Files
ToastyFS/lib/tcp.c
T
Claude d56181503e Fix cluster not responding after restart
Two bugs prevented the cluster from working after a stop/start cycle:

1. tcp_listen_tcp() and tcp_listen_tls() had reuse_addr set to false,
   causing bind() to fail with EADDRINUSE when ports are in TIME_WAIT
   state after a restart. Set SO_REUSEADDR to true.

2. The vsr_boot_marker file (created in CWD on first boot) was never
   cleaned up on cluster stop. On restart, all nodes would enter
   STATUS_RECOVERY, but since RECOVERY messages are only processed by
   nodes in STATUS_NORMAL, the entire cluster would deadlock with no
   node able to recover. Remove the marker in cluster.sh stop.

https://claude.ai/code/session_01U72omHJrk95xFwm22Rkqgt
2026-02-26 01:02:21 +00:00

1140 lines
28 KiB
C

#if defined(MAIN_SIMULATION) || defined(MAIN_TEST)
#define QUAKEY_ENABLE_MOCKS
#endif
#include <quakey.h>
#include <assert.h>
#include "tls.h"
#include "tcp.h"
#ifdef _WIN32
#define CLOSE_SOCKET closesocket
#else
#define SOCKET int
#define INVALID_SOCKET -1
#define CLOSE_SOCKET close
#endif
#define MIN_RECV 4096
#define TCP_CONNECT_ADDR_LIMIT 8
// Flags for the "flags" field in TCP_Conn.
enum {
TCP_CONN_FLAG_CLOSED = 1<<0,
TCP_CONN_FLAG_SECURE = 1<<1,
};
typedef enum {
TCP_CONN_STATE_FREE,
TCP_CONN_STATE_HANDSHAKE,
TCP_CONN_STATE_ESTABLISHED,
TCP_CONN_STATE_CONNECTING,
TCP_CONN_STATE_ACCEPTING,
TCP_CONN_STATE_SHUTDOWN,
} TCP_ConnState;
typedef struct {
// ID of the general state this structure is in
TCP_ConnState state;
// Information about the socket
int flags;
// Events associated to this connection that the user
// still isn't aware about. These will be returned to
// the user at the next tcp_next_event call and this
// field cleared.
int events;
// Generation counter for this structure. This allows
// invalidating handles to this structure. It's important
// we use an unsigned field here as we rely on it
// overflowing.
uint16_t gen;
// Underlying socket
SOCKET fd;
// Whether the user is holding a handle to this struct.
// It's first set when the TCP_EVENT_NEW is passed to
// the user, and it's unset when the user calls tcp_close.
bool handled;
// The socket should be closing as soon as the buffered
// output data has been flushed. When this is set, no more
// data can be buffered from the network.
bool closing;
// Opaque pointer set by the user. It allows associating
// the connection's handle to the user's metadata for it.
void *user_ptr;
// Input and output buffers
ByteQueue input;
ByteQueue output;
Address addrs[TCP_CONNECT_ADDR_LIMIT];
int num_addrs;
int addr_idx;
#ifdef TLS_ENABLED
TLS_Conn tls;
#endif
} TCP_Conn;
struct TCP {
// Listening sockets for TCP and TLS connections.
// Zero, one, or both of these may be set. If both
// are invalid, the user will only be able to add
// connections to the TCP pool via tcp_connect.
// If only one of these is set, all connections will
// be either plaintext or encrypted. If both are
// set, some connections will be plaintext and some
// will be encrypted, but either way they will look
// the same from the user's perspective as it will
// only see the plaintext data.
SOCKET tcp_listen_fd;
SOCKET tls_listen_fd;
#ifdef TLS_ENABLED
TLS_Server tls;
#endif
// Total size of the connection array and how many
// structures in it are currently in use.
int max_conns;
int num_conns;
// Fixed-size array of connection structures. The
// array follows the TCP structure in memory, making
// it possible for it to be allocated with a single
// malloc call.
