This is the implementation of the ray tracing algorithm on the CPU ![scene 0](assets/screenshot_0.png) # Build The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3. After that you can build the program doing ``` make ``` # Usage You need to run the renderer from the command line providing it the proper arguments: ``` ./ray_trace.exe --scene scene_0.txt --threads 16 --init-scale 2 ``` This will open a window with the rendered scene. You can more around with WASD and change the camera direction with the mouse. You should use a number of threads equal to the number of CPU cores. The `--init-scale` lowers the initial resolution of the scene when moving the camera and can be any power of two between 1 and 16 (1, 2, 4, 8, 16). # Other Pics ![scene 0](assets/screenshot_1.png) ![scene 1](assets/screenshot_2.png) ![scene 2](assets/screenshot_3.png) # License The ray tracer itself (main.c and camera.c) are MIT licensed. Everything else (other than 3p code) is released in the public domain.