391 lines
9.2 KiB
Markdown
391 lines
9.2 KiB
Markdown
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# The Noja language
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## Table of contents
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1. [Introduction](#introduction)
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2. [Implementation overview](#implementation-overview)
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3. [The first program](#the-first-program)
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4. [Expressions](#expressions)
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5. [Branches](#branches)
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6. [Loops](#loops)
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7. [Functions](#functions)
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## Introduction
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This language was written as a personal study of how interpreters
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and compilers work. For this reason, the language is very basic.
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One of the main inspirations was the CPython's source code since
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it's extremely readable and has a very simple and clean architecture.
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This file was intended for people who already program in other
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high level languages (such as Python, Javascript, Ruby) and don't
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need to be introduced to basic programming concepts (variables,
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expressions and branches). This way, there is more space for the
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comparison of the language's features with the mainstream languages.
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## Implementation overview
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The interpreter works by compiling the provided source to a bytecode
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format and executing it. The bytecode is very high level since it
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does things like:
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- explicitly referring to variables by name.
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- treating values as atomic things: from the perspective of the
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bytecode, a list and an integer occupy the same space on the
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stack, which is 1.
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- referring to instructions by their index.
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For example, by compiling the following snippet
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```py
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define = true;
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if define:
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a = 33;
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print(a, '\n');
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```
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one would obtain the following bytecode:
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```
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0: PUSHTRU
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1: ASS "define"
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2: POP 1
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3: PUSHVAR "define"
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4: JUMPIFNOTANDPOP 8
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5: PUSHINT 33
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6: ASS "a"
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7: POP 1
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8: PUSHSTR "\n"
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9: PUSHVAR "a"
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10: PUSHVAR "print"
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11: CALL 2
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12: POP 1
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13: RETURN
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```
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as you can see, there are instructions like `ASS` and `PUSHVAR` that
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assign to and read from variables by specifying names, and jumps
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that refer to other points of the "executable" by specifying indices
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(like `JUMPIFNOTANDPOP`) instead of raw addresses.
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All values (objects) are allocated on a garbage-collected heap.
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For this reason all variables are simply references to these objects.
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The garbage collection algorithm is a copy-and-compact one. It
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behaves as a bump-pointer allocator until there is space left,
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and when space runs out, it creates a new heap, copies all of the
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alive object into it, calls the destructors of the dead objects
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and frees the old one.
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## The first program
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The sintax is similar to Python's but is more C-like. A Noja script
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is a list of statements that can be of multiple kinds:
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- function declaractions
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- expressions
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- if-else branches
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- while loops
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- do-while loops
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- return statements
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- composit statements
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In general, unless it's inside strings, whitespace is ignored and
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comments start with the `#` character.
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The most basic yet interesting program is:
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```py
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print('Hello, world!\n');
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```
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as in other languages, this kind of statement is an expression.
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Expression statements require a ';' to determine their end.
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The print function can take any number of arguments of any type
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and doesn't add any spaces or newlines to the output.
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```py
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print(1, 2, 3, true, '\n');
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```
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## Expressions
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You can set variables without declaring them first by using the
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assignment operator:
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```py
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a = 5;
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```
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which is similar to Python's assignment, but is a little different.
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In this language, assignments are considered as expressions, in fact
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you can do things like
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```py
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a = (b = 1) + 1;
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# The value resulting from an assignment is the assigned value.
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# After this expression, b's value is 1 and a's value is 2.
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print('b = ', b, '\n'); # b = 1
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print('a = ', a, '\n'); # a = 2
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```
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all of the basic arithmetic operators are available:
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```py
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x = 1 + 1;
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y = 1 - 2;
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z = 3 * 2;
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w = 10 / 3;
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print('x = ', x, '\n'); # x = 2
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print('y = ', y, '\n'); # y = -1
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print('z = ', z, '\n'); # z = 6
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print('w = ', w, '\n'); # w = 3
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```
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Note how the division returns the rounded down version of the result.
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This is because the division was performed on integers. By making one
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of the operands a floating point value, also a floating point result
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is returned:
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```py
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w = 10 / 3.0;
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print('w = ', w, '\n');
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```
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Arithmetic operators are only available for numeric types of objects.
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If you try to apply them on other kinds of types, you get a runtime
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error.
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Relational operators are also available:
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```py
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print(1 < 2, '\n'); # true
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print(1 > 2, '\n'); # false
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print(1 >= 0, '\n'); # true
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print(1 <= 0, '\n'); # false
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print(1 == 5, '\n'); # false
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print(6 == 6, '\n'); # true
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print(1 != 5, '\n'); # true
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print(6 != 6, '\n'); # false
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```
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The equal and not equal operators are available on every type of object,
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while the others are only available for numeric types.
