29 lines
1.3 KiB
C
29 lines
1.3 KiB
C
/*
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Copyright 2024 Francesco Cozzuto
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the “Software”), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "vector.h"
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typedef enum {
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UP, DOWN, LEFT, RIGHT,
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} Direction;
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Matrix4 camera_pov(void);
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void move_camera(Direction dir, float speed);
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void rotate_camera(double mouse_x, double mouse_y);
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Vector3 get_camera_pos(void);
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Ray ray_through_screen_at(float u, float v, float aspect_ratio); |