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#include "vector.h"
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typedef enum {
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UP, DOWN, LEFT, RIGHT,
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} Direction;
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Matrix4 camera_pov(void);
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void move_camera(Direction dir, float speed);
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void rotate_camera(double mouse_x, double mouse_y);
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Vector3 get_camera_pos(void);
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Ray ray_through_screen_at(float u, float v, float aspect_ratio);
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