TCP_Conn conns[];
};
static void close_socket(SOCKET fd)
{
#if defined(_WIN32)
closesocket(fd); // TODO: make sure closesocket is mocked
#else
close(fd);
#endif
}
static int set_socket_blocking(SOCKET fd, bool value)
{
#ifdef _WIN32
u_long mode = !value;
if (ioctlsocket(fd, FIONBIO, &mode) == SOCKET_ERROR)
return -1;
return 0;
#else
int flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
return -1;
if (value)
flags &= ~O_NONBLOCK;
else
flags |= O_NONBLOCK;
if (fcntl(fd, F_SETFL, flags) < 0)
return -1;
return 0;
#endif
}
static int bind_2(SOCKET fd, Address addr)
{
if (addr.is_ipv4) {
struct sockaddr_in buf;
buf.sin_family = AF_INET;
buf.sin_port = htons(addr.port);
memcpy(&buf.sin_addr, &addr.ipv4, sizeof(IPv4));
return bind(fd, (struct sockaddr*) &buf, sizeof(buf));
} else {
struct sockaddr_in6 buf;
buf.sin6_family = AF_INET6;
buf.sin6_port = htons(addr.port);
memcpy(&buf.sin6_addr, &addr.ipv6, sizeof(IPv6));
return bind(fd, (struct sockaddr*) &buf, sizeof(buf));
}
}
static SOCKET
create_listen_socket(Address addr, bool reuse_addr, int backlog)
{
SOCKET fd = socket(AF_INET, SOCK_STREAM, 0);
#ifdef _WIN32
if (fd == INVALID_SOCKET && WSAGetLastError() == WSANOTINITIALISED) {
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa); // TODO: check error
fd = socket(AF_INET, SOCK_STREAM, 0);
}
#endif
if (fd == INVALID_SOCKET)
return INVALID_SOCKET;
if (set_socket_blocking(fd, false) < 0) {
close_socket(fd);
return INVALID_SOCKET;
}
#ifndef QUAKEY_ENABLE_MOCKS
if (reuse_addr) {
int one = 1;
setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (void*) &one, sizeof(one)); // TODO: mock this
}
#else
(void) reuse_addr;
#endif
if (bind_2(fd, addr) < 0) {
close_socket(fd);
return INVALID_SOCKET;
}
if (listen(fd, backlog) < 0) {
close_socket(fd);
return INVALID_SOCKET;
}
return fd;
}
static int connect_2(SOCKET fd, Address addr)
{
if (addr.is_ipv4) {
struct sockaddr_in buf;
buf.sin_family = AF_INET;
buf.sin_port = htons(addr.port);
STATIC_ASSERT(sizeof(buf.sin_addr) == sizeof(addr.ipv4));
memcpy(&buf.sin_addr, &addr.ipv4, sizeof(addr.ipv4));
return connect(fd, (struct sockaddr*) &buf, sizeof(buf));
} else {
struct sockaddr_in6 buf;
buf.sin6_family = AF_INET;
buf.sin6_port = htons(addr.port);
STATIC_ASSERT(sizeof(buf.sin6_addr) == sizeof(addr.ipv6));
memcpy(&buf.sin6_addr, &addr.ipv6, sizeof(addr.ipv6));
return connect(fd, (struct sockaddr*) &buf, sizeof(buf));
}
}
// See tcp.h
TCP *tcp_init(int max_conns)
{
TCP *tcp = malloc(sizeof(TCP) + max_conns * sizeof(TCP_Conn));
if (tcp == NULL)
return NULL;
// Initialize TCP_Conn fields that are used event if
// the structure is free.
for (int i = 0; i < max_conns; i++) {
tcp->conns[i].state = TCP_CONN_STATE_FREE;
tcp->conns[i].gen = 0;
}
// Listening sockets is disabled by default. The user
// must enable it explicitly by calling the tcp_listen_xxx
// functions.
