Files
ray_tracing/assets/screen.vs
T
2024-09-16 13:13:56 +02:00

10 lines
200 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
void main() {
gl_Position = vec4(aPos.xy, 0.0, 1.0);
TexCoord = aTexCoord;
}