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## Branches
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It's possible to make the execution of a statement optional, based on the
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result of an expression. Like in other languages, you do this using if-else
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statements:
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```py
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if 1 < 2:
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print('Took the branch!\n'); # This is executed!
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if 1 > 2:
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print('Didn\'t take the branch\n'); # This isn't!
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```
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..or you can specify an alternative branch, which is executed when the
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condition isn't true:
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```py
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if 1 > 2:
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print('Not executed..\n');
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else
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print('Executed!\n');
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```
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You can have multiple statements inside a branch by having them inside a
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compound statement. Compound statements are statement lists wrapped inside
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curly brackets, like this:
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```py
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{ print('Hello from a '); print('compound statement!\n'); }
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```
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This way they count as one statement.
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```py
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if 1 == 1:
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{
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print('Executed\n');
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print('Also executed\n');
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}
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```
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Variables defined inside an if-else statement's branch are defined
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in the parent's context. This implies that variables may or may not
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be defined when you access them, based on which branch is taken.
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```py
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a = 1;
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if a < 2:
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x = 100;
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# Now x is defined, but if "a" were to be higher or equal to 2, it
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# wouldn't be defined and the runtime would return an error.
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```
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## Loops
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Looping constructs are available in the form of while and do-while
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statements. The while statement checks the condition before each
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iteration:
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```py
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i = 0;
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while i < 10:
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i = i + 1;
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```
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This loop runs for 10 times. As for the if-else statement, a single
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statement is expected as the body of the while statement. You can
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provide it a compound statement tho.
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```py
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i = 0;
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while i < 10:
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{
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print('While iteration no. ', i, '\n');
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i = i + 1;
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}
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```
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The do-while statement checks the condition at the end of each
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iteration. This means that at least one iteration is performed!
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```py
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i = 0;
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do
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{
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print('Do-while iteration no. ', i, '\n');
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i = i + 1;
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}
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while i < 10;
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```
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Like for if-else statements, variables defined inside the loop
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body are shared with the parent's context.
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## Functions
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Functions can be defined using the following syntax:
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```py
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# Define it
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fun say_hello_to(name)
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print('Hello, ', name, '!\n\n');
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# .. and then call it.
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say_hello_to('Francesco');
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```
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Functions can have an arbitrary amount of arguments. If the function is
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called with more arguments than it expected, the extra values are thrown
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away. If the function is called with less arguments than it expected,
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the argument set if filled up with none values.
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```py
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fun test_func(a, b, c)
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{
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print('a = ', a, '\n');
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print('b = ', b, '\n');
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print('c = ', c, '\n\n');
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}
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test_func();
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# a = none
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# b = none
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# c = none
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test_func(1, 2);
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# a = 1
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# b = 2
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# c = none
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test_func(1, 2, 3);
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# a = 1
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# b = 2
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# c = 3
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test_func(1, 2, 3, 4);
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# a = 1
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# b = 2
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# c = 3
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```
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Functions are actually variables like the ones that are be defined using
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the assignment operator. In fact, you can reassign them new values if you
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want.
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```py
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test_func = 5;
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# The following line, if executed, returns an error because the test_func
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# identifier is now associated to 5, which is not a function.
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test_func(); # Error!!
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```
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Functions can return values exactly like in other languages:
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```py
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fun multiply(x, y)
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return x * y;
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p = 4;
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q = 7;
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r = multiply(p, q);
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print(p, ' * ', q, ' = ', r, '\n');
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```
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If the function doesn't return any values, then the `none` value is returned.
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As an example, the `print` function always returns `none`
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```py
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print(print()); # none
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```
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Functions are always "pure", in the sense that the only values that the
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function body can access are the ones provided as arguments. Usually in
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other languages, functions can access the global scope and the parent
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scope (closures). There's no such mechanism in this language (at the
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moment).
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The only exception is made for the "built in" variables, which are
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provided by the runtime of the language and can't be modified by the
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user. The print function is one of these variables. One may override
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these variables but the effect only lasts for the lifetame of the
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context local to the assignment.
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```py
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# Overwrite the print variable inside the global
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# scope..
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print = 5;
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# The reference to the print function is lost
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# withing this scope.
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fun test()
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{
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# If the previous assignment were to overwrite the
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# print function globally, the next statement would
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# fail because the value 5 isn't a function. But
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# it doesn't fail!
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print('Not overwritten here!\n');
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}
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test();
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# We can take the reference to the print function
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# by taking it from a function!
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fun get_print_back()
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return print;
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print = get_print_back();
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print('Hei! Print is back!\n');
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``` |