tcp->tcp_listen_fd = INVALID_SOCKET;
tcp->tls_listen_fd = INVALID_SOCKET;
tcp->max_conns = max_conns;
tcp->num_conns = 0;
return tcp;
}
static void tcp_conn_free(TCP_Conn *conn);
static bool tcp_conn_free_maybe(TCP_Conn *conn);
// See tcp.h
void tcp_free(TCP *tcp)
{
if (tcp->tcp_listen_fd != INVALID_SOCKET)
close_socket(tcp->tcp_listen_fd);
#ifdef TLS_ENABLED
if (tcp->tls_listen_fd != INVALID_SOCKET) {
close_socket(tcp->tls_listen_fd);
tls_server_free(&tcp->tls);
}
#endif
for (int i = 0; i < tcp->max_conns; i++) {
if (tcp->conns[i].state != TCP_CONN_STATE_FREE)
tcp_conn_free(&tcp->conns[i]);
}
free(tcp);
}
// See tcp.h
int tcp_listen_tcp(TCP *tcp, Address addr)
{
// Ensure plaintext server mode wasn't enabled already.
if (tcp->tcp_listen_fd != INVALID_SOCKET)
return -1;
// TODO: Make these configurable
bool reuse_addr = true;
int backlog = 32;
SOCKET fd = create_listen_socket(addr, reuse_addr, backlog);
if (fd == INVALID_SOCKET)
return -1;
tcp->tcp_listen_fd = fd;
return 0;
}
// See tcp.h
int tcp_listen_tls(TCP *tcp, Address addr, string cert_file, string key_file)
{
#ifdef TLS_ENABLED
// Ensure plaintext server mode wasn't enabled already.
if (tcp->tls_listen_fd != INVALID_SOCKET)
return -1;
// TODO: Make these configurable
bool reuse_addr = true;
int backlog = 32;
SOCKET fd = create_listen_socket(addr, reuse_addr, backlog);
if (fd == INVALID_SOCKET)
return -1;
if (tls_server_init(&tcp->tls, cert_file, key_file) < 0) {
close_socket(fd);
return -1;
}
tcp->tls_listen_fd = fd;
return 0;
#else
(void) tcp;
(void) addr;
(void) cert_file;
(void) key_file;
return -1;
#endif
}
// See tcp.h
int tcp_add_cert(TCP *tcp, string domain, string cert_file, string key_file)
{
#ifdef TLS_ENABLED
int ret = tls_server_add_cert(&tcp->tls, domain, cert_file, key_file);
if (ret < 0)
return -1;
return 0;
#else
(void) tcp;
(void) domain;
(void) cert_file;
(void) key_file;
return -1;
#endif
}
static void tcp_conn_init(TCP *tcp, TCP_Conn *conn, bool secure, TCP_ConnState state, SOCKET fd)
{
conn->state = state;
conn->flags = 0;
conn->events = 0;
conn->handled = false;
conn->closing = false;
conn->fd = fd;
conn->num_addrs = 0;
conn->addr_idx = 0;
conn->user_ptr = NULL;
byte_queue_init(&conn->input, 1<<20);
byte_queue_init(&conn->output, 1<<20);
#ifdef TLS_ENABLED
if (secure) {
conn->flags |= TCP_CONN_FLAG_SECURE;
tls_conn_init(&conn->tls, &tcp->tls);
}
#else
(void) tcp;
(void) secure;
#endif
}
static void tcp_conn_free(TCP_Conn *conn)
{
if (conn->fd != INVALID_SOCKET)
close_socket(conn->fd);
byte_queue_free(&conn->input);
byte_queue_free(&conn->output);
#ifdef TLS_ENABLED
if (conn->flags & TCP_CONN_FLAG_SECURE)
tls_conn_free(&conn->tls);
#endif
conn->state = TCP_CONN_STATE_FREE;
}
static void tcp_conn_set_addrs(TCP_Conn *conn,
Address *addrs, int num_addrs)
{
assert(num_addrs <= TCP_CONNECT_ADDR_LIMIT);
for (int i = 0; i < num_addrs; i++)
conn->addrs[i] = addrs[i];
conn->num_addrs = num_addrs;
}
static string tcp_conn_write_buf(TCP_Conn *conn)
{
#ifdef TLS_ENABLED
if (conn->flags & TCP_CONN_FLAG_SECURE) {
int cap;
char *ptr = tls_conn_net_write_buf(&conn->tls, &cap);
