28 lines
1.0 KiB
Markdown
28 lines
1.0 KiB
Markdown
This is the implementation of the ray tracing algorithm on the CPU
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# Build
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The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3. After that you can build the program doing
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```
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make
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```
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# Usage
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You need to run the renderer from the command line providing it the proper arguments:
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```
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./ray_trace.exe --scene scene_0.txt --threads 16 --init-scale 2
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```
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This will open a window with the rendered scene. You can more around with WASD and change the camera direction with the mouse.
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You should use a number of threads equal to the number of CPU cores. The `--init-scale` lowers the initial resolution of the scene when moving the camera and can be any power of two between 1 and 16 (1, 2, 4, 8, 16).
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# Other Pics
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# License
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The ray tracer itself (main.c, camera.c, and shaders) are MIT licensed. Everything else (other than 3p code) is released in the public domain. |