Update README
This commit is contained in:
@@ -3,11 +3,15 @@ This is the implementation of the ray tracing algorithm on the CPU
|
|||||||

|

|
||||||
|
|
||||||
# Build
|
# Build
|
||||||
The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3. After that you can build the program doing
|
The supported platforms are Windows and Linux. On Linux you need to manually install GLFW 3:
|
||||||
|
```
|
||||||
|
sudo apt install libglfw3-dev
|
||||||
|
```
|
||||||
|
After that you can build the program:
|
||||||
```
|
```
|
||||||
make
|
make
|
||||||
```
|
```
|
||||||
|
The executable you need to run is `ray_trace.exe`.
|
||||||
|
|
||||||
# Usage
|
# Usage
|
||||||
You need to run the renderer from the command line providing it the proper arguments:
|
You need to run the renderer from the command line providing it the proper arguments:
|
||||||
|
|||||||
Reference in New Issue
Block a user