if (ptr == NULL)
return (string) {0};
return (string) { ptr, cap };
}
#endif
byte_queue_write_setmincap(&conn->input, MIN_RECV);
return byte_queue_write_buf(&conn->input);
}
static int tcp_conn_write_ack(TCP_Conn *conn, int num)
{
#ifdef TLS_ENABLED
if (conn->flags & TCP_CONN_FLAG_SECURE) {
int ret = 0;
tls_conn_net_write_ack(&conn->tls, num);
for (bool done = false; !done; ) {
byte_queue_write_setmincap(&conn->input, MIN_RECV);
string buf = byte_queue_write_buf(&conn->input);
int n = tls_conn_app_read(&conn->tls, (char*) buf.ptr, buf.len);
if (n <= 0) {
if (n < 0) {
ret = -1;
n = 0;
}
done = true;
}
byte_queue_write_ack(&conn->input, n);
}
return ret;
}
#endif
byte_queue_write_ack(&conn->input, num);
return 0;
}
#ifdef TLS_ENABLED
// Encrypt plaintext from the output queue through SSL_write into the BIO.
static void tcp_conn_tls_encrypt_output(TCP_Conn *conn)
{
while (!byte_queue_empty(&conn->output)) {
string src = byte_queue_read_buf(&conn->output);
if (!src.ptr || src.len == 0) {
byte_queue_read_ack(&conn->output, 0);
break;
}
int n = tls_conn_app_write(&conn->tls, (char*) src.ptr, src.len);
if (n <= 0) {
byte_queue_read_ack(&conn->output, 0);
break;
}
byte_queue_read_ack(&conn->output, n);
}
}
#endif
static string tcp_conn_read_buf(TCP_Conn *conn)
{
#ifdef TLS_ENABLED
if (conn->flags & TCP_CONN_FLAG_SECURE) {
tcp_conn_tls_encrypt_output(conn);
int n;
char *ptr = tls_conn_net_read_buf(&conn->tls, &n);
if (ptr == NULL)
return (string) {0};
return (string) { ptr, n };
}
#endif
return byte_queue_read_buf(&conn->output);
}
static void tcp_conn_read_ack(TCP_Conn *conn, int num)
{
#ifdef TLS_ENABLED
if (conn->flags & TCP_CONN_FLAG_SECURE) {
tls_conn_net_read_ack(&conn->tls, num);
return;
}
#endif
byte_queue_read_ack(&conn->output, num);
}
static bool tcp_conn_needs_flushing(TCP_Conn *conn)
{
#ifdef TLS_ENABLED
if (conn->flags & TCP_CONN_FLAG_SECURE) {
return !byte_queue_empty(&conn->output)
|| tls_conn_needs_flushing(&conn->tls);
}
#endif
return !byte_queue_empty(&conn->output);
}
static bool tcp_conn_is_buffering(TCP_Conn *conn)
{
if (conn->closing)
return false;
if (conn->state == TCP_CONN_STATE_HANDSHAKE ||
conn->state == TCP_CONN_STATE_ACCEPTING)
return true;
return !byte_queue_reading(&conn->input);
}
static bool tcp_conn_free_maybe(TCP_Conn *conn)
{
if (!conn->handled && conn->fd == INVALID_SOCKET) {
tcp_conn_free(conn);
return true;
} else {
return false;
}
}
static void tcp_conn_invalidate_handles(TCP_Conn *conn)
{
conn->gen++;
if (conn->gen == 0)
conn->gen = 1;
}
static TCP_Handle conn_to_handle(TCP *tcp, TCP_Conn *conn)
{
TCP_Handle handle = {
.tcp=tcp,
.gen=conn->gen,
.idx=conn - tcp->conns,
};
return handle;
}
static TCP_Conn *handle_to_conn(TCP_Handle handle)
{
if (handle.tcp == NULL)
return NULL;
TCP *tcp = handle.tcp;
if (handle.idx < 0 || handle.idx >= tcp->max_conns)
return NULL;
TCP_Conn *conn = &tcp->conns[handle.idx];
if (conn->state == TCP_CONN_STATE_FREE || conn->gen != handle.gen)
return NULL;
return conn;
}
static int find_free_conn_struct(TCP *tcp)
{
if (tcp->num_conns == tcp->max_conns)
