Author SHA1 Message Date
cozis f7562f0c96 Implement light sampling and improve filter 2024-11-25 16:15:29 +01:00
cozis 33324d728a Importance sampling 2024-11-19 09:33:57 +01:00
cozis b3f51f305a Change smoothing parameters 2024-11-10 23:39:57 +01:00
cozis 058f9f8a3e Add low pass filter 2024-11-10 23:03:38 +01:00
cozis 9cb3b83b9b Simplify pixel loop and remove scale factor 2024-11-10 19:45:13 +01:00
cozis 33de0c2799 expand function calls 2024-11-09 19:58:02 +01:00
15 changed files with 943 additions and 342 deletions
+2 -1
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@@ -1,4 +1,5 @@
*.exe
*.exr
./*.png
ray_trace
ray_trace
.vscode
+1 -1
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@@ -1,7 +1,7 @@
ifeq ($(OS),Windows_NT)
EXT = .exe
CFLAGS = -O2 -DNDEBUG -I3p -I3p/glad/include -I3p/glfw-3.4.bin.WIN64/include -L3p/glfw-3.4.bin.WIN64/lib-mingw-w64
CFLAGS = -O2 -DNDEBUG -I3p -I3p/glad/include -I3p/glfw-3.4.bin.WIN64/include -L3p/glfw-3.4.bin.WIN64/lib-mingw-w64 -ggdb
LDFLAGS = -lglfw3 -lopengl32 -lgdi32
else
UNAME_S := $(shell uname -s)
+1 -1
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@@ -80,7 +80,7 @@ sphere
sphere
emission_color {1 1 1}
emission_power 5
emission_power 10
metallic 0
reflectance 0
roughness 1
+1 -1
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@@ -50,7 +50,7 @@ cube
cube
emission_color {1 1 1}
emission_power 1
emission_power 10
metallic 0
reflectance 1
roughness 0
+79
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@@ -0,0 +1,79 @@
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {0 0 0}
size {5 0 5}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {0.63 0.065 0.05}
origin {0 0 0}
size {5 5 0}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {0.14 0.45 0.091}
origin {0 0 5}
size {5 5 0}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {0 5 0}
size {5 0 5}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {5 0 0}
size {0 5 5}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 0
albedo {1 1 1}
origin {3 0 1}
size {1.5 3.2 1.7}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 0
albedo {1 1 1}
origin {1 0 3}
size {1 1.4 1.2}
cube
emission_color {1.0 0.843 0.682}
emission_power 10
metallic 0
reflectance 0
roughness 0
albedo {1 1 1}
origin {2 4.99 2}
size {1 0 1}
+69
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@@ -0,0 +1,69 @@
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {0 0 0}
size {5 0 5}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {0.63 0.065 0.05}
origin {0 0 0}
size {5 5 0}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {0.14 0.45 0.091}
origin {0 0 5}
size {5 5 0}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {0 5 0}
size {5 0 5}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {5 0 0}
size {0 5 5}
cube
emission_color {0 0 0}
emission_power 0
metallic 0
reflectance 0
roughness 1
albedo {1 1 1}
origin {3 0 0.5}
size {1.5 3.2 4}
cube
emission_color {1.0 0.843 0.682}
emission_power 20
metallic 0
reflectance 0
roughness 0
albedo {1 1 1}
origin {2 4.99 2}
size {1 0 1}
+15 -4
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@@ -21,8 +21,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "camera.h"
static bool first_mouse = true;
static float yaw = -90.0f;
static float pitch = 0.0f;
static float yaw = 0;
static float pitch = -3.5;
static float last_x = 800.0f / 2.0;
static float last_y = 600.0f / 2.0;
static float fov = 30.0f;
@@ -30,10 +30,21 @@ static float fov = 30.0f;
static float delta_time = 0.0f;
static float last_frame = 0.0f;
static Vector3 camera_pos = {5, 5, 5};
static Vector3 camera_front = {-1, -1, -1};
static Vector3 camera_pos = {-3, 2.5, 2.5};
static Vector3 camera_front = {1, 0, 0};
static Vector3 camera_up = {0, 1, 0};
#include <stdio.h>
void print_camera(void)
{
fprintf(stderr, "camera:\n");
fprintf(stderr, " pos={%f %f %f}\n", camera_pos.x, camera_pos.y, camera_pos.z);
fprintf(stderr, " front={%f %f %f}\n", camera_front.x, camera_front.y, camera_front.z);
fprintf(stderr, " up={%f %f %f}\n", camera_up.x, camera_up.y, camera_up.z);
fprintf(stderr, " yaw=%f\n", yaw);
fprintf(stderr, " pitch=%f\n", pitch);
}
Vector3 get_camera_pos(void)
{
return camera_pos;
+3 -1
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@@ -39,6 +39,8 @@ void free_cubemap(Cubemap *c)
}
}
#include "vector.h"
Vector3 sample_cubemap(Cubemap *c, Vector3 dir)
{
