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2024-08-22 14:06:11 +02:00
commit 830cc47cf4
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#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D tex;
void main()
{
vec3 color = texture(tex, TexCoords).rgb;
FragColor = vec4(color, 1.0);
}