return -1; // No space left
// Since we passed the previous check, we know
// for sure at least one free struct is available
int i = 0;
while (tcp->conns[i].state != TCP_CONN_STATE_FREE) {
i++;
assert(i < tcp->max_conns);
}
return i;
}
static bool connect_in_progress(void)
{
#ifdef _WIN32
#ifdef QUAKEY_ENABLE_MOCKS
assert(0); // TODO: The mock WSA function must use WSASetLastError
#endif
return WSAGetLastError() == WSAEWOULDBLOCK;
#else
return errno == EINPROGRESS;
#endif
}
// See tcp.h
int tcp_connect(TCP *tcp, bool secure, Address *addrs, int num_addrs, TCP_Handle *handle)
{
if (num_addrs == 0)
return -1;
Address first_addr = addrs[0];
int conn_idx = find_free_conn_struct(tcp);
if (conn_idx < 0)
return -1; // No space left
SOCKET fd = socket(AF_INET, SOCK_STREAM, 0);
#ifdef _WIN32
if (fd == INVALID_SOCKET && WSAGetLastError() == WSANOTINITIALISED) {
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa); // TODO: check error
fd = socket(AF_INET, SOCK_STREAM, 0);
}
#endif
if (fd == INVALID_SOCKET)
return -1;
if (set_socket_blocking(fd, false) < 0) {
close_socket(fd);
return -1;
}
int ret = connect_2(fd, first_addr);
// Generally speaking connect() requires time to complete.
// If a connect() operation is started on a non-blocking,
// socket, the operation will fail with error code EINPROGRESS.
// The user can then monitor the connecting descriptor until
// the connection is complete. Under certain circumstances
// it may be possible for the connection to resolve immediately,
// which means the connect() function will return 0. We also
// want to cover those cases.
TCP_ConnState state;
if (ret == 0) {
// Early completion
if (secure) {
// If the connection is TLS, we also need to perform the
// TLS handshake before we can call it established.
state = TCP_CONN_STATE_HANDSHAKE;
} else {
// All done. Connection si ready.
state = TCP_CONN_STATE_ESTABLISHED;
}
} else {
assert(ret < 0);
if (connect_in_progress()) {
// This is the case we expect most often.
state = TCP_CONN_STATE_CONNECTING;
} else {
// Operation could not be started
close_socket(fd);
return -1;
}
}
TCP_Conn *conn = &tcp->conns[conn_idx];
if (handle)
*handle = conn_to_handle(tcp, conn);
tcp_conn_init(tcp, conn, secure, state, fd);
tcp_conn_set_addrs(conn, addrs, num_addrs);
tcp->num_conns++;
return 0;
}
// When a connection operation completes with a
// failure, the TCP pool must try to establish
// a connection with the next address specified
// by the user. This function advances the address
// cursor and starts a new connect operation.
static int restart_connect(TCP_Conn *conn)
{
assert(conn->fd != INVALID_SOCKET);
close_socket(conn->fd);
conn->fd = INVALID_SOCKET;
conn->addr_idx++;
if (conn->addr_idx == conn->num_addrs)
return -1; // No more addresses to try
Address next_addr = conn->addrs[conn->addr_idx];
// Elsewhere in this file calls to socket() are
// followed by the initialization of the winsock2
// subsystem. Here we don't need to worry about
// that since we know at least one connect() operation
// was performed before so the winsock2 subsystem was
// already initialized.
