Files
ray_tracing/assets/screen.fs
T
2024-09-16 13:13:56 +02:00

10 lines
157 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D screenTexture;
void main() {
FragColor = texture(screenTexture, TexCoord);
}