + token += 2; + parseFloat3(&x, &y, &z, &token); + command->vx = x; + command->vy = y; + command->vz = z; + command->type = COMMAND_V; + return 1; + } + + /* normal */ + if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) { + float x, y, z; + token += 3; + parseFloat3(&x, &y, &z, &token); + command->nx = x; + command->ny = y; + command->nz = z; + command->type = COMMAND_VN; + return 1; + } + + /* texcoord */ + if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) { + float x, y; + token += 3; + parseFloat2(&x, &y, &token); + command->tx = x; + command->ty = y; + command->type = COMMAND_VT; + return 1; + } + + /* face */ + if (token[0] == 'f' && IS_SPACE((token[1]))) { + size_t num_f = 0; + + tinyobj_vertex_index_t f[TINYOBJ_MAX_FACES_PER_F_LINE]; + token += 2; + skip_space(&token); + + while (!IS_NEW_LINE(token[0])) { + tinyobj_vertex_index_t vi = parseRawTriple(&token); + skip_space_and_cr(&token); + + f[num_f] = vi; + num_f++; + } + + command->type = COMMAND_F; + + if (triangulate) { + size_t k; + size_t n = 0; + + tinyobj_vertex_index_t i0 = f[0]; + tinyobj_vertex_index_t i1; + tinyobj_vertex_index_t i2 = f[1]; + + assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE); + + for (k = 2; k < num_f; k++) { + i1 = i2; + i2 = f[k]; + command->f[3 * n + 0] = i0; + command->f[3 * n + 1] = i1; + command->f[3 * n + 2] = i2; + + command->f_num_verts[n] = 3; + n++; + } + command->num_f = 3 * n; + command->num_f_num_verts = n; + + } else { + size_t k = 0; + assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE); + for (k = 0; k < num_f; k++) { + command->f[k] = f[k]; + } + + command->num_f = num_f; + command->f_num_verts[0] = (int)num_f; + command->num_f_num_verts = 1; + } + + return 1; + } + + /* use mtl */ + if ((0 == strncmp(token, "usemtl", 6)) && IS_SPACE((token[6]))) { + token += 7; + + skip_space(&token); + command->material_name = p + (token - linebuf); + command->material_name_len = (unsigned int)length_until_newline( + token, (p_len - (size_t)(token - linebuf)) + 1); + command->type = COMMAND_USEMTL; + + return 1; + } + + /* load mtl */ + if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) { + /* By specification, `mtllib` should be appear only once in .obj */ + token += 7; + + skip_space(&token); + command->mtllib_name = p + (token - linebuf); + command->mtllib_name_len = (unsigned int)length_until_newline( + token, p_len - (size_t)(token - linebuf)) + + 1; + command->type = COMMAND_MTLLIB; + + return 1; + } + + /* group name */ + if (token[0] == 'g' && IS_SPACE((token[1]))) { + /* @todo { multiple group name. } */ + token += 2; + + command->group_name = p + (token - linebuf); + command->group_name_len = (unsigned int)length_until_newline( + token, p_len - (size_t)(token - linebuf)) + + 1; + command->type = COMMAND_G; + + return 1; + } + + /* object name */ + if (token[0] == 'o' && IS_SPACE((token[1]))) { + /* @todo { multiple object name? } */ + token += 2; + + command->object_name = p + (token - linebuf); + command->object_name_len = (unsigned int)length_until_newline( + token, p_len - (size_t)(token - linebuf)) + + 1; + command->type = COMMAND_O; + + return 1; + } + + return 0; +} + +static size_t basename_len(const char *filename, size_t filename_length) { + /* Count includes NUL terminator. */ + const char *p = &filename[filename_length - 1]; + size_t count = 1; + + /* On Windows, the directory delimiter is '\' and both it and '/' is + * reserved by the filesystem. On *nix platforms, only the '/' character + * is reserved, so account for the two cases separately. */ + #if _WIN32 + while (p[-1] != '/' && p[-1] != '\\') { + if (p == filename) { + count = filename_length; + return count; + } + count++; + p--; + } + p++; + return count; + #else + while (*(--p) != '/') { + if (p == filename) { + count = filename_length; + return count; + } + count++; + } + return count; + #endif +} + +static char *generate_mtl_filename(const char *obj_filename, + size_t obj_filename_length, + const char *mtllib_name, + size_t mtllib_name_length) { + /* Create a dynamically-allocated material filename. This allows the material + * and obj files to be separated, however the mtllib name in the OBJ file + * must be a relative path to the material file from the OBJ's directory. + * This does not support the matllib name as an absolute address. */ + char *mtl_filename; + char *p; + size_t mtl_filename_length; + size_t obj_basename_length; + + /* Calculate required size of mtl_filename and allocate */ + obj_basename_length = basename_len(obj_filename, obj_filename_length); + mtl_filename_length = (obj_filename_length - obj_basename_length) + mtllib_name_length; + mtl_filename = (char *)TINYOBJ_MALLOC(mtl_filename_length); + + /* Copy over the obj's path */ + memcpy(mtl_filename, obj_filename, (obj_filename_length - obj_basename_length)); + + /* Overwrite the obj basename with the mtllib name, filling the string */ + p = &mtl_filename[mtl_filename_length - mtllib_name_length]; + strcpy(p, mtllib_name); + return mtl_filename; +} + +int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes, + size_t *num_shapes, tinyobj_material_t **materials_out, + size_t *num_materials_out, const char *obj_filename, + file_reader_callback file_reader, void *ctx, + unsigned int flags) { + LineInfo *line_infos = NULL; + Command *commands = NULL; + size_t num_lines = 0; + + size_t num_v = 0; + size_t num_vn = 0; + size_t num_vt = 0; + size_t num_f = 0; + size_t num_faces = 0; + + int mtllib_line_index = -1; + + tinyobj_material_t *materials = NULL; + size_t num_materials = 0; + + hash_table_t material_table; + + char *buf = NULL; + size_t len = 0; + file_reader(ctx, obj_filename, /* is_mtl */0, obj_filename, &buf, &len); + + if (len < 1) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (attrib == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (shapes == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (num_shapes == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (buf == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (materials_out == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (num_materials_out == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + + tinyobj_attrib_init(attrib); + + /* 1. create line data */ + if (get_line_infos(buf, len, &line_infos, &num_lines) != 0) { + return TINYOBJ_ERROR_EMPTY; + } + + commands = (Command *)TINYOBJ_MALLOC(sizeof(Command) * num_lines); + + create_hash_table(HASH_TABLE_DEFAULT_SIZE, &material_table); + + /* 2. parse each line */ + { + size_t i = 0; + for (i = 0; i < num_lines; i++) { + int ret = parseLine(&commands[i], &buf[line_infos[i].pos], + line_infos[i].len, flags & TINYOBJ_FLAG_TRIANGULATE); + if (ret) { + if (commands[i].type == COMMAND_V) { + num_v++; + } else if (commands[i].type == COMMAND_VN) { + num_vn++; + } else if (commands[i].type == COMMAND_VT) { + num_vt++; + } else if (commands[i].type == COMMAND_F) { + num_f += commands[i].num_f; + num_faces += commands[i].num_f_num_verts; + } + + if (commands[i].type == COMMAND_MTLLIB) { + mtllib_line_index = (int)i; + } + } + } + } + + /* line_infos are not used anymore. Release memory. */ + if (line_infos) { + TINYOBJ_FREE(line_infos); + } + + /* Load material (if it exists) */ + if (mtllib_line_index >= 0 && commands[mtllib_line_index].mtllib_name && + commands[mtllib_line_index].mtllib_name_len > 0) { + /* Maximum length allowed by Linux - higher than Windows and macOS */ + size_t obj_filename_len = my_strnlen(obj_filename, 4096 + 255) + 1; + char *mtl_filename; + char *mtllib_name; + size_t mtllib_name_len = 0; + int ret; + + mtllib_name_len = length_until_line_feed(commands[mtllib_line_index].mtllib_name, + commands[mtllib_line_index].mtllib_name_len); + + mtllib_name = my_strndup(commands[mtllib_line_index].mtllib_name, + mtllib_name_len); + + /* allow for NUL terminator */ + mtllib_name_len++; + mtl_filename = generate_mtl_filename(obj_filename, obj_filename_len, + mtllib_name, mtllib_name_len); + + ret = tinyobj_parse_and_index_mtl_file(&materials, &num_materials, + mtl_filename, obj_filename, + file_reader, ctx, + &material_table); + + if (ret != TINYOBJ_SUCCESS) { + /* warning. */ + fprintf(stderr, "TINYOBJ: Failed to parse material file '%s': %d\n", mtl_filename, ret); + } + TINYOBJ_FREE(mtl_filename); + TINYOBJ_FREE(mtllib_name); + } + + /* Construct attributes */ + + { + size_t v_count = 0; + size_t n_count = 0; + size_t t_count = 0; + size_t f_count = 0; + size_t face_count = 0; + int material_id = -1; /* -1 = default unknown material. */ + size_t i = 0; + + attrib->vertices = (float *)TINYOBJ_MALLOC(sizeof(float) * num_v * 3); + attrib->num_vertices = (unsigned int)num_v; + attrib->normals = (float *)TINYOBJ_MALLOC(sizeof(float) * num_vn * 3); + attrib->num_normals = (unsigned int)num_vn; + attrib->texcoords = (float *)TINYOBJ_MALLOC(sizeof(float) * num_vt * 2); + attrib->num_texcoords = (unsigned int)num_vt; + attrib->faces = (tinyobj_vertex_index_t *)TINYOBJ_MALLOC( + sizeof(tinyobj_vertex_index_t) * num_f); + attrib->num_faces = (unsigned int)num_f; + attrib->face_num_verts = (int *)TINYOBJ_MALLOC(sizeof(int) * num_faces); + attrib->material_ids = (int *)TINYOBJ_MALLOC(sizeof(int) * num_faces); + attrib->num_face_num_verts = (unsigned int)num_faces; + + for (i = 0; i < num_lines; i++) { + if (commands[i].type == COMMAND_EMPTY) { + continue; + } else if (commands[i].type == COMMAND_USEMTL) { + /* @todo + if (commands[t][i].material_name && + commands[t][i].material_name_len > 0) { + std::string material_name(commands[t][i].material_name, + commands[t][i].material_name_len); + + if (material_map.find(material_name) != material_map.end()) { + material_id = material_map[material_name]; + } else { + // Assign invalid material ID + material_id = -1; + } + } + */ + if (commands[i].material_name && + commands[i].material_name_len >0) + { + /* Create a null terminated string */ + char* material_name_null_term = (char*) TINYOBJ_MALLOC(commands[i].material_name_len + 1); + memcpy((void*) material_name_null_term, (const void*) commands[i].material_name, commands[i].material_name_len); + material_name_null_term[commands[i].material_name_len] = 0; + + if (hash_table_exists(material_name_null_term, &material_table)) + material_id = (int)hash_table_get(material_name_null_term, &material_table); + else + material_id = -1; + + TINYOBJ_FREE(material_name_null_term); + } + } else if (commands[i].type == COMMAND_V) { + attrib->vertices[3 * v_count + 0] = commands[i].vx; + attrib->vertices[3 * v_count + 1] = commands[i].vy; + attrib->vertices[3 * v_count + 2] = commands[i].vz; + v_count++; + } else if (commands[i].type == COMMAND_VN) { + attrib->normals[3 * n_count + 0] = commands[i].nx; + attrib->normals[3 * n_count + 1] = commands[i].ny; + attrib->normals[3 * n_count + 2] = commands[i].nz; + n_count++; + } else if (commands[i].type == COMMAND_VT) { + attrib->texcoords[2 * t_count + 0] = commands[i].tx; + attrib->texcoords[2 * t_count + 1] = commands[i].ty; + t_count++; + } else if (commands[i].type == COMMAND_F) { + size_t k = 0; + for (k = 0; k < commands[i].num_f; k++) { + tinyobj_vertex_index_t vi = commands[i].f[k]; + int v_idx = fixIndex(vi.v_idx, v_count); + int vn_idx = fixIndex(vi.vn_idx, n_count); + int vt_idx = fixIndex(vi.vt_idx, t_count); + attrib->faces[f_count + k].v_idx = v_idx; + attrib->faces[f_count + k].vn_idx = vn_idx; + attrib->faces[f_count + k].vt_idx = vt_idx; + } + + for (k = 0; k < commands[i].num_f_num_verts; k++) { + attrib->material_ids[face_count + k] = material_id; + attrib->face_num_verts[face_count + k] = commands[i].f_num_verts[k]; + } + + f_count += commands[i].num_f; + face_count += commands[i].num_f_num_verts; + } + } + } + + /* 5. Construct shape information. */ + { + unsigned int face_count = 0; + size_t i = 0; + size_t n = 0; + size_t shape_idx = 0; + + const char *shape_name = NULL; + unsigned int shape_name_len = 0; + const char *prev_shape_name = NULL; + unsigned int prev_shape_name_len = 0; + unsigned int prev_shape_face_offset = 0; + unsigned int prev_face_offset = 0; + tinyobj_shape_t prev_shape = {NULL, 0, 0}; + + /* Find the number of shapes in .obj */ + for (i = 0; i < num_lines; i++) { + if (commands[i].type == COMMAND_O || commands[i].type == COMMAND_G) { + n++; + } + } + + /* Allocate array of shapes with maximum possible size(+1 for unnamed + * group/object). + * Actual # of shapes found in .obj is determined in the later */ + (*shapes) = (tinyobj_shape_t*)TINYOBJ_MALLOC(sizeof(tinyobj_shape_t) * (n + 1)); + + for (i = 0; i < num_lines; i++) { + if (commands[i].type == COMMAND_O || commands[i].type == COMMAND_G) { + if (commands[i].type == COMMAND_O) { + shape_name = commands[i].object_name; + shape_name_len = commands[i].object_name_len; + } else { + shape_name = commands[i].group_name; + shape_name_len = commands[i].group_name_len; + } + + if (face_count == 0) { + /* 'o' or 'g' appears before any 'f' */ + prev_shape_name = shape_name; + prev_shape_name_len = shape_name_len; + prev_shape_face_offset = face_count; + prev_face_offset = face_count; + } else { + if (shape_idx == 0) { + /* 'o' or 'g' after some 'v' lines. */ + (*shapes)[shape_idx].name = my_strndup( + prev_shape_name, prev_shape_name_len); /* may be NULL */ + (*shapes)[shape_idx].face_offset = prev_shape.face_offset; + (*shapes)[shape_idx].length = face_count - prev_face_offset; + shape_idx++; + + prev_face_offset = face_count; + + } else { + if ((face_count - prev_face_offset) > 0) { + (*shapes)[shape_idx].name = + my_strndup(prev_shape_name, prev_shape_name_len); + (*shapes)[shape_idx].face_offset = prev_face_offset; + (*shapes)[shape_idx].length = face_count - prev_face_offset; + shape_idx++; + prev_face_offset = face_count; + } + } + + /* Record shape info for succeeding 'o' or 'g' command. */ + prev_shape_name = shape_name; + prev_shape_name_len = shape_name_len; + prev_shape_face_offset = face_count; + } + } + if (commands[i].type == COMMAND_F) { + face_count++; + } + } + + if ((face_count - prev_face_offset) > 0) { + size_t length = face_count - prev_shape_face_offset; + if (length > 0) { + (*shapes)[shape_idx].name = + my_strndup(prev_shape_name, prev_shape_name_len); + (*shapes)[shape_idx].face_offset = prev_face_offset; + (*shapes)[shape_idx].length = face_count - prev_face_offset; + shape_idx++; + } + } else { + /* Guess no 'v' line occurrence after 'o' or 'g', so discards current + * shape information. */ + } + + (*num_shapes) = shape_idx; + } + + if (commands) { + TINYOBJ_FREE(commands); + } + + destroy_hash_table(&material_table); + + (*materials_out) = materials; + (*num_materials_out) = num_materials; + + return TINYOBJ_SUCCESS; +} + +void tinyobj_attrib_init(tinyobj_attrib_t *attrib) { + attrib->vertices = NULL; + attrib->num_vertices = 0; + attrib->normals = NULL; + attrib->num_normals = 0; + attrib->texcoords = NULL; + attrib->num_texcoords = 0; + attrib->faces = NULL; + attrib->num_faces = 0; + attrib->face_num_verts = NULL; + attrib->num_face_num_verts = 0; + attrib->material_ids = NULL; +} + +void tinyobj_attrib_free(tinyobj_attrib_t *attrib) { + if (attrib->vertices) TINYOBJ_FREE(attrib->vertices); + if (attrib->normals) TINYOBJ_FREE(attrib->normals); + if (attrib->texcoords) TINYOBJ_FREE(attrib->texcoords); + if (attrib->faces) TINYOBJ_FREE(attrib->faces); + if (attrib->face_num_verts) TINYOBJ_FREE(attrib->face_num_verts); + if (attrib->material_ids) TINYOBJ_FREE(attrib->material_ids); +} + +void tinyobj_shapes_free(tinyobj_shape_t *shapes, size_t num_shapes) { + size_t i; + if (shapes == NULL) return; + + for (i = 0; i < num_shapes; i++) { + if (shapes[i].name) TINYOBJ_FREE(shapes[i].name); + } + + TINYOBJ_FREE(shapes); +} + +void tinyobj_materials_free(tinyobj_material_t *materials, + size_t num_materials) { + size_t i; + if (materials == NULL) return; + + for (i = 0; i < num_materials; i++) { + if (materials[i].name) TINYOBJ_FREE(materials[i].name); + if (materials[i].ambient_texname) TINYOBJ_FREE(materials[i].ambient_texname); + if (materials[i].diffuse_texname) TINYOBJ_FREE(materials[i].diffuse_texname); + if (materials[i].specular_texname) TINYOBJ_FREE(materials[i].specular_texname); + if (materials[i].specular_highlight_texname) + TINYOBJ_FREE(materials[i].specular_highlight_texname); + if (materials[i].bump_texname) TINYOBJ_FREE(materials[i].bump_texname); + if (materials[i].displacement_texname) + TINYOBJ_FREE(materials[i].displacement_texname); + if (materials[i].alpha_texname) TINYOBJ_FREE(materials[i].alpha_texname); + } + + TINYOBJ_FREE(materials); +} +#endif /* TINYOBJ_LOADER_C_IMPLEMENTATION */ diff --git a/src/utils.c b/src/utils.c new file mode 100644 index 0000000..06f96bc --- /dev/null +++ b/src/utils.c @@ -0,0 +1,31 @@ +#include +#include +#include "utils.h" + +char *load_file(const char *file, size_t *size) +{ + FILE *stream = fopen(file, "rb"); + if (stream == NULL) return NULL; + + fseek(stream, 0, SEEK_END); + long size2 = ftell(stream); + fseek(stream, 0, SEEK_SET); + + char *dst = (char*) malloc(size2+1); + if (dst == NULL) { + fclose(stream); + return NULL; + } + + fread(dst, 1, size2, stream); + if (ferror(stream)) { + free(dst); + fclose(stream); + return NULL; + } + dst[size2] = '\0'; + + fclose(stream); + if (size) *size = size2; + return dst; +} diff --git a/src/utils.h b/src/utils.h new file mode 100644 index 0000000..e3c490f --- /dev/null +++ b/src/utils.h @@ -0,0 +1,5 @@ +#include + +#define COUNTOF(X) (int) (sizeof(X) / sizeof((X)[0])) + +char *load_file(const char *file, size_t *size); \ No newline at end of file diff --git a/src/vector.c b/src/vector.c new file mode 100644 index 0000000..92322a0 --- /dev/null +++ b/src/vector.c @@ -0,0 +1,785 @@ +#include +#include +#include +#include +#include +#include "vector.h" + +#define EPSILON 0.00001 + +float deg2rad(float deg) +{ + return 3.14159265358979323846 * deg / 180; +} + +float norm2_of(Vector3 v) +{ + return v.x * v.x + v.y * v.y + v.z * v.z; +} + +float norm_of(Vector3 v) +{ + return sqrt(norm2_of(v)); +} + +Vector3 normalize(Vector3 v) +{ + float norm = norm_of(v); + if (norm < EPSILON && norm > -EPSILON) + return v; + v.x /= norm; + v.y /= norm; + v.z /= norm; + return