SOCKET fd = socket(AF_INET, SOCK_STREAM, 0);
if (fd == INVALID_SOCKET)
return -1;
if (set_socket_blocking(fd, false) < 0) {
close_socket(fd);
return -1;
}
TCP_ConnState state;
int ret = connect_2(fd, next_addr);
if (ret == 0) {
if (conn->flags & TCP_CONN_FLAG_SECURE) {
state = TCP_CONN_STATE_HANDSHAKE;
} else {
state = TCP_CONN_STATE_ESTABLISHED;
}
} else {
assert(ret < 0);
if (connect_in_progress()) {
state = TCP_CONN_STATE_CONNECTING;
} else {
close_socket(fd);
return -1;
}
}
conn->fd = fd;
conn->state = state;
return 0;
}
// See tcp.h
int tcp_register_events(TCP *tcp, void **ptrs, struct pollfd *pfds, int cap)
{
if (cap < tcp->num_conns+2)
return -1;
int ret = 0;
if (tcp->tcp_listen_fd != INVALID_SOCKET) {
if (tcp->num_conns < tcp->max_conns) {
pfds[ret].fd = tcp->tcp_listen_fd;
pfds[ret].events = POLLIN;
pfds[ret].revents = 0;
ptrs[ret] = NULL;
ret++;
}
}
if (tcp->tls_listen_fd != INVALID_SOCKET) {
if (tcp->num_conns < tcp->max_conns) {
pfds[ret].fd = tcp->tls_listen_fd;
pfds[ret].events = POLLIN;
pfds[ret].revents = 0;
ptrs[ret] = NULL;
ret++;
}
}
for (int i=0, j=0; j < tcp->num_conns; i++) {
TCP_Conn *conn = &tcp->conns[i];
if (conn->state == TCP_CONN_STATE_FREE)
continue;
j++;
int events = 0;
if (conn->state == TCP_CONN_STATE_CONNECTING)
events |= POLLOUT;
if (tcp_conn_is_buffering(conn))
events |= POLLIN;
if (tcp_conn_needs_flushing(conn))
events |= POLLOUT;
if (events) {
pfds[ret].fd = conn->fd;
pfds[ret].events = events;
pfds[ret].revents = 0;
ptrs[ret] = conn;
ret++;
}
}
return ret;
}
static void
accept_incoming_conns(TCP *tcp, SOCKET listen_fd)
{
int conn_idx = find_free_conn_struct(tcp);
if (conn_idx < 0)
return; // No space left
TCP_Conn *conn = &tcp->conns[conn_idx];
SOCKET new_fd = accept(listen_fd, NULL, NULL);
if (new_fd == INVALID_SOCKET)
return;
if (set_socket_blocking(new_fd, false) < 0) {
close_socket(new_fd);
return;
}
bool secure = (listen_fd == tcp->tls_listen_fd);
TCP_ConnState state;
if (secure) {
state = TCP_CONN_STATE_ACCEPTING;
} else {
state = TCP_CONN_STATE_ESTABLISHED;
}
tcp_conn_init(tcp, conn, secure, state, new_fd);
if (!secure)
conn->events |= TCP_EVENT_NEW;
tcp->num_conns++;
}
static bool would_block(void)
{
#ifdef _WIN32
#ifdef QUAKEY_ENABLE_MOCKS
assert(0); // TODO: The mock WSA function must use WSASetLastError
#endif
return WSAGetLastError() == WSAEWOULDBLOCK;
#else
return errno == EWOULDBLOCK
|| errno == EAGAIN
|| errno == EINTR;
#endif
}
// Returns true if the connection should be closed
static bool
read_from_net_into_conn(TCP_Conn *conn)
{
bool defer_close = false;
string buf = tcp_conn_write_buf(conn);
int n = recv(conn->fd, (char*) buf.ptr, buf.len, 0);
if (n == 0) {
defer_close = true;
} else if (n < 0) {
if (!would_block())
defer_close = true;
n = 0;
}
int ret = tcp_conn_write_ack(conn, n);
if (ret < 0)
defer_close = true;
conn->events |= TCP_EVENT_DATA;
