261 lines
5.1 KiB
C
261 lines
5.1 KiB
C
#include <assert.h>
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#include "../utils/defs.h"
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#include "objects.h"
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typedef struct {
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Object base;
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int mapper_size, count;
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int *mapper;
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Object **keys;
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Object **vals;
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} MapObject;
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static Object *select(Object *self, Object *key, Heap *heap, Error *err);
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static _Bool insert(Object *self, Object *key, Object *val, Heap *heap, Error *err);
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static int count(Object *self);
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static const Type t_map = {
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.base = (Object) { .type = &t_type, .flags = Object_STATIC },
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.name = "map",
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.size = sizeof (MapObject),
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.select = select,
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.insert = insert,
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.count = count,
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};
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static inline int calc_capacity(int mapper_size)
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{
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return mapper_size * 2.0 / 3.0;
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}
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Object *Object_NewMap(int num, Heap *heap, Error *error)
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{
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// Handle default args.
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if(num < 0)
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num = 0;
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// Calculate initial mapper size.
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int mapper_size, capacity;
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{
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mapper_size = 8;
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while(calc_capacity(mapper_size) < num)
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mapper_size <<= 1;
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capacity = calc_capacity(mapper_size);
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}
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// Make the thing.
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MapObject *obj = (MapObject*) Heap_Malloc(heap, &t_map, error);
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{
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if(obj == 0)
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return 0;
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obj->mapper_size = mapper_size;
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obj->count = 0;
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obj->mapper = Heap_RawMalloc(heap, sizeof(int) * capacity, error);
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obj->keys = Heap_RawMalloc(heap, sizeof(Object*) * capacity, error);
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obj->vals = Heap_RawMalloc(heap, sizeof(Object*) * capacity, error);
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if(obj->mapper == NULL || obj->keys == NULL || obj->vals == NULL)
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return NULL;
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}
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for(int i = 0; i < mapper_size; i += 1)
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obj->mapper[i] = -1;
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return (Object*) obj;
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}
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static Object *select(Object *self, Object *key, Heap *heap, Error *error)
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{
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assert(self != NULL);
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assert(self->type == &t_map);
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assert(key != NULL);
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assert(heap != NULL);
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assert(error != NULL);
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MapObject *map = (MapObject*) self;
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int mask = map->mapper_size - 1;
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int hash = Object_Hash(key, error);
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int pert = hash;
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if(error->occurred)
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// No hash function.
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return 0;
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int i = hash & mask;
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while(1)
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{
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int k = map->mapper[i];
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if(k == -1)
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{
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// Empty slot.
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// This key is not present.
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return NULL;
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}
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else
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{
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// Found an item.
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// Is it the right one?
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assert(k >= 0);
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if(Object_Compare(key, map->keys[k], error))
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// Found it!
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return map->vals[k];
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if(error->occurred)
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// Key doesn't implement compare.
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return 0;
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// Not the one we wanted.
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}
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pert >>= 5;
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i = (i * 5 + pert + 1) & mask;
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}
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UNREACHABLE;
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return NULL;
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}
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static _Bool grow(MapObject *map, Heap *heap, Error *error)
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{
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assert(map != NULL);
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int new_mapper_size = map->mapper_size << 1;
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int new_capacity = calc_capacity(new_mapper_size);
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int *mapper = Heap_RawMalloc(heap, sizeof(int) * new_mapper_size, error);
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Object **keys = Heap_RawMalloc(heap, sizeof(Object*) * new_capacity, error);
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Object **vals = Heap_RawMalloc(heap, sizeof(Object*) * new_capacity, error);
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if(mapper == NULL || keys == NULL || vals == NULL)
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return 0;
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for(int i = 0; i < map->count; i += 1)
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{
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keys[i] = map->keys[i];
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vals[i] = map->vals[i];
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}
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for(int i = 0; i < new_mapper_size; i += 1)
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mapper[i] = -1;
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// Rehash everything.
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for(int i = 0; i < map->count; i += 1)
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{
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// This won't trigger an error because the key
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// surely has a hash method since we already
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// hashed it once.
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int hash = Object_Hash(keys[i], error);
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assert(error->occurred == 0);
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int mask = new_mapper_size - 1;
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int pert = hash;
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int j = hash & mask;
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while(1)
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{
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if(mapper[j] == -1)
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{
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// No collision.
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// Insert here.
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mapper[j] = i;
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break;
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}
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// Collided. Find a new place.
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pert >>= 5;
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j = (j * 5 + pert + 1) & mask;
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}
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}
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// Done.
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map->mapper = mapper;
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map->mapper_size = new_mapper_size;
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map->keys = keys;
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map->vals = vals;
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return 1;
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}
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static _Bool insert(Object *self, Object *key, Object *val, Heap *heap, Error *error)
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{
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assert(error != NULL);
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assert(key != NULL);
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assert(val != NULL);
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assert(heap != NULL);
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assert(self != NULL);
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assert(self->type == &t_map);
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MapObject *map = (MapObject*) self;
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if(map->count == calc_capacity(map->mapper_size))
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if(!grow(map, heap, error))
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return 0;
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int mask = map->mapper_size - 1;
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int hash = Object_Hash(key, error);
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int pert = hash;
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if(error->occurred)
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// No hash function.
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return 0;
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int i = hash & mask;
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while(1)
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{
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int k = map->mapper[i];
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if(k == -1)
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{
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// Empty slot. We can insert it here.
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Object *key_copy = Object_Copy(key, heap, error);
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if(key_copy == NULL)
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return NULL;
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map->mapper[i] = map->count;
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map->keys[map->count] = key_copy;
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map->vals[map->count] = val;
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map->count += 1;
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return 1;
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}
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else
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{
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assert(k >= 0);
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if(Object_Compare(key, map->keys[k], error))
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{
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// Already inserted.
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// Overwrite the value.
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map->vals[k] = val;
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return 1;
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}
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if(error->occurred)
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// Key doesn't implement compare.
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return 0;
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// Collision.
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}
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pert >>= 5;
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i = (i * 5 + pert + 1) & mask;
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}
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UNREACHABLE;
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return 0;
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}
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static int count(Object *self)
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{
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MapObject *map = (MapObject*) self;
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return map->count;
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} |