28 lines
1.2 KiB
GLSL
28 lines
1.2 KiB
GLSL
/*
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Copyright 2024 Francesco Cozzuto
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the “Software”), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#version 330 core
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 TexCoord;
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void main() {
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gl_Position = vec4(aPos.xy, 0.0, 1.0);
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TexCoord = aTexCoord;
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} |