return defer_close;
}
// Returns true if the connection should be closed
static bool
write_from_conn_into_net(TCP_Conn *conn)
{
bool defer_close = false;
string buf = tcp_conn_read_buf(conn);
int n = send(conn->fd, (char*) buf.ptr, buf.len, 0);
if (n < 0) {
if (!would_block())
defer_close = true;
n = 0;
}
tcp_conn_read_ack(conn, n);
if (conn->closing && !tcp_conn_needs_flushing(conn))
defer_close = true;
return defer_close;
}
static void process_conn_events(TCP *tcp, TCP_Conn *conn, int revents)
{
bool defer_close = false;
bool defer_connect = false;
switch (conn->state) {
case TCP_CONN_STATE_CONNECTING:
{
if (revents & POLLOUT) {
int err = 0;
socklen_t len = sizeof(err);
int gsret = getsockopt(conn->fd, SOL_SOCKET, SO_ERROR, (void*) &err, &len);
if (gsret < 0) {
defer_connect = true;
break;
}
if (err) {
defer_connect = true;
break;
}
if (conn->flags & TCP_CONN_FLAG_SECURE) {
conn->state = TCP_CONN_STATE_HANDSHAKE;
} else {
conn->state = TCP_CONN_STATE_ESTABLISHED;
}
}
}
break;
case TCP_CONN_STATE_HANDSHAKE:
case TCP_CONN_STATE_ACCEPTING:
#ifdef TLS_ENABLED
{
if (revents & POLLIN) {
defer_close = read_from_net_into_conn(conn);
}
if (revents & POLLOUT) {
defer_close = write_from_conn_into_net(conn);
}
int ret = tls_conn_handshake(&conn->tls);
if (ret == -1) {
defer_close = true;
break;
}
if (ret == 1) {
conn->state = TCP_CONN_STATE_ESTABLISHED;
// Don't set the NEW flag if the connection was
// started by us
if (conn->num_addrs > 0) {
conn->events |= TCP_EVENT_NEW;
}
// Decrypt any application data already in the BIO
for (;;) {
byte_queue_write_setmincap(&conn->input, MIN_RECV);
string buf = byte_queue_write_buf(&conn->input);
if (buf.ptr == NULL)
break;
int n = tls_conn_app_read(&conn->tls, (char*) buf.ptr, buf.len);
if (n <= 0) {
byte_queue_write_ack(&conn->input, 0);
break;
}
byte_queue_write_ack(&conn->input, n);
conn->events |= TCP_EVENT_DATA;
}
}
}
#endif // TLS_ENABLED
break;
case TCP_CONN_STATE_ESTABLISHED:
{
if (revents & POLLIN) {
defer_close = read_from_net_into_conn(conn);
}
if (revents & POLLOUT) {
defer_close = write_from_conn_into_net(conn);
}
}
break;
case TCP_CONN_STATE_SHUTDOWN:
{
// TODO
}
break;
default:
UNREACHABLE;
}
if (defer_connect) {
int ret = restart_connect(conn);
if (ret < 0) {
defer_close = true;
}
}
if (defer_close) {
close_socket(conn->fd);
conn->fd = INVALID_SOCKET;
conn->events |= TCP_EVENT_HUP;
if (tcp_conn_free_maybe(conn)) {
tcp->num_conns--;
}
}
}
// See tcp.h
void tcp_process_events(TCP *tcp, void **ptrs, struct pollfd *pfds, int num)
{
for (int i = 0; i < num; i++) {
if (pfds[i].fd == tcp->tcp_listen_fd ||
pfds[i].fd == tcp->tls_listen_fd) {
assert(ptrs[i] == NULL);
if (pfds[i].revents & POLLIN) {
accept_incoming_conns(tcp, pfds[i].fd);
}
} else {
TCP_Conn *conn = ptrs[i];
process_conn_events(tcp, conn, pfds[i].revents);
}
}
}
static bool