v; +} + +Vector3 scale(Vector3 v, float f) +{ + v.x *= f; + v.y *= f; + v.z *= f; + return v; +} + +Vector3 combine(Vector3 u, Vector3 v, float a, float b) +{ + Vector3 r; + r.x = u.x * a + v.x * b; + r.y = u.y * a + v.y * b; + r.z = u.z * a + v.z * b; + return r; +} + +Vector3 combine4(Vector3 u, Vector3 v, Vector3 g, Vector3 t, float a, float b, float c, float d) +{ + Vector3 r; + r.x = u.x * a + v.x * b + g.x * c + t.x * d; + r.y = u.y * a + v.y * b + g.y * c + t.y * d; + r.z = u.z * a + v.z * b + g.z * c + t.z * d; + return r; +} + +Vector3 cross(Vector3 u, Vector3 v) +{ + Vector3 r; + r.x = u.y * v.z - u.z * v.y; + r.y = u.z * v.x - u.x * v.z; + r.z = u.x * v.y - u.y * v.x; + return r; +} + +Matrix4 translate_matrix(Vector3 v, float f) +{ + Matrix4 m; + m.data[0][0] = 1; + m.data[0][1] = 0; + m.data[0][2] = 0; + m.data[0][3] = 0; + m.data[1][0] = 0; + m.data[1][1] = 1; + m.data[1][2] = 0; + m.data[1][3] = 0; + m.data[2][0] = 0; + m.data[2][1] = 0; + m.data[2][2] = 1; + m.data[2][3] = 0; + m.data[3][0] = f * v.x; + m.data[3][1] = f * v.y; + m.data[3][2] = f * v.z; + m.data[3][3] = 1; + return m; +} + +Matrix4 scale_matrix(Vector3 v) +{ + Matrix4 m; + m.data[0][0] = v.x; + m.data[0][1] = 0; + m.data[0][2] = 0; + m.data[0][3] = 0; + m.data[1][0] = 0; + m.data[1][1] = v.y; + m.data[1][2] = 0; + m.data[1][3] = 0; + m.data[2][0] = 0; + m.data[2][1] = 0; + m.data[2][2] = v.z; + m.data[2][3] = 0; + m.data[3][0] = 0; + m.data[3][1] = 0; + m.data[3][2] = 0; + m.data[3][3] = 1; + return m; +} + +Matrix4 rotate_matrix_x(float angle) +{ + Matrix4 m; + m.data[0][0] = 1; + m.data[1][0] = 0; + m.data[2][0] = 0; + m.data[3][0] = 0; + m.data[0][1] = 0; + m.data[1][1] = cos(angle); + m.data[2][1] = -sin(angle); + m.data[3][1] = 0; + m.data[0][2] = 0; + m.data[1][2] = sin(angle); + m.data[2][2] = cos(angle); + m.data[3][2] = 0; + m.data[0][3] = 0; + m.data[1][3] = 0; + m.data[2][3] = 0; + m.data[3][3] = 1; + return m; +} + +Matrix4 rotate_matrix_y(float angle) +{ + Matrix4 m; + m.data[0][0] = cos(angle); + m.data[1][0] = 0; + m.data[2][0] = sin(angle); + m.data[3][0] = 0; + m.data[0][1] = 0; + m.data[1][1] = 1; + m.data[2][1] = 0; + m.data[3][1] = 0; + m.data[0][2] = -sin(angle); + m.data[1][2] = 0; + m.data[2][2] = cos(angle); + m.data[3][2] = 0; + m.data[0][3] = 0; + m.data[1][3] = 0; + m.data[2][3] = 0; + m.data[3][3] = 1; + return m; +} + +Matrix4 rotate_matrix_z(float angle) +{ + Matrix4 m; + m.data[0][0] = cos(angle); + m.data[1][0] = -sin(angle); + m.data[2][0] = 0; + m.data[3][0] = 0; + m.data[0][1] = sin(angle); + m.data[1][1] = cos(angle); + m.data[2][1] = 0; + m.data[3][1] = 0; + m.data[0][2] = 0; + m.data[1][2] = 0; + m.data[2][2] = 1; + m.data[3][2] = 0; + m.data[0][3] = 0; + m.data[1][3] = 0; + m.data[2][3] = 0; + m.data[3][3] = 1; + return m; +} + +Matrix4 transpose(Matrix4 m) +{ + Matrix4 r; + r.data[0][0] = m.data[0][0]; + r.data[0][1] = m.data[1][0]; + r.data[0][2] = m.data[2][0]; + r.data[0][3] = m.data[3][0]; + r.data[1][0] = m.data[0][1]; + r.data[1][1] = m.data[1][1]; + r.data[1][2] = m.data[2][1]; + r.data[1][3] = m.data[3][1]; + r.data[2][0] = m.data[0][2]; + r.data[2][1] = m.data[1][2]; + r.data[2][2] = m.data[2][2]; + r.data[2][3] = m.data[3][2]; + r.data[3][0] = m.data[0][3]; + r.data[3][1] = m.data[1][3]; + r.data[3][2] = m.data[2][3]; + r.data[3][3] = m.data[3][3]; + return r; +} + +Matrix4 identity_matrix(void) +{ + Matrix4 m; + m.data[0][0] = 1; + m.data[0][1] = 0; + m.data[0][2] = 0; + m.data[0][3] = 0; + m.data[1][0] = 0; + m.data[1][1] = 1; + m.data[1][2] = 0; + m.data[1][3] = 0; + m.data[2][0] = 0; + m.data[2][1] = 0; + m.data[2][2] = 1; + m.data[2][3] = 0; + m.data[3][0] = 0; + m.data[3][1] = 0; + m.data[3][2] = 0; + m.data[3][3] = 1; + return m; +} + +Vector4 ldotv(Vector4 v, Matrix4 m) +{ + Vector4 r; + r.x = m.data[0][0] * v.x + m.data[0][1] * v.y + m.data[0][2] * v.z + m.data[0][3] * v.w; + r.y = m.data[1][0] * v.x + m.data[1][1] * v.y + m.data[1][2] * v.z + m.data[1][3] * v.w; + r.z = m.data[2][0] * v.x + m.data[2][1] * v.y + m.data[2][2] * v.z + m.data[2][3] * v.w; + r.w = m.data[3][0] * v.x + m.data[3][1] * v.y + m.data[3][2] * v.z + m.data[3][3] * v.w; + return r; +} + +Vector4 rdotv(Matrix4 m, Vector4 v) +{ + Vector4 r; + r.x = m.data[0][0] * v.x + m.data[1][0] * v.y + m.data[2][0] * v.z + m.data[3][0] * v.w; + r.y = m.data[0][1] * v.x + m.data[1][1] * v.y + m.data[2][1] * v.z + m.data[3][1] * v.w; + r.z = m.data[0][2] * v.x + m.data[1][2] * v.y + m.data[2][2] * v.z + m.data[3][2] * v.w; + r.w = m.data[0][3] * v.x + m.data[1][3] * v.y + m.data[2][3] * v.z + m.data[3][3] * v.w; + return r; +} + +Matrix4 dotm(Matrix4 a, Matrix4 b) +{ + Matrix4 r; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) { + r.data[i][j] = 0; + for (int k = 0; k < 4; k++) + r.data[i][j] += a.data[k][j] * b.data[i][k]; + } + return r; +} + +float dotv(Vector3 u, Vector3 v) +{ + return u.x * v.x + u.y * v.y + u.z * v.z; +} + +Vector3 mulv(Vector3 a, Vector3 b) +{ + return (Vector3) { + .x = a.x * b.x, + .y = a.y * b.y, + .z = a.z * b.z, + }; +} + +Matrix4 lookat_matrix(Vector3 eye, Vector3 center, Vector3 up) +{ + Vector3 forward = combine(center, eye, 1, -1); + forward = normalize(forward); + + Vector3 right = cross(forward, up); + right = normalize(right); + + up = cross(right, forward); + up = normalize(up); + + Matrix4 m; + m.data[0][0] = right.x; + m.data[0][1] = up.x; + m.data[0][2] = -forward.x; + m.data[0][3] = 0; + m.data[1][0] = right.y; + m.data[1][1] = up.y; + m.data[1][2] = -forward.y; + m.data[1][3] = 0; + m.data[2][0] = right.z; + m.data[2][1] = up.z; + m.data[2][2] = -forward.z; + m.data[2][3] = 0; + m.data[3][0] = -dotv(right, eye); + m.data[3][1] = -dotv(up, eye); + m.data[3][2] = dotv(forward, eye); + m.data[3][3] = 1; + return m; +} + +Matrix4 ortho_matrix(float left, float right, float bottom, float top, float near, float far) +{ + Matrix4 m; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + m.data[i][j] = 0; + + m.data[0][0] = (float) 2 / (right - left); + m.data[1][1] = (float) 2 / (top - bottom); + m.data[2][2] = (float) -2 / (far - near); + m.data[3][3] = 1; + + m.data[3][0] = -(right + left) / (right - left); + m.data[3][1] = -(top + bottom) / (top - bottom); + m.data[3][2] = -(far + near) / (far - near); + + return m; +} + +Matrix4 perspective_matrix(float fov, float aspect, float near, float far) +{ + Matrix4 m; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + m.data[i][j] = 0; + + float tan_half_fov = tanf(fov / 2.0); + + m.data[0][0] = (float) 1 / (aspect * tan_half_fov); + m.data[1][1] = (float) 1 / tan_half_fov; + m.data[2][2] = -(far + near) / (far - near); + m.data[2][3] = -1; + m.data[3][2] = -(2 * far * near) / (far - near); + + return m; +} + +void print_matrix(Matrix4 m) +{ + printf( + "| %f %f %f %f |\n" + "| %f %f %f %f |\n" + "| %f %f %f %f |\n" + "| %f %f %f %f |\n\n", + m.data[0][0], + m.data[0][1], + m.data[0][2], + m.data[0][3], + m.data[1][0], + m.data[1][1], + m.data[1][2], + m.data[1][3], + m.data[2][0], + m.data[2][1], + m.data[2][2], + m.data[2][3], + m.data[3][0], + m.data[3][1], + m.data[3][2], + m.data[3][3]); +} + +void print_matrix3(Matrix3 m) +{ + printf( + "| %f %f %f |\n" + "| %f %f %f |\n" + "| %f %f %f |\n\n", + m.data[0][0], + m.data[0][1], + m.data[0][2], + m.data[1][0], + m.data[1][1], + m.data[1][2], + m.data[2][0], + m.data[2][1], + m.data[2][2]); +} + +/* +void lina_transpose(float *A, float *B, int m, int n) +{ + assert(m > 0 && n > 0); + assert(A != NULL && B != NULL); + + if(m == 1 || n == 1) { + // For a matrix with height or width of 1 + // row-major and column-major order coincide, + // so the stransposition doesn't change the + // the memory representation. A simple copy + // does the job. + + if(A != B) // Does the copy or the branch cost more? + memcpy(B, A, sizeof(A[0]) * m * n); + + } else if(m == n) { + + // Iterate over the upper triangular portion of + // the matrix and switch each element with the + // corresponding one in the lower triangular portion. + // NOTE: We're assuming A,B might be the same matrix. + // If A,B are the same matrix, then the diagonal + // is copied onto itself. By removing the +1 in + // the inner loop, the copying of the diagonal + // is avoided. + + for(int i = 0; i < n; i += 1) + for(int j = 0; j < i+1; j += 1) { + float temp = A[i*n + j]; + B[i*n + j] = A[j*n + i]; + B[j*n + i] = temp; + } + + } else { + // Not only the matrix needs to be transposed + // assuming the destination matrix is the same + // as the source matrix, but the memory representation + // of the matrix needs to switch from row-major + // to col-major, so it's not as simple as switching + // value's positions. + // This algorithm starts from the A[0][1] value and + // moves it where it needs to go, then gets the value + // that was at that position and puts that in it's + // new position. This process is iterated until the + // starting point A[0][1] is overwritten with the + // new value. In this process the first and last + // value of the matrix never move. + + B[0] = A[0]; + B[m*n - 1] = A[m*n - 1]; + + float item = A[1]; + int next = m; + + while(next != 1) { + float temp = A[next]; + B[next] = item; + item = temp; + next = (next % n) * m + (next / n); + } + + B[1] = item; + } +} + +int lina_decompLUP(float *A, float *L, + float *U, int *P, + int n) +{ + assert(n > 0); + assert(A != L && A != U && L != U); + + for (int i = 0; i < n; i++) + P[i] = i; + + int swaps = 0; + for (int i = 0; i < n; i++) { + + int v = P[i]; + float max_v = A[v * n + i]; + int max_i = i; + + for (int j = i+1; j < n; j++) { + int u = P[j]; + float abs = fabs(A[u * n + j]); + if (abs > max_v) { + max_v = abs; + max_i = j; + } + } + + if (max_i != i) { + + // Swap rows + int temp = P[i]; + P[i] = P[max_i]; + P[max_i] = temp; + + swaps++; + } + } + + for (int i = 0; i < n; i++) + for (int j = 0; j < n; j++) + U[i * n + j] = A[P[i] * n + j]; + + memset(L, 0, sizeof(float) * n * n); + for (int i = 0; i < n; i++) + L[i * n + i] = 1; + + for (int i = 0; i < n; i++) + for (int j = i+1; j < n; j++) { + float u = U[i * n + i]; + L[j * n + i] = U[j * n + i] / u; + for (int k = 0; k < n; k++) + U[j * n + k] -= L[j * n + i] * U[i * n + k]; + } + + return swaps; +} + +// Function: lina_det +// +// Calculates the determinant of the n by n matrix A +// and returns it throught the output parameter [det]. +// +// If not enough memory is available, false is returned, +// else true is returned. +// +// Notes: +// - The output parameter [det] is optional. (you can +// ignore the result by passing NULL). +// +bool lina_det(float *A, int n, float *det) +{ + // Allocate the space for the L,U matrices. + // I can't think of a version of this algorithm + // where a temporary buffer isn't necessary. + float *T = (float*) malloc(sizeof(float) * n * n * 2 + sizeof(int) * n); + if (T == NULL) + return false; + + // Do the decomposition + float *L = T; + float *U = L + (n * n); + int *P = (int*) (U + (n * n)); + + int swaps = lina_decompLUP(A, L, U, P, n); + if (swaps < 0) { + free(T); + return false; + } + + // Knowing that + // + // A = LU + // + // then + // + // det(A) = det(LU) = det(L)det(U) + // + // Since L and U are triangular, their + // determinant is the product of their + // diagonals, so the product of the + // determinants is the product of both + // the diagonals. + + float prod = 1; + for (int i = 0; i < n; i++) { + float l = L[i * n + i]; + float u = U[i * n + i]; + prod *= l * u; + } + + if (swaps & 1) + prod = -prod; + + if (det) + *det = prod; + + free(T); + return true; +} + +// Create the n-1 by n-1 matrix D obtained by +// removing the [del_col] column and [del_row] +// frow the n by n matrix M. +static void +copyMatrixWithoutRowAndCol(float *M, float *D, int n, + int del_col, int del_row) +{ + // Copy the upper-left portion of matrix M + // that comes before the deleted column and + // row. + for (int i = 0; i < del_row; i++) + for (int j = 0; j < del_col; j++) + D[i * (n-1) + j] = M[i * n + j]; + + // Copy the lower left portion that comes + // after both the deleted column and row. + for (int i = del_row+1; i < n; i++) + for (int j = del_col+1; j < n; j++) + D[(i-1) * (n-1) + (j-1)] = M[i * n + j]; + + // Copy the bottom portion that comes after + // the deleted row but before the deleted column. + for (int i = del_row+1; i < n; i++) + for (int j = 0; j < del_col; j++) + D[(i-1) * (n-1) + j] = M[i * n + j]; + + // Copy the right portion that comes after + // the deleted column but before the deleted row. + for (int i = 0; i < del_row; i++) + for (int j = del_col+1; j < n; j++) + D[i * (n-1) + (j-1)] = M[i * n + j]; +} + +bool lina_inverse(Matrix4 M, Matrix4 *D) +{ + float det; + if (!lina_det((float*) &M, 4, &det)) + return false; + + printf("det=%f\n", det); + + if (det == 0) + return false; // The matrix can't be inverted + + Matrix3 T; + Matrix4 M_t = transpose(M); + + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) { + + copyMatrixWithoutRowAndCol((float*) &M_t, (float*)&T, 4, j, i); + + float det2; + if (!lina_det((float*) &T, 3, &det2)) + return false; + + printf("-----------------\n"); + + print_matrix3(T); + printf("det2=%f\n", det2); + + // If the determinant of M isn't zero, + // neither is this! + assert(det2 != 0); + + bool i_is_odd = i & 1; + bool j_is_odd = j & 1; + int sign = (i_is_odd == j_is_odd) ? 1 : -1; + + D->data[i][j] = sign * det2 / det; + } + return true; +} + +Matrix4 invert(Matrix4 m) +{ + Matrix4 r; + if (!lina_inverse(m, &r)) { + printf("Couldn't invert!