network: Bug fixes
This commit is contained in:
+56
-24
@@ -27,13 +27,21 @@ pub const ConnectError = error {
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PeerNotListeningOnAddress,
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} || Allocator.Error;
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pub const SendError = Allocator.Error;
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pub const SendError = error {
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NotConnected,
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} || Allocator.Error;
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pub const ReadError = error {};
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pub const ListenSocket = struct {
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next: ?*ListenSocket,
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// A reference to the host is necessary as sockets from
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// other hosts need to be able to infer the host by just
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// the pointer to a socket.
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host: *Host,
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address: Address,
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accept_queue: std.ArrayList(*ConnSocket),
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};
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@@ -42,11 +50,13 @@ pub const ConnSocket = struct {
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next: ?*ConnSocket,
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// See comment on ListenSocket
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host: *Host,
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peer_listen: ?*ListenSocket,
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peer_conn : ?*ConnSocket,
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input_buffer: std.ArrayList(u8),
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output_buffer: std.ArrayList(u8),
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};
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pub const Host = struct {
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@@ -70,21 +80,49 @@ pub const Host = struct {
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}
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pub fn deinit(self: *Host) void {
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_ = self;
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while (self.conn_list) |s| {
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self.closeConnSocket(s);
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}
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while (self.listen_list) |s| {
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self.closeListenSocket(s);
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}
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}
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fn linkConnSocket(self: *Host, socket: *ConnSocket) void {
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socket.host = self;
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socket.next = self.conn_list;
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self.conn_list = socket;
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}
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fn unlinkConnSocket(self: *Host, socket: *ConnSocket) void {
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var cursor = self.conn_list.*; // Note that the list can't be empty or we wouldn't be unlinking
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if (cursor == socket) {
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self.conn_list = null;
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} else {
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while (cursor.next != socket)
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cursor = cursor.next.*;
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var cursor = &self.conn_list;
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while (cursor.*) |item| {
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if (item == socket) {
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cursor.* = item.next;
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socket.next = null;
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return;
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}
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cursor = &item.next;
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}
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}
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fn linkListenSocket(self: *Host, socket: *ListenSocket) void {
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socket.host = self;
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socket.next = self.listen_list;
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self.listen_list = socket;
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}
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fn unlinkListenSocket(self: *Host, socket: *ListenSocket) void {
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var cursor = &self.listen_list;
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while (cursor.*) |item| {
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if (item == socket) {
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cursor.* = item.next;
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socket.next = null;
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return;
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}
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cursor = &item.next;
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}
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}
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@@ -117,9 +155,7 @@ pub const Host = struct {
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socket.address = address;
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socket.accept_queue = .empty;
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// Add listen socket to the list
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socket.next = self.listen_list;
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self.listen_list = socket;
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self.linkListenSocket(socket);
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}
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pub fn accept(self: *Host, socket: *ListenSocket, new_socket: *ConnSocket) AcceptError!void {
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@@ -141,7 +177,6 @@ pub const Host = struct {
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// Initialize other fields
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new_socket.peer_listen = null;
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new_socket.input_buffer = .empty;
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new_socket.output_buffer = .empty;
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}
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fn findListenSocket(self: *Host, address: Address) ?*ListenSocket {
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@@ -166,10 +201,11 @@ pub const Host = struct {
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new_socket.peer_listen = listen_socket;
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new_socket.peer_conn = null;
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new_socket.input_buffer = .empty;
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new_socket.output_buffer = .empty;
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// Add socket to the peer's accept queue
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try listen_socket.accept_queue.append(self.gpa, new_socket);
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//
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// Note that we're using the peer's allocator and not the local one. Very important!
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try listen_socket.accept_queue.append(host.gpa, new_socket);
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}
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pub fn closeConnSocket(self: *Host, socket: *ConnSocket) void {
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@@ -189,7 +225,6 @@ pub const Host = struct {
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self.unlinkConnSocket(socket);
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socket.input_buffer.deinit(self.gpa);
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socket.output_buffer.deinit(self.gpa);
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}
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pub fn closeListenSocket(self: *Host, socket: *ListenSocket) void {
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@@ -202,20 +237,17 @@ pub const Host = struct {
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socket.accept_queue.deinit(self.gpa);
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}
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pub fn send(self: *Host, socket: *ConnSocket, source: []const u8) usize {
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var n: usize = 0;
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for (source) |c| {
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socket.output_buffer.append(self.gpa, c) catch break;
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n += 1;
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}
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return n;
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pub fn send(_: *Host, socket: *ConnSocket, source: []const u8) usize {
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const peer_conn = socket.peer_conn orelse return SendError.NotConnected;
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try peer_conn.input_buffer.appendSlice(peer_conn.host.gpa, source);
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return source.len;
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}
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pub fn read(_: *Host, socket: *ConnSocket, target: []u8) usize {
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const num = @min(target.len, socket.input_buffer.items.len);
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@memcpy(target[0..num], socket.input_buffer.items[0..num]);
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for (0..num) |_| {
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socket.input_buffer.orderedRemove(0);
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_ = socket.input_buffer.orderedRemove(0);
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}
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return num;
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}
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+3
-1
@@ -423,7 +423,9 @@ pub fn readSocket(self: *Node, handle: Handle, target: []u8) HandleError!usize {
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return self.network_host.read(&desc.conn, target);
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}
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pub fn writeSocket(self: *Node, handle: Handle, source: []const u8) HandleError!usize {
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pub const WriteSocketError = HandleError || Network.SendError;
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pub fn writeSocket(self: *Node, handle: Handle, source: []const u8) WriteSocketError!usize {
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self.scheduler.sleep(10);
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const desc = try self.handleToDescOfType(handle, .conn);
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return self.network_host.send(&desc.conn, source);
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