float abs_x = absf(dir.x);
@@ -49,7 +51,7 @@ Vector3 sample_cubemap(Cubemap *c, Vector3 dir)
float u;
float v;
float eps = 0;
float eps = 0.0001;
if (abs_x > abs_y && abs_x > abs_z) {
// X dominant
+711 -292
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+38 -36
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@@ -1,30 +1,29 @@
/*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* For more information, please refer to <http://unlicense.org/>
*/
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
*/
#include <stdint.h>
#include <stdbool.h>
@@ -33,21 +32,21 @@
#ifdef _WIN32
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
typedef CRITICAL_SECTION os_mutex_t;
typedef CRITICAL_SECTION os_mutex_t;
typedef CONDITION_VARIABLE os_condvar_t;
#elif defined(__linux__)
#include <pthread.h>
#include <semaphore.h>
typedef pthread_mutex_t os_mutex_t;
typedef pthread_cond_t os_condvar_t;
typedef pthread_cond_t os_condvar_t;
#endif
typedef struct {
#ifdef _WIN32
#ifdef _WIN32
void *data;
#else
#else
sem_t data;
#endif
#endif
} os_semaphore_t;
typedef struct {
@@ -62,24 +61,27 @@ void sleep_ms(float ms);
void os_mutex_create(os_mutex_t *mutex);
void os_mutex_delete(os_mutex_t *mutex);
void os_mutex_lock(os_mutex_t *mutex);
void os_mutex_lock (os_mutex_t *mutex);
void os_mutex_unlock(os_mutex_t *mutex);
void os_condvar_create(os_condvar_t *condvar);
void os_condvar_delete(os_condvar_t *condvar);
bool os_condvar_wait(os_condvar_t *condvar, os_mutex_t *mutex, int timeout_ms);
bool os_condvar_wait (os_condvar_t *condvar, os_mutex_t *mutex, int timeout_ms);
void os_condvar_signal(os_condvar_t *condvar);
void semaphore_create(semaphore_t *sem, int count);
void semaphore_delete(semaphore_t *sem);
bool semaphore_wait(semaphore_t *sem, int count, int timeout_ms);
bool semaphore_wait (semaphore_t *sem, int count, int timeout_ms);
void semaphore_signal(semaphore_t *sem, int count);
bool os_semaphore_create(os_semaphore_t *sem, int count, int max);
bool os_semaphore_delete(os_semaphore_t *sem);
bool os_semaphore_wait(os_semaphore_t *sem);
bool os_semaphore_wait (os_semaphore_t *sem);
bool os_semaphore_signal(os_semaphore_t *sem);
#include <stdint.h>
#include <stdbool.h>
#if defined(_WIN32)
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
@@ -93,5 +95,5 @@ typedef void *os_threadreturn;
uint64_t get_thread_id(void);
void os_thread_create(os_thread *thread, void *arg, os_threadreturn (*func)(void*));
os_threadreturn os_thread_join(os_thread thread);
void os_thread_create(os_thread *thread, void *arg, os_threadreturn (*func)(void*));
os_threadreturn os_thread_join(os_thread thread);
+4 -2
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@@ -114,8 +114,10 @@ static bool intersect_sphere(Ray r, Sphere s, float *t)
float discr = b*b - 4*a*c;
if (discr > 0) {
float s0 = (- b + sqrt(discr)) / (2 * a);
float s1 = (- b - sqrt(discr)) / (2 * a);
float u = -0.5 * b / a;
float v = 0.5 * sqrt(discr) / a;
float s0 = u + v;
float s1 = u - v;
if (s0 > s1) {
float tmp = s0;
s0 = s1;
+11 -1
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@@ -71,5 +71,15 @@ static uint64_t wyhash64(void) {
float random_float(void)
{
return (float) wyhash64() / UINT64_MAX;
return (float) rand() / RAND_MAX;
}
bool is_space(char c)
{
return c == ' ' || c == '\r' || c == '\t' || c == '\n';
}
bool is_digit(char c)
{
return c >= '0' && c <= '9';
}
+2 -2
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@@ -31,7 +31,7 @@ For more information, please refer to <http://unlicense.org/>
char *load_file(const char *file, size_t *size);
inline bool is_space(char c) { return c == ' ' || c == '\r' || c == '\t' || c == '\n'; }
inline bool is_digit(char c) { return c >= '0' && c <= '9'; }
bool is_space(char c);
bool is_digit(char c);
float random_float(void);
+5
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@@ -76,6 +76,11 @@ bool isnanv(Vector3 v)
return isnan(v.x) || isnan(v.y) || isnan(v.z);
}
bool isinfv(Vector3 v)
{
return isinf(v.x) || isinf(v.y) || isinf(v.z);
}
bool iszerof(float f)
{
return f < 0.0001 && f > -0.0001;
+1
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@@ -68,6 +68,7 @@ float absf(float x);
float clamp(float x, float min, float max);
Vector3 maxv(Vector3 a, Vector3 b);
bool isnanv(Vector3 v);
bool isinfv(Vector3 v);
bool iszerof(float f);
bool iszerov(Vector3 v);
float avgv(Vector3 v);