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PBR-Demo/assets/shaders/brdf_vertex.glsl
T
2024-10-15 18:56:25 +02:00

13 lines
192 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}