1.8 KiB
1.8 KiB
cHTTP
cHTTP is an HTTP client and server library for C with minimal dependencies and distributed as a single chttp.c file.
Example
Here is a client performing a GET request:
#include <stdio.h>
#include <chttp.h>
int main(void)
{
http_global_init();
HTTP_String url = HTTP_STR("http://example.com/index.html");
HTTP_String headers[] = {
HTTP_STR("User-Agent: cHTTP"),
};
HTTP_Response *res = http_get(url, headers, 1);
fwrite(res->body.ptr, 1, res->body.len, stdout);
http_response_free(res);
http_global_free();
return 0;
}
And this is a server:
#include <chttp.h>
int main(void)
{
http_global_init();
HTTP_Server *server = http_server_init(HTTP_STR("127.0.0.1"), 8080);
for (;;) {
HTTP_Request *req;
HTTP_ResponseBuilder builder;
http_server_wait(server, &req, &builder);
http_response_builder_status(builder, 200);
http_response_builder_header(builder, "Content-Type: text/plain");
http_response_builder_body(builder, HTTP_STR("Hello, world!"));
http_response_builder_done(builder);
}
http_server_free(server);
http_global_free();
return 0;
}
Features & Limitations
- HTTP 1.1 client and server
- Fully non-blocking
- Cross-Plafrorm (Windows & Linux)
- HTTPS support (using OpenSSL)
- Virtual Hosts
- Single-threaded
- Zero-copy interface
Scalability
cHTTP is designed to reach moderate scale to allow a compact and easy to work with implementation. The non-blocking I/O is based on poll() which I would say works up to about 500 concurrent connections. If you have more than that, you should consider APIs like epoll, io_uring,
and I/O completion ports. If you do go that route, you can still reuse the cHTTP I/O independant core (see HTTP_Engine) to handle the HTTP protocol for you, both for client and server.