conn_to_event(TCP *tcp, TCP_Conn *conn, TCP_Event *event)
{
if (!conn->events)
return false;
*event = (TCP_Event) {
.flags = conn->events,
.handle = conn_to_handle(tcp, conn),
};
conn->events = 0;
return true;
}
// See tcp.h
bool tcp_next_event(TCP *tcp, TCP_Event *event)
{
for (int i = 0, j = 0; j < tcp->num_conns; i++) {
TCP_Conn *conn = &tcp->conns[i];
if (conn->state == TCP_CONN_STATE_FREE)
continue;
j++;
if (conn->flags & TCP_CONN_FLAG_CLOSED)
continue; // User isn't interested in this connection anymore
if (conn_to_event(tcp, conn, event))
return true;
}
return false;
}
// See tcp.h
string tcp_read_buf(TCP_Handle handle)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return (string) {0};
return byte_queue_read_buf(&conn->input);
}
// See tcp.h
void tcp_read_ack(TCP_Handle handle, int num)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
byte_queue_read_ack(&conn->input, num);
}
// See tcp.h
string tcp_write_buf(TCP_Handle handle)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return (string) {0};
return byte_queue_write_buf(&conn->output);
}
// See tcp.h
void tcp_write_ack(TCP_Handle handle, int num)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
byte_queue_write_ack(&conn->output, num);
}
// See tcp.h
TCP_Offset tcp_write_off(TCP_Handle handle)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return 0;
return byte_queue_offset(&conn->output);
}
// See tcp.h
void tcp_write(TCP_Handle handle, string data)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
while (data.len > 0) {
byte_queue_write_setmincap(&conn->output, data.len);
string buf = tcp_write_buf(handle);
int num = MIN(buf.len, data.len);
memcpy(buf.ptr, data.ptr, num);
tcp_write_ack(handle, num);
data.ptr += num;
data.len -= num;
}
}
// See tcp.h
void tcp_patch(TCP_Handle handle, TCP_Offset offset, string data)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
byte_queue_patch(&conn->output, offset, data.ptr, data.len);
}
// See tcp.h
void tcp_clear_from_offset(TCP_Handle handle, TCP_Offset offset)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
byte_queue_remove_from_offset(&conn->output, offset);
}
// See tcp.h
void tcp_close(TCP_Handle handle)
{
TCP *tcp = handle.tcp;
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
conn->flags |= TCP_CONN_FLAG_CLOSED;
conn->handled = false;
tcp_conn_invalidate_handles(conn);
if (tcp_conn_free_maybe(conn)) {
tcp->num_conns--;
}
}
// See tcp.h
void tcp_set_user_ptr(TCP_Handle handle, void *user_ptr)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
conn->user_ptr = user_ptr;
}
// See tcp.h
void *tcp_get_user_ptr(TCP_Handle handle)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return NULL;
return conn->user_ptr;
}
// See tcp.h
void tcp_mark_ready(TCP_Handle handle)
{
TCP_Conn *conn = handle_to_conn(handle);
if (conn == NULL)
return;
conn->events |= TCP_EVENT_DATA;
}