Files
Noja/src/objects/o_map.c
T
2021-11-01 15:55:59 +00:00

261 lines
5.1 KiB
C

#include <assert.h>
#include "../utils/defs.h"
#include "objects.h"
typedef struct {
Object base;
int mapper_size, count;
int *mapper;
Object **keys;
Object **vals;
} MapObject;
static Object *select(Object *self, Object *key, Heap *heap, Error *err);
static _Bool insert(Object *self, Object *key, Object *val, Heap *heap, Error *err);
static int count(Object *self);
static const Type t_map = {
.base = (Object) { .type = &t_type, .flags = Object_STATIC },
.name = "map",
.size = sizeof (MapObject),
.select = select,
.insert = insert,
.count = count,
};
static inline int calc_capacity(int mapper_size)
{
return mapper_size * 2.0 / 3.0;
}
Object *Object_NewMap(int num, Heap *heap, Error *error)
{
// Handle default args.
if(num < 0)
num = 0;
// Calculate initial mapper size.
int mapper_size, capacity;
{
mapper_size = 8;
while(calc_capacity(mapper_size) < num)
mapper_size <<= 1;
capacity = calc_capacity(mapper_size);
}
// Make the thing.
MapObject *obj = (MapObject*) Heap_Malloc(heap, &t_map, error);
{
if(obj == 0)
return 0;
obj->mapper_size = mapper_size;
obj->count = 0;
obj->mapper = Heap_RawMalloc(heap, sizeof(int) * capacity, error);
obj->keys = Heap_RawMalloc(heap, sizeof(Object*) * capacity, error);
obj->vals = Heap_RawMalloc(heap, sizeof(Object*) * capacity, error);
if(obj->mapper == NULL || obj->keys == NULL || obj->vals == NULL)
return NULL;
}
for(int i = 0; i < mapper_size; i += 1)
obj->mapper[i] = -1;
return (Object*) obj;
}
static Object *select(Object *self, Object *key, Heap *heap, Error *error)
{
assert(self != NULL);
assert(self->type == &t_map);
assert(key != NULL);
assert(heap != NULL);
assert(error != NULL);
MapObject *map = (MapObject*) self;
int mask = map->mapper_size - 1;
int hash = Object_Hash(key, error);
int pert = hash;
if(error->occurred)
// No hash function.
return 0;
int i = hash & mask;
while(1)
{
int k = map->mapper[i];
if(k == -1)
{
// Empty slot.
// This key is not present.
return NULL;
}
else
{
// Found an item.
// Is it the right one?
assert(k >= 0);
if(Object_Compare(key, map->keys[k], error))
// Found it!
return map->vals[k];
if(error->occurred)
// Key doesn't implement compare.
return 0;
// Not the one we wanted.
}
pert >>= 5;
i = (i * 5 + pert + 1) & mask;
}
UNREACHABLE;
return NULL;
}
static _Bool grow(MapObject *map, Heap *heap, Error *error)
{
assert(map != NULL);
int new_mapper_size = map->mapper_size << 1;
int new_capacity = calc_capacity(new_mapper_size);
int *mapper = Heap_RawMalloc(heap, sizeof(int) * new_mapper_size, error);
Object **keys = Heap_RawMalloc(heap, sizeof(Object*) * new_capacity, error);
Object **vals = Heap_RawMalloc(heap, sizeof(Object*) * new_capacity, error);
if(mapper == NULL || keys == NULL || vals == NULL)
return 0;
for(int i = 0; i < map->count; i += 1)
{
keys[i] = map->keys[i];
vals[i] = map->vals[i];
}
for(int i = 0; i < new_mapper_size; i += 1)
mapper[i] = -1;
// Rehash everything.
for(int i = 0; i < map->count; i += 1)
{
// This won't trigger an error because the key
// surely has a hash method since we already
// hashed it once.
int hash = Object_Hash(keys[i], error);
assert(error->occurred == 0);
int mask = new_mapper_size - 1;
int pert = hash;
int j = hash & mask;
while(1)
{
if(mapper[j] == -1)
{
// No collision.
// Insert here.
mapper[j] = i;
break;
}
// Collided. Find a new place.
pert >>= 5;
j = (j * 5 + pert + 1) & mask;
}
}
// Done.
map->mapper = mapper;
map->mapper_size = new_mapper_size;
map->keys = keys;
map->vals = vals;
return 1;
}
static _Bool insert(Object *self, Object *key, Object *val, Heap *heap, Error *error)
{
assert(error != NULL);
assert(key != NULL);
assert(val != NULL);
assert(heap != NULL);
assert(self != NULL);
assert(self->type == &t_map);
MapObject *map = (MapObject*) self;
if(map->count == calc_capacity(map->mapper_size))
if(!grow(map, heap, error))
return 0;
int mask = map->mapper_size - 1;
int hash = Object_Hash(key, error);
int pert = hash;
if(error->occurred)
// No hash function.
return 0;
int i = hash & mask;
while(1)
{
int k = map->mapper[i];
if(k == -1)
{
// Empty slot. We can insert it here.
Object *key_copy = Object_Copy(key, heap, error);
if(key_copy == NULL)
return NULL;
map->mapper[i] = map->count;
map->keys[map->count] = key_copy;
map->vals[map->count] = val;
map->count += 1;
return 1;
}
else
{
assert(k >= 0);
if(Object_Compare(key, map->keys[k], error))
{
// Already inserted.
// Overwrite the value.
map->vals[k] = val;
return 1;
}
if(error->occurred)
// Key doesn't implement compare.
return 0;
// Collision.
}
pert >>= 5;
i = (i * 5 + pert + 1) & mask;
}
UNREACHABLE;
return 0;
}
static int count(Object *self)
{
MapObject *map = (MapObject*) self;
return map->count;
}