undid changes
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@@ -1,116 +0,0 @@
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# ------------------------------------------------------------------------- #
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# --- Functions ----------------------------------------------------------- #
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#
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# Functions can be defined using the following syntax:
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fun say_hello_to(name)
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print('Hello, ', name, '!\n\n');
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# and now we can call it by doing
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say_hello_to('Francesco');
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# Functions can have an arbitrary amount of arguments. If the function is
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# called with more arguments than it expected, the extra values are thrown
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# away. If the function is called with less arguments than it expected,
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# the argument set if filled up with none values.
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fun test_func(a, b, c)
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{
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print('a = ', a, '\n');
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print('b = ', b, '\n');
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print('c = ', c, '\n\n');
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}
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test_func();
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# a = none
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# b = none
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# c = none
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test_func(1, 2);
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# a = 1
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# b = 2
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# c = none
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test_func(1, 2, 3);
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# a = 1
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# b = 2
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# c = 3
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test_func(1, 2, 3, 4);
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# a = 1
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# b = 2
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# c = 3
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# Functions are actually variables like the ones that are be defined using
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# the assignment operator. In fact, you can reassign them new values if you
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# want.
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test_func = 5;
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# The following line, if executed, returns an error because the test_func
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# identifier is now associated to 5, which is not a function.
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# test_func();
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#
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# ------------------------------------------------------------------------- #
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# --- Returns ------------------------------------------------------------- #
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#
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# Functions can return values exactly like in other languages:
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fun multiply(x, y)
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return x * y;
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p = 4;
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q = 7;
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r = multiply(p, q);
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print(p, ' * ', q, ' = ', r, '\n');
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#
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# ------------------------------------------------------------------------- #
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# --- Scopes -------------------------------------------------------------- #
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#
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# Functions are always "pure", in the sense that the only values that the
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# function body can access are the ones provided as arguments. Usually in
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# other languages, functions can access the global scope and the parent
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# scope (closures). There's no such mechanism in this language (at the
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# moment).
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#
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# The only exception is made for the "built in" variables, which are
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# provided by the runtime of the language, are accessible everywhere and
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# can't be modified by the user. The print function is one of these
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# variables. One may override these variables but the effect only has
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# effect within that context.
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# Overwrite the print variable inside the global scope..
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print = 5;
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fun test()
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{
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# Now call print from inside the function.
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print('Not overwritten here!\n');
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# If the previous assignment were to overwrite the print function
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# globally, the previous statement would fail because the value 5
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# isn't a function.
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}
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test();
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# Now that i think about it, we lost the reference to the print function
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# inside this scope. But we can take it back by returning it from a
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# function!
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fun get_print_back()
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return print;
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print = get_print_back();
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print('Hei! Print is back!\n');
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#
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# ------------------------------------------------------------------------- #
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# ------------------------------------------------------------------------- #
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