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This is the implementation of the ray tracing algorithm on the CPU
![scene 0](assets/screenshot_0.png)
# Build
The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3:
```
sudo apt install libglfw3-dev
```
After that you can build the program:
```
make
```
The executable you need to run is `ray_trace.exe`.
# Usage
You need to run the renderer from the command line providing it the proper arguments:
```
./ray_trace.exe --scene scene_0.txt --threads 16 --init-scale 2
```
This will open a window with the rendered scene. You can more around with WASD and change the camera direction with the mouse. You can also make screenshot by pressing the spacebar!
You should use a number of threads equal to the number of CPU cores. The `--init-scale` lowers the initial resolution of the scene when moving the camera and can be any power of two between 1 and 16 (1, 2, 4, 8, 16).
# Other Pics
![scene 0](assets/screenshot_1.png)
![scene 1](assets/screenshot_2.png)
![scene 2](assets/screenshot_3.png)