\n"); + abort(); + } + return r; +} +*/ + +static bool gluInvertMatrix(const float m[16], float invOut[16]) +{ + float inv[16], det; + int i; + + inv[0] = + m[5] * m[10] * m[15] - + m[5] * m[11] * m[14] - + m[9] * m[6] * m[15] + + m[9] * m[7] * m[14] + + m[13] * m[6] * m[11] - + m[13] * m[7] * m[10]; + + inv[4] = -m[4] * m[10] * m[15] + + m[4] * m[11] * m[14] + + m[8] * m[6] * m[15] - + m[8] * m[7] * m[14] - + m[12] * m[6] * m[11] + + m[12] * m[7] * m[10]; + + inv[8] = m[4] * m[9] * m[15] - + m[4] * m[11] * m[13] - + m[8] * m[5] * m[15] + + m[8] * m[7] * m[13] + + m[12] * m[5] * m[11] - + m[12] * m[7] * m[9]; + + inv[12] = -m[4] * m[9] * m[14] + + m[4] * m[10] * m[13] + + m[8] * m[5] * m[14] - + m[8] * m[6] * m[13] - + m[12] * m[5] * m[10] + + m[12] * m[6] * m[9]; + + inv[1] = -m[1] * m[10] * m[15] + + m[1] * m[11] * m[14] + + m[9] * m[2] * m[15] - + m[9] * m[3] * m[14] - + m[13] * m[2] * m[11] + + m[13] * m[3] * m[10]; + + inv[5] = m[0] * m[10] * m[15] - + m[0] * m[11] * m[14] - + m[8] * m[2] * m[15] + + m[8] * m[3] * m[14] + + m[12] * m[2] * m[11] - + m[12] * m[3] * m[10]; + + inv[9] = -m[0] * m[9] * m[15] + + m[0] * m[11] * m[13] + + m[8] * m[1] * m[15] - + m[8] * m[3] * m[13] - + m[12] * m[1] * m[11] + + m[12] * m[3] * m[9]; + + inv[13] = m[0] * m[9] * m[14] - + m[0] * m[10] * m[13] - + m[8] * m[1] * m[14] + + m[8] * m[2] * m[13] + + m[12] * m[1] * m[10] - + m[12] * m[2] * m[9]; + + inv[2] = m[1] * m[6] * m[15] - + m[1] * m[7] * m[14] - + m[5] * m[2] * m[15] + + m[5] * m[3] * m[14] + + m[13] * m[2] * m[7] - + m[13] * m[3] * m[6]; + + inv[6] = -m[0] * m[6] * m[15] + + m[0] * m[7] * m[14] + + m[4] * m[2] * m[15] - + m[4] * m[3] * m[14] - + m[12] * m[2] * m[7] + + m[12] * m[3] * m[6]; + + inv[10] = m[0] * m[5] * m[15] - + m[0] * m[7] * m[13] - + m[4] * m[1] * m[15] + + m[4] * m[3] * m[13] + + m[12] * m[1] * m[7] - + m[12] * m[3] * m[5]; + + inv[14] = -m[0] * m[5] * m[14] + + m[0] * m[6] * m[13] + + m[4] * m[1] * m[14] - + m[4] * m[2] * m[13] - + m[12] * m[1] * m[6] + + m[12] * m[2] * m[5]; + + inv[3] = -m[1] * m[6] * m[11] + + m[1] * m[7] * m[10] + + m[5] * m[2] * m[11] - + m[5] * m[3] * m[10] - + m[9] * m[2] * m[7] + + m[9] * m[3] * m[6]; + + inv[7] = m[0] * m[6] * m[11] - + m[0] * m[7] * m[10] - + m[4] * m[2] * m[11] + + m[4] * m[3] * m[10] + + m[8] * m[2] * m[7] - + m[8] * m[3] * m[6]; + + inv[11] = -m[0] * m[5] * m[11] + + m[0] * m[7] * m[9] + + m[4] * m[1] * m[11] - + m[4] * m[3] * m[9] - + m[8] * m[1] * m[7] + + m[8] * m[3] * m[5]; + + inv[15] = m[0] * m[5] * m[10] - + m[0] * m[6] * m[9] - + m[4] * m[1] * m[10] + + m[4] * m[2] * m[9] + + m[8] * m[1] * m[6] - + m[8] * m[2] * m[5]; + + det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; + + if (det == 0) + return false; + + det = 1.0 / det; + + for (i = 0; i < 16; i++) + invOut[i] = inv[i] * det; + + return true; +} + +bool invert(Matrix4 a, Matrix4 *b) +{ + return gluInvertMatrix((float*) &a, (float*) b); +} diff --git a/src/vector.h b/src/vector.h new file mode 100644 index 0000000..f35732d --- /dev/null +++ b/src/vector.h @@ -0,0 +1,68 @@ +#ifndef VECTOR_INCLUDED +#define VECTOR_INCLUDED + +#include + +typedef struct { + float x; + float y; + float z; +} Vector3; + +typedef struct { + float x; + float y; + float z; + float w; +} Vector4; + +typedef struct { + float data[4][4]; +} Matrix4; + +typedef struct { + float data[3][3]; +} Matrix3; + +typedef struct { + Vector3 origin; + Vector3 direction; +} Ray; + +typedef struct { + Vector3 center; + float radius; +} Sphere; + +float deg2rad(float deg); + +Matrix4 translate_matrix(Vector3 v, float f); +Matrix4 identity_matrix(void); +Matrix4 scale_matrix(Vector3 v); +Matrix4 rotate_matrix_x(float angle); +Matrix4 rotate_matrix_y(float angle); +Matrix4 rotate_matrix_z(float angle); +Matrix4 lookat_matrix(Vector3 pos, Vector3 front, Vector3 up); +Matrix4 ortho_matrix(float left, float right, float bottom, float top, float near, float far); +Matrix4 perspective_matrix(float fov, float aspect, float near, float far); + +void print_matrix(Matrix4 m); + +float norm2_of(Vector3 v); +float norm_of(Vector3 v); +Vector3 normalize(Vector3 v); +Vector3 scale(Vector3 v, float f); +Vector3 combine(Vector3 u, Vector3 v, float a, float b); +Vector3 combine4(Vector3 u, Vector3 v, Vector3 g, Vector3 t, float a, float b, float c, float d); +Vector3 cross(Vector3 u, Vector3 v); + +Vector3 mulv(Vector3 a, Vector3 b); + +Vector4 ldotv(Vector4 v, Matrix4 m); +Vector4 rdotv(Matrix4 m, Vector4 v); +float dotv(Vector3 u, Vector3 v); +Matrix4 dotm(Matrix4 a, Matrix4 b); +Matrix4 transpose(Matrix4 m); +bool invert(Matrix4 a, Matrix4 *inv); + +#endif \ No newline at end of file